Archive for September, 2011

The Winner of 2 Years’ Worth of Coffee Is…

September 30, 2011

Coffee Beans
     Last month, I posted up a contest/giveaway for 2 years’ worth of coffee, and that contest/giveaway is now over!  To enter the contest, the entrants had to write a poem about coffee, with at least one video game reference in it.
     If you have entered any of my contests/giveaways in the past, you know how I usually randomly select the winner; but for those of you that don’t know how I select the winner, the images below explain it(you may remember the first two images):

     So, who won the contest/giveaway and what was their poem?  Let’s take a look!

     Congratulations to JHardin1112 on winning the 2 years’ worth of coffee contest/giveaway!
     While many of you, like myself, have a website/blog, JHardin1112 also has his own website dedicated to video game news, mainly Nintendo news.  The website he helps operate is NintendoFuse.com(was WiiNintendo).

     JHardin1112’s poem to enter the contest/giveaway was:
     I awaken, all alone in a field,
     surrounded by mountains
     Defenseless, having no sword nor a shield

     What is that I hear?
     My ears do they deceive?
     Strange music abounds,
     Reminiscent of classic, 8-bit sounds.

     I look yonder, a cave is what my eyes perceive!
     As I approach the entrance I see light from a flame,
     Briefly, I am reminded of a magical old game.
     Upon entering I see a bearded old man,
     standing between two flames with something in his hand.

     As I approach, he speaks,
     “It is dangerous to go alone. Take this!”

     I am jarred by those familiar words
     Hesitantly, I reach for the sword.

     Then he hits me on the top of my head and
     says “Wake up Jeremy, time to get out of bed.”

     Oh boy, it’s Monday morning, back to the grind.
     I roll out of bed, and leave my dreams behind.
     I step into the kitchen, right up to the pot,
     grab a filter, measure out some of the grounds and whatnot.

     Then I sit at the table as I wait for my brew,
     Flip open my 3DS, to play for a few.

     What game you ask? Why Legend of Zelda, of course.
     I got it for free as an early adopter, and I have no remorse
     For spending 249 plus tax on day two
     Now excuse me please as I enjoy some of that brew.

Filtered Thoughts
     A huge thanks to everybody that participated in the contest, but if you didn’t win the drawing, don’t lose heart; there may be another announcement in that regards soon!
     If you did not enter the contest, but found JHardin1112’s poem fun and entertaining, and you would like to read the other entries, you can read all the other poems from the contest HERE!

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National Coffee Day Is Today – Get Free Coffee!

September 29, 2011



Coffee Beans
     Today, September 29, 2011, is National Coffee Day in the United States.  One month ago, I posted how CoffeeWithGames.com had turned two, and to celebrate I announced the contest/giveaway for 2 years’ worth of coffee.  I had no idea at the time that the day I chose for the contest to end, which is today, was National Coffee Day!  Kind of ironic the way that happened, but I thought it was pretty cool when I realized it.
     If you are out and about today, keep an eye open for any coffee shops, gas stations, or fast food restaurants that are giving away free cups of coffee.  Also, if you enjoy brewing up your own coffee, you have just a few more hours to enter the contest/giveaway for the 2 years’ worth of coffee I am giving away.  You can enter that contest HERE!

     So far, I have had two cups of Maxwell House’s Master Blend coffee today, and I am currently finishing a third cup now.  I don’t think I’ll be venturing out to get a cup, but if I do, I’ll update where I get my free coffee in the comment section below!

Questions
     What coffee drinks have you had today, and did any of you not know that today is National Coffee Day?
     Also, if you find a store that is giving away a free cup of coffee today, feel free to name it in the comments below!

Super Mario 64 Turns 15 – Birthday Hours Report

September 29, 2011

Coffee Beans
     Super Mario 64 was originally released for the Nintendo 64 on September 29, 1996; 15 years ago today!  Super Mario 64 saw an updated release of sorts, with the release of Super Mario 64 DS in 2004.
     The original Nintendo 64 version was re-released through the Wii’s Virtual Console service on November 19, 2006 at a price point of 1,000 Wii Points, which is $10.
     The Virtual Console version received an updated ESRB rating of “Everyone” with no content listed for parents/gamers to be aware of.

     How many hours have Wii owners reported running around Mario’s first 3D world with almost 5 years of data reported?  Well, with Super Mario 64 having its 15th birthday today, let’s take a look!

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking HERE!

Approx. Number of Players Having Reported Data
     Super Mario 64 has about 305,260 Wii owners that have reported game-play data through the Wii’s Nintendo Channel, with 1,772 days possibly reported since it was released.

Average & Total Game-Play Hours
     Super Mario 64 has 4,612,696 Total Hours of game-play reported, with an average play-time of 15 Hours 6 Minutes “Per person” that has reported data.
     The game’s average play-time per day/session reported is 1 Hour 7 Minutes.

Sales Information
     Super Mario 64’s Amazon.com sale rank is #640, and ranges from $13.00 for a used copy, all the way up to $335.00 for a new copy.

     Super Mario 64 is currently listed in the #7 spot in the Virtual Console’s “Popular Titles” section, as of checking around 1:00Am on September 29, 2011.  The “Popular Titles” section lists the current top 20 most popular Virtual Console games.
     While Super Mario 64 is at the #7 spot, many other games in the “Popular Titles” section have the name “Mario” in their titles.  As a matter of fact, nine out of the 20 games have “Mario” in their titles.

     According to its Wikipedia page, Super Mario 64 was the best-selling game for the Nintendo 64, selling more than 11 million copies world-wide.
     Super Mario 64’s United States Virtual Console re-release has made Nintendo about $3,052,600 before taxes, based on the approximate number of players that have reported data and the games $10 price point.

Review Score Averages
     Super Mario 64’s “professional” review score average is 95.95%, based on 19 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 307 customer reviews (I took one review away from the average, because it was a complaint against a seller, and not the actual game).
     Super Mario 64’s customer review score average is 93.61%, when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 1:00AM on September 29, 2011.)

Filtered Thoughts
     I can remember going to one of my best friend’s house for his birthday in the 90s, and his parents had rented the Nintendo 64 console and Super Mario 64 for us to play (yes, this was when you could rent consoles as well as games).  It was a sleepover party, so we were up late into the night, but I can remember waking up the next morning and my other best friend was asleep on the floor, in front of the tv with the Nintendo 64 controller still in his hands!  He had stayed up late through the night playing Super Mario 64, and evidently didn’t want to put the controller down, for fear of not getting to play the game again I guess…you know who you are if you’re reading this!
     While I did not own Super Mario 64 on the Nintendo 64 console, I do now own it on the Virtual Console.  I still have not completely beat the game, though I have played and seen much of it from when it was originally released on the N64, and watching/playing the game with friends.
     If you have not seen any footage of Super Mario 64 in a while, the video below is a brief clip that may help you remember the game:

     As for the reported game-play hours, I think the average hours “Per person” are really good for the game, and I think the asking price of $10 for the game is very reasonable, and I would recommend it to any of you haven’t played it.
     Perhaps I’ll start up my file on Super Mario 64 here again soon, and finish the game once and for all; I mean it’s not like I have had the last 15 years to do it or anything!

     So in short, today is Super Mario 64’s 15th birthday of sorts.  It was a release title for the Nintendo 64 console 15 years ago, and it is the second highest rated game on GameRankings.com for the Nintendo 64.

Questions
     Did any of you play Super Mario 64 on the Nintendo 64 console?  If so, what are you memories of playing the game?  Did you beat it, or like me, did you just explore and play many levels, but never see the ending credits?
     If you did not play Super Mario 64 originally on the N64, have you played either the Nintendo DS or Virtual Console version of the game?  If so, what did you think of the game-play, and would you recommend it to other gamers now?

If any of you are interested in Super Mario 64, you can see links to the original N64 game on Amazon.com below, as well as the Nintendo DS’ version:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00000F1GM http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B0006B0O9U

Mrs. Coffee’s Poem – Kirby’s Epic Ode to Joe (Contest/Giveaway Deadline Reminder!)

September 28, 2011

Coffee Beans
     So, last month the site turned two, and to celebrate I decided to do a contest/giveaway of two years’ worth of coffee.  The deadline to enter the contest is tomorrow night:  Thursday, September 29, 2011 at 11:59PM EST.  You can read the simple rules and enter the contest/giveaway HERE!

     If you are wondering what you have to do to enter, all that is required is to write a poem about coffee and at least one video game reference in the comment section of THAT post.

     If you have not seen the entries for the contest/giveaway so far, you can read them HERE.  They have all been really good, and Mrs. Coffee and I have enjoyed reading them.
     My wife, Mrs. Coffee, wrote a poem as an example/inspiration for the contest/giveaway.  So, again, if you have not entered the contest/giveaway to win two years’ worth of coffee, do so now HERE!  If you haven’t entered yet, but are needing some inspiration, perhaps Mrs. Coffee’s poem can help.

Her poem is titled, “Kirby’s Epic Ode to Joe”:

I like my dark roast nice and warm
while I play Kirby’s Epic Yarn.
The subtle flavor on my tongue
helps me beat level one.
And while my enemies run in fear
my happy mouth grins ear to ear.
As I gather beads to advance
my taste buds do a happy dance.
The smooth brew goes down easy
while I am fighting King Dedede.
When the last drop of the pot is gone
my game is 100% done.
So it’s back to the coffee pot
turn on the percolator.
As I start a new file
of Rage of the Gladiator.

Grab Your Wakizashi! Samurai Warriors 3 Report

September 28, 2011

Coffee Beans
     Samurai Warriors 3 (SW3) was released for the Wii in North America on September 27, 2010 with a MSRP of $49.99.  The game was developed by Omega Force, and published by Nintendo for its release in the United States and Europe.
     Samurai Warriors 3 received a “Teen” rating from the ESRB with “Mild Suggestive Themes, Use of Tobacco, Violence” listed as content for parents/gamers to be aware of.
     SW3 is classified by Nintendo as a “Tactical Action” game on its press page, and the game features a single-player campaign, local split-screen multi-player, as well as online multi-player for 1-2 players.

     How many hours have Wii owners spent hacking and slashing in Samurai Warriors 3 since it released last year?  Let’s take a look!

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     Samurai Warriors 3 has about 4,922 Wii owners that have reported game-play data through the Nintendo Channel for the United States of America, with 364 days possibly reported.

Average & Total Game-Play Hours
     SW3 has 195,201 Total Hours of game-play reported, with an average overall play-time of 39 Hours 40 Minutes “Per person” reporting data.
     The game’s average play-time per session/day reported is 2 Hours 39 Minutes.


Sales Information
     Samurai Warriors 3’s Amazon.com sale rank is #5,818, and it is currently selling for $23.68 fulfilled by Amazon.
     (Sale rank and price recorded around 12:45AM on September 28, 2011.)

Review Score Averages
     The game’s “professional” review score average is 58.73%, based on 15 reviews on GameRankings.com.

     SW3 has a 4.5 out of 5 Stars rating on Amazon.com, based on 7 customer reviews.
     The game’s customer review score average is 88.57%, when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 12:45AM on September 28, 2011.)

Odd Beans
   While researching for this post, I googled “Samurai terms coffee” and was very surprised by the first result that popped up.  Apparently, not only do samurai drink coffee, but they have their very own coffee company!  It’s the Country Samurai Coffee Company, based out of Hawaii.

     If you are actually wondering how the company came up with its name, you can read that HERE.

Filtered Thoughts
     I have not played Samurai Warriors 3, or any of the games from the series as a matter of fact.  If you have never seen what the game-play is like, below is a trailer that should give you an idea of how Samurai Warriors 3’s presentation is and give you an idea of how the game plays:

     Now, you may be thinking, “Coffee, why a data report on Samurai Warriors 3?”  Well, it was not one of the games I have been tracking on a weekly basis, and I didn’t even see it when looking at older Wii games to do reports on recently.
     No, the reason is really simple.  A reader from GoNintendo.com left a comment on my SpongeBob post from yesterday that was posted over on GoNintendo earlier today, saying he wished he could see the data on Samurai Warriors 3 and another Wii game.
     When I saw his comment, it reminded me I had completely forgotten to track Samurai Warriors 3 last year after it released, so I decided to record the data and get the report together.
     While SW3’s “Total Hours” reported are not very high, I think the hours reported “Per person” show the Wii owners that played this game really enjoyed it and they have put a lot of time into it.
     Also, I found the difference in the “professional” review score average and the Amazon.com customer reviews to be interesting, and I wonder if it was because the “professional” reviewers didn’t put a lot of time into the game?  I don’t know.

Questions
     If you have played Samurai Warriors 3, what do you think about the game?  Is it a game you would recommend to other Wii owners that haven’t given it a chance, and were perhaps turned off by the “professional” review scores for the game?
     Also, if you have played all of the games from the Samurai Warriors series, which game from the series is your favorite?

If any of you are interested in Samurai Warriors 3 for the Wii, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003K18LT8

Trader Joe’s Coffee – Interview with NicodemusAtNite.com’s Charlie

September 27, 2011



Coffee Beans
     If you have been reading my site for a while, you may remember a post from June 2010 which was titled, “Coffee by Mail?!”  In the post, I stated how my friend Charlie, who writes on his own site NicodemusAtNite.com, had mailed me a package of Trader Joe’s coffee.
     Well, last month, another package arrived at the house from Charlie, and it contained this:

     Charlie and I met through a mutual friend, and I believe the first time we met we played GoldenEye 007 on the Nintendo 64.  I remember we only played one match, and it was on the Temple level.  GoldenEye 007 was easily my most played Nintendo 64 game, and I enjoyed the game’s single-player as well as its multi-player.  It was not until I played against Charlie in that match though, which was in 2002 or later, that I realized the respawn points were pre-determined in the levels, and he knew exactly where they were!
     Charlie started NicodemusAtNite back in April of 2009, and his writing/blogging was part of the inspiration for me starting CoffeeWithGames; so you can partially thank, or blame, him for CWG!
     Last June, Left 4 Dead 2 was Charlie’s favorite game at the time.  In the last year, has another game moved into L4D2’s place for Charlie, and are there any games he would recommend now?  Let’s take a look!

Interview Q&A
CoffeeWithGames:  Last June, you said Left 4 Dead 2 was probably your favorite “current generation” game. Is L4D2 currently still your favorite game, or are you finding yourself enjoying another game more now?
Charlie:  The game I probably play the most now is Super Street Fighter 4 Arcade Edition.  They rebalanced characters and added 4 new characters so it’s like a totally new game.  And it’s like chess.  So many strategies and ways to play a character.

CWG:  You purchased a PS3 in the last year(I think), are you still enjoying the system?  Are there any games you would recommend to other PS3 owners?
Charlie:  Yes, I purchased a PS3 last year (I was/am a hardcore PC gamer, so I jumped on last console generation about 4 years late).  But I am definitely enjoying the system.  When I was in high school I played a lot of fighting game and RPG’s.  I’d recommend Metal Gear Solid 4 because of the great graphics and story telling.  I also recommend God of War Collection (Contains God of War 1 & 2 in HD) for all you hack-n-slash lovers.

Do you think he would drink his coffee black?

CWG:  You seem to enjoy Trader Joe’s coffee more than the other blends, is there any particular reason?
Charlie:  Trader Joe’s is the best.  You know how there are beer connoisseurs?  I’m a coffee connoisseur.  Trader Joe’s coffee is full and rich.  I drink my coffee black so I can actually taste the different coffee flavors.  I recently, at work tried the mass produced coffees like Folger’s or Maxwell’s and even when I try to put more scoops to make it taste richer, it doesn’t.  Trader Joe’s also have a great selection of organic coffees which I”m a fan of.

CWG:  When you started your site NicodemusAtNite, it was through Blogger’s Blogspot service, but you made it an official .com a few months back.  Are you still enjoying the blogging world, and do you have any regular features/posts you would want others to know about?
Charlie:  I enjoy blogging.  I’ve tried something new though.  I’ve reverted to only writing one post a week, instead of 3 “not putting my heart into the writing” posts.  It’s hard at the same time though because there are days when I don’t want to write but I force myself to.  I know some of the other readers of your blog have blogs, podcasts, musicasts, etc and can maybe relate that it’s tiring because sometimes it’s like, “Nobody is really reading my blog.”  But I realize you start blogging for fun and post topics you enjoy and people will visit your site.  From there, communities are built or as Seth Godin calls them, your “Tribe.”  Actually the more I think about it, blogging is hard sometimes!  Here are two posts I want to share with others.  One is when my friend and I visited a fortune teller and one when I took the FBI entrance exam (read to see if I passed or not).
1) http://www.nicodemusatnite.com/2010/06/stella-fortuneteller.html
2) http://www.nicodemusatnite.com/2010/12/taking-test.html

Filtered Thoughts
     If you want to follow Charlie’s writings, you can do so directly at NicodemusAtNite.com.
     A big thanks to Charlie for all the coffees he has sent, including the latest Joe’s Dark blend!

Does SpongeBob SquarePants Cause ADD or ADHD? Truth or Square Report

September 27, 2011



Coffee Beans
     SpongeBob’s Truth or Square was released on October 26, 2009 for the Nintendo Wii with a MSRP of $39.99.  The game was developed by Heavy Iron Studios, and published by Play THQ, which is “the family division of THQ“.
     SpongeBob’s Truth or Square received an “Everyone” rating from the ESRB with “Cartoon Violence, Comic Mischief” listed as content for parents/gamers to be aware of.

     If SpongeBob’s cartoon can cause ADD in young children, and video games are portrayed as even more evil than television by the media in general, by jumping to irrational conclusions we can assume that SpongeBob’s Truth or Square video game causes ADHD!  So, does the reported game-play data from the game provide any evidence of this?  Let’s take a look!

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     SpongeBob’s Truth or Square has had about 48,139 Wii owners report game-play data through the Wii’s Nintendo Channel, with 700 days possibly reported since the game released.

Average & Total Game-Play Hours
     SpongeBob’s Truth or Square has 672,019 Total Hours of game-play reported, with an average of 13 Hours 58 Minutes “Per person” reporting data.
     The game’s average play-time is 1 Hour 47 Minutes per day/session reported.

Sales Information
     SpongeBob’s Truth or Square’s Amazon.com sale rank is #4,166, and it is currently selling for $18.47 with “Free Standard Shipping”.
     (Sale rank and price recorded around 2:00AM on September 27, 2011.)

Review Score Averages
     The game’s “professional” review score average is 68.00%, based on 1 review on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 16 customer reviews.
     SpongeBob’s Truth or Square’s customer review score average is 87.50%, when the customer reviews are converted to a 100% review scale.
     (Review score averages recorded around 2:00AM on September 27, 2011.)

Filtered Thoughts
     First, if you have not seen what SpongeBob’s Truth or Square is about, the video below will give you a quick look at the game, and show off some game-play elements you can expect:

     I had never watched a full episode of SpongeBob SquarePants until this past December(maybe November).  While surfing Netflix for children cartoons, either Mrs. Coffee or I added SpongeBob to our queue, and that was the beginning of several weeks of endless SpongeBob episodes.
     Our oldest son, who is only 2, calls him SquarePants, and our oldest son is sleeping in SpongeBob pajamas as I’m typing this!  I can sing the SpongeBob theme song, I can quote random lines from different SpongeBob shows.  I think SpongeBob’s laugh is hilarious, and can grow on you…though too much of a good thing, can be a bad thing.
     When I saw a report a few weeks back saying that a study showed watching SpongeBob SquarePants can cause ADD in children, I first had to read the study, then I laughed-out-loud because if any child would have ADD because of SpongeBob, it would be our oldest son.
     How is it possible we played/watched over 70 episodes, some multiple times, of the SpongeBob SquarePants shows in less than 2 months, and yet he can sit and play with a train set for hours?  Sure, he has spells of high energy where he is running around playing with every single toy possible, so perhaps the study wasn’t totally unfounded in that 2 year olds have high energy, but I think the target audience was way off and the study didn’t really consider the fact, they are 2 years old!
     As for the reported game-play hours for SpongeBob’s Truth or Square, I think the hours show that the players do not have ADD or ADHD when it comes to playing it, because they are sitting and playing the game for more than an hour at a time.  I would expect the average play-time per day/session reported to be under 20 minutes, not 1 Hour 47 Minutes, if the children/gamers playing SpongeBob’s Truth or Square had ADD or ADHD.

Questions
     Are any of you SpongeBob SquarePant’s fans in general?  If so, do you think SpongeBob causes, or could cause, children to develop ADD or even ADHD?
     Have any of you played SpongeBob’s Truth or Square, and if so, what did you think about the game: good or bad?  Is it a game you would recommend to other gamers, or perhaps parents with younger children that like SpongeBob?

If any of you are interested in SpongeBob’s Truth or Square, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002BUSSTM

Guitar Hero 5 versus The Bealtes: Rock Band – Hours Played

September 18, 2011



Coffee Beans
     Guitar Hero 5 released on September 1, 2009 for the Wii.  It had at least two versions for sale, one was the software version only and one was a “Guitar Bundle”.  The Wii version of Guitar Hero 5 was developed by Vicarious Visions, and published/distributed by RedOctane and Activision.  The game received a “Teen” rating from the ESRB with “Mild Lyrics, Mild Suggestive Themes” listed as content for gamers/parents to be aware of.
     The Beatles: Rock Band was released on September 9, 2009 for the Wii, and it had at least three versions selling on Amazon.com at the time.  The Wii version was developed by Pi Studios, and published/distributed by MTV Games and EA Distribution.  The game received a “Teen” rating from the ESRB with “Mild Lyrics, Tobacco Reference” listed as content for gamers/parents to be aware of.

     Both games released a little over 2 years ago, and we last looked at the data from May 3, 2010.  Let’s take a look and see if The Beatles: Rock Band still has more Wii owners reporting data, or if perhaps Guitar Hero 5 has been strumming its way along, and has now passed The Beatles: Rock Band.

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     Guitar Hero 5 now has 98,021 Wii owners that have reported game-play through the Wii’s Nintendo Channel, with 741 days possibly reported.
     The Beatles: Rock Band now has 96,834 Wii owners that have reported game-play through the Nintendo Channel, with 733 days possibly reported.

Number of Players Reporting Data, Increased
     Since the debut data from October 29, 2009:
     Guitar Hero 5 has seen an increase of about 91,329 more Wii owners reporting data.
     The Beatles: Rock Band has seen an increase of about 89,218 more Wii owners reporting data.

     Since the last report from data on May 3, 2010:
     Guitar Hero 5 has seen an increase of about 59,875 more Wii owners reporting data.
     The Beatles: Rock Band has seen an increase of about 54,459 more Wii owners reporting data.

Average & Total Game-Play Hours
     Guitar Hero 5 now has 2,032,075 Total Hours of game-play reported, an increase of 1,399,351 Total Hours since May 2010.
     The game’s average play-time is now 20 Hours 44 Minutes “Per person” reporting data, which is 4 Hours 8 Minutes more than the average that was reported from May 3, 2010.
     Guitar Hero 5’s average play-time is now just over 1 Hour 34 Minutes per day/session reported.

     The Beatles: Rock Band now has 1,834,551 Total Hours of game-play reported, an increase of 1,126,372 Total Hours since May 2010.
     The game’s average play-time is now 18 Hours 57 Minutes “Per person” reporting data, which is 2 Hours 15 Minutes more than the average that was reported from May 3, 2010.
     The Beatles: Rock Band’s average play-time is now just over 1 Hour 29 Minutes per day/session reported.

Amazon.com Sales Information
     Guitar Hero 5’s “game only” Amazon.com sale rank is #1,821, and it is currently selling for $22.96.
     The “Guitar Bundle” version is ranked #2,750, and it is currently selling for $104.89 from a third party vendor.

     The Beatles: Rock Band’s “software only” Amazon.com sale rank is #1,321, and it is currently selling for $31.91.
     The “Limited Edition” has an Amazon.com sale rank of #9,243, and it is selling for $399.99 + shipping from third party vendors.
     The “Special Value Bundle” has an Amazon.com sale rank of #10,302, and it is selling for $369.99 + shipping from third party vendors.

     (Sales ranks and prices recorded around 5:00PM EST, on September 18, 2011.)

Review Score Averages
     Guitar Hero 5’s “professional” review score average is 89.58%, based on 19 reviews on GameRankings.com.
     The stand alone software version has a 3.5 out of 5 Stars rating on Amazon.com, based on 32 customer reviews.
      Guitar Hero 5’s customer review score average is 74.37% when the reviews are converted to a 100% review scale.

     The Beatles: Rock Band’s “professional” review score average is 90.00%, based on 16 reviews on GameRankings.com.
     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 160 customer reviews.
     The Beatles: Rock Band’s customer review score average is 90.50% when the reviews are converted to a 100% review scale.

     (Review score averages recorded around 5:00PM EST on September 18, 2011.)

Filtered Thoughts
     If you did not read the first two data reports on these games, The Beatles: Rock Band had more game-play hours reported and had more Wii owners reporting data.  While both games are still close, as the data above now shows, Guitar Hero 5 has passed The Beatles: Rock Band in both the “Total Hours” reported and “Number of Players Having Reported Data” categories.
     While I have played The Beatles: Rock Band, and I believe I have played Guiter Hero 5, both were only played briefly.  While I was getting the data together for this report, I watched the videos Activision and EA released for the games, and below you can see a video for Guitar Hero 5 and The Beatles: Rock Band compiled into one:

     Many of you may remember when Activision announced earlier this year that they were not going to be releasing anymore Guitar Hero games, and while I think Activision made plenty of profit off of the games, I think they saw the series needed a rest.
     Do I think Activision will bring back the Guitar Hero series in the future?  I do.  As many real-life bands have split-up or gone on a hiatus, many of those same bands come back for a “Reunited Tour” of sorts, and sometimes they end up performing together for a while again.
     As for the Rock Band series, I think it will be interesting to see how well it is supported in the future.  I do think that the Rock Band series is one of the main reasons the Guitar Hero series was hurt with sales, so I wonder if perhaps the Rock Band series will see an increase of sales if they continue the series annually.
     If I was a betting man, I would guess the Guitar Hero series will return for either a holiday 2012 release, or perhaps wait and try and be a release title with the “next generation” of consoles from Microsoft and Sony; which if it’s the latter, that could be several years.

Question
     Did any of you perhaps purchase Guitar Hero 5 and/or The Beatles: Rock Band, and still find yourself playing it?  Or, are these the type of games you only pull out when there is some sort of party happening?
     Also, do any of you think Activision will bring back the Guitar Hero series, and if so, will it be sooner or later?

If any of you are interested in Guitar Hero 5 or The Beatles: Rock Band, you can find links for both on Amazon.com below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B0028ZH7GU http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001TOQ8LG

Shinobi Mini Ninjas Alert! Hours Report

September 16, 2011



Coffee Beans
     Mini Ninjas was released on September 8, 2009 with a MSRP of $39.99.  The game was a multi-console release with the PS3, Wii, and Xbox 360 all having a version.
     The game was developed by IO Interactive and published by Eidos Interactive, which is part of Square Enix.
     Mini Ninjas received an “Everyone 10+” rating from the ESRB, with “Cartoon Violence, Crude Humor” listed as content for parents/gamers to be aware of.

     How many hours have Wii owners reportedly spent being ninjas in the last 2 years, as the hours reported are the only evidence we have of actual ninja activity?  Let’s take a look!

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     Mini Ninjas has about 23,290 Wii owners that have reported game-play data through the Wii’s Nintendo Channel, with 734 days possibly reported.

Average & Total Game-Play Hours
     Mini Ninjas has 298,061 Total Hours of game-play reported, with its average play-time being 12 Hours 48 Minutes “Per person”(or console) reporting data.
     The game’s average play-time is about 1 Hour 52 Minutes per day/session reported.

Sales Information
     Mini Ninjas’ Amazon.com sale rank is #1,365, and it is selling for $15.11 with orders being fulfilled by Amazon.com.  Mini Ninjas is selling for $18.45 directly from Amazon.com, which can be seen under the “More Buying Choices” sidebar at the link.

     Mini Ninjas can currently be purchased from GameStop.com for $19.99 pre-owned, HERE.
     (Sale rank and sale prices recorded around 7:45PM on September 15, 2011.)

Review Score Averages
     The Wii version of Mini Ninjas has a “professional” review score average of 80.00%, based on 8 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 24 customer reviews.
     Mini Ninjas’ customer review score average is 86.66%, when the customer reviews are converted to a 100% review scale.
     (Review score averages recorded around 7:45PM on September 15, 2011.)

Filtered Thoughts
     “Why haven’t I heard of this game?”, was what Mrs. Coffee asked when she saw the trailers for the game, while I was looking at its reported game-play data.  If you have not seen anything about Mini Ninjas, below is a compilation video showing off some story and game-play elements for the game:

     While I have not played Mini Ninjas, I have tracked the game’s data for a long time now.  I even searched, and found I had the data from when the game’s data debuted, which was on February 15, 2010; so just a little over 5 months after the game was originally released.
     I think the reported game-play hours “Per person” are good for this title, especially considering you can find it under $20 now at most stores.  Nintendo of Europe added a non-Nintendo published title to its Nintendo Selects lineup, which makes me wonder if perhaps Nintendo of America will start adding third party games, like Mini Ninjas, to the Nintendo Selects titles here in the States.

Questions
     Have any of you played Mini Ninjas, any version, and would you recommend it to others?  Also, do the reported game-play hours “Per person” reflect about how long it should take to complete the game just once?

If any of you are interested in Mini Ninjas, you can prices below for it on Amazon.com:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B0023CDXQG

Metroid: Other M’s Hours Played – A Year’s Worth

September 12, 2011



Coffee Beans
     Metroid: Other M was released on August 31, 2010 as a Nintendo Wii exclusive, with a MSRP of $49.99.  The game was developed by Team Ninja with help from D-Rockets for the CG portions, and published by Nintendo.
     Metroid: Other M received a “Teen” rating from the ESRB with “Animated Blood, Violence” listed as content for parents/gamers to be aware of.

     How many hours have Wii owners spent running around Bottle Ship, in Metroid: Other M with 370 days of data possibly reported?  Let’s take a look!

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     Metroid: Other M has about 82,924 Wii owners that have reported game-play data through the Wii’s Nintendo Channel in the last year.

Number of Players Reporting Data, Increased
     We last looked at Metroid: Other M’s reported game-play from April 4th this year, you can read that report HERE.
     Just since April 4, Metroid: Other M has seen an increase of about 17,823 more Wii owners reporting data.
     Metroid: Other M has seen an increase of about 71,496 more Wii owners reporting game-play data, since the game’s debut data report last September.

Average & Total Game-Play Hours
     Metroid: Other M now has 1,328,273 Total Hours of game-play reported, an increase of 317,337 Total Hours since April.
     The game’s average time played is now 16 Hours 2 Minutes “Per person” reporting data, which is 30 Minutes more than the average that was reported from April 4, 2011.
     Metroid: Other M’s average play-time is now just over 2 Hours 11 Minutes per day/session reported.

Amazon.com Sales Information
     Metroid: Other M’s Amazon.com sale rank is #1,535, and it is currently selling for $19.99 from a third party vendor.
     (Sale rank and price recorded around 9:45PM on September 11, 2011.)

Review Score Averages
     Metroid: Other M’s “professional” review score average is 78.55%, based on 52 reviews on GameRankings.com.

     The game has a 3.5 out of 5 Stars rating on Amazon.com, based on 223 customer reviews.
     Metroid: Other M’s customer review score average is 71.65%, when the customer reviews are converted to a 100% review scale.
     (Review score averages recorded around 9:45PM on September 11, 2011.)

Filtered Thoughts
     I still have not played Metroid: Other M, because my backlog of video games is still not complete!  Perhaps one days(or year) I will give Metroid: Other M a play-through, but until then I will just keep watch on its reported game-play hours.
     If any of you are new Wii owners and missed how Nintendo advertised Metroid: Other M when it released, below is the commercial they ran for the game:

     Seeing Metroid: Other M still increasing at a decent pace for Total Hours reported, and the average hours reported “Per person” increasing, I think is encouraging and shows Wii owners are still playing the game; thought its overall Amazon.com sales rank not being in the “Top 1,000” is really low for a Nintendo title.
     I stated back in April’s post, how it had been interesting watching Metroid: Other M’s price change so much, and that is still the case now.  Amazon.com currently has it selling for $19.99 + $3.99 shipping from a third party vendor, while Amazon.com itself has the game listed at $47.03.
     GameStop.com has Metroid: Other M’s list price as $19.99 new, and $17.99 used.  You can see both the new and used prices, HERE.
     From most listed sales prices for the game, from Amazon to GameStop, it would appear that Metroid: Other M is destined to be a Nintendo Selects title, but it would be the first Nintendo Selects title that has a “Teen” rating; so perhaps all Nintendo will do is give it an “official” price drop without any promotion.

Questions
     Have any of you purchased and play Metroid: Other M in the last few months, and if so, what do you think about the game?
     If you own the game, would you say $20 or less is a great price for the game?  Or, is it worth just a weekend rental?

If any of you are interested in Metroid: Other M, you can see prices for it on Amazon.com listed below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSC4ZS&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr