Archive for November, 2011

The Legend of Zelda: Skyward Sword Flies Onto the Scene! Debut Hours Report

November 29, 2011

Coffee Beans
     The Legend of Zelda: Skyward Sword was just released for the Wii on November 20, 2011. The game was developed by Nintendo’s EAD studio, and it was of course published by Nintendo.
     The Legend of Zelda: Skyward Sword is the Wii’s first exclusive Zelda title for the system, as Twilight Princess was also available and basically developed for the GameCube, and Skyward Sword received an ESRB rating of “Everyone 10+” with “Animated Blood, Comic Mischief, Fantasy Violence” listed as content for parents and gamers to be aware of.

     How many hours have Wii owners reported playing The Legend of Zelda: Skyward Sword since it released? Let’s take a look!

The Brew
     The Legend of Zelda: Skyward Sword already has 10,489 Wii owners that have reported game-play data through the Nintendo Channel, with only 8 days possibly reported.
     Skyward Sword’s average play-time per day/session played is currently 3 Hours 44 Minutes!
     Nintendo published/distributed two versions of the game. One version was the software only version with , which has a MSRP of $49.99, the other version was bundled with a special/limited edition Gold Wii Remote Plus with Triforce Symbol with a MSRP of $69.99.

Caffeinated Thoughts
     For Skyward Sword to debut on the Nintendo Channel only 8 days after its release is super fast, like other Nintendo first party titles, as most Wii games take at least a full 2 weeks to appear, if not much longer.
     If you do not have cable television, you may not be familiar with how Nintendo has been advertising the game. The video below is one commercial Nintendo has been running to help let Wii owners know that The Legend of Zelda: Skyward Sword is now available:

     I think it will be very interesting to see how The Legend of Zelda: Skyward Sword’s hours continue to increase, and where the average hours “Per person” end up in a few months.
     Seeing Skyward Sword’s average play-time hours per day/session reported played at nearly 4 hours makes me think the average hours “Per person” will increase pretty significantly each week over the next 2 months, as more Wii owners get the game and play it through to completion, and then perhaps as sales slow down for the title after the Christmas holiday.

     I have not played The Legend of Zelda: Skyward Sword, and I am currently debating on whether to add it to my Christmas list or not, based on the fact that I only played through Twilight Princess once. If I do end up with the game though, I will definitely share my thoughts on it.

Questions
     Have any of you been playing The Legend of Zelda: Skyward Sword? If so, what do you think of the game from what you have played? Was it worth the wait?
     If you have already completed it, do you see yourself playing through the game many times, or is once enough?

If you are interested in The Legend of Zelda: Skyward Sword, you can see both versions of the game on Amazon.com linked below, as well as a hat you can wear to make you feel even more like Link when playing the game!
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002BSC54I http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002I0GEHI http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002UQM0PA

The Legend of Zelda: Twilight Princess’ Half a Decade of Hours

November 28, 2011

Coffee Beans
     The Legend of Zelda: Twilight Princess was released on November 19, 2006. It was developed at Nintendo’s EAD studio, and published by Nintendo for both the GameCube and Wii.
     The game received an ESRB rating of “Teen” with “Animated Blood, Fantasy Violence” listed as content for parents and gamers to be aware of.

     It has been half a decade since The Legend of Zelda: Twilight Princess was released on the Wii, and exactly how many hours have Wii owners reported playing Twilight Princess with 1,828 days possibly reported? Let’s take a look!

The Brew
     The Legend of Zelda: Twilight Princess now has 1,296,257 Wii owners that have reported game-play data through the Nintendo Channel, which is an increase of 74,354 more Wii owners that have reported data since May 16th this year.
     Twilight Princess’ average play-time per day/session reported is 2 Hours 21 Minutes, and the game has increased by 3,933,722 “Total Hours” reported in the last 6 months.
     As I reported on earlier this year, Twilight Princess released with a MSRP of $49.99 and remained at that MSRP for basically 4.5 years. If you are just getting a Wii system, or know somebody that is getting one as a Christmas gift you can now find The Legend of Zelda: Twilight Princess for under $20, at its new MSRP of $19.99.

Caffeinated Thoughts
     I believe The Legend of Zelda: Twilight Princess helped give the Wii system a great kickoff, and as the reported data shows (at least in the United States) Wii owners have gotten many hours of enjoyment out of the game. In just the last half decade since the game released, Wii owners in the United States have reported “Total Hours” which are equivalent to 7,156 years of straight game-play!
      If you have never seen what The Legend of Zelda: Twilight Princess looks like, below is a trailer to give you an idea:

Questions
     Have any of you purchased and played Twilight Princess in the last 6 months since it had the price drop? If so, what do you think about the game?
     If you have not played The Legend of Zelda: Twilight Princess, do you perhaps have it on your Christmas list?

If you are interested in The Legend of Zelda: Twilight Princess, and the Zelda universe in general, check out the items on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004WLRQMI http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002UQM0PA http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001ECV764

New Super Mario Bros. Wii Turns Two! Hours in the 2D Mushroom Kingdom

November 27, 2011

Coffee Beans
     New Super Mario Bros. Wii has turned two!
     New Super Mario Bros. Wii was released on November 15, 2009. It was developed by Nintendo’s EAD studio, and published by Nintendo.
     The game received an ESRB rating ofEveryone” with “Comic Mischief” listed as content for parents and gamers to be aware of.

     How many hours have Wii owners spent playing New Super Mario Bros. Wii over the last 2 years, with 736 days possibly reported? Let’s take a look!

The Brew
     New Super Mario Bros. Wii now has 1,442,116 Wii owners that have reported data through the Nintendo Channel, which is an increase of 620,982 more Wii owners having reported data since November 15, 2010.
     The game’s average play-time per day/session reported is 1 Hour 50 Minutes.
     New Super Mario Bros. Wii released at a MSRP of $49.99, and it’s one of the tougher Wii games to actually find on sale, even now 2 years after its release! Nintendo is now bundling the game with the “newer” modeled Wii, but for current Wii owners finding only NSMBW for under $40 is difficult.

Caffeinated Thoughts
     On November 15, 2010 NSMBW had 30,885,215 “Total Hours”, and seeing New Super Mario Bros. Wii now with 65,052,569 “Total Hours” reported I think is incredible because the game has doubled in “Total Hours” reported since last November.
     Being that Mrs. Coffee and I don’t have cable television of any sort, I don’t know if Nintendo has been advertising New Super Mario Bros. Wii any throughout the last year, or if it has simply been by word-of-mouth. If you never saw how Nintendo, at least initially, advertised for the game, below is a compilation video showing two commercials Nintendo put together for New Super Mario Bros. Wii when it released:

     The last time I played New Super Mario Bros. Wii was in August this year, when Mrs. Coffee and I started a completely new save file in the game, and started our first 4-player attempt through the game with our neighbors. While we made good progress the first night, we haven’t been back to it since, so we are due another New Super Mario Bros. Wii appointment!
     Our current “Total Hours” played as shown on the Nintendo Channel can be seen below:

     While my wife and I played through the game completely together, and we both started our own separate save files, neither one of us completed the game just by ourselves. I think this may show the magic that is in New Super Mario Bros. Wii’s cooperative mode!
     As I mentioned above, the game is hard to find on sale for under $40, but hopefully Nintendo will add it to the Nintendo Selects lineup in the near future, so many more millions of Wii owners can enjoy it!

Questions
     Have any of you been playing New Super Mario Bros. Wii recently? Also, if any of you have played the game cooperatively, did you play and beat every single level in the game with 4-players?
     If you haven’t played New Super Mario Bros. Wii and haven’t purchased it, would a price drop down to $20 get you to buy the game?

If any of you are interested in New Super Mario Bros. Wii, you can see prices for it on Amazon.com below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002BRZ9G0 http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B005QWYKOE http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002SW19GC

Black Friday Black Ops! Becoming the Wii’s most played FPS in only a year

November 26, 2011

Coffee Beans
     Earlier this week we looked at the Wii’s most played FPS game according to the “Total Hours” played, as reported through the Nintendo Channel; you can read that report HERE.
     This FPS Black Friday report though, takes a look at the reported game-play data for Call of Duty: Black Ops over the last year.

     Call of Duty: Black Ops was released on November 9, 2010. It was developed by Treyarch, as was World at War, and published by Activision.
     The game received a “Maturerating from the ESRB with “Blood and Gore, Intense Violence, Strong Language” listed as content for parents and gamers to be aware of.

     While Black Ops does not have the most “Total Hours” reported, it has become the Wii’s most played FPS game “Per person” according to reported data.
     How many hours have Wii owners spent playing Call of Duty: Black Ops over the last year, with 377 days possibly reported? Let’s take a look!

The Brew
     Call of Duty: Black Ops now has 134,161 Wii owners that have reported game-play hours through the Nintendo Channel, which is an increase of 25,176 Wii owners having reported data since August of this year.
     Black Ops’ average play-time per day/session reported for Wii owners is now 2 Hours 44 Minutes. This simply means that each day/session Wii owners are sitting down to play Call of Duty: Black Ops, they are investing nearly three hours of their time in the game.
     The 10,511,714 “Total Hours” reported is equivalent to playing the game for 1,199 years. Nonstop, FPS action, 24/7/365 for basically 1,200 years. Do we have any volunteers?
     The Wii version of Black Ops released with a MSRP of $49.99, but can be found on sale at different retailers depending when you look.

Caffeinated Thoughts
     I completed the single-player campaign in Black Ops earlier this year, as part of my New Year’s video game resolution, but I haven’t really played the game since. Like each Call of Duty game released for the last several years, Black Ops is still selling well considering it was released over a year ago.
     If you don’t know a lot about the Call of Duty games, and how they are marketed, below is a video that Activision and Treyarch released helping advertise Black Ops before it came out last year:

     As for the reported data, seeing Call of Duty: Black Ops with more than 10 million “Total Hours” reported in just a year, I believe is absolutely incredible for a Wii FPS. Black Ops already has 2/3rds of the “Total Hours” reported that Call of Duty: World at War has on the Wii, and World at War had a 2 year head-start.
     Not only do the reported 78 Hours 21 Minutes “Per person” make Black Ops the most played Wii FPS per person and/or Wii console, but those hours put Black Ops in the Top 10 “most played” Wii games “Per person” as well. Again, this has happened in only a year.
     If Call of Duty: World at War’s and Call of Duty: Black Ops’ reported game-play hours don’t show third party developers that the Wii has a FPS audience, and one that really enjoys the genre, I don’t know what will at this point.

Questions
     Do any of you play Call of Duty: Black Ops on a regular basis? If so, which version do you play?
     If you are playing the Wii version, have you enjoyed the Zombie mode in the online multiplayer?

If any of you are interested in Black Ops, you can see prices for the PS3, Xbox 360 and Wii versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003JVKHEQ http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003JVCA9Q http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003N3HEU0

2011’s Video Game Turkey Award!

November 25, 2011

Coffee Beans
     What do Bobby Kotick and Michael Pachter have in common? They received CoffeeWithGames’ Video Game Turkey Award in 2009 and 2010, respectively.
     The Video Game Turkey Award goes to either a video game company, and/or a person within the video game industry that through actions or words caused uproars in the video game community during the last year; and in return the company/person was roasted/baked/fried like a good turkey by the video game community.
     A lot has happened in the video game world in 2011, but did Bobby Kotick or Michael Pachter receive the Video Game Turkey Award again? Take a look and see which video game company/person receives the 2011 Video Game Turkey Award!

The Brew
     Reggie Fils-Aime, and Nintendo in general, receive the 2011 Video Game Turkey Award! Why do they receive the Video Game Turkey Award?  Here’s are the reasons, separated in bullet points:

  • Nintendo released the new 3DS system and drastically dropped its price within months. The 3DS price dropped from $249.99, down to $169.99 in North America, and though Nintendo did the 3DS Ambassador program to alleviate people’s anger/concern, many people felt burned by the price drop.
  • Nintendo released the 3DS without all its features fully functional: no web browser, no 3DS eShop, no effective communication with friends, etc. Why would a company release a system without having all its features fully functioning? I still have no idea.
  • Nintendo failed to see the usefulness of a second circle pad with the initial 3DS’ design, and then it was leaked within months of the system’s release that a separate 3DS Circle Pad attachment would be coming out for the system, sold separately of course. This rumor/leak made many people wonder if an imminent 3DS redesign would be announced, something that I think will happen in early 2012.
  • Reggie’s apparent failure to lead Nintendo of America by having very few first-party Nintendo titles for the Wii in 2011, lead to the Operation Rainfall effort. For me, this is why Reggie gets the 2011 Video Game Turkey Award. I know many Nintendo fans like Reggie, but I think he failed Wii owners and Nintendo fans in 2011 by not bringing either Xenoblade Chronicles, The Last Story, or Pandoras Tower to the States; just one of those titles would have been nice. This wasn’t the first time Reggie and Nintendo of America failed to bring fully developed Wii game to the States though, as Disaster: Day of Crisis still has not been released for us, but it has been out for a few years now in Japan and Europe. The failure of Reggie Fils-Aime and Nintendo to support the North American Wii in 2011, with games that were already developed, makes me wonder what/if any pull Reggie actually has in decision making.
     While I have many more areas I could mention(Wii U), for me the 3DS’ rough start, and Reggie’s and/or Nintendo’s failure in bringing fully developed games to the Wii in North America, caused them to get baked/fried/roasted in 2011, and I believe most of it was absolutely deserved.
     If you are interested in trying to get Reggie and Nintendo of America to bring Xenoblade Chronicles, The Last Story, and/or Pandora’s Tower to North America, you can learn more about the ongoing effort at OpRainfall.Blogspot.com.
     I personally think that North American Wii owners will probably get Xenoblade Chronicles, The Last Story, and perhaps Pandora’s Tower in 2012, but then again I have been looking for Disaster: Day of Crisis for a while now.
Questions
     Do you agree with my 2011 Video Game Turkey Award? If not, what company/person would you give the award?
     Also, do you think, like I do, that the main three Operation Rainfall games are likely to see a North American release in 2012?

Happy Thanksgiving!

November 25, 2011
Our fridge stuffed with Thanksgiving dinner!

Coffee Beans
     Happy Thanksgiving! The day has been pretty relaxing so far. It started off with a few cups of Yuban coffee this morning, followed by some great eating. Mrs. Coffee cooked us some great food earlier today, the dishes were:
     1) Turkey
     2) Cornbread dressing
     3) Eggplant, zucchini casserole
     4) Baked macaroni and cheese
     5) Cranberry sauce
     6) Rolls
     7) Apple pie

     After eating, our oldest son and I went into our backyard for almost an hour, and he ran around collecting rocks from one side of the yard, and throwing them to the other side. He even created “rock slides”, by picking some up and dropping them down his slide. A new meaning to the term, “rock slide”.
     Soon it was his nap time, and I followed his example by passing out for about an hour.
     I just made another pot of Yuban coffee, and am enjoying my first cup as I type this.  Later tonight will be some video game play-time, then bed, before heading into the crazy work world tomorrow!

     I hope you all have had a great Thanksgiving, and just a great day in general, and hopefully you all have been able to find some time to relax today. Do any of you plan on leaving soon, or perhaps you already have, to go shopping for some deals?

GameStop’s – Buy 2 Used, Get 1 Free Sale!

November 24, 2011

Coffee Beans
     This is one of GameStop’s occasional video game sales that I wish I could take advantage of.  GameStop stores and GameStop.com are running a “Buy 2, Get 1 Free” sale “on all in-stock pre-owned products“. The sale is happening right now, Thanksgiving Day(Happy Thanksgiving!), through this Sunday, November 27.
     The sale includes pre-owned games for the 3DS, DS, PS3, PSP, Wii, and Xbox 360 systems. If you see any games worth grabbing that you think are too great to pass up, leave a comment letting us know(causing me further torture, because I will resist).

     You can browse the online selection of games they are offering, HERE, Buy any 2 pre-owned games get 1 free at GameStop.com!

The Wii’s Most Played FPS by "Total Hours" Is?

November 24, 2011

The Roast
     According to one “professional” reviewer for Modern Warfare 3 on the Wii, “The words ‘Wii’ and ‘online multiplayer’ aren’t used in the same sentence very often…“.
     Call of Duty: Modern Warfare 3 released 2 weeks ago, and I have been playing it a good bit since I received it.
     The Wii has single-player focused FPS games like Metroid Prime 3: Corruption which lack multiplayer of any sort, and the more online multiplayer focused FPS games like the Call of Duty games. While the Wii may not have as many FPS games as the PlayStation 3 and Xbox 360, it has had at least one FPS released every year with online multiplayer since 2007.

     What is the most played Wii FPS according to “Total Hours” played, as reported through the Nintendo Channel, and does it have online multiplayer? Can you guess it before seeing the answer? Let’s take a look!

Coffee Beans
     Call of Duty: World at War is the Wii’s most played FPS game, according to the “Total Hours” reported on the Nintendo Channel. World at War was released on November 11, 2008 for the Nintendo Wii and was the first Call of Duty Wii game to have online multiplayer.
     The game was developed by Treyarch, and published by Activision. It received an ESRB rating of Mature” with “Blood, Strong Language, Violence” listed as content for parents and gamers to be aware of. World at War does have a “content filter” that allows players to have certain violent scenes and some language removed from the single-player campaign, if they wish to enjoy it without all the “Mature” content.
     The data displayed in the image below is for game-play hours reported from Wii owners, again through the Nintendo Channel, over the last 3 years; with 1,105 days possibly reported.



The Brew
     Call of Duty: World at War now has 301,334 Wii owners that have reported data through the Nintendo Channel over the last 3 years.
     Wii owners playing World at War have averaged 2 Hours 5 Minutes for each session/day they sit down and play the game. The nearly 15 million “Total Hours” of game-play reported are equivalent to over 1,700 continuous years of game time. That’s 24 hours a day, 7 days a week, 365 days a year for 1,711 years of nonstop FPS action.
     While World at War released with a MSRP of $49.99, you can now find the game on Amazon.com for under $30 HERE, and GameStop.com for under $20 HERE.

Caffeinated Thoughts
     To quote IGN’s Modern Warfare 3 Wii reviewer again, “The words ‘Wii’ and ‘online multiplayer’ aren’t used in the same sentence very often…”. While that quote is perhaps true of general video game sites like IGN, I think it’s only from the lack of understanding that there is a Wii FPS audience, and one that enjoys the FPS genre very much.
     If you are a new Wii owner and perhaps looking for a first-person shooter with a World War II settting, I would suggest Call of Duty: World at War.  I have played through the game’s single-player campaign twice, beating it once on Veteran; and I enjoyed the story very much.  Below is a brief trailer for World at War that shows how Activision marketed the game:

     I haven’t attempted to play the game’s online multiplayer in quite some time, but for me it was the “meat” of the game. I spent many months playing the online multiplayer, and I really, really, really….really enjoyed it, and because of the online multiplayer, World at War became my most played Wii game.  You can see my “Total Hours” spent in Call of Duty: World at War on the Wii below:

     While the image above shows my reported play-time with the Wii version, it doesn’t show the many hours I spent playing World at War on the PS3 with my friend Keith, from RespawnAction.com.  The Wii version lacked the multiplayer Zombie mode, and you can read how I came to own the PS3 version of the game HERE, if you missed it.

Questions
     Have any of you played any version of Call of Duty: World at War?  If so, did you enjoy the game and do you perhaps still find yourself playing it?
     Are any of your surprised that World at War is the most played Wii FPS by Total Hours, or did you guess it before even seeing it?

You can see prices for the PS3, Wii, and Xbox 360 versions of the game on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001AWIP7M http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001AWBYNE http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001AWIP68

Modern Warfare 3 Wii Patched – Issues Addressed, Patch Size

November 22, 2011
This guy’s arm is going to need a patch!

Coffee Beans
     Call of Duty: Modern Warfare 3 released 2 weeks ago, and as with many new games released these days there have been some bugs reported in the game.

     Some Wii owners were reportedly experiencing a severe online multiplayer bug, where their Wii system would freeze, and the Wii owner would have to erase the Modern Warfare 3 save file and start completely over.  They could be completely leveled up in online, and have no choice but to erase the corrupt file and start over.
     I had played about an hour of online multiplayer when I saw reports from different Wii owners about the freeze/memory lose issue, so I decided to finish the game’s single-player campaign first and hoped that Treyarch/Infinity Ward would get the game patched quickly to address the issue.

     Another issue with the game’s online multiplayer was something called “lag shooting”, and I did experience it, but at the time I wasn’t sure if it was the accuracy of my weapons and/or lag.  Basically the hit detection in the online multiplayer was not working well, and it resulted in emptying full clips of ammo all around enemies, and never knowing if they were being hit.

     Well, last Thurday, November 17 a patch was released for Modern Warfare 3 on the Wii, and the patch was designed to fix the two major issues above with the online multiplayer.  You can see the message to Wii owners that they posted on the Modern Warfare 3 Wii forum below:

     How much room do Wii owners need to have available to download the first multiplayer patch for Modern Warfare 3, and how long did it take me to download the patch?  Take a look!

The Brew

     As the above image shows, Wii owners will need just 40 Blocks of memory to download the MW3 patch.  If you are wondering how long it should take to download, the video below shows what you can expect using a WiFi connection to download it:

Filtered Thoughts
     I am glad to see Treyarch/Infinity Ward actually taking the time to patch the Wii version.  While some Wii owners are experiencing other issues, at least according to the MW3 Wii forums, the first patch seems to have fixed the two huge issues with the online multiplayer.
     As for my time online, I have been sticking with Team Deathmatch matches, and leveling up slowly.  I played last night and over the weekend since the patch, and the hit detection is now very accurate, and I haven’t noticed any considerable lag shooting since the patch.

     Also, I did finish the single-player campaign over the weekend, and will be posting more thoughts on that in the near future.  If any of you own the Wii version, my friend code is 0359-9573-5494.  Leave your friend code in the comments below, or send me an email with it to Scott@CoffeeWithGames.com.

Questions
     Have any of you been playing Modern Warfare 3?  If so, have you finished the single-player campaign yet, or have you just been playing the online multiplayer?

You can purchase the PS3, Xbox 360, and Wii versions from Amazon.com linked below:
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Ocarina of Time’s Hours Played, Money Made – Virtual Console Report

November 21, 2011

Coffee Beans
     The Legend of Zelda: Ocarina of Time is the best Zelda game ever released, at least according to the professionals’ review score average for the game.  It was the first 3D Zelda game(in two ways), and it was the first Zelda game I can remember playing through to completion.  I digress!

     The Legend of Zelda: Ocarina of Time originally released for the Nintendo 64 on November 23, 1998 in North America.  The game was developed at Nintendo’s EAD studio, and published by Nintendo.
     It was re-released on the GameCube, the Wii’s Virtual Console, and the 3DS this past June.
     The Virtual Console release received an “Everyone” rating from the ESRB with “Violence” listed as content for parents and gamers to be aware of, and it is available for just 1,000 Wii Points, which is only $10.

     How many Wii owners have reported playing The Legend of Zelda: Ocarina of Time on the Virtual Console, and how many hours have they spent with the game?  Let’s take a look!

The Brew
     The Legend of Zelda: Ocarina of Time has 240,177 Wii owners that have reported game-play data through the Nintendo Channel in the United States, with 1,722 days possibly reported.  Can you imagine playing Ocarina of Time every single day, 24/7, just for 10 years, well the “Total Hours” reported are equivalent to more than 780 years of game-play!
     The game’s average play-time per day/session reported is 1 Hour 53 Minutes.  This simply means that when Wii owners are sitting down and playing the game, they are playing it for nearly 2 hours before stopping and picking it up again at a later time.
     How much has Nintendo made from the game’s Virtual Console re-release?  Ocarina of Time’s Virtual Console release, just in the United States, has made Nintendo about $2,401,770 based on the number of Wii owners having reported data and the game’s $10 price point.

Caffeinated Thoughts
     I still have The Legend of Zelda: Ocarina of Time in my Nintendo 64 collection, though I have not played it in a very long time.  The video below is the menu video that plays for the game when the N64 is turned on:

     I remember enjoying my time with the game, specifically fishing a lot, but I remember being very disappointed with the ending.  It was a shallow reason that I didn’t like the ending, but at the time I remember being very disappointed with it.
     What was I disappointed with?  For some reason, I thought the ending of Ocarina of Time was very much like the ending from Star Wars: Episode VI – The Return of the Jedi with the dancing Ewoks and celebration; and it just felt like a ripoff from the movie.  Perhaps I should give the game another try now that a decade has passed?

     I think the average hours “Per person” and the game’s $10 price point, probably make this the best Zelda game on the Virtual Console for Wii owners to purchase.  While the game takes more time/dedication to complete, the fact that the game provides so many hours of game-play at such a low price I think is a great value.

Questions
     Have any of you been playing any version of The Legend of Zelda: Ocarina of Time lately, in preparation for Skyward Sword’s release today?  If you own the 3DS version and you have completed it, do you know how many hours it took you to finish?

If you are interested in The Legend of Zelda: Ocarina of Time, and the Zelda universe in general, you may find the items linked below to be of interest:
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