Archive for the ‘Virtual Console’ Category

SMB: The Lost Levels – better lost, than never? Official U.S. Nintendo Channel Data Report

May 23, 2013

Coffee Beans
Are you planning on buying Donkey Kong Country Returns 3D for your Nintendo 3DS? If so, you might want to check out Best Buy’s current pre-order bonus with the game. What might that be? If you pre-order the game from Best Buy right now, you will receive a download code for SMB: The Lost Levels for your Nintendo 3DS’ Virtual Console, when Donkey Kong’s new 3DS adventure releases later this week! You can see the details, HERE.

SMB: The Lost Levels was originally released for the Nintendo Entertainment System (NES) in 1986, but only in Japan. It was the true sequel to Super Mario Bros. in Japan, being called Super Mario Bros. 2 there. It never released for the NES in the United States, but thanks to digital distribution the original NES version finally did reach our shores in a more accessible way.

Nintendo made SMB: The Lost Levels available on the Wii’s Virtual Console service on October 1, 2007 and it is available to download for just $6 (600 Wii Points). The game is also now available to download from the 3DS eShop for just $4.99. The game received an ESRB rating of “EVERYONE“, on both systems, with no content listed for parents and gamers to be aware of.

If you have never played the real sequel (depending who you ask, I know) to the original Super Mario Bros., how many hours can you expect out of the game? How many U.S. Wii owners have game-play data reported for SMB: The Lost Levels, since it released in 2007? Brew yourself some coffee, and let’s take a look!

Better than the original?

The Brew
Super Mario Bros.: The Lost Levels has approximately 116,065 U.S. Wii owners, who have the 481,632 Total Hours of game-play reported (seen above) through the Wii’s Nintendo Channel with about 2,058 days reported. The game’s average reported play time shown of 4 Hours 9 Minutes “Per person”, averages out to about 24 Minutes played per time reported.

For some comparison to the other NES Virtual Console Super Mario games, SMB: The Lost Levels’ reported average play time “Per person” is actually the lowest of them. Those other games being Super Mario Bros., Super Mario Bros. 2 (titled in America), and Super Mario Bros. 3.

How much has SMB: The Lost Levels’ Wii Virtual Console release has made Nintendo, just off its U.S. release? The game’s U.S. digital release has made Nintendo over $600,000 since it release in 2007, based on the information from the Nintendo Channel data and its $6 price.

Caffeinated Thoughts
If you haven’t seen any footage of SMB: The Lost Levels, the video below is the video for the game on the Wii’s Nintendo Channel, and I find it a bit odd for an info video. Take a look:

I don’t know if they were recording somebody playing the game for the first time ever, but I think it’s funny the player skips over the mushroom (Bean 1 does that quite often), and is just running and jumping around quickly, without much planning.

As for the data, while I find it interesting this game has the lowest reported average out of all the Super Mario Bros. NES games, that it is actually a dollar more than the standard price of NES Virtual Console titles on the Wii, is surprising. Maybe Nintendo of America had to do more work in getting the original version localized for the Virtual Console, since it was only originally in Super Mario All Stars on the SNES?

Have I ever played Super Mario Bros.: The Lost Levels? No, I haven’t! After reading up more on the game in the last week though, I’m interested in it. Not only because it has the words “Super” and “Mario” in its title, but also because the game said to be pretty challenging, and that’s supposedly one big reason why Nintendo of America didn’t originally localize it. I guess the the subtitle, “The Lost Levels”, is appropriate. But hey, it’s a Mario title, so better late lost, than never…right?

Being that we don’t have this one in our collection, I will probably just wait until Nintendo releases the game for the Wii U’s Virtual Console to get the added GamePad play; well, if they release it for the Wii U’s Virtual Console. I haven’t see any information on it, but I would imagine they will at some point, considering it has “Mario” in its title, even if abbreviated!

There have been three previous chances to enter for a chance to win Psychonauts, Costume Quest, and Stacking. You can still use do those things to gain extra entries, and here’s a fourth opportunity! Make sure you’re following me on Twitter, HERE; and tweet out this post using the Twitter button below the post (it’s pointed out in the image above, if you’re not sure). Include the hashtag #SuperMarioCoffee in it, and tweet it to @NintendoAmerica. The winner has been announced, HERE.

Questions
If you have played every NES Super Mario game, even if only in digital form, where would you rank SMB: The Lost Levels? Better than the original, but not as good as Super Mario Bros. 3? Perhaps it’s your favorite one?

Also, if you have played The Lost Levels, do you know how many hours of game-play you have gotten out of the game, whether its the Wii Virtual Console version, and/or even the 3DS Virtual Console version?

You can see a few Mario related items below, including the SNES Super Mario All Stars which includes a version of SMB: The Lost Levels in it:

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Super Mario Bros. 2, how much have U.S. Wii owners reported playing? Official Nintendo Channel data report.

May 18, 2013

Coffee Beans
Super Mario Bros. 2 (SMB2) was originally released in the U.S. for the Nintendo Entertainment System (NES) in 1988. Nintendo re-released SMB2 for the Wii’s Virtual Console Service on July 2, 2007, and it is available to download for 500 Wii Points, which is $5. The game was just released for the Wii U’s Virtual Console service this week, on Thursday. You can purchase it through the Wii U’s eShop now for only $4.99, or you can currently get it 50% off if you buy Super Mario World at the same time.

Both the Wii and Wii U versions of SMB2 have an ESRB rating of “EVERYONE” with no content listed for parents and gamers to be aware of.

SMB2’s description on the Wii U eShop says, “Mario, Luigi, Princess Toadstool, and Toad embark on a quest together to save the day against the villainous Wart. Pick up items and throw them at your adversaries to clear levels in seven fantastical worlds. Even enemies can be picked up and tossed across the screen.

Each character has a unique set of abilities: Luigi can jump higher and farther than any of the other characters, Toad can dig extremely fast and pull items out of the ground quicker than anyone, and the princess is the only one who can jump and hover temporarily.

This unique installment in the Mario series will keep you coming back for more!”

If you own a Wii or Wii U, how many hours of game-play can you expect from Super Mario Bros. 2? How many U.S. Wii owners have game-play data reported for the game, since it released back in 2007? Brew yourself a nice, full, pot of coffee this fine day, and let’s take a look at the official U.S. Nintendo Channel data for Super Mario Bros. 2!

The Brew
Super Mario Bros. 2 has approximately 256,673 U.S. Wii owners that have reported the 1,269,953 Total Hours of game-play data shown above, with about 2,142 days possibly reported.

SMB2’s average reported play time is 4 Hours 57 Minutes “Per person”, which averages out to be about 32 Minutes played per time that is reported through the Nintendo Channel. So basically, if you play Super Mario Bros. 2 like the average amount that just over 250,000 U.S. Wii owners have, you should expect about 5 hours of game-play from it.

For some comparison to other NES Virtual Console Mario games, SMB2’s reported average play time “Per person” is about half the reported average of Super Mario Bros., and only about a third of what the reported average for Super Mario Bros. 3 is. When compared to SMB: The Lost Levels’ (the real Super Mario Bros. 2, at least in Japan?) reported average though, Super Mario Bros. 2’s average is slightly higher.

There is not a “professional” critic review score average on Metacritic.com or GameRanking.com for the game, but SMB2 does already have some ratings on the Wii U. The game is at a 92.63% rating based on the Wii U eShop Star ratings for the game (19 so far), when the customer Star ratings are converted to a percentage. The game has an 87.03% review score average on Amazon.com, based on 54 customer reviews there.

How much has Super Mario Bros. 2 made Nintendo off its U.S. Wii Virtual Console release? So far, the game has made Nintendo just over $1,280,000, according to the approximate number of U.S. players with data reported and the game’s $5 price point.

Caffeinated Thoughts
Have I played SMB2? I have, but only on the original NES! It had been a while since I had seen any footage of the game, at least before I watched the eShop trailer for it earlier today. The theme music, though toned differently from the other Mario games, was immediately recognizable to me, and I remember enjoying this game on the NES when I was little. I don’t know if I would still enjoy it as much now, but from what I remember of my time with SMB2 (probably more than 20 years ago now), it was a fun game and I liked how I could play as different characters in it.

If you haven’t seen any footage from Super Mario Bros. 2, here’s the trailer for the Wii U version of the game:

I never purchased the Wii Virtual Console version, but I’ll probably end up buying SMB2 for our Wii U, like I did for Kirby’s Adventure. I still haven’t done the Wii to Wii U system transfer yet, so the 50% discount on the game does give me another reason to consider doing the transfer soon, because we already own Super Mario World.

If you have heard about the sale on Super Mario Bros. 2 on the Wii U eShop, it is a limited time offer, and you can see how Nintendo is promoting the deal on the Wii U’s eShop front page in the image below:

Now, how can you enter to win Psychonauts, Costume Quest, and Stacking as the data image above mentions? If you want to be entered in a drawing for those games make sure you’re following me on Twitter, HERE; and make sure to tweet out this post using the Twitter button below (pointed out for you in the image below, if you’re unsure), AND include the hashtag #SuperMarioCoffee and also tweet it to @NintendoAmerica. This will run for a few weeks, so there will be a few chances to enter the drawing multiple times (there has already been one). The winner has been announced, HERE.

Questions
Have any of you taken advantage of the Wii U sale on Super Mario Bros. 2 yet, or planning on doing so? If you have played the Wii U version already, but never played the game before, what do you think about it?

If you played the Wii Virtual Console version, do you know how many hours you have played the game? Also, if you’re a fan of the Super Mario Bros. games in general, do you enjoy Super Mario Bros. 2, even though it is slightly different from the others (at least, from what I remember)?

If you’re interested in an original copy of Super Mario Bros. 2, you can see it on Amazon.com below for a cool $350, as well as other Nintendo items:

Super Metroid! How much has it been played? Official U.S. Nintendo Channel data report.

May 16, 2013

Coffee Beans
Super Metroid originally released for the Super Nintendo Entertainment System (SNES) in 1994. The game was re-released for the Wii’s Virtual Console service on August 20, 2007, and is available to download for 800 Wii Points, which is $8.

Nintendo just released Super Metroid for the Wii U’s Virtual Console service, and you can currently purchase the Wii U version for only 30 cents until June 13th, and then the game should be available for $7.99. Both the Wii and Wii U versions received an ESRB rating of “EVERYONE” with “Mild Violence” listed as content for parents and gamers to be aware of.

The software description for the game on the Wii U eShop says, “The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.”

If you own a Wii or Wii U, how many hours can you expect from Super Metroid? Also, how many U.S. Wii owners have game-play data reported for the game through the Nintendo Channel, since it released in 2007? Brew yourself some coffee, and let’s take a look at the official U.S. Nintendo Channel data for Super Metroid!

How quickly have you beaten it?

The Brew
Super Metroid now has approximately 125,793 U.S. Wii owners with game-play data reported, with about 2,093 days possibly reported. This is an increase of about 23,000 more players with game-play data reported, than when we first looked at the game a few years back.

The game now has 1,329,906 Total Hours of game-play reported, an increase of 381,538 Total Hours since its August 2010 data report. Its average reported now of 10 Hours 34 Minutes “Per person”, seen in the image above, is a 1 Hour 20 Minutes increase from its August 2010 average. Wii owners are spending a little over an hour each time they play the game, according to this reported data.

For some comparison to other Wii Metroid games, Super Metroid’s reported average “Per person” is about 6 hours lower than Metroid: Other M’s and almost 12 hours lower than the reported average for Metroid Prime 3.

Super Metroid has a “professional” critic review score average of 95.50%, based on 11 reviews on GameRankings.com. Its Amazon.com customer review score average is a 90.00%, based on just 6 reviews of the Virtual Console version. BUT, the reviews average for the Super Metroid SNES cartridge Amazon page is at a 97.05%, based on 95 customer reviews.

How much has Super Metroid’s Wii Virtual Console release in the United States made for Nintendo? The game has made Nintendo just over $1,000,000, at least according to the approximate number of players with data reported and the game’s $8 price point.

Caffeinated Thoughts
I played the SNES version many years ago, but I never purchased it on the Wii’s Virtual Console service. I have already purchased Super Metroid from the Wii U’s eShop though, for the awesome price of only 30 cents. If you own a Wii U or a Wii and haven’t seen anything on the game, here’s a trailer for the Wii U version:

It’s probably been 15+ years since I last played Super Metroid, and while I haven’t given the Wii U version a try just yet, I am looking forward at seeing how it has held up over the years. I know in the last Super Metroid post, there was one person that thought the Wii Virtual Console version was not very good at all, but they had never played it on the SNES. While I think I remember watching my brother play the last boss battle multiple times in the game, I’m not sure if I ever played through and beat the game completely by myself. I hope the game lives up to what I remember about it, at the very least.

While I mentioned in “The Brew” section that Super Metroid’s reported average “Per person” is lower than Metroid: Other M’s and Metroid Prime 3’s, I think it should be noted that those two games were full retail releases, not available through (just) the Wii’s Shop Channel. But, I think it shows how lower priced digital titles, even if older in this case, can really be a great value.

Now, you may be wondering how can you enter to win the games mentioned in the data image above, right? If you want to be entered in a drawing for those games make sure you’re following me on Twitter, HEREand make sure to tweet this post out using the Twitter button below (pointed out in the image below if you’re unsure) AND include the hashtags #SuperMetroidCoffee and #WiiU and also @coffeewithgames in it (should be enough room for all!). This will run for a few weeks, so there should be multiple opportunities to get entered in the giveaway. The winner has been announced, HERE.

Questions
Have any of you already downloaded and played the Wii U version? If so, what do you think about it if you had never played it before?

If you played and beat the Wii Virtual Console version of Super Metroid, do you know how many hours you have played the game? Also, if you were a fan of the game back on the SNES, do you think it has held up well over the years?

You can buy (or, look at) a few Metroid related items from Amazon.com below:

Kirby’s Adventure! How much has it been played? Official U.S. Nintendo Channel data report. (Wii Virtual Console)

April 24, 2013


Coffee Beans
Kirby’s Adventure was originally released for the Nintendo Entertainment System on May 1, 1993 (almost 20 years ago!). The game was re-released through the Wii’s Virtual Console service on February 12, 2007 for 500 Wii Points ($5), and just last week Kirby’s Adventure was released for the Wii U’s Virtual Console service on April 17th. You can currently buy Kirby’s Adventure on the Wii U’s Virtual Console, at an incredible introductory price of only 30 cents!

For parents (and gamers) wondering if Kirby’s Adventure is appropriate for younger ages, the game has an ESRB rating of “EVERYONE” with “Comic Mischief” listed as content to be aware of.

If you own a Wii or Wii U and haven’t played Kirby’s Adventure, how many hours can you expect from the game? How many U.S. Wii owners have game-play data reported for the game through the Nintendo Channel? Brew yourself some coffee, and let’s take a look at the official U.S. Nintendo Channel data for the game!

How many hours have you played?

The Brew
Kirby’s Adventure now has approximately 182,222 U.S. Wii owners that have game-play data reported through the Wii’s Nintendo Channel, with 2,261 days possibly reported. This is an increase of about 36,864 more players with data reported, since we first looked at the game a few years back.

The game now has 1,114,778 Total Hours of game-play reported, which is an increase of 372,160 Total Hours since June 2010. The average hours now reported of 6 Hours 7 Minutes “Per person”, is an 1 Hour 1 Minute increase since 2010. Wii owners are spending just over 35 minutes playing Kirby’s Adventure each time reported played, according to this reported data.

While Kirby’s Adventure for the Wii’s Virtual Console doesn’t have a “professional” review score average on GameRankings.com or Metacritic.com, it does have a good number of customer reviews already on the Wii U. Kirby’s Adventure on the Wii U currently has a 90% review score average, based on 190 customer reviews from the Wii U’s eShop page for the game.

How much has Kirby’s Adventure’s Wii Virtual Console release made Nintendo, just in the United States? Kirby’s Adventure’s U.S. Virtual Console release has made Nintendo just over $900,000, according to the approximate number of U.S. Wii owners with data reported and the game’s $5 price point.

Caffeinated Thoughts
Have I played Kirby’s Adventure? Yes! When Nintendo released it last week for the Wii U’s Virtual Console for 30 cents, I downloaded it. Not only have I played it, but Bean 1 has been playing it and really enjoying it as well.

Is Bean 1 any good at the game though? Well, you can judge for yourself and watch the video below of recorded game-play footage of him playing the game. Remember, he’s not even half a decade old!

As for our hours with the game, we have already blown past the average reported for the Wii version, and are already over 10 hours in just the last week. I really enjoy the enemy copy feature, and think the enemies (especially the bosses) are really well done from what I have played so far.

For comparison, the Wii Virtual Console release of Kirby’s Adventure has a higher average reported “Per person” than the Wii retail released game Deadly Creatures, and a higher average “Per person” than the Wii Virtual Console release of Wave Race 64So, you should probably easily expect at least 6 hours of game-play from Kirby’s Adventure if you have never played it before, and I think it’s well worth its asking price of only $5 on the Wii, or currently 30 cents on the Wii U.

If you have young children that enjoy playing games, based on how much Bean 1 has played it, I would say it’s a safe choice for younger children as well. As a side note, we have both played the majority of our time with the game on just the Wii U GamePad (Bean 2 is usually strolling around with a cartoon playing on Netflix).

If you own a Wii U and hop on the eShop to grab Kirby’s Adventure for only 30 cents, make sure to check out some of the other Wii U eShop games as well! Personally, I would suggest grabbing Trine 2: Director’s Cut while it’s currently on sale for just $9.99, and if you’re up for another game with tough puzzles, Toki Tori 2 might also be a smart choice.

Questions
If you own a Wii U have you purchased and played Kirby’s Adventure in the last week, and if so, what do you think about the game if you had never played a Kirby game before?

If you’re a fan of Kirby games in general, do you have a favorite game from the series?

You can buy a few Kirby related items below (Bean 1 is getting that plush!):

Wii U update(s). Five things to be fixed, or improved, but not yet mentioned by Nintendo.

April 17, 2013


Coffee Beans
Nintendo is set to release the first big Wii U system update next week, with a second big system update planned for the summer.

What will this first Wii U system update fix? Well, Nintendo released a video in March showing the update should improve loading times when exiting from Wii U games to the system’s main menu.

Other than improving Wii U loading times though, Mr. Iwata just addressed some other features that the Wii U’s “Spring System Update” will address when it releases next week. In a Nintendo Direct this morning (April 17th), these are some of the features said to be addressed with the update:
1) Adds ability to copy/move data between two USB HDDs.
2) Download and install software in the background, while playing games.
3) Download and install updates, even when the system is off.
4) Software updates can automatically start downloading, without having to start the game.
5) Holding the B button when turning the system on, will jump you straight to the Wii U’s Wii Mode channel.

Also, Mr. Iwata said the Wii U’s Virtual Console service will become available next week, the day after the system update. (I’m guessing next Thursday, April 18th for the Virtual Console, April 17th for the system update?)

While these five updates are nice, what are some things that I think should be patched to make the Wii U a better system overall? What are (at least) five things that Nintendo hasn’t mentioned the Wii U patch(es) will address, that I think could/should be? Brew yourself some coffee, and let’s take a look!

My Trine 2 Wii U data, so far…

The Brew
1) Sharing “Daily Log” Data – I could tell you that my Trine 2 “Play Time” is 49:20, and that I have “played” it 64 times. Or, I could show you my Trine 2 Wii U data like the image above. Nintendo doesn’t like the Nintendo Channel (and, several other Wii Channels they’re getting rid of), but does that mean I shouldn’t be able to post my recorded Wii U game-play data to Miiverse? Apparently, yes. While the Wii U tracks how many hours and times you play a game (or, use a particular application) in the Daily Log channel, you can’t post that information to Miiverse using the sytem’s photo capture option like some games offer. While I doubt Nintendo will introduce a Wii U Nintendo Channel like the Wii has (or, soon to be had), I think it would be nice if Wii U owners could post Daily Log images to Miiverse. It would allow Wii U owners to share their most played/used games and apps during a month, and if a game doesn’t provide the number of hours played on the save file, it could be a good way to get an idea of the average hours played for a game.

Possessive. Not descriptive.

2) Freezing – Winter is over, but my Wii U console is still freezing. Sure, it’s only occasionally, but even as I typed this, it was sitting frozen. I hopped on Assassin’s Creed III Monday morning to get my save file stats, and posted them to Miiverse. Upon attempting to exit Miiverse, my Wii U system froze, again. The Wii U system freezing up would not be such a big issue to me, IF the system functioned as it’s supposed to function when it freezes. It doesn’t though. Still having to unplug my Wii U console when it freezes is annoying (and slightly concerning), when I should be able to simply hold the “Power” button for a few seconds to fix the freezing problem instead. Mr. Iwata did not mention the Wii U freezing issue in the Nintendo Direct a few months back when he mentioned Nintendo was working on improving the loading speeds and he didn’t mention it in today’s Nintendo Direct, so I’m a little concerned that this issue might not be able to be patched. I really hope I’m wrong, for a number of reasons, but I just find it odd that Nintendo would wait until this patch (or the summer one) to make the Wii U function as it should have when it released.

Room for keyboard shortcuts?

3) Copy/paste/keyboard options – The 100 character limit posts in Miiverse might be tough to use sometimes when trying to answer a question, or post up some thoughts on a game. One thing that would make this limit not so bad though, would be a simple copy/paste option for text. Let’s say you type out your full Miiverse message, and the text gets grayed out that is over the 100 character limit, but you have an option to “copy” some of it. You would simply copy the text over the limit, and post a new comment pasting the additional text to it. I’m surprised the copy/paste option wasn’t in the Wii U’s original Miiverse OS, because it is an option in the Wii U’s Internet Browser. Speaking of the Wii U’s Internet Browser, a GamePad keyboard update that would be an improvement I think, would be adding a “.com” button to the Internet Browser keyboard. Sure, it’s only a few extra taps on the GamePad, but I think little things like a “.com” button, and perhaps some other keyboard shortcuts, would be appreciated.

Nintendo needs to copy/paste the Copy/Paste Browser buttons to Miiverse.

4) The “Energizer” disc drive – I mentioned back in November, in my “Caffeinated Thoughts on the Wii U” post, the freezing issue and the disc drive issue. The disc drive issue, like the freezing issue, still has not been addressed. If you don’t know, the Wii U’s disc drive is constantly is reading/spinning the game disc when one is in the system. It doesn’t matter if you are just using the Wii U for Netflix, Amazon Video, or any other non-game application, if there is a game in the Wii U’s disc drive, it is spinning. It’s like the Wii U’s disc drive is an Energizer Bunny of sorts, in that it just keeps going and going, or spinning and spinning in this situation. I know some Wii owners had disc drive issues, and I received my PlayStation 3 from a friend because the disc drive had stopped working. I really hope that Nintendo updates the Wii U so the disc drive is not constantly reading/spinning the disc, when non-game Wii U applications are being used such as Netflix, Amazon Video, Hulu, or even the Internet Browser. The Wii’s disc drive does not constantly spin if a disc is in the system and Netflix or another non-gaming Wii Channel is being used, so I would imagine Nintendo can patch the Wii U for fix the issue.

Give yourself these Wii U eShop games, as “gifts”!

5) Gifting Wii U eShop games – Did you know you could give Virtual Console and WiiWare games to other Wii owners as “gifts”? Did you know that you cannot give Wii U eShop games to other Wii U owners as gifts? I think it’s odd that Nintendo didn’t include the gifting option right from the beginning. I hope they make “gifting” Wii U eShop titles a new feature, as I do like to give things away from time-to-time on the site, and I can think of a few eShop titles that would be at the top of that list right now: Toki Tori 2 and Trine 2.

Gift options shown for WiiWare games. One already owned, one not.

Questions
Are there any other Wii U system improvements you would like to see Nintendo address with the first big system update next week, or perhaps in the update planned for the summer?

If you’re into programming, is there any reason Nintendo can’t address the Wii U’s hard reset option (holding the Power button for a few seconds to turn the system off), with a system patch? Like I mentioned above, I just find it odd that has not already been patched.

March Brewed – Coffees Consumed & Games Played!

April 3, 2013

Coffee Beans
March saw several new Wii U releases, the most in quite a while actually. I mentioned some of the new Wii U games that released in March, HERE. While I ended up not buying any of those, yet, all of them have landed in my current “Wish List”.

If you only skimmed posts or stopped by only occasionally in March, here’s what you might have missed:
1) One reason I find Call of Duty: Black Ops 2’s multiplayer addictive, HERE.
2) What is the most played Mega Man game on the Wii, based on Total Hours reported? You can read that report, HERE.
3) Why you should never give up in a Black Ops 2 online multiplayer match, HERE.
4) What is the Wii’s most played Need for Speed game, based on Total Hours reported? Find out HERE.
5) What are current Wii U trade-in values, for both the Basic Set and Deluxe Set? Find out HERE.
6) A new feature, done twice in the month, Movie Magic Monday! If you like dragons, you might like this one. If you’re a fan of Alice in Wonderland, you might find this one interesting.
7) ZombiU has been patched! You can see the full patch notes and details I gathered on the ZombiU patch, HERE.

Now, what games did I get around to playing in March, and what coffees helped me make it through the month? Start brewing yourself some coffee, and let’s take a look!

Coffees Consumed
We brewed and consumed four different coffee blends in March: Maxwell House Dark Roast, Maxwell House Gourmet Roast, Puroast Dark French Roast, and Medaglia D’Oro Caffé.

The Maxwell House blends were our go to coffee blends for the majority of the month, like February, with us finishing off the Maxwell House Dark Roast early in the month, and the Maxwell House Gourmet Roast helping us make it through the end of the month.

The Puroast Dark French Roast and Medaglia D’oro Caffé were coffees we started brewing and consuming in February, as I wrote about last month, and they helped us get through the middle of March when the Maxwell House Dark Roast started running low.

With the amount of coffee we consume in a month, the Maxwell House coffees are the best bargain and the best tasting coffees at their prices that we have found. While I enjoy the smaller batches of coffee like the Medaglia D’ora Caffé, being that we still brew so much coffee in a month, we are still sticking with the larger containers of coffee (usually the 240 cup containers).

Games Played
The quick Instant Coffee list of games I played in March is: Call of Duty: Black Ops 2, Super Mario Bros., Sonic and All-Stars Racing Transformed, Assassin’s Creed III, Nintendo Land, Rabbids Land, Trine 2: Director’s Cut, World of Goo, Super Mario 64, Punch-Out!!, and Super Mario World.

Call of Duty: Black Ops 2 – It was all multiplayer for me in March, as it pretty much was in February as well. This was my most played game in March, and I enjoyed recording and putting together a few videos of multiplayer battles. If you didn’t see either of the multiplayer videos I put together of some of my Black Ops 2 matches, here’s one you might enjoy if you like FPS matches that are close:



Assassin’s Creed III – I have had this Wii U game sitting around since December, thanks to GameFly, and had made very little progress in it until last month. I decided to try and get more accomplished in March, and was decently successful. While I haven’t beat the game, and I don’t think I’m even close to it yet, I was able to put a few more hours into it in March. I’m enjoying the story and setting of the game so far, even if I have only found one coffee reference so far…

CoffeeInGames.com, my next site!?

Nintendo Land – Bean 1 and I played this together in March. He enjoyed the Mario Chase and Luigi’s Ghost Mansion games a lot, and I played a few rounds of Donkey Kong’s Crash Course and Battle Quest while he watched as well.
Punch-Out!! – I have written that I enjoyed Punch-Out!! on the NES. When Nintendo put this one on sale for 30 cents on the Wii U’s eShop, I purchased it the first day it became available in March. Yes, we did own it on our Wii’s Virtual Console already, but that didn’t stop me. I have enjoyed playing a few rounds on the Wii U’s GamePad already, while having shows streaming on Netflix in the background. I’m not sure if I’ll beat this one, as the last two boxers seem to really destroy me, but it’s already been worth the 30 cents I bought it for (again).
Rabbids Land – How many hours does it take to unlock all the mini-games in Rabbids Land? Well, from my experience with the game so far, more than 10 hours. I have played the game 10 hours 25 minutes so far, and I still haven’t unlocked all of the mini-games yet. I’m not sure if perhaps I need to play the game with an additional human player, before unlocking the last two mini-games, or if I just haven’t been fortunate enough to experience them when playing the board game rounds by myself. Once I unlock the rest of the mini-games, I plan on doing some additional coverage for the game though.

My current Rabbids Land play time.

Sonic and All-Stars Racing Transformed – I played this early in March, and later in the middle of the month as well. I was over on Destructoid checking out their community blogs section early in March, when I saw a post that was advertising a Friday Night Fights community event, and this was the Wii U game they were playing. I decided to hop on and give it a try, and played a few races on just the GamePad while the Beans were running around. After I played (and lost) in the Friday Night Fights event, I decided to play the game a bit more later in the month, and started working my way through the single player campaign. I was able to unlock more tracks and power-up certain drivers (mainly Sonic), in just a few short hours. I really, really like the way the races are setup with the driving, flying, and boating incorporated into each one. While I haven’t unlocked all the levels yet, or leveled-up one character all the way, I am looking forward to putting some more time into this one eventually.
Trine 2: Director’s Cut – While I beat Trine 2 back in January, I still haven’t unlocked everything in the game. So, in March I played through a few more of the levels attempting to find items I had previously missed. While I did complete one level with items I had not collected before in March, I still haven’t unlocked the extra level, but I am still enjoying the game when I play it.
World of Goo – Bean 1 and I have been playing this on the PC, and we have made it to Chapter 4, several times, but he still enjoys deleting files and creating names on new ones and starting from the beginning. Bean 1 is pretty good at understanding the idea behind the game, and can complete many of the levels in the game.

A Mario inspired castle? It passed the Bean 1 sight test!

Super Mario 64 – Bean 1 randomly one night near the end of March said, “I’m going to play Mario 64.” It was random, because he hadn’t mentioned the game in a while, but sure enough he sat on the couch and played it for nearly an hour straight that night after mentioning it. This has been a game we have made slow progress in over the last year, and I hope that we can eventually beat it, as it was one Nintendo 64 title I enjoyed when I played it originally on the console, but I never beat it.
Super Mario Bros. – This was played on our Wii, as we still haven’t done the Wii to Wii U transfer for Virtual Console and WiiWare titles yet. I did beat this one in March, which I still find extremely challenging to do, but rewarding as well. Bean 1 really enjoys watching me play through the latter levels in the game, and was a big encourager in the final level when I was getting killed by the hammer brother right before Bowser. He would say, “Daddy, if you think you can, you will!”
Super Mario World – This is another one started by Bean 1, and then ends up with me being volunteered to play and beat certain levels. Bean 1 is pretty good though, and can be Yoshi’s Island 1 and Yoshi’s Island 2 in it, as well as some of the other levels. It’s usually the Castle levels that give him a bit of a challenge, but he is improving and I enjoy watching him play it and also listening to him direct me to make sure that I take the “secret exit” in the appropriate levels.

Questions
Did any of you pick up some of the new Wii U games that released in March (maybe all of them?!), and if so what do you think about what you have played? If you didn’t purchase any of the new Wii U releases in March, did you find yourself playing any other game(s) in the month?

And as always, were there any coffee blends that helped you make it through the month?

January Brewed – Coffees Consumed & Games Played

February 7, 2013

Coffee Beans
January. Another month, but the one that starts off a new year. With January rolling around, I decided to take the month slower, and do some planning. I like the idea of, “If you fail to plan, you plan to fail.” a lot, but more on that later.

With January now history, what coffees did I consume and games did I play during the month? Can you guess (without looking!) what my most played game was during the month? Brew yourself a nice cup (or two) of coffee, and let’s take a look!

Coffees Consumed
The Folgers Black Silk coffee started us off for the New Year, but didn’t last us very long since it was a smaller container of coffee that we used most of when we went out of town in December. The Folgers Black Silk is a “Dark” roast coffee from Folgers, and if you enjoy bolder coffees, you would probably enjoy it.

After the Folgers Black Silk ran out, we went to our typical 200+ coffee cup container, that being the Maxwell House Daily Brew. It’s more of a medium roast coffee, on the lighter side, but not as light as the Starbucks Blonde Veranda Blend we have brewed in the past.

After we ran out of the Maxwell House Daily Brew, I opened up one of Mrs. Coffee’s Christmas gifts to me, the Café Bustelo Coffee Espresso. It was finely ground, to a powder, dark roast coffee. I believe it was originally aimed at the Hispanic market, after researching it a bit, but in recent years has started trying to grow its brand. I’m not sure if Mrs. Coffee knew about the coffee before buying it, or if she saw it at the store browsing and decided to get it for me on a whim. The coffee is definitely a stronger blend, and we enjoyed it while it lasted.

The last coffee we brewed in the month was Maxwell House French Roast. We have brewed this multiple times over the last few years, as it is one of the regular Maxwell House coffees purchased by Mrs. Coffee. While the description for it is “Medium Dark”, I still tend to feel this is more of a “Medium” roast. Being a “Medium” roast is not a bad thing, and we really enjoy the coffee, but it’s just that if you like the typical French Roast “Dark” roasted flavor, this isn’t as strong as you would probably expect.

Games Played
Here’s the “Instant Coffee” list for the games I played in January: Trine 2: Director’s Cut, Call of Duty: Black Ops 2, New Super Mario Bros. U, Mutant Mudds, Sonic and All-Stars Racing Transformed, Nintendo LandSuper Mario Bros.Super Mario Bros. 3, Super Mario World, The Legend of Zelda: A Link to the Past, Mario Kart Wii, Assassin’s Creed IIIRabbids LAND, Rayman Legend Demo, ZombiU Demo, and World of Goo.

Mushrooms, a staple for platforming success since the 80s?

Trine 2: Director’s Cut – Last month I reported I had finished the main campaign, and since then I have been going back through the game attempting to find all the hidden pieces in the levels, and also attempting to unlock the Wii U’s exclusive level (I think). With more than 40 hours in the game, I still haven’t found everything just yet, but am hoping that I can finish it all up this month. If you have a Wii U and Trine 2, please add my Nintendo Network ID to your friend list, Coffees, and hopefully we can play a few levels online sometime.

Call of Duty: Black Ops 2 – Multiplayer. Multiplayer. Multiplayer. I put many hours into Black Ops 2’s multiplayer in January, mainly Team Deathmatch battles. As I commented on the “Black Ops 2 Wii U patch available.” story, I have not had any issue finding a match to join when I hop on playing Team Deathmatch battles. If you enjoy the basic Team Deathmatch battles in FPS games, and particularly the Call of Duty games, I can easily recommend you adding Black Ops 2 Wii U to your collection. I still greatly enjoy using the GamePad to play off just of it, while using our original Wii to “watch” a show on Netflix.

My Call of Duty: Black Ops 2 combat record, as of January 30th.

New Super Mario Bros. U – I beat the single-player campaign in January, after only about 12 hours of play. Now, I didn’t finish the campaign with all the hidden Star coins, but right now there are a few things about New Super Mario Bros. U that I like, and a few things that I don’t like. I’ll give you one of each for now. I like that the game-play is solid as ever for a Mario platformer, and that is a positive. I don’t like that the GamePad cannot be used in multiplayer, except in Boost Mode. That screams of programming laziness and nickel and diming of consumers to me. I can only imagine Christmas morning in some houses, opening up the Wii U and New Super Mario Bros. U with one Wii Remote, only to find out you actually need two Wii Remotes to play multiplayer. It basically makes New Super Mario Bros. U a $140 game to play local multiplayer, because you can’t use the GamePad for it (see: the controller that came with the console). We have multiple Wii Remotes, but the fact that one of us couldn’t use the GamePad for multiplayer and we had to unsync one from the Wii to the Wii U was a bit odd, and makes me wonder why they didn’t just program the Boost Mode to be activated with a button press from the menu, still allowing the GamePad to be used for regular game-play.

Another version of “CoffeeWithGames”, and why physical is better than digital…sort of.

Mutant Mudds – I wrote last month that I had “completed the main levels of Mutant Mudds on December 31st.” Well, on January 8th I tweeted, “@JoolsWatsham @mutantmudds Just finished a little something. “Brewing” reference for the win! #100% #WorthEveryPenny”. I had completed every single level in Mutant Mudds. The V-LAND levels. The G-LAND levels. The CGA-LAND levels. All of them, finally! Even after completing them, I am still being voluntold by Bean 1 to play the game some. Until Mutant Mudds Deluxe releases for the Wii U later this year, and Mutant Mudds 2 sometime later (maybe for the Wii U?), I’m sure I’ll be playing levels randomly on the PC version, and maybe even some on the iOS version I grabbed for free last week on Mrs. Coffee’s iPhone.

“…something new brewing.”? Coffee? Has to be coffee!

NBA 2K13 Demo – I downloaded this demo from the Wii U’s eShop, and played through 2 or 3 demo periods. I lost all of the demo matches I tried. This is not an arcade NBA Jam type basketball game, but I imagine that once you learn the ins/outs of the game-play elements and setting up passes and shots, that it could make for an interesting and realistic simulation of the sport. I have never really gotten into the NBA video games, other than NBA Jam in the 90s, so I can’t see myself picking this up just yet, but I am glad to see Wii U owners with the option to pick it up.
Nintendo Land – This wasn’t played much in January, but I did play a bit of the Yoshi’s Fruit Cart mini-game and made some decent progress in it; the farthest I had made it yet. I still want to finish the Battle Quest and the Metroid Blast mini-games, but I think this will be a slow-burner game over the next several months.
Sonic and All-Stars Racing Transformed – I still haven’t played this one much, but what I have played of it, I have enjoyed. Early in January, Jeremy (from NintendoFuse.com) and I hopped online in the game to try out the online races. He beat me soundly in every race, but the game ran well. We even experimented with the Wii U Chat, but didn’t have much fortune getting a solid connection (we found out it apparently requires a higher speed broadband connection, than just the lower end speeds that some ISPs offer). This is a game I’m hoping to get through this month, and possibly provide some video coverage of as well.

Super Mario Bros. – We are still using our Wii. We use it almost daily for Netflix, and we still use it quite often so Bean 1 can play some Virtual Console games when he wants. Super Mario Bros. was one of those games in January. While he attempts different levels, if he gets stuck in a level by falling in a hole or hitting Goombas too many times, I’m quickly voluntold to beat the level. We didn’t finish the game in January, but I did notice something in one of the levels that reminded me of a scene from Finding Nemo
Super Mario Bros. 3 – This is another Virtual Console game I played randomly with Bean 1, or with him watching. I really hope that Nintendo figures out the Wii U Virtual Console quickly, and gets as many of the older Mario titles up on it sooner, rather than later. We didn’t beat Super Mario Bros. 3 in January, as our play sessions usually don’t last very long, but we make decent progress when we play…until Bean 1 resets the save file and we usually have to start over from the beginning. I’m still amazed that this game was released on the NES, and I think it is just one of the many games helps with the “game-play over graphics” debate.
Super Mario World – Another Virtual Console game, and another one Bean 1 would randomly select and I would end up being told I needed to play it. We beat a few levels at a time, like the other Virtual Console Mario games, and then usually move on to something else.
The Legend of Zelda: A Link to the Past – This is another game that Bean 1 requests to play, or watch me play. He actually gets around the world pretty well, and can attack and kill enemies, and knows where the secret entrance to the dungeon is and how to get into it. We were making decent progress in the game, completing the first dungeon, but then Bean 1 figured out the magic disappearing file act, which he thought was absolutely hilarious. Basically he would delete every single file and say, “It makes it disappear!” This happens quite often, so we have started over from the beginning several times. I’m hoping his magic act will stop soon, and perhaps we can make good progress in the game, because I don’t ever remember beating this one when I was younger!
Mario Kart Wii – This is one Bean 1 requests to play occasionally, and it’s one he enjoys and can now even complete races; sometimes finishing 1st! I actually enjoy the music in some of the levels, A LOT. Moo Moo Meadows is probably one of my favorite levels because of the music in it, at least right now. Bean 1’s favorite level right now is probably Wario’s Gold Mine, because is has “train tracks” throughout the level, which are really the tracks for the mine carts.

Every good assassin needs coffee?

Assassin’s Creed III – What happens when you join GameFly trying to get one game, and they don’t have it? Well, they automatically send you the 2nd game in your queue. This is how Assassin’s Creed III ended up in our Wii U collection, and is still around. I haven’t played it much, just one night really, but I did enjoy what I played of it. There has even been a coffee reference already spotted in the game (seen in the image above), which of course makes this a GOTY contender already, because finishing games doesn’t matter around here, just how many (or any) coffee references are in the game.
Rabbids LAND – I started playing this in January, and so far have put a little over 5 hours into it. This is definitely a different Rabbids mini-game experience from the Wii titles, because of the board game setup. I haven’t had the chance to play it with Mrs. Coffee yet, or Bean 1, so I don’t know how the multiplayer adds to the craziness of it all, but I have enjoyed the ability to play it using just the GamePad with off-TV play.
Rayman Legends Demo – I downloaded this demo when it become available on the Wii U eShop, and have enjoyed it sporadically, as has Bean 1. He has almost completed one of the levels in the demo, twice now. He is close, soooo close, like one jump away from beating it close; but usually gets hit by an enemy right before making the jump.
ZombiU Demo – My neighbor has my copy of ZombiU right now, but I did download and completed the demo for the game. I was interested to see what Ubisoft used from the game for the demo, and I was a little surprised by their choice, but it definitely gives players a good overall feel for the game I think. If you are interested in ZombiU, but not sure about the game-play and style, the demo for the game will give you a good idea of what you can expect.

World of Goo – I decided to try and get Bean 1 interested in another PC game, other than Mutant Mudds. I have had World of Goo on my Steam account for a while now, but never really played it. I fired it up the last day of the month, and showed Bean 1 what it was about. Every time I would beat a level and the container would fill up with goo and the Goo Balls at the end, he would say, “It’s coffee!”; which the goo does have a dark coffee appearance, so I can’t blame him there. We have completed 3-4 levels so far, and if I install it on our PC like Mutant Mudds (I have the file from a Humble Bundle I think), then I think Bean 1 will start playing it more.

As for what my most played game in January was, that would be Black Ops 2 (or II) for the Wii U, as the image below shows!

1. and 2. were not games!

Caffeinated Thoughts & Questions
As always, if any of you have a Wii U feel free to add my Nintendo Network ID, Coffees, to your friend list. If you have any questions, or thoughts, about the games that I played during January feel free to share them below in the comments section, or even email them to me if you prefer.

Were there any coffees you consumed in January that were perhaps new for you, like the Café Bustelo Coffee Espresso blend was for me? Also, what games did you find yourself playing in January, and did any of them stick out to you particularly more than others?

Time for Wave Race Wii U? Time for Wave Race 64 – Data Report

September 21, 2012


Coffee Beans
What happens if you don’t drink enough coffee? You may write a post with a “semi-caffeinated prediction” that ends up not being fulfilled. Or, you may miss links for your chance at a FREE PlayStation 3 game, Double Dragon: Neon, HERE, or even a FREE Wii U system HERE.

Wave Race 64 released on November 5, 1996 for the Nintendo 64 in North America. The game, like F-Zero X, was developed by Nintendo’s EAD studio and published by Nintendo worldwide. Wave Race 64 was released again, digitally in North America, for the Wii’s Virtual Console on August 6, 2007 at a price point of 1,000 Wii Points. The Virtual Console release received the updated ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of.

Did you skip out on Wave Race 64, but have been interested in it? How many hours can you expect from Wave Race 64, at least according to the Nintendo Channel data? Brew yourself some coffee, and let’s take a look!

The Brew
Approximately 29,551 U.S. Wii owners have reported playing Wave Race 64 through the Wii’s Nintendo Channel, now with more than 5 years possibly reported. The players have reported 72,436 Total Hours of gameplay since the game released on the Virtual Console service, with the average play-time being just 2 Hours 27 Minutes “Per person” (or Wii console) that has reported data. The average per day/session reported played is just over 27 Minutes, which simply means that each time a Wii owner sits down to play Wave Race 64, they are spending about 30 minutes with the game before moving onto something else.

The game has a “professional” review score average of 91.07%, based on 14 reviews on GameRankings.com. Its customer review score average is 83.80%, based on 42 reviews from Amazon.com. (I took one customer review out of the average, because it was a negative against the seller, not the game.)

Wave Race 64 has made Nintendo about $295,510, based on just the $10 price point and the approximate number of U.S. players that have reported data.

Caffeinated Thoughts
Just over a week ago, I wrote my “Wii U – Caffeinated Predictions, Thoughts, & Wishes” post in which I detailed what I was hoping we would see from Nintendo’s Wii U preview event. I ended the post with a “semi-caffeinated prediction” saying I thought that “Wave Race Wii U will be announced as a launch title for the system.”

Well, if you watched the conference you know my prediction failed, like Michael Pachter often does, and my prediction/wish/hope for a Wave Race Wii U game was not fulfilled. I blame a lack of coffee (never the lack of sleep)!

Perhaps you have never seen what Wave Race 64 looked like? The video below is from the game’s introduction screen, and should give you a good idea of the graphics in it:

I didn’t own Wave Race 64, but one of my cousins did and we played it a lot. I find the average hours reported “Per person” for the Virtual Console version a little surprising, because I remember having a blast with the game in both the single-player and the multiplayer racing options, and probably spending 2 hours playing it in just one day (or, afternoon back then).

While my Wave Race Wii U prediction failed to come true, I’m wondering if perhaps Nintendo is simply going to re-release Wave Race: Blue Storm from the GameCube as a Wii U eShop title now? Instead of releasing a new Wave Race title for the Wii U, maybe Nintendo will be updating the GameCube title with HD graphics and online features? One can hope!

Questions
Did any of you play Wave Race 64 on the Nintendo 64, and do you have good memories of it as I do? Do you remember playing the game for more than the reported average is now, or do you remember playing it just a short time, perhaps before moving to another Nintendo 64 game?

Also, do any of you think it’s time for a new Wave Race title for the Wii U, with full HD graphics on and online leaderboards and/or races?

If you are interested in Wave Race 64, you can download it to a Wii console for $10. Also, see the N64, Game Boy, and GameCube versions linked below:

Is Kirby’s Dream Collection worth $40? What do Kirby 64: The Crystal Shards’ hours suggest?

September 17, 2012

Coffee Beans
Is Kirby’s Dream Collection: Special Edition worth its asking price of $39.99? Kirby’s Dream Collection: Special Edition released just yesterday for the Wii and includes 6 classic Kirby games, challenge stages from the Wii title Kirby’s Return to Dream Land (released just last year), a Kirby soundtrack CD, and a few other Kirby related items. The collection has a MSRP of $39.99, and received an ESRB rating of “Everyone 10+” with “Animated Blood, Cartoon Violence” listed as content for gamers and parents to be aware of.

Random Beans – If you own a PS3 and want the chance to win Double Dragon: Neon click HERE, if you are here for the Wii U system giveaway details, keep reading and you will find the details link in the “Caffeinated Thoughts” section below!

Kirby 64: The Crystal Shards is one of the 6 classic Kirby games in the Special Edition, and was originally released for the Nintendo 64 on June 26, 2000. The game was released again through the Wii’s Virtual Console service on February 25, 2008 and is available to download for 1,000 Wii Points, which is $10. The Crystal Shards received an “Everyone” rating from the ESRB and has no content listed for parents and gamers to be aware of.

Have you purchased Kirby’s Dream Collection and wondering how many hours to expect from it? Maybe you haven’t bought Kirby’s Dream Collection: Special Edition yet, but are curious as to how many hours you can expect from the Kirby games in it? Brew yourself some coffee, and let’s take a look at how many hours you can probably expect to get out of one Kirby game included in it, Kirby 64: The Crystal Shards!

The Brew
Kirby 64: The Crystal Shards now has 935,279 Total Hours of gameplay reported, from approximately 89,306 U.S. Wii owners that have reported data through the Wii’s Nintendo Channel (older report here). The average play-time per day/session is 1 Hours 4 Minutes, with the overall reported average being 10 Hours 28 Minutes “Per person” as the image above shows.

The game has a “professional” review score average of 75.30%, based on 21 reviews on GameRankings.com. It has a customer review score average of 83.09%, based on 110 reviews from Amazon.com.

Kirby 64: The Crystal Shards’ U.S. Virtual Console release has made Nintenod about $893,060, just based on the $10 price point and the approximate number of Wii owners that have reported data since the game released.

Caffeinated Thoughts
I have not played Kirby 64: The Crystal Shards, though I am very interested in Kirby’s Dream Collection: Special Edition that released yesterday. If you have never seen footage from Kirby’s Nintendo 64 game, or what games Kirby’s Dream Collection contains, the video below has trailers for both:

You can purchase Kirby 64 on your Wii for $10 from the Virtual Console, but if you get Kirby’s Dream Collection you get 6 Kirby games, so it’s like you are purchasing Kirby 64 for just $6.67. With The Crystal Shards having an average of more than 10 hours “Per person”, I think the new Special Edition with the other 5 Kirby games and bonus materials is well worth the asking price $39.99.

If you are looking for the details link on how to win a Wii U system, you can find “The Ultimate Mario Kart 7 Competition – Win a Wii U!” details HERE.

Questions
Have any of you played Kirby 64: The Crystal Shards, and if so, what do you think about the game? Do you think it was a good choice to be included with Kirby’s Dream Collection?

If any of you bought Kirby’s Dream Collection yesterday (or today), have you had a chance to check it out yet?

If you are interested in Kirby 64 or Kirby’s Dream Collection, you can see links to the products on Amazon.com below:

Time for F-Zero U? How many hours have U.S. Wii owners reported playing F-Zero X? Data Report

September 16, 2012


Coffee Beans
First, if you’re looking for details on how to possibly win a Wii U console, keep reading through the “Caffeinated Thoughts” section below.

F-Zero X was originally released for the Nintendo 64 on October 26, 1998. The game was developed by Nintendo’s EAD studio and published by Nintendo worldwide. F-Zero X was re-released for the Wii’s Virtual Console on June 25, 2007 at a price point of 1,000 Wii Points, which is $10. The Virtual Console release maintained its original ESRB rating of “E” with no content listed for gamers or parents to be aware of.

If you have never played the F-Zero series, but perhaps are interested in the series, how many hours can you expect from F-Zero X for only $10? Brew yourself some coffee, and let’s take a look!

The Brew
F-Zero X has 195,195 Total Hours of gameplay reported, from approximately 31,743 U.S. Wii owners that have reported gameplay hours through the Nintendo Channel since its U.S. release. The game has an average play-time per day/session of about 43 Minutes, and its overall reported average is 6 Hours 9 Minutes “Per person” as you can see in the image above.

The game has a “professional” review score average of 87.13%, based on 16 reviews on GameRankings.com. It has a customer review score average of 87.74%, based on 31 reviews from Amazon.com.

F-Zero X’s U.S. Virtual Console release has made Nintendo about $317,430, based on just the $10 price point and the approximate number of players that have reported data.

Caffeinated Thoughts
While I have never owned any of the F-Zero games, I do believe I played the original SNES F-Zero, as well as F-Zero X on the N64 and F-Zero GX for the GameCube. If you have never see how F-Zero X looked, and how the races were setup, the brief trailer below should give you a decent idea:

I’m not sure that the $10 price is a good price for the game though, based on the average hours played “Per person”. Being that it has been just over 9 years since the last new F-Zero game was released for a Nintendo home console, that being F-Zero GX for the GameCube in August 2003, I think it is time for a new F-Zero on the Wii U. Or, at the very least, an “updated” F-Zero game like what Nintendo did with Star Fox 64 3D and The Legend of Zelda: Ocarina of Time 3D.

If you are looking for the details link on how to win a Wii U console, you can find “The Ultimate Mario Kart 7 Competition – Win a Wii U!” details HERE.

Questions
Do any of you think it’s time for a new F-Zero game? Perhaps on the Wii U when it releases, or even on the 3DS?

If you have played F-Zero X from the Virtual Console are the hours reported “Per person” about what you can expect to get from the game before you beat it, or can you expect many more based on your time with the game? Also, if you are a huge fan of the F-Zero series, is the one game from the series that you would recommend above all the other F-Zero games?

If you are interested in the F-Zero series, you can see a few of the games linked below: