Archive for the ‘Xbox 360’ Category

Coffee Shop! Kirby deals, 50% off used games, and Wii U deals!

April 25, 2013

Coffee Beans
If you didn’t see it, I posted up the official Nintendo Channel data for Kirby’s Adventure, here! While putting that report together, I was looking at Kirby games on Amazon.com, and found a few that were discounted pretty significantly.

I also received an email reminder this morning about a 50% off used video games sale that is still happening, and will be through this Sunday.

If you’re interested in a few Kirby game deals, a 50% off used games sale, and some Wii U game deals, hit the jump to see what the deals are!

The Brew
First up, the Kirby video game deals!

Kirby Mass Attack is on sale for $12.72 directly from Amazon.com, or $11.98 from a vendor fulfilled by Amazon. Both are eligible for Amazon.com’s free shipping for orders over $25, as well as free shipping if you’re an Amazon.com Prime member. The game currently has a customer review score average of 92.50%, based on 88 reviews from Amazon.com.
Kirby’s Epic Yarn, the Wii’s first retail Kirby game, is currently on sale directly from Amazon.com for only $10.00! It is eligible for free shipping on orders over $25, and also if you’re an Amazon.com Prime member. Make sure to check the sidebar on its Amazon.com page, under the “More Buying Choices” to see the option to buy it directly from Amazon. This game’s current customer review score average is 90.45%, based on 264 reviews from Amazon.com. If you’re wondering how many hours you can expect from Kirby’s Epic Yarn, according to the Nintendo Channel data report from 2011, you should expect around 20 hours of game-play. Mrs. Coffee and I played through this one together, and we enjoyed it. With how much Bean 1 is enjoying Kirby’s Adventure, we may end up adding it to our collection!

Yes? No? Maybe so?

What about the save 50% off used video games deal? It’s HERE. GameStop is running the promotion online (assuming the games are available), and in GameStop stores around the country. Now, you may be thinking, “I bet the games are all junk!” Well, I went and fished through some of the games they have, and the following games could all be purchased for less than $5 (each, of course!).

Boom Blox, Cursed Mountain, Dragon Age Origins, Geometry Wars: Galaxies, Ghost Recon: Advanced Warfighter 2, Kinect Adventures, Lair, Prince of Persia: Rival Swords, Rainbow Six: Vegas 2, Red Steel 2, Resistance 2, Zack & Wiki: Quest for Barbaros’ Treasure.

If you have been interested in Red Steel 2, but don’t own it, I think if you can get the game for only $5, it would be a good investment. It would allow you to finally try out the Wii MotionPlus controls you probably have heard so much about, and should give you around 10 hours of game-play.

If you’re a Wii U owner, here are a few Wii U game deals you might be interested in…

Assassins Creed III can be grabbed from Amazon.com right now for just $29.99, which is a 50% savings off its MSRP. I just recently finished the single-player campaign in it, and overall I enjoyed my time with the game. If you’re enjoy completing games 100% before moving to the next, Assassin’s Creed III offers you a lot of game-play, and is easily worth its asking price of $29.99. (It’s also on sale for $29.99 for the PS3 and Xbox 360 right now as well!)

Have you played the world’s #1 dance game brand series? If not, now is a good time to grab the latest in the Just Dance series. Just Dance 4 on the Wii U is currently on sale for just $29.99 from Amazon.com, which is a 40% discount from its Wii U MSRP of $49.99.

We don’t own a 3DS in our house, but I have heard a lot of good about Resident Evil: Revelations for it from user reviews. If you don’t know, Capcom is porting Revelations to the Wii U, PlayStation 3, and Xbox 360. The game currently has a MSRP of $49.99, but you can pre-order the Wii U version of Resident Evil: Revelations for just $39.99 on Amazon.com. A 20% savings on a Wii U game not yet released, isn’t too shabby!

If you have been interested in one the Skylanders games, Amazon.com currently has the Skylanders Giant Starter Kit on sale for just $59.96, which is a 20% discount from its MSRP of $74.99.
I haven’t played the Skylanders games, but I have done two data reports on the first game in the series. The reported game-play hours “Per person” were really good, and I do like the idea behind the game(s) a lot.

While you may enjoy shopping for online game deals at various sites, or even going out to physical retail stores to shop for game deals, let’s not forget about the Wii U eShop deals!
Right now, there are two Wii U eShop games that are discounted, and one I can recommend. from my own time with the game.
The first one is Trine 2: Director’s Cut. Trine 2 is currently on sale for just $9.99, which is a 50% discount from its normal price of $19.99. I own the game on the Wii U, and if you are looking for puzzle-platforming type game, I suggest you download it before the sale ends next week! There is a demo for Trine 2 on the eShop, so you can even give it a try before you buy it. I have played the game more than 40 hours since November, and have really enjoyed my time with the game.
The other Wii U eShop game on sale is Puddle. It’s currently on sale for $7.49, which is about a 6% discount from its normal price. While Trine 2 has a playable demo available for you to try, unfortunately Puddle doesn’t have a playable demo up yet.
If you aren’t familiar with either Puddle or Trine 2, I have included their Wii U eShop trailers below:

Questions
Have any of you played any of these games? If so, feel free to leave a comment and feedback on if you would recommend them at their current asking prices shown above.

Also, if there are any other current game deals you have seen that you think are good, feel free to leave what game and where the deal is in the comments below!

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Coffee Shop! The Walking Dead: Survival Instinct pre-order deal (PS3, Wii U, Xbox 360)

March 13, 2013

Coffee Beans
Do you enjoy The Walking Dead TV series? Are you interested in the new The Walking Dead: Survival Instinct game that is scheduled to release next week, on March 19th?

If you have been thinking about purchasing the game when it releases next week, but haven’t pre-ordered it yet, now is a good time to do so. The game is releasing on the PC, PlayStation 3, Wii U, and Xbox 360, and has a MSRP of $49.99. Amazon and GameStop are offering different pre-order bonuses, but Amazon has now discounted the game’s pre-order price by 25%.

You can currently pre-order The Walking Dead: Survival Instinct from Amazon.com for just $37.49. The pre-order price is for the PlayStation 3, Wii U, and Xbox 360 versions, but not the PC version right now.

You can take advantage of the pre-order price right now for The Walking Dead: Survival Instinct from Amazon.com, with all the versions linked below (again, the PC version is currently not discounted):

Coffee Shop – Fallout 3: Game of the Year Edition for $9.99 (PS3, 360, PC)

November 9, 2012


Coffee Beans
If you have been interested in Fallout 3, but have never bought it, now may be a great time to grab it. The Fallout 3: Game of the Year Edition for the PlayStation 3, Xbox 360, and PC is currently on sale for just $9.99.

The game is eligible for Amazon.com’s “FREE Super Saver Shipping” which applies to orders totaling over $25, and is also eligible for free shipping for Amazon Prime members.

If you have played Fallout 3 and Fallout: New Vegas, do you recommend one over the other?

You can purchase the Fallout 3: Game of the Year Edition for the PlayStation 3, HERE. The Xbox 360 version, HERE. The PC version, HERE. Or, by clicking on their boxes below:

"Zombies. Groovy." Black Ops 2 Live Action Trailer

October 29, 2012

Coffee Beans
Call of Duty: Black Ops II will soon land at retailers nation-wide and be available to purchase on November 13th. Treyarch and Activision are busy getting Black Ops II ready for launch, and like last year’s release of a live-action trailer for Modern Warfare 3, that has now been followed up with today’s release of a live-action trailer for Black Ops II. Brew yourself some coffee, and enjoy the trailer (a few times)!

*NOTE! Apparently the beans spilled out of the bag too soon, and someone released the trailer earlier than it was supposed to be release! Coming from a follow up email, “The explosive :60 second high-octane piece, titled ‘Surprise,’ will be unveiled on network television in the U.S. tonight on Monday Night Football and will rollout worldwide across high-profile telecasts including elite European football matches.


Caffeinated Brew
How many main people were in the trailer? 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 main characters with *lines* from my count. Some were simple lines like, “Suprise!”, or even “Boom!”, but they were there, helping make the trailer complete.

I did look for coffee references such as, mugs, shops, and coffee pots in the trailer, but I didn’t spot any. While I’m patiently waiting Nintendo’s details on the Wii U’s online features and specifically which launch games will feature online multiplayer, Black Ops II is currently one of the Wii U games I’m looking forward to playing, a lot because of Treyarch’s solid Wii Call of Duty titles.

Questions
Are any of you planning on buying Call of Duty: Black Ops II, and if so, which version of the game are you planning on getting?

You can see Black Ops II on Amazon.com below for pre-order, including the Amazon.com pre-order bonuses:

Critics vs. Customers! Madden NFL 13 – PS3 & Xbox 360 Reviews Averages

September 24, 2012
Review score averages shown were captured around 5:00PM EST, on 9-24-12.

Coffee Beans
Did you know the Madden NFL video game series has been around for almost 25 years now, with a “new” Madden game being released basically every year since the series started?

Madden NFL 13 was released almost one month ago now, on August 28, 2012 for the PlayStation 3 and Xbox 360. It released with a MSRP of $59.99 and received an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of. The game was developed by EA Tiburon, and published under Electronic Arts’ EA Sports label.

One big new feature in Madden NFL 13 is the new physics engine in the game, the Infinity Engine, which is designed to make tackles and hits more authentic, and it tries to make sure “no two plays ever look or feel the same” in the game.

We are now 3 weeks into the the official NFL season, and we have almost a full month of “professional” critic reviews and customer reviews for Madden NFL 13 to look at. Have PlayStation 3 and Xbox 360 players of Madden NFL 13 agreed with critics on the game? Brew yourself some coffee, and let’s take a look!

The Brew
The first “professional” critic review scores for Madden NFL 13 started being published around August 24th, a few days before the game released.

First up, the reviews for Madden NFL 13 on the PlayStation 3. The PS3 version has a “professional” critic review score average of 84 out of 100 based on 17 reviews on MetaCritic.com, and it has a critic review score average of 84.14% based on 18 reviews on GameRankings.com.

What about the customers though, what has their reaction been to the game since it released? Well, Madden NFL 13 on the PS3 has a customer review score average of 37.35%, based on 318 customer reviews from Amazon.com.

The Xbox 360 version of Madden NFL 13 has a “professional” critic review score average of 82 out of 100 based on 32 reviews on MetaCritic.com, and it has a critic review score average of 83.37% based on 31 reviews on GameRankings.com.

Madden NFL 13 on the Xbox 360 has a customer review score average of 45.60%, based on 375 customer reviews from Amazon.com.

Broken back? Or, broken reviews?

Caffeinated Thoughts
I think the “professional” critic review score averages versus the customer review score average for Madden NFL 13 clearly show there is a disconnect somewhere. We’re not talking about a simple 10% review score average difference, we have about a 36-46% review score average difference between the “professional” critics for Madden NFL 13 and the customers for Madden NFL 13.

One of the first reviews published on August 24th, by the largest video game site on the web (see – IGN), gave the game a 9.0 out of 10. To me, the review seemed to be a well crafted PR statement almost, based on features in the game, but glazing over real issues with the game (or, simply not mentioning them). The reviewer said of one feature, “This kept me coming back to the Connected Careers week after week.” I was curious as to how many weeks he had the review copy, so I asked and according to the reviewer he had it maybe 2-3 weeks before his review was published; which was a full 2-3 weeks before the game released and was available to the general gaming public.

Why does this matter? Early in his review he states, “At a glance, Madden NFL 13 might just look like Madden, but in your hands, it feels polished.“, which I found odd based on my time with the demo.

I played the PlayStation 3 demo for Madden NFL 13, and completed several games in it. The demo didn’t sell me on the game though, because I thought it lacked polish. Sure, I could understand some issues from a new series, but seeing holograms on the sidelines (people that are *there* but you can run through), bad camera angles on replays, cars that look like cardboard boxes driving outside the stadiums, and things like hearing the same comments from announcers within a game, just seemed to me that EA hasn’t been pushing the series very much.

Also, when I see a glitch like in the following video that was posted up in Chalgyr’s Game Room review of the game, the word “polished” doesn’t enter my thoughts:

How is it possible for the critic and customer review score averages to be so far apart, on the same game? Well, from what I read of the critic reviews it seems many didn’t experience real-world online play in the game, and perhaps were in an *EA bubble* before the game released protecting them from bad experiences with it?

Also, many of the early critic reviews, like IGN’s, failed to mention features taken out of the game, one being the lack of offline cooperative play in Franchise Mode, which apparently from many user reviews is still a big selling point for the game/series. Perhaps, the more time you spend with the game, the better it becomes and a solid 2-3 weeks is what the customers need to be spending with the game before reviewing it (this wouldn’t change the lack of features though)?

Questions
If you purchased Madden NFL 13 for the PlayStation 3 or the Xbox 360, what do you think about the game? If you were to give the game an overall review score average, would it fall closer to the “professional” critic review score averages above, or to the customer review score averages shown? Is Madden NFL 13 a game you would recommend to other gamers, that perhaps have played a few Madden games over the years, but haven’t purchased one in a while?

Also, if you haven’t purchased Madden NFL 13 yet, will the customer review score averages reflected above for both the PS3 and Xbox 360 versions, make you think twice before reading a “professional” critic review score average and basing your decision to purchase a game on it?

If you are interested in Madden NFL 13, or just want to read through the Amazon.com customer review score averages (which I highly suggest), you can see the games on Amazon.com below:

Hours spent watching cartoons, or hours spent playing cartoons? Cartoon Network: Punch Time Explosion XL Data Report

August 29, 2012

Coffee Beans
Cartoon Network: Punch Time Explosion XL was released for the Wii on November 8, 2011, I believe with a MSRP of $29.99. It was also released for the PlayStation 3 and Xbox 360 the same day, both with a MSRP of $39.99. The game was developed by Papaya Studio and published by Crave Entertainment for its U.S. release, and it received an ESRB rating of “Everyone 10+” with “Animated Blood, Cartoon Violence, Crude Humor, Tobacco Reference” listed as content for gamers and parents to be aware of.

How many hours have U.S. Wii owners averaged brawling with cartoon characters in Cartoon Network: Punch Time Explosion XL since the game released? Brew yourself some coffee, and let’s take a look!

The Brew
Cartoon Network: Punch Time Explosion XL has approximately 3,461 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 293 days possibly reported. The game has an average play-time per day/session of about 1 Hour 48 Minutes, with its overall reported average being 14 Hours 39 Minutes “Per person” as seen in the image above.

How was the game reviewed by critics and customers? Well, the game currently has a “professional” critic review score average of 71.67%, based on 3 reviews from GameRankings.com. It has a customer review score average of 76.66%, based on 12 reviews on Amazon.com.

Caffeinated Thoughts
I have not played Cartoon Network: Punch Time Explosion XL, but I did watch a “Development Diary” for it back in November. The game appears to have similar game-play elements as the Super Smash Bros. games, and even the upcoming PlayStation All-Stars Battle Royale. Instead of video game characters though, it’s with popular cartoon characters off the Cartoon Network. Watch the “Development Diary” below to get an idea of what you can expect from the game:

“Did you ever wonder what would happen if Humungousaur and Samurai Jack met up in a dark alley? What if Dexter took on Mac and Bloo? The possibities are endless! If there was a way to get all your favorite cartoon characters together… Well you don’t have to wait any longer… Get ready for Punch Time Explosion!”, reads part of the description for the game. If you are a fan of the Cartoon Network characters, seeing the game with an average time of around 15 hours “Per person” I think is pretty good and it might a game you want to add to any “wishlist” you may have.

As for the chance to win the games, you can find more information HERE. If you have already entered the contest/giveaway, get an extra entry by tweeting out this post using the “Tweet” button below and adding @CoffeeWithGames to the tweet.

Questions
Have any of you played Cartoon Network: Punch Time Explosion XL on the PlayStation 3, Wii, or Xbox 360, or even the original Nintendo 3DS version of the game? If so, what did you think about the game and is it one you would recommend to fans of the cartoon characters and shows from Cartoon Network.

If you are interested in the game, you can see the home console versions below:

How many hours have U.S. Wii owners reported playing GoldenEye? GoldenEye 007 Data Report

August 27, 2012


Coffee Beans
If you are looking for information on the contest/giveaway you will find the link for it in the “Caffeinated Thoughts” section below.

GoldenEye 007 was released on November 2, 2010 for the Wii, and the game was originally announced as a Wii “exclusive” at its E3 2010 reveal. I wrote a post titled, “Can GoldenEye 007 (Wii) Legally be Ported to the Xbox 360 and PS3?” on November 9, 2010, in which I listed the reasons why I thought the game not only could be ported, but would be ported to the other consoles. It was released for the PlayStation 3 and Xbox 360 with the subtitle “Reloaded” added to it, the following year on November 1, 2011.

GoldenEye 007 received an ESRB rating of “Teen” with “Blood, Mild Language, Mild Suggestive Themes, Violence” listed as content for gamers and parents to be aware of. The game was developed by Eurocom, and published by Activision for the U.S. release.

How many hours have U.S. Wii owners reported playing GoldenEye 007 since the game released? If you’re a PlayStation 3 or Xbox 360 owner interested in GoldenEye 007: Reloaded, how many hours can you expect from the game according to the Wii’s reported data? Brew yourself some coffee, and let’s take a look!

The Brew
GoldenEye 007 now has approximately 114,583 U.S. Wii owners that have reported game-play data through the Nintendo Channel, which is almost 30,000 more players that have reported data since this past November. The game has an average play-time per day/session now of about 1 Hour 58 Minutes, with its overall average now being 30 Hours 15 Minutes “Per person” as the image above shows.

The “professional” critic review score has remained the same since November, still sitting at 82.77% based on 62 reviews on GameRankings.com. GoldenEye 007’s customer review score average based on just the “Standard” software only version is now 77.59%, a slight increase since November, now based on 158 customer reviews on Amazon.com.

Caffeinated Thoughts
GoldenEye 007 for the Nintendo 64 was released in the U.S. 15 years ago as of Saturday, August 25th. It was my favorite and most played Nintendo 64 game that I owned, and I still enjoy playing levels in it from time-to-time. When Activision and Nintendo revealed GoldenEye 007 for the Wii at E3 2010, I was glad to see it. While I knew the game wasn’t going to be a direct port of the original, it looked like Eurocom had put a good bit of effort into it, and I purchased it the day it released for the Wii.

If you purchase GoldenEye 007 for the Wii, and you enjoy Wii Remote and Nunchuk controls for your Wii FPS games, I would suggest making adjustments to the default control settings. You can see how I “fixed” my control setting for the game in the video below:

While I haven’t played the Wii version in a while, I did enjoy the single-player campaign and put a good number of hours into the online multiplayer modes as well. I don’t know how active the online multiplayer community is still going though, but just based on the reported data for the game it is apparently being played a decent amount, because it has one million more hours reported now, than were in the last report 9 months ago.

If you enjoy FPS games for the single-player aspect, I would recommend giving GoldenEye 007 for the Wii a try. If you are looking for people to play with online, my friend code for the game is 2043-7355-3797. The Wii version, as well as the PlayStation 3 and Xbox 360 version, can now be found for under $30 at most retailers, and considering the average hours are now more than 30 hours “Per person” on the Wii, I would think the PlayStation 3 and Xbox 360 versions would offer just as many hours of game-play.

With the original game releasing 15 years ago this past weekend I wanted to look at the newer GoldenEye another time, before looking back. What do I mean “before looking back”? Well, I should have a new feature up this week called “Retro Grind”, on the original GoldenEye.

If you are looking for the games giveaway link, you can find it HERE. If you have already entered the contest/giveaway and want another entry, just tweet out this post using the “Tweet” button at the bottom of the post including my Twitter tag @CoffeeWithGames in it. You can also get an additional entry if you have “liked” the CoffeeWithGames Facebook page HERE, and by liking this post on the Facebook page.

Questions
Have any of you been playing GoldenEye 007’s online multiplayer for the Wii, and if so, how active is the online community? If you own the PS3 or Xbox 360 version, have you had a chance to play the MI-6 mode that is exclusive for those consoles and what do you think of the mode?

You can see GoldenEye 007 for the Wii, PS3, and Xbox 360 linked below on Amazon.com:

Played more than Mario? Skylanders Spyro’s Adventure Hours Report

August 14, 2012


Coffee Beans
     Skylanders Spyro’s Adventure now has a higher average play-time “Per person” on the Wii, than either Super Mario Galaxy or Super Mario Galaxy 2. You read that right. Players of Skylanders Spyro’s Adventure are averaging a higher reported play-time with the game, than players are with Super Mario Galaxy or Super Mario Galaxy 2.

     Skylanders Spyro’s Adventure was released on October 16, 2011 with a “Starter Pack” MSRP of $69.99. The game was developed by Toys For Bob and published by Activision, and it received an ESRB rating of “Everyone 10+” with “Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours have U.S. Wii owners reported playing Skylanders Spyro’s Adventure since its “Hours Debut” last year, and what is the average time played for the game? If you’re a 3DS, PC, PlayStation 3, or Xbox 360 owner interested in the game, how many hours can you expect from it according to the reported data of the Wii version? Brew yourself a fresh pot of coffee, and let’s take a look!

Can the Skylanders’ portal keep coffee warm? It should.

The Brew
     Skylanders Spyro’s Adventure now has approximately 55,571 U.S. Wii owners that have reported game-play data through the Nintendo Channel, which is 53,075 more players that have reported data since its debut report.
     The game has an average play-time per day/session of about 2 Hours 16 Minutes, with its overall reported average being 37 Hours 43 Minutes “Per person” as the image above shows. It is the 37 Hours 43 Minutes “Per person” reported for Skylanders that is higher than the reported averages “Per person” of Super Mario Galaxy and Super Mario Galaxy 2 in the United States.

     How have the review scores changed since the first report?
     The game now has a “professional” critic review score average of 80.18%, based on 11 reviews on GameRankings.com; which is just a slight decrease since the first report.
     The game has a customer review score average of 83.46%, now based on 248 customer reviews from Amazon.com. The game originally had a customer review score average of 92.09%, based on 43 reviews from Amazon.com.

Caffeinated Thoughts
     While I still have not played Skylanders Spyro’s Adventure, knowing that Skylanders Giants is due out later this year I would probably wait for the new game if I were to get one. If you have not seen any footage on Skylanders and have no clue what the game is about though, the trailer below might give you a decent idea:

     When I did the initial data report on Skylanders Spyro’s Adventure, in the “Caffeinated Thoughts” section for it I said, “Seeing Skylanders Spyro’s Adventure’s average hours ‘Per person’ being more than 20 hours on its debut is extremely impressive, and shows the audience playing this ‘game’ seems to be really enjoying it…”, and with the game having nearly doubled its reported average over the last 8 months I would say players have really been enjoying the game.
     Seeing Skylanders’ average hours played, pass games like Super Mario Galaxy and Super Mario Galaxy 2 in less than a year is impressive, most impressive.

     If you’re a 3DS, PC, PS3, Wii, or Xbox 360 gamer interested in the title, based on the Wii’s reported average of “37 Hrs” now and the original data report average of 20 hours, I think you should be able to get a good 20 hours just off of the “Starter Pack”.
     Skylanders Spyro’s Adventure has been a big success for Activision, and I think its portal functionality with the toys might be one reason (a big reason) Nintendo added the Near Field Communication (NFC) functionality to the Wii U’s GamePad controller, and I think it will be interesting to see how well Skylanders Giants is received when it releases.

Questions
     If you have played Skylanders Spyro’s Adventure, about how many hours have you played and do you remember how many hours of game-play you can get from just the “Starter Pack”? If you have played the game, did you play just the “Starter Pack” or have you tried to collect and play with other Skylanders as well?
     Also, are any of you surprised that Skylanders’ average hours “Per person” have passed two of Nintendo’s top rated Mario Wii games?

If you are interested in the game, you can see a few of the versions below:

Paintballs Fly! Greg Hastings Paintball 2 Debut Hours

August 5, 2011

Coffee Beans
     Greg Hastings Paintball 2 was released on the Wii on September 28, 2010 with a MSRP of $39.99.  The game also released on the Xbox 360 on September 28, 2010 with a MSRP of $39.99, and released just in June on the PS3 through the PlayStation Network, and is available for just $20 on the service.
     The game was developed by Super X Studios, and published by Majesco.  Greg Hastings Paintball 2 received an “Everyone 10+” rating from the ESRB with “Language, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners played digital paintball with 307 days reported since Greg Hastings Paintball 2 released?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel, the hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data
     Greg Hastings Paintball 2 has had about 5,203 Wii owners report play-time data, since the game released on September 30, 2010.

Average & Total Game-Play Hours
     Greg Hastings Paintball 2 has 50,088 Total Hours of game-play reported, with an average play-time of 9 Hours 37 Minutes “Per person” reporting data.
     The game has an average play-time of 1 Hour 37 Minutes per session played.

Sales Information
     Greg Hastings Paintball 2’s Amazon.com sale rank is #2,927, and it is currently selling for $19.99.

     The game has seen several price drops from its initial MSRP of $39.99, for the retail versions, and can now be found online(and perhaps at retail) for around $20 for all versions.
     (Sale rank and price recorded around 8:30PM on August 4, 2011)

Review Score Averages
     Greg Hastings Paintball 2’s “professional” review score average is 70.00%, based on 1 review on GameRankings.com.

     The game has a 3 out of 5 Stars rating on Amazon.com, based on 6 customer reviews.
     Greg Hastings Paintball 2’s customer review score average is 63.33%, when the Amazon reviews are converted to a 100% review score average.
      (Review score averages recorded around 8:30PM on August 4, 2011)

Filtered Thoughts
     If you have been following my blog for a while now, you might remember that I received the Wii version of Greg Hastings Paintball 2, as well as the PS3 version of the game, from Majesco.
     I provided coverage for the game, and didn’t do the typical “review” style with it, but instead did several video features and write-ups on the game over the last 10 months.
     If you are interested in Greg Hastings Paintball 2, but perhaps aren’t sure if the game has enough features and would be of interest to you, I put together an “indepth” video of the game back in May, and you can watch it below:

     As for the reported game-play data, seeing Greg Hastings Paintball 2 debut in under a year I think is pretty good for the game, especially considering it had very little advertising outside of online outlets.  I think this should continue to show developers that there is a FPS audience on the Wii, and hopefully this will show Majesco that if there is another Greg Hastings Paintball game is released , a little bit more advertising might help the game go further.

     If any of you own Greg Hastings Paintball 2 on the Wii, or the PS3, feel free to add my code/name and let me know if you want to play online.
     My Greg Hastings Paintball 2 online friend code for the Wii is 3696-5848-4525, and my PSN name is Hoj_Latte.

Questions
     Have any of you played Greg Hastings Paintball 2, and if so, what do you think about the game?
     Also, do any of you perhaps play paintball in real life on a normal basis?

If any of you are interested in Greg Hastings Paintball 2 for the Wii, Xbox 360, or the PlayStation 3, you can see the console versions and a PSN card on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=widgetsamazon-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=widgetsamazon-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=widgetsamazon-20&o=1&p=8&l=bpl&asins=B004RMK4BC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>PS3 versus Xbox 360: L.A. Noire’s May Sales Ranks Breakdown

June 14, 2011

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Coffee Beans:
     L.A. Noire was released on May 17, 2011 for the PS3 and Xbox 360.  The game released with a “Standard” edition with a MSRP of $59.99.
     L.A. Noire was developed by Team Bondi and published by Rockstar Games.  The game received a “Mature” rating from the ESRB with, “Blood and Gore, Nudity, Sexual Themes, Strong Language, Use of Drugs, Violence” listed as content for gamers/parents to be aware of.

     The May 2011 NPD data was just released for video game hardware/software sales, and L.A. Noire was in the #1 software spot for the month, but the NPD data did not show the sales breakdown between the PS3 and Xbox 360 versions of the game.

     The chart below is not designed to be a replacement of NPD data, but to be a supplement with the NPD data for developers and investors alike, that may be interested in sales data.

     Were more crimes apparently solved on the PS3 or the Xbox 360 in the first 14 days after L.A. Noire released, based on the game’s sales ranks in May?  Let’s take a look!

Chart Info:
     The chart below shows the sales ranks for L.A. Noire on the PS3 and Xbox 360, with sales ranks recorded from May 17 through May 31, 2011.  The sales ranks were recorded from the overall “Video Game” sales ranks each day, and the higher the lines on the chart the better the sales rank for each date/time recorded.  All times shown were recorded as Pacific Standard Times.
     Along with the sales ranks, I also recorded the sale price of each version as Amazon.com had them listed at the time.

Click chart to view full size.

Highs & Lows:
     The highest recorded sale rank for L.A. Noire on the PS3 was #1, for 6 days in May.  The game was selling for $59.99 all of those days, and included either a $15 or $20 Amazon.com Video Game Credit for 5 out of those 6 days.
     The lowest recorded sale rank for L.A. Noire on the PS3 was #5 on May 31 around 4:10PM, and it was selling for $59.00 at the time.

     The highest recorded sale rank for L.A. Noire on the Xbox 360 was #1 on May 25 around 8:35PM.  The game was selling for $59.00 at the time.
     The lowest recorded sale rank for L.A. Noire on the Xbox 360 was #5 on May 30 around 8:10PM, and the game was selling for $53.99 at the time.

Overall Sales Rank Average:
     L.A. Noire on the PS3 had an overall sale rank average of #2 for the 14 days it was available in May.
     L.A. Noire on the Xbox 360 had an overall sale rank average of #3 for the 14 days it was available.

     The overall sales rank average was rounded to the nearest whole number.

Critical Reception:
     “Professional” reviews for L.A. Noire started being published on May 17, the day the game released.

     L.A. Noire’s current “professional” review score average on the PS3 is 89.59%, based on 50 reviews on GameRankings.com.
     The PS3’s version has a 4 out of 5 Stars rating on Amazon.com, based on 134 customer reviews.

     L.A. Noire’s customer review score average on the PS3 is 78.50%, when the reviews are converted to a 100% review scale.

     L.A. Noire’s current “professional” review score average on the Xbox 360 is 87.85%, based on 56 reviews on GameRanking.scom.
     The Xbox 360’s version has a 4 out of 5 Stars rating on Amazon.com, based on 143 customer reviews.
     L.A. Noire’s customer review score average on the Xbox 360 is 80%, when the customer reviews are converted to a 100% review scale.

     Review score averages were recorded around 11:30PM on June 13, 2011.

Filtered Thoughts:
     The overall sales average for both versions was very close.  The PS3 version was just over an average of #2, while the Xbox 360 version was closer to having a sales rank average of #3, overall from May 17 to May 31.
     Based on the overall sales ranks averages for the PS3 and Xbox 360 versions of L.A. Noire, we can assume that the PS3 version sold more copies than the Xbox 360 version on Amazon.com; but being that Amazon.com does not provide exact sales numbers, it would probably be a close call.
     Hopefully the NPD data will start providing better sales breakdowns for console games like L.A. Noire, so developers and investors can see how these games are performing on a console basis, and not just on an overall monthly basis.

     While I haven’t played L.A. Noire, I have seen the technology used for recording the actors/actresses in the game, and I was really impressed by it.
     Hearing, and seeing, so many good things about the facial recording/scanning technology used in L.A. Noire, makes me hope Rockstar will lease/sell the technology to other companies that might be interested in using it.

Questions:
     If you purchased L.A. Noire, what do you think about the game?  Is it worth the time to investigate and solve the crimes in the game?
     Also, do you hope L.A. Noire is a game that Rockstar will continue to support in the future, possibly with sequels?

If you are interested in L.A. Noire, you can see prices for both console versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0J5UQ&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0HBZW&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr