Archive for the ‘debut data’ Category

Fishing Resort’s official Nintendo Channel debut data. Hours spent fishing in a virtual paradise…

April 4, 2013

Coffee Beans
Do you like fishing, virtually or in real life?

Fishing Resort was released for the Wii in the U.S. on November 22, 2011, with two SKUs available for purchase. There was a standalone software version with a MSRP of $19.99, or Wii owners could also buy the game bundled with a fishing rod accessory for $29.99.

Fishing Resort was developed by PROPE, which is the studio formed by Yuji Naka (previous head of Sonic Team) and who is also said to be “The Creator of Sonic” in a portion of the game’s description on Amazon.com. The game was published by XSEED Games for its U.S. release, and received an ESRB rating of “EVERYONE” with no content listed for parents or gamers to be aware of.

The Nintendo Channel description for the game reads, “Fishing Resort is a fishing game that takes place on a large tropical paradise and uses the Wii Remote to mimic the action of casting and the Nunchuk for reeling. This paradise offers lakes, streams, and even ice fishing in addition to the deep and shallow sea fishing with more than 200 varieties of fish available.”

About how many U.S. Wii owners have reported fishing in the virtual paradise found in Fishing Resort since it released? Grab your fishing gear, grab your coffee, and let’s take a look!

Fishing, more replay value than Sonic?

The Brew
Fishing Resort has approximately 1,659 U.S. Wii owners that have gameplay data reported through the Nintendo Channel. The game just crossed the minimum 50,000 Total Hours that is required before data shows up on the Nintendo Channel, this week with 496 days possibly reported.

The game’s average reported play-time “Per person” is 30 Hours 9 Minutes, as the image above shows, which makes Fishing Resort the Wii’s most played fishing game “Per person” in the U.S., at least according to this data. When U.S. Wii owners play Fishing Resort, they are fishing in its virtual paradise for about 2 Hours 35 Minutes each time (or day) reported.

First, you’re probably thinking, “Coffee, what other Wii fishing games did you compare the hours ‘Per person’ with?”

Glad you asked! Here are the other Wii fishing games I compared the data with: Bass Pro Shops’ The StrikeBig Bass ArcadeCocoto Fishing MasterFish’em AllFishing MasterFISHING MASTER WORLD TOURRapala Fishing FrenzyRapala We FishReel Fishing ChallengeReel Fishing Challenge II, and Reel Fishing Ocean Challenge. While there are perhaps other Wii games with a fishing element, these were the Wii games where fishing was the main aspect from my research.

Calm enough waters to be enjoying a cup of coffee in the boat!

As for the statement in parenthesis in the data image, “Also, played more ‘Per person’ than any Sonic Wii game!?”, here are the Sonic games I compared the hours “Per person” with: Mario & Sonic at the Olympic Winter GamesMario & Sonic at the London 2012 Olympic GamesSonic 3D BlastSonic and the Black KnightSonic and the Secret RingsSonic ColorsSonic Riders: Zero GravitySonic SpinballSonic the HedgehogSonic the Hedgehog 2Sonic the Hedgehog 3Sonic the Hedgehog 4: Episode ISONIC UNLEASHEDSonic & Sega All-Stars Racing. If you think there is another Sonic Wii game to compare hours with that might have been missed, please leave a comment below!

Now, you may be wondering how Fishing Resort was received by critics and customers? Well, the game has a “professional” review score average of 72.50%, based on 10 reviews on GameRankings.com. Like many other Wii titles I have done data reports on though, the game has a higher customer review score average of 91.34%, between both versions, based on 97 customer reviews from Amazon.com.

Caffeinated Thoughts
While I have not played Fishing Resort, or any of the other Wii fishing games I listed above, I do think it looks/sounds like it could be fun (and I think the data confirms that). If you haven’t seen what Fishing Resort is like, here are two videos that will hopefully give you an idea:

Last year, I received an email that asked me to do a data report on Fishing Resort. The email was from gamerace, who is associated with WiiWareWave, and he mentioned how the forum activity on WiiWareWave for Fishing Resort was pretty active, with some users “playing it into the hundreds of hours”. The Fishing Resort forum thread is still active, with the most recent post being just 2 days ago, on April 3rd. I responded to his email that while I was tracking the game then, it didn’t have any data showing up. I said, “these type of games can take a while to show up (if at all) due to lack of advertising and name recognition”.

Apparently though, the lack of advertising and name recognition for Fishing Resort has not prevented the game from being enjoyed by those that have played it!

So, what does having a higher reported average “Per person” than the other games I listed above likely mean? Well, if you owned all of the games listed, it’s likely that you would get the most hours of gameplay out of Fishing ResortIn short, you could probably expect the best replay value from Fishing Resort, out of all the Wii games listed above.

I’m glad to see another XSEED published Wii game have gameplay data show up, and hopefully they will also have success with Pandora’s Tower, which is releasing later this month, in the gameplay hours and sales departments!

Questions
Have any of you played Fishing Resort, and if so, what’d you think about the game? Is it a game you would recommend to Wii owners, or even Wii U owners, that are perhaps looking for a good fishing game? If you haven’t played Fishing Resort, is there perhaps another Wii fishing game that you have played and enjoyed that you would recommend?

Also, are any of you surprised that a Wii fishing game, not released even 2 years ago, has more hours averaged “Per person” than all the Sonic games on the Wii?

You can purchase either version of Fishing Resort from Amazon.com, which are linked below, but watch the prices! You can also find some XSEED published games in the publisher’s store, HERE.

FPS Friday! Call of Duty: Modern Warfare 3’s Hours Report

December 10, 2011

Coffee Beans
     Call of Duty: Modern Warfare 3 was released on November 8, 2011 for all the current generation home consoles. The Wii version released at a MSRP of $49.99, and it was developed by Infinity Ward/Sledgehammer Games and ported to the Wii by Treyarch, and it was published by Activision.
     The Wii version received an ESRB rating of “Mature” with “Blood and Gore, Drug Reference, Intense Violence, Strong Language” listed as content for parents and gamers to be aware of.

     How many hours have Wii owners put into Call of Duty: Modern Warfare 3, and does it appear they are playing the game online any? Let’s take a look!

The Brew
     Call of Duty: Modern Warfare 3 has 3,895 Wii owners that have reported data through the Nintendo Channel since it released last month, and the game’s average play-time per day/session is 3 Hours 7 Minutes.
     The Wii version of Modern Warfare 3 has a “professional” review score average of 70.67%, based on 9 reviews on GameRankings.com.
     The game currently has a 4 out of 5 Stars rating on Amazon.com, based on 21 customer reviews. When converted to a 100% review scale, Modern Warfare 3 has an 84.76% review score average from the 21 reviews on Amazon.com.

Recorded December 9, 2011

Caffeinated Thoughts
     I have been enjoying my time with Call of Duty: Modern Warfare 3 on the Wii, and if you aren’t aware, the Wii version has been patched not once, but twice now; and they even did some behind the scene “fixes” that didn’t require a download.
     I finished the single-player campaign in roughly 6 hours, and have spent about another 2 hours going back and playing through some of the levels again. Based on the reported hours, I definitely think Wii owners are playing the game’s online multiplayer.
     The video below shows off the first few minutes of one of my multiplayer matches after the second patch was released for the game. If you’re wondering, the results in the video were based off of luck, not skills:

     Seeing Call of Duty: Modern Warfare 3 debut already I think continues to show there is a market for FPS games on the Wii, and specifically FPS games with online multiplayer even given the Wii’s online use of “friend codes”.

Questions
     Have any of you been playing Call of Duty: Modern Warfare 3? If so, which version have you been playing?

If any of you are interested in Call of Duty: Modern Warfare 3, you can see the PS3, Wii, and 360 versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00503E9UO http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00503E8S2 http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00503E9FY

Kaos! Skylanders Spyro’s Adventure Hours Debut

December 2, 2011

Coffee Beans
     Skylanders Spyro’s Adventure was released on October 16, 2011 for the Wii, as well as the PS3, Xbox 360, 3DS, and PC. The game released in a “Starter Pack” with a MSRP of $69.99.
     The console version was developed by Toys For Bob, and published by Activision. It received an ESRB rating of “Everyone 10+” with “Cartoon Violence” listed as the only content for parents and gamers to be aware of.

     Does it appear Wii owners are enjoying Skylanders Spyro’s Adventure, and how many gameplay hours have they reported? Let’s take a look!

The Brew
     Skylanders Spyro’s Adventure has 2,496 Wii owners that have reported game-play data through Wii’s Nintendo Channel with 43 days possibly reported, and the game’s average play-time per day/session reported is 2 Hours 38 Minutes.
     The Wii version of SSA has a “professional” review score average of 80.22%, based on 9 reviews on GameRankings.com. The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 43 customer reviews.

Captured December 1, 2011

Caffeinated Thoughts
     I remember seeing initial coverage for Skylanders Spyro’s Adventure and thinking that it was a very unique idea for a game. If you have not seen the idea behind the game, the video below will give a decent idea:

     Basically, now you can literally “play” with toys in a video game. I honestly can see this continuing to be a success with proper marketing, and perhaps expanding to other toys.
     Seeing Skylanders Spyro’s Adventure average hours “Per person” being more than 20 hours on its debut is extremely impressive, and shows the audience playing this “game” seems to really be enjoying it, as I believe the Amazon.com customer reviews testify as well.

     I have never played a Spyro game, but I am definitely interested to see how this game continues to do. Mrs. Coffee watched the trailer as I was downloading it, and when she realized what it was she said, “Oh no, that game used to make me sick!” Now, I don’t know which older Spyro game she played, but the flying/gliding/free camera movement aspect is what made her sick. Hopefully though, that would not be such an issue with this game, as she could choose which character(s) to play with.

Questions
     Have any of you been playing Skylanders Spyro’s Adventure? If so, what do you think of the game, good or bad? If you haven’t played Skylanders Spyro’s Adventure, were you a fan of the older Spyro games?

If any of you are interested in Skylanders Spyro’s Adventure, you can see the Starter Pack of each console version on Amazon.com below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004VQENY8 http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004VQEO2E http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004VQEOA6

The Legend of Zelda: Skyward Sword Flies Onto the Scene! Debut Hours Report

November 29, 2011

Coffee Beans
     The Legend of Zelda: Skyward Sword was just released for the Wii on November 20, 2011. The game was developed by Nintendo’s EAD studio, and it was of course published by Nintendo.
     The Legend of Zelda: Skyward Sword is the Wii’s first exclusive Zelda title for the system, as Twilight Princess was also available and basically developed for the GameCube, and Skyward Sword received an ESRB rating of “Everyone 10+” with “Animated Blood, Comic Mischief, Fantasy Violence” listed as content for parents and gamers to be aware of.

     How many hours have Wii owners reported playing The Legend of Zelda: Skyward Sword since it released? Let’s take a look!

The Brew
     The Legend of Zelda: Skyward Sword already has 10,489 Wii owners that have reported game-play data through the Nintendo Channel, with only 8 days possibly reported.
     Skyward Sword’s average play-time per day/session played is currently 3 Hours 44 Minutes!
     Nintendo published/distributed two versions of the game. One version was the software only version with , which has a MSRP of $49.99, the other version was bundled with a special/limited edition Gold Wii Remote Plus with Triforce Symbol with a MSRP of $69.99.

Caffeinated Thoughts
     For Skyward Sword to debut on the Nintendo Channel only 8 days after its release is super fast, like other Nintendo first party titles, as most Wii games take at least a full 2 weeks to appear, if not much longer.
     If you do not have cable television, you may not be familiar with how Nintendo has been advertising the game. The video below is one commercial Nintendo has been running to help let Wii owners know that The Legend of Zelda: Skyward Sword is now available:

     I think it will be very interesting to see how The Legend of Zelda: Skyward Sword’s hours continue to increase, and where the average hours “Per person” end up in a few months.
     Seeing Skyward Sword’s average play-time hours per day/session reported played at nearly 4 hours makes me think the average hours “Per person” will increase pretty significantly each week over the next 2 months, as more Wii owners get the game and play it through to completion, and then perhaps as sales slow down for the title after the Christmas holiday.

     I have not played The Legend of Zelda: Skyward Sword, and I am currently debating on whether to add it to my Christmas list or not, based on the fact that I only played through Twilight Princess once. If I do end up with the game though, I will definitely share my thoughts on it.

Questions
     Have any of you been playing The Legend of Zelda: Skyward Sword? If so, what do you think of the game from what you have played? Was it worth the wait?
     If you have already completed it, do you see yourself playing through the game many times, or is once enough?

If you are interested in The Legend of Zelda: Skyward Sword, you can see both versions of the game on Amazon.com linked below, as well as a hat you can wear to make you feel even more like Link when playing the game!
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002BSC54I http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002I0GEHI http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002UQM0PA

Max & the Magic Marker – Hours Drawn

October 17, 2011

Coffee Beans
     Max & the Magic Marker was released on March 8, 2010 through the Wii’s WiiWare service at a pricepoint of 1,000 Wii Points, which is $10.
     The game was developed by Press Play, and received an “Everyone” rating from the ESRB, with “Comic Mischief” listed as content for gamers/parents to be aware of.

     Max has drawn his debut onto the Nintendo Channel, so let’s take a look at how many hours Wii owners have reported playing Max & the Magic Marker!

The game has a coffee connection, via a cheat’s name.  Do you know it?

The Brew
     Max & the Magic Marker has about 7,001 Wii owners that have reported game-play data through the Wii’s Nintendo Channel.
     The game’s average play-time per day/session reported is 1 Hour 6 Minutes.
     Max & the Magic Marker’s United States WiiWare release has made Press Play about $70,010 over the last year and a half, before taxes and profit sharing with Nintendo, based on the number of players reporting data and the game’s $10 price point.

Filtered Thoughts
     I own Max & the Magic Marker on the Wii, and I really enjoyed my time with the game.  If you missed my Max & the Magic Marker review, you can read it HERE.
     I also did a post of a challenge of sorts I competed in, against WiiLoveIt.com, where they posted a video of a speedrun through one of the game’s levels, and I accepted the challenge by doing my own speedrun through the same level.  You can see my speedrun through Max & the Magic Marker’s first level below:

     Also, here’s a quick video showing off a seesaw contraption I built in the game, which is required randomly in different levels throughout the game:

     Seeing Max & the Magic Marker debut on the Nintendo Channel is encouraging I think, especially considering many WiiWare games released before Max & the Magic Marker have not even debuted.
     While I enjoyed Max & the Magic Marker on the Wii and recommend it to others, the game is available on a number of consoles/platforms.  You can currently purchase it for the PC, iPod/iPhone, and this Tuesday, October 18, the game will be releasing on the PlayStation 3 with Sony PlayStation Move support.  The game will also be releasing on the Nintendo DS this holiday season, on November 8.  The Nintendo DS version will have a MSRP of $29.99, which I find odd compared to the other versions already available, but maybe the Nintendo DS market has a different target audience all-together?
     As for purchasing it, the PC version may be the route to go if you’re in the United States, because the PC version is cheaper than the WiiWare version now, and it also has a code for the game’s soundtrack that you can unlock by completing the game 100%; which unfortunately, the United States’ WiiWare version does not have.  The PC version of Max and the Magic Marker can be purchased HERE, for only $6.99.

Questions
     Have any of you played any version of Max & the Magic Marker, and if so, what did you think about the game?  Also, which version did you play?
     If you have played multiple versions of the game, is there one version you would recommend above the other versions?

You can see Max & the Magic Marker’s Nintendo DS listing on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B000S44NV0

The Sky Crawlers: Innocent Aces Flies Onto the Scene!

August 24, 2011

Coffee Beans
     The Sky Crawlers: Innocent Aces was released on January 12, 2010 for the Wii with a MSRP of just $29.99.  The game was developed by Access Games, and published by Xseed Games for the North American release.
     The Sky Crawlers: Innocent Aces received an ESRB rating of “Teen” with “Mild Language, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners reported flying the skies in The Sky Crawlers: Innocent Aces with 587 days of game-play reported?  Let’s take a look!

Hours reported flown are for United States Wii owners only, not world-wide.

Approx. Number of Players Having Reported Data
     The Sky Crawlers: Innocent Aces has 5,846 Wii owners that have reported play-time data since the game released.

Average & Total Game-Play Hours
     Innocent Aces has 50,284 Total Hours of game-play reported, with an average play-time of 8 Hours 37 Minutes “Per person” reporting data.
     The game’s average play-time is 1 Hour 43 Minuters per day/session reported.

Amazon.com Sales Information
     The Sky Crawlers: Innocent Aces has an Amazon.com sale rank of #5,990, and it is currently selling for $19.99.
     (Sale rank and price recorded around 11:30PM, on August 23, 2011.)

Review Score Averages
     Innocent Aces has a “professional” review score average of 75.31%, based on 35 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 21 customer reviews.
     The Sky Crawlers: Innocent Aces’ customer review score average is 79.04%, when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 11:30PM, on August 23, 2011.)

Filtered Thoughts
     I have not played The Sky Crawlers: Innocent Aces, but I have read some good opinions and reviews about the game, and the Amazon.com customer reviews seem to confirm the positive consumer reception.  If you are not familiar with The Sky Crawlers: Innocent Aces, the video below gives you a quick glimpse at how the game’s story is told, and shows off some flying as well:

     I have been tracking/watching The Sky Crawlers: Innocent Aces data for over a year now.  Each week I would check it and hope to see it debut, but it just decided to take its time and crawl onto the Nintendo Channel…so perhaps the title is a little misleading!
     Considering the game did debut though is definitely a positive, and shows at least some Wii owners are still playing it.

Questions
     Have any of you played The Sky Crawlers: Innocent Aces, and if so, what do you think about the game?  Is it a Wii game you would recommend to other Wii owners looking for a flight simulator game?

If any of you are interested in The Sky Crawlers: Innocent Aces, you can see prices for the game on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002HJQSQW&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Surviving High Altitudes & Freezing Temperatures – Cursed Mountain’s Debut Hours

August 10, 2011
I don’t think many would argue with this guy!

Coffee Beans
     Cursed Mountain was released for the Wii on August 25, 2009 with a MSRP of $49.99.
     The game was developed by Deep Silver – Vienna and published by Deep Silver/Koch Media, but the Deep Silver Vienna studio office was closed in early 2010 and I believe Cursed Mountain was the only game developed/shipped from the studio.
     Cursed Mountain received a “Mature” rating from the ESRB with “Blood, Sexual Themes, Violence” listed as content for gamers/parents to be aware of, and it is described as a “survival horror game“.

     How many hours have Wii owners spent in the freezing Himalayas with Cursed Mountain during the last 713 days reported?  Let’s take a look!

Hours shown are for United States of America Wii owners
that report game-play data via the Nintendo Channel,
and not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data
     Cursed Mountain has had about 9,383 Wii owners report their play-time data since the game released on August 25, 2009.

Average & Total Game-Play Hours
     Cursed Mountain has 50,194 Total Hours of game-play reported with an average play-time of 5 Hours 21 Minutes “Per person” that has reported data.
     The game has an average play-time of 1 Hour 33 Minutes per session played.

Sales Information
     Cursed Mountain has two versions available on Amazon.com, a regular version and a “Limited Edition” version that included a “Bonus Disc with 15 tracks of in-game music and a 5-part ‘making of’ DVD.  Interior Art in Steelbook case.”

     Cursed Mountain’s standard edition sale rank on Amazon.com is #1,946 and it is currently selling for $7.40.
     Cursed Mountain’s Limited Edition Amazon.com sale rank is #5,485 and it is currently selling for $8.80.
     (Sales ranks and prices recorded on August 9, 2011 around 11:00PM.)

Review Score Averages
   Cursed Mountain’s “professional” review score average is 68.89%, based on 36 reviews on GameRankings.com.

     The game has about a 4 out of 5 Stars rating on Amazon.com, based on 45 customer reviews between both versions of the game.
     Cursed Mountain’s customer review score average is 77.77%, when the customer reviews are converted to a 100% review scale.
     (Review score averages recorded on August 9, 2011 around 11:00PM.)

Filtered Thoughts
     I remember seeing some of the “behind-the-scenes” videos for Cursed Mountain, and I was glad to see the developers taking time to do them.  Cursed Mountain is a game I can say is on my “interested” games list and I would like to give it a try one day, but I haven’t played the game yet.  If you have never seen anything on Cursed Mountain, the video below is a trailer and “behind-the-scenes” look at the game that should give you an idea about the game:

     As for the reported game-play data, being that it took Cursed Mountain almost 2 full years to debut I think shows the game was definitely a slow/low selling game, but the fact that it has debuted is still better than some other Wii games(Spyborgs) that have not yet debuted.
     Before seeing this reported data, I didn’t recall how long the game was.  Seeing the average hours reported “Per person” being just 5 Hours 21 Minutes is a lot shorter than I was expecting, because for some reason I thought the game was between 8-10 hours long.
     Knowing Cursed Mountain released with a MSRP of $49.99, and now seeing it available for less than $10 on Amazon.com is definitely tempting, but I’ll hold off until I finish some more games on my backlogged list.
     So, while the game definitely did not debut as fast as other Wii titles have, the fact that is has debuted I think shows that Wii owners are surviving(and enjoying) the high altitudes and freezing temperatures the game apparently throws at them.

Questions
     If you have not played Cursed Mountain is it a game you are perhaps interested in like myself?
     If you have played it, is it a game you would recommend to other Wii owners, and did you find yourself playing through the game more than once?  Also, do you remember about how many hours it took you to complete the game?

If any of you are interested in Cursed Mountain, you can see prices for both versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002M6VSOM&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001P5HM64&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

WWE All-Stars’ Debut Hours

July 30, 2011



Coffee Beans
     WWE All-Stars was released on March 29, 2011 for the Wii with a MSRP of $49.99.  The game also released on the PS3 and Xbox 360 consoles, but with a MSRP of $59.99.
     The Wii version of WWE All-Stars was developed by Subdued Software and published by THQ.  The game received a “Teen” rating from the ESRB with “Alcohol Reference, Mild Language, Violence” listed as content for gamers/parents to be aware of.

     How many hours did Wii owners spend in WWE All-Stars’ wrestling rings with 111 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel, the hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data
     WWE All-Stars had 3,744 Wii owners that reported game-play hours through the Wii’s Nintendo Channel from the game’s release through July 18, 2011.

Average & Total Game-Play Hours
     WWE All-Stars had 51,372 Total Hours of game-play reported for its debut, with the average play-time being 13 Hours 43 Minutes “Per person” reporting data.
     The game’s average play-time session is just over 1 Hour 55 Minutes.

Sale Rank & Advertised Price
     WWE All-Stars’ Wii Amazon.com sale rank is #3,708, and it is currently selling for $46.99.
     (Sale rank and advertised list price recorded around 6:45PM on July 30, 2011.)

Review Score Averages
     WWE All-Stars’ “professional” review score average is 67.78%, based on 9 reviews on GameRankings.com.

     The game currently has a 4 out of 5 Stars rating on Amazon.com, based on 9 customer reviews.
     WWE All-Stars’ customer review score average is 77.77% when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 6:45PM on July 30, 2011.)

Old Beans
     I haven’t purchased a wrestling video game since the 1990s.  I owned a N64 and purchased both WCW vs. nWo: World Tour and WCW/nWo Revenge, and I still own WCW/nWo Revenge and even played it again last year.
     I was a pretty big WCW wrestling fan back in the 90s, and I even went to a few wrestling events and met/saw several wrestlers like Chris Jericho, Macho Man, Buff Bagwell, and Bret Hart.  A group of friends and I even got to help take down a wrestling ring after a wrestling event in our town, which was pretty cool.
     If I ever find/get the old pictures, I may have to scan them in and do another wrestling post!

Filtered Thoughts
     While I have not played any version of WWE All-Stars, when I was capturing/uploading the trailers for the game I thought they did a good job showing off the game-play.  If you have not seen anything about WWE All-Stars for the Wii, PS3, Xbox 360, or PS2, the video embedded below contains two trailers showing off the game:

     As for the reported game-play data, I think it should be encouraging to the developer and publisher of WWE All-Stars on the Wii that game-play data has already debuted.  The Wii version does not have any online functionality(that I saw), and I think seeing a game like this debut already is pretty good, especially considering it was a multi-platform release.
     The Amazon.com sales rank is a lot lower than I was expecting for this game though, as I was expecting it to at least still be in Amazon.com’s “Top 1,000” video games listed, and I didn’t find any articles with THQ commenting on if the game has met sales expectations.

Questions
     Have any of you played WWE All-Stars, and if so, what do you think about the game?  Is it a wrestling game you would recommend to other console owners that perhaps haven’t purchased a wrestling game since the 90s, like myself?
     Also, have any of you, like me, met any wrestlers at/after a wrestling event?  If so, which ones?

If any of you are interested in WWE All-Stars, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003S2OOC2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003S2QS12&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003S2MXSY&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>The Best Video Game Pirate, Jack Sparrow – A LEGO Pirates of the Caribbean Report

June 23, 2011

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Coffee Beans:
     LEGO Pirates of the Caribbean was released on May 10, 2011 for the Wii, as well as every other current console/handheld video game device.
     LEGO Pirates of the Caribbean was developed by Traveller’s Tales, and published by Disney Interactive Studios.  The Wii version, along with the PS3 and Xbox 360 versions, has a MSRP of $49.99, and the game received an ESRB rating of “Everyone 10+” with “Cartoon Violence, Comic Mischief” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners reported pirating with Captain Jack Sparrow in the Caribbean, since the game released?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data:
     Lego Pirates of the Caribbean has had about 4,241 Wii owners report play-time data, with 42 days of game-play reported since it released.

Average & Total Game-Play Hours:
     Lego Pirates of the Caribbean has 65,183 Total Hours of game-play reported, with an average play-time of 15 Hours 23 Minutes “Per person”(or console) that has reported data for the game.
     The game has an average play-time per session right about 2 Hour 53 Minutes.

Sales Information:
     According to the NPD data for May 2011, the Wii version of LEGO Pirates of the Caribbean sold the best out of all the versions.

     Lego Pirates of the Caribbean’s Amazon.com sale rank is #61, and it is currently selling for $45.99.
     Sale rank and advertised price were recorded on June 23, 2011 around 2:00AM.

Review Score Averages:
     LEGO Pirates of the Caribbean’s “professional” review score average is 72.93%, based on 14 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 24 customer reviews.
     Lego Pirates of the Caribbean’s customer review score average is 82.50% when the customer reviews are converted to a 100% review scale.
     Review score averages recorded on June 23, 2011 around 2:15AM.

Our son!  He would be a fine scallywag
in the crew of Captain Jack Sparrow.

Filtered Thoughts:
     While I have not played any version of LEGO Pirates of the Caribbean, I do think the game looks like good, typical, LEGO video game fun.  If you are not familiar with any of the LEGO video games and the humor they use, the video below is a compilation of three trailers for LEGO Pirates of the Caribbean and it should give you a good idea of the humor you can expect from this game.

     As for the reported game-play data, seeing the game debut in just over a month is pretty good for game I believe.  While it’s not as fast of a game-play hours debut as some other games, it is a solid and quick start compared to most third party games on the Wii.
     With the average play session being almost 3 hours, I think that shows gamers are sitting down and really enjoying this game each time they are playing it.

     One thing I’m really surprised by is that it took nearly 6 years for Disney and Traveller’s Tales to get a “LEGO” Pirates game released, considering the first Pirates of the Caribbean movie released back in 2003, and the first LEGO Star Wars game was released in 2005.  While Traveller’s Tales was probably busy with developing the many other “LEGO” games between 2005 and the release of LEGO Pirates of the Caribbean last month, I just figured a “LEGO” Pirates game would have happened sooner knowing the success the LEGO Star Wars games, and the box office success of each Pirates movie.
     Anyway, I’m glad to know that Captain Jack Sparrow’s latest video game pirate adventure seems to be a success, because in my opinion, he’s the best type of pirate there is and he’s a video game pirate I don’t mind talking about.

Questions:
     Have any of you played any version of LEGO Pirates of the Caribbean, and if so, what do you think about the game?  Do you think the game follows the “LEGO” video game formula well enough, and follows the Pirates movies, as fans of the movies may expect?
     Would you recommend LEGO Pirates of the Caribbean to other gamers at it’s current MSRP of $49.99, or would you suggest waiting on a price drop for it?

If any of you are interested in LEGO Pirates of the Caribbean, you can see prices on Amazon.com linked below for a few of the different versions, as well a LEGO Captain Jack Sparrow!
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0GEBO&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0EG32&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifrhttp://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6E7O2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr    http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0EL1Y&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>Conduit Travel – Conduit 2’s Hours Arrive

May 30, 2011

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Coffee Beans:
     Conduit 2 was released on April 19, 2011 with a MSRP of $49.99.  The game was a follow-up sequel to The Conduit which originally released on June 23, 2009.  Conduit 2 has not been published for any other console and is a FPS exclusive for the Wii, like the original game.
     Conduit 2 was developed by High Voltage Software and published by Sega.  The game received a “Teen” rating from the ESRB with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners spent battling in Conduit 2, with 42 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Conduit 2.

Approx. Number of Players Having Reported Data:
     Conduit 2 has 2,353 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel, in the last 42 days since the game released.

Average & Total Game-Play Hours:
     Conduit 2 has 50,226 Total Hours of game-play reported on its debut, with the average play-time being 21 Hours 21 Minutes “Per person”.
     The game’s average play-time per session is just over 2 Hours 36 Minutes.

Sale Rank & Advertised Price:
     Conduit 2’s Amazon.com sale rank is #3,111, and it is currently selling for $46.99.
     Sale rank and list price recorded around 4:45PM on May 30, 2011.

Review Score Averages:
     Conduit 2’s “professional” review score average is 67.00%, based on 35 reviews on GameRankings.com.

     *NOTE:  If you are not aware, Conduit 2 and HVS have been at the center of Amazon.com review bombings.  You can read about the issue HERE.
     The game currently has a 3 out of 5 Stars rating on Amazon.com, based on 34 “customer” reviews.
     Conduit 2’s customer review score average is 55.29%, when all the reviews are converted to a 100% review scale.
     After going through Amazon.com’s Conduit 2 reviews and removing the apparent “bomb” reviews that gave no useful information, other than to give it a bad rating; Conduit 2’s customer review score average comes out to be 84.44%, based on just 18 of the 34 “customer” reviews on Amazon.com.


     Review score averages recorded around 4:45PM on May 30, 2011.

Filtered Thoughts:
     If you have not seen anything about Conduit 2, the trailer below may give you an idea of what to expect from the game.

     I still have not played Conduit 2, but as I have said before, I really want to give the game a try.  I enjoyed the first game’s single-player campaign, and the story/setting of the game, and I want to see how that has changed in Conduit 2.

     As for the reported game-play data, seeing Conduit 2 take only 42 days to debut is pretty good I think, especially considering that the game released with no advertisements, and also the review fiasco that happened.
     I think based off the Amazon.com sale rank and “customer” reviews situation though, that it is pretty obvious the leaked email from HVS has done more harm, than good, for Conduit 2.
     If you are wondering how Conduit 2 has done compared to the original, here are some quick differences based on the debut hours for both games.  Conduit 2 took longer to debut and with fewer “Total Hours” hours reported, than The Conduit did back in 2009.  Conduit 2 has about 24,000 fewer “Total Hours” reported than The Conduit did for its debut, and Conduit 2 took 28 days longer to have its hours show up.

     I think it will be interesting to see if Conduit 2’s average hours reported “Per person” continue to increase at a steady pace, or if they hover in the “20 Hours” range like the original game.

Questions:
     Have any of you been playing Conduit 2 since it released?  If so, have you found yourself playing more of the game’s online multi-player, or perhaps the local multi-player and single-player campaign?

If any of you are interested in Conduit 2, you can see new and used prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr