Archive for the ‘Greg Hastings Paintball 2’ Category

Paintballs Fly! Greg Hastings Paintball 2 Debut Hours

August 5, 2011

Coffee Beans
     Greg Hastings Paintball 2 was released on the Wii on September 28, 2010 with a MSRP of $39.99.  The game also released on the Xbox 360 on September 28, 2010 with a MSRP of $39.99, and released just in June on the PS3 through the PlayStation Network, and is available for just $20 on the service.
     The game was developed by Super X Studios, and published by Majesco.  Greg Hastings Paintball 2 received an “Everyone 10+” rating from the ESRB with “Language, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners played digital paintball with 307 days reported since Greg Hastings Paintball 2 released?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel, the hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data
     Greg Hastings Paintball 2 has had about 5,203 Wii owners report play-time data, since the game released on September 30, 2010.

Average & Total Game-Play Hours
     Greg Hastings Paintball 2 has 50,088 Total Hours of game-play reported, with an average play-time of 9 Hours 37 Minutes “Per person” reporting data.
     The game has an average play-time of 1 Hour 37 Minutes per session played.

Sales Information
     Greg Hastings Paintball 2’s sale rank is #2,927, and it is currently selling for $19.99.

     The game has seen several price drops from its initial MSRP of $39.99, for the retail versions, and can now be found online(and perhaps at retail) for around $20 for all versions.
     (Sale rank and price recorded around 8:30PM on August 4, 2011)

Review Score Averages
     Greg Hastings Paintball 2’s “professional” review score average is 70.00%, based on 1 review on

     The game has a 3 out of 5 Stars rating on, based on 6 customer reviews.
     Greg Hastings Paintball 2’s customer review score average is 63.33%, when the Amazon reviews are converted to a 100% review score average.
      (Review score averages recorded around 8:30PM on August 4, 2011)

Filtered Thoughts
     If you have been following my blog for a while now, you might remember that I received the Wii version of Greg Hastings Paintball 2, as well as the PS3 version of the game, from Majesco.
     I provided coverage for the game, and didn’t do the typical “review” style with it, but instead did several video features and write-ups on the game over the last 10 months.
     If you are interested in Greg Hastings Paintball 2, but perhaps aren’t sure if the game has enough features and would be of interest to you, I put together an “indepth” video of the game back in May, and you can watch it below:

     As for the reported game-play data, seeing Greg Hastings Paintball 2 debut in under a year I think is pretty good for the game, especially considering it had very little advertising outside of online outlets.  I think this should continue to show developers that there is a FPS audience on the Wii, and hopefully this will show Majesco that if there is another Greg Hastings Paintball game is released , a little bit more advertising might help the game go further.

     If any of you own Greg Hastings Paintball 2 on the Wii, or the PS3, feel free to add my code/name and let me know if you want to play online.
     My Greg Hastings Paintball 2 online friend code for the Wii is 3696-5848-4525, and my PSN name is Hoj_Latte.

     Have any of you played Greg Hastings Paintball 2, and if so, what do you think about the game?
     Also, do any of you perhaps play paintball in real life on a normal basis?

If any of you are interested in Greg Hastings Paintball 2 for the Wii, Xbox 360, or the PlayStation 3, you can see the console versions and a PSN card on linked below:

>FPS Friday – Greg Hastings Paintball 2 PS3 Footage

June 25, 2011


Coffee Beans:
     Many of you may have seen some of my coverage for Greg Hastings Paintball 2 (GHP2) on the Wii over the last several months.  Well last week on June 14, Greg Hastings Paintball 2 released on the PlayStation Network and is available for $19.99.
     The game was developed by Super X Studios, and published by Majesco Entertainment.  GHP2 received an “Everyone 10+” rating from the ESRB, with “Language, Violence” listed as content for gamers/parents to be aware of.

     For those of you that haven’t seen any footage of Greg Hastings Paintball 2, the video below contains one round of a “RaceTo” match that a friend and I played together cooperatively through the PlayStation Network.  While we played some matches against each other, the video below is of us being on the same team battling against a team of AI opponents.

Filtered Thoughts:
     The match in the video was setup through the “Private Match” option in the online multiplayer for Greg Hastings Paintball 2, and we had full control over things like the number of bots, match types, rules, and even the locations/fields we played on.
     As I mentioned in the video, the footage after the online multiplayer match was a “Bonus Video” that was unlocked while I was playing through the game’s Career Mode.  The game contains a good number of “Bonus Videos” that show off different real-life paintball matches, professional players, and even clips about individual paintball guns.

     The friend that I played the match with in the video owns/runs his own paintball field located in Louisiana.  If you are ever down in the area and interested in playing, he would love for you to check out his field.  You can join/see his Facebook group HERE.
     Keith, who writes for his own site well as, and I both received “review” codes for Greg Hastings Paintball 2 on the PS3, and though I don’t really “review” games often, as I provide more detailed/in-depth coverage for some of them, you can read Keith’s review for Greg Hastings Paintball 2 HERE.

     If any of you have any questions about Greg Hastings Paintball 2 on the PS3, or even the Wii version, feel free to leave a comment on this post, or email me at
     Also, if any of you own Greg Hastings Paintball 2 on the PS3, feel free to add my PSN name to your friend list, which my PSN name is Hoj_Latte.

     Have any of you been playing Greg Hastings Paintball 2 on the PlayStation 3 since it released last week?  If so, what do you think about the game, good or bad?

If any of you are interested in Greg Hastings Paintball 2, you can see links to a PSN Card, and the Wii and Xbox 360 versions of the game below on

>FPS Friday Interview – Part II Q&A with Greg Hastings

May 13, 2011


Coffee Beans:
     You can read Part I of the interview I posted last week with Greg Hastings HERE.

     *Editor’s note:  The very first question below was in regards to Greg Hastings Paintball 2’s release date on the PS3, I have contacted Greg and Super X Studios on the issue of the release date, since the PSN crash has caused its release to be delayed.

Interview Questions & Answers with Greg Hastings – Part II
*CoffeeWithGames:  The PS3 version of the game saw some delays, but is expected to be releasing on the PS3 through the PlayStation Network.  Does the PS3 version have a solid release date, or release week window; and what price will PS3 owners be looking at to purchase the game?

*Greg Hastings:  May 10th is the date that I’m told!  Sony makes ya jump through hoops, but in the end it assures quality, which I appreciate.  I’m not sure on the price, but this version has some extras that are not found in the 360 or Wii versions.

CWG:  Have you been to all of the fields that are in Greg Hastings Paintball 2?

GH:  Of course, who do you think took all the pics to make the maps?  I’ve played them all too, so I think we nailed them pretty well.  Not only did I want to look correct, but I wanted the game play to match that particular field.  Realism baby!

CWG:  Currently, what is your favorite paintball gun, and is it in the game?  If not, what paintball gun in the game is your favorite?

GH:  My favorite is the Auto Cocker, which is in the game.  It has the absolute best range and accuracy than any other gun in the world.  On real fields, I only fear pump guns and Auto Cockers.  I pay no attention to those with the fancy expensive machine guns.  You can find my exact set up in the game.  2002 Cocker with Stiffi MF barrel, Crossfire Air tank.

CWG:  Before heading out onto a paintball field or to a big paintball event, do you ever drink coffee to help wake you up?  If you drink coffee, do you have a favorite blend; if not, do you have a favorite beverage?

GH:  I only drink coffee that I can chew.  When in the Navy at sea, everything on the sub could break and we’d stay at sea, but if that coffee machine went down, that was more devastating than a reactor scram!  That’s where I developed the taste for strong, dark, cups of coffee.  Yes, I get a few cups goin in the morning before I play.  I may yak it up an hour later, but taste just as good goin out as it did goin down.

Filtered Thoughts:
     I think it is awesome that Greg has been to all the paintball locations in the game, as they are located all around the world, and I think it shows that he takes the sport seriously enough to travel far and wide to play it.  Greg’s answer to my coffee question made me LOL, and he seems to be along my line of thinking with coffee; perhaps no specific brand, just strong and dark.
     While the PS3 release date did not happen, I should be doing another post if/when I get an update on it.

     A big thanks again to Super X Studios and to Greg Hastings for taking time to answer the questions I submitted, and I hope you all found the interviews enjoyable.

     The Wii and Xbox 360 games are linked on below, as well as PlayStation Network card, for those of you that may be interested in Greg Hastings Paintball 2. 

>A PS3 FPS Release Date Confirmed – Move Support, 60+ Maps…

April 24, 2011

>Coffee Beans:
     I’m now pleased to say that PS3 owners will only have to wait a little while longer to play a new FPS that has Sony Move(and Navigation) support, 60+ maps, a map editor, online multi-player, as well as a solid single-player offering.
     What game am I talking about, and when will it release?

     Greg Hastings Paintball 2!  After hearing from Greg Hastings himself, I can now say Greg Hastings Paintball 2 will be releasing on May 10 through the PlayStation Network.  A price point has not been 100% confirmed yet, but Majesco should be releasing that information soon.

     If you want to hear more on the game, and the development process; make sure to read my interview portions with the developer of the game, Super X Studios.  You can find the interview split up, HERE and HERE.

     If you’re interested to know more about the game and the content it will be offering, the video below should give you a good idea of the content you can be expecting from the game when it releases on May 10.

     Do any of you plan on picking this up day one?  Or, is it a game you’re interested in, but perhaps want some more coverage of the PS3 version when it releases?
     I’ll probably be picking it up day one, to help provide coverage for it.

     Wii and Xbox 360 owners can currently purchase the game via retail, as it was released for both of those systems last September.  You can see prices of the Wii and Xbox 360 versions of Greg Hastings Paintball 2 on linked below.

>FPS Friday: Greg Hastings Paintball 2 – Super X Studios Interview Part II

April 23, 2011


Coffee Beans:
     If you missed Part I of the interview with Super X Studios‘ President, James Thrush, you can read that HERE.
     Part II of the interview is below, and it is the remaining portion of the interview with James Thrush.

Interview Q&A Part II:
CoffeeWithGames:  The players/teams in Greg Hastings Paintball 2 are all real-world paintball players, correct?  What was the process of deciding which real-world players/teams made it into the game?

James Thrush:  Absolutely, every one of them (except for one cat!).  We set up a photo booth at several large paintball events for a year or so during development, and opened it up to any teams and players who wanted to be in the game.  They just had to sign a release and stats form, and get their picture taken.  We wound up with 1,262 people in the game!  We did it partially to add authenticity, but also as a giant thank-you to the paintball community.  I mean, who doesn’t want to be in a video game?!?

CWG:  Greg Hastings Paintball 2 has been in development for the PS3, but saw some delays.  Why did the PS3 version see delays,  was developing it for the PS3 more challenging?

JT:  The PS3 got delayed only because it was the last platform we added to the roster.  It isn’t inherently more difficult to develop for, in fact it’s one of my favorite platforms development-wise.  Programming for the cell multi-core processors is a bit more work than developing for the Xbox360s multi-core, but Sony has good technical resources for it.
     We’re blessed at Super X because we have an awesome in-house cross-platform engine that we’ve been building and improving for the last 13 years.  We can hit one button and generate builds for 4 different platforms at once(soon to be even more!).

CWG:  Will the PS3 version have any additional features, that the Wii and Xbox 360 versions don’t have?

JT:  Move support is the big one, and a few minor ones as well.  There will be an alternate control scheme that feels more like Call of Duty or other FPS shooters, and a few tweaks to the single and multi player game mechanics for game balance.

CWG:  For PS3 owners, as you said, the game will be supporting the Sony Move control option.  Are there any big control differences between the Wii Remote and Nunchuk and the PlayStation Move and Navigation, that you think players may notice if they’re moving from the Wii version, to the PS3 version?

JT:  They’re pretty similar in execution.  I think the tracking on the Move feels a little tighter to me.  The big difference is just that the PS3 visuals look so much nicer than the Wii.

CWG:  Are there any cheat codes in GHP2 that perhaps haven’t been discovered by players yet, that you can share?

JT:  Greg was adamant about not having cheat codes in the game, so you can blame him for that!

CWG:  Did coffee help the development team make it through any portions of the development cycle?  If so, did the development team have a preferred coffee blend?

JT:  Next door to our office is an amazing Neapolitan pizzeria called Tutta Bella, and they have the most amazing authentic Italian coffee in Seattle (which is obviously saying a lot).  We were over there twice a day and got to be good friends with them.  In fact, a bunch of them are in a band together and I just went to their show.  Shout out to “Smokey Brights“, check them out!

Filtered Thoughts:
     I thought it was pretty awesome for the game to have over 1,000 real-life paintball players in the game, which I knew it had a lot, but I didn’t count them all…and that cat(which I can’t remember if I saw!)!
     Also, if I’m ever in the Seattle area, I’ll try to check out the Tutta Bella pizzeria, and grab a cup of their Italian blend coffee.

     So, that’s Part II of the interview with Super X Studios’ President James Thrush.  I appreciate the time he took answering the questions, and I hope you, the readers, found it interesting to hear from a developer directly.

     Do you have any of you have questions about the development of Greg Hastings Paintball 2, that perhaps weren’t answered in the interview?  If so, please leave it in the comments; or send me an email to Scott(@)

     If any of you are interested in Greg Hastings Paintball 2, the game is currently available on the Wii and Xbox 360 linked below, and the PS3 version with be releasing on the PSN very soon! 

>FPS Friday – FEATURE Interview! Greg Hastings Paintball 2 – Part I

April 16, 2011


Coffee Beans:
     After I finished playing Greg Hastings Paintball 2’s Career mode a few weeks back, I contacted the developer of the game, Super X Studios.  I was really impressed by the amount of content in the game, and you can watch my “Video Preview and Impressions” of the game HERE!

     Not only did the developer respond to my email, but Greg Hastings himself, responded!  I ended up sending over some questions to Super X Studios about the game, and to Greg Hastings as well.  Being that there were multiple questions/answers, I’m splitting the interviews up over a few weeks, that way they don’t get lost after just one post.
     So, if have a question about Greg Hastings Paintball 2, and it’s not answered in this portion, definitely leave a comment and I can let you know if it’ll perhaps be posted in the next few weeks.

     Part I of the interview is below, and this portion is with Super X Studios’ James Thrush (JT).  So, without further delay, let’s get started!

Interview Q&A:

CoffeeWithGames:  First, thanks for taking the time for the interview.  Can you tell the readers a little about what you do at Super X Studios, and how you were involved in developing Greg Hastings Paintball 2?

James Thrush:  I’m James Thrush, founder and President of Super X Studios.  I’ve known Greg for six years now – I got the chance to help out on the original Greg Hastings Tournament Paintball games for the Xbox and PS2, and fell in love with the franchise.  When it was time to make the sequel, and the previous developers bowed out, Greg came to me and it was an easy sell to get us on board!
CWG:  What was it like working with Greg Hastings during the development of the game?  Was there anything that he particularly wanted in the game, that was a challenge getting into the game?

JT:  Greg wanted everything in the game!!!  Seriously, he’s so passionate about giving his audience exactly what they want, and more.  We made a good team, because Greg would push for depth and authenticity, while I came from the other side – gamer-centric and user-friendly.  I’m happy with the intersection we found on all those things.  We really tried to stay true to the feel of paintball, the realism of the equipment, the locations, and the play modes.  But we also wanted the game to appeal to gamers, and to use familiar gameplay and UI mechanisms.
CWG:  Did the development team take any trips out to paintball fields to play matches, or just record footage of any paintball matches, during the development of GHP2?

JT:  Absolutely, bunches.  We went to one of the largest speedball tournaments (Hunington Beach) as well as giant woodsball games (which we actually participated in!).  We also had a couple of team outings to local fields to make sure everyone on the team was intimately familiar with the sport.  Greg said many times, “No one is touching this game that hasn’t played paintball at least once.”  He even took the entire staff at our publisher Majesco out to play a day of paintball!
CWG:  The Xbox 360 and Wii versions of Greg Hastings Paintball 2 released in September 2010.  When did development initially begin on the game, and was it originally planned for all three consoles?

JT:  Development started in May 2008, however full production didn’t start until we got Majesco on board as publisher in mid 2009.  We originally focused on the Wii, Greg was very pumped about the possibilities of that platform for the game (and I think he was right).  I insisted we include Xbox360 so that fans of the previous game on Xbox wouldn’t feel left out, and we eventually went for broke and pulled in the PlayStation 3 as well.
CWG:  I played and completed GHP2’s Career mode on the Wii, and I was impressed with the number of tournaments/fields/players/gear in the game.  Was it a challenge to fit all of the content in the game on the Wii?

JT:  Not as much as you’d think.  Disc space isn’t an issue, since the Wii uses DVDs just like the Xbox360.  Memory wise, there were some challenges on the Wii, but considering you don’t have things like normal maps, specular maps, or as high-resolution geometry (since it’s only standard-definition TV), it tends to even out.
     The major disappoint content-wise on the Wii was that Nintendo insisted on having us pull out 3/4 of the bonus videos because they felt they constituted “advertising”.  They even made us pull one of Clare Benavides encouraging female paintball players, and one of Kerry Rosenberry mentioning to support local paintball fields, because they didn’t feel they were relevant to the game.  That was ridiculous.
Filtered Thoughts:
     So, that’s Part I of the interview with Super X Studios’ President, James Thrush.  I think it’s pretty awesome that Greg insisted on the developers playing paintball, before making the game; and that the development studio went to several events, and played at their local paintball fields as well, to make sure they had a good understanding of the sport, for the game.

     Personally, I think it’s crazy, or as James said “ridiculous”, that Nintendo insisted on Super X Studios pull out bonus videos, featuring professional paintball players talking about paintball…from a PAINTBALL GAME!
     I really don’t understand Nintendo sometimes(Wii Speak, friend codes, etc.), as it seems their decisions don’t make any sense sometimes.  When you have a developer that takes time getting interviews and videos together as bonus materials for a game, which are unlocked as you play the game, I don’t see what’s wrong with it.

     Do any of you think it was odd, or “ridiculous”, for Nintendo to insist that Super X Studios remove the bonus videos from the game as James said in the interview?
     Also, if any of you own Greg Hastings Paintball 2 on the Wii, my friend code for the game is 3696-5848-4525.  Feel free to add me to your list, and contact me if you’re ever hopping online in the game!

If anybody is interested in Greg Hastings Paintball 2 on the Wii or Xbox 360, you can see prices on linked below…the PS3 version will be releasing soon!  

>Greg Hastings Paintball 2 – Video Preview and Impressions

April 14, 2011


Coffee Beans:
     Last September, I received a package in the mail from Majesco Entertainment.  Inside the package was a copy of Greg Hastings Paintball 2, for the Wii.  If you just started following my blog in the last few months, you may have missed my previous posts about Greg Hastings Paintball 2, but I have them listed below for you!
     1)  Quick Brew Preview: Greg Hastings Paintball 2 (Wii)
     2)  Greg Hastings Paintball 2: X-Ball Round
     3)  Greg Hastings Paintball 2: Online Multi-player Match
     4)  Greg Hastings Paintball 2 – 4 vs 4 Online CTF Matches
     5)  Greg Hastings Paintball 2 – Local Multi-Player Footage & Thoughts

Filtered Thoughts:
     I finished the “Career Mode” in Greg Hastings Paintball 2 on March 30 this year, and I was really impressed by the amount of content in the game, so I decided to make video on it.
     I started editing the video together last Thursday night, and what I thought would be a 2 day project, turned into basically a 7 day project.  Any feedback, good or bad, on the video would be greatly appreciated!

     As I said in the video, if anybody has any questions about Greg Hastings Paintball 2 on the Wii, that I didn’t answer in the video, or previous posts; please leave a comment on this post with your question, or send an email to Scott(@) the ( ) from around the @).
     Also, if you liked the video, or didn’t like something in the video, please leave a comment/feedback letting me know.

     Have any of you played Greg Hastings Paintball 2 on the Wii or Xbox 360?  If so, what are your thoughts on the game?  If you haven’t played it, are you perhaps looking at getting the game when it releases on the PS3 soon?

If you’re interested in Greg Hastings Paintball 2, you can see prices for the Wii and Xbox 360 versions on linked below: 

Greg Hastings’ Paintball 2 – Local Multi-Player Footage & Thoughts

November 28, 2010

Coffee Beans:
     Back in October, my wife and I tried the local multi-player in Greg Hastings’ Paintball 2.  She doesn’t really play FPS games, so she used the Classic Controller control options, because I thought the controls would be easier for her to learn.  We played a few rounds so she could get acquainted with the controls; and after playing a few rounds by ourselves, we then played a few with bots on each of our teams.

     Before we get to the video of the local multi-player in Greg Hastings Paintball 2, let’s take a look at some features for the game’s local multi-player.
     Greg Hastings Paintball 2 offers the same nine match types in its local multi-player, that are found in the game’s “Single Player Exhibition” mode:

  • Elimination
  • Two Flag CTF
  • Single CTF
  • Point Capture
  • Assault
  • Recon
  • Sniper
  • X-Ball
  • RaceTo

     As for the options available to adjust in Greg Hastings’ Paintball 2 local multi-player, here’s a brief breakdown:
  • Gear Bag – Where you choose which paintball gun, barrel, mask, loader, etc., you will use in the matches
  • Options – General options tab, allowing you to choose match types, location & field, number of rounds, time limit, and team size
  • Bots – Select which difficulty you want the bots to be; five skill levels available to choose from
  • Equipment – Allows you to toggle pistols and grenades on/off; also allows you to choose between five different paint supply options for the matches: Standard, Blackjack, Single hopper/clip, Single Pod, Infinite
  • Rules – This section allows you to toggle options like Friendly Fire and Cheating on/off.  You can also select the weather & wind options here as well
  • Start – Starts the match!

     Below is the video of me versus Mrs. CoffeewithGames.  When you watch the video, I was the top screen – Player 1; she was the bottom screen – Player 2.  The location we were playing in the video was D-Day Adventure Park, in Wyandotte, Oklahoma.

Video & Paintball Field Info:
     The match was a “Two Flag CTF”, which is when both teams have a flag on opposite sides of the field; with the objective being to “capture the flag” of the opposing team, and return it to your base.
     While the location we were playing at was D-Day Adventure Park, the field/map we were on was Normandy.  D-Day Adventure Park has five fields/maps in the splitscreen multi-player, in Greg Hastings Paintball 2:

  • Airfield
  • Sainte-Mere-Eglise
  • Pegasus Bridge
  • Omaha Beach
  • Normandy
     If you’re wondering what some fields at D-Day Adventure Park actually look like in real life, and if the game portrays them accurately, here are two quick images from their site,
Used with permission.  Click to enlarge.
     You can find many more pictures directly at their site, and if you didn’t know, D-Day Adventure Park has the tagline and is known as being, “Home of the World’s Largest Paintball Event!  If you are new to the world of paintball, you may be interested in participating at D-Day Adventure Park’s 2011 event from June 6 through June 12, 2011.  You can find more information at, or HERE.


     The local multi-player in Greg Hastings Paintball 2, on the Wii, has a crazy number of locations and maps you can play in.  There are twelve different locations, each having between 3-6 fields/maps.  You read that right, the game has more than 36 fields/maps for the local multi-player option.  While some maps are the same fields just expanded/roped off, or speedball courses with re-arranged bunkers, each field can be played with different strategies depending on the match type, objectives, and whether or not bots are being used.

         While the local multi-player is limited to two players, I think the ability to include bots was a great choice by the development team.  The bots really do add a challenge to the game, and can help even out the matches for inexperienced FPS gamers.  Going into the matches against Mrs. CwG, I thought I would easily win.  When we added bots to the matches, not all worked out as I thought; as the video shows.
         Depending on the experience of the player, you can select between five different experience settings for the bots.

         One issue we did notice was hit detection.  We experimented with shooting each other at close range, and it was interesting because when we were at point-blank range, the paintballs wouldn’t hit us; it was like they were going directly around/through us.
         Now, it may have been a development choice to not register point-blank shots, because usually when participating in paintball events, a general rule is to try not to shoot an opponent at point-blank range.

         If anybody has any specific questions about Greg Hastings Paintball 2 on the Wii, please let me know.  I am still working my way through the game’s single-player campaign, and once I finish it, I should have a more detailed video preview up for the game.

         Have any of you been to D-Day Adventure Park?  If so, what were you experiences there?  If you own Greg Hastings Paintball 2 on the Wii, what do you think of the local multi-player experience the game offers?

         If you are interested in Greg Hastings Paintball 2, the game is currently available on the Wii and Xbox 360, shown below.  The PS3 version will be releasing on the PSN in the near future. 

    My copy of Greg Hastings Paintball 2 was provided by Majesco.

    Greg Hastings Paintball 2 – 4 vs 4 Online Point Capture Round

    October 20, 2010

    Greg Hastings Paintball 2 – Match Types

    October 9, 2010

    Quick Brew Info & Video:
         I have done a few previews on Greg Hastings Paintball 2 so far.  I have had different questions asked about GHP2, and have tried answering them.  If any of you still have questions, that I may have missed and not answered, feel free to ask them again.
         A few people have been wanting to see different match types and courses, and this is a new one in.  The video below is of a Woodsball match, in Greg Hastings Paintball 2 on the Wii.  It is specifically a Woodsball Sniper match, that takes place at Field Hemlock(I think this is the real life field) at Skirmish USA.

         Greg Hastings Paintball 2 has three “Event Branches”, or match types, in the game:

    • Tournament Speedball
    • Recball
    • Tournament Woodsball
         I can’t say which match/mode is my favorite yet, but I have enjoyed the match types I have played so far.  I look forward to playing more of GHP2 this weekend, and hopefully I’ll play some more match types and modes.

         I added my friend code for Greg Hastings Paintball 2 to my “Contact Information & System Tags” page, so if you get the game and want my friend code; that’s an easy place to find it.  If you have GHP2 already, my friend code is 3696-5848-4525.  If you add me, send me an email or leave a comment with your friend code, so I can add your friend code also.
    Anybody that is interested in Greg Hastings Paintball 2 can see prices for the Wii and Xbox 360 versions on linked below:

    My copy of Greg Hastings Paintball 2 was provided by Majesco.