Archive for May, 2011

>Conduit Travel – Conduit 2’s Hours Arrive

May 30, 2011

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Coffee Beans:
     Conduit 2 was released on April 19, 2011 with a MSRP of $49.99.  The game was a follow-up sequel to The Conduit which originally released on June 23, 2009.  Conduit 2 has not been published for any other console and is a FPS exclusive for the Wii, like the original game.
     Conduit 2 was developed by High Voltage Software and published by Sega.  The game received a “Teen” rating from the ESRB with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners spent battling in Conduit 2, with 42 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Conduit 2.

Approx. Number of Players Having Reported Data:
     Conduit 2 has 2,353 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel, in the last 42 days since the game released.

Average & Total Game-Play Hours:
     Conduit 2 has 50,226 Total Hours of game-play reported on its debut, with the average play-time being 21 Hours 21 Minutes “Per person”.
     The game’s average play-time per session is just over 2 Hours 36 Minutes.

Sale Rank & Advertised Price:
     Conduit 2’s Amazon.com sale rank is #3,111, and it is currently selling for $46.99.
     Sale rank and list price recorded around 4:45PM on May 30, 2011.

Review Score Averages:
     Conduit 2’s “professional” review score average is 67.00%, based on 35 reviews on GameRankings.com.

     *NOTE:  If you are not aware, Conduit 2 and HVS have been at the center of Amazon.com review bombings.  You can read about the issue HERE.
     The game currently has a 3 out of 5 Stars rating on Amazon.com, based on 34 “customer” reviews.
     Conduit 2’s customer review score average is 55.29%, when all the reviews are converted to a 100% review scale.
     After going through Amazon.com’s Conduit 2 reviews and removing the apparent “bomb” reviews that gave no useful information, other than to give it a bad rating; Conduit 2’s customer review score average comes out to be 84.44%, based on just 18 of the 34 “customer” reviews on Amazon.com.


     Review score averages recorded around 4:45PM on May 30, 2011.

Filtered Thoughts:
     If you have not seen anything about Conduit 2, the trailer below may give you an idea of what to expect from the game.

     I still have not played Conduit 2, but as I have said before, I really want to give the game a try.  I enjoyed the first game’s single-player campaign, and the story/setting of the game, and I want to see how that has changed in Conduit 2.

     As for the reported game-play data, seeing Conduit 2 take only 42 days to debut is pretty good I think, especially considering that the game released with no advertisements, and also the review fiasco that happened.
     I think based off the Amazon.com sale rank and “customer” reviews situation though, that it is pretty obvious the leaked email from HVS has done more harm, than good, for Conduit 2.
     If you are wondering how Conduit 2 has done compared to the original, here are some quick differences based on the debut hours for both games.  Conduit 2 took longer to debut and with fewer “Total Hours” hours reported, than The Conduit did back in 2009.  Conduit 2 has about 24,000 fewer “Total Hours” reported than The Conduit did for its debut, and Conduit 2 took 28 days longer to have its hours show up.

     I think it will be interesting to see if Conduit 2’s average hours reported “Per person” continue to increase at a steady pace, or if they hover in the “20 Hours” range like the original game.

Questions:
     Have any of you been playing Conduit 2 since it released?  If so, have you found yourself playing more of the game’s online multi-player, or perhaps the local multi-player and single-player campaign?

If any of you are interested in Conduit 2, you can see new and used prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Super Mario Galaxy 2 – A Year’s Worth of Data

May 30, 2011

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Coffee Beans:
     Super Mario Galaxy 2(SMG2) released on May 23, 2010 with a MSRP of $49.99 for the Nintendo Wii.  The game was a sequel to Super Mario Galaxy which released for the Wii on November 12, 2007.
     SMG2 was developed by Nintendo’s Entertainment Analysis and Development studio in Tokyo, Japan.  The game received an “Everyone” rating by the ESRB with “Mild Cartoon Violence” listed as content for gamers/parents to be aware of.
     We last looked at SMG2’s game-play hours as they were recorded on December 27, 2010, and you can read that report HERE.

     How many hours have Wii owners spent in Super Mario Galaxy 2 during the last year, with 366 days reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours shown
are not for all Wii owners that have played Super Mario Galaxy 2.

Approx. Number of Players Having Reported Data:
     Super Mario Galaxy 2 has about 401,745 Wii owners that have reported game-play data through the Wii’s Nintendo Channel, over the last year.

Reporting Player Increase:
     How many more players has SMG2 seen increased in reporting data since it first debuted in May 2010, and also since the last report right after Christmas?
     Super Mario Galaxy 2 has seen an increase of about 388,405 more players having reported data, since the game’s data debuted on May 31, 2010.
     The game has seen an increase of about 129,332 more players that have reported data since the data was recorded, and reported, just after Christmas.

Average & Total Game-Play Hours:
     Super Mario Galaxy 2 now has 11,927,239 Total Hours of game-play reported, which is an increase of 11,826,576 Total Hours reported since the data debuted on May 31, 2010; and it’s an increase of 4,127,021 Total Hours reported since December 27, 2010.
     SMG2’s average play-time is now 29 Hours 42 Minutes “Per person” having reported data, which is 1 Hour 4 Minutes higher the average recorded on December 27, 2010; and it is 22 Hours 9 Minutes higher than the average “Per person” reported when it first debuted.

     The game’s average play-time per session is now just over 2 Hours 9 Minutes.

Sale Rank & Advertised Price:
     Super Mario Galaxy 2’s Amazon.com sale rank is #82, and it is currently selling for $46.89.
     Sale rank and advertised price were recorded around 11:55PM on May 29, 2011.

Review Score Averages:
     Super Mario Galaxy 2’s “professional” review score average is 97.12%, based on 54 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 284 customer reviews.
     SMG2’s customer review score average is 92.18% when the reviews are converted to a 100% review scale.

     Review score averages recorded around 11:55PM on May 29, 2011.

Filtered Thoughts:
    I still have not played Super Mario Galaxy 2, and as long as I am taking to get through my video game backlog, it could be a while before I do play it.
    If you have not seen anything about Super Mario Galaxy 2, the trailer below shows off a good bit of the variety of game-play you should expect from the game:

     As for the data, the game-play hours reported for Super Mario Galaxy 2 over the last year are pretty good, though I think it’s safe to say that SMG2’s reported hours will not get close to Super Mario Galaxy’s current number of reported hours, which is more than 50 million “Total Hours”.
     Again, while I have not played SMG2, I think the average hours reported “Per person” are about what I would expect it to take to beat the game, though I am not sure.

Questions:
     If any of you have played and beaten Super Mario Galaxy 2, how many hours did it take you to complete?  If you beat it once, have you found yourself going back to play it again, or perhaps just to collect everything?


If you are interested in Super Mario Galaxy 2, you can see used and new prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSA388&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Meet Mr. Rathalos and Ms. Rathian – Monsters Hunted

May 26, 2011

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Mr. Rathalos

Coffee Beans:
     I have been playing Monster Hunter Tri more regularly since April(this year).  It is one of the games on my backlogged list, and I am almost finished with the game’s single-player campaign now.
     While I have been slowly monster hunting my way through the single-player campaign, I recently hopped online a few nights and did some monster hunting with fellow monster hunters.
     Below are two monster hunt videos from Monster Hunter Tri.  One video is of a Rathalos hunt, and one is a video of a Rathian hunt.

Meet Mr. Rathalos:

A few spots you may not known, or noticed, what was happening in the Rathalos hunt video above:
     1)  Around the 2:00 mark Mr. Rathalos apparently attempted to dry me off, after my running around in the water…with FIRE!
     2)  At about 2:55 into the video, Mr. Rathalos loses his tail
     3)  Around the 4:00 mark, Mr. Rathalos gets taken out of the air with a flash bomb
     4)  About 6:00 into the video Mr. Rathalos swoops out of the air and pins fellow monster hunter Maxi to the ground, apparently wanting to devour him slowly instead of with one bite…so, I quickly switched to a dung bomb(yes, a dung bomb) and hit Mr. Rathalos with it, allowing Maxi to escape
     5)  Around the 7:35 mark, our hunt with Mr. Rathalos comes to a shocking end, when he is ensnared in a shock trap and quickly hit with tranquilizers putting him to sleep.

Meet Ms. Rathian:

Ms. Rathian

A few spots you may not have known, or noticed, what was happening in the Rathian hunt video above:
     1)  Around the 3:00 mark, Ms. Rathian loses her tail

     2)  Around the 4:30 mark, I get a warm welcome from Ms. Rathian
     3)  Around the 11:20 mark, you can see a replay with slow motion of the warm welcome I received from Ms. Rathian.

Filtered Thoughts:
     I still remember seeing a Rathian for the first time in the Monster Hunter 3 demo, and thinking “There’s no way I will beat that thing!”  Instead of thinking that about the Rathian now, I think that about other monsters in the game when I’m hunting them by myself sometimes; Rathalos being one of those now.
     In the Rathalos video above, I was playing with other monster hunters from NinTemple.com and NintendoWorldReport.com.  In the Rathian video, I was playing with one of the guys from WhoBurnedMyToast.Blogspot.com.
     While these two videos above were of me hunting a male and female from one monster species in the game, I have been hunting a pretty wide variety of monsters, both online and in the single-player campaign.
     If any of you have any questions about anything that was happening in the videos above, feel free to leave it in the comments section below.
     Also, feel free to add my Monster Hunter Tri friend code to your list, if you are still playing the game online any.  My MHT friend code is:  KKJ9F2, and my in-game name you can look up is Coffee.

Questions:
     Have any of you been playing Monster Hunter Tri lately?  If so, is there one particular monster you have been hunting more of recently, than others?


If any of you are interested in Monster Hunter Tri, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRYXOO&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0036KRP3Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>Nintendo Selects – Animal Crossing: City Folk Data Report

May 25, 2011

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Pictured from left to right:  K.K. Slider, Brewster, and Tom Nook



Coffee Beans:
     Animal Crossing: City Folk(AC:CF) was originally released for the Wii on November 16, 2008.  The game released with two versions: the software only version with a MSRP of $49.99, and a Wii Speak bundle for $69.99 which included the Wii Speak unit and game.
     AC:CF was developed by Nintendo’s Entertainment Analysis and Development studio, and it followed very closely game-play wise in the footsteps of the Animal Crossing games released before it on the GameCube and Nintendo DS.
     The game received an “Everyone” rating from the ESRB with “Comic Mischief” listed as the only content for gamers/parents to be aware of.

     On Sunday May 15, 2011, Animal Crossing: City Folk joined three other Wii games in America as a Nintendo Selects title, which means it now has a MSRP of just $19.99.

     How many hours have Wii owners reported spending in Animal Crossing: City Folk(probably being ripped off by Tom Nook and his outrageous prices), with 919 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that report
game-play data via the Nintendo Channel, and is not reflective of all Wii owners.

Approx. Number of Players Having Reported Data:
     Animal Crossing: City Folk has 372,876 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel.

Reporting Player Increase:
     How many more players has Animal Crossing: City Folk seen increased in having reported data since my last report?
     The game has had about 71,606 more players report data since the last report on August 1, 2010.

Average & Total Game-Play Hours:
     AC:CF has 29,167,464 Total Hours of game-play reported, an increase of 7,324,261 Total Hours since the last report.
     The game’s average play-time is now 78 Hours 13 Minutes “Per person” having reported data, which is 5 Hours 42 Minutes higher than the average recorded on July 26, 2010.
     Animal Crossing: City Folk’s average play-time per session is now right at 2 Hours.

Sales Ranks & Advertised Prices:
     Animal Crossing: City Folk’s Amazon.com sale rank is currently #319, and it is listed for $16.96.
     Nintendo Selects: Animal Crossing: City Folk’s Amazon.com sale rank is #2,143, and it is listed for $19.99.

     Sales ranks and prices recorded around 11:30PM on May 24, 2011.

Review Score Averages:
     AC:CF’s “professional” review score average is 73.48%, based on 46 reviews on GameRankings.com.

     The game has about a 4 out of 5 Stars rating on Amazon.com, based on 257 customer reviews across all versions of the game.
     Animal Crossing: City Folk’s customer review score average is 82.56%, when the customer reviews are converted to a 100% review scale.

     Review score averages recorded around 11:30PM on May 24, 2011.

Filtered Thoughts:
     I think the reported game-play hours for AC:CF should be encouraging to Nintendo, and I am interested to see if the game being a Nintendo Selects title will cause any significant increase in the number of players reporting data over the next few months.
     The near thirty million “Total Hours” of game-play reported would be equivalent to more than 3,000 years of game-play, and seeing the game increase by more than seven million game-play hours in less than a year is pretty significant for a title this old, I believe.
     Also, many may not know this, but Animal Crossing: City Folk’s reported hours of 78 Hours 13 Minutes “Per person”, I believe makes it the third most-played Wii game in that category.
     The Amazon.com sales ranks actually surprised me a bit, as I was expecting the newer Nintendo Selects AC:CF version to be ranked higher than the older version, but Amazon.com is selling the older version for $16.96 with “Free Standard Shipping”, and the Nintendo Selects title for $19.99 + Shipping, so it makes sense for the older one to have the higher sales rank.
     The review score averages for AC:CF are interesting, as I have read how AC:CF did not change much from the older games, and even seems to have more issues(such as no regenerating grass?!  FIX THAT NINTENDO!).  I think the review score average difference makes sense because I would imagine more “professional” reviewers played the older versions in the Animal Crossing series, and perhaps many Wii owners that reviewed AC:CF never played the other versions so they were not judging AC:CF off of the other titles.

Caffeinated Thoughts:
     I purchased the Animal Crossing: City Folk Wii Speak bundle from Amazon.com on March 31, 2009, and the game arrived a few days later.  The reason I purchased it was because the AC:CF Wii Speak bundle was on sale for $49.98, and I wanted a Wii Speak unit for The Conduit when it released.  At the time, I figured I could make a few dollars back by trading-in AC:CF if I did not like it, and just keep the Wii Speak unit instead.
     Well, little did I know that my wife and I would both play Animal Crossing: City Folk, and soon her and I were competing for play-time with the game.  Tom Nook quickly became a rich man(or raccoon dog!) off of us, and I viewed him as a crook!
     Here we are 2+ years later, and AC:CF is still in our Wii collection.  How many hours have we reported playing Animal Crossing: City Folk as shown on the Nintendo Channel?  Take a look!

     Animal Crossing: City Folk is our most-played Wii game to date, and I had no idea when I purchased AC:CF that it would become our most-played Wii game!
     While I stopped playing AC:CF after about 5 months, Mrs. Coffee kept at it and still plays the game on probably a weekly basis.  The majority of the hours shown above are from her playing the game.  I definitely think she is a “hardcore” AC:CF player, as she has printed off a list of K.K. Slider songs to get, and she has three legal pad pages of notes about stuff in the game!
     If you have not seen anything on Animal Crossing: City Folk, the trailer below may give you an idea about the game:

     AC:CF’s game-play is very simple and easy to learn, but its formula makes for a strangely addicting game.  I know many guys wonder what video games they could purchase to try and get a girlfriend/wife interested in playing games, and I would suggest Animal Crossing: City Folk as one game to try, especially now with its lower MSRP of just $19.99.
     If any of you are playing AC:CF regularly or perhaps looking at purchasing it, and you are looking for other people with the game, feel free to add my friend code for the game.  My Animal Crossing: City Folk friend code is: 0001-9597-5664.
     Also, feel free to leave your AC:CF friend code in the comments section below, or by sending me an email with it.

Questions:
     Have any of been playing Animal Crossing: City Folk on a regular basis like my wife?  If not AC:CF, what about the other Animal Crossing games on the GameCube and DS?
     Also, do you feel Tom Nook is a crook, or just a savvy business man?

If any of you are interested in Animal Crossing: City Folk, you can see links on Amazon.com to all three versions below.  Currently, the cheapest version is the original software release, which includes free shipping with its listed price:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001CM0PR8&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004WMM2NA&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001HZNR7K&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>Conduit 2 Gets Amazon-Bombed – Immaturity Abounds

May 23, 2011

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Coffee Beans:
     Early last week I posted, “Sega’s Advertising Failure – Conduit 2?”  In that post I showed the Amazon.com sales ranks for Conduit 2 from April 19 though April 30.  I also provided the “professional” review score average for Conduit 2 from GameRankings.com, and I provided the review scores and review score average from customers on Amazon.com.
     Just one day after my post, drama broke-out between High Voltage Software(HVS) and Joystiq.com’s “reviewer” of Conduit 2.  An internal HVS email was leaked, showing that HVS employees were encouraged to read/rate Joystiq.com’s Conduit 2 reviewer’s book he had written and had available for purchase on Amazon.com.  The email did not specify what rating to give the book, but considering the review score was 1 out of 5 Stars from Joystiq.com for Conduit 2, I would assume that is what was hoped for in retaliation reviews as well.
     Initially after the email was sent internally, negative reviews started appearing on the “reviewer’s” book on Amazon.com.  After the email was made public by MaroonersRock.com, some of those negative reviews started disappearing.

     As for Conduit 2, the game had a customer review score average of 4.5 out of 5 Stars on Amazon.com, based on 13 customer reviews as of 12:30AM on May 17, 2011.  Conduit 2’s customer review score average was 87.69%, based on 13 customer reviews from Tuesday.

     It appears the news of the internal email at HVS has caused more negative reviews to pop up on Conduit 2 though, than the “reviewer’s” own book.  Let’s take a look.

Filtered Thoughts(sort of):
     Again, my post was published early Tuesday morning and Conduit 2 only had 13 Amazon.com customer reviews at the time, with a 4.5 out of 5 Stars rating, and an average of 87.69% when the reviews were converted to a 100% review scale.
      I just checked Conduit 2’s review score average on Amazon.com, around 6:00PM on May 23, 2011 and the game now has a 2.5 out of 5 Stars rating based on 31 customer reviews.  Conduit 2’s current customer review score average is now 51.61%, based on the 31 customer reviews.
     Here are two images showing the review scores from last Tuesday, and today:

Reviews recorded around 12:30AM on May 17, 2011.
Reviews recorded around 6:00PM on May 23, 2011.

     Here’s a timeline of events that led up to the rating drop for Conduit 2:
     May 3 – Joystiq.com’s editors allowed a “review” for Conduit 2 to be published that trashed the game basically on every front, and contained major spoilers.  The “reviewer” also admitted that he barely even played the game’s multi-player with no mention of how the local multi-player and online varied.  The “review” proved Joystiq has no standards for their reviewers, which is the case for most sites these days.  An internal HVS email was sent to employees about returning the favor and “reviewing” the “reviewer’s” book on Amazon.com, even providing a link to the book’s Amazon.com page in the email.
     May 17 – Conduit 2 has 13 Amazon.com customer reviews = 4.5 out of 5 Stars, and/or a 87.69% on a 100% review scale
     May 18Marooners’ Rock published a post with an email picture showing an internal HVS email suggesting HVS employees rate the Joystiq.com reviewer’s book 1 star in retaliation.
     May 18-23 – HVS issues apology about the Amazon.com review issue, but the “reviewer” still clings to his ignorance acting like nothing was wrong with his review, and Joystiq editors and staff allow the trash review to still be on the site.
     May 23 – Conduit 2 has 31 Amazon.com customer reviews, and/or a 51.61% on a 100% review scale.

     What do I think about the situation?  I think HVS, the “reviewer”, AND Joystiq are all at fault.  HVS and Matt Corso(the HVS employee that sent the email) are at fault for sending the email and apparently acting on it(and not stopping it from starting).  The “reviewer” Michael Murdoc is at fault for writing such a piece of trash “review”; but considering his review was somehow published, it should give hope to those of you looking at getting some freelance work with sites like Joystiq…because evidently they do not proofread reviews, and they do not have any review standards.  Last, I believe Joystiq.com’s editor(s) are at fault for having no standards and for allowing such a trash review to be posted; but not only to allow it to be posted, but also for it to remain posted.

     The fact that HVS was so worried about one “review”, really baffles me.  In my opinion, HVS should have been sending around a collection bucket to try and raise funds for some Conduit 2 advertising, instead of sending an immature email, about an immature “reviewer’s” “review” on evidently an immaturely run website.
     If Joystiq.com’s editor(s) allowed(or allows) a Killzone 3, Resistance 3, or Call of Duty: Modern Warfare 3 “review” to be published without the “reviewer” playing the multi-player at length, I think the outcry would be loud and clear, and justifiable.  In this situation, I guess because Conduit 2 is only a Wii game…it was okay to allow an immature and not very complete, or informative, review to be published on the site?

     In my post last Tuesday, I showed the lowest recorded sale rank for Conduit 2 from April 19 though April 30 had been #1,138 on April 30; as of this posting, around 6:00PM on May 23, 2011 Conduit 2 has an Amazon.com sale rank of #2,022.  I think Conduit 2 has no hope at this point to reach the sales of the original game, The Conduit, and this situation is definitely not a good way to help promote the game.

     If you have not seen any footage of Conduit 2, the trailer below should give you a brief idea about the game, without spoiling the ending(as some people don’t seem to mind doing):

Questions:
     What do you think?  Is HVS only at fault, or does this “reviewer” also have some blame to bear?  Do you think Joystiq.com’s editor(s) have any blame to bear in this situation for allowing such a “review” to be published?
     If you have played Conduit 2, what do you think the game deserves review score wise?  Also, do you think there should be game review standards of some sort?

If you are interested in Conduit 2, you can see prices linked on Amazon.com below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Home Run! Strike Out? Mario Super Sluggers Data Report

May 21, 2011

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Coffee Beans:
     Mario Super Sluggers originally released on August 25, 2008 for the Wii with a MSRP of $49.99.
     The game was developed by Namco Bandai and published by Nintendo.  Mario Super Sluggers received an “Everyone” rating from the ESRB with “Comic Mischief” listed as the only content for gamers/parents to be aware of.
     As I mentioned in my The Legend of Zelda: Twilight Princess post a few days ago, Nintendo just released four “Nintendo Selects” titles this past Sunday for the Wii.
     Mario Super Sluggers, like The Legend of Zelda: Twilight Princess, is one of the four Nintendo Selects titles that is now available for just $19.99.

     How many hours have Wii owners spent playing America’s favorite past-time with Mario and friends, with 995 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that report game-play
data via the Nintendo Channel, not all Wii owners in the United States.

Approx. Number of Players Having Reported Data:
     Mario Super Sluggers has 361,819 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel.

Average & Total Game-Play Hours:
     Mario Super Sluggers has 9,345,625 Total Hours of game-play reported, with an average play-time of 25 Hours 49 Minutes “Per person”.
     Mario Super Sluggers’ average play-time per session is just over 1 Hour 40 Minutes.

Sales Ranks & Advertised Prices:
     Mario Super Sluggers’ Amazon.com sale rank is currently #780, and it is selling for $19.99.
     Nintendo Selects: Mario Super Sluggers’ Amazon.com sale rank is #331, and it is selling for $19.99.

     Sales ranks recorded around 9:00PM on May 20, 2011.

Review Score Averages:
     Mario Super Sluggers’ “professional” review score average is 70.03%, based on 30 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 78 customer reviews between the original release and the new “Nintendo Selects” release.
     Mario Super Sluggers’ customer review score average is 90.25% when the customer reviews are converted to a 100% review scale.

     Review score averages recorded around 9:00PM on May 20, 2011.

Odd Bean:
     The average length of a Major League Baseball game is right around 3 hours, and a full season is 162 games.  Based on the data for Mario Super Sluggers, Wii owners have averaged playing about 8 real-life MLB games.  To complete a full MLB season they need about 462 more hours for the overall hours averaged “Per person” than are currently reported, which would be the other 154 games needed for the entire season.

Filtered Thoughts:
     I have not played Mario Super Sluggers, and it has been years since I have played a baseball game(Ken Griffey Jr. Presents Major League Baseball is the last one I can recall really playing).
     The informational video below shows a good bit about Mario Super Sluggers, so if you have been interested in the game and have not seen much on it, the video may answer any questions you have about the game:

Questions:
     Have any of you played Mario Super Sluggers, and if so, would you recommend it to other Wii owners looking for an arcade type baseball game at its new low price of just $19.99?
     Also, if you have played Mario Super Sluggers do you know about how many hours you have put into the game?

If anybody is interested in Mario Super Sluggers, the new Nintendo Selects version is linked on Amazon.com below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004WLRR0E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Nintendo Selects & The Legend of Zelda: Twilight Princess Data Report

May 18, 2011

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Coffee Beans:
     The Legend of Zelda: Twilight Princess released on November 19, 2006 as a Wii release title.   The Legend of Zelda: Twilight Princess was developed by Nintendo’s Entertainment Analysis and Development studio, and it was originally in development for the Nintendo GameCube, but Nintendo released it first on the Wii and then a few weeks later released the GameCube version.
     The game received an ESRB rating of “Teen” with “Animated Blood, Fantasy Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners spent in the land of Hyrule(and the Twilight Realm) with 1,640 days of game-play reported for The Legend of Zelda: Twilight Princess?  Let’s take a look!

Hours shown are for the United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     The Legend of Zelda: Twilight Princess has about 1,221,903 Wii owners that have reported play-time data through the Wii’s Nintendo Channel.

Reporting Player Increase:
     How many more players has The Legend of Zelda: Twilight Princess seen increased in having reported data since my first report?
     Twilight Princess has seen an increase of about 167,097 more players having reported data since my last report in June 2010.

Average & Total Game-Play Hours:
     The Legend of Zelda: Twilight Princess on the Wii now has 58,755,999 Total Hours of game-play reported, an increase of 8,939,570 Total Hours reported since June 7, 2010.
     The game’s average play-time is now 48 Hours 5 Minutes “Per person” having reported data, which is 51 minutes higher than the average recorded on June 7, 2010.
     The Legend of Zelda: Twilight Princess’ average play-time per session is now about 2 Hours 21 Minutes.

Sales Ranks & Advertised Prices:
     The Legend of Zelda: Twilight Princess’ Amazon.com sale rank is currently #245, and it is selling for $27.91.
     The Nintendo Selects: The Legend of Zelda: Twilight Princess’ Amazon.com sale rank is currently #118, and it is selling for $19.99.

     Sales ranks and advertised prices recorded around 12:45AM on May 18, 2011.

Review Score Averages:
     Twilight Princess’ “professional” review score average is 94.51%, based on 83 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on a total of 367 customer reviews between the original version and the “Nintendo Selects” version.
     The Legend of Zelda: Twilight Princess’ customer review score average is 89.80% when all the customer reviews are converted to a 100% review scale.


     Review score averages recorded around 12:45AM on May 18, 2011.

Filtered Thoughts:
     The Legend of Zelda: Twilight Princess originally released with a MSRP of $49.99.  This past Sunday, May 15, the game saw its first “official” MSRP drop.
     The Legend of Zelda: Twilight Princess is now a “Nintendo Selects” title, one of only four Wii titles in North America, and now Twilight Princess now has a MSRP of just $19.99.  If you are wondering, “What are Nintendo Selects titles?”  Well, the image/link below should give you a good idea:

     I think it is very interesting that Nintendo has waited basically 4.5 years since the Wii released to finally introduce a “Nintendo Selects” line of games for North America.  The GameCube had the “Player’s Choice” line of games, and it was out before the GameCube was even 2 years old.
     While The Legend of Zelda: Twilight Princess is just one of four “Nintendo Selects”, I expect to see the number of “Nintendo Selects” titles to grow before the end of the year, especially before this holiday season.

     If you haven’t see any footage from Twilight Princess, embedded below is I believe the very first trailer Nintendo released for the game; while not showing off game-play elements really, it’s more of a teaser type trailer:

     The Legend of Zelda: Twilight Princess was a day one purchase for us when we found a Wii system.  I remember playing it for just a little while after getting it, then going a few months where I did not play it at all.

     I did end up finishing the game, and I enjoyed my time with it.  I would recommend it to other Wii owners that may be interested in it, but haven’t played it yet; especially at its lower price now.
     How many hours did I put into the game?  Well, the picture below is what is showing as my play-time as reported through the Nintendo Channel:

This accounts for only one play-through!

Questions:
     Have any of you been playing The Legend of Zelda: Twilight Princess recently?  If so, is it your first time playing through the game, or have you already completed it before(if so, how many times)?
     If you have not played Twilight Princess, do you see yourself purchasing the game with its new MSRP of just $19.99?

If anybody is interested in The Legend of Zelda: Twilight Princess, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004WLRQMI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Sega’s Advertising Failure – Conduit 2?

May 17, 2011

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Coffee Beans:
     Conduit 2 was released on April 19, 2011 for the Wii with a MSRP of $49.99.
     Conduit 2 was developed by High Voltage Software, and published by Sega.  The game received a “Teen” rating from the ESRB with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for gamers/parents to be aware of.

     It was officially announced on March 29, 2010 that Conduit 2 was in development.  The game is a direct sequel to the original game, The Conduit, but it has several new features such as local multi-player and WM+ control support.  Conduit 2 can also be patched(and has been) to hopefully address any issues that may pop-up in the game.

     With Conduit 2 being the sequel to one of the Wii’s most-hyped FPS games, did Sega’s approach of not advertising Conduit 2 with any commercials, and relying only on name-recognition payoff for them?  Let’s take a look!

Click chart to view full size to read/see data easier.
The higher the line on the chart, the better the sales rank.

Chart Info:
     The chart above shows the sales ranks for Conduit 2 on the Wii, with sales ranks recorded from April 19 though April 30, 2011.  The sales ranks were recorded each day from Amazon.com’s “Video Game” category, that posts the sales ranks for video games and video game accessories.
     Conduit 2’s sale price on Amazon.com was also recorded each day, and is shown above each date/time and sale rank point on the chart.
     The chart has the graph lines reversed so the higher the line on the chart, the better the Amazon.com sales ranks.

Highs & Lows:
     The highest recorded sale rank for Conduit 2 was #365 on April 19 around 11:30PM.
      The lowest recorded sale rank for Conduit 2 was #1,138 on April 30 around 10:05PM.

Sale Rank Average:
     Conduit 2’s overall sale rank overage was #685 for the 11 days of data recorded in April.

Critical Reception:
     Conduit 2’s “professional” review score averages started being published on the internet on April 19, the day it released.

     Conduit 2’s current “professional” review score average is 67.16%, based on 32 reviews on GameRankings.com.

     The game currently has a 4.5 out of 5 Stars rating on Amazon.com, based on 13 customer reviews.
     Conduit 2’s customer review score average is 87.69% when the reviews are converted to a 100% review scale.

     Review score averages recorded around 12:30AM on May 17, 2011.

Filtered Thoughts:
     The Conduit released on June 23, 2009.  The game had a lot of hype from High Voltage Software, the game’s developer, before it released, and Sega even helped the game along by releasing two commercials for it.
     I have followed Amazon.com sales ranks on different games for a while now. The original game, The Conduit, may have been the first game I actively followed on Amazon.com.
     You can see through the following dates/links how The Conduit was ranking back in June/July 2009, as well as one post from September 2009:
     The Conduit Entered Amazon.com’s “Top 100” Video GamesJune 20, 2009
     The Conduit Entered Amazon.com’s “Top 50” Video GamesJune 22, 2009
     The Conduit Entered Amazon.com’s “Top 30” Video GamesJune 23, 2009
     The Conduit Entered Amazon.com’s “Top 20” Video GamesJune 24, 2009
     The Conduit made the Wii’s “Top 5” Game Sales(according to rank) – June 27, 2009
     The Conduit Falls from Amazon.com’s “Top 100” Video GamesJuly 25, 2009
     The Conduit’s 12 WeeksSeptember 24, 2009

     As the links above show, The Conduit did pretty well initially on Amazon.com, especially when compared to Conduit 2.

     I never saw Conduit 2 crack Amazon.com’s “Top 100” in video games, and as the chart shows, its sales ranks plummeted pretty quickly after it released.  I think one big reason for this, was Sega’s and/or HVS’ lack of advertising for the game.  While The Conduit had two commercials put out for it, Conduit 2 has had zero commercials put out for it.

     I don’t know what happened from the original game to Conduit 2, but for some reason HVS and/or Sega didn’t feel the sequel needed as much promotion as the original.  Why would a publisher release a game on the console with the largest installation base and not put out one single television advertisement?  I have no idea, but I would love to ask the people that made that decision, “Why?”.

     If Sega was really relying on The Conduit’s name-recognition only, I would say that was a major failure on their part; and I think the sales chart above and the lack of Conduit 2 information in April’s NPD data verifies that.

     If you have not seen any footage from Conduit 2, below is the first trailer released for the game.

Questions:
     Have any of you been playing Conduit 2 since it released, and if so, what do you think about it?
     If you played the original game, The Conduit, and you have played Conduit 2, do you think Conduit 2 is better than the original in most areas?
     Also, do any of you think it’s odd that Sega/HVS did not put out any commercials for Conduit 2?

     If any of you are interested in Conduit 2, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>FPS Friday Interview – Part II Q&A with Greg Hastings

May 13, 2011

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Coffee Beans:
     You can read Part I of the interview I posted last week with Greg Hastings HERE.

     *Editor’s note:  The very first question below was in regards to Greg Hastings Paintball 2’s release date on the PS3, I have contacted Greg and Super X Studios on the issue of the release date, since the PSN crash has caused its release to be delayed.

Interview Questions & Answers with Greg Hastings – Part II
*CoffeeWithGames:  The PS3 version of the game saw some delays, but is expected to be releasing on the PS3 through the PlayStation Network.  Does the PS3 version have a solid release date, or release week window; and what price will PS3 owners be looking at to purchase the game?

*Greg Hastings:  May 10th is the date that I’m told!  Sony makes ya jump through hoops, but in the end it assures quality, which I appreciate.  I’m not sure on the price, but this version has some extras that are not found in the 360 or Wii versions.

CWG:  Have you been to all of the fields that are in Greg Hastings Paintball 2?

GH:  Of course, who do you think took all the pics to make the maps?  I’ve played them all too, so I think we nailed them pretty well.  Not only did I want to look correct, but I wanted the game play to match that particular field.  Realism baby!

CWG:  Currently, what is your favorite paintball gun, and is it in the game?  If not, what paintball gun in the game is your favorite?

GH:  My favorite is the Auto Cocker, which is in the game.  It has the absolute best range and accuracy than any other gun in the world.  On real fields, I only fear pump guns and Auto Cockers.  I pay no attention to those with the fancy expensive machine guns.  You can find my exact set up in the game.  2002 Cocker with Stiffi MF barrel, Crossfire Air tank.

CWG:  Before heading out onto a paintball field or to a big paintball event, do you ever drink coffee to help wake you up?  If you drink coffee, do you have a favorite blend; if not, do you have a favorite beverage?

GH:  I only drink coffee that I can chew.  When in the Navy at sea, everything on the sub could break and we’d stay at sea, but if that coffee machine went down, that was more devastating than a reactor scram!  That’s where I developed the taste for strong, dark, cups of coffee.  Yes, I get a few cups goin in the morning before I play.  I may yak it up an hour later, but taste just as good goin out as it did goin down.


Filtered Thoughts:
     I think it is awesome that Greg has been to all the paintball locations in the game, as they are located all around the world, and I think it shows that he takes the sport seriously enough to travel far and wide to play it.  Greg’s answer to my coffee question made me LOL, and he seems to be along my line of thinking with coffee; perhaps no specific brand, just strong and dark.
     While the PS3 release date did not happen, I should be doing another post if/when I get an update on it.

     A big thanks again to Super X Studios and to Greg Hastings for taking time to answer the questions I submitted, and I hope you all found the interviews enjoyable.

     The Wii and Xbox 360 games are linked on Amazon.com below, as well as PlayStation Network card, for those of you that may be interested in Greg Hastings Paintball 2.
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004RMK4BC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>FPS Friday Video – GoldenEye 007 Multiplayer Match on Jungle

May 13, 2011

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Coffee Beans:
     A few weeks back I saw GoldenEye 007’s list price drop to $39.99 on Amazon.com, and I put up a post about it.
     One of the regular readers here, Robert, saw the price drop on the game and after debating a little while on it, decided to purchase it.  After he received the game, we hopped online one night and played a few matches of the game’s “Team Conflict” mode.  Here’s a video of one of our matches from GoldenEye’s Team Conflict mode, on the game’s Jungle map.


Filtered Thoughts:
     This was Robert’s first match on the Jungle map, and you may have noticed his multi-player rank was only #2, so he did not have access to some of the equipment/perks that some of us higher levels did.(this should give you a clue to his game name)
     While our team did not win the match, it was pretty close and almost lasted the full 10 minutes.
     If any of you own GoldenEye 007 and are looking for people to play with online, feel free to add my friend code to your list: 2043-7355-3797.  If you are ever hopping online to play, sending a quick email to me is probably the best way to let me know your playing; and if I can, I will hop online as well to play some GoldenEye 007 multi-player with you.
     Also, feel free to leave your friend code for the game in the comments below and share it with other readers.
     I have not played GoldenEye 007’s single-player campaign lately, but I have been enjoying some multi-player matches for the last several weeks.

Questions:
     Have any of you been playing GoldenEye 007 recently?  If so, are you playing more of the multi-player or the game’s single-player campaign?

     If you are interested in GoldenEye 007, you can see prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FW6E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr