Archive for the ‘Call of Duty World at War’ Category

The Wii’s Most Played FPS by "Total Hours" Is?

November 24, 2011

The Roast
     According to one “professional” reviewer for Modern Warfare 3 on the Wii, “The words ‘Wii’ and ‘online multiplayer’ aren’t used in the same sentence very often…“.
     Call of Duty: Modern Warfare 3 released 2 weeks ago, and I have been playing it a good bit since I received it.
     The Wii has single-player focused FPS games like Metroid Prime 3: Corruption which lack multiplayer of any sort, and the more online multiplayer focused FPS games like the Call of Duty games. While the Wii may not have as many FPS games as the PlayStation 3 and Xbox 360, it has had at least one FPS released every year with online multiplayer since 2007.

     What is the most played Wii FPS according to “Total Hours” played, as reported through the Nintendo Channel, and does it have online multiplayer? Can you guess it before seeing the answer? Let’s take a look!

Coffee Beans
     Call of Duty: World at War is the Wii’s most played FPS game, according to the “Total Hours” reported on the Nintendo Channel. World at War was released on November 11, 2008 for the Nintendo Wii and was the first Call of Duty Wii game to have online multiplayer.
     The game was developed by Treyarch, and published by Activision. It received an ESRB rating of Mature” with “Blood, Strong Language, Violence” listed as content for parents and gamers to be aware of. World at War does have a “content filter” that allows players to have certain violent scenes and some language removed from the single-player campaign, if they wish to enjoy it without all the “Mature” content.
     The data displayed in the image below is for game-play hours reported from Wii owners, again through the Nintendo Channel, over the last 3 years; with 1,105 days possibly reported.



The Brew
     Call of Duty: World at War now has 301,334 Wii owners that have reported data through the Nintendo Channel over the last 3 years.
     Wii owners playing World at War have averaged 2 Hours 5 Minutes for each session/day they sit down and play the game. The nearly 15 million “Total Hours” of game-play reported are equivalent to over 1,700 continuous years of game time. That’s 24 hours a day, 7 days a week, 365 days a year for 1,711 years of nonstop FPS action.
     While World at War released with a MSRP of $49.99, you can now find the game on Amazon.com for under $30 HERE, and GameStop.com for under $20 HERE.

Caffeinated Thoughts
     To quote IGN’s Modern Warfare 3 Wii reviewer again, “The words ‘Wii’ and ‘online multiplayer’ aren’t used in the same sentence very often…”. While that quote is perhaps true of general video game sites like IGN, I think it’s only from the lack of understanding that there is a Wii FPS audience, and one that enjoys the FPS genre very much.
     If you are a new Wii owner and perhaps looking for a first-person shooter with a World War II settting, I would suggest Call of Duty: World at War.  I have played through the game’s single-player campaign twice, beating it once on Veteran; and I enjoyed the story very much.  Below is a brief trailer for World at War that shows how Activision marketed the game:

     I haven’t attempted to play the game’s online multiplayer in quite some time, but for me it was the “meat” of the game. I spent many months playing the online multiplayer, and I really, really, really….really enjoyed it, and because of the online multiplayer, World at War became my most played Wii game.  You can see my “Total Hours” spent in Call of Duty: World at War on the Wii below:

     While the image above shows my reported play-time with the Wii version, it doesn’t show the many hours I spent playing World at War on the PS3 with my friend Keith, from RespawnAction.com.  The Wii version lacked the multiplayer Zombie mode, and you can read how I came to own the PS3 version of the game HERE, if you missed it.

Questions
     Have any of you played any version of Call of Duty: World at War?  If so, did you enjoy the game and do you perhaps still find yourself playing it?
     Are any of your surprised that World at War is the most played Wii FPS by Total Hours, or did you guess it before even seeing it?

You can see prices for the PS3, Wii, and Xbox 360 versions of the game on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001AWIP7M http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001AWBYNE http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001AWIP68

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All Call of Duty Games Play-Time Data for Wii

August 16, 2010

Quick Brew Info:
     The Call of Duty series, on the Wii, started with the Wii launch and Call of Duty 3.  All of the Call of Duty games on the Wii have been developed by Treyarch, even Call of Duty: Modern Warfare Reflex; which was a port of Call of Duty: Modern Warfare from the Xbox 360, PS3, and PC.

     Do Wii owners enjoy the Call of Duty games?  Let’s take a look!

Click image to enlarge

Approx. Number of Players Reporting Data:
     Call of Duty 3 has 271,237 players reporting play-time data, since it released in November 2006.
     Call of Duty: World at War has 211,013 players reporting play-time data, since the game released in November 2008.
     Call of Duty: Modern Warfare Reflex has 81,438 players reporting play-time data, since it released in November 2009.

“Total” Game-Play & Average Hours Played Reported:
     Call of Duty 3 has 3,598,861 Total Hours reported, with 13 Hours 16 Minutes averaged per person reporting data.  The average play-time per person, per play session, is about 1 Hour 29 minutes.
     Call of Duty: World at War has 10,764,662 Total Hours reported, with 51 hours 1 Minute averaged per person/console reporting data.  The average play-time per person, per gaming session, is about 2 Hours 9 minutes.
     Call of Duty: Modern Warfare Reflex has 4,409,356 Total Hours reported, with 54 Hours 8 Minutes averaged per player reporting data.  Its average play-time per gaming session is about 2 Hours 22 minutes.

Sale Rank & Advertised Price:
     Call of Duty 3’s Amazon.com sale rank is #1,473, and the current advertised listed price is $69.00.
     Call of Duty: World at War’s Amazon.com sale rank is #730, and its selling for $29.26.
     Call of Duty: Modern Warfare Reflex’s Amazon.com sale rank is #483, and is selling for $40.54.

Review Score Averages:
     The image above in the article shows the GameRankings.com review score averages for each game, and the number of “professional” reviews associated with each game.

Here is what each game looks like from Amazon.com customer reviews:

Click picture to enlarge for Amazon.com review scores breakdown

     Call of Duty 3 has a 3.5 out of 5 Star rating, based on 71 customer reviews.

     Call of Duty World at War has a 4 out of 5 Star rating, based on 90 customer reviews.
     Call of Duty: Modern Warfare Reflex has a 4.5 out of 5 Star rating, based on 63 customer reviews.
Thoughts:
     I think it’s interesting that Call of Duty 3 has 60,224 more players reporting play-time data, than Call of Duty: World at War.  I really thought Call of Duty: World at War would have more players reporting data, because of its online multi-player.  I guess the two year head-start of Call of Duty 3 is the main reason it’s still leading.
     On Friday, I posted the article, “What Is the Most Played FPS Game on the Wii?” I reported that Call of Duty: World at War is currently the most played FPS Wii game, according to “total game-play hours reported, not just the average hours per person/console.”
     A reader, WesFX, asked in the comments section of the article, “So does the trophy for most hours played per individual go to a different game?”
     While Call of Duty: World at War is the Wii’s most played FPS according to “Total” game-play hours reported; the trophy for most hours played per individual goes to Call of Duty: Modern Warfare Reflex.  As the data picture shows and I stated above, Call of Duty: Modern Warfare Reflex has an average of 54 Hours 8 Minutes per player reporting data, about 3 hours higher than Call of Duty: World at War’s average.

     I think the play-time data for the Call of Duty Wii games clearly shows Wii owners enjoy the online aspect of the games; especially when considering Call of Duty: Modern Warfare Reflex passed Call of Duty 3’s “total hours” reported, only a few months after it released this past November.

Questions:
     Have you played any of the Call of Duty Wii games?  If so, are your average hours per game close to what is being reported?

If you are interested in any of the Call of Duty Wii games, you can see them listed below on Amazon.com:
   

What Is the Most Played FPS Game on the Wii?

August 13, 2010

The Roast:
     When the Wii released, Red Steel was the most popular FPS for its release.  While Red Steel was not perfect and didn’t live up to the expectations of many, I enjoyed the game and thought it was a good foundation for FPS games on the Wii to improve upon.
     Now, nearly 4 years into the Wii’s life-cycle, how many FPS games have been released for the Wii?  Well, here’s the list of Wii FPS games, with release dates, I have compiled:

  • Call of Duty 3 released November 19, 2006
  • Red Steel released November 19, 2006
  • Far Cry: Vengeance released December 12, 2006
  • Medal of Honor: Vanguard released March 26, 2007
  • Metroid Prime 3: Corruption released August 27, 2007
  • Medal of Honor: Heroes 2 released on November 13, 2007
  • History Channel: Battle for the Pacific released December 4, 2007
  • Brothers in Arms: Double Time released September 23, 2008
  • Bond 007: Quantum of Solace released November 4, 2008
  • Call of Duty: World at War released November 11, 2008
  • NPPL Championship Paintball 2009 released November 18, 2008
  • Onslaught released February 23, 2009
  • The Conduit released June 23, 2009
  • Water Warfare released June 29, 2009
  • Real Heroes: Firefighter released August 4, 2009
  • Metroid Prime: Trilogy released August 24, 2009
  • Jurassic: The Hunted released November 3, 2009
  • Call of Duty: Modern Warfare Reflex released November 10, 2009
  • Marines Modern Urbane Combate released December 1, 2009
  • Red Steel 2 released March 23, 2010
     
The Grind:
     I’m not positive this is a complete list of all Wii FPS games, but these are the Wii games I found in my search.  If I left any off you can think of, leave a comment and I will add it to the list.  I believe all the games listed above allow you to control your character in a first-person view with the nunchuk’s joystick, and turn/rotate the camera with the Wii remote.
     I didn’t classify the games listed above if you were only shooting NPC enemies, because some of the games have you shooting other “enemies” and weapons; such as Real Heroes: Firefighter where you battle/shoot fire.
     Some FPS games on the list above don’t have game-play data provided on the Nintendo Channel, so we don’t have a way to know how much they have been played.
     Out of the 19 Wii FPS games listed, you may have already started guessing which one has been played the most so far.  Let’s take a look at the Wii’s most played FPS game, and see if perhaps you guessed right!
The Brew:
     Call of Duty: World at War(CoD:WaW) is currently the Wii’s most played FPS game.  When I say, “most played”, I mean the total game-play hours reported, not just the average hours played per person/console.
     Call of Duty: World at War was released nearly 2-years after the Wii released itself; 724 days to be exact.  As the FPS list above says, Call of Duty: World at War released on November 11, 2008; with a MSRP of $49.99. 
     The play-time data in the picture below has been accumulated over 637 days since Call of Duty: World at War released.

Click image to enlarge
Approx. Number of Players Reporting Data:
     Call of Duty: World at War has 211,013 players reporting their play-time data on the Wii’s Nintendo Channel.  It has increased by 2,063 players reporting play-time data, since last week.
“Total” Game-Play Hours Reported/Increased:
     Call of Duty: World at War has 10,764,662 Total Hours reported, an increase of 109,698 hours since just last week.
     The average play-time per person is 51 hours 1 minute, averaging about 2 hours per play session.
Sale Rank & Advertised Price:
     Call of Duty: World at War’s Amazon.com sale rank is #496 and is selling for $29.26.  As I mentioned in “The Brew” section, CoD:WaW released with a MSRP of $49.99, and now has a list price of $29.99.
Review Score Averages:
     Call of Duty: World at War’s review score average is 83.56%, based on 17 “professional” reviews on GameRankings.com.
     On Amazon.com, Call of Duty: World at War has a 4 out of 5 Star rating, based on 90 customer reviews.
Thoughts:
     I purchased Call of Duty: World at War on the Wii, around December 28, 2008.  I have stated before in comments and perhaps a few posts, that CoD:WaW is my most played Wii game.  How many hours do I have reported for play-time on Call of Duty: World at War according to the Nintendo Channel?  Take a look at this picture…

     I enjoyed the single-player campaign a lot in Call of Duty: World at War.  The single-player campaign has four difficulty settings: Recruit, Regular, Hardened, and Veteran.  I had heard how insanely hard the “Veteran” setting was, and the game’s description of it reads, “You will not survive”.
     After many months of owning the game, and having completed the single-player campaign on Regular difficulty, I decided to give Veteran difficulty a try.

     After playing on Veteran for a few weeks, and dying probably a thousand times, I finally completed the single-player campaign.  The amount of grenades thrown by enemies in Veteran difficulty is ridiculous.  Completing CoD:WaW on the Veteran setting definitely requires patience(and lots of coffee).
Pictures showing the first and last missions, Semper Fi and Downfall, completed on Veteran

     As much as I enjoyed the single-player campaign, I would say the meat of the replay value in CoD:WaW is the game’s multi-player element.  Treyarch did a very good job of making the multi-player in CoD:WaW run smoothly, even though it wasn’t as fully featured as the PS3 and Xbox 360 versions.

     Just today, I put the game in to gather pictures from it, and I decided to see if I could find a multi-player match.  Within about 2 minutes of logging online, I was already connected with other players, and soon the match started without any problems.
     Here is a picture of my mutli-player statistics from Call of Duty: World at War:
     Based off the play-time data currently reported for CoD:WaW, I think it will be the Wii’s most reported played FPS game, until the next Nintendo console is released.
Questions:
     Have you played Call of Duty: World at War on the Wii?  If not, have you played any of the other Wii FPS games listed, and about how many hours have you played them?

Zombies by Mail!

August 4, 2010

     Last Wednesday, July 28, around noon, I was hanging out in our living room with my son.  The doorbell rang and then we heard a truck drive off.  I said, “Sounded like a UPS truck.”
My wife went and opened the door and found this:

What was in the package is one reason I have not played Monster Hunter Tri since last week.
This is what was in the package…

Keith, from RespawnAction.com, mailed me the copy of Call of Duty: World at War!
We have been playing the Nazi Zombie mode since last week, and having a lot of fun with it.
We have made it 24 rounds in the Nazi Zombie mode so far, and seem to be improving each night we play it.
If you are not familiar with what the Nazi Zombie mode is in Call of Duty: World at War, I should have a video up in the next week of some game-play from it.

If you have a PS3 and own Call of Duty: World at War, my PSN name is Hoj_Latte.  Feel free to add me and perhaps we can fight some Nazi Zombies together!

Thanks again to Keith for mailing me the game; it was unexpected, but greatly appreciated!

Conduit 2 Release Date Confirmed?

April 10, 2010
(click image to enlarge)

Thoughts:
If you click the image above, you will see that both Amazon.com and GameStop.com have Conduit 2 now with a release date of November 2, 2010.
I know many times companies like Game Stop and Amazon.com will use placeholder release dates, but this date does fall on a Tuesday, which is often the day new games are released.
The date, November 2, 2010, also goes along with the “Fall 2010” target release mentioned in Sega’s press release, when they announced Conduit 2.
If November 2, 2010, is the release date, I think it’s going to be very interesting seeing how Conduit 2 performs, if Treyarch/Activision release another Call of Duty Wii game this fall in November.
Call of Duty 3 was released on November 21, 2006.
Call of Duty: World at War was released on November 11, 2008.
Call of Duty: Modern Warfare Reflex was released on November 10, 2009.
Questions:
Do you think November 2, 2010, will end up being the release date for Conduit 2?
If so, and another Call of Duty game is released on the Wii this November as well, do you plan on buying both games, or just one?
If just one, which game do you plan on buying, Conduit 2 or the next Call of Duty?

As for myself, I do want to hear more details about Conduit 2, mainly on the multiplayer and hearing confirmation the spawn bug isn’t present, that was present in The Conduit.  If Treyarch is developing the next Call of Duty Wii game, I’m already leaning towards Call of Duty, because of Treyarch’s past two Wii Call of Duty games.
I am assuming another Call of Duty game will be released on the Wii this, though one hasn’t been officially announced yet.

If you’re interested in any of the games mentioned, you can see some of their new and used prices on Amazon.com below:

http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B000G7T7JC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001AWIP7M&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I08CJG&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001HKPUKC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Conduit 2, Release Date Confirmed?

April 10, 2010
(click image to enlarge)
Thoughts:
If you click the image above, you will see that both Amazon.com and GameStop.com have Conduit 2 now with a release date of November 2, 2010.
I know many times companies like Game Stop and Amazon.com will use placeholder release dates, but this date does fall on a Tuesday, which is often the day new games are released.
The date, November 2, 2010, also goes along with the “Fall 2010” target release mentioned in Sega’s press release, when they announced Conduit 2.
If November 2, 2010, is the release date, I think it’s going to be very interesting seeing how Conduit 2 performs, if Treyarch/Activision release another Call of Duty Wii game this fall in November.
Call of Duty 3 was released on November 21, 2006.
Call of Duty: World at War was released on November 11, 2008.
Call of Duty: Modern Warfare Reflex was released on November 10, 2009.
Questions:
Do you think November 2, 2010, will end up being the release date for Conduit 2?
If so, and another Call of Duty game is released on the Wii this November as well, do you plan on buying both games, or just one?
If just one, which game do you plan on buying, Conduit 2 or the next Call of Duty?

As for myself, I do want to hear more details about Conduit 2, mainly on the multiplayer and hearing confirmation the spawn bug isn’t present, that was present in The Conduit.  If Treyarch is developing the next Call of Duty Wii game, I’m already leaning towards Call of Duty, because of Treyarch’s past two Wii Call of Duty games.
I am assuming another Call of Duty game will be released on the Wii this, though one hasn’t been officially announced yet.

If you’re interested in any of the games mentioned, you can see some of their new and used prices on Amazon.com below:

Flashback Comparison: The Conduit vs Call of Duty: Modern Warfare [Reflex]

December 18, 2009

(Click photo to enlarge)

The Nintendo Channel Data:
The data presented here was captured 34 days after both games released, so it’s basically comparing apples to apples, when talking about the data reported on the Nintendo Channel for both games.
“Total” Game-Play Hours Reported:
The Conduit had 263,608 “Total” hours of reported game-play 34 days after it released.
Call of Duty: Modern Warfare [Reflex] had only 138,726 “Total” hours of reported game-play 34 days after it released.
In the first 34 days, The Conduit beat Call of Duty: Modern Warfare [Reflex] by 124,882 “Total” reported game-play hours.
Number of Players Reporting Data:
The Conduit had 16,743 players reporting game-play data on the Nintendo Channel, 34 days after it’s release.
Call of Duty: Modern Warfare [Reflex] had 6,184 players reporting game-play data on the Nintendo Channel, 34 days after it’s release.
The Conduit had 10,559 more players reporting game-play data 34 days after it’s release, than Call of Duty: Modern Warfare [Reflex] did 34 days after it released.
Average Total Hours Per Person:
This piece of data I find extremely interesting.
The Conduit averaged 15 Hours 46 Minutes of play-time, “Per person”,  34 days after it released on June 23.
Call of Duty: Modern Warfare [Reflex] averaged 22 Hours 27 Minutes of play-time, “Per person”, 34 days after it released on November 10.
As of the data on the Nintendo Channel on December 14, 2009, The Conduit has averaged 22 Hours 16 Minutes of play-time “Per person”, since it released back in June.
In just 34 days since it released, Call of Duty: Modern Warfare [Reflex] has passed The Conduit’s average play-time, “Per person”.
Reviews:
The review score average is not based off of data 34 days after both games released.
The Conduit has a MetaCritic.com review score average of 69% out of 100%, based off of 79 “critic” reviews.
Call of Duty: Modern Warfare [Reflex] has a MetaCritic.com review score average of 77% out of 100%, based off of 35 “critic” reviews.
Thoughts/Questions:
Kotaku.com‘s, Stephen Totilo has tracked and shown “The 10 Most Avidly-Played Wii Games“, according to the average hours “Per person”, for several months now.  Call of Duty: World at War currently sits in 4th place overall, with an average of 50 Hours 48 Minutes “Per person”.
Being that Call of Duty: World at War was released in November 2008, and with Call of Duty: Modern Warfare [Reflex] already at 22 Hours 27 Minutes average play-time “Per person”, I wonder if it will join Stephen Totilo’s “Top 10” most played games chart on the Wii within the next year?
I’ve only played The Conduit, and I enjoyed the single-player campaign, and I enjoyed the multi-player, when it functioned properly.
If you have played both The Conduit and Call of Duty: Modern Warfare [Reflex], I would love to know which game you think is better, and your reasons why you favor one game over the other.

A Wii FPS Year’s Perspective: Call of Duty

November 14, 2009
A Year’s Perspective of Call of Duty: World at War

(click photo to enlarge)

Call of Duty: World at War was released November 11, 2008 on the Wii.  I’ve been tracking Call of Duty: World at War’s Nintendo Channel data on the Wii for a few months now, and it’s been increasing more than 100K hours every week that I’ve been following it.
Numbers:
Over the last year, according the the Wii’s Nintendo Channel data, Call of Duty: World at War has amassed 6,897,580 hours of total game play data, from approximately 137,925 players.
Thoughts:
I played A LOT of Call of Duty: World at War on the Wii.  I bought the game at the very end of December and played it pretty consistently through April.  I finally beat Call of Duty: World at War on Veteran difficulty, which was absolutely insane, in October.  Call of Duty: World at War is my most played Wii game to date, which I find a little odd, considering I bought my Wii one week after it’s release, and didn’t buy Call of Duty: World at War until more than two years later.
Question:
Being that Call of Duty: Modern Warfare [Reflex] just released on the Wii, if you played Call of Duty: World at War before, how would you rate Call of Duty: Modern Warfare [Reflex] to Call of Duty: World at War?
Do you think in one year’s time, that Call of Duty: Modern Warfare [Reflex] will pass Call of Duty: World at War’s one year totals for game play data on the Wii’s Nintendo Channel?

A Wii FPS Year’s Perspective: Call of Duty

November 14, 2009
A Year’s Perspective of Call of Duty: World at War

(click photo to enlarge)

Call of Duty: World at War was released November 11, 2008 on the Wii.  I’ve been tracking Call of Duty: World at War’s Nintendo Channel data on the Wii for a few months now, and it’s been increasing more than 100K hours every week that I’ve been following it.
Numbers:
Over the last year, according the the Wii’s Nintendo Channel data, Call of Duty: World at War has amassed 6,897,580 hours of total game play data, from approximately 137,925 players.
Thoughts:
I played A LOT of Call of Duty: World at War on the Wii.  I bought the game at the very end of December and played it pretty consistently through April.  I finally beat Call of Duty: World at War on Veteran difficulty, which was absolutely insane, in October.  Call of Duty: World at War is my most played Wii game to date, which I find a little odd, considering I bought my Wii one week after it’s release, and didn’t buy Call of Duty: World at War until more than two years later.
Question:
Being that Call of Duty: Modern Warfare [Reflex] just released on the Wii, if you played Call of Duty: World at War before, how would you rate Call of Duty: Modern Warfare [Reflex] to Call of Duty: World at War?
Do you think in one year’s time, that Call of Duty: Modern Warfare [Reflex] will pass Call of Duty: World at War’s one year totals for game play data on the Wii’s Nintendo Channel?

13 weeks.

September 24, 2009

The Conduit was released on June 23, 2009.  For 13 straight weeks, The Conduit was ranked ahead of Call of Duty: World at War on Amazon.com’s “Shooter” sales rank list for the Wii.

After checking the ranking tonight, The Conduit is ranked below Call of Duty: World at War(as well as Resident Evil 4 and NERF-N-Strike Bundle).  I consider Call of Duty: World at War to be a FPS more closely along with same lines as The Conduit, than I do Resident Evil 4 or NERF-N-Strike Bundle.


If you haven’t picked up The Conduit, or even Call of Duty: World at War for the Wii, do you plan on buying either game at this point?  If you’re a Wii only owner, are you now maybe waiting for Call of Duty: Modern Warfare [REFLEX] this November, instead of purchasing either The Conduit or Call of Duty: World at War?