Archive for the ‘Punch-Out Wii’ Category

June Brewed – Coffees Consumed, Games Played!

July 3, 2012

Coffee Beans
     Good morning! June marked the start of summer, and I think the temperatures outside confirm that it has officially arrived!  E3 2012 came and went. We now know a little bit more about the Wii U and some of the games for it; Sony showed off two new IPs at E3, and both seem interesting and a bit “different” if that’s the word I’m looking for; and Microsoft showed off many of the core games and franchises the Xbox 360 I think has become known for.
     With June having wrapped up, here are a few posts from the month I enjoyed putting together, that you might have missed:
     Zombies Run Nintendo – Zombie Iwata & Zombie Reggie?
     Caffeinated Thoughts on the E3 Conferences – Microsoft’s, Nintendo’s, and Sony’s
     God of War & Punch-Out!! Mixed = Rage of the Gladiator? Arena Hours Debut!
     MarioCare, or ObamaCare? Dr. Mario Online Rx’s Reported Hours
     THIS is what the 3DS XL should have looked like.
     A TKO Father’s Day Gift! Nintendo Selects: Punch-Out!!

     With July now upon us, what games did I play and coffees did I consume in June? Brew a pot of coffee, and read on!

Coffees Consumed
     June, like May, was pretty simple for the coffees I consumed. All the coffee blends brewed in June were Maxwell House, and the month started us off with the Maxwell House Dark Roast blend continued from May. After we ran out of the Dark Roast, Mrs. Coffee purchased us a container of the Maxwell House Gourmet Roast, and that lasted almost to the end of June. Then there was a coffee emergency, and we ran out of coffee!
     It was last week, I believe Thursday, that I got up and brewed the morning pot of coffee like normal. That afternoon, I brewed another pot like normal, and ended up using all of the remaining coffee for that pot. I brew Mrs. Coffee a cup each night before she leaves for work, but when I used it all that afternoon, it meant no more coffee for that night. It also meant there would be no coffee before I would left for work the next morning.

     What did I do? After getting the little Beans off to bed, I sped to Wal-Mart in a mad coffee purchase run. We fortunately live very close to a Wal-Mart, and I was able to make it back to the house and brew the nightly pot of coffee before Mrs. Coffee left. I ended up grabbing Maxwell House’s French Roast in the coffee run.

Do you know what this image shows? I spend too much time on images!

Games Played
     Mario Kart Wii – I played this early in June, racing . While I didn’t race but one or two races, our oldest Bean took notice of the game, and I decided to let him give it a try. He was pretty successful at driving backwards, and doing backwards circles, but rarely driving forward.

     PAYDAY: The Heist – I have enjoyed my short time with PAYDAY again, playing it just over an hour on my PC. I really like how Steam shows the amount of time played, and the last date the game was played, as well as any “Achievements” gained in the game. So far, I have 2/51 Achievements on my Steam copy of PAYDAY: The Heist with 75 minutes played.

     Red Steel 2 – I purchased Red Steel 2 in May from Game Stop, after I published the “Did Wii Owners Enjoy Red Steel 2? What Do the Hours Say?” post. I finished the game’s story mode on Thursday, June 7. The reported average “Per person” was just under 10 hours, but my Nintendo Channel data was showing my play-time as just over 13 hours. While the game’s setting and graphics were well done, and even the game-play was enjoyable, I just don’t think the game should have had “Red Steel” in its title. It wasn’t a perfect game, with the ending feeling kind of rushed, and I wish there was a way to go back into the main story mode to walk around and complete other missions, but considering I purchased and completed it within 2 weeks, I think shows I enjoyed it enough while it lasted.

     Rage of the Gladiator – I played a few more battles in Rage of the Gladiator during June, using the Wii MotionPlus controls in the game. I created a new file, and am working my way through it using only the Wii MotionPlus controls to see how it goes. So far, I’m enjoying the Wii MotionPlus controls in the game, and appreciate the efforts with the new Wii MotionPlus attack animations put in by the developers. It wasn’t something they had to do, but they took the time and made it an option, which I think is great.

     Super Mario Bros. 3 – What happens when I didn’t want our oldest Bean playing Mario Kart Wii, because of mainly being paranoid about the game running our system’s disc drive? He quickly becomes an expert at navigating the Wii menu, and discovering WiiWare and Virtual Console games, and of course recognizes Mario. So, he fired up Super Mario Bros. 3, and while he can’t advance very far in the levels on his own, it has been a BLAST playing through the game with him watching/participating. He instructs me well, and has repeat requests for me to go to the “Dark Castle” and “Castle” in general. He identifies the enemies in the game pretty well, but the default “Castle” boss enemies are all “Koopas”, because of the Mario cartoon series on Netflix. So far, we have made it to World 4.

     Groovin’ Blocks – This is referred to as “The puzzle game.”, by the oldest Bean. I played a few rounds of it, and beat one or two of my older high scores, but I’m not very good with keeping the beats in the game, and getting the “points multiplier” to go/stay higher.

     Uncharted: Drake’s Fortune – This was a game Keith, of the now semi-retired RespawnAction.com, gifted me. I had played through I believe the first six chapters in the game last year, and wasn’t sure how much more I had to go. I randomly decided to give it another go in June, and not only stuck with it, but finished the game on June 20th. If you have a PS3 system, or are looking at getting a PS3 system, I would highly suggest picking up Uncharted: Drake’s Fortune. I have now added the sequels of Uncharted: Drake’s Fortune to my “Video Games Wish List”. I watched the credits all the way through the night/morning I completed the game, and was very surprised to re-learn the game was originally released in 2007. I guess because I didn’t get my PlayStation 3 until 2009, I didn’t really pay attention to when it was originally released before, but was very impressed with the game considering it was released that early in the PS3’s “life”.

     Punch-Out!! – This was one of my Father’s Day gifts this year, and I have been enjoying my time with the game. I actually won the belts from the Minor, Major, & World Circuits in June, completing the World Circuit on June 30th. My reported time for the game was showing up as 5 Hours 32 Minutes, but that was without starting the Title Defense mode, and only completing two Challenges against Glass Joe in the game’s Exhibition mode. You can see me box against Glass Joe in the game’s Exhibition mode, in a video from the June post on the game. I have started the game’s Title Defense mode now, and getting laughed at by Glass Joe is absolutely hilarious, and almost humbling!

     Bit.Trip Runner – If there is a case for free demos helping “sell” a game, this could possibly be one. I had downloaded the Bit.Trip Runner WiiWare demo last year, but never really gave it a chance. After our oldest and I started our SMB3 adventure, I thought, “I wonder if he only had to push a button to jump, and not concentrate on running also, it would be easier for him?”, and that’s how I ended up giving Bit.Trip Runner another try. Our oldest knows the name, and now recognizes the menu screen, for Bit.Trip Runner, and Commander Video is known as a “ninja” in our house. While I have not downloaded the FULL version of Bit.Trip Runner, I did look it up on Steam, and I also have been thinking about just adding the entire collection on the Wii, Bit.Trip Complete, to my “Video Games Wish List”. Our oldest Bean has given the game a few tries, and can hop over at least the first obstacle, though not every time.

Questions/Thoughts
     What video games did you play in June, and did you perhaps try any new coffee blends/roasts in June (like our French Roasts blend), or just stick with the regular coffee blends? Out of the games you played, would any of them come highly recommended from you, like I would definitely recommend at least Uncharted: Drake’s Fortune?
     With me writing out more thoughts on the games I played during the previous month, and the ones I have completed, I may start breaking these posts up into a “Coffees Consumed” and a separate “Games Played” post, so there isn’t as much of a WALL-O-TEXT. Also, if anybody has any questions about the games I played in June, or even the coffees I consumed, feel free to leave a comment below or contact me by emailing me at, Scott(@)CoffeeWithGames.com.

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>Little Mac’s Hours in the Boxing Ring: Punch-Out!!’s Data Report

March 14, 2011

>Coffee Beans:
     Whether it’s former boxers like Sugar Ray Robinson or Muhammad Ali, or even current boxers like Manny Pacquiao(nicknamed Pac-Man!), there have been many well known boxers in real life.

     What about the video game world though, who is the best known video game boxer?
     Well, I think Little Mac is the best known video game boxer, and the one with the longest track record in games.
     Little Mac first debuted on home consoles in 1987 in Mike Tyson’s Punch-Out!! for the NES, and then his career was revived in 1994 with the release of Super Punch-Out!! for the SNES.
     Nearly 15 years had passed since Super Punch-Out!!, when Little Mac came out of retirement and starred in Punch-Out!! for the Nintendo Wii in May 2009.

     While real life boxers spend many hours in the ring during their careers, how many hours has Little Mac spent in the boxing ring with 659 days of data reported, since he returned to it in Punch-Out!! in 2009?  Let’s take a look!

Hours are for the United States of America Wii owners, not world-wide.

Approx. Number of Players Reporting Data:
     Punch-Out!! has approximately 156,418 Wii owners reporting their game-play data through the Wii’s Nintendo Channel.

Reporting Player Increase:
     How many more players are reporting their play-time data for Punch-Out!!, since a December 2009 ,report?
     Punch-Out!! has seen an increase of about 87,598 more players reporting game-play data, since that 2009 report.

Average & Total Game-Play Hours Reported:
     Punch-Out!! has 1,662,448 Total Hours of game-play reported, an increase of 979,502 Total Hours in the last 463 days reported; and Punch-Out!!’s average play-time is 10 Hours 37 Minutes “Per person” reporting data.

     The average boxing time(play-time) per session for Punch-Out!! is just over 1 Hour 25 Minutes.


Sale Rank & Advertised Price:
     Punch-Out!!’s Amazon.com sale rank is #714, and it’s currently selling for $43.37 from a third party vendor.
     (Sale rank and advertised price recorded around 8:45PM on 3-13-11)

Review Score Averages:
     Punch-Out!!’s “professional” review score average is 87.66%, based on 47 reviews on GameRankings.com.

     Punch-Out!! has a 4.5 out of 5 Stars rating on Amazon.com, based on 123 customer reviews.
     Punch-Out!!’s customer review score average is 86.34%, when converted to a 100% review scale.

     (Review score averages recorded around 8:45PM on 3-13-11)

Odd Bean:
     A boxing match typically consists of 12 rounds, with each round lasting 3 minutes.  The boxers get a one minute break between each round, so total ring time could be 48 minutes if the match lasts the full 12 rounds with a judges’ decision.
     Based on 48 minutes for a full 12 rounds of boxing, Little Mac’s average time in the ring “Per person” reporting data would be equivalent to a little over thirteen, twelve round, boxing matches.

Filtered Thoughts:
     I really enjoyed Punch-Out!! on the NES when I played it as a child, and I have enjoyed my time with the Virtual Console version…even though I haven’t beat Mr. Dream yet!
     I was excited when they announced the new Punch-Out!! for the Wii, but after reading more about the game, it seemed to be more of a graphically updated NES Punch-Out!! for the Wii, than a fully re-imagined game for the series.
     I still haven’t played Punch-Out!! on the Wii, but I do know they added some features to the game such as Wii Balance Board support, and Wii Remote and Nunchuk controls, as well as adding new boxers to the game’s roster.  The game’s “Title Defense Mode” also seems like a nice addition from what I know it, basically being a harder difficulty setting that is unlocked after completing the game, with the boxers you faced earlier in Little Mac’s career now having new moves, and/or defenses, to learn.
     While I understand the idea, “If it ain’t broke, don’t fix it!”, from what I know of Punch-Out!! on the Wii, it just seems like it was played safe by Nintendo, and developer Next Level Games.  Perhaps I’m wrong, and Punch-Out!! on the Wii is easily worth the MSRP of $49.99?

     If you haven’t seen any footage of Punch-Out!! on the Wii, here’s a trailer that shows off several of the boxers in the game Little Mac faces, as well as some of the boxers as they appear in the game’s Title Defense Mode:

Questions:
     Did any of you purchase Punch-Out!! on the Wii, and think the game is worth, or not worth, the asking price of $49.99? If so, leave a comment letting us know why you think it is, and about how many hours of game-play you have gotten out of the game.  If you don’t think Punch-Out!! is worth the $49.99, what price do you think the game is worth?

If anybody is interested in Punch-Out!! for the Wii, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8K2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

Wii’s Nintendo Channel Game Data: EA Sports Active, Punch-Out!!, The Conduit, Wii Sports Resort

November 25, 2009
Wii’s Nintendo Channel Game Data for EA Sports Active, Punch-Out!!, The Conduit,Wii Sports Resort:
Nintendo Channel Updated on Monday, November 23, 2009 
(Click photo to enlarge)

Numbers:
EA Sports Active had 42,281 players report data on the Nintendo Channel, an increase of 918 players from the previous week.
Punch-Out!! had 67,089 players report data on the Nintendo Channel this week, an increase of 1,493 players from last week.
The Conduit had 41,213 players report data on the Nintendo Channel this week, an increase of 938 players from last week.
Wii Sports Resort had 143,690 players report data on the Nintendo Channel this week, an increase of 6,346 players from last week.
As the picture shows, Wii Sports Resort crossed 2.5 million total game-play hours reported on the Nintendo Channel and The Conduit crossed 900,000 total game-play hours reported on the Nintendo Channel.
Thoughts:
I was surprised that Call of Duty: Modern Warfare [Reflex] that was released on November 10, didn’t debut this week on the Nintendo Channel.  The Conduit and Wii Sports Resort both had data show up on the Nintendo Channel within about two weeks of their releases, but so far, Call of Duty: Modern Warfare [Reflex] is a no show.
Also, New Super Mario Bros. Wii debuted this week with data on the Nintendo Channel, and it looks like it’ll move up quickly, but I don’t think it’ll be a long burner with data, due to the short length of the game.
Questions:
Is anybody still playing Wii Sports Resort that bought it on release day?  If anybody that has played or is still playing The Conduit, do you think it will cross 1 million total game-play hours before the end of the year?

Wii’s Nintendo Channel Game Data: EA Sports Active, Punch-Out!!, The Conduit, Wii Sports Resort

November 25, 2009
Wii’s Nintendo Channel Game Data for EA Sports Active, Punch-Out!!, The Conduit,Wii Sports Resort:
Nintendo Channel Updated on Monday, November 23, 2009 
(Click photo to enlarge)

Numbers:
EA Sports Active had 42,281 players report data on the Nintendo Channel, an increase of 918 players from the previous week.
Punch-Out!! had 67,089 players report data on the Nintendo Channel this week, an increase of 1,493 players from last week.
The Conduit had 41,213 players report data on the Nintendo Channel this week, an increase of 938 players from last week.
Wii Sports Resort had 143,690 players report data on the Nintendo Channel this week, an increase of 6,346 players from last week.
As the picture shows, Wii Sports Resort crossed 2.5 million total game-play hours reported on the Nintendo Channel and The Conduit crossed 900,000 total game-play hours reported on the Nintendo Channel.
Thoughts:
I was surprised that Call of Duty: Modern Warfare [Reflex] that was released on November 10, didn’t debut this week on the Nintendo Channel.  The Conduit and Wii Sports Resort both had data show up on the Nintendo Channel within about two weeks of their releases, but so far, Call of Duty: Modern Warfare [Reflex] is a no show.
Also, New Super Mario Bros. Wii debuted this week with data on the Nintendo Channel, and it looks like it’ll move up quickly, but I don’t think it’ll be a long burner with data, due to the short length of the game.
Questions:
Is anybody still playing Wii Sports Resort that bought it on release day?  If anybody that has played or is still playing The Conduit, do you think it will cross 1 million total game-play hours before the end of the year?

Wii Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort

November 11, 2009
Nintendo Channel Data for the Week Starting November 8, 2009:

Numbers:

EA Sports Active had 40,469 players reporting data.
Punch-Out!! had 64,106 players reporting data.
The Conduit had 39,283 players reporting data.
Wii Sports Resort had 131,067 players reporting data.
Thoughts:
The Conduit saw a significant price drop in the past week.  The Conduit had a MSRP of $49.99.  Amazon.com, GameStop.com and BestBuy.com all dropped the game last week to a MSRP of $29.99 last weekAmazon.com put The Conduit on sale this afternoon for $18, and it’s sale’s rank jumped all the way to #76 at the time I’m writing this.
Call of Duty: Modern Warfare[Reflex] was released yesterday, and I think it’s in direct competition with The Conduit, and I’ll be watching to see when it debuts, and how quickly it moves up in hours.
EA Sports Active has a direct sequel coming out next week, EA Sports Active: More Workouts and I’ll also be watching to see when it debuts.
Question:
If you haven’t bought The Conduit before now, will you buy it at the new MSRP of $29.99?
I bought The Conduit in June, on it’s release day, and it has became my 4th most played Wii game.  If you haven’t played The Conduit and are interested in it, the multi-player is definitely a buggy/glitchy game, but can be fun if you have patience with it.  The single player campaign was good fun and provided many hours of game play, so if you’ve been holding out on purchasing it, now is probably the right time.

Wii Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort

November 11, 2009
Nintendo Channel Data for the Week Starting November 8, 2009:

Numbers:

EA Sports Active had 40,469 players reporting data.
Punch-Out!! had 64,106 players reporting data.
The Conduit had 39,283 players reporting data.
Wii Sports Resort had 131,067 players reporting data.
Thoughts:
The Conduit saw a significant price drop in the past week.  The Conduit had a MSRP of $49.99.  Amazon.com, GameStop.com and BestBuy.com all dropped the game last week to a MSRP of $29.99 last weekAmazon.com put The Conduit on sale this afternoon for $18, and it’s sale’s rank jumped all the way to #76 at the time I’m writing this.
Call of Duty: Modern Warfare[Reflex] was released yesterday, and I think it’s in direct competition with The Conduit, and I’ll be watching to see when it debuts, and how quickly it moves up in hours.
EA Sports Active has a direct sequel coming out next week, EA Sports Active: More Workouts and I’ll also be watching to see when it debuts.
Question:
If you haven’t bought The Conduit before now, will you buy it at the new MSRP of $29.99?
I bought The Conduit in June, on it’s release day, and it has became my 4th most played Wii game.  If you haven’t played The Conduit and are interested in it, the multi-player is definitely a buggy/glitchy game, but can be fun if you have patience with it.  The single player campaign was good fun and provided many hours of game play, so if you’ve been holding out on purchasing it, now is probably the right time.

The Nintendo Channel Update, Finally Updates!

October 28, 2009

Six weeks ago Nintendo released the Nintendo Channel update, and for 6 weeks, the game play data wasn’t updated.  The great news is that the game play data has been updated and hopefully that will continue on a weekly basis.  Because there was a six week gap with no reporting, some assumptions will be taken.

The Casual/Core games that were being tracked are back and updated, but now also with Amazon.com’s sales rank to go along with it:

Compared to the hours from 6 weeks ago:

Number of hours increased from September 14 through October 26:
EA Sports Active increased of 64,739 hours during the past 6 weeks.
Punch-Out!! increased 120,904 hours during the past 6 weeks.
The Conduit increased 211,123 hours during the past 6 weeks.
Wii Sports Resort increased 917,043 hours during the past 6 weeks.

Being that the data wasn’t reported for 6 weeks, I’ve just done a simple average of increases per week for the games shown:
EA Sports Active had an average increase of 10,790 hours per week.
Punch-Out!! had an average increase of 20,151 hours per week.
The Conduit had an average increase of 35,187 hours per week.
Wii Sports Resort had an average increase of 152,841 hours per week.

Things of interest:
The Conduit is still second in game play hours reported, but as shown on Amazon.com’s sales rank, The Conduit is in last place in sales.
Wii Sports Resort crossed the 2 million hours played mark and is still selling extremely well on Amazon.com.
I think EA Sports Active is a great example of a game marketed almost entirely toward the new “casual” market on the Wii.  EA Sports Active has sold more than The Conduit and Punch-Out!!, from the numbers available, and the sales rank on Amazon.com reflects that, but still EA Sports Active has the fewest number of game play hours reported, I think reflecting the “casual” user base that is buying the game.

Are you still contributing any of the hours of game play associated with these games?

The Nintendo Channel Update, Finally Updates!

October 28, 2009

Six weeks ago Nintendo released the Nintendo Channel update, and for 6 weeks, the game play data wasn’t updated.  The great news is that the game play data has been updated and hopefully that will continue on a weekly basis.  Because there was a six week gap with no reporting, some assumptions will be taken.

The Casual/Core games that were being tracked are back and updated, but now also with Amazon.com’s sales rank to go along with it:

Compared to the hours from 6 weeks ago:

Number of hours increased from September 14 through October 26:
EA Sports Active increased of 64,739 hours during the past 6 weeks.
Punch-Out!! increased 120,904 hours during the past 6 weeks.
The Conduit increased 211,123 hours during the past 6 weeks.
Wii Sports Resort increased 917,043 hours during the past 6 weeks.

Being that the data wasn’t reported for 6 weeks, I’ve just done a simple average of increases per week for the games shown:
EA Sports Active had an average increase of 10,790 hours per week.
Punch-Out!! had an average increase of 20,151 hours per week.
The Conduit had an average increase of 35,187 hours per week.
Wii Sports Resort had an average increase of 152,841 hours per week.

Things of interest:
The Conduit is still second in game play hours reported, but as shown on Amazon.com’s sales rank, The Conduit is in last place in sales.
Wii Sports Resort crossed the 2 million hours played mark and is still selling extremely well on Amazon.com.
I think EA Sports Active is a great example of a game marketed almost entirely toward the new “casual” market on the Wii.  EA Sports Active has sold more than The Conduit and Punch-Out!!, from the numbers available, and the sales rank on Amazon.com reflects that, but still EA Sports Active has the fewest number of game play hours reported, I think reflecting the “casual” user base that is buying the game.

Are you still contributing any of the hours of game play associated with these games?

Wii Casual vs. Core vs. CasualCore games data: Week beginning Sept. 13

September 16, 2009

Wii Sports Resort crosses ONE MILLION!
Another week has passed and this week Wii Sports Resort has crossed one million total hours reported playing since it’s July 26th release!
I’m keeping the data reported more simple and streamlined this week.

Wii Sports Resort increased by 14%, or 153,928 hours, in total play time hours.
The Conduit increased by 5%, or 31,252 hours, in total play time hours.
EA Sports Active increased 5%, or 10,102 hours, in total play time hours.
Punch-Out!! increased the least percentage in play time hours, increasing only 4%, or 19,652 hours, in total play time hours.
(All percentages rounded to the nearest whole number.)

Are you playing Wii Sports Resort still or have you moved onto other games?

Wii Casual vs. Core vs. CasualCore: Nintendo Channel Data for Week Beginning Sept. 13

September 16, 2009

Another week has passed and this week Wii Sports Resort has crossed one million total hours reported playing since it’s July 26th release!
I’m keeping the data reported more simple and streamlined this week.

Wii Sports Resort increased by 14%, or 153,928 hours, in total play time hours.
The Conduit increased by 5%, or 31,252 hours, in total play time hours.
EA Sports Active increased 5%, or 10,102 hours, in total play time hours.
Punch-Out!! increased the least percentage in play time hours, increasing only 4%, or 19,652 hours, in total play time hours.
(All percentages rounded to the nearest whole number.)

Are you playing Wii Sports Resort still or have you moved onto other games?