Archive for the ‘play time data’ Category

>WiiWare Wednesday: Has the Castle Been Defended?

June 1, 2011

>

Coffee Beans:
     Nintendo’s WiiWare service started in North America on May 12, 2008.  There were six WiiWare titles available for download on the WiiWare service’s launch, and now there are more than 300 WiiWare games to choose from.
     New WiiWare games are usually added to the Wii’s Shop Channel each week, and games range in price from just $5, up to $15.  Some of the WiiWare launch titles were original titles not found on other platforms, but one game had been released half a decade earlier for the PC, and that WiiWare game was Defend Your Castle(DYC).

     Defend Your Castle was released on May 12, 2008 for the WiiWare service, and costs 500 Wii Points, which is $5.  The game was developed and published by XGen Studios, and received an “Everyone” rating from the ESRB with “Cartoon Violence” listed as the only content for gamers/parents to be aware of.

     How many hours have Wii owners spent defending their castles, with 1,114 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Defend Your Castle.

Approx. Number of Players Having Reported Data:
     Defend Your Castle has about 103,894 Wii owners that have reported data through the Wii’s Nintendo Channel, in the United States.

Average & Total Game-Play Hours:
     DYC has 525,950 Total Hours of game-play reported, with an average play-time of 5 Hours 4 Minutes “Per person”(or console) reporting data for the game.
     The game’s average play-time per session is right about 40 minutes.

Sale Information:
     Defend Your Castle is not currently listed in the WiiWare’s “Popular Titles” section, as of checking around 5:15PM on June 1, 2011.
     DYC’s United States release has made XGen Studios about $519,470 in the last three years, before taxes and profit sharing with Nintendo, based on just the approximate number of players that have reported data and the game’s $5 price point.

Review Score Average:
     Defend Your Castle’s WiiWare version has a “professional” review score average of 67.05%, based on 20 reviews on GameRankings.com.

Filtered Thoughts:
     I have played Defend Your Castle, just not the WiiWare version.  I played the PC version on XGen’s site, while preparing for this post.  I think the concept for DYC is really simple, but I can see how the difficulty could ramp up, and the need to think strategically could increase, pretty quickly in the game.
     If you have never seen anything about DYC, the video below is a trailer for the WiiWare version of the game:

     While Defend Your Castle was originally released on March 13, 2003 for the PC, the WiiWare version seems like it has done pretty well for XGen Studios.

Questions:
     Have any of you played Defend Your Castle, and if so, what do you think about the game?

If anybody is interested in Defend Your Castle, you can use a credit/debit card to purchase it directly from the Wii’s Shop Channel, or you can use a Nintendo Wii Points card as seen/linked below on Amazon.com to purchase the game:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

Advertisements

>Conduit Travel – Conduit 2’s Hours Arrive

May 30, 2011

>



Coffee Beans:
     Conduit 2 was released on April 19, 2011 with a MSRP of $49.99.  The game was a follow-up sequel to The Conduit which originally released on June 23, 2009.  Conduit 2 has not been published for any other console and is a FPS exclusive for the Wii, like the original game.
     Conduit 2 was developed by High Voltage Software and published by Sega.  The game received a “Teen” rating from the ESRB with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners spent battling in Conduit 2, with 42 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Conduit 2.

Approx. Number of Players Having Reported Data:
     Conduit 2 has 2,353 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel, in the last 42 days since the game released.

Average & Total Game-Play Hours:
     Conduit 2 has 50,226 Total Hours of game-play reported on its debut, with the average play-time being 21 Hours 21 Minutes “Per person”.
     The game’s average play-time per session is just over 2 Hours 36 Minutes.

Sale Rank & Advertised Price:
     Conduit 2’s Amazon.com sale rank is #3,111, and it is currently selling for $46.99.
     Sale rank and list price recorded around 4:45PM on May 30, 2011.

Review Score Averages:
     Conduit 2’s “professional” review score average is 67.00%, based on 35 reviews on GameRankings.com.

     *NOTE:  If you are not aware, Conduit 2 and HVS have been at the center of Amazon.com review bombings.  You can read about the issue HERE.
     The game currently has a 3 out of 5 Stars rating on Amazon.com, based on 34 “customer” reviews.
     Conduit 2’s customer review score average is 55.29%, when all the reviews are converted to a 100% review scale.
     After going through Amazon.com’s Conduit 2 reviews and removing the apparent “bomb” reviews that gave no useful information, other than to give it a bad rating; Conduit 2’s customer review score average comes out to be 84.44%, based on just 18 of the 34 “customer” reviews on Amazon.com.


     Review score averages recorded around 4:45PM on May 30, 2011.

Filtered Thoughts:
     If you have not seen anything about Conduit 2, the trailer below may give you an idea of what to expect from the game.

     I still have not played Conduit 2, but as I have said before, I really want to give the game a try.  I enjoyed the first game’s single-player campaign, and the story/setting of the game, and I want to see how that has changed in Conduit 2.

     As for the reported game-play data, seeing Conduit 2 take only 42 days to debut is pretty good I think, especially considering that the game released with no advertisements, and also the review fiasco that happened.
     I think based off the Amazon.com sale rank and “customer” reviews situation though, that it is pretty obvious the leaked email from HVS has done more harm, than good, for Conduit 2.
     If you are wondering how Conduit 2 has done compared to the original, here are some quick differences based on the debut hours for both games.  Conduit 2 took longer to debut and with fewer “Total Hours” hours reported, than The Conduit did back in 2009.  Conduit 2 has about 24,000 fewer “Total Hours” reported than The Conduit did for its debut, and Conduit 2 took 28 days longer to have its hours show up.

     I think it will be interesting to see if Conduit 2’s average hours reported “Per person” continue to increase at a steady pace, or if they hover in the “20 Hours” range like the original game.

Questions:
     Have any of you been playing Conduit 2 since it released?  If so, have you found yourself playing more of the game’s online multi-player, or perhaps the local multi-player and single-player campaign?

If any of you are interested in Conduit 2, you can see new and used prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Super Mario Galaxy 2 – A Year’s Worth of Data

May 30, 2011

>



Coffee Beans:
     Super Mario Galaxy 2(SMG2) released on May 23, 2010 with a MSRP of $49.99 for the Nintendo Wii.  The game was a sequel to Super Mario Galaxy which released for the Wii on November 12, 2007.
     SMG2 was developed by Nintendo’s Entertainment Analysis and Development studio in Tokyo, Japan.  The game received an “Everyone” rating by the ESRB with “Mild Cartoon Violence” listed as content for gamers/parents to be aware of.
     We last looked at SMG2’s game-play hours as they were recorded on December 27, 2010, and you can read that report HERE.

     How many hours have Wii owners spent in Super Mario Galaxy 2 during the last year, with 366 days reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours shown
are not for all Wii owners that have played Super Mario Galaxy 2.

Approx. Number of Players Having Reported Data:
     Super Mario Galaxy 2 has about 401,745 Wii owners that have reported game-play data through the Wii’s Nintendo Channel, over the last year.

Reporting Player Increase:
     How many more players has SMG2 seen increased in reporting data since it first debuted in May 2010, and also since the last report right after Christmas?
     Super Mario Galaxy 2 has seen an increase of about 388,405 more players having reported data, since the game’s data debuted on May 31, 2010.
     The game has seen an increase of about 129,332 more players that have reported data since the data was recorded, and reported, just after Christmas.

Average & Total Game-Play Hours:
     Super Mario Galaxy 2 now has 11,927,239 Total Hours of game-play reported, which is an increase of 11,826,576 Total Hours reported since the data debuted on May 31, 2010; and it’s an increase of 4,127,021 Total Hours reported since December 27, 2010.
     SMG2’s average play-time is now 29 Hours 42 Minutes “Per person” having reported data, which is 1 Hour 4 Minutes higher the average recorded on December 27, 2010; and it is 22 Hours 9 Minutes higher than the average “Per person” reported when it first debuted.

     The game’s average play-time per session is now just over 2 Hours 9 Minutes.

Sale Rank & Advertised Price:
     Super Mario Galaxy 2’s Amazon.com sale rank is #82, and it is currently selling for $46.89.
     Sale rank and advertised price were recorded around 11:55PM on May 29, 2011.

Review Score Averages:
     Super Mario Galaxy 2’s “professional” review score average is 97.12%, based on 54 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 284 customer reviews.
     SMG2’s customer review score average is 92.18% when the reviews are converted to a 100% review scale.

     Review score averages recorded around 11:55PM on May 29, 2011.

Filtered Thoughts:
    I still have not played Super Mario Galaxy 2, and as long as I am taking to get through my video game backlog, it could be a while before I do play it.
    If you have not seen anything about Super Mario Galaxy 2, the trailer below shows off a good bit of the variety of game-play you should expect from the game:

     As for the data, the game-play hours reported for Super Mario Galaxy 2 over the last year are pretty good, though I think it’s safe to say that SMG2’s reported hours will not get close to Super Mario Galaxy’s current number of reported hours, which is more than 50 million “Total Hours”.
     Again, while I have not played SMG2, I think the average hours reported “Per person” are about what I would expect it to take to beat the game, though I am not sure.

Questions:
     If any of you have played and beaten Super Mario Galaxy 2, how many hours did it take you to complete?  If you beat it once, have you found yourself going back to play it again, or perhaps just to collect everything?


If you are interested in Super Mario Galaxy 2, you can see used and new prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSA388&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>May the 4th Be With You! Hours From A Galaxy Far, Far Away…

May 5, 2011

>



 Coffee Beans:
     May the 4th be with you!  If you don’t/didn’t know, today(or yesterday technically) was May 4th, and it has basically become the “official” Star Wars day.
     Last year I showed the reported game-play data for some Wii Star Wars games, and there were 23,484,173 Total Hours reported from the Star Wars video game galaxy, on May 4, 2010.  You can read last year’s report, HERE!

     How many hours have been spent in the galaxy far, far away…in the last 365 days reported?  Let’s take a look!

Data reported is for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     LEGO Star Wars: The Complete Saga now has 597,649 Wii owners that have reported play-time data through the Wii’s Nintendo Channel.
     Star Wars: The Force Unleashed now has 417,291 Wii owners that have reported their data.
     Star Wars The Clone Wars: Lightsaber Duels now has 209,542 Wii owners having reported data.
     Star Wars the Clone Wars: Republic Heroes has 61,216 players having reported data since it released in October 2009.
     Star Wars: The Force Unleashed II has 23,419 players that have reported data since it released in October 2010.
     LEGO Star Wars III: The Clone Wars now has 5,074 players having reported data through the Nintendo Channel.

Total Number of Players Having Reported Data, and Increased in the Last Year:
     All the Wii Star Wars games combined have 1,314,191 players that have reported data through the Wii’s Nintendo Channel, so far.
     Just in the last 365 days reported though, with two new games being added and more players reporting data on the other titles, there are about 486,317 more players reflected in this year’s data, than last year’s.

Total Hours Reported, and Increased Since Last Year:
     All the Wii Star Wars games with reported game-play hours have an incredible 41,939,242 Total Hours reported through the Nintendo Channel.
     With two additional Star Wars games released on the Wii in the last year, Star Wars: The Force Unleashed II and LEGO Star Wars III: The Clone Wars, as well as the continued play-times increasing for the other games, the number of hours spent in the Star Wars galaxy just in the last 365 days reported is 18,455,069 Total Hours.
     The increase in Total Hours in just the last year, would be enough to make about 121,708 round trips to the moon.

Filtered Thoughts:
     I left out the review score averages and the Amazon.com sales ranks…but I’ll probably add them tomorrow(after my finals!).
     While I have only played Star Wars: The Force Unleashed from the games reported on above, I would recommend it to Wii owners looking for a fun Star Wars game, with some decent motion controls and nice Force powers.
     As for the others, I may add a few of them to my collection at some point, as I’m really interested in grabbing LEGO Star Wars: The Complete Saga now that it’s under $20, and the same goes for Star Wars: The Force Unleashed II.
     If you aren’t familiar with any of these titles, the video below is a Star Wars trailer compilation, showing off several of the games above…as well as two Star Wars games from a console in the 90s!

Questions:
     Did any of you tell somebody, “May the fourth be with you!”?  If you have played any of the Star Wars games reported on, are there any you would/wouldn’t recommend?
     Also, did the last two trailers shown cause anybody to have a flashback to the 90s?!


If anybody is interested in the Star Wars games reported on above, you can see prices for them on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B000R3BNDI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B00113T0VA&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001BWRBB2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002ABVLZA&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifrhttp://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0030F1DQC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0037UCT0O&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Kirby’s Epic Yarn – Hours Played in Dream Land

December 13, 2010

Coffee Beans:
     Kirby’s Epic Yarn took just 16 days for its game-play hours to show up on the Wii’s Nintendo Channel.  We last looked at Kirby’s Epic Yarn’s game-play data on November 2, after its play-time hours debuted on November 1.

     How many hours have gamers spent crafting in Kirby’s Dream Land, in the 36 days from November 1 to December 6?  Let’s take a look!

Game-play hours shown are for United States of American Wii owners, not world-wide.

Approx. Number of Players Reporting Data:
     Kirby’s Epic Yarn now has 22,621 Wii owners reporting their play-time data.

Player Increase Since Last Report:
     Kirby’s Epic Yarn has seen an increase of about 16,030 gamers reporting game-play data, since the last report.

Average Hours & Total Game-Play Hours Reported:
     Kirby’s Epic Yarn has seen an increase of 227,733 Total Hours of game-play, since November 1.  K.E.Y. now has 283,338 Total Hours of game-play reported.
     The average play-time “Per person” for Kirby’s Epic Yarn is now 12 Hours 32 Minutes, an increase of 4 Hours 6 Minutes “Per person” since the last report.
     K.E.Y.’s average play-time per session is now just over 2 Hours 14 Minutes.

Sale Rank & Advertised Price:
     Kirby’s Epic Yarn’s Amazon.com sale rank is #23, and it is selling for $39.99.
     (sale rank and price recorded around 11:55PM on 12-12-2010)

Review Score Averages:
     Kirby’s Epic Yarn currently has a review score average of 89.45%, based on 31 “professional” reviews on GameRankings.com.  K.E.Y.’s review score average has slightly decreased since the last report, with an increase of 8 more “professional” review scores in its average.

     K.E.Y. still has a 4.5 out of 5 Star rating on Amazon.com, now based on 44 customer reviews.
     (review score averages recorded around 11:55PM on 12-12-2010)

Thoughts:
     In the comments on the last report for Kirby’s Epic Yarn, reader SuperPhillip said he completed the game in 13 hours, and 100%.
     For those of you that don’t know, reader SuperPhillip runs his own video game blog, SuperPhillipCentral.Blogspot.com.  He does a lot of different posts, such as favorite video game music, news, and reviews.  You can read SuperPhillip’s thoughts on Kirby’s Epic Yarn in his review, at: http://superphillipcentral.blogspot.com/2010/10/kirbys-epic-yarn-wii-review.html.
     SuperPhillip’s play-time hours to complete Kirby’s Epic Yarn are very close to what are now being reported as the average play-time “Per person”, so I wonder if the gamers reporting their data are completing Kirby’s Epic Yarn 100%?
     I still haven’t played Kirby’s Epic Yarn, but I think the review scores continue to show the game was well made; and I hope to play it one day.

Questions:
     Have any of you played Kirby’s Epic Yarn since my last report?  If so, have you completed the game and how long did it take you to complete it?

     If anybody is interested in buying Kirby’s Epic Yarn, Amazon.com currently has the game on sale for $39.99, which is linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003ZCH7DI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

James Bond Debut – GoldenEye 007 Game-Play Hours

November 22, 2010

Coffee Beans:
     GoldenEye 007 was released on November 2, 2010, in North America; with a software MSRP of $49.99, and a Golden Classic Controller Pro bundle MSRP of $69.99.  GoldenEye 007 for the Wii was developed by Eurocom, and published by Activision.

     The debut game-play hours below are for the United States of America Wii owners, not world-wide.  From November 2 through November 22, how many hours of espionage have Wii owners participated in James Bond’s GoldenEye 007?  Let’s take a look!

Approx. Number of Players Reporting Data:
     GoldenEye 007 has 6,579 Wii owners reporting their play-time data, for its debut on the Nintendo Channel 21 days after its release.

Average Hours & Total Game-Play Hours Reported:
     GoldenEye 007 has 74,446 Total Hours of game-play reported for its debut, with an average of 11 Hours 19 Minutes “Per person” reporting data.

     The debut average play-time, per session, for GoldenEye 007 is just over 2 Hours 32 Minutes.


Sale Ranks & Advertised Prices:
     GoldenEye 007’s, software only, Amazon.com sale rank is #90, and is selling for $47.45.
     GoldenEye 007’s Golden Classic Controller Pro bundle Amazon.com sale rank is #250, and is selling for $67.99.
(Sale ranks and prices were captured November 22, 2010 around 4:35PM.)

Review Score Averages:
     GoldenEye 007’s review score average is 83.58%, based on 40 reviews on GameRankings.com.

     Amazon.com shows two sets of customer review scores for GoldenEye 007.
     The first set is based on just the game only, the second set of customer reviews is for the GoldenEye 007 bundle with the Golden Classic Controller Pro.  Here are the Amazon.com customer review score averages for GoldenEye 007 so far:

Click to enlarge

(Review score averages were captured November 22, 2010 around 4:35PM.)

Randomness:
     I’m not sure if it was Nintendo or Activision, but somebody took longer than usual getting GoldenEye 007 listed on the Nintendo Channel.  I had been checking for the last few weeks, and the game wasn’t even listed, until last night.  Though the game appeared last night, it didn’t have any play-time data showing, until it was updated today.
     Also, now that GoldenEye 007 is listed on the Nintendo Channel, the “copyright” text below it is incorrect.  Again, that could be Nintendo putting up the wrong information, or Activision just sending the wrong information over.  Here’s the “copyright” text that is showing beneath GoldenEye 007 right now:

     Apparently, Activision(or Nintendo) wants GoldenEye 007 to be associated with Cabela, and the Cabela hunting games?

Thoughts:
     GoldenEye 007 is off to a good start with the game-play data shown, and I think the game will continue to see steady increases each week throughout the Christmas/holiday season.
    I have been playing GoldenEye 007 on a regular basis since I purchased it.  I completed the single-player campaign back on Friday, November 5(early Saturday technically).  I plan on going back and completing the single-player campaign on all the difficulty settings, but I am enjoying the online multi-player in the meantime.
     If you haven’t seen any footage from GoldenEye 007’s online multi-player, here is a video of a Team Conflict match, played on the Facility level:

     If anybody has any questions about GoldenEye 007, feel free to ask in the comments, and I’ll do my best to answer it.  If you own GoldenEye 007 and are playing it online, my friend code is 2043-7355-3797, and my in-game name is Coffee.


Questions:
     If you own GoldenEye 007 for the Wii, what are your thoughts on it?  What do you enjoy about it, and is there anything you don’t enjoy about it?


If anybody is interested in either GoldenEye 007 sku, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FW6E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

DJ Hero – How Much Have the Turntables Been Spun

October 20, 2010

Coffee Beans:
     DJ Hero was released on the Nintendo Wii, Xbox 360, PlayStation 3, and the PlayStation 2, on October 27, 2009.  The game and turntable unit was developed/published by FreeStyleGames and Activision, and I believe the basic DJ Hero Turntable bundle released with a MSRP/List Price of $119.99.  DJ Hero has seen a price-drop from its originally MSRP, and now has a list price of $69.99 at most retailers.
     While DJ Hero released with the main bundle around $119.99, Activision did offer a “Renegade Edition” for $199.99.
     DJ Hero 2 was released yesterday, and the sequel was released on just the PS3, Wii, and Xbox 360 this year.  If you already own the turntable from the original DJ Hero, you can purchase just the software for DJ Hero 2 for $59.99.  Or, if you purchase DJ Hero 2, you can purchase just the software for the original DJ Hero.

     The play-time data shown below, is only for the Wii version of DJ Hero, and it reflects play-time reported in the United States of America, not all of North America.
     So, with 357 days of game-play data reported since DJ Hero released, how much have Wii owners been spinning and scratching their DJ Hero turntables?  Let’s take a look!

Click image to enlarge

Approx. Number of Players Reporting Data:
     DJ Hero has 35,156 Wii owners reporting play-time data, through the Wii’s Nintendo Channel.


Average Hours & Total Game-Play Hours Reported:
     DJ Hero has 513,243 Total Hours of game-play reported.
     Its average play-time per session is just over 1 Hour 37 Minutes.


Sale Rank & Advertised Price:
     The original DJ Hero Turntable bundle’s Amazon.com sale rank is #845, and is selling for $66.98.


Review Score Averages:
     The Wii version of DJ Hero has a review score average of 85.94%, based on 18 “professional” reviews.

     DJ Hero has a 4.5 out of 5 Star rating on Amazon.com, based on 35 customer reviews.

Thoughts:
     I did not purchase the originally DJ Hero, but I did briefly play a demo Best Buy had setup.  Mrs. CoffeewithGames and I had gone to Best Buy, looking for a CD.  We saw the DJ Hero demo setup, and she actually gave it a spin(haha!).  It took her about one round to get used to the controls, and she did pretty well in her second round.
     I played one or two rounds after she did, but that has been the extent of my DJ Hero play-time.
     I think DJ Hero is a game that shows Activision was willing to gamble with something new.  While the original DJ Hero got off to a slow sales start, the game has since sold 1.2 million copies(I thought it was 1.6 million now, but couldn’t find the article!).
     I tried to see how much a DJ charges per hour, and the average amount seems to be right around $200/hour.  If Activision were making $200/hour off of Wii owners’ DJ Hero game-play hours, they would have made $102,648,600 so far…I can see Bobby Kotick’s eyes glazing over, if he reads that!
     As for the game-play data in general though, it’s definitely not as high some Wii games released around the same time last year, but I think it’s encouraging for a new IP.  I think it will be interesting to see if DJ Hero 2 performs as well as the original.
Questions:
     Did any of you purchase the original DJ Hero?  If so, is it a game you would recommend to others?  If you didn’t purchase the original, do any of you plan on picking up DJ Hero 2?
     I have been tempted a few times to purchase the original when I have seen it go on sale, but I haven’t done so yet.
If you are interested in the original DJ Hero, you can see the main bundle listed on Amazon.com below:

Metroid: Other M’s Game-Play Hours

October 18, 2010



Coffee Beans:
     It’s been about a month since we last looked at Metroid: Other M’s game-play hours, and other data.  The last time we looked at the data was on September 24, but the game-play hours were captured on September 20 for that report.  Metroid: Other M’s game-play debuted on the Wii’s Nintendo Channel on September 13, if you missed the debut report, you can see it HERE.

     So, in the last 29 days, how much have Wii owners been playing Metroid: Other M, and has the game’s average play-time per person seen an increase or decrease?  Let’s take a look…

Click image to enlarge

Approx. Number of Players Reporting Data:
     Metroid: Other M now has 25,726 players reporting their play-time data through the Wii’s Nintendo Channel.

Player Increase Since Last Report:
     Metroid: Other M has seen an increase of about 9,990 more players reporting play-time data, since the September 24 report.

Average Hours & Total Game-Play Hours Reported:
     Metroid: Other M now has 367,598 Total Hours reported, an increase of 183,896 game-play hours since the last report.
     Metroid: Other M’s average play-time, per person, is now 14 Hours 17 Minutes.  This means the game’s average play-time per person has increased by 2 Hours 36 Minutes.
     The average Metroid: Other M play session is now just over 2 Hours 26 Minutes, which is a decrease of about 14 minutes per session compared to the September 20 data.

Sales Rank & Advertised Price:
     Metroid: Other M’s Amazon.com sale rank is listed at #310, and is currently selling for $45.44.

Review Score Averages:
     Metroid: Other M’s review score average is now 79.78%, based on 47 “professional” reviews, according to GameRankings.com.  This is only a marginal increase since the last report, which had 43 reviews reported for an average of 79.38%.

     Amazon.com’s customer review score average has stayed at basically the same average, 3.5 out of 5 Stars; but Metroid: Other M has gained 44 more customer reviews, since the last report.

A lot of varying opinions on this game.

Thoughts:
     As of this report, Metroid: Other M has averaged about 61,000 game-play hours each week, since it released.  The continuing increase in the game’s average hours “Per person” category is definitely encouraging, as it seems to show gamers are playing the game to completion.
     The NPD data was released for the month of September last week, and Metroid: Other M has been reported to have sold 173,000 units.
     While I don’t consider 173,000 amazing for a Nintendo title, I think it was a decent month for Samus’ new adventure, and I think it will be interesting to see how this one continues to perform going forward.
     I still have not played Metroid: Other M at any length, and I don’t think playing 30 seconds at Best Buy really counts.  Last week, Redbox announced it will start renting video games through its kiosks, and I really hope that Metroid: Other M is one of the games they start renting.  I would like to play the game, but don’t see it happening soon with my gaming budget.
Questions:
     Have any of you purchased/rented Metroid: Other M since the last report in September?  If so, have you had a chance to complete the game?

If you are interested in Metroid: Other M, you can see prices for it listed on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSC4ZS&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Mario’s Super Galaxies

October 6, 2010

Quick Brew Info:
     The last we looked at data for both Super Mario Galaxy(SMG) and Super Mario Galaxy 2(SMG2) was back on July 13.
  
     SMG’s play-time data represents approximately 1,058 days of data being reported, while SMG2’s data is for about 135 reported days; since the release dates for both games.  The data below will be compared to the data from July 12, to the data captured on October 4.

Click image to enlarge

Approx. Number of Players Reporting Data:
     Super Mario Galaxy has 1,470,689 players reporting play-time data, on the Wii’s Nintendo Channel.
     Super Mario Galaxy 2 now has 196,257 players their play-time data, since the July 12 data.

Player Increase Since Last Report:
     Super Mario Galaxy has increased by 70,704 more players reporting data, over the 85 days since July 12.
     Super Mario Galaxy 2 has increased by 95,622 more players reporting play-time data, since July 12.

“Total” Game-Play Hours Reported & Increased:
     Super Mario Galaxy now has 45,923,590 Total Hours of game-play reported, an increase of 3,006,560 hours.
     SMG’s average hours “per person” have increased by 34 minutes, with an average now of 31 Hrs 14 Minutes.
     The average game-play session for Super Mario Galaxy players is just over 1 Hour 53 Minutes.

     Super Mario Galaxy 2 has 5,145,891 Total Hours reported, an increase of 3,046,423 hours in the 85 days since the July 12 data.
     SMG2’s average hours “per person” have increased by 5 Hours 21 Minutes, now with an average of 26 Hours 14 Minutes.
     The average game-play session for Super Mario Galaxy 2 is just over 2 Hours 19 Minutes.

Sale Ranks & Advertised Prices:
     Super Mario Galaxy’s Amazon.com sale rank is #131, and its current selling price is $40.54.
     Super Mario Galaxy 2’s Amazon.com sale rank is #43, and is currently selling for $49.95.

Review Score Averages:
     Super Mario Galaxy’s review score average is the same as when I showed the data back in July.  SMG’s review score average is 97.46%, based on 77 reviews, on GameRankings.com.
     Super Mario Galaxy 2’s review score average is not the same, as it was in July.  SMG2’s review score average is now 97.07%, based on 53 reviews on GameRankings.com.  SMG’s new score is slightly lower than its 97.25% average from July, that was based on 51 reviews.

Here is how SMG and SMG2 have been reviewed on Amazon.com:

Click image to enlarge

Thoughts:
     I think it’s interesting that Super Mario Galaxy is putting up game-play numbers relatively close to what Super Mario Galaxy 2 is.  I was thinking that SMG2 would be seeing significantly more game-play hours reported, over SMG, this close to its release still; but SMG2 only had 39,863 more “Total Hours”, than SMG, gained/reported since the last report.

Questions:
     Did any of you pick up Super Mario Galaxy 2, or Super Mario Galaxy, over the summer and play through them?  If so, what did you think of either game?  I still only own Super Mario Galaxy, and it has been 2+ years since I have played through that one.

If anybody is interested in either Super Mario Galaxy or Super Mario Galaxy 2, you can see new and used prices for them on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B000FQ9QVI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSA388&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Dead Rising: Chop Till You Drop – Data

September 29, 2010

Brewed Info:

     Dead Rising: Chop Till You Drop(DR:CTYD) was released on the Nintendo Wii on February 24, 2009.  It was a port of the Xbox 360 game, Dead Rising, that was released on August 8, 2006.  I believe the Wii version released with a MSRP of just $39.99, instead of the normal MSRP of $49.99 most “new” Wii games receive.

    How many hours have Wii owners spent in the mall with Frank West, slaying zombies?  The game-play data below is 581 reported days of game-play, since the game released.  Let’s take a look…

Click image to enlarge

Approx. Number of Players Reporting Data:
     Dead Rising: Chop Till You Drop has 39,836 players reporting play-time data through the Wii’s Nintendo Channel.


Game-Play Hours Reported:
     Dead Rising: Chop Till You Drop has 467,860 Total Hours of game-play reported, with an average play-time of 11 hours 45 minutes per person reporting data.
     Each play session for DR:CTYD lasts about 2 hours 12 minutes, per person reporting the data.


Sale Rank & Advertised Price:
     Dead Rising: Chop Till You Drop’s Amazon.com sale rank is #1,708, and its current listed selling price is $16.75, fulfilled by Amazon.com.


Review Score Averages:
     As the image above shows, Dead Rising: Chop Till You Drop wasn’t received very well by the “professional” gaming press, having a review score average of 62.08%, based on 25 reviews on GameRankings.com.


     Out of 26 customer reviews on Amazon.com, DR:CTYD has a 3.5 out of 5 Star rating, which would be about a 70% review score average; so slightly higher than the GameRankings.com review score average.
     Here’s the breakdown of the 26 customer reviews on Amazon.com:

Thoughts:
     The whole reason for this post is because Dead Rising 2 was released yesterday for the PC, PS3, and Xbox 360, but not for the Wii.  I thought it was interesting to see how much Wii owners had been playing Dead Rising: Chop Till You Drop in the last year and a half, since it released.
     I have not played DR:CTYD, but I remember reading the comments and watching different videos showing how it seemed the game wasn’t up to “par” with some PS2 games, as to how many characters were displayed on the screen at one time.
     After DR:CTYD released, I didn’t really hear much about it after the initial reviews were written.  I have seen a few comments from readers on other sites, and they seemed to have enjoyed the game and thought it was good fun.
      I just wonder if it will take Capcom nearly 3 years to port Dead Rising 2 to the Wii, like they did with the original?  It seems like porting can be done to the Wii more easily now, but perhaps Capcom is another publisher that doesn’t think the “Mature” rating would help it sell on the Wii?
Questions:
     Has anybody played Dead Rising: Chop Till You Drop?  If so, what did you think about it?  If you’re a multi-console owner, did you purchase Dead Rising 2 yesterday, and had a chance to play it?