Archive for November, 2010

Call of Duty: Black Ops – Hours Played Debut

November 30, 2010

Coffee Beans:
     Call of Duty: Black Ops(Black Ops) was released on November 9, 2010, in North America; with a MSRP of $49.99, for the Wii version.  Call of Duty: Black Ops was developed by Treyarch, and published by Activision.

     It took 21 days for Call of Duty: Black Ops’ game-play data to appear on the Nintendo Channel, as shown below.
     How many hours have Wii owners reportedly been involved in “black ops” over the last 21 days, while I’m sure claiming they were just answering their call of duty?  Let’s take a look!

The debut game-play hours shown above are for the United States of America Wii owners, not world-wide.

Appoximate Number of Players Reporting Data:
     Call of Duty: Black Ops has 6,181 Wii owners reporting their play-time data, on its debut through the Nintendo Channel; 21 days after its release.

Average Hours & Total Game-Play Hours Reported:
     Black Ops has 120,608 Total Hours of game-play reported for its debut, with an average of 19 Hours 31 Minutes “Per person” reporting data.
     The debut average play-time per “Black Ops” session, for Call of Duty: Black Ops, is just over 3 Hours 17 Minutes.
     Over the 21 days reported, Wii owners have averaged about 5,743 game-play hours each day playing Black Ops.

Sale Rank & Advertised Price:
     Call of Duty: Black Ops’ Amazon.com sale rank is #78, and is currently selling for $49.99. (recorded around 11:15PM on 11-29-10)

Review Score Averages:
     Call of Duty: Black Ops’ review score average is 84.22%, based on 9 “professional” reviews on GameRankings.com.  (recorded around 11:15PM on 11-29-10)

     Amazon.com shows Call of Duty: Black Ops on the Wii with a 4 out of 5 Star rating, basically an 80% average; based on 24 customer reviews.
     You can see the Amazon.com customer review score average for the Wii version of Black Ops pictured below:

Thoughts:
     Call of Duty: Black Ops is off to a tremendous start with its reported game-play data.  I don’t own Black Ops on the Wii, but purchased it on my PS3 instead….and I really do miss the Wii Remote and Nunchuk controls offered in Wii FPS games.
     Treyarch has established themselves as being an extremely capable developer of FPS games for the Wii.  Every Call of Duty game released on the Wii so far: Call of Duty 3, Call of Duty: World at War, Call of Duty: Modern Warfare Reflex, and Call of Duty: Black Ops; has been developed/ported by Treyarch, and published by Activision.
     Call of Duty: World at War was the first game of the series on the Wii, to implement online multi-player.
     Call of Duty: Modern Warfare Reflex was a port of the original Xbox 360 and PS3 game developed by Infinity Ward, and it was the first game of the series to implement more fully customizable Wii Remote and Nunchuk controls.
     Call of Duty: Black Ops is the first game of the series on the Wii, to implement voice-chat with a headset, as well as including the online co-op Zombie Mode.

     If you’re wondering, “Is Black Ops really doing that well compared to other games’ debuts?” Well, here is what Call of Duty: Modern Warfare Reflex’s debut game-play data looked like when it debuted, just 21 days after it released:

The old way I did data stories!

     If you’re interested, you can see the Call of Duty: Modern Warfare Reflex data debut post HERE.  Call of Duty: Black Ops has almost double the amount of “Total Hours” reported, compared to what Call of Duty: Modern Warfare Reflex did.
     I think with the addition of Zombie mode this year, Call of Duty: Black Ops could be a serious contender for becoming the “Most Played Wii Game” in the “Per person” category.

Questions:
     If you purchased Call of Duty: Black Ops for the Wii, what do you think of it?  If you played the other Call of Duty Wii games, do you think Black Ops is a step forward for the series, or is it more like moving sideways, just maintaining the status quo?


     If anybody is interested in Call of Duty: Black Ops, you can see prices for the console versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVCA9Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003N3HEU0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVKHEQ&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

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Nicodemus_at_Nite and Coffee by Mail, Again!

November 28, 2010

Coffee Beans:
     It all started back in June, when my first package of coffee arrived.  One of the regular readers here at CoffeewithGames, Nicodemus_at_Nite, had mailed me a container of Trader Joe’s Organic French Roast Dark Roast coffee.
     The first coffee package was followed by another Trader Joe’s coffee container, that he mailed me in August.  The second coffee container was Trader Joe’s Organic Fair Trade Five Country Espresso blend.
     Well, just this month on November 15, when I checked our mail there was a package that contained….

     Trader Joe’s Organic Fair Trade Cafe Pajaro!  I have been enjoying the blend very much, and like the other Trader Joe’s coffees that Nicodemus_at_Nite mailed me, Cafe Pajaro’s is also a whole bean coffee:

Shiny coffee beans!
     A portion of the Cafe Pajaro description says, “The beans used for our Cafe Pajaro have been roasted in small batches to bring out the natural aromatic oils.  This ultra dark roast coffee has a full silky body that is complimented by a medium acidity and dark chocolaty sweet overtones.”
     I would say the description “ultra dark roast” applies well to this blend, and I find this coffee blend to be a great balance overall.
     Nicodemus_at_Nite is still writing on his blog, NicodemusatNite.Blogspot.com.   From talking with him last night through GMail, he is currently having a lot of fun playing through Donkey Kong Country Returns.
     A big thanks, AGAIN, to Nicodemus_at_Nite for sending me the Trader Joe’s Cafe Pajaro coffee blend. It wasn’t expected, but it is being enjoyed as the others were!

Greg Hastings’ Paintball 2 – Local Multi-Player Footage & Thoughts

November 28, 2010



Coffee Beans:
     Back in October, my wife and I tried the local multi-player in Greg Hastings’ Paintball 2.  She doesn’t really play FPS games, so she used the Classic Controller control options, because I thought the controls would be easier for her to learn.  We played a few rounds so she could get acquainted with the controls; and after playing a few rounds by ourselves, we then played a few with bots on each of our teams.

     Before we get to the video of the local multi-player in Greg Hastings Paintball 2, let’s take a look at some features for the game’s local multi-player.
     Greg Hastings Paintball 2 offers the same nine match types in its local multi-player, that are found in the game’s “Single Player Exhibition” mode:

  • Elimination
  • Two Flag CTF
  • Single CTF
  • Point Capture
  • Assault
  • Recon
  • Sniper
  • X-Ball
  • RaceTo

     As for the options available to adjust in Greg Hastings’ Paintball 2 local multi-player, here’s a brief breakdown:
  • Gear Bag – Where you choose which paintball gun, barrel, mask, loader, etc., you will use in the matches
  • Options – General options tab, allowing you to choose match types, location & field, number of rounds, time limit, and team size
  • Bots – Select which difficulty you want the bots to be; five skill levels available to choose from
  • Equipment – Allows you to toggle pistols and grenades on/off; also allows you to choose between five different paint supply options for the matches: Standard, Blackjack, Single hopper/clip, Single Pod, Infinite
  • Rules – This section allows you to toggle options like Friendly Fire and Cheating on/off.  You can also select the weather & wind options here as well
  • Start – Starts the match!

     Below is the video of me versus Mrs. CoffeewithGames.  When you watch the video, I was the top screen – Player 1; she was the bottom screen – Player 2.  The location we were playing in the video was D-Day Adventure Park, in Wyandotte, Oklahoma.

Video & Paintball Field Info:
     The match was a “Two Flag CTF”, which is when both teams have a flag on opposite sides of the field; with the objective being to “capture the flag” of the opposing team, and return it to your base.
     While the location we were playing at was D-Day Adventure Park, the field/map we were on was Normandy.  D-Day Adventure Park has five fields/maps in the splitscreen multi-player, in Greg Hastings Paintball 2:

  • Airfield
  • Sainte-Mere-Eglise
  • Pegasus Bridge
  • Omaha Beach
  • Normandy
     If you’re wondering what some fields at D-Day Adventure Park actually look like in real life, and if the game portrays them accurately, here are two quick images from their site, DDayAdventurePark.com.
Used with permission.  Click to enlarge.
     You can find many more pictures directly at their site, and if you didn’t know, D-Day Adventure Park has the tagline and is known as being, “Home of the World’s Largest Paintball Event!  If you are new to the world of paintball, you may be interested in participating at D-Day Adventure Park’s 2011 event from June 6 through June 12, 2011.  You can find more information at DDayAdventurePark.com, or HERE.

Thoughts:

     The local multi-player in Greg Hastings Paintball 2, on the Wii, has a crazy number of locations and maps you can play in.  There are twelve different locations, each having between 3-6 fields/maps.  You read that right, the game has more than 36 fields/maps for the local multi-player option.  While some maps are the same fields just expanded/roped off, or speedball courses with re-arranged bunkers, each field can be played with different strategies depending on the match type, objectives, and whether or not bots are being used.

         While the local multi-player is limited to two players, I think the ability to include bots was a great choice by the development team.  The bots really do add a challenge to the game, and can help even out the matches for inexperienced FPS gamers.  Going into the matches against Mrs. CwG, I thought I would easily win.  When we added bots to the matches, not all worked out as I thought; as the video shows.
         Depending on the experience of the player, you can select between five different experience settings for the bots.

         One issue we did notice was hit detection.  We experimented with shooting each other at close range, and it was interesting because when we were at point-blank range, the paintballs wouldn’t hit us; it was like they were going directly around/through us.
         Now, it may have been a development choice to not register point-blank shots, because usually when participating in paintball events, a general rule is to try not to shoot an opponent at point-blank range.

         If anybody has any specific questions about Greg Hastings Paintball 2 on the Wii, please let me know.  I am still working my way through the game’s single-player campaign, and once I finish it, I should have a more detailed video preview up for the game.

    Questions:
         Have any of you been to D-Day Adventure Park?  If so, what were you experiences there?  If you own Greg Hastings Paintball 2 on the Wii, what do you think of the local multi-player experience the game offers?

         If you are interested in Greg Hastings Paintball 2, the game is currently available on the Wii and Xbox 360, shown below.  The PS3 version will be releasing on the PSN in the near future.
    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 









    My copy of Greg Hastings Paintball 2 was provided by Majesco.

    Thanksgiving & 2010’s Video Game Turkey Award

    November 26, 2010

    Coffee Beans:
         Well, another year has passed, and today(technically yesterday) was Thanksgiving.  I hope that you all had a good Thanksgiving, and perhaps an excellent Thanksgiving meal at some point today.
         I started a pot of coffee when we woke up this morning, then fixed another one early in the evening; and I was even able to play some Call of Duty: Black Ops multi-player for a little while today.
         Mrs. CoffeewithGames and I spent the day relaxing at the house with our son, and Mrs. CwG prepared us some excellent food:  turkey, green bean casserole, baked macaroni and cheese, mashed potatoes, rolls, cherry pie, and of course canned cranberry sauce!

         If you weren’t following my blog last November, you may have missed my, “2009’s Gaming Turkey Award” post.
         The “Gaming Turkey Award“, now the “Video Game Turkey Award“, goes to either a video game company, or a person, within the video game industry; that through their actions or words, repeatedly caused uproars in the video game community; and in return, the company/person was roasted/baked/fried(like a good turkey is!) with comments from video game community.

    The 2010 Video Game Turkey Award goes to…

    Michael Pachter!
         Why does Michael Pachter get the 2010 Video Game Turkey Award?
         Well, here’s a partial list of things that Michael Pachter said/did in 2010, that caused uproars in video game communities:
         January 2010 – Pachter started off 2010 with a prediction, continued from 2009, that Nintendo would introduce the Wii HD.
         May 2010 – Michael Pachter spoiled David Jaffe’s new Twisted Metal game appearance before E3, even causing David Jaffe to “lie” about the issue.
         July 2010Pachter said Activision should charge for Call of Duty’s online multi-player.
         November 2010 – Mr. Pachter had another comment in an interview, that set message boards and comment sections on fire on certain sites; he said, “I use the press to promote myself…“(this was a three page article/interview, and that one line is what everybody focused on)

         Those are just four quick examples of where Michael Pachter said something in 2010, and the results of what he said caused him to get baked/fried/roasted in the comments sections on video game websites.
         I even take issue with things Michael Pachter says, and wrote a post about it titled, “Analyzing the Analyst: Michael Pachter is Wrong“, earlier this year.

    Questions:
         First, did any of you play some games on Thanksgiving this year?  Second, do you agree with my 2010 Video Game Turkey Award?  If so, what things did Mr. Pachter say that caused you to bake/fry/roast him with a comment somewhere?  If you don’t agree, who would you give the 2010 Video Game Turkey Award to?

    Gamers Like to Dance? Just Dance 2’s Game-Play Hours Debut

    November 24, 2010

    Coffee Beans:
         Just Dance 2 was released on October 12, 2010, in North America; with a MSRP of $39.99.  It was developed by Ubisoft Paris, the same team behind Rayman Raving Rabbids 2 and Rayman Raving Rabbids TV Party, as well the original Just Dance.

         It took 42 days for Just Dance 2’s play-time data to appear on the Nintendo Channel, as shown below.
         Does the reported game-play data for Just Dance 2, so far, show Wii owners perhaps can go “Dancing with the Stars”, or do they need more practice with their dance moves?  Let’s take a look!

    The debut game-play hours shown above are for the United States of America Wii owners, not world-wide.

    Approx. Number of Players Reporting Data:
         Just Dance 2 has 10,067 Wii owners reporting their play-time data, on its debut on the Nintendo Channel 42 days after its release.

    Average Hours & Total Game-Play Hours Reported:
         Just Dance 2 has 59,517 Total Hours of game-play reported on its debut, with an average play-time of 5 Hours 54 Minutes “Per person” reporting data.
         The debut average play-time per dance session, for Just Dance 2, is just over 1 Hour 26 Minutes.


         For comparison, the original Just Dance has 1,135,065 Total Hours of game-play reported, since it released on November 17, 2009.  The original’s average play-time is 9 Hours 11 Minutes “Per person”, and the average play-time per dance session is just over 1 Hour 8 Minutes.

    Sale Rank & Advertised Price:
         Just Dance 2’s Amazon.com sale rank is #3, and is selling for $38.49. (recorded around 2:20AM on 11-24-10)

    Review Score Averages:
         Just Dance 2’s review score average is 77.57%, based on 14 “professional” reviews on GameRankings.com. (recorded around 2:20AM on 11-24-10)


          Amazon.com shows Just Dance 2 with a 4.5 out of 5 Star rating, basically a 90% average, based on 93 customer reviews.
        You can see the customer review score breakdown in the picture below:

    Thoughts:
         Just Dance 2 is apparently following in its predecessor’s footsteps of sales, because it was #7 in the NPD’s “Top Ten” video games sold in the month of October.
         If you’re wondering just how popular Just Dance 2 is, I think the picture below says a lot:

    Image captured around 2:20AM on 11-24-10

         Your eyes aren’t fooling you(unless you drank decaf coffee today!).  Just Dance 2 had a higher sales rank on Amazon.com than Donkey Kong Country Returns, just 3 days after Donkey Kong Country Returns’ release.
         While the original Just Dance now has approximately 123,392 Wii owners that have reported their play-time data, the debut number of 10,067 Wii owners reporting data for Just Dance 2 is extremely encouraging when compared to other games’ debut.
         So, even though the average play-time “Per person” is 5 Hours 54 Minutes, 6 weeks after Just Dance 2’s release; I would think out of the 10,067 Wii owners reporting data, a few of those would be more than talented enough to go “Dancing with the Stars”.
         Seeing how well this game is performing already, I’m kind of tempted to find it and give it a try.

    Questions:
         Have any of you played Just Dance 2, and if so, what do you think of the game?  Is it a “dance” game you would recommend to other Wii owners, as a good social game?
         If you haven’t played Just Dance 2, could you see yourself ever playing this type of game?


    If anybody is interested in Just Dance or Just Dance 2, you can see prices for both games on Amazon.com linked below:
    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002MWSY3O&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FV8S&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

    Sonic the Hedgehog 4 Episode I – Game-Play Data Debut

    November 23, 2010

    Coffee Beans:
         Sonic the Hedgehog 4 Episode I was released through the Nintendo Wii’s WiiWare service on October 11, 2010.  The game has a price point of 1,500 Wii Points, which is the equivalent of $15.  Sonic the Hedgehog 4 Episode I was co-developed by Dimps and Sonic Team.

         The debut game-play hours below are for the United States of America Wii owners, not world-wide.  So, from October 11 through November 22, how many hours have Wii owners spent in Sonic’s new 2.5D universe?  Let’s take a look!

    Approx. Number of Players Reporting Data:
         Sonic the Hedgehog 4 Episode I has 7,983 Wii owners reporting their play-time data, on its debut on the Nintendo Channel 43 days after its release.

    Average Hours & Total Game-Play Hours Reported:
         Sonic the Hedgehog 4 Episode I has 52,305 Total Hours of game-play reported on its debut, with an average play-time of 6 Hours 33 Minutes “Per person” reporting data.

         The debut average play-time, per session, for Sonic the Hedgehog 4 Episode I is just over 1 Hour 11 Minutes.


    Sales Info:
         Sonic the Hedgehog 4 Episode I is currently in the #2 spot, out of 20; in the WiiWare’s “Popular Titles” section.
         Based on the approximate number of gamers reporting data, and the $15 price of the game, Sega has made around $119,745 off the WiiWare version of Sonic the Hedgehog 4 Episode I.
         This reported total Sega has made from the WiiWare version is only from Wii owners that report their game-play data through the Wii’s Nintendo Channel.

    Review Score Average:
         Sonic the Hedgehog 4 Episode I’s review score average is 75.62%, based on 13 reviews on GameRankings.com.

    Thoughts:
         If the average play-time “Per person”, 6 Hours 33 Minutes, is how long it takes to complete the game on a single play-through, I think the price tag of $15 is fair.
         I haven’t purchased/played Sonic the Hedgehog 4 Episode I, so I don’t know how long the game takes to complete the first time.
         I think it’s interesting to note, Sonic the Hedgehog 4 Episode I took 43 days for game-play data to appear, while another popular 2D franchise game earlier this year, Mega Man 10, took 50 days for game-play data to appear.
         If you’re a Sonic fan, and haven’t seen any game-play footage from Sonic the Hedgehog 4 Episode I, here is a brief game-play trailer:

    Questions:
         If you purchased Sonic the Hedgehog 4 Episode I, which version did you purchase, and what do you think of the game?  Is Sonic the Hedgehog 4 a Sonic game you would recommend to fans of past 2D Sonic games?


    If you are interested in downloading Sonic the Hedgehog 4 Episode I, you can use a credit/debit card directly on the Wii Shop Channel, or you can purchase a Wii Points card as shown below for the WiiWare version:
    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

    James Bond Debut – GoldenEye 007 Game-Play Hours

    November 22, 2010

    Coffee Beans:
         GoldenEye 007 was released on November 2, 2010, in North America; with a software MSRP of $49.99, and a Golden Classic Controller Pro bundle MSRP of $69.99.  GoldenEye 007 for the Wii was developed by Eurocom, and published by Activision.

         The debut game-play hours below are for the United States of America Wii owners, not world-wide.  From November 2 through November 22, how many hours of espionage have Wii owners participated in James Bond’s GoldenEye 007?  Let’s take a look!

    Approx. Number of Players Reporting Data:
         GoldenEye 007 has 6,579 Wii owners reporting their play-time data, for its debut on the Nintendo Channel 21 days after its release.

    Average Hours & Total Game-Play Hours Reported:
         GoldenEye 007 has 74,446 Total Hours of game-play reported for its debut, with an average of 11 Hours 19 Minutes “Per person” reporting data.

         The debut average play-time, per session, for GoldenEye 007 is just over 2 Hours 32 Minutes.


    Sale Ranks & Advertised Prices:
         GoldenEye 007’s, software only, Amazon.com sale rank is #90, and is selling for $47.45.
         GoldenEye 007’s Golden Classic Controller Pro bundle Amazon.com sale rank is #250, and is selling for $67.99.
    (Sale ranks and prices were captured November 22, 2010 around 4:35PM.)

    Review Score Averages:
         GoldenEye 007’s review score average is 83.58%, based on 40 reviews on GameRankings.com.

         Amazon.com shows two sets of customer review scores for GoldenEye 007.
         The first set is based on just the game only, the second set of customer reviews is for the GoldenEye 007 bundle with the Golden Classic Controller Pro.  Here are the Amazon.com customer review score averages for GoldenEye 007 so far:

    Click to enlarge

    (Review score averages were captured November 22, 2010 around 4:35PM.)

    Randomness:
         I’m not sure if it was Nintendo or Activision, but somebody took longer than usual getting GoldenEye 007 listed on the Nintendo Channel.  I had been checking for the last few weeks, and the game wasn’t even listed, until last night.  Though the game appeared last night, it didn’t have any play-time data showing, until it was updated today.
         Also, now that GoldenEye 007 is listed on the Nintendo Channel, the “copyright” text below it is incorrect.  Again, that could be Nintendo putting up the wrong information, or Activision just sending the wrong information over.  Here’s the “copyright” text that is showing beneath GoldenEye 007 right now:

         Apparently, Activision(or Nintendo) wants GoldenEye 007 to be associated with Cabela, and the Cabela hunting games?

    Thoughts:
         GoldenEye 007 is off to a good start with the game-play data shown, and I think the game will continue to see steady increases each week throughout the Christmas/holiday season.
        I have been playing GoldenEye 007 on a regular basis since I purchased it.  I completed the single-player campaign back on Friday, November 5(early Saturday technically).  I plan on going back and completing the single-player campaign on all the difficulty settings, but I am enjoying the online multi-player in the meantime.
         If you haven’t seen any footage from GoldenEye 007’s online multi-player, here is a video of a Team Conflict match, played on the Facility level:

         If anybody has any questions about GoldenEye 007, feel free to ask in the comments, and I’ll do my best to answer it.  If you own GoldenEye 007 and are playing it online, my friend code is 2043-7355-3797, and my in-game name is Coffee.


    Questions:
         If you own GoldenEye 007 for the Wii, what are your thoughts on it?  What do you enjoy about it, and is there anything you don’t enjoy about it?


    If anybody is interested in either GoldenEye 007 sku, you can see prices for both on Amazon.com linked below:
    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FW6E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

    Monster Hunter Tri – Hours Erupting Like Volcanic Ash!

    November 20, 2010

    Coffee Beans:
         We last looked at Monster Hunter Tri’s(MHT) game-play data on October 12, and it was still the Wii’s most played game “per person”.  I went monster hunting a few times since the last report, and included with this week’s data is a video of the first part of a Uragaan monster hunt.

         Since Monster Hunter Tri was released in April, the reported game-play hours have steadily increased, burning up averages and passing games that had been released years before it.
         So, are Wii owners still playing Monster Hunter Tri on a consistent basis, or do the reported game-play hours show the game-play is slowing down?  Let’s take a look!

    Approx. Number of Players Reporting Data:
         Monster Hunter Tri has 47,806 Wii owners reporting their game-play data now, that’s an increase of 4,515 more players reporting play-time data through the Wii’s Nintendo Channel, than 5 weeks ago.

    Average Hours & Total Game-Play Hours Reported:
         Monster Hunter 3 now has 4,085,117 Total Hours of game-play reported, an increase of 558,705 game-play hours in 5 weeks.
         Monster Hunter Tri’s average play-time “Per person” is now 85 Hours 27 Minutes, an increase of 3 Hours 58 Minutes since the last report.
         Monster Hunter Tri’s average play session is now lasting just over 3 Hours 34 Minutes.

    Sale Ranks & Advertised Prices:
         Monster Hunter Tri’s, the software only, Amazon.com sale rank is #1,166, and the current selling price is $38.99.
         Monster Hunter Tri – Classic Controller Pro Bundle’s Amazon.com sale rank is #911, and it’s currently advertised for $48.99.
    (Sales ranks and prices recorded around 1:15PM EST, on November 20, 2010)

    Review Score Average:
         Monster Hunter Tri’s review score average is still at 85.00%, based on 46 reviews on GameRankings.com.

    Thoughts:
         I think it’s great seeing Monster Hunter Tri continuing to have strong game-play hours reported.  The average hours “Per person” continue to increase, apparently even as new players are reporting their game-play data.  The increase in the average “Per person” shows Wii owners are still going out on monster hunts, on a consistent basis.
         I’m still slowly but surely enjoying Monster Hunter Tri.  I have said before, that I think the level designs in MHT are extremely well done, and the varied environments help draw you into the game more.  I think a well designed environment/level is the one in the video below.
         A group of us were hunting a Uragaan, and you can tell I was looking around at the level several times, watching what was happening in the environment.  Yes, the level is an exploding volcano!

         A big thanks to Maxi and NinSage from NinTemple.com, and also Butcher from WhoBurnedMyToast.Blogspot.com, for going on the monster hunts with me.
         *A quick note:  I didn’t clearly specify it, but Monster Hunter Tri is still the Wii’s most played game, “Per person”.

    Question:
         If you own Monster Hunter Tri, when was the last time you went on a monster hunt?


         I think my last monster hunt was in October, and it was the Uragaan.  Perhaps I’ll get some more monster hunting done next week, during my break from school.

    If anybody is interested in joining the monster hunts, you can see prices for Monster Hunter Tri on Amazon.com linked below:

    Call of Duty: Black Ops – Headshots Don’t Matter?

    November 20, 2010

    Coffee Beans:
         Call of Duty: Black Ops arrived at my house last Tuesday, and since then I have been able to play some online multi-player matches and Zombie mode.
         This past Sunday night, I was playing online with some friends, and we were talking about the different issues popping up in Black Ops’ multi-player and the different glitches being reported online.  I was talking about the bullet lag issue with one friend, and in talking about the issue, we somehow decided to see how many shots it takes to kill an opponent in online multi-player.
         We tried out different weapons on each other, and we would be basically standing point-blank when firing at each other.

         The video below is a brief example that point-blank headshots in Call of Duty: Black Ops may not have the results you would expect(certainly not the results we expected):

    Quick Thoughts:
         I would think from the examples shown in the video above, my player should have been dead.  I can understand perhaps surviving a single gunshot to the head, but considering how close I was being shot, I don’t think there is really an excuse.
         If headshots work well on zombies, I think they should work the same in multi-player.  Perhaps Treyarch could add a perk such as, “Hammer Head”, that would be like wearing a helmet to actually give reasons for surviving headshots(maybe this perk exists, but I haven’t seen it)?

    Questions:
         Do you think Treyarch should work on fixing the hit detection in Black Ops, so the closer you are to a person, the more damage you will do if you shoot them?  
         Also, do you think headshots should be instant death in multi-player, no matter what weapon you are using?


    If anybody is interested in Call of Duty: Black Ops, you can see prices listed on Amazon.com below:
    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVKHEQ&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVCA9Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003JVF728&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003N3HEU0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

    New Super Mario Bros. Wii – First Year’s Game-Play Data

    November 19, 2010

    Coffee Beans:

         New Super Mario Bros. Wii(NSMBW) was released on November 15, 2009.  It was the first 2D console Mario game to feature simultaneous 4-player action on the screen.

         The game-play data shown below for NSMBW was reported from November 15, 2009, through November 15, 2010.
         In the first year since New Super Mario Bros. Wii released, how many hours have Wii owners spent in the 2D Mushroom Kingdom?  Let’s take a look…

    Approx. Number of Players Reporting Data:
         New Super Mario Bros. Wii has 821,134 Wii owners reporting their play-time, through the Wii’s Nintendo Channel.
    Average Hours & Total Game-Play Hours Reported:
         New Super Mario Bros. Wii has 30,885,215 Total Hours of game-play reported, with an average play-time of 37 Hours 37 Minutes per console/person reporting data.
         The average play-time per session for New Super Mario Bros. Wii is just over 1 Hour 54 Minutes.
    Review Score Average:
         New Super Mario Bros. Wii’s review score average is 88.12%, based on 56 reviews on GameRankings.com.
    Sale Rank & Advertised Price:
         New Super Mario Bros. Wii’s Amazon.com sale rank is #17, and its selling for $44.32. (recorded November 19, 2010 around 1:50AM)


    Thoughts:

         I think the game-play data for New Super Mario Bros. Wii’s first year is incredible.  The average hours reported “Per person” for NSMBW, are higher than Super Mario Galaxy’s and Super Mario Galaxy 2’s average hours per person.
         I think the average hours reported “Per person” show that Wii owners are playing the game through more than once, and the local multi-player is probably a big reason for that.

         NSMBW is still selling incredibly well, and I think it will do extremely well again this holiday season.  

         When Nintendo announced New Super Mario Bros. Wii at E3 2009, I was interested in the game, but was disappointed when I learned that it wouldn’t have online multi-player.  I know there were others that wished like myself, that the game had online multi-player; and I remember reading some gamers saying how NSMBW was more a rental, than a purchase, due to the game’s short length.
         Before NSMBW released, I didn’t plan on purchasing it.  Then, I found myself being a hypocrite one day in December 2009, as I was driving from store to store, looking for a copy of the game.  I went by a Best Buy, two Wal-Marts, and 2-3 Game Stops looking for a copy of the game, all with the same results of it not being in-stock.  I even wrote an article back in January about it, titled “A Serious Nintendo Wii Problem“.
         While I never did purchase New Super Mario Bros. Wii, I was able to play it, and wrote about the experience Mrs. CoffeewithGames and I had playing it.

    Questions:
         If you have played New Super Mario Bros. Wii, did you play the game by yourself, or with friends/family; and how many hours do you think you have played?
         If you haven’t played NSMBW yet, do you plan on purchasing/renting it, to give the game a spin?

         I was able to complete the game, with Mrs. CoffeewithGames, and we even found all the Star coins together.  I checked our reported hours on the game, and the total was just over 67 hours.  We still don’t “own” NSMBW, but it is in our gaming collection right now, on loan/exchange from a friend.

    If anybody is interested in purchasing New Super Mario Bros. Wii, you can see prices for it on Amazon.com listed below:
    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRZ9G0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr