Archive for the ‘FPS Friday’ Category

FPS Friday! Conduit 2 has been played how much? Official U.S. Nintendo Channel data report.

May 4, 2013


Coffee Beans
I never did play Conduit 2. If you missed my wall-of-text April Brewed post earlier today, you can see what games I played during April, HERE. If you already read the list, you may have noticed that I didn’t play a FPS during the month. It was the first month this year that I had not played a FPS, but I did get a good bit of gaming done.

Conduit 2 released as an exclusive Wii FPS just over 2 years ago now, on April 19, 2011. The game received an ESRB rating of “TEEN” with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for parents and gamers to be aware of. It was the sequel to the other exclusive Wii FPS The Conduit, which released in 2009.

While there really hasn’t been a hint of the Wii U getting Conduit 3 yet, did U.S. Wii owners enjoy Conduit 2? How many hours have U.S. Wii owners reported playing Conduit 2, since it released just over 2 years ago, and how do its averaged hours “Per person” compare to some other Wii FPS games? Brew yourself some coffee, and let’s take a look!

How many hours have you played?

The Brew
Conduit 2 now has approximately 13,736 U.S. Wii owners with data reported through the Nintendo Channel, which is more than double the number that had data reported about 5 months after it released. The 431,734 Total Hours of game-play now reported (seen in the image above), is an increase of just over 380,000 Total Hours from the game’s initial data that was reported almost 2 years ago.

Its reported average play time of 31 Hours 25 Minutes “Per person”, averages out to just over 2 hours for every time the game has been reported played. This simply means that U.S. Wii owners have played the game about 2 Hours 4 Minutes each time they sit down to play it, at least according to the reported data.

Now, has Conduit 2 been played more than GoldenEye 007 and Metroid Prime 3, as the image asks? As for the “Total Hours” reported, Conduit 2 is below both of those games, but in the average hours “Per person” section it’s a different story.

Conduit 2 is now “neck and neck” with GoldenEye 007‘s average “Per person”, being lower than it by just 3 minutes. Compared to Metroid Prime 3’s average “Per person” though, Conduit 2 is almost 10 hours higher. This means that U.S. Wii owners that bought and played Conduit 2, apparently had more play time from the game than U.S. Wii owners of Metroid Prime 3. The hours “Per person” would be a reflection of the all important “replay value”, that is often talked about for games. So, we can say Conduit 2 offered more replay value for its average player than Metroid Prime 3, but about the same replay value as GoldenEye 007, at least according to the official Nintendo Channel data.

What about review scores? The game currently has a “professional” review score average of 66.34%, based on 41 reviews for the game on GameRankings.com. What about customers that purchased the game though? Conduit 2 has a customer review score average of 89.41%, based on 17 “Amazon Verified Purchase” customer reviews.

If you’re interested in reading an actual review, I suggest you read a review by Jeremy, of NintendoFuse.com, that he wrote for the game, HERE. He provided the number of hours he had spent in the game’s single player and multiplayer before writing his review, which I appreciate seeing in reviews. Soon after Conduit 2 released, a controversy surrounding the game arose after one “professional” review of the game was published. If you missed what happened with the issue, you can read about it, HERE.

Caffeinated Thoughts
If you never saw any footage from Conduit 2, the trailer below will give you an idea of what weapons you can expect to be battling with in the game:

I think Conduit 2 having a higher average “Per person” than Metroid Prime 3, is a good example of why many companies focus on multiplayer aspects in games. Am I more likely to recommend a friend go out and buy a great single-player (only) focused game for $50 or $60, or am I more likely to recommend a game with online multiplayer and a single-player campaign (even if short), that I find myself playing on a more regular basis? Probably the latter.

Knowing how High Voltage tried to step up and support the Wii with a game genre that was/is popular, but not published very often on the Wii (compared to the other consoles at the time), I’m wondering if HVS will perhaps try to continue that for the Wii U? I wonder if they might release Conduit 3 for the Wii U, or perhaps even find a publisher to get behind The Grinder for the Wii U?

After the original The Conduit game, it really seemed like High Voltage Software was going to be able to try new things on the Wii, such as their once “Mature” themed Gladiator A.D. game, but something happened with their publisher relations. They made drastic changes to what they had originally shown for Gladiator A.D., instead releasing the more colorful “TEEN” rated Tournament of Legends, and another High Voltage FPS game in development, The Grinder, vanished from the Wii radar altogether. I know some seem to be thinking Nintendo is having third party struggles (still) with the Wii U, so I hope that Nintendo of America might be more open to publishing games such as what Gladiator A.D. once was, and even The Grinder.

Questions
If you own a copy of Conduit 2, do you know if the online community is still decent enough to hop online and get into a match quickly? If you played both games from the series, which one did you enjoy more?

If you were a fan of The Conduit and Conduit 2, do you hope that High Voltage Software perhaps makes a Conduit 3 sequel for the Wii U? Or, would you prefer them to instead release their once shown Wii FPS game that disappeared, The Grinder, for the Wii U first?

If you’re interested in Conduit 2, it can now be found used for under $20 at GameStop and on Amazon.com (even new on Amazon from some sellers). You can also see both games from the series on Amazon below:

Advertisements

FPS Friday! Black Ops II’s multiplayer is addictive! One reason, close battles…

March 8, 2013

Coffee Beans
Call of Duty: Black Ops II’s online multiplayer is addictive. I often find myself thinking that I’ll hop on and play one or two matches, then play something else. It ends up though, that I find myself still playing Team Deathmatch battles in Black Ops II an hour (or two, or three) later.

What do I find so addicting about Call of Duty’s online multiplayer? Well, there are a number of things, but one big reason I often find myself staying for “just one more battle”, is how close some of the battles are.

Sure, there are occasional blowout battles, where one team is completely dominating the other, but it’s the battles that are close and down to the last second, that I really enjoy.

Below, you will see a Black Ops II match where my team lost the lead with just over 2 minutes remaining, but we kept on fighting. I think the video shows how battles in Call of Duty: Black Ops II can be really close, with every second counting, and why the multiplayer is so addicting.

I played the match above on just the Wii U’s GamePad, like the majority of my Black Ops II matches. As for my primary weapon in the video, it was the Mk 48 with the Full Metal Jacket (FMJ) and Target Finder attachments. My tactical weapon was the Shock Charge. It is what I was throwing at the very end of the match to help me stun the enemies in the building, which I was able to clear out with my teammate’s help, giving us the win.

Like always, feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list, and if you have Black Ops II, perhaps I’ll see you online!

Questions
Have any of you been playing Black Ops II recently on the Wii U (or, other console)? Or, have you perhaps been playing other FPS games, such as the recently released Crysis 3?

You can purchase Black Ops II from Amazon.com directly below:
 

FPS Friday! Call of Duty: Black Ops II Team Deathmatch Battle

February 22, 2013
Fire. Burning. The sensation of my eyes from no sleep, but lots of coffee with games?!

Coffee Beans
I have been playing a lot of Black Ops II on the Wii U. A whole lot. Probably too much. Who needs sleep though, when you can play online multiplayer through the night? Not this guy, that’s for sure. I just put on the coffee, and burn through the nights.

I just reached Level 55 (again) earlier this morning, and am debating on starting it all over, for what I believe would be my third time. I usually use Black Ops II’s default Wii U GamePad controls, and play it on just the GamePad (Off-TV play), until the battery starts running low in the GamePad, then I’ll switch over to Wii Remote and Nunchuk controls.

I have been testing my new Elgato Game Capture HD recording device recently, and you can see one of my Team Deathmatch battles from Black Ops II on the Wii U in the video below:

If any of you have a Wii U, as I have stated in a few posts before, feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list.

Question
Have any of you been playing Call of Duty: Black Ops II on the Wii U, and really enjoy the game’s Off-TV play with just the GamePad?

You can buy an Elgato Game Capture HD device and Black Ops II from the links on Amazon.com below:

FPS Friday! GoldenEye 007 and Conduit 2 Hours Report

October 1, 2011

Coffee Beans
Do you know that FPS games are horrible on the Wii?  Do you know that the Wii is for kids, and Nintendo fanboys stuck in the 80s and 90s?  Do you know that when it comes to FPS games on home consoles, graphics matter more than actual game-play?
Well, if you do not know these things, you should go read more sites like IGN, Destructoid, Joystiq, and basically every “modern” game site that exists that doesn’t contain the word “Nintendo” in its title, and you will become well versed in “modern game language” and the understanding that graphics trump game-play, AND that Nintendo is for the kids!

While there are many video game “journalists” that seem to think the words “Wii FPS” do not belong together(and to some those words might not even exist), as evidenced by their written opinions in reviews and articles, I think they are 100% wrong.
I digress!
GoldenEye 007 was released on November 2, 2010 and Conduit 2 was released on April 19, 2011.  Conduit 2 received an overall lower “professional” review score average, so does it appear from reported game-play data that Conduit 2 is not as enjoyable as GoldenEye 007, proving that the “professionals'” opinions were right?  Let’s take a look!

Approx. Number of Players Having Reported Data
GoldenEye 007 now has 80,201 Wii owners that have reported game-play hours through the Nintendo Channel.
Conduit 2 now has 6,003 Wii owners that have reported game-play hours.

Number of Players Reporting Data Increased Since Last Reports
GoldenEye 007 has seen an increase of about 31,084 more Wii owners reporting data, than it had on March 21, 2011.
Conduit 2 has seen an increase of about 3,650 more Wii owners reporting data, since its data debut on May 30, 2011.

Average & Total Game-Play Hours
GoldenEye 007 now has 2,163,420 Total Hours of game-play reported, an increase of 1,107,206 Total Hours since March.
The games’s average play-time is now 26 Hours 59 Minutes “Per person” reporting data, which is 5 Hours 28 Minutes more than the average that was reported from March 12, 2011.
GoldenEye 007’s average play-time per day/session reported is now 2 Hours 3 Minutes.

Conduit 2 now has 178,670 Total Hours of game-play reported, an increase of 128,444 Total Hours since May of this year.
The game’s average play-time is now 29 Hours 46 Minutes “Per person” reporting data, which is 8 Hours 25 Minutes more than the average that was reported on May 30, 2011.
Conduit 2’s average play-time per day/session reported is now 2 Hours 18 Minutes.

Sales Information
GoldenEye 007’s Amazon.com sale rank is #422, and it is currently selling for $23.65 fulfilled by Amazon.
GoldenEye 007’s Classic Controller Pro bundle’s sale rank is #2,387, and it is currently selling for $52.00 from a third party vendor.

Conduit 2’s Amazon.com sale rank is #9,109, and it is currently selling for $43.70.
(Sales ranks and prices recorded around 10:45PM on September 30, 2011.)

Review Score Averages
GoldenEye 007’s “professional” review score average is 83.77%, based on 62 reviews on GameRankings.com.
The game has a 4 out of 5 Stars rating on Amazon.com between both versions, based on 174 customer reviews.
The game’s customer review score average is 78.39% when the reviews are converted to a 100% review scale.

Conduit 2’s “professional” review score average is 66.32%, based on 38 reviews on GameRankings.com.
It has a 3 out of 5 Stars rating on Amazon.com, based on 38 customer reviews.
The game has a customer review score average of 57.36%, when all the reviews are converted to a 100% review scale.
     The game’s customer review score average increases to 79.16%, when removing all but one of the 1 star reviews, based on the fact most of the 1 star reviews only appeared after the Conduit 2 review fiasco and provided little or no details on the game.
(Review score averages recorded around 10:45PM on September 30, 2011.)


Filtered Thoughts
Just from looking at Conduit 2’s Amazon.com sales rank, it would appear that the game is not selling very well; but does that prove the “professional” reviews were correct overall about which game is better?
While Conduit 2 will probably never catch GoldenEye 007 in overall sales or in “Total Hours” reported, the one area that I think shows Conduit 2 owners are really enjoying the game is the hours reported “Per person” category.
If Conduit 2 was such a mess of a game, wouldn’t it be reasonable to expect the average hours reported “Per person” to be lower than those of GoldenEye 007?  I think this is even more true when Conduit 2’s single-player campaign is reported to be a lot shorter than GoldenEye 007’s single-player campaign; but Conduit 2 has a higher average “Per person” than GoldenEye 007 does.
So, how/why do I think Conduit 2 has a higher average “Per person” than GoldenEye 007?  Well, I think it is simply because Conduit 2 owners are playing the online multi-player a lot, which I think shows Wii FPS fans buy FPS games to play online multi-player, like the majority of FPS fans.

If you have not seen any footage of Conduit 2 or GoldenEye 007, below are videos for both games:

I have only played GoldenEye 007, so I can’t comment on both, but I think the one area GoldenEye 007 could be improved upon is its online leveling up system.  I think it takes way too much time to level in the game, and that players may eventually grow tired of trying/hoping to reach the next level.
I know Conduit 2 does have a patch system in place, and I would only guess from the average hours “Per person” reported for the game that the online multi-player is running smoothly.

Questions
Have any of you played both GoldenEye 007 and Conduit 2, and if so, which one do you think has the better online multi-player?
     If you have played GoldenEye 007’s online multi-player, do you agree with me that the online leveling up system takes too much time?

If any of you are interested in Conduit 2 or GoldenEye 007, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003GB4UXI http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003O6H7X0

FPS Friday! What Is the Wii’s Most Played FPS?

August 13, 2011



The Roast
     I have enjoyed the FPS genre since GoldenEye 007 on the Nintendo 64, and I have spent thousands of hours playing FPS games over the years.  When the Nintendo Wii was released back in 2006, I was excited about the console because of the new control methods made possible in FPS games.
     I have played many Wii FPS games starting with Red Steel, and I have enjoyed all of them to certain extents.  Now, nearly 5 years into the Wii’s life-cycle the system has seen a decent number of FPS games released for it, some with local multi-player, some with online multi-player, and some just single-player.

     The Wii has more than twenty games I would classify in the FPS genre, but which FPS game is the Wii’s most played per player?  Let’s take a look!

How many bullet holes can you count?

Approx. Number of Players Having Reported Data
     Call of Duty: Black Ops has had about 108,985 Wii owners report game-play data since the game released this past November.

Reporting Player Increase
     Black Ops has seen an increase of about 44,354 more gamers reporting game-play hours since March 21 this year.

Average & Total Game-Play Hours
     Call of Duty: Black Ops has 7,655,023 Total Hours of game-play reported, with an average play-time of 70 Hours 15 Minutes “Per person”.
     The game’s average play-time is just over 2 Hours 47 Minutes per day/session the game is played.

Sales Information
     Call of Duty: Black Ops’ Wii Amazon.com sale rank is #236, and it is selling for $43.82.
     (Sale rank and price recorded around 7:30PM on August 12, 2011.)

Review Score Averages
     Black Ops’ “professional” review score average on the Wii is 81.47%, based on 17 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 111 customer reviews.
     Black Ops’ customer review score average is 78.73%, when the customer reviews are converted to a 100% review scale.
     (Review score averages recorded around 7:30PM on August 12, 2011.)

Coffee Beans
     Call of Duty: Black Ops was developed by Treyarch, and published by Activision.  As the trailers below show, the game received a “Mature” rating from the ESRB with “Blood and Gore, Intense Violence, Strong Language” listed as content for gamers/parents to be aware of.

     Call of Duty: Black Ops is the Wii’s most played FPS game to date, “Per person”.  This means Wii owners that are playing Black Ops, are playing it more hours on average(70 Hours 15 Minutes) per individual, than any other Wii FPS on the system.
     While Call of Duty: Black Ops is the Wii’s most played FPS game to date, “Per person”, it is not the Wii’s most played FPS according to “Total Hours“.

Filtered Thoughts
     While I have not played the Wii version of Call of Duty: Black Ops, I have played and still own the PS3 version of Black Ops, though it has been a few months since I have played it.  If you have not seen anything on Call of Duty: Black Ops, the video below contains two trailers.  The first video portion contains a lot of action clips, most from cinematic scenes in the game, and the second clip is designed to give a hint about how the story unfolds:

     Considering this data reflects just 272 days of game-play possibly reported, I think this should show developers that the Wii is a platform FPS games are enjoyed on, and that it has perhaps been overlooked by other developers/publishers when it should not have been.
     If any of you play Call of Duty: Black Ops on the PS3 still, feel free to add my PSN name to your list.  My PSN name is Hoj_Latte, if you add me to your list, leave a comment letting me know so I can make sure to check and add your invite back!

Questions
     Did any of you purchase Call of Duty: Black Ops the day it released, and find yourself still playing the game?
     If any of you are playing the Wii version, do you know how many hours you have played the game?

If any of you are interesting in Black Ops, you can see prices for the game on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVCA9Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003N3HEU0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVKHEQ&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>FPS Friday – Greg Hastings Paintball 2 PS3 Footage

June 25, 2011

>



Coffee Beans:
     Many of you may have seen some of my coverage for Greg Hastings Paintball 2 (GHP2) on the Wii over the last several months.  Well last week on June 14, Greg Hastings Paintball 2 released on the PlayStation Network and is available for $19.99.
     The game was developed by Super X Studios, and published by Majesco Entertainment.  GHP2 received an “Everyone 10+” rating from the ESRB, with “Language, Violence” listed as content for gamers/parents to be aware of.

     For those of you that haven’t seen any footage of Greg Hastings Paintball 2, the video below contains one round of a “RaceTo” match that a friend and I played together cooperatively through the PlayStation Network.  While we played some matches against each other, the video below is of us being on the same team battling against a team of AI opponents.

Filtered Thoughts:
     The match in the video was setup through the “Private Match” option in the online multiplayer for Greg Hastings Paintball 2, and we had full control over things like the number of bots, match types, rules, and even the locations/fields we played on.
     As I mentioned in the video, the footage after the online multiplayer match was a “Bonus Video” that was unlocked while I was playing through the game’s Career Mode.  The game contains a good number of “Bonus Videos” that show off different real-life paintball matches, professional players, and even clips about individual paintball guns.

     The friend that I played the match with in the video owns/runs his own paintball field located in Louisiana.  If you are ever down in the area and interested in playing, he would love for you to check out his field.  You can join/see his Facebook group HERE.
     Keith, who writes for his own site RespawnAction.com(as well as EpicBattleAxe.com), and I both received “review” codes for Greg Hastings Paintball 2 on the PS3, and though I don’t really “review” games often, as I provide more detailed/in-depth coverage for some of them, you can read Keith’s review for Greg Hastings Paintball 2 HERE.

     If any of you have any questions about Greg Hastings Paintball 2 on the PS3, or even the Wii version, feel free to leave a comment on this post, or email me at Scott@CoffeeWithGames.com.
     Also, if any of you own Greg Hastings Paintball 2 on the PS3, feel free to add my PSN name to your friend list, which my PSN name is Hoj_Latte.

Questions:
     Have any of you been playing Greg Hastings Paintball 2 on the PlayStation 3 since it released last week?  If so, what do you think about the game, good or bad?

If any of you are interested in Greg Hastings Paintball 2, you can see links to a PSN Card, and the Wii and Xbox 360 versions of the game below on Amazon.com:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004RMK4BC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>FPS Friday Interview – Part II Q&A with Greg Hastings

May 13, 2011

>



Coffee Beans:
     You can read Part I of the interview I posted last week with Greg Hastings HERE.

     *Editor’s note:  The very first question below was in regards to Greg Hastings Paintball 2’s release date on the PS3, I have contacted Greg and Super X Studios on the issue of the release date, since the PSN crash has caused its release to be delayed.

Interview Questions & Answers with Greg Hastings – Part II
*CoffeeWithGames:  The PS3 version of the game saw some delays, but is expected to be releasing on the PS3 through the PlayStation Network.  Does the PS3 version have a solid release date, or release week window; and what price will PS3 owners be looking at to purchase the game?

*Greg Hastings:  May 10th is the date that I’m told!  Sony makes ya jump through hoops, but in the end it assures quality, which I appreciate.  I’m not sure on the price, but this version has some extras that are not found in the 360 or Wii versions.

CWG:  Have you been to all of the fields that are in Greg Hastings Paintball 2?

GH:  Of course, who do you think took all the pics to make the maps?  I’ve played them all too, so I think we nailed them pretty well.  Not only did I want to look correct, but I wanted the game play to match that particular field.  Realism baby!

CWG:  Currently, what is your favorite paintball gun, and is it in the game?  If not, what paintball gun in the game is your favorite?

GH:  My favorite is the Auto Cocker, which is in the game.  It has the absolute best range and accuracy than any other gun in the world.  On real fields, I only fear pump guns and Auto Cockers.  I pay no attention to those with the fancy expensive machine guns.  You can find my exact set up in the game.  2002 Cocker with Stiffi MF barrel, Crossfire Air tank.

CWG:  Before heading out onto a paintball field or to a big paintball event, do you ever drink coffee to help wake you up?  If you drink coffee, do you have a favorite blend; if not, do you have a favorite beverage?

GH:  I only drink coffee that I can chew.  When in the Navy at sea, everything on the sub could break and we’d stay at sea, but if that coffee machine went down, that was more devastating than a reactor scram!  That’s where I developed the taste for strong, dark, cups of coffee.  Yes, I get a few cups goin in the morning before I play.  I may yak it up an hour later, but taste just as good goin out as it did goin down.


Filtered Thoughts:
     I think it is awesome that Greg has been to all the paintball locations in the game, as they are located all around the world, and I think it shows that he takes the sport seriously enough to travel far and wide to play it.  Greg’s answer to my coffee question made me LOL, and he seems to be along my line of thinking with coffee; perhaps no specific brand, just strong and dark.
     While the PS3 release date did not happen, I should be doing another post if/when I get an update on it.

     A big thanks again to Super X Studios and to Greg Hastings for taking time to answer the questions I submitted, and I hope you all found the interviews enjoyable.

     The Wii and Xbox 360 games are linked on Amazon.com below, as well as PlayStation Network card, for those of you that may be interested in Greg Hastings Paintball 2.
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004RMK4BC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>FPS Friday Video – GoldenEye 007 Multiplayer Match on Jungle

May 13, 2011

>

Coffee Beans:
     A few weeks back I saw GoldenEye 007’s list price drop to $39.99 on Amazon.com, and I put up a post about it.
     One of the regular readers here, Robert, saw the price drop on the game and after debating a little while on it, decided to purchase it.  After he received the game, we hopped online one night and played a few matches of the game’s “Team Conflict” mode.  Here’s a video of one of our matches from GoldenEye’s Team Conflict mode, on the game’s Jungle map.


Filtered Thoughts:
     This was Robert’s first match on the Jungle map, and you may have noticed his multi-player rank was only #2, so he did not have access to some of the equipment/perks that some of us higher levels did.(this should give you a clue to his game name)
     While our team did not win the match, it was pretty close and almost lasted the full 10 minutes.
     If any of you own GoldenEye 007 and are looking for people to play with online, feel free to add my friend code to your list: 2043-7355-3797.  If you are ever hopping online to play, sending a quick email to me is probably the best way to let me know your playing; and if I can, I will hop online as well to play some GoldenEye 007 multi-player with you.
     Also, feel free to leave your friend code for the game in the comments below and share it with other readers.
     I have not played GoldenEye 007’s single-player campaign lately, but I have been enjoying some multi-player matches for the last several weeks.

Questions:
     Have any of you been playing GoldenEye 007 recently?  If so, are you playing more of the multi-player or the game’s single-player campaign?

     If you are interested in GoldenEye 007, you can see prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FW6E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>FPS Friday: Greg Hastings Paintball 2 – Super X Studios Interview Part II

April 23, 2011

>



Coffee Beans:
     If you missed Part I of the interview with Super X Studios‘ President, James Thrush, you can read that HERE.
     Part II of the interview is below, and it is the remaining portion of the interview with James Thrush.

Interview Q&A Part II:
CoffeeWithGames:  The players/teams in Greg Hastings Paintball 2 are all real-world paintball players, correct?  What was the process of deciding which real-world players/teams made it into the game?

James Thrush:  Absolutely, every one of them (except for one cat!).  We set up a photo booth at several large paintball events for a year or so during development, and opened it up to any teams and players who wanted to be in the game.  They just had to sign a release and stats form, and get their picture taken.  We wound up with 1,262 people in the game!  We did it partially to add authenticity, but also as a giant thank-you to the paintball community.  I mean, who doesn’t want to be in a video game?!?

CWG:  Greg Hastings Paintball 2 has been in development for the PS3, but saw some delays.  Why did the PS3 version see delays,  was developing it for the PS3 more challenging?

JT:  The PS3 got delayed only because it was the last platform we added to the roster.  It isn’t inherently more difficult to develop for, in fact it’s one of my favorite platforms development-wise.  Programming for the cell multi-core processors is a bit more work than developing for the Xbox360s multi-core, but Sony has good technical resources for it.
     We’re blessed at Super X because we have an awesome in-house cross-platform engine that we’ve been building and improving for the last 13 years.  We can hit one button and generate builds for 4 different platforms at once(soon to be even more!).

CWG:  Will the PS3 version have any additional features, that the Wii and Xbox 360 versions don’t have?

JT:  Move support is the big one, and a few minor ones as well.  There will be an alternate control scheme that feels more like Call of Duty or other FPS shooters, and a few tweaks to the single and multi player game mechanics for game balance.

CWG:  For PS3 owners, as you said, the game will be supporting the Sony Move control option.  Are there any big control differences between the Wii Remote and Nunchuk and the PlayStation Move and Navigation, that you think players may notice if they’re moving from the Wii version, to the PS3 version?

JT:  They’re pretty similar in execution.  I think the tracking on the Move feels a little tighter to me.  The big difference is just that the PS3 visuals look so much nicer than the Wii.

CWG:  Are there any cheat codes in GHP2 that perhaps haven’t been discovered by players yet, that you can share?

JT:  Greg was adamant about not having cheat codes in the game, so you can blame him for that!

CWG:  Did coffee help the development team make it through any portions of the development cycle?  If so, did the development team have a preferred coffee blend?

JT:  Next door to our office is an amazing Neapolitan pizzeria called Tutta Bella, and they have the most amazing authentic Italian coffee in Seattle (which is obviously saying a lot).  We were over there twice a day and got to be good friends with them.  In fact, a bunch of them are in a band together and I just went to their show.  Shout out to “Smokey Brights“, check them out!


Filtered Thoughts:
     I thought it was pretty awesome for the game to have over 1,000 real-life paintball players in the game, which I knew it had a lot, but I didn’t count them all…and that cat(which I can’t remember if I saw!)!
     Also, if I’m ever in the Seattle area, I’ll try to check out the Tutta Bella pizzeria, and grab a cup of their Italian blend coffee.

     So, that’s Part II of the interview with Super X Studios’ President James Thrush.  I appreciate the time he took answering the questions, and I hope you, the readers, found it interesting to hear from a developer directly.

Questions:
     Do you have any of you have questions about the development of Greg Hastings Paintball 2, that perhaps weren’t answered in the interview?  If so, please leave it in the comments; or send me an email to Scott(@)CoffeewithGames.com.


     If any of you are interested in Greg Hastings Paintball 2, the game is currently available on the Wii and Xbox 360 linked below, and the PS3 version with be releasing on the PSN very soon!
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>FPS Friday – Killzone 3 Multi-player Beta Thoughts & Video

February 12, 2011

>


Coffee Beans:
     Killzone 3 will be releasing later this month, February 22 to be exact, and Sony currently has the “Killzone 3 Open Beta” for the game’s online multi-player and Botzone modes available for download on PlayStation 3.
     I downloaded the Beta last Thursday, and have played a few matches since then.  Here’s a video of me playing just one match from of the online multi-player from the Killzone 3 Open Beta:

     While I only played as the Field Medic class in the video, the Killzone 3 Open Beta has five classes you can choose to play as, and they are:

  • Engineer
  • Marksman
  • Tactician
  • Infiltrator
  • Field Medic
     The game describes the Field Medic class by saying, “The Field Medic gives what the battlefield takes away.  Life is his to give and take but the truly skilled Field Medic can bring soldiers back from the brink of death to be more effective than they ever were before.”
     The Killzone 3 Open Beta has three multi-player modes, and each is listed below with the description for each mode:
  • Guerrilla Warfare – “The winning faction is the team that reaches the pre-set body count first, or accumulates the highest number of kills before time runs out.”
  • Warzone – “Warzone features multiple randomized mission types for each faction to accomplish, creating dynamically changing gameplay from one game to the next.”
  • Operations – “The ISA and Helghast battle for control of specific objectives – the ISA on the offensive and the Helghast defending.  The best players are featured throughout the match in cutscenes depicting their successes.”
     Each mode can be played with 8 players on each team, for a total of 16 players online.
     The map that you see in my video above is called Frozen Dam, and it’s the only map in the Open Beta.  Other areas of the map open up that you didn’t see in my video, in the other multi-player modes.
Filtered Thoughts:
     I’ve enjoyed my brief time with the Killzone 3 Open Beta, I’m about to go hop back into some matches right now, and while I only showed/talked specifically about the Field Medic class, I’m hoping to try a few of the other classes in the next week.
     The graphics look extremely nice, even on my standard definition television…though reading text is extremely annoying, like most PS3 games on my standard definition television.
     I think the game controls pretty well, but adjusting back to dual-analog controls(from Wii Remote and Nunchuk FPS controls) takes a little while for me to get used to, as I don’t have the Sony Move and  to play the game with.
     I do like how the Botzone mode allows you to play each class, with all the “perks” of each class already unlocked.  It allows you to test each class’ strengths, before spending your points that are earned through leveling up in the online multi-player.
     I can’t say I’ll be purchasing Killzone 3 because of the Open Beta, but I have been enjoying my time with it so far.
     If any of you are playing the Killzone 3 Open Beta and want to find me online to try and play together, my PSN name is Hoj_Latte.
Questions:
     If any of you have been playing the Killzone 3 Open Beta, what do you think about it?  Has it helped you to determine whether you are buying the game or not?
If you are interested in Killzone 3, you can pre-order/reserve the game on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0K6DG&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0049LAVB4&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr