Archive for the ‘Super Mario Bros. 2’ Category

SMB: The Lost Levels – better lost, than never? Official U.S. Nintendo Channel Data Report

May 23, 2013

Coffee Beans
Are you planning on buying Donkey Kong Country Returns 3D for your Nintendo 3DS? If so, you might want to check out Best Buy’s current pre-order bonus with the game. What might that be? If you pre-order the game from Best Buy right now, you will receive a download code for SMB: The Lost Levels for your Nintendo 3DS’ Virtual Console, when Donkey Kong’s new 3DS adventure releases later this week! You can see the details, HERE.

SMB: The Lost Levels was originally released for the Nintendo Entertainment System (NES) in 1986, but only in Japan. It was the true sequel to Super Mario Bros. in Japan, being called Super Mario Bros. 2 there. It never released for the NES in the United States, but thanks to digital distribution the original NES version finally did reach our shores in a more accessible way.

Nintendo made SMB: The Lost Levels available on the Wii’s Virtual Console service on October 1, 2007 and it is available to download for just $6 (600 Wii Points). The game is also now available to download from the 3DS eShop for just $4.99. The game received an ESRB rating of “EVERYONE“, on both systems, with no content listed for parents and gamers to be aware of.

If you have never played the real sequel (depending who you ask, I know) to the original Super Mario Bros., how many hours can you expect out of the game? How many U.S. Wii owners have game-play data reported for SMB: The Lost Levels, since it released in 2007? Brew yourself some coffee, and let’s take a look!

Better than the original?

The Brew
Super Mario Bros.: The Lost Levels has approximately 116,065 U.S. Wii owners, who have the 481,632 Total Hours of game-play reported (seen above) through the Wii’s Nintendo Channel with about 2,058 days reported. The game’s average reported play time shown of 4 Hours 9 Minutes “Per person”, averages out to about 24 Minutes played per time reported.

For some comparison to the other NES Virtual Console Super Mario games, SMB: The Lost Levels’ reported average play time “Per person” is actually the lowest of them. Those other games being Super Mario Bros., Super Mario Bros. 2 (titled in America), and Super Mario Bros. 3.

How much has SMB: The Lost Levels’ Wii Virtual Console release has made Nintendo, just off its U.S. release? The game’s U.S. digital release has made Nintendo over $600,000 since it release in 2007, based on the information from the Nintendo Channel data and its $6 price.

Caffeinated Thoughts
If you haven’t seen any footage of SMB: The Lost Levels, the video below is the video for the game on the Wii’s Nintendo Channel, and I find it a bit odd for an info video. Take a look:

I don’t know if they were recording somebody playing the game for the first time ever, but I think it’s funny the player skips over the mushroom (Bean 1 does that quite often), and is just running and jumping around quickly, without much planning.

As for the data, while I find it interesting this game has the lowest reported average out of all the Super Mario Bros. NES games, that it is actually a dollar more than the standard price of NES Virtual Console titles on the Wii, is surprising. Maybe Nintendo of America had to do more work in getting the original version localized for the Virtual Console, since it was only originally in Super Mario All Stars on the SNES?

Have I ever played Super Mario Bros.: The Lost Levels? No, I haven’t! After reading up more on the game in the last week though, I’m interested in it. Not only because it has the words “Super” and “Mario” in its title, but also because the game said to be pretty challenging, and that’s supposedly one big reason why Nintendo of America didn’t originally localize it. I guess the the subtitle, “The Lost Levels”, is appropriate. But hey, it’s a Mario title, so better late lost, than never…right?

Being that we don’t have this one in our collection, I will probably just wait until Nintendo releases the game for the Wii U’s Virtual Console to get the added GamePad play; well, if they release it for the Wii U’s Virtual Console. I haven’t see any information on it, but I would imagine they will at some point, considering it has “Mario” in its title, even if abbreviated!

There have been three previous chances to enter for a chance to win Psychonauts, Costume Quest, and Stacking. You can still use do those things to gain extra entries, and here’s a fourth opportunity! Make sure you’re following me on Twitter, HERE; and tweet out this post using the Twitter button below the post (it’s pointed out in the image above, if you’re not sure). Include the hashtag #SuperMarioCoffee in it, and tweet it to @NintendoAmerica. The winner has been announced, HERE.

Questions
If you have played every NES Super Mario game, even if only in digital form, where would you rank SMB: The Lost Levels? Better than the original, but not as good as Super Mario Bros. 3? Perhaps it’s your favorite one?

Also, if you have played The Lost Levels, do you know how many hours of game-play you have gotten out of the game, whether its the Wii Virtual Console version, and/or even the 3DS Virtual Console version?

You can see a few Mario related items below, including the SNES Super Mario All Stars which includes a version of SMB: The Lost Levels in it:

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Super Mario Bros. 2, how much have U.S. Wii owners reported playing? Official Nintendo Channel data report.

May 18, 2013

Coffee Beans
Super Mario Bros. 2 (SMB2) was originally released in the U.S. for the Nintendo Entertainment System (NES) in 1988. Nintendo re-released SMB2 for the Wii’s Virtual Console Service on July 2, 2007, and it is available to download for 500 Wii Points, which is $5. The game was just released for the Wii U’s Virtual Console service this week, on Thursday. You can purchase it through the Wii U’s eShop now for only $4.99, or you can currently get it 50% off if you buy Super Mario World at the same time.

Both the Wii and Wii U versions of SMB2 have an ESRB rating of “EVERYONE” with no content listed for parents and gamers to be aware of.

SMB2’s description on the Wii U eShop says, “Mario, Luigi, Princess Toadstool, and Toad embark on a quest together to save the day against the villainous Wart. Pick up items and throw them at your adversaries to clear levels in seven fantastical worlds. Even enemies can be picked up and tossed across the screen.

Each character has a unique set of abilities: Luigi can jump higher and farther than any of the other characters, Toad can dig extremely fast and pull items out of the ground quicker than anyone, and the princess is the only one who can jump and hover temporarily.

This unique installment in the Mario series will keep you coming back for more!”

If you own a Wii or Wii U, how many hours of game-play can you expect from Super Mario Bros. 2? How many U.S. Wii owners have game-play data reported for the game, since it released back in 2007? Brew yourself a nice, full, pot of coffee this fine day, and let’s take a look at the official U.S. Nintendo Channel data for Super Mario Bros. 2!

The Brew
Super Mario Bros. 2 has approximately 256,673 U.S. Wii owners that have reported the 1,269,953 Total Hours of game-play data shown above, with about 2,142 days possibly reported.

SMB2’s average reported play time is 4 Hours 57 Minutes “Per person”, which averages out to be about 32 Minutes played per time that is reported through the Nintendo Channel. So basically, if you play Super Mario Bros. 2 like the average amount that just over 250,000 U.S. Wii owners have, you should expect about 5 hours of game-play from it.

For some comparison to other NES Virtual Console Mario games, SMB2’s reported average play time “Per person” is about half the reported average of Super Mario Bros., and only about a third of what the reported average for Super Mario Bros. 3 is. When compared to SMB: The Lost Levels’ (the real Super Mario Bros. 2, at least in Japan?) reported average though, Super Mario Bros. 2’s average is slightly higher.

There is not a “professional” critic review score average on Metacritic.com or GameRanking.com for the game, but SMB2 does already have some ratings on the Wii U. The game is at a 92.63% rating based on the Wii U eShop Star ratings for the game (19 so far), when the customer Star ratings are converted to a percentage. The game has an 87.03% review score average on Amazon.com, based on 54 customer reviews there.

How much has Super Mario Bros. 2 made Nintendo off its U.S. Wii Virtual Console release? So far, the game has made Nintendo just over $1,280,000, according to the approximate number of U.S. players with data reported and the game’s $5 price point.

Caffeinated Thoughts
Have I played SMB2? I have, but only on the original NES! It had been a while since I had seen any footage of the game, at least before I watched the eShop trailer for it earlier today. The theme music, though toned differently from the other Mario games, was immediately recognizable to me, and I remember enjoying this game on the NES when I was little. I don’t know if I would still enjoy it as much now, but from what I remember of my time with SMB2 (probably more than 20 years ago now), it was a fun game and I liked how I could play as different characters in it.

If you haven’t seen any footage from Super Mario Bros. 2, here’s the trailer for the Wii U version of the game:

I never purchased the Wii Virtual Console version, but I’ll probably end up buying SMB2 for our Wii U, like I did for Kirby’s Adventure. I still haven’t done the Wii to Wii U system transfer yet, so the 50% discount on the game does give me another reason to consider doing the transfer soon, because we already own Super Mario World.

If you have heard about the sale on Super Mario Bros. 2 on the Wii U eShop, it is a limited time offer, and you can see how Nintendo is promoting the deal on the Wii U’s eShop front page in the image below:

Now, how can you enter to win Psychonauts, Costume Quest, and Stacking as the data image above mentions? If you want to be entered in a drawing for those games make sure you’re following me on Twitter, HERE; and make sure to tweet out this post using the Twitter button below (pointed out for you in the image below, if you’re unsure), AND include the hashtag #SuperMarioCoffee and also tweet it to @NintendoAmerica. This will run for a few weeks, so there will be a few chances to enter the drawing multiple times (there has already been one). The winner has been announced, HERE.

Questions
Have any of you taken advantage of the Wii U sale on Super Mario Bros. 2 yet, or planning on doing so? If you have played the Wii U version already, but never played the game before, what do you think about it?

If you played the Wii Virtual Console version, do you know how many hours you have played the game? Also, if you’re a fan of the Super Mario Bros. games in general, do you enjoy Super Mario Bros. 2, even though it is slightly different from the others (at least, from what I remember)?

If you’re interested in an original copy of Super Mario Bros. 2, you can see it on Amazon.com below for a cool $350, as well as other Nintendo items: