Archive for the ‘SNES’ Category

Super Metroid! How much has it been played? Official U.S. Nintendo Channel data report.

May 16, 2013

Coffee Beans
Super Metroid originally released for the Super Nintendo Entertainment System (SNES) in 1994. The game was re-released for the Wii’s Virtual Console service on August 20, 2007, and is available to download for 800 Wii Points, which is $8.

Nintendo just released Super Metroid for the Wii U’s Virtual Console service, and you can currently purchase the Wii U version for only 30 cents until June 13th, and then the game should be available for $7.99. Both the Wii and Wii U versions received an ESRB rating of “EVERYONE” with “Mild Violence” listed as content for parents and gamers to be aware of.

The software description for the game on the Wii U eShop says, “The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.”

If you own a Wii or Wii U, how many hours can you expect from Super Metroid? Also, how many U.S. Wii owners have game-play data reported for the game through the Nintendo Channel, since it released in 2007? Brew yourself some coffee, and let’s take a look at the official U.S. Nintendo Channel data for Super Metroid!

How quickly have you beaten it?

The Brew
Super Metroid now has approximately 125,793 U.S. Wii owners with game-play data reported, with about 2,093 days possibly reported. This is an increase of about 23,000 more players with game-play data reported, than when we first looked at the game a few years back.

The game now has 1,329,906 Total Hours of game-play reported, an increase of 381,538 Total Hours since its August 2010 data report. Its average reported now of 10 Hours 34 Minutes “Per person”, seen in the image above, is a 1 Hour 20 Minutes increase from its August 2010 average. Wii owners are spending a little over an hour each time they play the game, according to this reported data.

For some comparison to other Wii Metroid games, Super Metroid’s reported average “Per person” is about 6 hours lower than Metroid: Other M’s and almost 12 hours lower than the reported average for Metroid Prime 3.

Super Metroid has a “professional” critic review score average of 95.50%, based on 11 reviews on Its customer review score average is a 90.00%, based on just 6 reviews of the Virtual Console version. BUT, the reviews average for the Super Metroid SNES cartridge Amazon page is at a 97.05%, based on 95 customer reviews.

How much has Super Metroid’s Wii Virtual Console release in the United States made for Nintendo? The game has made Nintendo just over $1,000,000, at least according to the approximate number of players with data reported and the game’s $8 price point.

Caffeinated Thoughts
I played the SNES version many years ago, but I never purchased it on the Wii’s Virtual Console service. I have already purchased Super Metroid from the Wii U’s eShop though, for the awesome price of only 30 cents. If you own a Wii U or a Wii and haven’t seen anything on the game, here’s a trailer for the Wii U version:

It’s probably been 15+ years since I last played Super Metroid, and while I haven’t given the Wii U version a try just yet, I am looking forward at seeing how it has held up over the years. I know in the last Super Metroid post, there was one person that thought the Wii Virtual Console version was not very good at all, but they had never played it on the SNES. While I think I remember watching my brother play the last boss battle multiple times in the game, I’m not sure if I ever played through and beat the game completely by myself. I hope the game lives up to what I remember about it, at the very least.

While I mentioned in “The Brew” section that Super Metroid’s reported average “Per person” is lower than Metroid: Other M’s and Metroid Prime 3’s, I think it should be noted that those two games were full retail releases, not available through (just) the Wii’s Shop Channel. But, I think it shows how lower priced digital titles, even if older in this case, can really be a great value.

Now, you may be wondering how can you enter to win the games mentioned in the data image above, right? If you want to be entered in a drawing for those games make sure you’re following me on Twitter, HEREand make sure to tweet this post out using the Twitter button below (pointed out in the image below if you’re unsure) AND include the hashtags #SuperMetroidCoffee and #WiiU and also @coffeewithgames in it (should be enough room for all!). This will run for a few weeks, so there should be multiple opportunities to get entered in the giveaway. The winner has been announced, HERE.

Have any of you already downloaded and played the Wii U version? If so, what do you think about it if you had never played it before?

If you played and beat the Wii Virtual Console version of Super Metroid, do you know how many hours you have played the game? Also, if you were a fan of the game back on the SNES, do you think it has held up well over the years?

You can buy (or, look at) a few Metroid related items from below:

The Legend of Zelda: A Link to the Past – Money Made, Hours Played

November 18, 2011

Coffee Beans
     The Legend of Zelda: A Link to the Past was originally released for the Super Nintendo Entertainment System on April 13, 1992.
     The Legend of Zelda: A Link to the Past was re-released for the Wii’s Virtual Console service on January 22, 2007.  The Virtual Console version can still be purchased for just 800 Wii Points, which is $8.00.  If you are a serious video game collector though, and you want the original SNES version brand new, you can purchase it for about $300.00 on, HERE!
     The Virtual Console release received an “Everyone” rating from the ESRB with “Mild Animated Violence” listed as content for parents and gamers to be aware of.

     How many Wii gamers have reported playing The Legend of Zelda: A Link to the Past through the Virtual Console, and how much money has Nintendo made from the game with 1,757 days possibly reported?  Let’s take a look!

The Brew
     The Legend of Zelda: A Link to the Past has 164,960 Wii owners that have reported game-play data through the Nintendo Channel, just in the United States.
     The game’s average play-time per day/session reported is 1 Hour 14 Minutes.
     The Legend of Zelda: A Link to the Past’s United States release has made Nintendo about $1,319,680, just based on the number of Wii owners that have reported data and the game’s $8.00 price point, since it was released.

Caffeinated Thoughts
     If you have never seen what The Legend of Zelda: A Link to the Past looks like, below is a brief video from the Nintendo Channel showing off some game-play from it:

     Have I played the game?  Well, we own this one on our Wii, but I can’t remember playing it since the 90s, and I don’t even remember beating it.  Now you may be thinking, “Coffee, how do you own it on the Wii, but you haven’t played it?
     Well, I wasn’t the one that downloaded the game on our Wii system, it was Mrs. Coffee.  She was a big fan of the original game, and can remember her and her brothers playing the game a lot when they were little.  How much has Mrs. Coffee played our Virtual Console version of The Legend of Zelda: A Link to the Past?  The image below shows her reported hours with the game:

     She hasn’t finished the game and hasn’t played it in a while, but she picks it up every once in a while.

     Seeing The Legend of Zelda: A Link to the Past with more than a 10 hour average “Per person” reporting data I think is really great for the game, and I think that average play-time, along with seeing how well received this game was, shows it is definitely worth the $8.00 price.

Box art for the SNES version.

     Have any of you played through The Legend of Zelda: A Link to the Past recently, perhaps playing even the original SNES version or Game Boy Advance version?
     If you are a fan of the Zelda series and have played many of the games, where would you rank The Legend of Zelda: A Link to the Past compared to the other titles?

     If you are interested in The Legend of Zelda: A Link to the Past, you can purchase it from the Wii’s Shop Channel for $8.00, which is 800 Wii Points; or if you own a Super Nintendo Entertainment System, you can buy the SNES version from third party vendors on linked below as well:

>Spring Break & Video Game Treasures!

March 27, 2011


The beach…where we didn’t spend Spring Break!

     Three weeks ago my wife and I, along with our son, flew to Louisiana to visit family over my Spring Break from college.  Our original flight was canceled due to mechanical issues, so we left a day late, on March 3.
     While we were down, we visited both my family and Mrs. Coffee’s family, over a period of 5 days.  The weekend we were there, we stayed with my wife’s family.  Her older brother owns a PS3 and had been enjoying Call of Duty: Black Ops, and he ended up going to his house Friday night, and bringing the PS3 and Black Ops over.
     While my wife fell asleep on the couch early(11-ish probably) Friday night, I stayed up until about 3AM with her two brothers, playing Black Ops online.  We would take turns, and play one round each, then pass the controller off.
     We played Black Ops Saturday during the day some, and then late Saturday night as well, until about 3AM again.  Earlier Saturday evening, Mrs. Coffee’s older brother went and purchased another PS3 controller, so we could play splitscreen online multi-player, and we had a lot of fun doing it.
     The reason this post has been delayed for 2 weeks is because I was trying to get a video from one of the multi-player matches that was played in Black Ops over that weekend, but I haven’t had any luck getting it with Call of Duty’s Theater Mode.

     So, after spending time with Mrs. Coffee’s family, and playing Black Ops on Friday, Saturday, and little Sunday afternoon, we headed back to my parents’ house.
     I think it was Monday night, the night before we were leaving, that my brother came into the living room holding a shoe box.  The shoe box was treasure chest of video games that had been sitting in my closest for probably the last 10 years!
     “What video game treasures were in the shoe box?”  I’m glad you asked!  Take a look:

     If you can’t read the games, and don’t know them by the game cases, they are:
  • Super Mario Bros. 3 (NES)
  • Donkey Kong Country (SNES)
  • Madden NFL ’94 (SNES)
  • Star Fox (SNES)
  • Super Mario World (SNES)
  • Street Fighter II Turbo (SNES)

     “What’d you do with those video game treasures?”  Glad you asked, again!  Like any good pirate(or bad pirate?), I stuffed them in my carry-on, and they made the return trip with us.  The only problem now, is finding a NES and SNES to play them with, as our systems are AWOL for the moment.

     Now, not only did I acquire the treasure chest of games while we were down, but a good friend came to visit us while we were at my parents’ house, and he brought two PS3 games for me to have…they are:

     Madden NFL 09 and Far Cry 2, both for the PS3.

     We enjoyed the trip visiting family and friends, minus the canceled flight cutting a day out of it, and I really didn’t think I would be returning with eight video games, but I guess they’ll help me with more stories on the site perhaps!

     Have any of you ever re-discovered video games, that had just been sitting in a box, perhaps for years, like I did over my Spring Break?

How Many Wii Owners Have Played Super Metroid?

September 1, 2010

Quick Brew Info:
     Super Metroid, the sequel to Metroid II: Return of Samus, was originally released on the SNES in North America on April 18, 1994.  It was also released in Japan and Europe the same year.
     Super Metroid was re-released on the Wii’s Virtual Console in North America on August 20, 2007, and is available for download off the Wii’s Shop Channel for 800 Wii Points.
     The data pictured below was collected 1,107 days(3 years, 11 days), after Super Metroid was re-released.

Click image to enlarge

Approx. Number of Players Reporting Data:
     Super Metroid has 102,756 players reporting play-time data through the Wii’s Nintendo Channel.

Sales Info:
     Nintendo has made approximately $822,048 from Super Metroid being on the Virtual Console, just in North America.  As the image above shows, Super Metroid was at the #12 spot, on the Virtual Console’s “Top 20 – Most Popular” games, when I checked tonight.

     Like Metroid, it has been years since I have played Super Metroid.  While the “informational” video for Metroid showed a little action, the “informational” video for Super Metroid on the Nintendo Channel is pretty bare of any action, which doesn’t make a lot of sense to me:

     Looking at the sales data for Super Metroid and Metroid, on the Virtual Console, makes me wonder how much the games have made world-wide.
     Just in North America alone, Nintendo has made about $1,172,273 off of Metroid and Super Metroid on the Virtual Console.  I wonder if the total world-wide Virtual Console sales of the Metroid games were enough to fund the entire development of Metroid: Other M?

   I know WesFX, Brad, and The Dread Pirate Guy commented on my “Are Wii Owners Playing the Original Metroid?” post.  Has anybody gone back and played Super Metroid recently, because of Metroid: Other M’s release today?

If you are interested in downloading Super Metroid off the Virtual Console, you can use a credit card directly on the Shop Channel, or purchase a Nintendo Wii/DSi Points Card:

Also, credit for the Metroid in the chart goes to, from a Google Images search.