Archive for the ‘debut’ Category

Hours debut for The Last Story! Data Report

October 24, 2012


Coffee Beans
What’s faster than Sin & Punishment: Star Successor, but slower than Xenoblade Chronicles?

The Last Story released for the Wii on August 14, 2012 with a MSRP of $49.99. The game was developed by MISTWALKER, and published by XSEED Games for its North American release. The Last Story received an ESRB rating of “TEEN” with “Language, Mild Suggestive Themes, Use of Alcohol, Violence” listed as content for gamers and parents to be aware of.

How many US Wii owners have reported playing The Last Story, and how many hours have they reported playing since the game released? Brew yourself some coffee, and let’s take a look!

The Brew
The Last Story has approximately 2,828 Wii owners from the US that have reported 52,897 hours of gameplay through the Nintendo Channel, with 69 days possibly reported. The game’s reported average play-time is 18 Hours 42 Minutes “Per person”, which averages out to about 2 Hours 51 Minutes per day/session it is played.

How has The Last Story been received by critics and customers? Well, the game has a “professional” critic review score average of 78.22%, based on 36 reviews on GameRankings.com. It has a customer review score average of 88.00%, based on 40 reviews from Amazon.com.

Caffeinated Thoughts
I haven’t played The Last Story, and I’m not sure if I will at this point. I have read a few comments about how it compares to the Final Fantasy games though, so I have thought about purchasing it for Mrs. Coffee to play, since she has enjoyed the Final Fantasy series a good amount.

I think seeing The Last Story have hours debut already on the Nintendo Channel is a positive sign for XSEED, and I really do hope they make a good profit on the game, even if only for taking a chance and bringing it over for U.S. Wii owners, when Nintendo wouldn’t.

If you haven’t seen anything about the game, here is the official US Trailer released by XSEED for the game:

While The Last Story took longer than the Nintendo published Xenoblade Chronicles to debut with hoursanother Operation Rainfall game, the game did debut faster than another Nintendo Wii published title, Sin & Punishment: Star Successor; and it already has more hours averaged “Per person” than many other Wii retail titles that have been out for several years. So, to answer the first question above, The Last Story was faster than Sin & Punishment: Star Successor, but slower than Xenoblade Chronicles, in the number of days it took for the game to have hours debut on the Nintendo Channel.

I think it will be interesting to see if the average hours “Per person” continue to increase steadily over the next year, especially with the Wii U releasing next month and current Wii owners possibly playing the game on the new system, and it perhaps not having data reported.

Questions
Have any of you played The Last Story, and if so, is it a Wii game you would recommend to others?

If you have played and beaten The Last Story, how many hours did it take you to finish the main quest, and did you try the game online any?

If you are interested in The Last Story, you can find it on Amazon.com linked below:

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James Bond Debut – GoldenEye 007 Game-Play Hours

November 22, 2010

Coffee Beans:
     GoldenEye 007 was released on November 2, 2010, in North America; with a software MSRP of $49.99, and a Golden Classic Controller Pro bundle MSRP of $69.99.  GoldenEye 007 for the Wii was developed by Eurocom, and published by Activision.

     The debut game-play hours below are for the United States of America Wii owners, not world-wide.  From November 2 through November 22, how many hours of espionage have Wii owners participated in James Bond’s GoldenEye 007?  Let’s take a look!

Approx. Number of Players Reporting Data:
     GoldenEye 007 has 6,579 Wii owners reporting their play-time data, for its debut on the Nintendo Channel 21 days after its release.

Average Hours & Total Game-Play Hours Reported:
     GoldenEye 007 has 74,446 Total Hours of game-play reported for its debut, with an average of 11 Hours 19 Minutes “Per person” reporting data.

     The debut average play-time, per session, for GoldenEye 007 is just over 2 Hours 32 Minutes.


Sale Ranks & Advertised Prices:
     GoldenEye 007’s, software only, Amazon.com sale rank is #90, and is selling for $47.45.
     GoldenEye 007’s Golden Classic Controller Pro bundle Amazon.com sale rank is #250, and is selling for $67.99.
(Sale ranks and prices were captured November 22, 2010 around 4:35PM.)

Review Score Averages:
     GoldenEye 007’s review score average is 83.58%, based on 40 reviews on GameRankings.com.

     Amazon.com shows two sets of customer review scores for GoldenEye 007.
     The first set is based on just the game only, the second set of customer reviews is for the GoldenEye 007 bundle with the Golden Classic Controller Pro.  Here are the Amazon.com customer review score averages for GoldenEye 007 so far:

Click to enlarge

(Review score averages were captured November 22, 2010 around 4:35PM.)

Randomness:
     I’m not sure if it was Nintendo or Activision, but somebody took longer than usual getting GoldenEye 007 listed on the Nintendo Channel.  I had been checking for the last few weeks, and the game wasn’t even listed, until last night.  Though the game appeared last night, it didn’t have any play-time data showing, until it was updated today.
     Also, now that GoldenEye 007 is listed on the Nintendo Channel, the “copyright” text below it is incorrect.  Again, that could be Nintendo putting up the wrong information, or Activision just sending the wrong information over.  Here’s the “copyright” text that is showing beneath GoldenEye 007 right now:

     Apparently, Activision(or Nintendo) wants GoldenEye 007 to be associated with Cabela, and the Cabela hunting games?

Thoughts:
     GoldenEye 007 is off to a good start with the game-play data shown, and I think the game will continue to see steady increases each week throughout the Christmas/holiday season.
    I have been playing GoldenEye 007 on a regular basis since I purchased it.  I completed the single-player campaign back on Friday, November 5(early Saturday technically).  I plan on going back and completing the single-player campaign on all the difficulty settings, but I am enjoying the online multi-player in the meantime.
     If you haven’t seen any footage from GoldenEye 007’s online multi-player, here is a video of a Team Conflict match, played on the Facility level:

     If anybody has any questions about GoldenEye 007, feel free to ask in the comments, and I’ll do my best to answer it.  If you own GoldenEye 007 and are playing it online, my friend code is 2043-7355-3797, and my in-game name is Coffee.


Questions:
     If you own GoldenEye 007 for the Wii, what are your thoughts on it?  What do you enjoy about it, and is there anything you don’t enjoy about it?


If anybody is interested in either GoldenEye 007 sku, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FW6E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Avalanche of Hours? Shaun White Snowboarding: World Stage Play-Time Data

August 29, 2010

Quick Brew Info:
     Shaun White Snowboarding: World Stage was released on the Nintendo Wii on November 8, 2009.  It was the sequel to Shaun White Snowboarding: Road Trip, that released on November 16, 2008.
     Shaun White Snowboarding: World Stage released with a MSRP of $49.99, but can now be found for around $20 new.

     It took 289 days for Shaun White Snowboarding: World Stage’s play-time data to debut on the Wii’s Nintendo Channel.

Click image to enlarge

Approx. Number of Players Reporting Data:
     Shaun White Snowboarding: World Stage has 7,771 players reporting play-time data, for its debut on the Nintendo Channel.

“Total” Game-Play & Average Hours Played Reported:
     Shaun White Snowboarding: World Stage has 50,909 Total Hours for its debut, and 6 Hours 33 Minutes play-time per person/console reporting data.

     The average play-time per session for Shaun White Snowboarding: World Stage is just about 1 Hour 16 minutes.

Sale Rank & Sale Price:
     Shaun White Snowboarding: World Stage’s sale rank is #3,437 and is selling for $19.49 directly from Amazon.com.

Review Score Averages:
     Shaun White Snowboarind: World Stage’s review score average is 73.27%, based on 22 “professional” reviews on GameRankings.com.

     On Amazon.com, Shaun White Snowboarding: World Stage has a 4.5 out of 5 Star customer rating, based on just four customer reviews.  Two were 5 Star, two were 4 Star.

Thoughts:
     I have not played Shaun White Snowboarding: World Stage, but I do own the original Shaun White Snowboarding: Road Trip on my Wii.

     I also found it really surprising in getting the Amazon.com sale rank for Shaun White Snowboarding: World Stage, that Road Trip was ranked higher than World Stage.  Both games have a MSRP of $19.99, so I find it surprising that the sequel, released in 2009, wasn’t ranked significantly higher than the original, that was released in 2008.

     Also, I am surprised the sequel has taken so long to debut, because Shaun White Snowboarding: World Stage was released in November 2009 as a Wii exclusive, unlike the original which was a multi-console release.

     While Wii owners have not caused an avalanche of play-time hours with the game, at least from what has been reported; if Shaun White Snowboarding: World Stage is anything like the original, Road Trip, I would think the use of the Wii Balance board in the game is some of the best use of the Balance Board on the Wii.

Questions:
     Have you played Shaun White Snowboarding: World Stage?  If so, what do you think about it?  Is it a game you would recommend to other Wii owners, especially considering both the original Shaun White Snowboarind Road Trip, and World Stage, are selling for around $20?

If you are interested in it, you can see new and used prices on Amazon.com below:

Something Is Burning – Real Heroes: Firefighter Play-Time Data

August 10, 2010
Something is burning, and it’s not my coffee!

Quick Brew Info:
     Real Heroes: Firefighter was released on the Nintendo Wii on August 4, 2009(August 11 according to a few sources).  Real Heroes: Firefighter released with a MSRP of $29.99.

     It took 371 days for Real Heroes: Firefighter’s play-time data to debut on the Wii’s Nintendo Channel.

(Click image to enlarge)

Approx. Number of Players Reporting Data:
     Real Heroes: Firefighter has 6,040 players reporting their play-time data, for its debut on the Nintendo Channel.

“Total” Game-Play & Average Hours Played Reported:
     Real Heroes: Firefighter has 50,506 Total Hours for its debut, and 8 Hours 22 Minutes play-time per person/console.

Sale Rank & Advertised Price:
     Real Heroes: Firefighter’s Amazon.com sale rank is #1,548 and is selling for $17.96.
As I stated in the “Quick Brew Info” section, the game released with a MSRP of just $29.99, but now has a “List Price” of only $19.99.

Review Score Averages:
     Real Heroes: Firefighter’s review score average is 70.29%, based on 17 “professional” reviews on GameRankings.com.

     On Amazon.com, Real Heroes: Firefighter has a 4.5 out of 5 Star customer rating.  The 4.5 out of 5 Star customer rating would put the game at a 90% review score average; nearly 20% points higher than the “professional” review score average.
     Out of 26 customer reviews for the game, twenty-five reviews were rated either 4 or 5 stars.  There was only one customer rating of “1 star”, but when I read it, it was clear the low score was not for the game itself, but with an issue of receiving a version that would not play on their Wii (PAL vs. NTSC).

Thoughts:
     I have not played Real Heroes: Firefighter, but I am interested in the game.  I like the idea behind it, and think that there is potential for a franchise with it.
     I am surprised the game has taken a year for any play-time data to show up on the Nintendo Channel, as I thought the lower MSRP of $29.99 initially, would have helped with sales.  Perhaps the game didn’t ship a large number of units initially, and it’s just been a really “slow burn” title on the Wii?
Questions:
     Has anybody played Real Heroes: Firefighter?  If so, what are you thoughts on the game?  Is it something you would recommend to other Wii owners that enjoy the FPS genre, and are perhaps looking for something a little different?
If anybody is interested in Real Heroes: Firefighters, you can see new and used prices on Amazon.com linked below:

Cave Story’s Debut

June 18, 2010

Quick Brew Info:
Cave Story released on Nintendo’s WiiWare service on Monday, March 22, 2010.
Cave Story was designed by one game designer, Daisuke “Pixel” Amaya, over a 5 year period.
The WiiWare version is a port of the PC Cave Story game, that was released for free in 2004.
Cave Story can be downloaded off Nintendo’s Shop Channel for 1200 Wii Points($12).

It took approximately 85 days for Cave Story’s data to debut on the Wii’s Nintendo Channel.

(Click chart to enlarge)


Number of Players Reporting Data:
Cave Story has approximately 6,256 players reporting their play-time data, for its data debut on the Nintendo Channel.

“Total” Game-Play & Average Play Hours Reported:
Cave Story has 50,900 Total Hours reported for its debut, with an average of 8 Hours 8 Minutes play-time per person.

Amazon.com Sale Rank & Advertised Price:
Cave Story‘s Nintendo Shop Channel sale rank is #20 out of 20 and the current selling price is 1200 Wii Points, which is the equivalent of $12.00.

GameRankings.com Review Score Average:
Cave Story’s review score average is 90.30%, based on 15 reviews.


Questions:
Have you played and beaten Cave Story if you downloaded the WiiWare version?  If so, is your average play-time around the 8 Hours 8 Minutes; like isGobu currently reported per person reporting data?
If you have played the PC and WiiWare versions of Cave Story, do you prefer one over the other?


I have not played the PC version, and I have not downloaded the WiiWare version of Cave Story.


If you don’t know what Cave Story is, I have included the trailer below:



You can purchase the game directly from the Nintendo Shop Channel with a credit/debit, or by purchasing a Nintendo Points Card(seen below):

Cave Story’s Debut

June 18, 2010

Quick Brew Info:
Cave Story released on Nintendo’s WiiWare service on Monday, March 22, 2010.
Cave Story was designed by one game designer, Daisuke “Pixel” Amaya, over a 5 year period.
The WiiWare version is a port of the PC Cave Story game, that was released for free in 2004.
Cave Story can be downloaded off Nintendo’s Shop Channel for 1200 Wii Points($12).

It took approximately 85 days for Cave Story’s data to debut on the Wii’s Nintendo Channel.

(Click chart to enlarge)


Number of Players Reporting Data:
Cave Story has approximately 6,256 players reporting their play-time data, for its data debut on the Nintendo Channel.

“Total” Game-Play & Average Play Hours Reported:
Cave Story has 50,900 Total Hours reported for its debut, with an average of 8 Hours 8 Minutes play-time per person.

Amazon.com Sale Rank & Advertised Price:
Cave Story‘s Nintendo Shop Channel sale rank is #20 out of 20 and the current selling price is 1200 Wii Points, which is the equivalent of $12.00.

GameRankings.com Review Score Average:
Cave Story’s review score average is 90.30%, based on 15 reviews.


Questions:
Have you played and beaten Cave Story if you downloaded the WiiWare version?  If so, is your average play-time around the 8 Hours 8 Minutes; like isGobu currently reported per person reporting data?
If you have played the PC and WiiWare versions of Cave Story, do you prefer one over the other?


I have not played the PC version, and I have not downloaded the WiiWare version of Cave Story.


If you don’t know what Cave Story is, I have included the trailer below:



You can purchase the game directly from the Nintendo Shop Channel with a credit/debit, or by purchasing a Nintendo Points Card(seen below):

Sonic & Sega All-Stars Racing Debut

April 13, 2010
Sonic & Sega All-Star Racing sales, reviews, and play-time.
(click image to enlarge)
Quick Info:
Sonic & Sega All-Stars Racing was released on February 23, 2010.
Sonic & Sega All-Stars Racing took approximately 49 days from its release, for the play-time data shown to appear on the Wii’s Nintendo Channel.
The game was developed by Sumo Digital and published by Sega.
Approx. Number of Players Reporting Data:
Sonic & Sega All-Stars Racing has 4,911 players reporting their play-time data.
“Total” Game-Play Hours Reported:
Sonic & Sega All-Stars Racing has 55,916 Total Hours reported for its debut on the Nintendo Channel.
Amazon.com Sale Rank & Advertised Price:
Sonic & Sega All-Stars Racing‘s Wii Amazon.com sale rank is #245 and the current selling price is $37.99.
If you’re wondering how the game is performing on the other systems:
Sonic & Sega All-Stars Racing‘s PS3 Amazon.com sale rank is #944 and the current selling price is $46.99.
Sonic & Sega All-Stars Racing‘s Xbox 360 Amazon.com sale rank is #1,041 and the current selling price is $45.82.
Sonic & Sega All-Stars Racing‘s Nintendo DS Amazon.com sale rank is #615 and the current selling price is $30.99.
GameRankings.com Review Score Average:
Sonic & Sega All-Stars Racing’s review score average is 78.11%, based on 18 reviews.
Thoughts:
I am actually surprised that Sonic & Sega All-Stars Racing took longer to debut, than Endless Ocean: Blue World did.
If you remember from last week, Endless Ocean Blue World took approximately 43 days from its release, while Sonic & Sega All-Stars Racing took 49 days, for game-play hours to appear.
I know that Sonic & Sega All-Stars Racing was released on all the consoles, as well as the Nintendo DS, but I really thought Sonic’s name would have helped the game perform better.
Also, I find it interesting that the Wii version of the game, is selling better than the other console and DS versions of the game.
Questions:
Have you played Sonic & Sega All-Stars Racing?
If so, what do you think of it?
I have not played the game, but I’ve heard that it is a lot like Mario Kart Wii.
If you’re interested in Sonic & Sega All-Stars Racing, you can see new and used prices for the game on Amazon.com below:
   

Sonic & Sega All-Stars Racing Debut

April 13, 2010
Sonic & Sega All-Star Racing sales, reviews, and play-time.
(click image to enlarge)
Quick Info:
Sonic & Sega All-Stars Racing was released on February 23, 2010.
Sonic & Sega All-Stars Racing took approximately 49 days from its release, for the play-time data shown to appear on the Wii’s Nintendo Channel.
The game was developed by Sumo Digital and published by Sega.
Approx. Number of Players Reporting Data:
Sonic & Sega All-Stars Racing has 4,911 players reporting their play-time data.
“Total” Game-Play Hours Reported:
Sonic & Sega All-Stars Racing has 55,916 Total Hours reported for its debut on the Nintendo Channel.
Amazon.com Sale Rank & Advertised Price:
Sonic & Sega All-Stars Racing‘s Wii Amazon.com sale rank is #245 and the current selling price is $37.99.
If you’re wondering how the game is performing on the other systems:
Sonic & Sega All-Stars Racing‘s PS3 Amazon.com sale rank is #944 and the current selling price is $46.99.
Sonic & Sega All-Stars Racing‘s Xbox 360 Amazon.com sale rank is #1,041 and the current selling price is $45.82.
Sonic & Sega All-Stars Racing‘s Nintendo DS Amazon.com sale rank is #615 and the current selling price is $30.99.
GameRankings.com Review Score Average:
Sonic & Sega All-Stars Racing’s review score average is 78.11%, based on 18 reviews.
Thoughts:
I am actually surprised that Sonic & Sega All-Stars Racing took longer to debut, than Endless Ocean: Blue World did.
If you remember from last week, Endless Ocean Blue World took approximately 43 days from its release, while Sonic & Sega All-Stars Racing took 49 days, for game-play hours to appear.
I know that Sonic & Sega All-Stars Racing was released on all the consoles, as well as the Nintendo DS, but I really thought Sonic’s name would have helped the game perform better.
Also, I find it interesting that the Wii version of the game, is selling better than the other console and DS versions of the game.
Questions:
Have you played Sonic & Sega All-Stars Racing?
If so, what do you think of it?
I have not played the game, but I’ve heard that it is a lot like Mario Kart Wii.
If you’re interested in Sonic & Sega All-Stars Racing, you can see new and used prices for the game on Amazon.com below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BH3N2W&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BH3N2C&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRYHUY&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRYHT0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr