Archive for the ‘Wario’ Category

Greedy? Uncouth? Rude? Wario! Wario Land: Shake It! Data Report

October 13, 2012


Coffee Beans
Why did Nintendo stop publishing and shipping Wario Land: Shake It! as I reported in January 2010, and why isn’t the game a Wii Nintendo Selects title yet? Is it because Nintendo thinks the “W” is misprinted upside-down in the title? If the game was, “Mario Land: Shake It!“, would it be a Nintendo Selects title already?

Wario Land: Shake It! was released for the Wii on September 22, 2008 in the U.S., and was developed by GOOD-FEEL and published by Nintendo. The game released with a MSRP of $49.99, and it received an ESRB rating of “Everyone” with “Comic Mischief, Mild Cartoon Violence” listed as content for gamers and parents to be aware of.

How many U.S. Wii owners have reported playing Wario Land: Shake It!, and how many hours have they reported playing it? Brew yourself some coffee, and let’s take a look!

The Brew
Wario Land: Shake It! has approximately 180,674 U.S. Wii owners that reported gameplay data for the game, with over 4 years of data possibly reported. Players have reported 1,980,903 Total Hours of gameplay since the game released, with the total average play-time being 10 Hours 58 Minutes “Per person” and the average play-time per day/session being about 1 Hour 35 Minutes.

Was Wario’s return to console platforming, after more than a half-decade absence, received well by critics and customers? The game has a “professional” critic review score average of 77.70%, based on 43 reviews on GameRankings.com. The customer review score average for Wario Land: Shake It! is 81.87%, based on 64 reviews from Amazon.com.

Caffeinated Thoughts
I played Wario Land: Shake It! very briefly on a Game Stop store demo, but I didn’t spend very much time on the demo before moving on. If you have never seen what type of gameplay you can expect from Wario Land: Shake It!, the trailer below should give you a good idea of what you can expect from the game.

I think based on the average hours reported “Per person” that Wario Land: Shake It! would be a good choice for a Nintendo Selects title, but being that it hasn’t happened yet, and with the Wii U releasing in just over a month, I don’t think Nintendo is going to do much with the Wii anymore.

Perhaps we can hope that Nintendo will add Wii titles to the Wii U’s eShop? I hope so, and not just for Wario Land: Shake It!, but also for Wii games like Pandora’s Tower that never released for North American Wii owners.

(If you’re looking for the Wii U giveaway contest, you can find the details HERE.)

Questions
Did any of you play (and beat) Wario Land: Shake It!, and if so, how many hours did you get out of it? Is it a one-time play-through  and then not much to go back and play again, as the reported average here might suggest?

If you have played Wario Land: Shake It!, do you think it would be a good choice for a Nintendo Selects title, and/or a possible Wii U eShop game in the future?

You can see Wario related games below:

Wario has smooth moves? WarioWare: Smooth Moves Data Report

October 12, 2012

Coffee Beans
Are you ready for Game & Wario on the Wii U? Before looking forward, we’re looking back!

WarioWare: Smooth Moves released for the Wii on January 15, 2007 with a MSRP around $49.99. The game was developed by Nintendo’s Intelligent Systems, and received an ESRB rating of “Everyone 10+” with “Crude Humor, Mild Cartoon Violence” listed as content for games and parents to be aware of.

The game features “more than 200 lightning-quick microgames”, and its “Game Type” is listed as “Mass Microgrames” from Nintendo via the press page.

How many U.S. Wii owners have reported playing the craziness that is WarioWare: Smooth Moves, and how many hours have they reported playing it? Brew yourself some coffee, and let’s take a look!

The Brew
WarioWare: Smooth Moves has approximately 505,899 U.S. Wii owners that have reported data through the Nintendo Channel, with 2,093 days possibly reported. Players have reported 6,205,658 Total Hours of gameplay since the game released, almost 6 years ago now. The total average play-time is 12 Hours 16 Minutes “Per person”, with the average time played per day/session being about 1 Hour 10 Minutes.

How was Wario’s first Wii game received by critics and customers? The game has a “professional” critic review score average of 82.04%, based on 63 reviews on GameRankings.com. It has a customer review score average of 79.41%, based on 171 reviews on Amazon.com.

Caffeinated Thoughts
Mrs. Coffee and I have played WarioWare: Smooth Moves, and it definitely left an impression on us. We were out of town visiting friends, and they rented the game while we were visiting. Mrs. Coffee played the game more than the rest of us, but we watched a lot of it.

I remember thinking, and saying something like, “How does Nintendo come up with these crazy ideas?”, referring to some of the microgames in Smooth Moves. If there was an odd game idea floating around Nintendo before the Wii released, it probably ended up in Smooth Moves. If you haven’t seen anything from the game before, the video below is the first trailer for the game that should give you a decent, not great, idea of what you can expect from it:

Knowing how bizarre, crazy, odd, and original some of the microgames are in WarioWare: Smooth Moves makes me wonder if the Wii U GamePad is going to perhaps limit the number of bizarre, crazy, and even odd microgames there will be in Game & Wario for the Wii U. After having played Smooth Moves, I’m just having trouble imagining the game keeping its craziness, with more standard controls.

WarioWare: Smooth Moves has not had an “official” price drop in North America yet (unless I missed it), and the game can be difficult to find “new” in stores now. Like other early Wii titles, I think Smooth Moves would be a great game for the Wii’s Nintendo Selects lineup of games, especially considering its crazy use of the Wii Remote.

(If you’re looking for the link to the Wii U giveaway, via a Mario Kart 7 competition, click HERE.)

Questions
Did any of you play WarioWare: Smooth Moves, and perhaps try all of the 200+ microgames in it? Do you think Game & Wario will benefit from a more standard type of control setting with the GamePad, or do you think the Wii U title should also have optional Wii Remote controls as well?

If you are a fan of Wario in general, do you have a favorite Wario game you would recommend to others?

If you are interested in Wario games, you can see a few linked below: