Archive for the ‘The Legend of Zelda: Ocarina of Time’ Category

Ocarina of Time’s Hours Played, Money Made – Virtual Console Report

November 21, 2011

Coffee Beans
     The Legend of Zelda: Ocarina of Time is the best Zelda game ever released, at least according to the professionals’ review score average for the game.  It was the first 3D Zelda game(in two ways), and it was the first Zelda game I can remember playing through to completion.  I digress!

     The Legend of Zelda: Ocarina of Time originally released for the Nintendo 64 on November 23, 1998 in North America.  The game was developed at Nintendo’s EAD studio, and published by Nintendo.
     It was re-released on the GameCube, the Wii’s Virtual Console, and the 3DS this past June.
     The Virtual Console release received an “Everyone” rating from the ESRB with “Violence” listed as content for parents and gamers to be aware of, and it is available for just 1,000 Wii Points, which is only $10.

     How many Wii owners have reported playing The Legend of Zelda: Ocarina of Time on the Virtual Console, and how many hours have they spent with the game?  Let’s take a look!

The Brew
     The Legend of Zelda: Ocarina of Time has 240,177 Wii owners that have reported game-play data through the Nintendo Channel in the United States, with 1,722 days possibly reported.  Can you imagine playing Ocarina of Time every single day, 24/7, just for 10 years, well the “Total Hours” reported are equivalent to more than 780 years of game-play!
     The game’s average play-time per day/session reported is 1 Hour 53 Minutes.  This simply means that when Wii owners are sitting down and playing the game, they are playing it for nearly 2 hours before stopping and picking it up again at a later time.
     How much has Nintendo made from the game’s Virtual Console re-release?  Ocarina of Time’s Virtual Console release, just in the United States, has made Nintendo about $2,401,770 based on the number of Wii owners having reported data and the game’s $10 price point.

Caffeinated Thoughts
     I still have The Legend of Zelda: Ocarina of Time in my Nintendo 64 collection, though I have not played it in a very long time.  The video below is the menu video that plays for the game when the N64 is turned on:

     I remember enjoying my time with the game, specifically fishing a lot, but I remember being very disappointed with the ending.  It was a shallow reason that I didn’t like the ending, but at the time I remember being very disappointed with it.
     What was I disappointed with?  For some reason, I thought the ending of Ocarina of Time was very much like the ending from Star Wars: Episode VI – The Return of the Jedi with the dancing Ewoks and celebration; and it just felt like a ripoff from the movie.  Perhaps I should give the game another try now that a decade has passed?

     I think the average hours “Per person” and the game’s $10 price point, probably make this the best Zelda game on the Virtual Console for Wii owners to purchase.  While the game takes more time/dedication to complete, the fact that the game provides so many hours of game-play at such a low price I think is a great value.

Questions
     Have any of you been playing any version of The Legend of Zelda: Ocarina of Time lately, in preparation for Skyward Sword’s release today?  If you own the 3DS version and you have completed it, do you know how many hours it took you to finish?

If you are interested in The Legend of Zelda: Ocarina of Time, and the Zelda universe in general, you may find the items linked below to be of interest:
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>The Legend of Zelda: Ocarina of Time’s Reported Game-Play Hours

June 21, 2011

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Coffee Beans:
     The Legend of Zelda: Ocarina of Time (TLoZ:OoT) was originally released on the Nintendo 64 system in North America on November 23, 1998.
     TLoZ:OoT was developed by Nintendo’s EAD, and of course directly published by Nintendo.  The game had a MSRP of $49.99 when it released on the Nintendo 64, but has since been “re-released” multiple times.
     The Legend of Zelda: Ocarina of Time was re-released on the Nintendo GameCube as a bonus disc with The Legend of Zelda: The Wind Waker, and then on February 26, 2007, Nintendo released The Legend of Zelda: Ocarina of Time on the Wii’s Virtual Console service for just $10.

     How many hours have Wii owners reported playing The Legend of Zelda: Ocarina of Time on the Virtual Console, since the game released?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data:
     The Legend of Zelda: Ocarina of Time has had about 227,654 Wii owners report their play-time data through the Wii’s Nintendo Channel, with days reported.

Average & Total Game-Play Hours:
     The Legend of Zelda: Ocarina of Time has 6,231,484 Total Hours of game-play reported, with the average play-time being 27 Hours 23 Minutes “Per person” reporting data.
     The game’s average play-time per session is 1 Hour 52 Minutes.

Sale Information:
     TLoZ:OoT is currently listed in the #3 spot in the Virtual Console’s “Popular Titles” section, as of checking around 2:00AM on June 21, 2011.  The “Popular Titles” section lists the top 20 most popular Virtual Console titles.  Not only is TLoZ:OoT in at the #3 spot, but two other Zelda titles are in the “Top 10” section along with it: The Legend of Zelda and The Legend of Zelda: Majora’s Mask.
     The Legend of Zelda: Ocarina of Time’s American Virtual Console version has made Nintendo about $2,276,540(before taxes), based on the approximate number of players that have reported game-play data and the game’s $10 price point.

Review Score Averages:
     TLoZ:OoT’s “professional” review score average is 97.48%, based on 25 reviews on GameRankings.com.

     “Professional” review scores recorded around 2:15AM on June 21, 2011.

Filtered Thoughts:
     While I do own The Legend of Zelda: Ocarina of Time for the Nintendo 64, I have not played it in a long time.  If you played the game on the Nintendo 64, but have forgotten what it was like, the following video is the brief introduction clip that plays when the game is turned on.  WARNING:  Flashbacks to the 90s may occur!

     If you are a Nintendo 3DS owner and have been looking for a “new” game to purchase, Nintendo just yesterday(Sunday) released The Legend of Zelda: Ocarina of Time 3D for the system, which is described as, “a fully re-mastered version” of the original game.
     As for the reported game-play hours of the Virtual Console version, I think the average hours “Per person” show TLoZ:OoT is being completed at least once all the way through by most Wii owners reporting their game-play data, but not much more than that.

Questions:
     Have any of you played The Legend of Zelda: Ocarina of Time on the Nintendo 64, and the Virtual Console?  If so, do you think the Virtual Console version is a direct port of the N64 version, or does the Virtual Console version have some things left out from the original N64 version?
     Also, if you’re a Nintendo 3DS owner did you purchase the game on Sunday, or do you plan on purchasing it in the near future?

If you’re interested in The Legend of Zelda: Ocarina of Time, you can see different versions on Amazon.com linked below:
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