Archive for the ‘Fluidity’ Category

Is it worth 150 Club Nintendo coins? Fluidity Hours Report

August 15, 2012


Coffee Beans
     Fluidity was released through the WiiWare service on December 6, 2010 at a $12 price point. The game was developed by Curve Studios and published by Nintendo, and it received an ESRB rating of “Everyone” with “Comic Mischief” being the only content listed for gamers and parents to be aware of.

     If you are a Club Nintendo member, you can get Fluidity right now through August 19th, for only 150 coins. You might be wondering though, “Is Fluidity worth 150 Club Nintendo coins, and how many hours can I expect to get from the game?”
     Well, brew yourself a fresh pot of coffee (mine just finished!), and let’s take a look at how many hours U.S. Wii owners have reported playing Fluidity since the game released!

The Brew
     Fluidity now has approximately 20,344 U.S. Wii owners that have reported game-play data using the Nintendo Channel, with 616 days possibly reported.
     The game has an average play-time per day/session of 1 Hour 17 Minutes, and its overall reported average is 11 Hours 5 Minutes “Per person” as the image above shows.

     If you’re wondering about review scores for the game, Fluidity’s “professional” critic review score average is 85.54%, based on 13 reviews on GameRankings.com.
     Based on just the approximate number of players having reported data and Fluidity’s $12 price point, the game has now made about $244,128 off its U.S. release. You can see how much the initial data report showed the game had made in just 64 days after it released, HERE.

Caffeinated Thoughts
     Do I think Fluidity is worth the 150 Club Nintendo coins, or even its regular 1,200 Wii Points asking price? Based on the reported data and my time with just the demo for the game, absolutely! I actually just redeemed 150 of my Club Nintendo coins for the game, and will be downloading it in just a bit.
     If you have not seen anything on Fluidity, here is a trailer to give you an idea of what you can expect from the game:

     If you are perhaps now interested, but still not sure if you should redeem your Club Nintendo coins or even just purchase the game, I believe you can still download the demo for Fluidity from the Wii’s Shop Channel.
     As for the reported hours, the average hours “Per person” for the game are really good, even better than some Wii retail titles I have reported on over the years. Seeing the game have such a high average makes me wonder if perhaps there is a sequel in the works for it, that might be coming to the Wii U? Hopefully, with Nintendo giving Fluidity away for free right now through the Club Nintendo offer, more word-of-mouth can spread about the game and perhaps get more Wii owners to take a look at it.

     If you are a Club Nintendo member and have 150 coins on your account, remember that you have until August 19th, this Sunday, to redeem your coins for the game. If you are not familiar with Club Nintendo and how it works, visit https://club.nintendo.com/ to learn more and set up a free account and start earning coins to get free games and rewards. If you have several Nintendo Wii games that you purchased new just sitting around your house, you should be able to quickly earn enough Club Nintendo coins to get Fluidity before the offer expires on it.

Questions
     Have any of you played and beaten Fluidity? If so, do you remember how many hours it took you to finish the game, and is it a game you would recommend to other Wii owners that might miss out on this Club Nintendo offer, but can still purchase it?
     If you are a Club Nintendo member, have you used any coins to add Fluidity to your WiiWare games collection this month?

What do you get when you search Amazon.com for Fluidity?

>Water, Ice, and Steam Forecast! Fluidity’s Debut Game-Play Hours Report

February 9, 2011

>Coffee Beans:
     Fluidity was released on December 6, 2010 in North America through Nintendo’s WiiWare service.  Fluidity was developed by Curve Studios and published by Nintendo.  The game is available for download through the WiiWare service for 1200 Wii Points, which is $12.

     A portion of the game’s description reads, “Tilt or twist your Wii Remote controller to use the various forms and properties of water on your free-flowing journey through Aquaticus, where every page has multiple panels and illustrations that have come to life.  …additional powers, such as sticking to objects as a block of ice or shooting bolts of lightning as a steam cloud, will be needed to win the day and destroy the Influence and its minions.”
     The ESRB rating for Fluidity is “E for Everyone“, with “Comic Mischief” being the only content listed for parents to be aware of.

     How many hours have Wii owners spent sloshing and sliding their way through Fluidity, in the 64 days reported?  Let’s take a look!

Hours shown are for the United States of America, not world-wide.

Approx. Number of Players Reporting Data:
     Fluidity has 5,961 Wii owners reporting game-play data through the Wii’s Nintendo Channel for its debut, just days after it released.

Average & Total Game-Play Hours Reported:
     Fluidity has 53,108 Total Hours of game-play reported on its debut, with an average “sloshing” play-time of 8 Hours 54 Minutes “Per person” reporting data.
     Fluidity’s average play-time per session is just over 1 Hour 36 Minutes.

Sales Information:
     Fluidity is currently in the top 20 on the WiiWare’s “Popular Titles” section, sitting at the #11 spot.
     Based on the approximate number of players reporting data, , and the $12 price point of Fluidity, Curve Studios’ net sales on Fluidity would be about $71,532 in the United States, before profit sharing with Nintendo.

Review Score:
     Fluidity has been received well by the “professional” reviewers, and its current “professional” review score average is 86.78%, based on 9 reviews on GameRankings.com.

Odd Beans:
     I thought it was interesting that Fluidity allows you to take on the different states of water: solid(ice), liquid(water) and gas(steam).
     With H2O in each of those states, you could use the water to brew regular coffee, use the ice to make iced coffee, or use the steam to make an espresso drink…how fitting!

Filtered Thoughts:
     First, if you haven’t seen anything about Fluidity, check out the trailer below, and it will give you a good idea of what the game is about:

     Second, if you think you might be interested in the game, but aren’t sure; I highly suggest going to the Wii’s Shop Channel and downloading the free demo for Fluidity and giving it a try.
     I just completed the demo, and found it to be rather fun and interesting.  If you like puzzle-platform type games, I really suggest you give it a try!

     If you go to the Shop Channel to find the Fluidity demo, here are the steps to find the demo:

  1. Click the “Start Shopping” button
  2. Click the “WiiWare” button, located at the top of the screen in the middle
  3. Click the “Newest Additions” button on the top right
  4. Click the right arrow at the bottom right, and go to page 3, and the free Fluidity demo should be second from the bottom

     Considering that Fluidity is a brand new IP, and a WiiWare title, I think the fact that it debuted in just 64 days is really awesome for the game.  With the game’s price tag being $12 compared to a lot of other WiiWare titles with lower price points, I think it’s a good sign for Curve Studios and Nintendo that the game is still in the top 20 right now.
     The one bit of game-play data that I’m really surprised by is the average hours “Per person” being 8 Hours 54 Minutes…especially for a $12 game!  There are many full retail games that release at $50 or more, that have about the same number of hours for a single-player campaign.
     Being that I haven’t played the full WiiWare version of Fluidity, I don’t know how many hours it takes to complete just the main campaign, but I do know there are items players can go back to find in levels to unlock another mode in the game; so the 8 Hours 54 Minutes could be reflecting more of the “completionist” players that are going back to collect everything.

Questions:
     If you have played and beaten Fluidity, about how many hours did it take you to complete?  From your experience with Fluidity is it a WiiWare game you would recommend to other Wii owners looking for a good puzzle-platforming type game?


If anybody is interested in Fluidity, you can use a Wii Points card shown below, or a credit card to pay for the game from the Wii’s Shop Channel:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr