Archive for the ‘Nintendo 64’ Category

Time for Wave Race Wii U? Time for Wave Race 64 – Data Report

September 21, 2012


Coffee Beans
What happens if you don’t drink enough coffee? You may write a post with a “semi-caffeinated prediction” that ends up not being fulfilled. Or, you may miss links for your chance at a FREE PlayStation 3 game, Double Dragon: Neon, HERE, or even a FREE Wii U system HERE.

Wave Race 64 released on November 5, 1996 for the Nintendo 64 in North America. The game, like F-Zero X, was developed by Nintendo’s EAD studio and published by Nintendo worldwide. Wave Race 64 was released again, digitally in North America, for the Wii’s Virtual Console on August 6, 2007 at a price point of 1,000 Wii Points. The Virtual Console release received the updated ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of.

Did you skip out on Wave Race 64, but have been interested in it? How many hours can you expect from Wave Race 64, at least according to the Nintendo Channel data? Brew yourself some coffee, and let’s take a look!

The Brew
Approximately 29,551 U.S. Wii owners have reported playing Wave Race 64 through the Wii’s Nintendo Channel, now with more than 5 years possibly reported. The players have reported 72,436 Total Hours of gameplay since the game released on the Virtual Console service, with the average play-time being just 2 Hours 27 Minutes “Per person” (or Wii console) that has reported data. The average per day/session reported played is just over 27 Minutes, which simply means that each time a Wii owner sits down to play Wave Race 64, they are spending about 30 minutes with the game before moving onto something else.

The game has a “professional” review score average of 91.07%, based on 14 reviews on GameRankings.com. Its customer review score average is 83.80%, based on 42 reviews from Amazon.com. (I took one customer review out of the average, because it was a negative against the seller, not the game.)

Wave Race 64 has made Nintendo about $295,510, based on just the $10 price point and the approximate number of U.S. players that have reported data.

Caffeinated Thoughts
Just over a week ago, I wrote my “Wii U – Caffeinated Predictions, Thoughts, & Wishes” post in which I detailed what I was hoping we would see from Nintendo’s Wii U preview event. I ended the post with a “semi-caffeinated prediction” saying I thought that “Wave Race Wii U will be announced as a launch title for the system.”

Well, if you watched the conference you know my prediction failed, like Michael Pachter often does, and my prediction/wish/hope for a Wave Race Wii U game was not fulfilled. I blame a lack of coffee (never the lack of sleep)!

Perhaps you have never seen what Wave Race 64 looked like? The video below is from the game’s introduction screen, and should give you a good idea of the graphics in it:

I didn’t own Wave Race 64, but one of my cousins did and we played it a lot. I find the average hours reported “Per person” for the Virtual Console version a little surprising, because I remember having a blast with the game in both the single-player and the multiplayer racing options, and probably spending 2 hours playing it in just one day (or, afternoon back then).

While my Wave Race Wii U prediction failed to come true, I’m wondering if perhaps Nintendo is simply going to re-release Wave Race: Blue Storm from the GameCube as a Wii U eShop title now? Instead of releasing a new Wave Race title for the Wii U, maybe Nintendo will be updating the GameCube title with HD graphics and online features? One can hope!

Questions
Did any of you play Wave Race 64 on the Nintendo 64, and do you have good memories of it as I do? Do you remember playing the game for more than the reported average is now, or do you remember playing it just a short time, perhaps before moving to another Nintendo 64 game?

Also, do any of you think it’s time for a new Wave Race title for the Wii U, with full HD graphics on and online leaderboards and/or races?

If you are interested in Wave Race 64, you can download it to a Wii console for $10. Also, see the N64, Game Boy, and GameCube versions linked below:

Is Kirby’s Dream Collection worth $40? What do Kirby 64: The Crystal Shards’ hours suggest?

September 17, 2012

Coffee Beans
Is Kirby’s Dream Collection: Special Edition worth its asking price of $39.99? Kirby’s Dream Collection: Special Edition released just yesterday for the Wii and includes 6 classic Kirby games, challenge stages from the Wii title Kirby’s Return to Dream Land (released just last year), a Kirby soundtrack CD, and a few other Kirby related items. The collection has a MSRP of $39.99, and received an ESRB rating of “Everyone 10+” with “Animated Blood, Cartoon Violence” listed as content for gamers and parents to be aware of.

Random Beans – If you own a PS3 and want the chance to win Double Dragon: Neon click HERE, if you are here for the Wii U system giveaway details, keep reading and you will find the details link in the “Caffeinated Thoughts” section below!

Kirby 64: The Crystal Shards is one of the 6 classic Kirby games in the Special Edition, and was originally released for the Nintendo 64 on June 26, 2000. The game was released again through the Wii’s Virtual Console service on February 25, 2008 and is available to download for 1,000 Wii Points, which is $10. The Crystal Shards received an “Everyone” rating from the ESRB and has no content listed for parents and gamers to be aware of.

Have you purchased Kirby’s Dream Collection and wondering how many hours to expect from it? Maybe you haven’t bought Kirby’s Dream Collection: Special Edition yet, but are curious as to how many hours you can expect from the Kirby games in it? Brew yourself some coffee, and let’s take a look at how many hours you can probably expect to get out of one Kirby game included in it, Kirby 64: The Crystal Shards!

The Brew
Kirby 64: The Crystal Shards now has 935,279 Total Hours of gameplay reported, from approximately 89,306 U.S. Wii owners that have reported data through the Wii’s Nintendo Channel (older report here). The average play-time per day/session is 1 Hours 4 Minutes, with the overall reported average being 10 Hours 28 Minutes “Per person” as the image above shows.

The game has a “professional” review score average of 75.30%, based on 21 reviews on GameRankings.com. It has a customer review score average of 83.09%, based on 110 reviews from Amazon.com.

Kirby 64: The Crystal Shards’ U.S. Virtual Console release has made Nintenod about $893,060, just based on the $10 price point and the approximate number of Wii owners that have reported data since the game released.

Caffeinated Thoughts
I have not played Kirby 64: The Crystal Shards, though I am very interested in Kirby’s Dream Collection: Special Edition that released yesterday. If you have never seen footage from Kirby’s Nintendo 64 game, or what games Kirby’s Dream Collection contains, the video below has trailers for both:

You can purchase Kirby 64 on your Wii for $10 from the Virtual Console, but if you get Kirby’s Dream Collection you get 6 Kirby games, so it’s like you are purchasing Kirby 64 for just $6.67. With The Crystal Shards having an average of more than 10 hours “Per person”, I think the new Special Edition with the other 5 Kirby games and bonus materials is well worth the asking price $39.99.

If you are looking for the details link on how to win a Wii U system, you can find “The Ultimate Mario Kart 7 Competition – Win a Wii U!” details HERE.

Questions
Have any of you played Kirby 64: The Crystal Shards, and if so, what do you think about the game? Do you think it was a good choice to be included with Kirby’s Dream Collection?

If any of you bought Kirby’s Dream Collection yesterday (or today), have you had a chance to check it out yet?

If you are interested in Kirby 64 or Kirby’s Dream Collection, you can see links to the products on Amazon.com below:

How many hours have U.S. Wii owners reported playing GoldenEye? GoldenEye 007 Data Report

August 27, 2012


Coffee Beans
If you are looking for information on the contest/giveaway you will find the link for it in the “Caffeinated Thoughts” section below.

GoldenEye 007 was released on November 2, 2010 for the Wii, and the game was originally announced as a Wii “exclusive” at its E3 2010 reveal. I wrote a post titled, “Can GoldenEye 007 (Wii) Legally be Ported to the Xbox 360 and PS3?” on November 9, 2010, in which I listed the reasons why I thought the game not only could be ported, but would be ported to the other consoles. It was released for the PlayStation 3 and Xbox 360 with the subtitle “Reloaded” added to it, the following year on November 1, 2011.

GoldenEye 007 received an ESRB rating of “Teen” with “Blood, Mild Language, Mild Suggestive Themes, Violence” listed as content for gamers and parents to be aware of. The game was developed by Eurocom, and published by Activision for the U.S. release.

How many hours have U.S. Wii owners reported playing GoldenEye 007 since the game released? If you’re a PlayStation 3 or Xbox 360 owner interested in GoldenEye 007: Reloaded, how many hours can you expect from the game according to the Wii’s reported data? Brew yourself some coffee, and let’s take a look!

The Brew
GoldenEye 007 now has approximately 114,583 U.S. Wii owners that have reported game-play data through the Nintendo Channel, which is almost 30,000 more players that have reported data since this past November. The game has an average play-time per day/session now of about 1 Hour 58 Minutes, with its overall average now being 30 Hours 15 Minutes “Per person” as the image above shows.

The “professional” critic review score has remained the same since November, still sitting at 82.77% based on 62 reviews on GameRankings.com. GoldenEye 007’s customer review score average based on just the “Standard” software only version is now 77.59%, a slight increase since November, now based on 158 customer reviews on Amazon.com.

Caffeinated Thoughts
GoldenEye 007 for the Nintendo 64 was released in the U.S. 15 years ago as of Saturday, August 25th. It was my favorite and most played Nintendo 64 game that I owned, and I still enjoy playing levels in it from time-to-time. When Activision and Nintendo revealed GoldenEye 007 for the Wii at E3 2010, I was glad to see it. While I knew the game wasn’t going to be a direct port of the original, it looked like Eurocom had put a good bit of effort into it, and I purchased it the day it released for the Wii.

If you purchase GoldenEye 007 for the Wii, and you enjoy Wii Remote and Nunchuk controls for your Wii FPS games, I would suggest making adjustments to the default control settings. You can see how I “fixed” my control setting for the game in the video below:

While I haven’t played the Wii version in a while, I did enjoy the single-player campaign and put a good number of hours into the online multiplayer modes as well. I don’t know how active the online multiplayer community is still going though, but just based on the reported data for the game it is apparently being played a decent amount, because it has one million more hours reported now, than were in the last report 9 months ago.

If you enjoy FPS games for the single-player aspect, I would recommend giving GoldenEye 007 for the Wii a try. If you are looking for people to play with online, my friend code for the game is 2043-7355-3797. The Wii version, as well as the PlayStation 3 and Xbox 360 version, can now be found for under $30 at most retailers, and considering the average hours are now more than 30 hours “Per person” on the Wii, I would think the PlayStation 3 and Xbox 360 versions would offer just as many hours of game-play.

With the original game releasing 15 years ago this past weekend I wanted to look at the newer GoldenEye another time, before looking back. What do I mean “before looking back”? Well, I should have a new feature up this week called “Retro Grind”, on the original GoldenEye.

If you are looking for the games giveaway link, you can find it HERE. If you have already entered the contest/giveaway and want another entry, just tweet out this post using the “Tweet” button at the bottom of the post including my Twitter tag @CoffeeWithGames in it. You can also get an additional entry if you have “liked” the CoffeeWithGames Facebook page HERE, and by liking this post on the Facebook page.

Questions
Have any of you been playing GoldenEye 007’s online multiplayer for the Wii, and if so, how active is the online community? If you own the PS3 or Xbox 360 version, have you had a chance to play the MI-6 mode that is exclusive for those consoles and what do you think of the mode?

You can see GoldenEye 007 for the Wii, PS3, and Xbox 360 linked below on Amazon.com:

The best Paper Mario? Paper Mario Data Report

August 26, 2012

Coffee Beans
First, if you are looking for information on the contest/giveaway you will find more information on it in the “Caffeinated Thoughts” section below.

Paper Mario was originally released for the Nintendo 64 on February 5, 2001. The game was re-released digitally for the Wii’s Virtual Console in North America on July 16, 2007 and the Virtual Console version can be purchased for 1,000 Wii Points, which is $10.

The game was originally developed by Nintendo’s Intelligent Systems division, and of course published by Nintendo. The Virtual Console edition has an ESRB rating of “Everyone” with “Comic Mischief” listed as content for gamers and parents to be aware of.

How many hours have U.S. Wii owners reported playing Paper Mario since it released on the Virtual Console? Brew yourself some coffee, and let’s take a look!

The Brew
Paper Mario has approximately 191,273 U.S. Wii owners that have reported hours through the Nintendo Channel, with 1,862 days possibly reported since the game released. The has an average play-time per day/session of about 1 Hour 58 Minutes, and its overall average is 27 Hours 32 Minutes as the image shows.

What about “professional” critic review scores for the game? The game has a “professional” critic review score average of 88.74%, based on 33 reviews on GameRankings.com.

Paper Mario’s Virtual Console release has made Nintendo about $1,912,730 just based on the number of U.S. Wii owners that have reported data and the $10 price point.

Caffeinated Thoughts
I have never played any of the Paper Mario games, though I did see a friend in college play just a bit of Paper Mario: The Thousand-Year Door. If you are not familiar with the visual style of the original Paper Mario, here is a brief video to give you an idea:

I am interested in the Paper Mario games, because I think the concept behind them looks very original and interesting for Mario games. Seeing Paper Mario on the Virtual Console having “27 Hrs. 32 Min.” reported as its average play-time “Per person”, and knowing the game only costs $10 I think makes this game an incredible deal.

What about being the best Paper Mario though? Well, according to the “professional” critic reviews available for all the Paper Mario games on GameRankings.com, this Paper Mario has the highest review score average of them all.

If you are here for the contest/giveaway information, you can find information on it HERE. If you have already entered it and are looking for more entries, just tweet out this post using the “Tweet” button at the bottom of the post and add/include my Twitter tag, @CoffeeWithGames. You can also get an additional entry if you have “liked” the CoffeeWithGames Facebook page, HERE, and by liking this post on the page.

Look for this section of buttons below to tweet it out.

Questions
Have any of you played all of the Paper Mario games, and if so, which one do you think is the best of the series? If you have played perhaps just one of them, what did you think about it?

If you are interested in the Paper Mario games, you can see a code for it below directly from Amazon.com, as well as the original version and Super Paper Mario for the Wii:

$10 for 8 Hours, or $40 for 8 Hours – You Decide! Star Fox 64’s Hours Report

September 8, 2011

Coffee Beans
     Star Fox 64 was originally released for the Nintendo 64 on June 30, 1997.  Star Fox 64 was re-released on the Wii’s Virtual Console service in North America on April 2, 2007 with a price point of 1,000 Wii Points, which is $10.
     The original N64 game was rated “K-A” by the ESRB, which meant the game was for “KIDS TO ADULTS“.  The Virtual Console version received the updated ESRB rating of “Everyone” with “Violence” listed at the only content for gamers/parents to be aware of.

     If you are a Nintendo 3DS owner, Nintendo is releasing Star Fox 64 3D tomorrow, September 9, for the system.  The 3DS version of Star Fox 64 has a MSRP of $39.99, and features updated graphics and two control methods, one which uses the 3DS’ gyroscopes, and it features local multiplayer across 3DS systems.

     So, with Star Fox 64 3D releasing this week, how many hours Wii owners have played the Virtual Console version of Star Fox 64; and do the reported hours show Star Fox 64 3D might be worth its $40 asking price, or would gamers be better off purchasing the cheaper Virtual Console version for just $10?  Let’s take a look!

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     Star Fox 64 has about 139,815 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel, with 1,617 days of data possibly reported.

Average & Total Game-Play Hours
     Star Fox 64 has 1,096,509 Total Hours of game-play reported, with its average play-time being 7 Hours 50 Minutes “Per person”(or console) reporting data.
     The game’s average play-time is about 59 minutes per day/session reported.

Sales Information
     Star Fox 64 is not currently listed in the Virtual Console’s “Popular Titles” section, as of checking around 5:45PM on September 8, 2011.  The “Popular Titles” section lists the current top 20 most popular(or purchased) Virtual Console games.
     Star Fox 64’s Virtual Console version in the United States has made Nintendo about $1,398,150(before taxes) though, just based on the approximate number of players that have reported data and the game’s $10 price point.

Review Score Averages
     Star Fox 64’s, the original N64 release, “professional” review score average is 89.87%, based on 14 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 90 customer reviews between two versions of the game.
     Star Fox 64’s customer review score average is 87.77%, when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 5:45PM EST, on September 8, 2011.)

Filtered Thoughts
     I played Star Fox 64 with one of my cousins back in the 90s.  He owned the game, and I can remember playing through several of the levels and really enjoying the game.  I also remember my cousin and me playing the game’s multiplayer, and he would usually easily defeat me.
     If you have never seen any footage of Star Fox 64, below are some videos compiled together of Star Fox 64 from the Virtual Console and the new 3DS version:

     As for the reported game-play data, I think nearly 8 hours of game-play is pretty good for $10, and it actually makes me want to put Star Fox 64 on my list of Virtual Console games to purchase; but if the 3DS version of Star Fox 64 is basically the same exact game, I am guessing the game-play length is going to be the same, and I don’t see how I could justify spending $40 on it.
     Why Nintendo did not spend time adding an online multiplayer aspect to the 3DS version, even something small such as a leaderboard element, really baffles me; but I think it shows a greater problem at Nintendo right now with its online infrastructure and programming.

Questions
     Have any of you played Star Fox 64, either the original version or the Virtual Console version?  If so, what did you think about the game?
     Do any of you think Star Fox 64 3D is overpriced at $40, based off the average play-time hours of Star Fox 64 on the Virtual Console, or if you own a Nintendo 3DS is Star Fox 64 3D a game you are looking forward to purchasing soon?

If any of you are interested in Star Fox 64, or the 3DS game, you can see prices on Amazon.com linked below for all versions:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I094AC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B00002STGU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B00000ID61&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>The Legend of Zelda: Ocarina of Time’s Reported Game-Play Hours

June 21, 2011

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Coffee Beans:
     The Legend of Zelda: Ocarina of Time (TLoZ:OoT) was originally released on the Nintendo 64 system in North America on November 23, 1998.
     TLoZ:OoT was developed by Nintendo’s EAD, and of course directly published by Nintendo.  The game had a MSRP of $49.99 when it released on the Nintendo 64, but has since been “re-released” multiple times.
     The Legend of Zelda: Ocarina of Time was re-released on the Nintendo GameCube as a bonus disc with The Legend of Zelda: The Wind Waker, and then on February 26, 2007, Nintendo released The Legend of Zelda: Ocarina of Time on the Wii’s Virtual Console service for just $10.

     How many hours have Wii owners reported playing The Legend of Zelda: Ocarina of Time on the Virtual Console, since the game released?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data:
     The Legend of Zelda: Ocarina of Time has had about 227,654 Wii owners report their play-time data through the Wii’s Nintendo Channel, with days reported.

Average & Total Game-Play Hours:
     The Legend of Zelda: Ocarina of Time has 6,231,484 Total Hours of game-play reported, with the average play-time being 27 Hours 23 Minutes “Per person” reporting data.
     The game’s average play-time per session is 1 Hour 52 Minutes.

Sale Information:
     TLoZ:OoT is currently listed in the #3 spot in the Virtual Console’s “Popular Titles” section, as of checking around 2:00AM on June 21, 2011.  The “Popular Titles” section lists the top 20 most popular Virtual Console titles.  Not only is TLoZ:OoT in at the #3 spot, but two other Zelda titles are in the “Top 10” section along with it: The Legend of Zelda and The Legend of Zelda: Majora’s Mask.
     The Legend of Zelda: Ocarina of Time’s American Virtual Console version has made Nintendo about $2,276,540(before taxes), based on the approximate number of players that have reported game-play data and the game’s $10 price point.

Review Score Averages:
     TLoZ:OoT’s “professional” review score average is 97.48%, based on 25 reviews on GameRankings.com.

     “Professional” review scores recorded around 2:15AM on June 21, 2011.

Filtered Thoughts:
     While I do own The Legend of Zelda: Ocarina of Time for the Nintendo 64, I have not played it in a long time.  If you played the game on the Nintendo 64, but have forgotten what it was like, the following video is the brief introduction clip that plays when the game is turned on.  WARNING:  Flashbacks to the 90s may occur!

     If you are a Nintendo 3DS owner and have been looking for a “new” game to purchase, Nintendo just yesterday(Sunday) released The Legend of Zelda: Ocarina of Time 3D for the system, which is described as, “a fully re-mastered version” of the original game.
     As for the reported game-play hours of the Virtual Console version, I think the average hours “Per person” show TLoZ:OoT is being completed at least once all the way through by most Wii owners reporting their game-play data, but not much more than that.

Questions:
     Have any of you played The Legend of Zelda: Ocarina of Time on the Nintendo 64, and the Virtual Console?  If so, do you think the Virtual Console version is a direct port of the N64 version, or does the Virtual Console version have some things left out from the original N64 version?
     Also, if you’re a Nintendo 3DS owner did you purchase the game on Sunday, or do you plan on purchasing it in the near future?

If you’re interested in The Legend of Zelda: Ocarina of Time, you can see different versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0009Y808Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0009XSMNA&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6E800&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr