Archive for the ‘James Bond’ Category

How many hours have U.S. Wii owners reported playing GoldenEye? GoldenEye 007 Data Report

August 27, 2012

Coffee Beans
If you are looking for information on the contest/giveaway you will find the link for it in the “Caffeinated Thoughts” section below.

GoldenEye 007 was released on November 2, 2010 for the Wii, and the game was originally announced as a Wii “exclusive” at its E3 2010 reveal. I wrote a post titled, “Can GoldenEye 007 (Wii) Legally be Ported to the Xbox 360 and PS3?” on November 9, 2010, in which I listed the reasons why I thought the game not only could be ported, but would be ported to the other consoles. It was released for the PlayStation 3 and Xbox 360 with the subtitle “Reloaded” added to it, the following year on November 1, 2011.

GoldenEye 007 received an ESRB rating of “Teen” with “Blood, Mild Language, Mild Suggestive Themes, Violence” listed as content for gamers and parents to be aware of. The game was developed by Eurocom, and published by Activision for the U.S. release.

How many hours have U.S. Wii owners reported playing GoldenEye 007 since the game released? If you’re a PlayStation 3 or Xbox 360 owner interested in GoldenEye 007: Reloaded, how many hours can you expect from the game according to the Wii’s reported data? Brew yourself some coffee, and let’s take a look!

The Brew
GoldenEye 007 now has approximately 114,583 U.S. Wii owners that have reported game-play data through the Nintendo Channel, which is almost 30,000 more players that have reported data since this past November. The game has an average play-time per day/session now of about 1 Hour 58 Minutes, with its overall average now being 30 Hours 15 Minutes “Per person” as the image above shows.

The “professional” critic review score has remained the same since November, still sitting at 82.77% based on 62 reviews on GoldenEye 007’s customer review score average based on just the “Standard” software only version is now 77.59%, a slight increase since November, now based on 158 customer reviews on

Caffeinated Thoughts
GoldenEye 007 for the Nintendo 64 was released in the U.S. 15 years ago as of Saturday, August 25th. It was my favorite and most played Nintendo 64 game that I owned, and I still enjoy playing levels in it from time-to-time. When Activision and Nintendo revealed GoldenEye 007 for the Wii at E3 2010, I was glad to see it. While I knew the game wasn’t going to be a direct port of the original, it looked like Eurocom had put a good bit of effort into it, and I purchased it the day it released for the Wii.

If you purchase GoldenEye 007 for the Wii, and you enjoy Wii Remote and Nunchuk controls for your Wii FPS games, I would suggest making adjustments to the default control settings. You can see how I “fixed” my control setting for the game in the video below:

While I haven’t played the Wii version in a while, I did enjoy the single-player campaign and put a good number of hours into the online multiplayer modes as well. I don’t know how active the online multiplayer community is still going though, but just based on the reported data for the game it is apparently being played a decent amount, because it has one million more hours reported now, than were in the last report 9 months ago.

If you enjoy FPS games for the single-player aspect, I would recommend giving GoldenEye 007 for the Wii a try. If you are looking for people to play with online, my friend code for the game is 2043-7355-3797. The Wii version, as well as the PlayStation 3 and Xbox 360 version, can now be found for under $30 at most retailers, and considering the average hours are now more than 30 hours “Per person” on the Wii, I would think the PlayStation 3 and Xbox 360 versions would offer just as many hours of game-play.

With the original game releasing 15 years ago this past weekend I wanted to look at the newer GoldenEye another time, before looking back. What do I mean “before looking back”? Well, I should have a new feature up this week called “Retro Grind”, on the original GoldenEye.

If you are looking for the games giveaway link, you can find it HERE. If you have already entered the contest/giveaway and want another entry, just tweet out this post using the “Tweet” button at the bottom of the post including my Twitter tag @CoffeeWithGames in it. You can also get an additional entry if you have “liked” the CoffeeWithGames Facebook page HERE, and by liking this post on the Facebook page.

Have any of you been playing GoldenEye 007’s online multiplayer for the Wii, and if so, how active is the online community? If you own the PS3 or Xbox 360 version, have you had a chance to play the MI-6 mode that is exclusive for those consoles and what do you think of the mode?

You can see GoldenEye 007 for the Wii, PS3, and Xbox 360 linked below on

How to Fix GoldenEye 007’s Default Controls

June 30, 2011

Coffee Beans:
     While GoldenEye 007 on the Wii is a very solid FPS game, I think one area that was overlooked by Eurocom was the default control setting.  A default control setting should work well without players having to go into control options to adjust anything unless they want to adjust something, but I found GoldenEye 007’s default Wii Remote and Nunchuk control setting to have an issue that needed to be fixed.
     When I noticed the control issue, it was very apparent, and that this issue somehow slipped by the play-testers is baffling to me, unless perhaps Eurocom didn’t play-test the Wii Remote and Nunchuk controls, and other control settings, past the first level in the game(or perhaps I’m the only one to experience this?).

     What was the control issue I had with GoldenEye 007’s default control setting?  Watch the video below to see the issue, and how I resolved it:

     Also, to see GoldenEye’s default controls, and my current customized control settings, take the jump past the break below to view an image of them both!

Filtered Thoughts:
     As I mentioned in the video, the two main control settings I adjusted to help solve the Wii Remote IR error when looking up/down in the game were the “Vertical Sensitivity” bar and the “Dead Zone” box.
     Here is an image that shows GoldenEye 007’s default controls and my customized controls in the game:

Click for full size image

     Some of you might be wondering, “Coffee, why did you choose the ‘Khan’ button layout as your main control setup?”  The main reason I picked it is because it was one of the only ones that had the “Shake Nunchuk to Reload” option as a gesture, instead of it being a button press.

     Ever since I played Red Steel, and then Call of Duty: World at War for several hundred hours, I really like the shaking of the Nunchuk to reload weapons in Wii FPS games.  If you haven’t tried the “Shake Nunchuk to Reload” control option in Wii FPS games, I suggest at least giving it a try and seeing it if grows on you.
     If any of you have any questions about my control setup, feel free to leave a comment on this post, or send me an email to  Also, if you are still playing GoldenEye 007 online, please add my friend code which is 2043-7355-3797, username Coffee.

     Did any of you experience this same issue with the default controls with the Wii Remote and Nunchuk in GoldenEye 007, or did you just play through the game with the default controls?  
     If you did make changes, have any of the control setting adjustments worked out really well for you that you would recommend other GoldenEye owners try out?

If any of you are interested in GoldenEye 007 for the Wii, you can see prices on linked below:  

>GoldenEye 007 – Nightclub Multi-player Match

May 3, 2011


Coffee Beans:
     As I stated in my “April Brewed – Coffees Consumed, Games Played” post yesterday, I played some GoldenEye 007 online multi-player with Robert(fellow reader), and Keith from, during April.
     The video below is of a match Keith and I played on the Nightclub map, and it was a Team Conflict match:

Filtered Thoughts:
     While our team lost the match, I thought there was a very interesting sniping spot I saw during the match.
     If you have played the Nightclub map, you may have been wondering in the video how I kept being killed by CJ on the main stairs in the level, starting around the 5 Minutes 24 Second mark in the video.  I believe I was killed near/on the stairs, three times by him; and another teammate was killed by him at least once in the area as well.
     It wasn’t until the very end of the video, around the 7:50 mark, that I found him.  He was in a spot, just kneeling down, and sniping away!  It was definitely a great spot for sniping, so if you’re looking for a spot to snipe from on Nightclub, I suggest the spot CJ was using.  Hopefully, the images below will show you the spots in the video I am talking about a little better:

Stairway of DOOM!
Sweet sniping spot.
     I still enjoy GoldenEye 007’s online multi-player, and if you just recently purchased the game, or have it and are looking for others to play online with, feel free to add my friend code to your list: 2043-7355-3797.
     If you do add me, make sure to contact me, or leave a comment with your friend code, and I’ll add your code when I hop online.
     Have any of you been playing GoldenEye 007’s multi-player modes recently?  If so, do you have any nice sniping spots you would like to share with us?!
If anybody is interested in GoldenEye 007, you can see prices for the game on linked below:  

>GoldenEye 007’s Multi-player Black Box Videos – Defense

February 8, 2011

>Coffee Beans:
     About a week and a half ago, I wrote a post titled, “GoldenEye 007’s Multi-player Black Box Mode – Defense“.  In the post I explained the objective of being on the “defensive” team in Black Box matches, and I included a multi-player video showing one of the matches I had played.

     If you aren’t subscribed to my YouTube Channel, I just uploaded two more Black Box videos from GoldenEye 007’s online multi-player that you may have not seen.  In both videos, I was on the “defensive” team, and hopefully these videos will give you a better idea of how the matches normally go:

Black Box match on Archives map

Black Box match on Facility map

     If any of you are still playing GoldenEye 007 online, feel free to add my friend code to your list, 2043-7355-3797 and my username will appear as “Coffee”.  If you add my code to your list, feel free to leave your friend code in the comments, or email it to me at Scott(@) the parenthesis from around the @ symbol).

If any of you are interested in GoldenEye 007 for the Wii, you can see prices for it on linked below:

>FPS Friday – GoldenEye 007 Report

January 22, 2011

>Coffee Beans:
     What is “FPS Friday”?  Well, it’s a new feature I’m going to try and stick with, where I report at least one Wii FPS’ game-play hours every Friday, and/or provide general thoughts on any FPS I may have recently played….starting today!
     For this first “FPS Friday” feature, I’ll be doing a game-play data report, as well as including a multi-player game-play video, for GoldenEye 007 on the Wii.
     We last looked at GoldenEye 007’s reported game-play hours, as they were recorded on December 20, 2010; just 5 days before Christmas.

     How much has GoldenEye 007 been played in the weeks since the Christmas and New Year’s holidays?  Let’s take a look!

Hours shown are for the United States of America, not world-wide

Approx. Number of Players Reporting Data:
     GoldenEye 007 now has 30,975 Wii owners reporting their game-play hours through the Wii’s Nintendo Channel.

Reported Player Increase:
     How many more players have reported play-time data for GoldenEye since the Christmas and New Year’s holidays?
     GoldenEye 007 has seen an increase of about 15,924 more gamers reporting game-play data, since the hours from December 20.

Average & Total Game-Play Hours Reported:
     GoldenEye 007 now has 496,450 Total Hours of game-play reported, an increase of 259,452 Total Hours in the last 4 weeks.
     The average play-time for GoldenEye 007 has increased to 16 Hours 1 Minute “Per person” reporting data, which is an increase of 16 minutes over the last report.
     GoldenEye 007’s average play-time per session has decreased slightly and is now just over 2 Hours 17 Minutes.

Sale Rank & Advertised Price:
     GoldenEye 007’s sale rank is #249, and is currently selling for $39.96.
     (Sale rank and price recorded around 10:30PM, on 1-21-11)

Review Score Averages:
     GoldenEye 007’s “professional” review score average is now 84.19%, based on 57 reviews on

     GoldenEye 007, the software version only, has a 4 out of 5 Stars rating on, based on 78 customer reviews.
     The Golden Classic Controller Pro bundle also has a 4 out of 5 Stars rating on, but it’s based on 47 customer reviews.
     GoldenEye 007’s software only version and the Classic Controller Pro bundle have review score averages of 76.92% and 80.85% respectively, when converted to a 100% review scale.  You can see the customer review scores in the image below:

Click to enlarge

     (Review score averages recorded around 10:30PM, on 1-21-11)

Filtered Thoughts:
     I have shown a few of the multi-player levels in GoldenEye 007 for the Wii, through different game-play videos.  Here’s a multi-player video of a Team Conflict match that I played on GoldenEye 007’s map, Outpost:

     On the reported data, I think the overall number of players reporting data is good so far for GoldenEye 007, though I think it’s going to be interesting seeing how fast it increases over the next few months, now that the holidays have passed.
     The “Total Hours” reported are pretty good, but are actually lower than I expected them to be at this time.  I thought they would have crossed at least 500,000 right around/after Christmas, considering how much Activision talked about this game before it released; but that should happen this next week instead.
     GoldenEye 007’s sale rank is also lower than I thought it would be at this point after its release, especially when compared to some other Wii games released in the last few months.

     If any of you are still playing GoldenEye 007’s online multi-player on a regular basis, please add my friend code 2043-7355-3797 to your list, and leave a comment or email me your code.
     I would love to hop online with some fellow CoffeewithGames readers, and play a few rounds online, and perhaps a few different modes as well.

     Have any of you been playing GoldenEye 007 in the last few weeks, and if you received the game over the holidays, have you completed its single-player campaign?
     If you have been playing the game’s online multi-player, what is your Level/Rank so far?  I think I’m around Level 19…I have a long way to go!

If any of you are interested in GoldenEye 007 for the Wii, you can see prices for the game listed and linked on below:

James Bond’s GoldenEye 007 Black Box Mode – Offense

January 6, 2011
They’re not really black!
Real world black box photo found on ScrapeTV.comHERE!

Coffee Beans:
     You may remember my post back on December 4, titled, “GoldenEye 007’s Black Box Online Multi-Player Glitch?“.  I showed, and talked about, what I think is a glitch that can be exploited in GoldenEye 007’s Black Box online multi-player mode, causing the black box to be destroyed faster than it should be.

     I hopped on GoldenEye’s online the other night, and played a few more rounds of the Black Box mode, and the matches played out like they were supposed to.  The video I recorded that showed the Black Box “glitch” happening was the only time I have had it happen.
     Again, if you missed my Black Box glitch video post, you can read/see it HERE!

     How is Black Box mode supposed to work without a glitch?
     Well the description from the game says, “MI6 must locate and destroy the black box.  The enemy must pick it up and download data from it.  The winning team is whoever completes their objective first.
     Offense – If you’re on the MI6 team, as the description says, you must destroy the black box.  I say you’re on the “offense”, because you’re having to attack something repeatedly.
     The way you destroy the black box is by repeatedly shooting it with your guns, and throwing your grenades and/or mines at it.
     As simple at that may sound, the problem is the enemy team is trying to defend the black box and carry it away, and attempting to kill you as you’re attempting to destroy it/them.

     If that read like a foreign language and you didn’t understand it, here is a video showing a Black Box match, while I was on the MI6 team.  Again, my team’s objective in the match shown was to destroy the black box.  Here’s the video:

Filtered Thoughts:
     I haven’t played all of the modes in GoldenEye 007’s online multi-player yet, but I really, really, enjoy Black Box.
     I think what I enjoy most about the Black Box matches I have been in is the intensity of the matches.  Most of the matches have resulted with both teams running and gunning almost the entire match, and the mode can deliver a great sense of desperation, depending on how the match is going for your team.

     I had written in my last post about GoldenEye 007’s Black Box mode, “…one team is designated to destroy the “black box”, that is actually orange(don’t ask me why)…”, and Brad Jerger (The Butcher), of, left a comment that reminded me why it is orange, not black.

     He said, “Black boxes were originally black in airplanes back in the day until they realized, ‘Hey wouldn’t it be easier to find them if they were painted a really bright color?‘”
     I think it’s interesting that the black boxes in airplanes started off black, but changed colors to make them easier to find…kind of like many people’s coffee starts off as black, but once they add all the sugar and cream, the color has changed and it’s easier for them to drink!

     If you have GoldenEye 007, what is your favorite multi-player mode?  If you are playing the Black Box mode on a regular basis, have you experienced the glitch I showed/talked about in December?

If you are interested in GoldenEye 007 for the Wii, you can see prices on linked below:  

GoldenEye 007’s Black Box Online Multi-Player Mode Glitch?

December 4, 2010

Coffee Beans:
     I have been playing more GoldenEye 007 online multi-player in the last 2 days, trying to get some gaming in before school starts back and finals.
     Before yesterday and today, I had basically been playing the Team Conflict multi-player mode, in GoldenEye 007’s online.  Well, last night I tried the Heroes mode, and tonight I tried Black Box mode.  They are both very interesting additions to the typical Team Conflict mode, and I’ll be providing more coverage of both in a future post.
     This post though, is about the Black Box mode, and if there is a glitch in it.  Basically the idea of Black Box mode, is one team is designated to destroy the “black box”, that is actually orange(don’t ask me why); while the other team’s objective is to download intelligence from the “black box”, by having a person on the team carry/hold it.
     Now, I was able to get a good idea for how long it takes to download the intel, and win the match; if that’s your objective.  The issue I have, is shown in the following video:

     What’s the issue?  Well, the slowest time shown in the video to destroy the black box, 34 seconds; it takes more than DOUBLE that time, to download the data from the “black box”.

     So, is GoldenEye 007’s Black Box mode not balanced properly?  Was the player, Kplmondo, just really well equiped at level 33, and I have to get there first to destroy it that fast(again, a balance issue)?  Or, is this a glitch that he knows and is somehow exploiting, that perhaps Eurocom can fix?  If you have experienced this, leave a comment and let me know what you think the issue may be.  If you have played Black Box and never seen this, leave a comment letting us know also.

If anybody is interested in GoldenEye 007 for the Wii, you can see prices for both versions on linked below:

James Bond’s Hours of Espionage! GoldenEye 007 Report

December 3, 2010

Coffee Beans:
     GoldenEye 007 was released on November 2, 2010; already one month ago!  Last week, we looked at the debut game-play hours for James Bond’s latest Wii game, and the initial game-play data looked encouraging.  If you missed GoldenEye 007’s Wii play-time data debut, you can read the report, HERE!
     Like last week, I’m including another GoldenEye 007 online multi-player match video, with this week’s data report in the “Thoughts” section.

     How many hours of espionage have gamers participated in James Bond’s GoldenEye 007 universe, since last week’s report?  Let’s take a look!

The hours shown above are for the United States of America Wii owners, not world-wide.

Approx. Number of Players Reporting Data:
     GoldenEye 007 now has 9,164 Wii owners reporting their play-time data, through the Wii’s Nintendo Channel.

Player Increase Since Last Report:
     GoldenEye 007 has seen an increase of about 2,585 Wii owners reporting game-play data, since last week.

Average Hours & Total Game-Play Hours Reported:
     GoldenEye 007 has 118,078 Total Hours of game-play reported, an increase of 43,632 reported game-play hours since last week.
     GoldenEye 007 currently has an average play-time “Per person” of 12 Hours 53 Minutes, and a average play-time per session of just over 2 Hours 27 Minutes.

Sale Ranks & Advertised Prices:
     GoldenEye 007’s, software only, sale rank is #43, and it’s currently selling for $35.99.
     GoldenEye 007’s Golden Classic Controller Pro bundle sale rank is #47, and it is currently selling for $49.99.
     (Sale ranks and advertised prices captured around 12:30AM, on 12-3-10)

Review Score Averages:
      GoldenEye 007’s review score average is now 83.98%, based on 46 “professional” review scores on  The current review score average for GoldenEye 007 has slightly increased over last week’s, which was 83.58% based on 40 reviews.’s customer review score averages are still showing a 4 out of 5 Star rating, for both versions of GoldenEye 007.  The software version only has increased by four customer reviews, and the Golden Classic Controller Pro version has increased by five customer reviews, since last week.  You can see the customer review scores breakdown below:

     ( and review score averages captured around 12:30AM on 12-3-10)

     I think it’s really interesting that is already discounting GoldenEye 007 pretty significantly for a newly released title.  The Golden Classic Controller Pro version is currently discounted by 29%, from its MSRP; while software version only of the game is discounted 28% from its MSRP. is known for having great deals, but I just find it a little odd for both versions of GoldenEye 007 to be discounted this much, so soon.  The game-play data reported for the game has been solid for a third party Wii game, and I think sales for the game will be pretty decent through the Christmas holiday; which is why I think the price cut is a little odd right now.
     If you are interested in purchasing GoldenEye 007 for yourself, or as Christmas gift for somebody you know, now is probably a good time to watch the prices on Amazon, and get it is discounted.
     As for my play-time with GoldenEye 007, my “Game-Play Records” show I have played 48 Hours 20 Minutes.  All of that probably isn’t straight game-play though, as sometimes I’ll leave the game running on the menu screen, and I have spent some time just recording footage of different things in the game.
     My reported online multi-player “Time Played” is currently 17 Hours 54 Minutes, and that is a close reflection to my actual time playing the online multi-player.  Speaking of the online multi-player, below is a video from GoldenEye 007’s multi-player map, “Industrial”.  In the video, I was playing with TheButcher, from, and we were communicating via GMail voice-chat, and it worked pretty well:
     I am still playing and enjoying GoldenEye’s online multi-player, and I have started working my way back through the single-player campaign on the “Agent” difficulty setting.  I like that the added objectives on “Agent” have already let me see a few different areas of the levels, that I didn’t notice or go through my first time playing it.
     Anyway, if anybody has any questions about GoldenEye 007 on the Wii, feel free to ask in the comments below, or send an email to Scott(@)  If you already own GoldenEye 007 for the Wii and are playing it online, my GoldenEye 007 friend code is 2043-7355-3797, and my in-game name is Coffee.  Feel free to add me and leave your friend code in the comments, or you can email it to me.
     If you own GoldenEye 007, about how many hours have you played the game so far?

If anybody is interested in either GoldenEye 007 version, you can see prices for both on linked below:

The Wii’s Other Daniel Craig James Bond Game Data – Not GoldenEye

November 7, 2010

Coffee Beans:
     If 2 years ago you had heard, “There will be a new James Bond game released for the Wii, with local and online multiplayer, based off of one of the James Bond movies.”, what would you have thought?  My thoughts would probably have immediately flashed back to GoldenEye on the N64.
     Well, a James Bond game with local and online multiplayer, based off a movie, was released 2 years ago.  While it wasn’t GoldenEye, the James Bond game that did release two years ago, and starred Daniel Craig, was James Bond 007: Quantum of Solace.
     Quantum of Solace was based off the James Bond movie of the same name, and was developed by Beenox for the Wii, and published by Activision.  While it was released on multiple consoles, when it released on the Wii, it had a MSRP of $49.99.

     Below the game-play data for Quantum of Solace on the Wii is pictured and broken down into sections.  I also cover are the review scores for the game, as well as current sales data for Quantum of Solace.
     So, from November 4, 2008, through November 1, 2010, how many hours did Wii owners play in the James Bond universe?  Let’s take a look!

Approx. Number of Players Reporting Data:
     Quantum of Solace has 82,123 Wii owners reporting their play-time data, on the Wii’s Nintendo Channel as of November 1, 2010.

Average & Total Game-Play Hours Reported:
     Quantum of Solace has 1,513,856 Total Hours of game-play reported, with an average play-time of 18 Hours 26 Minutes “Per person” reporting data.

     The average play-time per session for this Bond game is just over 1 Hour 37 Minutes.

Review Score Averages:
     Quantum of Solace has a review score average of just 54.55%, based on 11 “professional” review scores.

     Based on 116 user reviews on, Quantum of Solace has a review score average of 7.7 out 10; basically 77%.  For comparison,’s Mark Bozon(no longer at IGN) reviewed the game, and gave it a 4.5 out 10.

Sale Rank & Advertised Price:
     Quantum of Solace’s sale rank is currently #1,779, and is selling for $26.48.  While Quantum of Solace released on the Wii with a MSRP of $49.99, currently has its list price shown as $29.99. (recorded November 6, 2010 around 10:15PM)

     In doing some research on the title, I learned that Wii version of Quantum of Solace was the only console version to feature local multiplayer.  While I knew the game had online multiplayer, it wasn’t until today that I learned of the local multiplayer.
     I don’t know if it was the “James Bond” name attached with the game, and/or if it was the word-of-mouth from other Wii owners, but the game-play data for Quantum of Solace is surprisingly higher than I thought it would be, considering the “professional” reviews of it.
     The review scores for Quantum of Solace is where I think things were interesting.  It seems most “professional” reviewers’ thoughts on the game differed greatly, from a lot of Wii owners that purchased the game(or had it gifted perhaps) themselves.
     I think there was a disconnect between “professional” reviewers, and Wii owners that perhaps spent more time with the game, as I have discussed in the past.
     While Quantum of Solace isn’t the Wii’s most played FPS game, I think the game-play data shows that Wii owners enjoyed it more than the “professional” reviewers.

     Did any of you play Quantum of Solace on any of the consoles?  If you played the Wii version specifically, what did you think of the game?  Is Quantum of Solace a James Bond game you would recommend to other console owners, looking for a discounted Bond game?

If you are interested in Quantum of Solace, you can see the PS3, Wii, and Xbox 360 versions on linked below: