Archive for the ‘Beenox’ Category

The Amazing Spider-Man data report. How many hours have U.S. Wii owners reported web-slinging?

March 5, 2013


Coffee Beans
The Amazing Spider-Man was released on June 26, 2012 for the Nintendo Wii, and was based around the Spider-Man movie of the same name. The game was developed by Beenox and published by Activision, and it received an ESRB rating of “TEEN” with “Mild Language, Mild Suggestive Themes, Violence” listed as content for parents and gamers to be aware of.

A description for the game on the Wii’s Nintendo Channel says, “Spidey is back with the return of wall crawling, web-slinging action! Perform acrobatic attacks and stealth maneuvers with the brand new web rush combat system. Uncover the rest of Peter Parker’s untold story in the original epilogue to the film.”

While we have looked at another Spider-Man Wii game before, how many hours have U.S. Wii owners reported web-slinging in The Amazing Spider-Man since it released last year? Brew yourself some coffee, and let’s take a look!

Data for U.S. Wii owners, not world-wide.

The Brew
The Amazing Spider-Man has approximately 11,023 U.S. Wii owners that have reported gameplay hours, with 251 days possibly reported. The average play-time reported is 8 Hours 0 Minutes “Per person” as the image shows, which averages to be about 2 Hours 15 Minutes played per time (or day) reported.

As the image also shows, U.S. Wii owners have reported web-slinging in The Amazing Spider-Man nearly 90,000 Total Hours (over 500 weeks’ worth). While it’s not as high as other games based on the number of days possibly reported, the fact the game did have hours show up in less than a year since it released is a positive compared to many other Wii games.

What about critic and customer reviews for the Wii version of The Amazing Spider-Man? Well, the game has a “professional” critic review score average of 64.33%, based on 3 reviews on GameRankings.com. It has a customer review score average of 66.66%, based on 9 reviews from Amazon.com.

Caffeinated Thoughts

First, if you missed how Activision promoted the game last year, here is the initial trailer for it, as well as an extra trailer showing off more from the HD version of the game (it says Wii Trailer, but was for the HD version I believe):

While the Wii version of The Amazing Spider-Man bears the same name as the PlayStation 3 and Xbox 360 version released at the same time, it doesn’t feature the exact same open-world gameplay of the other version, which I expect the open-world gameplay would add more hours and replay value to the game overall. This also might be one reason the customer and critic reviews of the Wii version of the game averaged lower than the other version, due to the limited exploration in the Wii version.

With the game’s overall reported average of 8 Hours “Per person” probably being about how many hours you can expect to play it, before beating it, these reported hours are probably not a reflection time you can expect from the PC, PlayStation 3, Xbox 360, and now Wii U version(s) of the game.

You can watch a movie many times, just as you can play a game many times. I always find it interesting to see what the average hours (and/or minutes) played per day/time is on games, and not just the overall reported average. Why? Because it shows if gamers are playing the game in shorter sessions, or longer sessions, and what I can maybe expect if I get it.

I think it’s interesting that Wii owners have reported playing The Amazing Spider-Man game (each time/day reported) about as long as it would take to watch the movie (a movie I still haven’t seen!). The The Amazing Spider-Man movie has a run time of 136 minutes (which is 2 hours 16 minutes), and again, the Wii game’s average play session is just over 2 hours 15 minutes.

World/city map displayed on the Wii U GamePad.


If you own a Wii U and are a Spider-Man fan, The Amazing Spider-Man Ultimate Edition which is based off the Xbox 360 and PlayStation 3 version(s) released today with a MSRP of just $39.99. The Wii U version includes four DLC packs, as well as some Wii U GamePad features (not in the other versions), including Off-screen Mode (Off-TV Play) which allows you to play the entire game on just the GamePad, if you like that option (I do).

Questions
Have any of you played The Amazing Spider-Man on the Wii, or maybe another console? If you played the Wii version (or other console version), do you remember how many hours it took you to beat the game from start to finish?

With the Wii U version, The Amazing Spider-Man Ultimate Edition, releasing today, are any of you planning on purchasing it and giving it a try?

You can purchase The Amazing Spider-Man related game and movie products below:

Hours spent web-slinging? Spider-Man: Edge of Time Hours Report

July 17, 2012

Coffee Beans
     Is Spider-Man amazing? According to his latest movie’s title, The Amazing Spider-Man, he is. I personally find it amazing how much money each movie has made, but that’s a topic for another day, maybe on another site.
     From my count, the Wii has had six video games with “Spider-Man” in their titles. At least two of the games have been based directly around Spider-Man movies; those being Spider-Man 3 and the recently released The Amazing Spider-Man.
     Today, we’re taking a look at one of the Spider-Man Wii games not directly based on a movie though, Spider-Man: Edge of Time.

     Spider-Man: Edge of Time was released on October 4, 2011 for the Wii with with a MSRP of $49.99. The game was developed by Beenox and published by Activision, and received an ESRB rating of “Teen” with “Mild Language, Suggestive Themes, Violence” listed as content for gamers and parents to be aware of.

     How many hours have Wii owners spent web-slinging in Spider-Man: Edge of Time since the game released? Brew yourself some coffee, and let’s take a look!

Data shown is for U.S. Wii owners only, not world-wide.

The Brew
     Spider-Man: Edge of Time has 9,636 U.S. Wii owners that have reported game-play hours through the Nintendo Channel, with 286 days possibly reported. The game has an average play-time per day/session of 2 Hours 14 Minutes, which I think is interesting because it is just about the length of each Spider-Man movie that has released since the original Spider-Man in 2002.

     What did the critics and customers think about Spider-Man: Edge of Time, and do the review scores show a big difference between the customers’ and critics’ enjoyment from the game?
     The game has a “professional” critic review score average of 61.14% based on 7 reviews on GameRankings.com, while the customer review score average for Edge of Time is 85.00% based on 8 reviews on Amazon.com.
     I would say an almost 25% higher customer review score average over the critic, is a pretty significant difference.

Caffeinated Thoughts
     I enjoyed the Spider-Man universe when I was younger, and when writing this post I remembered that I had played a handheld Spider-Man game when I was much younger. After doing some searches, I found the portable Spider-Man game I poured many hours into as a child.

Source: HandheldMuseum.com.

     The second Spider-Man game I can remember playing is Spider-Man: The Movie, which I purchased from Babbage’s the day it released at our local mall for my GameCube. It only took me a few days of playing the game before I finished it though, so I returned it to Babbage’s for a full store credit, or refund.
     Since the original Spider-Man movie and its sequel though, I haven’t really followed much on the Spider-Man games. With The Amazing Spider-Man movie and video game both releasing within the last month, I decided to take a look at the data for the other Spider-Man Wii games, and the trailer for Spider-Man: Edge of Time is what caught my attention. You can see it below:
   

     Why did the trailer catch my attention? First, it starts off early by asking an important question that has been debated for at least a few thousand years now, “What happens after we die?” Something to think about for sure.
     It also seems to show that Edge of Time has a different setting from the typical web-slinging Spider-Man games, perhaps with more inside battles and not as much open web-slinging through the city? At least that was my impression from watching the trailer.

     As for the reported data, I think the average of just over 8 hours per Wii owner perhaps shows this is a shorter Spider-Man game, perhaps like the original Spider-Man: The Movie? I’m not sure if I would put this on my “Wish List” based on the reported average hours and being that I don’t follow the Spider-Man universe a whole lot anymore, but seeing the customer review score average for it would probably make me take a second look at it if I spotted it for around $10 now.

Questions
     Have any of you played Spider-Man: Edge of Time on the Wii, or perhaps another console? If you have played the Wii version, are the motion controls implemented well in the game?
     Being that I haven’t played any of the Spider-Man Wii games, but I do enjoy motion controls, is there one Spider-Man Wii game you would recommend above others if you have played several of the games?

If any of you are interested in Spider-Man: Edge of Time, you can see links to the different console versions below: