Archive for the ‘Nintendo Land’ Category

November Brewed – Coffees consumed, games played, & a Wii U game finished!

December 8, 2012


Coffee Beans
November is gone, and with it millions of turkeys. (For a few of those missing millions, start HERE.) If you had a busy November, here are a few posts you may have missed:
     1) Halloween candy laced with the t-Virus making people zombies? Resident Evil: The Umbrella Chronicles Data Report
     2) Vote? Don’t vote? Gamers vote? Everybody votes? Did you vote? Everybody Votes Channel Data Report
     3) Nintendo’s U.S. Wii U TV advertising. Marketing genius, or marketing failure?
     4) Call of Duty? Conduit? GoldenEye? Metroid? What is the most played FPS Wii game in the U.S.?
     5) Caffeinated Thoughts on the Wii U

While I didn’t post as much in November as recent months, I did get a good bit of gaming done and drank lot of coffee during the month. What coffees did I consume, and which Wii U game did I complete? Brew yourself some coffee, and let’s take a look!

Coffees Consumed
We finished using the Gevalia Espresso Roast very early in November, and enjoyed it while it lasted. November then consisted of us using our coffee grinder a good bit. We ground up some of the Kona Blend Coffee that was another birthday gift to me back in October, from my brother and his family. We have enjoyed the Kona Blend and have enough to last us a little while longer, if we start grinding it up. We finished the month of November using the Maxwell House Master Blend coffee and the Maxwell House Original Roast coffee; both the 200+ coffee cup containers.

Games Played
The skimmer list for games played in November is: Rage of the Gladiator (iOS and WiiWare), Mario Kart Wii, Super Mario Bros. 3, BIT.TRIP RUNNER, Mutant Mudds, Max & the Magic Marker, Nintendo Land, ZombiU, Trine 2, and Call of Duty: Black Ops 2.

Rage of the Gladiator – If you don’t know, Rage of the Gladiator is now available for your iOS devices and soon to be Android devices as well. The game has a price of just $2.99, and has all of the WiiWare content/bosses included, with some improvements. The game was ported over by a different developer though, Gamelion, while Ghostfire Games remained involved in the process. Ed, from Ghostfire Games, contacted me over the summer and asked if I would be interested in helping test it out, and help some on the community front. Gamelion seems to be very active on the developer community front though, so I was able to more of less help out with the testing of it, and see how it progressed through development.
Mario Kart Wii – Bean 1 randomly requested this one I think in October, and he kept playing it early in November. He has now graduated to Mario Kart DS though, since our New Super Mario Bros. DS cartridge randomly freezes in levels now; which results in a very sad Bean and me randomly finding the game cartridge shoved under his door.
Super Mario Bros. 3 – This was another one Bean 1 and I randomly played early in the month, but not very much of it.
BIT.TRIP RUNNERI. SURVIVED. THE GAUNTLET! So, I started this from Mrs. Coffee’s gift from my birthday, the BIT.TRIP COMPLETE set, and I am in the third world so far (I think the last as well). I’m really enjoying my time with the game, and it is definitely challenging. I can see why some people might not like these type of games, due to the difficulty, but when everything flows together so well, it really is a great experience.
Mutant Mudds – Could I complete the main levels before IncompleteGaming? It wasn’t meant to be! But, I am still enjoying my time with Mutant Mudds, and find myself randomly trying to beat the levels from time-to-time, sometimes with Bean 1 watching. Other times, I’ll be voluntold by him to play the game; even if it’s a delay tactic right before he goes to bed, sometimes I’ll play a level a few times trying to beat it.
Max & the Magic Marker – This was one I hadn’t played in a long while, but Bean 1 found it on our Wii’s SD card and fired it up one day. I showed him a few things in the game, and he actually got the hang of drawing/erasing pretty quickly, and was soon off running around the level having fun. I didn’t play it much, but it did make me hope that we get a Max & the Magic Marker HD sequel on the Wii U now. Not only could the game still support Wii Remote and Nunchuk controls, but I think using the GamePad to draw in the game would work very well also.
LittleBigPlanet – This is another game, like Super Mario Bros. 3, that I find myself playing most often with Bean 1 watching and/or being voluntold by him to beat a level in it. We have made pretty good progress in the game, but Bean 1 has discovered how to find the user created levels, and watching him run around in the Nintendo-Mario themed levels is a lot of fun, and some of them are incredibly well designed.
Fat Princess – This is a demo I had downloaded on our PS3 for a long time, but never played it. Bean 1 randomly requested I give the game a try one night, so I did having no clue what to expect. After not winning the first night, and just running around the battle losing, I turned it off defeated. After figuring out what to do the second night, winning became a lot more achievable, and I can see why this game was pretty popular when it first released. If you haven’t played Fat Princess, you should be able to still find a demo for it on the PSN store, and give it a try.

Nintendo Land – I briefly talked about my time with Nintendo Land in my Caffeinated Thoughts on the Wii U piece, and I have since played it a bit more. I actually put more time into Metroid Blast and The Legend of Zelda: Battle Quest. I am really enjoying Metroid Blast, and The Legend of Zelda: Battle Quest is surprisingly better than I was expecting using the GamePad controls. Bean 1 and I completed one of the Battle Quest missions together, with me using the Wii Remote+ and him using the GamePad. So, while he figured out the GamePad controls I was able to swing away and help keep us going for a bit. It was actually a lot of fun, and we completed the mission we did together.
ZombiU – This is the Wii U game I completed in November. It kept me coming back to it, night after night. If you can go into ZombiU not expecting it to be perfect, but expecting a different experience, I think you will enjoy it. Go in thinking survival horror, even with a sense of survival terror thrown in; and don’t go in thinking you will be burning down rows-after-rows of zombies with guns, and don’t think your melee weapon will be wielded like a lightsaber (for SHAME!) delivering you up 1,000 hit combos. I really don’t understand the mindset of some of the early reviewers on ZombiU, complaining about things like the melee combat in the game, since the melee combat is one of the very things that helps deliver the mood of the game. It’s as if the “reviewers” were expecting a guns-a-blazing game, grabbed the wrong game and perhaps realized they got ZombiU only after getting home. Reading some of the reviews appears they were expecting to get Resident Evil 5 or 6 action based game instead; I just don’t know. Also, many of the early reviews have incorrect information (entire paragraphs in some), and leave out alternate, relative, information (if you tell me the game has “Low” replay value, but fail to tell me if you beat it, how many hours it took you, or how many survivors, I can’t really judge much on the replay value). One even complained about scanning with the GamePad via motion controls, but FAILED to mention an alternative default control option for doing the same exact action in the game.
Trine 2Is this The Princess Bride of video games? It’s told via storybook like the movie was, and the game definitely has a good assortment of characters from the start. The sense of humor in the writing is there so far, and the way the characters interact with each through dialogue randomly as you progress is a nice touch as well. Have I said how incredible the game looks? I really hope that NSMBU looks this good, or there might be a “Caffeinated Thoughts! Nintendo is LAZY!” post incoming. I actually now pretty much use only the GamePad when I’m playing Trine 2, not even looking at the TV. Perhaps once we get a new HD TV, that will be remedied? The GamePad play is really great though, and very convenient for lounge playing late at night on the couch. I haven’t tried the online yet, but Bean 1 and I did complete the first section together, and I have since made pretty good progress in the game (I think), playing through about one section each night this last week. If any of you have Trine 2 on the Wii U and want to play it online, feel free to add my NNID to your Wii U friend list: Coffees.
Call of Duty: Black Ops 2 – That’s right. The future is black coffee, and Black Ops 2. I have been playing Black Ops 2 on the Wii U, though most of my time with it in November was the very last night of the month. I have played a bit of the single-player campaign and the multiplayer, and the streaming of the game to the GamePad is done very well. Now, I will say for some reason the game doesn’t use up the entire GamePad screen display when it streams to it. I’m not sure why it displays the way it does, but it works very well nonetheless, and I found myself using the GamePad streaming feature quite often my first night with the game.

Questions
Did any of you get a Wii U in November, and if so, what games have you been enjoying on it? If you didn’t get a Wii U, but have been gaming in general, are there any games you would recommend that you played during the month?

Again, if you missed my “Caffeinated Thoughts on the Wii U” piece, my Wii U ID is Coffees, and feel free to add that to your Wii U friend list, and I’ll add you back!

As always, if you have any questions about the coffees I consumed or games I played during the month, feel free to leave a question below or send me an email to: Scott(@)CoffeeWithGames.com.

Caffeinated Thoughts on the Wii U

November 30, 2012
How many beans can you count?

Coffee Beans
So, the Saturday night before the Wii U released on the 18th, I attempted to find a Wii U at a midnight release in town, but having no such fortune I ended up just getting our reserved Wii U system on Sunday as was originally planned.

I brought the Wii U home, but didn’t start setting it up until a few hours later (about 3:30PM), after making sure the Beans were down for their naps.

With almost 2 weeks with the Wii U system now, what do I think about it? Brew yourself some coffee, probably a whole pot for this post, and let’s take a look!

Caffeinated Thoughts
What’s a good way to go about my thoughts on the Wii U? How about the bitter, sweet, and bold!

Sad coffee face. ­čśŽ

Bitter
1) Initial Patch – While getting system updates is something I’m quite used to doing on the PlayStation 3, it’s not something I particularly like having to do. Hopefully Nintendo will start shipping Wii U units with the update already installed, so new Wii U owners can just plug-and-play on day one. I actually think having to patch the system as it is now, might keep the system from gaining popularity with the casual market the Wii initially grabbed. I know that my parents would have a time trying to figure out how to connect the Wii U to their wireless setting, so hopefully it is something that can be remedied quickly. My initial patch/update took about an hour, but I did use a USB Ethernet port to have my Wii U connected directly the internet.

2) Disc drive – The Wii U’s disc drive is constantly reading the disc when one is in the drive, even if the game is not being played and another system function is being used like Miiverse or Netflix. I think Nintendo might have patched the original Wii to solve this issue on that system, as I don’t believe the disc would be spinning when using Netflix on the Wii, so I’m hoping they solve the problem with a patch. As of now, I remove any game from our Wii U when it is not being played, but I know others don’t think it’s a big issue.

3) Poorly designed YouTube App – The YouTube App window, which is like the Netflix and Amazon Video Apps on the system, appears on the home page of the system. For whatever reason though, the GamePad is used in very minimal ways with the YouTube App. From my time with the app, the YouTube videos can’t even be switched to streaming from the GamePad, which is very odd. You have to basically be looking at the TV to search and use the YouTube App in any decent way. Fortunately, there is a better way to use YouTube on the Wii U, which I’ll get to below.

4) No NINTENDO CHANNEL DATA – Sure, I can still track Wii games on my Wii’s Nintendo Channel, but the Wii U does not provide averages played on games as the Wii does. The Nintendo Channel cannot even be downloaded to the Wii menu section on the Wii U, which means we are keeping our Wii. (Please fix this Nintendo, JUST like the Wii had it.)

5) Hard reset doesn’t hard reset – This is very odd and baffling to me. I have had my Wii U console freeze up on me twice now (twice too many!). Okay, not terrible I guess considering I have used it quite a bit so far, but still it’s a bitter experience when it happens. Your TV will most likely sound like a police car, fire truck, and ambulance sirens have gotten stuck in a high pitched squeal. But when you think, “Easy FIX! I’ll just hold the power button and get rid of that annoying sound.”, you are hit with a wall of disappoint and failure upon trying. Somehow, the Wii U made it out to the masses without the typical hard reset option working. Most of the time on electronics devices, if they freeze, you can simply hold the power button down for a few seconds and get it to turn itself off. Not with the Wii U right now. Nope. I have to crawl into the dungeon behind our entertainment system that is housing a 200-300lb beast (see TV), and unplug the system from what outlet. How in the world an electronics device got out without the typical hard reset option working, is baffling. Apparently though, Nintendo is going to patch that up for us in the next few weeks, which will hopefully make it a distant, if bitter, memory. I’m not holding my breath waiting on the patch though, because there is a lack of history from Nintendo with providing decent patches even on their games.

Happy!

Sweet
1) Finding Friends – If you own a Wii U, feel free to add me to your friend list. My Nintendo Network user name is CoffeesNintendo has improved finding and adding friends greatly over the Wii’s method. You can add “friends” directly from Miiverse, meaning just a random person you don’t know. You can search for new friends based on people you have played with in online games as well. The system’s ability to send messages to friends, and see what games they are playing (or app they are using) is a great improvement over what was offered (or not offered) on the Wii. There are some finicky things though, like my Mii not displaying the game I was playing to another friend for a while, and we’re not sure if it was on my side or his side of things (or Nintendo’s side), but overall adding and communicating with friends is a huge improvement over the Wii.

2) Video Chat – While only briefly trying this out one night with Brad, from WhoBurnedMyToast, it worked well when we used it and he was able to see the Beans (well, the older one at least) being super hyper right before their bed-time. He even spelled out “Coffee” on the GamePad and Bean 1 correctly identified the word. The drawing on the GamePad during video chat is something that I think could become a big hit with younger children and perhaps grandparents, and just doodling on the GamePad for fun during chatting as well. I guess if somebody figures out a way to do math tutoring with video chat on the Wii U, they can just do their math equations on the GamePad.

3) TV button on GamePad – This is an awesome little button/feature, and I have used it quite a bit in my time with the Wii U to turn the volume up and down in games. It works very well, though you do need to be pointing the Wii U GamePad at the TV when trying to use the TV controls; meaning if there is an object between you and the GamePad, or the GamePad is stored on top of an entertainment system above the TV as ours is, you will need to point it at the TV like a normal TV remote.

4) User Interface (UI) & Operating System (OS) – The Wii U’s UI is an updated version of the Wii’s with the tile boxes on the screen, but the OS behind it has had a good bit of overhaul to it, allowing for more features and functionality. Hitting the Home button during a game will pull up a menu, allowing you to jump to your Friend List, Miiverse, Nintendo eShop, Internet Browser, Nintendo TVii, Download Management, Controller Settings, or Manual for whatever game or app you are using. The ability to switch back and forth from displaying things on the TV to the GamePad with different apps like Netflix, Amazon Video, and YouTube within the browser is very nice. Bean 2 (the younger Bean) is now famous for finding the power button on the TV where we have it set up and last Monday night (the 19th) Bean 1 and I were sitting on the couch watching a cartoon on Netflix (probably Bob the Builder). Bean 2 found the TV power button and pressed it off, and what usually results in “Put him in jail!” from Bean 1, was instantly averted by switching Netflix to streaming on the GamePad we had on the couch with us. Bean 1 was surprised by it, but Bean 2 didn’t know any difference and went about pressing the TV power button.

5) Browser – The browser on the Wii U is very functional from my time with it, especially with the GamePad’s keyboard implementation. Typing with either the GamePad’s stylus or my fingers has worked very well for doing quick Google searches. My favorite thing about the Wii U’s browser though, is YouTube on it works incredibly well. You can choose to watch the YouTube videos on the TV, but use the GamePad to search and select more YouTube videos to play directly off of the GamePad. Or, unlike the App, you can actually choose to stream YouTube videos directly off of the GamePad. Also, this could fall under the OS and UI maybe, but if you are in a game and need help you can hit the Home button to bring up the Home menu. Then what? Well, if you select the Browser button, it will launch the browser for you and already have the game you are playing ready to be “searched” if that’s what you’re wanting. You can search, while the game is still paused, for guides on how to beat a boss, where to find an item in the game, or how many hours you can expect it to take you to finish the game. Or, you can even use the browser while the game is paused, go to YouTube and find a walk-through video on the game (if you do that) if you get stuck. The browser also has a little “curtain” that you can use to hide what you’re searching for from the TV, and I have found this actually pretty useful with keeping Bean 1 from requesting 20 different YouTube videos. After we watch one on the TV, I can put up the curtain, find another video, and hit play without him requesting a video that might not be really relevant, but the image on it just looks shiny and interesting.

6) Wii U GamePad stand/cradle set – These are included with the Wii U Deluxe Set, or can be purchased for the Wii U Basic Set for $19.99. I do recommend them, and if you are looking for Wii U accessories for your Christmas list and only have the basic set, these can be very useful. One of the stands allows the GamePad to sit in it and be charged, and while you can’t really play it like that, it’s a good place to store it and keep out of the hands of little Beans that might want it. The second stand is just a GamePad stand, with no slot for the charging cable to be plugged. I use this one quite often when sitting on the couch playing ZombiU, leaving the stand on the coffee table and putting the GamePad in the stand if I get up to go grab some more coffee, snacks, or just to check on the Beans in the middle of the night.

7) Games – So far, I have played three Wii U games. Those being Nintendo Land, Trine 2, and ZombiU.

  • Nintendo Land came with the system, and we have played it a decent amount. Bean 1 really enjoys the Mario Chase, Luigi’s Ghost Mansion, and Yoshi’s Fruit Cart mini-games the most. When you play the different mini-games, you are awarded coins and you can spend them in a Coin Game, where you have to aim the coins to fall in certain directions. If you complete the stages in the coin drop game, you are given gifts for your Nintendo Land plaza that help make it more lively, and Bean 1 enjoys the Coin Game and finding the gifts around the plaze as well. I think Mario Chase and Luigi’s Ghost Mansion are a lot of fun, and show the fun that can be had with asymmetric gameplay, and I particularly like Luigi’s Ghost Mansion the most right now. Takamaru’s Ninja Castle mini-game is a lot of fun from my time with it, but I haven’t put nearly enough time into Metroid Blast or The Legend of Zelda: Battle Quest, and a few of the other mini-games to really have impressions of them yet.
  • Trine 2 is an eShop title, and the developers were kind enough to provide me with a code for it, even knowing I don’t do typical reviews on games. I have said it on a few other sites, but Trine 2 is the first Wii U game that really made me realize how dated our SD TV is. Why? Trine 2 looks incredible, and it plays on the TV and/or on the GamePad, but the game looks brighter, crisper, and just more vibrant in general on the GamePad than our TV. It made me realize even more it is time for a HD TV upgrade; which we are already looking  for (recommendations welcomed)! I have made it through the first level so far, and I am really enjoying the story-telling aspect of the game. The way Trine 2’s story is told, the setting for the game, and humor used so far remind me of the movie The Princess Bride; which is a very good thing.
  • ZombiU – I purchased this day one with my Wii U system, even knowing the “reviews” published by some sites were not positive. I have now completed the game, and I will say if you are wanting to play a survival horror title, even with some sense of terror thrown in, I recommend you pick this game up and give it a try. So yes, please ignore the early reviews on this game. What was my time with ZombiU? 24+ hours, I’m above average, I know! Seriously though, I am glad to see this game get developed and published, and I have had a lot of fun with it so far. Mrs. Coffee does not like zombies (in general), and would prefer to not play FPS games due to the controls. She did try and actually enjoyed ZombiU’s local multiplayer modes though, as she used only the GamePad while I was using the FPS controls with our Wii Remote and Nunchuk. If you can go into ZombiU knowing it’s not a perfect game with perhaps some glitches to be experienced, and you enjoy survival horror type games, you should find it well worth playing.
Trine 2, ZombiU, Nintendo Land.

Bold
1) The GamePad – While maybe not as revolutionary as perhaps the Wii Remote and Nunchuk combination, I think the GamePad has a lot of potential for fun and unique gameplay elements in games. The asymmetric gameplay in Nintendo Land, and even the different gameplay mechanics added in games like Trine 2 and ZombiU make me glad to see developers already using the GamePad in very different ways. I have been very impressed with how each game I have played, uses the GamePad and its features in unique ways. I really think it will be interesting to see which developer (if any) uses every single feature on the Wii U GamePad, in some fashion in a game. The speakers on the controller are actually better than I was expecting, and the volume output has been high enough from what I have experienced so far. The two little grips I wrote about from my time with the demo haven’t been an issue for me, and I have enjoyed not rushing out just yet to grab a case for it…though the Nerf GamePad cases look like they might provide the best protection from what I have seen. I really do hope that Nintendo is able to get the cost of the Wii U GamePad (and even console) down quickly, so that if Wii U owners break or experience any problems with their GamePads, they can replace them quickly and affordably.

2) Miiverse – What is Miiverse? Awesomeness. Think of Miiverse as a message board or forum, or even an ever flowing comments section for Wii U games and apps. This very feature will probably either create new jobs at some companies to help monitor Wii U owners in the game communities and help them with questions, or add a bit more of a burden to community managers at companies now that might need to start being active in the Miiverse communities. Each Wii U game and app has its own separate Miiverse community (at least of now), and I have used Miiverse in ZombiU several times; sometimes to answer questions, and a few times to get questions answered about the game. Instead of stopping the game and coming to the computer and searching, or using the Wii U’s browser option, I just hit the Home button and hop into the ZombiU Miiverse community, ask my question, hop back to the game, and check back a few minutes later to see if my question has been answered. I really, really, really like this aspect of the Wii U and that Miiverse is up and running on the system already is great to see. Miiverse allows users to use a standard keyboard input with ABCs, or hand written notes and drawings for messages using the stylus or your fingers. I have actually found the hand drawing aspect to be extremely useful in ZombiU when I got stuck somewhere. I was able to hop into Miiverse and draw a rough (very rough) map of the building I was looking at, and let them know what I was looking for. After a few back and forth comments on Miiverse, I was able to figure out what I had done wrong and continue with my game.

Overall, I have enjoyed my time with the Wii U so far, and if you have any questions about the Wii U that perhaps I didn’t answer or address here, feel free to ask in the comments below. I may have even forgotten a few of the “bitter”, “bold”, or “sweet” things I was going to include, and might be able to clarify some. If you have any questions about the games I have played so far, feel free to ask below as well.

Questions
Did any of you grab a Wii U yet, and if so what do you think about it so far? Do you agree, or disagree with any of my points?

Have you played any Wii U games you would really recommend others give a try? Are you interested in seeing any footage from the Wii U games we have right now, Nintendo Land, Trine 2, and ZombiU? If so, let me know what game you would like to see footage of in the comments below. Also, feel free to share your Wii U user name below in the comments.

New Super Mario Bros. U to have online multiplayer? "Online Interactions Not Rated…"

October 15, 2012

Coffee Beans
Will New Super Mario Bros. U have some form of online multiplayer?

New Super Mario Bros. U will be releasing with the Wii U on November 18th, just over a month away now. Nintendo has not really detailed the Wii U’s online features, and hasn’t even really confirmed which Wii U launch games will feature any sort of online multiplayer, yet. We do know New Super Mario Bros. U and Nintendo Land, both Wii U launch titles, have Miiverse functionality; but Miiverse details have not been fully discussed by Nintendo either.

At the Wii U Preview on September 13th, Nintendo showed off two new game modes in New Super Mario Bros. U for the first time, those being the Boost Rush Mode and Challenge Mode. So, Nintendo had kept two new modes in New Super Mario Bros. U under wraps until the Wii U event, and nothing was said if either of those modes would have an online multiplayer function.

Why do I think New Super Mario Bros. U might have a form of online multiplayer, outside of just Miiverse communication? Brew yourself some coffee, and let’s take a look!

The Brew
Look at the two boxes for New Super Mario Bros. U and Nintendo Land in the image above. Do you notice anything significantly different between the them? If not, take another look.

So, why would one box have the text, and not the other if it is just talking about Miiverse? At the Wii U Preview event in September, Nintendo’s Bill Trinen said of Miiverse, “…we’re gonna go into more detail on Miiverse in New Super Mario Bros. U and other games, as we get closer to launch.”

Again, we know that both New Super Mario Bros. U and Nintendo Land have Miiverse functionality, according to Nintendo representatives’ statements and the official Nintendo fact sheets for both games:

If you are still haven’t spotted the difference on the boxes, look to the right of the ESRB’s “E” logo on NSMBU’s box. The small black text next to the ESRB rating says, “Online Interactions Not Rated by the ESRB“. Not just in English, but also in Spanish beneath it, “Les ├ęchanges en ligne ne sont pas class├ęs par l’ESRB”.

The image below will show it more clearly than the image above:

Why does New Super Mario Bros. U’s box have that extra text, but Nintendo Land’s box doesn’t? The fact sheets for both game specify Miiverse functionality, so if the text is only for the Miiverse functionality in New Super Mario Bros. U, is it a lot different from what is being offered with Nintendo Land’s Miiverse functionality?

Caffeinated Thoughts
I think it’s interesting that both games feature Miiverse, and both boxes have the Nintendo Network logo on them, but only the NSMBU box has the text specifically about online interactions. Perhaps the Miiverse interactions allowed in New Super Mario Bros. U will be different from those allowed for Nintendo Land? Maybe Nintendo is trying to change the standard “online multiplayer” lingo, to a Wii U console specific “Online Miiverse” lingo for future marketing reasons?

If you haven’t seen any footage of New Super Mario Bros. U or Nintendo Land, you can see trailers for both games below:

Knowing how Nintendo has been pretty careful with what they are saying about the Wii U and even certain games being developed for it, gives me slight hope that they are preparing one last big Wii U online detail reveal. I hope they detail the key features of the system such as Miiverse, multiplayer, patching, eShop prices, accomplishments, the friend code situation, and things like video chat and voice chat features.

Having games to demonstrate the online functionality live, or even in a pre-recorded video, like New Super Mario Bros. U, I think would help cement buyers’ decisions, and perhaps even make the console more appealing to gamers currently sitting on the Wii U fence.

I hope that New Super Mario Bros. U features some form of online co-op, or even a Mario platforming multiplayer battle mode of some sort. Even if it doesn’t though, I already have NSMBU pre-ordered (for Bean 1), so we should be playing it together as a family this holiday season at the very least, and maybe even with some of you if there is online multiplayer of some sort in the game.

Questions
Do you think that Nintendo has perhaps kept online multiplayer for New Super Mario Bros. U a secret this entire time, waiting to tell us all about it when they detail more of the Wii U’s online capabilities and Miiverse features within the next few weeks? If you haven’t decided on buying a Wii U system yet, would New Super Mario Bros. U having online multiplayer help you make your decision?

Are there any Wii U online features that could still be revealed, helping to push you toward getting the system if you still aren’t sure about it?

If you are interested in either New Super Mario Bros. U or Nintendo Land, you can see links for them below:

Nintendo says no, then yes, now no AGAIN on LEGO City: Undercover’s multiplayer feature.

October 9, 2012

Coffee Beans
Does LEGO City: Undercover have a multiplayer option?

About 2 weeks ago now, I posted how Nintendo representatives had been back and forth on LEGO City: Undercover having some form of multiplayer, because the fact sheet for the game showed, “Players: 1-2”, while the official page for the game showed, “No. of Players: 1”. I waited patiently on responses from Nintendo representatives, and Jeremy, from NintendoFuse.com, even offered to send an email asking for clarification.

We both received two different responses though. The response Jeremy received basically said that LEGO City: Undercover does not have a multiplayer feature. The response I received, a few days after his, told me to refer to the fact sheet for the game which said, “Players: 1-2”.

After receiving the two responses, I posted up the “Grounds for Celebration! AwardLEGO City: Undercover” and “LEGO City: Undercover to feature multiplayer? Nintendo says no, then yes?” posts that covered the issue and responses.

Well, I received another response a few days after those posts, and apparently the first response was the right one? Brew yourself some coffee, and take a look at the timeline of responses below, as well as another mention of multiplayer in the game from somebody that played it at E3 this year!

The Brew
Here are the dates and responses we received when Nintendo representatives were asked if LEGO City: Undercover has a multiplayer feature:

  • Friday, September 21, 2012 – “The game is 1 player. No co-op/multiplayer of any kind.”
  • Monday, September 24, 2012 – “We are looking into this and will get back to you soon.”
  • Monday, September 24, 2012 – “Please refer to the fact sheet that states that there are 1-2 players.”
  • Thursday, September 27, 2012 – “We just double checked and I wanted to inform you that Lego City is in fact a 1-player game.”
Nintendo has now updated the LEGO City: Undercover “fact sheet” to show “Players: 1”, instead of what it originally showed as, “”Players: 1-2”.
After my first post only on the topic, Jeremy posted it to his Facebook page. Take a look at the image below to see a conversation that happened on his post about multiplayer being for the game at E3:
I contacted Steve directly on the issue of him having heard the game had multiplayer at E3 (that would have been in early June this year), and he said that is what he remembers hearing about LEGO City: Undercover from a representative while at E3. He even said he asked about online at the time, and they responded with a standard, “we cannot comment; nothing confirmed” type statement.

Caffeinated Thoughts
Even if LEGO City: Undercover doesn’t feature a multiplayer option, I am still interested in the game. If you missed the Grounds for Celebration! Award video on the game, you can see it below:

What can we conclude though? Well, I think that LEGO City: Undercover perhaps started being developed with a form of 2 player in it. Most of the LEGO games that TT Games has developed have some form of multiplayer; whether local, or online. (Mrs. Coffee and I played through a few levels this last weekend together in LEGO Pirates of the Caribbean on the Wii.)

If LEGO City: Undercover does release without some form of multiplayer, I think it will be the first home console LEGO game within the last few years without a local co-op mode in it at the very least. So, maybe in the early development and testing of the game, the multiplayer feature wasn’t working well and TT Games and Nintendo decided to take it out? The original fact sheet on the game showing 1-2 players, along with Steve’s recollection of what he heard at E3, makes me think this is probably the case for the game.

Questions
Would you be more likely to buy LEGO City: Undercover if it had either a local co-op multiplayer option, or even an online multiplayer option of some sort?

Can anybody think of a TT Games home console LEGO game, this generation, that doesn’t have either a local co-op multiplayer option, or even an online co-op multiplayer option?

If you are interested in LEGO City: Undercover, or LEGO City items in general, check out the links below: