Archive for September, 2009

Amazon.com’s sales ranks, the NPD data, and the Nintendo Channel data

September 24, 2009

Over the last few weeks, I’ve been tracking the hours played for EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort.  If you missed the posts regarding the hours played, you can find them at the following links:
Data for Week Starting August 30.
Data for Week Starting September 6.
Data for Week Starting September 13.

On Friday, September 18, it was reported on GoNintendo.com, “…readers from Europe and North America are reporting issues with the Nintendo Wifi Connection.  It appears that something is being updated, or something’s gone really wrong.  The 20100 error code is popping up all over the place…”.  Even a GoNintendo reader, Totodile, from New Zealand confirmed he received an error message trying to connect to play Mario Kart DS that day.
So, I take it that something went “really wrong”, because for some odd reason, the play time hours on the Nintendo Channel weren’t updated this week.

All of the games I normally track, The Conduit, Punch-Out!!, EA Sports Active, and Wii Sports Resort are showing the exact same number of hours reported played this week, as they were last week.

Instead of putting up the same exact post and hours from last week, I’m taking a look at how The Conduit, Punch-Out!!, EA Sports Active, and Wii Sports Resort are currently ranked on Amazon.com’s video game sales chart.  I’ll be including Amazon.com’s sales ranks for any game I cover off the Nintendo Channel in future posts from now on.

Take a look(click the image for a larger viewable size):





The Conduit was 656th on Amazon.com’s sales rank in video games, placing it in last place, but out of the four games and from the previous data captured off the Nintendo Channel, it ranks 2nd in most hours played, out of the four games.
EA Sports Active was ranked 22nd overall in sales on Amazon.com’s rank for video games, placing it second out of the four games in overall sales rank. As in previous posts, EA Sports Active has the fewest number of hours reported playing, out of The Conduit, Punch-Out!!, and Wii Sports Resort.
Punch-Out!! was ranked 230th on Amazon.com’s sales rank at the time this was captured, placing it third in sales for these four games on Amazon.com.  From the NPD data that we know, Punch-Out!! is behind EA Sports Active and Wii Sports Resort in overall sales.  Punch-Out!! also sits in third place for number of hours reported playing ahead of EA Sports Active, but behind The Conduit and Wii Sports Resort.
Last, but definitely not least, Wii Sports Resort was ranked 5th in overall video game sales on Amazon.com.  Wii Sports Resort is first in sales rank on Amazon.com out of these games, and is also first in number of hours reported played on the Nintendo Channel.
I find it interesting Amazon.com’s ranking provides some sales data that reflects placement ranked, if not exact numbers, for how the games are doing compared to each other.

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Amazon.com’s sales ranks, the NPD data, and the Nintendo Channel data

September 24, 2009

Over the last few weeks, I’ve been tracking the hours played for EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort.  If you missed the posts regarding the hours played, you can find them at the following links:
Data for Week Starting August 30.
Data for Week Starting September 6.
Data for Week Starting September 13.

On Friday, September 18, it was reported on GoNintendo.com, “…readers from Europe and North America are reporting issues with the Nintendo Wifi Connection.  It appears that something is being updated, or something’s gone really wrong.  The 20100 error code is popping up all over the place…”.  Even a GoNintendo reader, Totodile, from New Zealand confirmed he received an error message trying to connect to play Mario Kart DS that day.
So, I take it that something went “really wrong”, because for some odd reason, the play time hours on the Nintendo Channel weren’t updated this week.

All of the games I normally track, The Conduit, Punch-Out!!, EA Sports Active, and Wii Sports Resort are showing the exact same number of hours reported played this week, as they were last week.

Instead of putting up the same exact post and hours from last week, I’m taking a look at how The Conduit, Punch-Out!!, EA Sports Active, and Wii Sports Resort are currently ranked on Amazon.com’s video game sales chart.  I’ll be including Amazon.com’s sales ranks for any game I cover off the Nintendo Channel in future posts from now on.

Take a look(click the image for a larger viewable size):





The Conduit was 656th on Amazon.com’s sales rank in video games, placing it in last place, but out of the four games and from the previous data captured off the Nintendo Channel, it ranks 2nd in most hours played, out of the four games.
EA Sports Active was ranked 22nd overall in sales on Amazon.com’s rank for video games, placing it second out of the four games in overall sales rank. As in previous posts, EA Sports Active has the fewest number of hours reported playing, out of The Conduit, Punch-Out!!, and Wii Sports Resort.
Punch-Out!! was ranked 230th on Amazon.com’s sales rank at the time this was captured, placing it third in sales for these four games on Amazon.com.  From the NPD data that we know, Punch-Out!! is behind EA Sports Active and Wii Sports Resort in overall sales.  Punch-Out!! also sits in third place for number of hours reported playing ahead of EA Sports Active, but behind The Conduit and Wii Sports Resort.
Last, but definitely not least, Wii Sports Resort was ranked 5th in overall video game sales on Amazon.com.  Wii Sports Resort is first in sales rank on Amazon.com out of these games, and is also first in number of hours reported played on the Nintendo Channel.
I find it interesting Amazon.com’s ranking provides some sales data that reflects placement ranked, if not exact numbers, for how the games are doing compared to each other.

The Conduit’s 13 weeks.

September 24, 2009

The Conduit was released on June 23, 2009.  For 13 straight weeks, The Conduit was ranked ahead of Call of Duty: World at War on Amazon.com’s “Shooter” sales rank list for the Wii.

After checking the ranking tonight, The Conduit is ranked below Call of Duty: World at War(as well as Resident Evil 4 and NERF-N-Strike Bundle).  I consider Call of Duty: World at War to be a FPS more closely along with same lines as The Conduit, than I do Resident Evil 4 or NERF-N-Strike Bundle.


If you haven’t picked up The Conduit, or even Call of Duty: World at War for the Wii, do you plan on buying either game at this point?  If you’re a Wii only owner, are you now maybe waiting for Call of Duty: Modern Warfare [REFLEX] this November, instead of purchasing either The Conduit or Call of Duty: World at War?

13 weeks.

September 24, 2009

The Conduit was released on June 23, 2009.  For 13 straight weeks, The Conduit was ranked ahead of Call of Duty: World at War on Amazon.com’s “Shooter” sales rank list for the Wii.

After checking the ranking tonight, The Conduit is ranked below Call of Duty: World at War(as well as Resident Evil 4 and NERF-N-Strike Bundle).  I consider Call of Duty: World at War to be a FPS more closely along with same lines as The Conduit, than I do Resident Evil 4 or NERF-N-Strike Bundle.


If you haven’t picked up The Conduit, or even Call of Duty: World at War for the Wii, do you plan on buying either game at this point?  If you’re a Wii only owner, are you now maybe waiting for Call of Duty: Modern Warfare [REFLEX] this November, instead of purchasing either The Conduit or Call of Duty: World at War?

The Conduit’s versus Call of Duty: World at War: Nintendo WiFi online connection speed test

September 21, 2009

A battle of connection speed and time: Call of Duty: World at War versus The Conduit.


Call of Duty: World at War was released on November 11, 2008.
Call of Duty: World at War features up to eight (8) players in online matches.

The Conduit was released on June 23, 2009.
The Conduit features up to twelve (12) players in online matches and was also the first FPS and is only the second Wii game to use Wii Speak.

I own both Call of Duty: World at War and The Conduit.  Call of Duty: World at War’s online multi-player kept me entertained for most of my gaming hours for nearly six months, until The Conduit was released in June.  I really enjoyed Call of Duty: World at War’s online.  I was hoping that The Conduit’s online multi-player experience would be equal to(if not better than) Call of Duty: World at War’s online experience.

I’ve enjoyed FPS games since Goldeneye 007 on the Nintendo 64.  Being a new parent, sometimes finding time to play games and trying to get a game of multi-player in, may be while the little one is taking an hour nap on the weekend.
Minutes add up to hours, and getting in an online match quickly and smoothly is important, especially with a baby in the house that may start crying any minute with a dirty diaper(can any parent relate to this?).

The Conduit was released on June 23, 2009, a full seven (7) months after Call of Duty: World at War, but which game has the faster connection when going from the Wii main menu, to actually getting into an online multi-player match?




 If you’re wondering, I did try logging in for different match types and Call of Duty: World at War beat The Conduit every single time.

If you’re a parent like myself, that extra minute may add up for you over the period of several months.  If you haven’t purchased either game, would this factor alone make you lean more towards purchasing Call of Duty: World at War?

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The Conduit’s versus Call of Duty: World at War’s online connection speed test

September 21, 2009

A battle of connection speed and time: Call of Duty: World at War versus The Conduit.


Call of Duty: World at War was released on November 11, 2008.
Call of Duty: World at War features up to eight (8) players in online matches.

The Conduit was released on June 23, 2009.
The Conduit features up to twelve (12) players in online matches and was also the first FPS and is only the second Wii game to use Wii Speak.

I own both Call of Duty: World at War and The Conduit.  Call of Duty: World at War’s online multi-player kept me entertained for most of my gaming hours for nearly six months, until The Conduit was released in June.  I really enjoyed Call of Duty: World at War’s online.  I was hoping that The Conduit’s online multi-player experience would be equal to(if not better than) Call of Duty: World at War’s online experience.

I’ve enjoyed FPS games since Goldeneye 007 on the Nintendo 64.  Being a new parent, sometimes finding time to play games and trying to get a game of multi-player in, may be while the little one is taking an hour nap on the weekend.
Minutes add up to hours, and getting in an online match quickly and smoothly is important, especially with a baby in the house that may start crying any minute with a dirty diaper(can any parent relate to this?).

The Conduit was released on June 23, 2009, a full seven (7) months after Call of Duty: World at War, but which game has the faster connection when going from the Wii main menu, to actually getting into an online multi-player match?




 If you’re wondering, I did try logging in for different match types and Call of Duty: World at War beat The Conduit every single time.

If you’re a parent like myself, that extra minute may add up for you over the period of several months.  If you haven’t purchased either game, would this factor alone make you lean more towards purchasing Call of Duty: World at War?

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Nintendo’s profit on the Wii at a $199.99 MSRP.

September 19, 2009
How much will Nintendo make off the Wii at a 
$199.99 MSRP?

Updated from previous article: Friday, September 18, 2009


If the reports and sale ads for the stores*, that are appearing on the internet now, are correct, the Wii will get a price drop to $199.99 on September 27.
If $199.99 is the new MSRP for the Wii, and if it is costing Nintendo $107.79 to manufacture everything included with the console, Nintendo will still be making roughly $80-90 per Wii unit sold at the new $199.99 MSRP.


How much does it cost Nintendo to manufacture the Wii in 2009?
From the original Wii manufacturing cost of $195.99*, to the new estimate in manufacturing costs reduction being 45%*, I would say Nintendo can manufacture and distribute the Wii in 2009, for less than $120. If correct, this would mean a Wii retailing at a MSRP of $149.99 or even $129.99 is possible, but not probable, in the very near future.

$107.79 may seem like a low cost to manufacture the Wii with everything in the box, but we must remember, the Wii is simply two GameCubes duct taped together*…
Do you think Nintendo is dropping the price of the Wii enough at the $199.99 MSRP?  Do you think when looking at numbers like these, that an analyst like Michael Pachter may be right in assuming that Nintendo will announce a Wii Plus HD next year and sell it alongside the current Wii?
If you don’t own a Wii, does the new rumored MSRP of $199.99 make it more likely you’ll buy one now?


Sources for rumored price drop:

Sources for manufacturing costs:

Nintendo’s profit on the Wii at a $199.99 MSRP.

September 19, 2009
How much will Nintendo make off the Wii at a 
$199.99 MSRP?

Updated from previous article: Friday, September 18, 2009


If the reports and sale ads for the stores*, that are appearing on the internet now, are correct, the Wii will get a price drop to $199.99 on September 27.
If $199.99 is the new MSRP for the Wii, and if it is costing Nintendo $107.79 to manufacture everything included with the console, Nintendo will still be making roughly $80-90 per Wii unit sold at the new $199.99 MSRP.

From the original manufacturing price estimate of $195.99*, to the new estimate in manufacturing costs reduction being 45%*, I would say Nintendo can manufacture and distribute the Wii, for less than $120. If correct, this would mean a Wii retailing at a MSRP of $149.99 or even $129.99 is possible, but not probable, in the very near future.

$107.79 may seem like a low cost to manufacture the Wii with everything in the box, but we must remember, the Wii is simply two GameCubes duct taped together*…
Do you think Nintendo is dropping the price of the Wii enough at the $199.99 MSRP?  Do you think when looking at numbers like these, that an analyst like Michael Pachter may be right in assuming that Nintendo will announce a Wii Plus HD next year and sell it alongside the current Wii?
If you don’t own a Wii, does the new rumored MSRP of $199.99 make it more likely you’ll buy one now?


Sources for rumored price drop:

Sources for manufacturing costs:

The Conduit beats Metroid Prime Trilogy: Nintendo Channel Data

September 16, 2009
Metroid Prime Trilogy debuted for the first time this week with data on the Nintendo Channel.
I consider Metroid Prime Trilogy a game(or games) that would appeal to ‘core’ gamers, take a look at the numbers:

Metroid Prime Trilogy has 63,930 total play times hours reported by approximately 5,416 gamers.

Now time for a comparison. FLASHBACK to The Conduit’s debut on the Nintendo Channel:

We can see The Conduit debuted with 10,592 more hours than Metroid Prime Trilogy did it’s first week, and The Conduit also had 1,547 more gamers reporting play time data the first week it debuted, for a total of 6,963 gamers reporting data on The Conduit.

From the numbers showing, I would assume that The Conduit sold more copies in it’s first week, and/or had more players playing the game and using the Nintendo Channel.
If you own The Conduit, and also bought Metroid Prime Trilogy, I would like to know how the controls compare in both games…are The Conduit’s controls better than Metroid Prime Trilogy’s?




(All numbers rounded to the nearest whole number where applicable.)

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The Conduit beats Metroid Prime Trilogy.

September 16, 2009
Metroid Prime Trilogy debuted for the first time this week with data on the Nintendo Channel.
I consider Metroid Prime Trilogy a game(or games) that would appeal to ‘core’ gamers, take a look at the numbers:

Metroid Prime Trilogy has 63,930 total play times hours reported by approximately 5,416 gamers.

Now time for a comparison. FLASHBACK to The Conduit’s debut on the Nintendo Channel:

We can see The Conduit debuted with 10,592 more hours than Metroid Prime Trilogy did it’s first week, and The Conduit also had 1,547 more gamers reporting play time data the first week it debuted, for a total of 6,963 gamers reporting data on The Conduit.

From the numbers showing, I would assume that The Conduit sold more copies in it’s first week, and/or had more players playing the game and using the Nintendo Channel.
If you own The Conduit, and also bought Metroid Prime Trilogy, I would like to know how the controls compare in both games…are The Conduit’s controls better than Metroid Prime Trilogy’s?




(All numbers rounded to the nearest whole number where applicable.)

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