Archive for October, 2011

Fight the Flu with Dr. Mario? Dr. Mario Online Rx Hours Report

October 30, 2011

Coffee Beans
     Did you know it’s flu season?  If you haven’t seen the “Get Your Flu Shots Here!” signs in your area, they will probably be popping up very soon.  Did you know Mario has a history of battling viruses, even the flu virus, with vitamins?

     Dr. Mario Online Rx was released on May 26, 2008 as a WiiWare title on the Nintendo Wii.  The game released at a price point of 1,000 Wii Points, which is $10.  The game was developed by Arika and published by Nintendo, and received and ESRB rating of “Everyone” with no content listed for parents/gamers to be aware of.
     A portion of the description for Dr. Mario Online Rx reads, “The doctor is in!  Mario takes a break from his adventuring ways and once again dons his stethoscope for a new generation of germ-battling mayhem.  In addition to the classic mode of using vitamins to exterminate viruses, you’ll find two battle modes and an online multiplayer mode where you can hone your skills against players from around the world.”

     So with flu season upon us, how many hours Wii owners have spent battling viruses in Dr. Mario Online Rx?  Let’s take a look!

If you want to enter the Ed Hardy Energy Snacks giveaway, you can do so HERE!

The Brew
     Dr. Mario Online Rx has about 102,581 Wii owners that have reported battling viruses through the Wii’s Nintendo Channel, with 1,246 days possibly reported.
     The game’s average play-time per day/session reported is 1 Hour 20 Minutes.
     Dr. Mario Online Rx’s “professional” review score average is 72.95%, based on 19 reviews on  While the game was released world-wide through the WiiWare service, just the United States’ release of Dr. Mario Online Rx has made Nintendo about $1,025,810, just based on the number of players that have reported data and the game’s $10 price point.

Caffeinated Thoughts
     If we compare the average play-time per day/session reported for the game, to that of time spent at a real-life doctor’s appointment with the doctor, I believe Dr. Mario Online Rx comes out as the better choice.
     The real-life time spent with a doctor per visit is said to be between 8-20 minutes, depending on a the type of appointment/visit.  Considering my copay is $30 just for a “primary” doctor’s visit, I would probably be better off paying $10 for Dr. Mario Online Rx and using the other $20 to buy some vitamins to help build my immune system and fight off viruses.  Though I rarely get a flu shot, that may change this year with the two little guys in the house.
     I have not played Dr. Mario Online Rx, or any games from the Dr. Mario series.  Mrs. Coffee though has played one of the games from the series, but she doesn’t remember exactly which one.  When I asked her about it she said, “I just remember the vitamin pills being two different colors, and you had to match up the colors.  I also remember it supposedly played like Tetris, even though I had never played Tetris.”

     As for the reported game-play hours, I think the game’s average hours “Per Person” being 26 Hours 3 Minutes is incredible for a game that only costs $10, and I think it clearly shows that Wii owners really enjoy this game.

     Have any of you played Dr. Mario Online Rx, and if so, is it a game you still play from time-to-time?  Also, is it a WiiWare game you would recommend to new Wii owners looking for a quality title?
     If you have played games from the Tetris series and the Dr. Mario series, do you favor one of the series more than the other?  Or, does each game series offer enough unique game-play elements to keep them different and fresh from the other?

If any of you are interested in Dr. Mario Online Rx, you can actually purchase an “Online Game Code” for it directly from by clicking the image below!

Kirby Turns One, A Sibling Is Born – Unwinding, Before Moving Forward

October 29, 2011

Coffee Beans
     Kirby’s Epic Yarn was released on October 17, 2010 for the Nintendo Wii, with a MSRP of $49.99.  The game took about 2-weeks for its game-play hours to show up on the Nintendo Channel, and I did its initial data report last November which you can read HERE.
     Kirby’s Epic Yarn was developed by Good-Feel and HAL Laboratory, and published by Nintendo.  The game received an “Everyone” rating from the ESRB with “Mild Cartoon Violence” listed as content for parents/gamers to be aware of.

     Kirby’s Epic Yarn is barely a year old now and this past Monday, October 24, Nintendo released a new 2-D Kirby Wii game, Kirby’s Return to Dream Land.  
     So, before we head into Kirby’s new Dream Land, how many hours Wii owners have spent with Kirby’s Epic Yarn over the last year?  Let’s unwind one more time and take a look!

How many characters from Kirby’s Epic Yarn can you spot in the image above?
Also, if you want to enter the Ed Hardy Energy Snacks giveaway,
you can do so HERE!

The Brew
     Kirby’s Epic Yarn has about 135,945 Wii owners that have now reported game-play hours through the Nintendo Channel, with 372 days possibly reported.
     The game’s average play-time per day/session reported is 1 Hour 58 Minutes, which means each time Wii owners are sitting down to play Kirby’s Epic Yarn they spend about two hours playing the game.
     Kirby’s Epic Yarn has a “professional” review score average of 88.75%, based on 44 reviews on  The game has a 4.5 out of 5 Stars rating on based on 160 customer reviews, which is 89.63% when they are converted to a 100% review scale.

Lots of 5 out of 5 Star customer reviews!

Filtered Thoughts
     Earlier this summer, Mrs. Coffee and I traded/loaned our neighbors Donkey Kong Country Returns for Kirby’s Epic Yarn(and I also got Wii Sports Resort).  Mrs. Coffee and I played through Kirby’s Epic Yarn cooperatively, and we enjoyed playing through the game together.  While we completed the game together and saw the credits roll, we didn’t go back and complete every single level that is unlocked through the campaign, cooperatively.  The game gives players an overall percentage “complete”, and Mrs. Coffee and I finished with more than 50% of the game “complete” when we saw the credits roll.
     We both thought the level designs improved the further we made it in the game, and Mrs. Coffee enjoyed the game so much that she started and completed her own save file in the game.  How much did Mrs. Coffee complete of Kirby’s Epic Yarn on her own save file?  The image below shows all of our percentages, with the top save file my own personal file(FAIL), the middle save file of 58% was our cooperative save file, and the third save file was Mrs. Coffee’s by herself:

     So, as the image above shows, you can probably expect between 7-10 hours of game-play to complete the game’s campaign with around 50% of it finished.  As Mrs. Coffee’s file shows, if you want to complete the game with 100% of the items found, and all of the levels completed, your hours can be a lot higher if you take your time and play through some of the levels multiple times.
     If you missed how Nintendo advertised Kirby’s Epic Yarn when it released last year, below is the television commercial for the game:

     Overall, I would recommend Kirby’s Epic Yarn to families that are looking for a fun 2-player 2-D platforming experience.

     Have any of you played Kirby’s Epic Yarn?  If so, do you know what percentage of the game you had completed when you saw the credits roll, and did you perhaps go back to try and complete it with 100% as Mrs. Coffee did?

If any of you are interested in Kirby’s Epic Yarn, you can see prices for it on and linked below.  Also, you can see Kirby’s newest Wii adventure below, Kirby’s Return to Dream Land:

FPS-ish Friday – The House of the Dead: Overkill Hours Played

October 28, 2011

Coffee Beans
     Do you like zombies?  Do you like zombie games?  Well, if you answered yes to either of those questions, this report may be for you.

     The House of the Dead: Overkill was released on February 10, 2009 for the Wii in North America, and it had a MSRP of $49.99.  A port of the game was just released this past Tuesday, October 25, for the PlayStation 3 with a MSRP of $39.99, but it is already discounted 25% at one online site, HERE.
     It was developed by Headstrong Games, and published by Sega.  The House of the Dead: Overkill received a Mature” rating from the ESRB with “Blood and Gore, Intense Violence, Partial Nudity, Sexual Themes, Strong Language” listed as content for parents/gamers to be aware of.

     How many hours of game-play can PlayStation 3 owners expect, and also Wii owners, from The House of the Dead: Overkill if they are just picking it up?  Let’s take a look!

That zombie could probably use some Ed Hardy Energy Snacks!
If you want to enter the Ed Hardy Energy Snacks giveaway, you can
do so by clicking HERE.

The Brew
     The House of the Dead: Overkill has about 75,110 Wii owners that have reported game-play hours through the Nintendo Channel; with 986 days possibly reported.
     The game’s average play-time per day/session reported is 1 Hour 35 Minutes, which simply means each time Wii owners have sat down to play the game, they play it for about an hour and a half.
     The House of the Dead: Overkill’s Wii “professional” review score average is 81.09%, based on 55 reviews on  The Wii version has a 4 out of 5 Stars rating on, based on 169 customer reviews; which is 77.51% when the customer reviews are converted to a 100% review scale.

Full customer review scores breakdown.

Caffeinated Thoughts
     I have not played The House of the Dead: Overkill, and I don’t think I will at this point.  I’m not a huge fan of over-the-top language in games, and considering this game won a world record for its use of a certain word, I don’t see it making it on my list to play.
     As for the reported game-play data, I think seeing “9 Hours 25 Minutes” averaged “Per person” reporting data is great for a rail shooter, and knowing that two levels have been added to the PlayStation 3 version I think should let PS3 owners know they can probably expect 10+ hours of game-play from The House of the Dead: Overkill – Extended Cut.
     While I probably will never play The House of the Dead: Overkill on the Wii, or PS3, I believe I have one of the House of the Dead games from the Sega Dreamcast sitting around here somewhere, so I may have to fire that up again and see how it has held up.

     Are any of you big fans of the House of the Dead series games, and found yourself to have really enjoyed The House of Dead: Overkill for the Wii?  Also, if you have played the Wii and/or PS3 version of the game, do you know if there is a “content filter” of sorts which allows the language to be toned down and/or removed from the game-play altogether?
     Did any of you purchase The House of Dead: Overkill – Extendend Cut this past week for the PlayStation 3?  If so, how do you think the game controls with the Sony Move controller, if you have used it?

If any of you are interested in either the Wii or PlayStation 3 version of The House of the Dead: Overkill, you can see both games on linked below:

The Netflix Channel – How Many Hours Watched?

October 27, 2011

Coffee Beans
     The Netflix Channel was released on October 18, 2010 and provided Wii owners with a way to stream Netflix videos without requiring the use of the Wii’s disc drive, as was initially required for the Netflix service on the system.
     On November 22, 2010, basically one month after the Netflix Channel was released for the Wii, Netflix announced a price change to their plans.  Netflix introduced a “No DVDs” streaming only plan for $7.99, but raised the “1 DVD out at a time” with unlimited video streaming plan from $8.99 to $9.99.
     Then, on July 12, 2011 Netflix announced another price increase and plan change; Netflix was separating the streaming video service from the DVDs by mail service, and charging two different prices for each plan.  Netflix members can now get the video streaming only service for $7.99 a month, and the “1 DVD out at a time” plan for $7.99 a month.

     So with all that information aside, how many hours have Wii owners reported watching documentaries, movies, and television shows on the Netflix Channel?  Let’s take a look!

If you want to enter the giveaway of Ed Hardy Energy Snacks, click HERE to do so.

The Brew
     The Wii’s Netflix Channel now has about 1,149,552 Wii owners that have reported hours of watching videos through the Nintendo Channel, with 371 days possibly reported.
     According to the reported data, Wii Netflix users are watching the Netflix Channel about 3 Hours 32 Minutes per day/session that is reported.
     Reggie Fils-Aime, Nintendo of America’s President, said that more than 3 million Wii systems were using the Netflix service before the Netflix Channel was added last year.  Based on Reggie’s own numbers from last year, and the current number of Wii owners reporting Netflix Channel data; only about 30% of Netflix Wii users are using the Nintendo Channel to their hours, assuming all the original disc based Netflix users downloaded the Netflix Channel.
     As for the money side of things, if all Wii owners that have reported data are still active Netflix members, Netflix is making about $9,184,920 per month from Wii owners.

Caffeinated Thoughts
     The Wii’s Netflix Channel in our house is used nearly daily by Mrs. Coffee.  She uses is to watch cartoons with our oldest son, and she enjoys watching some television series for herself as well.
     I have written about how our son enjoys SpongeBob Squarepants occasionally and shows like Phineas and Ferb, but his all-time favorite as of right now are the Thomas the Train series available on Netflix.

     While we of course were not happy about the Netflix price plan increases, we have stuck with the service for now; though we are debating on canceling just the DVD portion of our service.
     I forgot to capture our reported Netflix Channel data, so I will do that in a bit and put the picture below.  Don’t be shocked when you see how much we have used it in the last year, as I don’t even know, but I am very suspicious the number of hours reported above 500 “Total Hours”.

Our reported Netflix Channel data…

     Are any of you still using the Wii’s Netflix Channel regularly?  Also, did the recent Netflix price plan increases and changes cause you to change/cancel part of the service?
     Also, are there any television series you would recommend to other Netflix owners that are available on the streaming service?  I would probably recommend the Prison Break season, if you like a suspenseful and real-life setting, with some nice conspiracy elements thrown into the show.

The Netflix Channel is available on all home consoles, so if you don’t own a PlayStation 3, Wii, or Xbox 360, you can see links below for them:

Surviving 48+ Hours Without Coffee? Ed Hardy Snacks Review

October 25, 2011

Coffee Beans
     Can you imagine the world without coffee?  Would it be possible to survive?  Over the weekend I went 48+ hours without drinking my normal daily cups/pots of coffee.  I had work Saturday during the day, and I did my normal activities that night; and no coffee.  Sunday morning, Mrs. Coffee(my wife) and I woke up and headed to church with our sons, and Sunday night was another night of me watching our sons and staying up late as usual; again, no coffee.

     Why did I go 48+ hours without coffee?  Well, I was experimenting with Ed Hardy Energy Snacks!

The Brew
     What are Ed Hardy Energy Snacks?  They are are non-liquid, portable, well-priced, and very functional Energy Snacks.  A slogan across the top of the Ed Hardy Energy Snacks website says, “GET UP. GET GOING. STAY ENERGIZED.”  Which Energy Snacks did I use over my 48+ hours of no coffee, and did they keep me alert and energized?  Let’s take a look!

     Chocolate Rocks – “Highly Caffeinated Chocolates” is one line on this box of energy snacks.  About 5 pieces of the Chocolate Rocks is equal to 1 cup of coffee, and there are about six servings per box.  The Chocolate Rocks are small round chocolate covered “rocks” that have a nice crisp crunch to them.  I first tried letting them melt in my mouth, but found the best way to enjoy these was to take a handful of 3-6 at a time, and just chew them up.  The crunchiness while chewing is nice, and the pieces do not stick to my teeth which is a nice bonus.  The chocolate is semi-sweet, so chocolate fans should find these enjoyable.

     Coffee Rocks – These energy snacks contain “Highly Caffeinated Chocolates” just like the Chocolate Rocks, only the Coffee Rocks have “Natural & Artificial Coffee Flavor“.  Do the Coffee Rocks actually have a coffee flavor?  It is kind of interesting, because they almost immediately reminded me of an instant coffee that my mom-in-law makes.  When she comes to visit us, she always makes a nightly cup for herself, and prepares me one as well.  I have always enjoyed the coffee, and I really enjoy the Coffee Rocks as well.  5 pieces of the Coffee Rocks is equal to 1 cup of coffee, and there are about six servings per box; so one box has 6 cups of coffee!  I made sure to not consume an entire box all at once, though I was tempted to try it a few times.

     King Dog Energy Mints – “Intensely Caffeinated” is used to describe these mints, and just 5 mints is equal to 1 cup of coffee.  Now with the word “mint” in the title an important question is, “Do they freshen your breath?”  Do they REALLY work?  After just chewing another one up, I can say absolutely yes, they do freshen up your breath.  Just one leaves a nice, cool, peppermint flavor and also provides a boost of energy.  Mrs. Coffee works the graveyard shift, and she noticed a coworker earlier this week that was looking tired about halfway through the shift.  She offered her coworker three of the mints, letting her know what the King Dog Energy Mints were.  Mrs. Coffee saw this same coworker a few hours later, and the coworker enthusiastically said, “I think these things really helped me stay awake!”  As for the mint tin itself, it is very nicely designed with a rubber like coating/skin on the outside that makes it really easy to grip.

     Orange Energy Sticks – “All Day Energy” and “Sweet Caffeine” are terms used to describe these energy sticks.  Now you may be thinking, “Coffee, what exactly is an Energy Stick?”  If you have ever had a Pixy Stick, you will be very familiar with the Energy Sticks.  Each box contains 3 packs of Orange flavored powder Energy Sticks.  They are really easy to use, as you just pull the package open and pour the powdered contents on your tongue.  The powder dissolves easily, and each Energy Stick pack contains about one coffee cup’s worth of caffeine, and each one also provides a dose of B Vitamins: B3, B5, B6, and B12.

     Pomegranate Energy Sticks – Like the Orange flavored Energy Sticks mentioned above, these Energy Sticks contain a powder that is Pomegranate flavored, and the Pomegranate Energy Sticks contain the same dose of B Vitamins: B3, B5, B6, and B12, as well as providing about 80MG of caffeine per stick; which again, is about the amount of caffeine in a drip brewed cup of coffee.  The Pomegranate Energy Sticks are probably my favorite flavored Energy Sticks of the two available.

Caffeinated Thoughts
     Throughout the 48+ hours with no coffee, I remained alert and energized, keeping to my normal routine.  Also, I did not get the “caffeine headache” I normally do if I go more than 24 hours without coffee, which was really great.  So, do Ed Hardy Energy Snacks work?  I can say without a doubt, yes Ed Hardy Energy Snacks work, and they work well.  While you may not want to imagine the world without coffee, you can take comfort in knowing it be possible to survive without it!

     I have personally enjoyed trying all of the Ed Hardy Energy Snacks, though the Coffee Rocks and King Dog Energy Mints are quickly becoming my favorites, even though I do find myself eating an Orange or Pomegranate Energy Stick occasionally.
     Mrs. Coffee has enjoyed the Ed Hardy Energy Snacks as well, and as I mentioned above she has shared some with her coworkers  She said one night she gave a 3-pack of Energy Sticks to a coworker, and that “We were flying high.“, in regards to being alert and getting their work done that night.
     She said that she likes the portability of the products a lot, and she is keeping a tin of the King Dog Energy Mints on her at work right now.  The Pomegranate Energy Sticks are now her favorite Ed Hardy Energy Snack product, though she did say that she enjoyed the Chocolate Rocks when she was craving chocolate one day.
     It should be noted that each of the products contains a “Caffeine Warning”; the Energy Sticks’ warning reads, “Young Children, Pregnant Women, and Those With Caffeine Sensitivities Should Not Consume This Product.”

     If you are now wondering, “Coffee, where can I get Ed Hardy Energy Snacks?”  The first place is through  Second, you can learn more about the Energy Snacks at  Also, if you haven’t reserved Call of Duty: Modern Warfare 3 yet, but are planning to pick it up at midnight on November 8, you probably will want to head to a Best Buy store in your area.  Why?  Well, the Ed Hardy Energy Sticks will be having their debut release at Best Buy stores along with Call of Duty: Modern Warfare 3 on November 8, so you will be able to game through the night.

     Would you like to try Ed Hardy Energy Snacks?  If so, simply say in the comments below, “I want Ed Hardy Energy Snacks more than my coffee!“, and I will put your name in a drawing for some of the Ed Hardy Energy Snacks; bonus entry if you “like this” CoffeeWithGames’ Facebook page, HERE.  If you have already “liked” CoffeeWithGames on Facebook, simply “Like” this post on the Facebook page, and you will have a bonus entry.
     The giveaway is open to U.S. residents, and will run from October 25 through November 1, 2011.
     Also, if you have any questions about the Ed Hardy Energy Snacks I have tried, feel free to leave the question in the comments below!

Face Your Phobias – Deadly Creatures Report

October 22, 2011

Coffee Beans
     Do you like spiders?  Do you like scorpions?  If so, the game this data report is on might be right up your alley.
     Deadly Creatures was released on February 9, 2009 with a MSRP of $49.99.  The game was developed by Rainbow Studios which was closed in August of this year, and published by THQ.
     The game puts players in the role of a tarantula for some levels, and the role of a scorpion in other levels.
     Deadly Creatures received a “Teen” rating from the ESRB, with “Alcohol Reference, Blood, Mild Language, Violence” listed as content for parents/gamers to be aware of.

     How many hours have Wii owners reported facing their arachnophobia in Deadly Creatures? Let’s take a look!

How many hours did it take you to finish?

The Brew
     Deadly Creatures has had about 27,941 Wii owners report game-play data through the Wii’s Nintendo Channel, with 980 days possibly reported.
     The game has an average play-time per day/session reported of 1 Hour 28 Minutes.
     Deadly Creatures has a “professional” review score average of 73.35%, based on 40 reviews on  You can see the customer review scores breakdown from in the picture below:

     The game is currently selling for $29.99 on from a third party vendor, and Deadly Creatures is available from for 14.99 used.

Filtered Thoughts
     I remember when Deadly Creatures released, and reading how it was a very unique idea for a game.  As the reviews show, it seems to be a pretty decent game, though the reported average hours “Per person” being less than 6 Hours is interesting.
     Deadly Creatures is a Wii game I hope to play one day, as the atmosphere/setting seems very interesting to me, but knowing that the reported hours “Per person” are less than 6 hours I would probably look to rent it, or even look for it at a “bargain bin” price of $10 or less.
     If you have arachnophobia, “the fear of spiders and arachnids like scorpions“, you may want to skip the video below; but if you want to see what I think is a very unique game idea, watch the video below which shows off two trailers that were made for Deadly Creatures:

     Have any of you played Deadly Creatures, and if so, would you recommend it to other Wii owners?  If you beat the game, do you recall how many hours it took you to complete it?
     If you have arachnophobia, did you play Deadly Creatures, or attempt to play it?

If any of you are interested in Deadly Creatures, you can click the two images below to see the game on and

How Many Hours Danced? Just Dance 2’s One Year Report

October 19, 2011

Coffee Beans
     Just Dance 2 was released on October 12, 2010 with a MSRP of $39.99.  The game was a sequel to the original Wii hit Just Dance, which released in 2009.
     The game was developed by Ubisoft Paris, and published by Ubisoft, and it received an “Everyone 10+” rating from the ESRB with “Lyrics, Mild Suggestive Themes” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners reported dancing with Just Dance 2, with 370 days possibly reported?  Let’s take a look!

Have you played all three Just Dance games?

The Brew
     Just Dance 2 now has about 293,825 Wii owners that have reported game-play data through the Nintendo Channel, compared to 10,067 Wii owners when the game-play data debuted for it on November 22, 2010.
     The game’s average play-time per dance session/day reported is now 1 Hour 11 Minutes.
     Just Dance 2 can currently be purchased new from for $34.99 with free shipping, and from for $39.99.
     Just Dance 2 has seen an increase of more than 900 customer reviews on since last November, and now has 997 customer reviews.

Filtered Thoughts
     I have yet to play a Just Dance game, but I am still impressed by the community of gamers the series has created; and I’m interested to see how Just Dance 3, which was just released, performs overall compared to Just Dance and Just Dance 2.
     Below is a trailer from Just Dance 2, which was released as part of the game’s advertisement campaign in Europe:

     Seeing Just Dance 2 with more than 3 million “Total Hours” reported in a year, I think is really incredible for a third party Wii game, and especially one that does not have any sort of online multiplayer aspect.
     Just Dance 2 took 42 days to debut, and I am watching to see if Just Dance 3 will beat it; or if perhaps with Just Dance 3 being the first multi-console release for the series, if the reported Wii data might take a little longer to debut.

     Have any of you played Just Dance 2, and if so, was it the first game you played in the series?  Also, about how many hours have you played Just Dance 2 if you own it?
     As I asked in the image caption above, have any of you played all three Just Dance games?

If any of you are interested in Just Dance 2, you can see prices on and by clicking the images below:

How Many Hours Played? Sonic the Hedgehog 4 Episode I’s One Year Report

October 18, 2011

Coffee Beans
     Sonic the Hedgehog 4 Episode I was release on October 11, 2010 with a price point of 1,500 Wii Points, which is $15.  The game was co-developed by Dimps and Sonic Team, and it received an ESRB rating of “Everyone” with “Comic Mischief” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners reported playing Sonic’s WiiWare adventure with 371 days of data possibly reported?  Let’s take a look!

What are your “Total” hours reported?

The Brew
     Sonic the Hedgehog 4 Episode I now has about 22,722 Wii owners that have reported game-play data through the Wii’s Nintendo Channel, compared to 7,983 Wii owners when the data debuted in November 2010.
     The game’s average play-time per day/session reported is now 51 Minutes, a 20 minute decrease over its debut average of 1 Hour 11 Minutes per day/session reported.
     The United States’ WiiWare release of Sonic the Hedgehog 4 Episode I has made Sega about $340,830 over the last year, before taxes and profit sharing with Nintendo, based on the number of players having reported data and the game’s $15 price point.

Filtered Thoughts
     I still have not played Sonic the Hedgehog 4 Episode I, but I think the reported game-play data shows the game has replay value, and that Wii owners are continuing to play it.
     The game’s average hours “Per person” have increased by almost 2 hours, while the “Times” played have almost doubled, since November of last year.
     If you have not seen any footage of Sonic the Hedgehog 4 Episode I, below is a trailer showing off what type of 2D platforming game-play you can expect from the game:

     If you are interested in Sonic the Hedgehog 4 Episode I, but are not sure if the game is your type of Sonic game, make sure to read the comments from the last post on the game, HERE; as reader WesFX left some great feedback on the game.

     If any of you purchased Sonic the Hedgehog 4 Episode I the day/week it released, are you still playing it regularly(monthly)?
     If you have completed everything in the game, about how many hours did it take you to do so?

Check out some sweet Sonic related merchandise below:

Max & the Magic Marker – Hours Drawn

October 17, 2011

Coffee Beans
     Max & the Magic Marker was released on March 8, 2010 through the Wii’s WiiWare service at a pricepoint of 1,000 Wii Points, which is $10.
     The game was developed by Press Play, and received an “Everyone” rating from the ESRB, with “Comic Mischief” listed as content for gamers/parents to be aware of.

     Max has drawn his debut onto the Nintendo Channel, so let’s take a look at how many hours Wii owners have reported playing Max & the Magic Marker!

The game has a coffee connection, via a cheat’s name.  Do you know it?

The Brew
     Max & the Magic Marker has about 7,001 Wii owners that have reported game-play data through the Wii’s Nintendo Channel.
     The game’s average play-time per day/session reported is 1 Hour 6 Minutes.
     Max & the Magic Marker’s United States WiiWare release has made Press Play about $70,010 over the last year and a half, before taxes and profit sharing with Nintendo, based on the number of players reporting data and the game’s $10 price point.

Filtered Thoughts
     I own Max & the Magic Marker on the Wii, and I really enjoyed my time with the game.  If you missed my Max & the Magic Marker review, you can read it HERE.
     I also did a post of a challenge of sorts I competed in, against, where they posted a video of a speedrun through one of the game’s levels, and I accepted the challenge by doing my own speedrun through the same level.  You can see my speedrun through Max & the Magic Marker’s first level below:

     Also, here’s a quick video showing off a seesaw contraption I built in the game, which is required randomly in different levels throughout the game:

     Seeing Max & the Magic Marker debut on the Nintendo Channel is encouraging I think, especially considering many WiiWare games released before Max & the Magic Marker have not even debuted.
     While I enjoyed Max & the Magic Marker on the Wii and recommend it to others, the game is available on a number of consoles/platforms.  You can currently purchase it for the PC, iPod/iPhone, and this Tuesday, October 18, the game will be releasing on the PlayStation 3 with Sony PlayStation Move support.  The game will also be releasing on the Nintendo DS this holiday season, on November 8.  The Nintendo DS version will have a MSRP of $29.99, which I find odd compared to the other versions already available, but maybe the Nintendo DS market has a different target audience all-together?
     As for purchasing it, the PC version may be the route to go if you’re in the United States, because the PC version is cheaper than the WiiWare version now, and it also has a code for the game’s soundtrack that you can unlock by completing the game 100%; which unfortunately, the United States’ WiiWare version does not have.  The PC version of Max and the Magic Marker can be purchased HERE, for only $6.99.

     Have any of you played any version of Max & the Magic Marker, and if so, what did you think about the game?  Also, which version did you play?
     If you have played multiple versions of the game, is there one version you would recommend above the other versions?

You can see Max & the Magic Marker’s Nintendo DS listing on linked below:

Charity, Contest, & CoffeeWithGames – Notes

October 15, 2011

Coffee Beans
     Okay, so here are some notes about things happening.

     1)  First, Knuckles Sonic8, who comments here on CWG some, also runs his own video game related site,
     Today, Saturday, is partcipating in an Extra Life charity event, which is a cause setup to raise money for children via donations, in which the participants play video games for 24 straight hours…or at least 24 hours total for the event.
     You can read/see more about WiiLoveIt’s participation with the Extra Life charity event HERE; and you can read more about Extra Life HERE, and if you feel like donating to WiiLoveIt’s cause, 100% of the proceeds go to the foundation, you can do so HERE

     2)  Jeremy, who won my contest/giveaway of two years’ worth of coffee, also has his own site he helps out with,  He wanted me to help spread the word that they are doing a contest/giveaway of some great Wii and 3DS games: The Legend of Zelda: Skyward Sword, Super Mario 3D Land, and Mario Kart 7.  You can read about how to enter the contest HERE

     3)  Just a quick couple of site notes now.  Jeremy has received the first package of coffee I mailed out last week, and he wrote about it HERE.  Second, I have started sending out the “Reader Point” awards for the first year, but I have not received confirmation that the first package arrived yet…which has me a little concerned, because I mailed it the same day as the other package, which only took two days to arrive.  So, if you’re reading this, and you received a package, if you can send me a confirmation email letting me know you got it, I would greatly appreciate it.  Other “Reader Points” awards will be mailed, with another package being mailed this coming week; so just be keeping an eye out if you placed first any month.  This is all for now, I’ll have another “site notes” post shortly.