Archive for the ‘Nintendo WiFi connection test’ Category

The Conduit’s versus Call of Duty: World at War’s online connection speed test

September 21, 2009

A battle of connection speed and time: Call of Duty: World at War versus The Conduit.


Call of Duty: World at War was released on November 11, 2008.
Call of Duty: World at War features up to eight (8) players in online matches.

The Conduit was released on June 23, 2009.
The Conduit features up to twelve (12) players in online matches and was also the first FPS and is only the second Wii game to use Wii Speak.

I own both Call of Duty: World at War and The Conduit.  Call of Duty: World at War’s online multi-player kept me entertained for most of my gaming hours for nearly six months, until The Conduit was released in June.  I really enjoyed Call of Duty: World at War’s online.  I was hoping that The Conduit’s online multi-player experience would be equal to(if not better than) Call of Duty: World at War’s online experience.

I’ve enjoyed FPS games since Goldeneye 007 on the Nintendo 64.  Being a new parent, sometimes finding time to play games and trying to get a game of multi-player in, may be while the little one is taking an hour nap on the weekend.
Minutes add up to hours, and getting in an online match quickly and smoothly is important, especially with a baby in the house that may start crying any minute with a dirty diaper(can any parent relate to this?).

The Conduit was released on June 23, 2009, a full seven (7) months after Call of Duty: World at War, but which game has the faster connection when going from the Wii main menu, to actually getting into an online multi-player match?




 If you’re wondering, I did try logging in for different match types and Call of Duty: World at War beat The Conduit every single time.

If you’re a parent like myself, that extra minute may add up for you over the period of several months.  If you haven’t purchased either game, would this factor alone make you lean more towards purchasing Call of Duty: World at War?

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The Conduit’s versus Call of Duty: World at War: Nintendo WiFi online connection speed test

September 21, 2009

A battle of connection speed and time: Call of Duty: World at War versus The Conduit.


Call of Duty: World at War was released on November 11, 2008.
Call of Duty: World at War features up to eight (8) players in online matches.

The Conduit was released on June 23, 2009.
The Conduit features up to twelve (12) players in online matches and was also the first FPS and is only the second Wii game to use Wii Speak.

I own both Call of Duty: World at War and The Conduit.  Call of Duty: World at War’s online multi-player kept me entertained for most of my gaming hours for nearly six months, until The Conduit was released in June.  I really enjoyed Call of Duty: World at War’s online.  I was hoping that The Conduit’s online multi-player experience would be equal to(if not better than) Call of Duty: World at War’s online experience.

I’ve enjoyed FPS games since Goldeneye 007 on the Nintendo 64.  Being a new parent, sometimes finding time to play games and trying to get a game of multi-player in, may be while the little one is taking an hour nap on the weekend.
Minutes add up to hours, and getting in an online match quickly and smoothly is important, especially with a baby in the house that may start crying any minute with a dirty diaper(can any parent relate to this?).

The Conduit was released on June 23, 2009, a full seven (7) months after Call of Duty: World at War, but which game has the faster connection when going from the Wii main menu, to actually getting into an online multi-player match?




 If you’re wondering, I did try logging in for different match types and Call of Duty: World at War beat The Conduit every single time.

If you’re a parent like myself, that extra minute may add up for you over the period of several months.  If you haven’t purchased either game, would this factor alone make you lean more towards purchasing Call of Duty: World at War?

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