Archive for the ‘Nintendo Wii FPS’ Category

What Is the Most Played FPS Game on the Wii?

August 13, 2010

The Roast:
     When the Wii released, Red Steel was the most popular FPS for its release.  While Red Steel was not perfect and didn’t live up to the expectations of many, I enjoyed the game and thought it was a good foundation for FPS games on the Wii to improve upon.
     Now, nearly 4 years into the Wii’s life-cycle, how many FPS games have been released for the Wii?  Well, here’s the list of Wii FPS games, with release dates, I have compiled:

  • Call of Duty 3 released November 19, 2006
  • Red Steel released November 19, 2006
  • Far Cry: Vengeance released December 12, 2006
  • Medal of Honor: Vanguard released March 26, 2007
  • Metroid Prime 3: Corruption released August 27, 2007
  • Medal of Honor: Heroes 2 released on November 13, 2007
  • History Channel: Battle for the Pacific released December 4, 2007
  • Brothers in Arms: Double Time released September 23, 2008
  • Bond 007: Quantum of Solace released November 4, 2008
  • Call of Duty: World at War released November 11, 2008
  • NPPL Championship Paintball 2009 released November 18, 2008
  • Onslaught released February 23, 2009
  • The Conduit released June 23, 2009
  • Water Warfare released June 29, 2009
  • Real Heroes: Firefighter released August 4, 2009
  • Metroid Prime: Trilogy released August 24, 2009
  • Jurassic: The Hunted released November 3, 2009
  • Call of Duty: Modern Warfare Reflex released November 10, 2009
  • Marines Modern Urbane Combate released December 1, 2009
  • Red Steel 2 released March 23, 2010
     
The Grind:
     I’m not positive this is a complete list of all Wii FPS games, but these are the Wii games I found in my search.  If I left any off you can think of, leave a comment and I will add it to the list.  I believe all the games listed above allow you to control your character in a first-person view with the nunchuk’s joystick, and turn/rotate the camera with the Wii remote.
     I didn’t classify the games listed above if you were only shooting NPC enemies, because some of the games have you shooting other “enemies” and weapons; such as Real Heroes: Firefighter where you battle/shoot fire.
     Some FPS games on the list above don’t have game-play data provided on the Nintendo Channel, so we don’t have a way to know how much they have been played.
     Out of the 19 Wii FPS games listed, you may have already started guessing which one has been played the most so far.  Let’s take a look at the Wii’s most played FPS game, and see if perhaps you guessed right!
The Brew:
     Call of Duty: World at War(CoD:WaW) is currently the Wii’s most played FPS game.  When I say, “most played”, I mean the total game-play hours reported, not just the average hours played per person/console.
     Call of Duty: World at War was released nearly 2-years after the Wii released itself; 724 days to be exact.  As the FPS list above says, Call of Duty: World at War released on November 11, 2008; with a MSRP of $49.99. 
     The play-time data in the picture below has been accumulated over 637 days since Call of Duty: World at War released.

Click image to enlarge
Approx. Number of Players Reporting Data:
     Call of Duty: World at War has 211,013 players reporting their play-time data on the Wii’s Nintendo Channel.  It has increased by 2,063 players reporting play-time data, since last week.
“Total” Game-Play Hours Reported/Increased:
     Call of Duty: World at War has 10,764,662 Total Hours reported, an increase of 109,698 hours since just last week.
     The average play-time per person is 51 hours 1 minute, averaging about 2 hours per play session.
Sale Rank & Advertised Price:
     Call of Duty: World at War’s Amazon.com sale rank is #496 and is selling for $29.26.  As I mentioned in “The Brew” section, CoD:WaW released with a MSRP of $49.99, and now has a list price of $29.99.
Review Score Averages:
     Call of Duty: World at War’s review score average is 83.56%, based on 17 “professional” reviews on GameRankings.com.
     On Amazon.com, Call of Duty: World at War has a 4 out of 5 Star rating, based on 90 customer reviews.
Thoughts:
     I purchased Call of Duty: World at War on the Wii, around December 28, 2008.  I have stated before in comments and perhaps a few posts, that CoD:WaW is my most played Wii game.  How many hours do I have reported for play-time on Call of Duty: World at War according to the Nintendo Channel?  Take a look at this picture…

     I enjoyed the single-player campaign a lot in Call of Duty: World at War.  The single-player campaign has four difficulty settings: Recruit, Regular, Hardened, and Veteran.  I had heard how insanely hard the “Veteran” setting was, and the game’s description of it reads, “You will not survive”.
     After many months of owning the game, and having completed the single-player campaign on Regular difficulty, I decided to give Veteran difficulty a try.

     After playing on Veteran for a few weeks, and dying probably a thousand times, I finally completed the single-player campaign.  The amount of grenades thrown by enemies in Veteran difficulty is ridiculous.  Completing CoD:WaW on the Veteran setting definitely requires patience(and lots of coffee).
Pictures showing the first and last missions, Semper Fi and Downfall, completed on Veteran

     As much as I enjoyed the single-player campaign, I would say the meat of the replay value in CoD:WaW is the game’s multi-player element.  Treyarch did a very good job of making the multi-player in CoD:WaW run smoothly, even though it wasn’t as fully featured as the PS3 and Xbox 360 versions.

     Just today, I put the game in to gather pictures from it, and I decided to see if I could find a multi-player match.  Within about 2 minutes of logging online, I was already connected with other players, and soon the match started without any problems.
     Here is a picture of my mutli-player statistics from Call of Duty: World at War:
     Based off the play-time data currently reported for CoD:WaW, I think it will be the Wii’s most reported played FPS game, until the next Nintendo console is released.
Questions:
     Have you played Call of Duty: World at War on the Wii?  If not, have you played any of the other Wii FPS games listed, and about how many hours have you played them?

An Open Letter to Adam Biessener of GameInformer

August 31, 2009

Hey Adam,
In issue 196 you reviewed The Conduit, and I’ve been wondering about your review.
Did you actually finish playing the single player campaign?

You said at one point in the review, “…but drawing a bead on a human opponent is tough even with the game’s ploddingly slow movement speed.”, and “Aiming is mediocre without being heinous.”
You didn’t mention though, that you can adjust your turning speed, running speed, the bounding box, etc., in the control settings in the game.

The level of customization for controls in The Conduit hasn’t been matched by any previous FPS game on the Wii or other consoles for that matter.
I honestly don’t know how you failed to mention or if you even tried for yourself to adjust the turning speed and running speed in The Conduit.

I played The Conduit’s single player and multiplayer for about a week and a half after I bought the game(still playing the multiplayer some), I went back to KillZone 2, and thought something was wrong with my PS3 controller because of how slow I moved in the game compared to The Conduit.

Also, why doesn’t your review or Ben’s “Second Opinion” mention anything about the achievements in the game?
I understand that achievements are standard on the Xbox360 and even PS3 now, but the fact that a 3rd party on the Wii actually took time of their own, with no obligation to Nintendo, to add achievements in the game, should have been mentioned, as it adds replay value to the single player campaign.

If you didn’t finish the single player campaign, the readers should know that you didn’t finish it.

The game definitely isn’t perfect, the online has glitches and bugs, but that wasn’t mentioned in the review either.
I’m really confused with the reviewing process these days…if you don’t play a game at length and don’t actually finish the single player campaign, why even review it?

Thanks,

Scott
For my readers and for those of you that have played The Conduit and aren’t sure if my points are valid, I encourage you first, read Adam’s review of The Conduit, http://gameinformer.com/NR/exeres/0299E3BA-18FB-4EC8-B884-E3C7742585A8.htm?CS_pid=230518.
If you think that the review is fine, let me know.
If you’ve played The Conduit and think my points are legitimate, maybe you will let Adam know. You can email Adam Biessener at ADAM@GAMEINFORMER.COM.
If you email Adam, please be civil in your emails.
I think we as subscribers to magazines like Game Informer and readers of gaming websites, should expect full, honest reviews of games, especially if the person is getting paid to review the game and it’s their job. I don’t think The Conduit received very many FULL, HONEST reviews when it was released.
What do you think?

>An Open Letter to Adam Biessener of GameInformer

August 31, 2009

>Hey Adam,
In issue 196 you reviewed The Conduit, and I’ve been wondering about your review.
Did you actually finish playing the single player campaign?

You said at one point in the review, “…but drawing a bead on a human opponent is tough even with the game’s ploddingly slow movement speed.”, and “Aiming is mediocre without being heinous.”
You didn’t mention though, that you can adjust your turning speed, running speed, the bounding box, etc., in the control settings in the game.

The level of customization for controls in The Conduit hasn’t been matched by any previous FPS game on the Wii or other consoles for that matter.
I honestly don’t know how you failed to mention or if you even tried for yourself to adjust the turning speed and running speed in The Conduit.

I played The Conduit’s single player and multiplayer for about a week and a half after I bought the game(still playing the multiplayer some), I went back to KillZone 2, and thought something was wrong with my PS3 controller because of how slow I moved in the game compared to The Conduit.

Also, why doesn’t your review or Ben’s “Second Opinion” mention anything about the achievements in the game?
I understand that achievements are standard on the Xbox360 and even PS3 now, but the fact that a 3rd party on the Wii actually took time of their own, with no obligation to Nintendo, to add achievements in the game, should have been mentioned, as it adds replay value to the single player campaign.

If you didn’t finish the single player campaign, the readers should know that you didn’t finish it.

The game definitely isn’t perfect, the online has glitches and bugs, but that wasn’t mentioned in the review either.
I’m really confused with the reviewing process these days…if you don’t play a game at length and don’t actually finish the single player campaign, why even review it?

Thanks,

Scott
For my readers and for those of you that have played The Conduit and aren’t sure if my points are valid, I encourage you first, read Adam’s review of The Conduit, http://gameinformer.com/NR/exeres/0299E3BA-18FB-4EC8-B884-E3C7742585A8.htm?CS_pid=230518.
If you think that the review is fine, let me know.
If you’ve played The Conduit and think my points are legitimate, maybe you will let Adam know. You can email Adam Biessener at ADAM@GAMEINFORMER.COM.
If you email Adam, please be civil in your emails.
I think we as subscribers to magazines like Game Informer and readers of gaming websites, should expect full, honest reviews of games, especially if the person is getting paid to review the game and it’s their job. I don’t think The Conduit received very many FULL, HONEST reviews when it was released.
What do you think?