Archive for the ‘Punch-Out’ Category

The Wii’s Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, Wii Sports Resort

December 4, 2009
Wii Nintendo Channel Data for Week Starting Monday, November 30:
Nintendo Channel Data Breakdown
Player Numbers:
43,403 players reported data for EA Sports Active on the Nintendo Channel this week, an increase of 1,122 players reporting data.
68,820 players reported data for Punch-Out!!, an increase of 1,731 players.
42,436 players reported data for The Conduit, an increase 1,223 players.
151,348 players reported data for Wii Sports Resort, an increase of 7,658 players.
Sales Rank:
EA Sports Active was the only game of the four this week, to see it’s Amazon.com sales rank decrease.
Last week, EA Sports Active was ranked #6 in video games, and when I captured the data this week it was ranked #50.
The Conduit increased to #586, from #645 last week, on Amazon.com’s video game sales rank.
Punch-Out!! increased from #219 last week, to #187 this week.
Wii Sports Resort increased on Amazon.com’s sales rank from #9 last week, to #4 this week.
Thoughts:
Wii Sports Resort, as well as other Nintendo titles like New Super Mario Bros. Wii and Wii Fit Plus with Balance Board are continuously ranking in the Top 10 on Amazon.com’s overall video game sales rank page. Take a look at Amazon.com’s Top 10 sales in the video game category, at the time of posting this:
 
(click photo to enlarge)
Something New:
This should be the last week for these games to be compared directly, I’m doing a “reorganization” of sorts and it should start fresh next week!  Until then, are there any games you’ve picked up recently on the Wii(or other consoles) that you’ve been enjoying and putting many game-play hours into?  Are you playing any of the four games compared in this article?  If so, leave a comment and let me know what you think of them!
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The Wii’s Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, Wii Sports Resort

December 4, 2009
Wii Nintendo Channel Data for Week Starting Monday, November 30:
Nintendo Channel Data Breakdown
Player Numbers:
43,403 players reported data for EA Sports Active on the Nintendo Channel this week, an increase of 1,122 players reporting data.
68,820 players reported data for Punch-Out!!, an increase of 1,731 players.
42,436 players reported data for The Conduit, an increase 1,223 players.
151,348 players reported data for Wii Sports Resort, an increase of 7,658 players.
Sales Rank:
EA Sports Active was the only game of the four this week, to see it’s Amazon.com sales rank decrease.
Last week, EA Sports Active was ranked #6 in video games, and when I captured the data this week it was ranked #50.
The Conduit increased to #586, from #645 last week, on Amazon.com’s video game sales rank.
Punch-Out!! increased from #219 last week, to #187 this week.
Wii Sports Resort increased on Amazon.com’s sales rank from #9 last week, to #4 this week.
Thoughts:
Wii Sports Resort, as well as other Nintendo titles like New Super Mario Bros. Wii and Wii Fit Plus with Balance Board are continuously ranking in the Top 10 on Amazon.com’s overall video game sales rank page. Take a look at Amazon.com’s Top 10 sales in the video game category, at the time of posting this:
 
(click photo to enlarge)
Something New:
This should be the last week for these games to be compared directly, I’m doing a “reorganization” of sorts and it should start fresh next week!  Until then, are there any games you’ve picked up recently on the Wii(or other consoles) that you’ve been enjoying and putting many game-play hours into?  Are you playing any of the four games compared in this article?  If so, leave a comment and let me know what you think of them!

Wii Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort

November 18, 2009

Nintendo Channel Data for Week Starting November 15, 2009:
Numbers:
EA Sports Active had 41,363 players reporting data, an increase this week of 894 players reporting data.
Punch-Out!! had 65,596 players reporting data, an increase this week of 1,490 players reporting data.
The Conduit had 40,275 players reporting data, an increase this week of 992 players reporting data.
Wii Sports Resort had 137,344 players reporting data, an increase this week of 6,277 players reporting data.
Thoughts:
I think The Conduit is going to see a pretty significant decrease in the average number of hours reported each week, now with Call of Duty: Modern Warfare [Reflex] being released.  I’ll keep an eye on both, and see if it looks like The Conduit has been affected by Call of Duty’s release.
EA Sports Active will be interesting to watch, because of the release of EA Sports Active: More Workouts this week.
Wii Sports Resort and Punch-Out!! both seem to be in their own little world, increasing steadily each week and have more of an increase in players reporting data each week.
Questions:
Did you buy Call of Duty: Modern Warfare [Reflex], or do you own The Conduit and are sticking with it instead?
For anybody that has played EA Sports Active, do you want to purchase EA Sports Active: More Workouts and do you think the price of $39.99 is good for the sequel?

Wii Nintendo Channel Game Data: EA Sports Active, Punch-Out!!, The Conduit, Wii Sports Resort

November 18, 2009

Nintendo Channel Game Data for Week Starting November 15, 2009:
Numbers:
EA Sports Active had 41,363 players reporting data, an increase this week of 894 players reporting data.
Punch-Out!! had 65,596 players reporting data, an increase this week of 1,490 players reporting data.
The Conduit had 40,275 players reporting data, an increase this week of 992 players reporting data.
Wii Sports Resort had 137,344 players reporting data, an increase this week of 6,277 players reporting data.
Thoughts:
I think The Conduit is going to see a pretty significant decrease in the average number of hours reported each week, now with Call of Duty: Modern Warfare [Reflex] being released.  I’ll keep an eye on both, and see if it looks like The Conduit has been affected by Call of Duty’s release.
EA Sports Active will be interesting to watch, because of the release of EA Sports Active: More Workouts this week.
Wii Sports Resort and Punch-Out!! both seem to be in their own little world, increasing steadily each week and have more of an increase in players reporting data each week.
Questions:
Did you buy Call of Duty: Modern Warfare [Reflex], or do you own The Conduit and are sticking with it instead?
For anybody that has played EA Sports Active, do you want to purchase EA Sports Active: More Workouts and do you think the price of $39.99 is good for the sequel?

Casual vs. Core vs. Casual/Core

November 3, 2009
Casual vs. Core vs. Casual/Core for the week starting November 1:
(click photo to enlarge)
According To The Numbers:
EA Sports Active has 39,546 players reporting data.
Punch-Out!! has 62,640 players reporting data.
The Conduit has 38,380 players reporting data.
Wii Sports Resort has 125,186 players reporting data.

A Thought:
The Conduit has the fewest players reporting data, and is behind in sales rank on Amazon.com, but The Conduit shows that the number of games sold, doesn’t equal number of hours played.  Punch-Out!! and EA Sports Active are outselling The Conduit on Amazon.com on a regular basis, but The Conduit is being played more, even with fewer gamers reporting data…at least according to the Nintendo Channel numbers.
Do you think Punch-Out!! or EA Sports Active will catch The Conduit in game play hours, once another online multi-player FPS, such as Call of Duty: Modern Warfare [Reflex Edition] is released?  Or do you think The Conduit will continue to get game play hours like it has been and won’t be affected by Call of Duty: Modern Warfare [Reflex Edition]?

Interesting fact:
It was reported on November 2, that Wii Sports Resort has crossed 7 million units sold world-wide, since its release.

Wii Nintendo Channel Game Data: Casual vs. Core vs. Casual/Core

November 3, 2009
Nintendo Channel Data
Casual vs. Core vs. Casual/Core for the week starting November 1:
(click photo to enlarge)
According To The Numbers:
EA Sports Active has 39,546 players reporting data.
Punch-Out!! has 62,640 players reporting data.
The Conduit has 38,380 players reporting data.
Wii Sports Resort has 125,186 players reporting data.

A Thought:
The Conduit has the fewest players reporting data, and is behind in sales rank on Amazon.com, but The Conduit shows that the number of games sold, doesn’t equal number of hours played.  Punch-Out!! and EA Sports Active are outselling The Conduit on Amazon.com on a regular basis, but The Conduit is being played more, even with fewer gamers reporting data…at least according to the Nintendo Channel numbers.
Do you think Punch-Out!! or EA Sports Active will catch The Conduit in game play hours, once another online multi-player FPS, such as Call of Duty: Modern Warfare [Reflex Edition] is released?  Or do you think The Conduit will continue to get game play hours like it has been and won’t be affected by Call of Duty: Modern Warfare [Reflex Edition]?

Interesting fact:
It was reported on November 2, that Wii Sports Resort has crossed 7 million units sold world-wide, since its release.

Wii Casual vs. Core vs. CasualCore games data: Week beginning Aug. 30

September 2, 2009
SUGGESTION: Drinking a cup of coffee before, during, and after reading this article may help with understanding it…maybe not.
Over the last several weeks, I’ve been collecting the play time data on certain games off of the Nintendo Channel.

I’ve been following games I consider to be targeted toward the ‘casual’ and ‘core’ gaming audiences.

On the picture, EA Sports Active is the first one shown, which I place in the ‘casual’ category as I think the game is geared toward the new casual gamers. While looking at the data, remember that Electronic Art’s has reported that EA Sports Active has sold more 1.8 million copies.

The next two games I’ve collected data on, are Punch-Out!!, developed by Next Level Games and published by Nintendo, and The Conduit, developed by High Voltage Software and published by Sega. I consider both of these games to be more ‘core’ oriented and focused, especially The Conduit being that it is a FPS.
I was having a bit of trouble finding the Punch-Out!! sales number, if anybody can provide a link, that would be greatly appreciated.
As of now, I’ll assume that VGChartz.com is close to the right numbers for Punch-Out!!’s sales. Punch-Out!! is listed as selling 420,000 units in North America.
The Conduit is reported to have sold/shipped around 150,000 units since it’s release.

Another game I’ve been collecting data on is Wii Sports Resort. I consider Wii Sports Resort a ‘casual/core’ game, that can appeal to the casual Wii owners, as well as the core Wii owners. Wii Sports Resort has been out for only a short time in North America, but has already sold more than one million units.

Now for the play time data:


Based on the numbers shown and units reported sold, EA Sporst Active has the least amount of play time, which I would suspect from a casual title, but it also currently has the most in sales out of the four games.
I find really it interesting how The Conduit has the least amount of sales, but it has the second highest amount of play time.
Wii Sports Resort has only been out only since July 26th and it currently ranks second in sales reported of these games, but it currently has the most play time out of these games.
If you’re wondering how these numbers are collected by Nintendo, I did contact Nintendo and asked them that question myself.

The response I received was, “The data for the Nintendo Channel is collected from players in North, Central, and South America. Basically, if you look at the list of countries in the Country settings in the Wii Menu, those countries are the ones who would be participating. The totals from each player are reported when they access the Nintendo Channel if they’ve opted in to sharing their information). Note that if a player doesn’t connect online or never opens the Nintendo Channel, their playing stats are never uploaded to us. – Nintendo customer service rep”

Based on the response and some quick math, we can see approximately how many users of these games have reported the data, and the approximate percentage reporting from the overall sales:

EA Sports Active 195,271 ÷ 6.73 = 29,015*
29,015 is the number of people that have bought EA Sports Active and actually signed into the Nintendo Channel and allowed Nintendo to collect their play time data from games.
Assuming the 1.8 million units sold is correct, less than 2% of owners of EA Sports Active are reporting their play time data.


Punch-Out!! 272,649 ÷ 5.91 = 46,134*
Based on the VGChartz.com’s sales numbers, Punch-Out!! has sold approximately 420,000 units in North America. Based on that, it seems that between 10-11% of Punch-Out!! owners are signed up and are having their play time data collected.

The Conduit 234,100 ÷ 8.77 = 26,693*
Based on VGChartz.com’s sales number for The Conduit in North America being at 170,000 units sold, between 15-16% of The Conduit owners are having their play time data collected.


Wii Sports Resort 340,088 ÷ 6.19 = 54,942*
Based on Nintendo’s PR email about the sales of Wii Sports Resort, I’m assuming the game has sold close to 1,075,000 units in North America, so between 5-6% of Wii Sports Resort owners have their play time data collected.


Based off these numbers, it would seem that certain games like EA Sports Active are bought by the now famous ‘casual’ gamers of this generation, while games like a first-person shooter, The Conduit, are still being bought by ‘core’ gamers.

Nintendo of Japan has announced a new program they will be starting in October to encourage more Wii owners to get online. I’m glad to see Nintendo of Japan taking some steps to encourage Wii owners to use their systems for online purposes.

*rounded to the nearest whole number




Wii Casual vs. Core vs. CasualCore: Nintendo Channel Data for Week Beginning Aug. 30

September 2, 2009
SUGGESTION: Drinking a cup of coffee before, during, and after reading this article may help with understanding it…maybe not.
Over the last several weeks, I’ve been collecting the play time data on certain games off of the Nintendo Channel.

I’ve been following games I consider to be targeted toward the ‘casual’ and ‘core’ gaming audiences.

On the picture, EA Sports Active is the first one shown, which I place in the ‘casual’ category as I think the game is geared toward the new casual gamers. While looking at the data, remember that Electronic Art’s has reported that EA Sports Active has sold more 1.8 million copies.

The next two games I’ve collected data on, are Punch-Out!!, developed by Next Level Games and published by Nintendo, and The Conduit, developed by High Voltage Software and published by Sega. I consider both of these games to be more ‘core’ oriented and focused, especially The Conduit being that it is a FPS.
I was having a bit of trouble finding the Punch-Out!! sales number, if anybody can provide a link, that would be greatly appreciated.
As of now, I’ll assume that VGChartz.com is close to the right numbers for Punch-Out!!’s sales. Punch-Out!! is listed as selling 420,000 units in North America.
The Conduit is reported to have sold/shipped around 150,000 units since it’s release.

Another game I’ve been collecting data on is Wii Sports Resort. I consider Wii Sports Resort a ‘casual/core’ game, that can appeal to the casual Wii owners, as well as the core Wii owners. Wii Sports Resort has been out for only a short time in North America, but has already sold more than one million units.

Now for the play time data:


Based on the numbers shown and units reported sold, EA Sporst Active has the least amount of play time, which I would suspect from a casual title, but it also currently has the most in sales out of the four games.
I find really it interesting how The Conduit has the least amount of sales, but it has the second highest amount of play time.
Wii Sports Resort has only been out only since July 26th and it currently ranks second in sales reported of these games, but it currently has the most play time out of these games.
If you’re wondering how these numbers are collected by Nintendo, I did contact Nintendo and asked them that question myself.

The response I received was, “The data for the Nintendo Channel is collected from players in North, Central, and South America. Basically, if you look at the list of countries in the Country settings in the Wii Menu, those countries are the ones who would be participating. The totals from each player are reported when they access the Nintendo Channel if they’ve opted in to sharing their information). Note that if a player doesn’t connect online or never opens the Nintendo Channel, their playing stats are never uploaded to us. – Nintendo customer service rep”

Based on the response and some quick math, we can see approximately how many users of these games have reported the data, and the approximate percentage reporting from the overall sales:

EA Sports Active 195,271 ÷ 6.73 = 29,015*
29,015 is the number of people that have bought EA Sports Active and actually signed into the Nintendo Channel and allowed Nintendo to collect their play time data from games.
Assuming the 1.8 million units sold is correct, less than 2% of owners of EA Sports Active are reporting their play time data.


Punch-Out!! 272,649 ÷ 5.91 = 46,134*
Based on the VGChartz.com’s sales numbers, Punch-Out!! has sold approximately 420,000 units in North America. Based on that, it seems that between 10-11% of Punch-Out!! owners are signed up and are having their play time data collected.

The Conduit 234,100 ÷ 8.77 = 26,693*
Based on VGChartz.com’s sales number for The Conduit in North America being at 170,000 units sold, between 15-16% of The Conduit owners are having their play time data collected.


Wii Sports Resort 340,088 ÷ 6.19 = 54,942*
Based on Nintendo’s PR email about the sales of Wii Sports Resort, I’m assuming the game has sold close to 1,075,000 units in North America, so between 5-6% of Wii Sports Resort owners have their play time data collected.


Based off these numbers, it would seem that certain games like EA Sports Active are bought by the now famous ‘casual’ gamers of this generation, while games like a first-person shooter, The Conduit, are still being bought by ‘core’ gamers.

Nintendo of Japan has announced a new program they will be starting in October to encourage more Wii owners to get online. I’m glad to see Nintendo of Japan taking some steps to encourage Wii owners to use their systems for online purposes.

*rounded to the nearest whole number