Archive for July, 2011

Smashing Success, or Flinging Failure – FlingSmash’s Debut Hours

July 31, 2011

Coffee Beans
     FlingSmash was released for the Wii on November 7, 2010.  The game was part of a controller bundle with a MSRP of $49.99, which included the game and a Wii Remote+.
     The game was developed by Artoon and published by Nintendo.  It is listed as an “Action Sidescroller” by Nintendo, and can be played by 1 or 2 players.
     FlingSmash received an “Everyone” rating from the ESRB with “Mild Cartoon Violence” listed as content for gamers/parents to be aware of.

     Do the reported game-play hours for FlingSmash show it as a smashing success, or more of a flinging failure with 253 days of data reported on its debut?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel, and the hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data
     FlingSmash had about 17,070 Wii owners that reported game-play data through the Nintendo Channel from the game’s release on November 7, 2010 until July 18, 2011.

Average & Total Game-Play Hours
     FlingSmash had 50,092 Total Hours of game-play reported for its debut, with the average play-time being 2 Hours 56 Minutes “Per person” that reported data.
     The game’s average play-time is just over 57 minutes per session.

Sale Rank & Advertised Price
     FlingSmash’s Amazon.com sale rank is #1,879 and it is currently selling for $31.99.
     (Sale rank and price recorded around 4:00PM on July 31, 2011.)

Review Score Averages
     FlingSmash’s “professional” review score average is 57.44%, based on 18 reviews on GameRankings.com.

    The FlingSmash bundle currently has a 3.5 out of 5 Stars rating on Amazon.com, based on 101 customer reviews.
     The game’s customer review score average is 72.07% when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 4:00PM on July 31, 2011.)

Filtered Thoughts
     I haven’t played FlingSmash, and at this point I doubt I will unless we end up buying the FlingSmash bundle at a later point.  Being that I already own a Nyko Wand+, which is basically a Wii Remote+, and our neighbors have let us borrow an additional Wii MotionPlus unit with Wii Sports Resort, I don’t see us purchasing an additional controller soon.
     If you have not seen anything about FlingSmash, the trailer below is designed to give you an idea of how the game plays using the Wii MotionPlus:

 
     As for the reported game-play hours, the fact it took FlingSmash a little more than 8 months to debut on the Nintendo Channel I think shows a few things:
     1)  The game is very short, as the reported “average” seems to verify
     2)  Wii owners that are playing it, perhaps aren’t playing it again once they beat it
     3)  Bundling a game with an accessory doesn’t always guarantee great success

     The few Wii games that have been bundled with accessories before FlingSmash, such as Wii Play and Link’s Crossbow Training, have been very successful and all have more than one million hours of game-play reported.
     While FlingSmash is doing better than some other Wii games that have not even debuted yet, such as Spyborgs and Cursed Mountain, as well as many others that were released before it, the fact that it was bundled with a Wii Remote+ during the holiday season really made me think it was going to debut a lot faster than it did.
     Considering FlingSmash took 8 months to reach the 50,000 “Total Hours” to debut, I doubt the game will cross one million hours of reported game-play during the Wii’s life-cycle, which seems to be near its end.

     My verdict on whether the game has been a “smashing success, or flinging failure” would be more to the “flinging failure” side as for reported game-play hours because this wasn’t just a random third party game that released, but it was a game published directly by Nintendo and bundled with a controller during a holiday season.

Questions
     Did any of you purchase the FlingSmash/Wii Remote+ bundle, because you needed/wanted an extra Wii Remote with the Wii MotionPlus unit built in?
     If you purchased the bundle just for the Wii Remote+, did you perhaps find yourself giving FlingSmash a try and enjoying it, and is it a bundle you would recommend, because of the game, to other Wii owners looking for an extra Wii Remote?

If any of you are interested in FlingSmash, you can see the price for the game only on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B004FEI752&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

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WWE All-Stars’ Debut Hours

July 30, 2011



Coffee Beans
     WWE All-Stars was released on March 29, 2011 for the Wii with a MSRP of $49.99.  The game also released on the PS3 and Xbox 360 consoles, but with a MSRP of $59.99.
     The Wii version of WWE All-Stars was developed by Subdued Software and published by THQ.  The game received a “Teen” rating from the ESRB with “Alcohol Reference, Mild Language, Violence” listed as content for gamers/parents to be aware of.

     How many hours did Wii owners spend in WWE All-Stars’ wrestling rings with 111 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel, the hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data
     WWE All-Stars had 3,744 Wii owners that reported game-play hours through the Wii’s Nintendo Channel from the game’s release through July 18, 2011.

Average & Total Game-Play Hours
     WWE All-Stars had 51,372 Total Hours of game-play reported for its debut, with the average play-time being 13 Hours 43 Minutes “Per person” reporting data.
     The game’s average play-time session is just over 1 Hour 55 Minutes.

Sale Rank & Advertised Price
     WWE All-Stars’ Wii Amazon.com sale rank is #3,708, and it is currently selling for $46.99.
     (Sale rank and advertised list price recorded around 6:45PM on July 30, 2011.)

Review Score Averages
     WWE All-Stars’ “professional” review score average is 67.78%, based on 9 reviews on GameRankings.com.

     The game currently has a 4 out of 5 Stars rating on Amazon.com, based on 9 customer reviews.
     WWE All-Stars’ customer review score average is 77.77% when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 6:45PM on July 30, 2011.)

Old Beans
     I haven’t purchased a wrestling video game since the 1990s.  I owned a N64 and purchased both WCW vs. nWo: World Tour and WCW/nWo Revenge, and I still own WCW/nWo Revenge and even played it again last year.
     I was a pretty big WCW wrestling fan back in the 90s, and I even went to a few wrestling events and met/saw several wrestlers like Chris Jericho, Macho Man, Buff Bagwell, and Bret Hart.  A group of friends and I even got to help take down a wrestling ring after a wrestling event in our town, which was pretty cool.
     If I ever find/get the old pictures, I may have to scan them in and do another wrestling post!

Filtered Thoughts
     While I have not played any version of WWE All-Stars, when I was capturing/uploading the trailers for the game I thought they did a good job showing off the game-play.  If you have not seen anything about WWE All-Stars for the Wii, PS3, Xbox 360, or PS2, the video embedded below contains two trailers showing off the game:

     As for the reported game-play data, I think it should be encouraging to the developer and publisher of WWE All-Stars on the Wii that game-play data has already debuted.  The Wii version does not have any online functionality(that I saw), and I think seeing a game like this debut already is pretty good, especially considering it was a multi-platform release.
     The Amazon.com sales rank is a lot lower than I was expecting for this game though, as I was expecting it to at least still be in Amazon.com’s “Top 1,000” video games listed, and I didn’t find any articles with THQ commenting on if the game has met sales expectations.

Questions
     Have any of you played WWE All-Stars, and if so, what do you think about the game?  Is it a wrestling game you would recommend to other console owners that perhaps haven’t purchased a wrestling game since the 90s, like myself?
     Also, have any of you, like me, met any wrestlers at/after a wrestling event?  If so, which ones?

If any of you are interested in WWE All-Stars, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003S2OOC2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003S2QS12&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003S2MXSY&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

The Wii’s Super Mario Battle – 2D versus 3D

July 15, 2011



Coffee Beans
     Super Mario Galaxy(SMG) was released on November 12, 2007 for the Wii.  The game brought Wii owners a brand new 3D Mario adventure in a galaxy that might be far away, but it had a lot of characters Mario fans were familiar with, and it was the first new Mario platforming game for the Wii system.
     New Super Mario Bros. Wii(NSMBW) was released on November 15, 2009 for the Wii.  While the game didn’t boast full 3D environments, or super crazy gravity effects necessarily, it brought Wii owners a Mario game that hearkened back to the NES and SNES days of Mario console games, and it could be played by up to 4 players simultaneously.

     With Super Mario Galaxy having been released more than 2 years before New Super Mario Bros. Wii, it would be safe to assume that Super Mario Galaxy would have more game-play hours reported right?  Wrong!  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the the Nintendo Channel, the hours
shown are not for all Wii owners that have played the games.

Approx Number of Players Having Reported Data
     Super Mario Galaxy has had 1,674,474 Wii owners report game-play data, in the 1,324 days possibly reported from November 12, 2007 to June 27, 2011.
     New Super Mario Bros. Wii has had 1,280,983 Wii owners report game-play hours in the 590 days possibly reported from November 15, 2009 to June 27, 2011.

Average & Total Game-Play Hours
     Super Mario Galaxy now has 54,066,610 Total Hours of game-play reported, an increase of 8,1433,020 Total Hours since the data reported from October 4, 2010.
     Super Mario Galaxy’s average play-time per session is just over 1 Hour 53 Minutes.

     New Super Mario Bros. Wii now has 54,256,021 Total Hours of game-play reported, an increase of 23,370,806 Total Hours since the data reported from November 15, 2010.
     New Super Mario Bros. Wii’s average play-time per session is just over 1 Hour 51 Minutes.

Sales Ranks & Advertised Prices
     Super Mario Galaxy’s Amazon.com sale rank is #202, and is currently selling for $40.54.

     New Super Mario Bros. Wii’s Amazon.com sale rank is #24, and it is currently selling for $43.99.
     (Sales ranks and advertised prices recorded around 12:15AM on July 15, 2011.)

Review Score Averages
     Super Mario Galaxy’s “professional” review score average is 97.46%, based on 77 reviews on GameRankings.com.
     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 575 customer reviews.
     SMG’s customer review score average is 92.34%, when the reviews are converted to a 100% review scale.

     New Super Mario Bros. Wii’s “professional” review score average is 88.12%, based on 56 reviews on GameRankings.com.
     NSMBW, like SMG, has a 4.5 out of 5 Stars rating on Amazon.com, but it is based on 852 customer reviews.
     NSMBW’s customer review score average is 92.44%, when the reviews are converted to a 100% review scale.
     (Review score averages recorded around 12:15AM EST, on July 15, 2011.)

Quick Bean Counting

  • New Super Mario Bros. Wii took only 1 year, 7 months, 12 days to pass Super Mario Galaxy’s “Total Hours” of reported game-play, as of June 27, 2011
  • On June 27, 2011 Super Mario Galaxy had 393,491 more Wii owners that had reported game-play data than New Super Mario Bros. Wii did.
  • SMG and NSMBW had 108,322,631 Total Hours of game-play reported in the United States as of the June 27, 2011 data; that’s the equivalent of 12,357 years of game-play.

Filtered Thoughts
     I have played and beaten both Super Mario Galaxy and New Super Mario Bros. Wii.  While I played SMG through once by myself, I beat NSMBW cooperatively with Mrs. Coffee.  Personally, I found New Super Mario Bros. Wii to be more enjoyable, as I didn’t find much about Super Mario Galaxy to bring me back to it once I completed it.
     Mrs. Coffee and I not only finished New Super Mario Bros. Wii’s main “campaign”, but we also went back to find all the hidden coins in the game, which we did find.

     As for the reported game-play data, I think it’s pretty incredible that New Super Mario Bros. Wii has already passed Super Mario Galaxy’s reported game-play hours, especially when considering SMG was available for 734 days before NSMBW was released.
     I checked our reported play-times for both games, and they are:
     Super Mario Galaxy – Time Played:  22 Hours 53 Minutes, Times Played: 8 Times
     New Super Mario Bros. Wii – Time Played:  64 Hours 14 Minutes, Times Played: 17 Times


Questions
     Have any of you played both Super Mario Galaxy and New Super Mario Bros. Wii?  If so, which game did you enjoy more?
     Also, did any of you play SMG and/or NSMBW cooperatively all the way through?


If any of you are interested in either Super Mario Galaxy or New Super Mario Bros. Wii, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B000FQ9QVI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRZ9G0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

New Coffee Bean Addition

July 12, 2011

Coffee Beans:
     It has been more than a week since I  have posted anything on the site.  Some of you may remember reading my January Brewed post, which had the subtitle “New Bean Roasting!“.
     Then, last Sunday I wrote in my “June Brewed – Coffees Consumed, Games Played” post that, “July is here, and it’s going to be crazy busy…”.

     Well, why is July crazy busy?  Last weekend when I wrote that post, Mrs. Coffee was 9 months pregnant and she had already started having contractions the previous Friday(July 1).  Sunday morning(July 3rd) we went to a church to hear a friend preach the message, and his church was closer to our house than the one we normally go to on Sundays…so we thought we were playing it safe just in case anything happened that morning(contraction wise), we would be closer to home.
     Sunday was pretty non-eventful during the day, as for Mrs. Coffee having contractions.  While she had some contractions late Sunday night, they went away and she didn’t wake up in the middle of the night with any.
     Monday morning, July 4, while I was still passed out, Mrs. Coffee woke up and broke her mid-wife’s suggestion to “take it easy”, and went on a walk around the neighborhood…HOPING that the walk would get some contractions started, but it did NOTHING.
     She drove to Bojangles, and ordered their spicy chicken biscuit…but nothing happened all morning.  For lunch I drove to Chick-Fil-A, not my store but one a little closer to home, and ordered her the spicy chicken salad.  Still, after eating another spicy meal, NOTHING.

     Long story short(er), at about 8:25PM Monday night, Mrs. Coffee told me to get ready to leave for the hospital.  I packed up some of our stuff, and our son’s stuff because he was staying with some friends.  We dropped off our son at our friends’ house a little before 9:00PM.  On the way to the hospital Mrs. Coffee told me and a friend on the phone she wasn’t even sure if the hospital would keep us, or just check her and send us home.
     We arrived at the hospital and got into a “triage” room at about 9:40PM.
     At 10:14PM, our new little guy, Jacob, was born into the world on July 4!

     So for the last week, we have been adjusting to a new baby and new schedule, and trying to get settled at home.  Both Mrs. Coffee and baby Jacob are doing well, and our 2 year old doesn’t seem to mind the new addition that much.
     Also, within the last week Mrs. Coffee and I had our 7 year wedding anniversary!  July isn’t even halfway over, and it’s already had an exciting start.
     We have family that will be visiting us starting later this week, and then throughout the rest of the month.  So with a new baby, a 2 year old, work, spending time with my wife Mrs. Coffee, trying to beat Monster Hunter Tri(yes I’ve been finding some time for it!), and family about to visit…I may not be posting a lot for the rest of July, but I wanted to give you all an update and share the good news with you.

June Brewed – Coffees Consumed, Games Played

July 3, 2011



Coffee Beans:
     June is over?  Really?  E3 has come and gone, and now we know a little bit about Nintendo’s next console, the Wii U, though I really haven’t expressed my thoughts about the system in a written piece here on the site…perhaps this month?

     July is here, and it’s going to be crazy busy(more on that later), so let’s take a quick look at the games I played in June, and the coffees I consumed.

Coffees Consumed in June:
     Maxwell House Breakfast Blend (Mild) – This big container lasted until about mid-June and it has been one of the more regular Maxwell House coffee blends Mrs. Coffee has bought us in recent months.  We enjoy it, as I enjoy most of the coffee blends she purchases us.
     New England Coffee Colombian Supremo Blend – This “surprise” coffee purchase has survived a few months, and I have a little left as of the beginning of July.
     Two Cups of Chick-Fil-A coffee – Some of you may be thinking, “Coffee, if you work where you can get coffee daily, why didn’t you consume more of it?”  Well, the main reason I didn’t drink more coffee at work is because it’s been HOT outside!  While I enjoy drinking coffee, I enjoy drinking coffee while it’s hot.  So, while at work, I stick more with the Chick-Fil-A lemonade, and when I get home in the evening, I brew up a pot of my own coffee.
     Folgers House Blend (Medium Roast) – Folgers?!  Yea, that’s right, Mrs. Coffee actually bought another big container of Folgers coffee in June.  We still have about half the container left, and I have been enjoying it.  I can’t remember the last time Mrs. Coffee purchased us a container of Folgers coffee, but I guess she decided it was time to give them another go…and perhaps the price was also a factor.
     Seattle’s Best Coffee Organic House Blend – This was another “surprise” coffee purchase for me.  I’ve been enjoying it, and though it’s a smaller bag, it did last through June.

Games Played in June:
     Monster Hunter Tri – I made good progress in Monster Hunter Tri in May, and I thought that June was starting off with only one quest left in the game until I “completed” the single-player campaign.  Well, I was wrong.  I still have about three more quests, and a big thanks to my friends from WhoBurnedMyToast.Blogspot.com(and no I didn’t burn it!) for informing me of what quests to finish.  Here’s hoping I’ll finish Monster Hunter Tri in July…but July is going to be a crazy month(I think this is twice I’ve said it now)!
    Greg Hastings Paintball 2 (PS3) –  Majesco had been kind enough to send me a “review” copy of Greg Hastings Paintball 2 on the Wii last September, and when the game just released on the PlayStation Network, Majesco’s PR firm was able to provide me with a “review” code for the game, and I already provided some coverage of the game HERE.  The PS3 version plays basically the exact same as the Wii version, though the graphics are definitely crisper overall, and there is at least one graphical effect the PS3 game has that I’ve noticed, that the Wii version didn’t(more on this later).
     GoldenEye 007 (Wii) – If you missed my GoldenEye 007 controls post/video, it’s the post directly underneath this one…or right HERE.  While I recorded some footage of the single-player campaign for the video, I did play several matches in online multi-player, and even played some matches this afternoon(first game for July).

Thoughts/Questions:
     While I drank more coffees in June, than I played video games, I’m hoping to start playing games more often; starting this month!
     I failed to finish any game from my backlog list, though I made some progress in Monster Hunter Tri.  It really is a beast of a game, and well worth the $30 asking price if you’re interested in it.

     Anyway, what games did you play in June, and coffees(or other beverages) did you find yourself drinking?