Archive for July, 2012

Pachter: "Sometimes, I add two and two and get seven…"

July 30, 2012
Original photo credit – Hot Grill

Coffee Beans

     Michael Pachter continues to make news in the video game world. On July 16th, published an article where they quoted Mr. Pachter as saying, “Activision never said anything to me, but I know that [for] big games like Call of Duty they said, ‘No, we’re not putting it on there [the Wii U*] if you don’t give us a conventional controller’. So they [Nintendo*] gave in.” *bracket text added for clarification
     Was Michael Pachter’s opinion on this topic of Activision, or even another third party developer, basically demanding Nintendo make the Wii U Pro Controller or they would not support the Wii U console a well informed opinion? Was it an opinion based around the known facts of the Wii U’s controllers and the history of Activision’s support of the Wii, as people should expect coming from a “Managing Director” at an “Equity Research” firm?

     Well, when I saw the quote I decided to contact Mr. Pachter for clarification because I thought it might have been out of context, and wanted to give him the benefit of the doubt. After a few email exchanges with him, and pointing out what I thought was one obvious flaw in his opinion on this subject, Mr. Pachter replied, “Sometimes, I add two and two and get seven, but I still add two and two.

     What was the context of this quote, and what flaw did I see in Michael Pachter’s original statement? More importantly, did Mr. Pachter explain his statement after I mentioned why his original opinion made no sense, in a way that made sense? Brew yourself some coffee, and take a look at one partial email exchange with Michael Pachter below, as well as a visual aid I hope can help with Mr. Pachter’s bad math!

*The PS3’s controller “d-pad” is counted as one button/input, like the d-pads on the
Wii U GamePad, Wii U Pro Controller, and Xbox 360 Controller

The Brew & Caffeinated Thoughts

     In one email exchange after a few paragraphs, I closed with “If you want to go around saying the world if flat, when the facts prove otherwise, you certainly can do that, but don’t be surprised when people don’t take you seriously. I was actually trying to get clarification on the issue, and see how you reached the ‘opinion’ you did. That’s my point.”
     In the response email he sent, Mr. Pachter said at one point, “You have a right to your opinions, and you of course have a right to think that my opinions must be based on facts. However, it is my view that my opinions can be based on whatever I see around me, and putting two and two together gets me to opinions all the time. Sometimes, I add two and two and get seven, but I still add two and two.
     I think the problem with Mr. Pachter’s defense of just coming to the wrong conclusion, or opinion, is that he wasn’t even analyzing things around him that were obvious, and he certainly wasn’t just using simple math. He was creating a problem where the solution was already known and he did so by ignoring facts and history.
     First, he ignored that the Wii U GamePad has more buttons and control input options, than the Wii U Pro Controller does. How does the Wii U GamePad not equal the Wii U Pro Controller, when the GamePad offers more buttons and input options than the Wii U Pro Controller does? Is there a third party developer that would look at the Wii U GamePad and think it doesn’t have enough input options?
     Second, he must have also forgotten that Activision has published every single Call of Duty game, except one, for the Wii. As I wrote about before, Treyarch has developed or ported each Call of Duty Wii game, and they are developing Black Ops 2; why wouldn’t Black Ops 2 be on the Wii U considering Treyarch’s support of Nintendo’s current console? Now, if he had said EA demanded a more traditional controller, that might have been a little more believable based on EA’s spotty support of the Wii with their FPS games this generation.

     Personally, I think Mr. Pachter can have any opinion on video game subjects and topics that are still a mystery such as the Xbox 720 and PlayStation 4, or something such as “Michael Pachter’s Top 10 Video Games of All Time”.
     I know he meets with many video game representatives and people within the video game industry, but when he makes a statement that contradicts known facts, he should be able to explain why his statements make sense and why they should be taken credibly, when the evidence and facts show otherwise.

    I think the one thing his statement showed though, is that Michael Pachter is not irrelevant to the video game industry and especially to the video game “journalism” side of things. I think his statement was not only incorrect though, but I also haven’t seen much in his response emails that makes me think he believes he was wrong and the only clarification he has given ignored Treyarch’s support of the Wii this generation.
     I did ask Mr. Pachter if perhaps he had skipped his daily cup of Yuban coffee that day and think perhaps he answered it decaffeinated, but I haven’t received a response to that question yet.

     Do you think Michael Pachter is well informed about the video game industry, and that his original comment and his response about it to me made sense based on what we know of the Wii U’s controllers?
     Or, do you think Michael Pachter should never speak another word about the video game industry again, and a thousand of Cupid’s arrows would not change the way you feel about him?
     If you could ask Michael Pachter one question in general, keeping it civil, what would that be?

SOCK! POW! ZOK! LEGO Batman 2: DC Super Heroes Debut Hours Report

July 28, 2012

Coffee Beans
     LEGO Batman 2: DC Super Heroes was released on June 19, 2012 for the Wii with a MSRP of $39.99. The game was developed by Traveller’s Tales Games, and published by Warner Bros. Interactive Entertainment. It received an ESRB rating of “Everyone 10+” with “Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours have U.S. Wii owners reported running around LEGO Gotham with the Dark Knight in LEGO Batman 2: DC Super Heroes since the game released? Brew yourself some coffee, and let’s take a look!

The Brew

     LEGO Batman 2: DC Super Heroes has approximately 3,598 U.S. Wii owners that have reported data through the Nintendo Channel, with 34 days possibly reported as of this report. The game’s average play-time per day/session reported on its debut is 3 Hours 14 Minutes.

     What about critic and customer reviews for the Wii version?
     The game has a “professional” critic review score average of 81.50%, based on 2 reviews on, and it has a customer review score average of 85.83% based on 24 reviews from

Caffeinated Thoughts

     I haven’t played either of the LEGO Batman games, but with Bean 1 just getting a Hot Wheels Batmobile car and being able to hum the original Batman television show tune the games will probably end up on our list at some point.
     If you have not seen any footage of LEGO Batman 2: DC Super Heroes, you can watch one trailer below while sipping on some coffee:

     I always find it interesting to see how fast games debut, and seeing this game debut with just 34 days possibly reported and already having an average just over 19 hours “Per person” is really good compared to most other Wii games. I don’t know how many hours LEGO Batman 2 is supposed to take to complete, but the first LEGO Batman Wii game has an average play-time of just over 36 hours, so I would imagine most owners will get a solid number of hours out of LEGO Batman 2 just based on these early hours reported and averaged.

     Have any of you been playing LEGO Batman 2: DC Super Heroes since it released last month? If so, which version have you been playing? More importantly, have you been enjoying your time with the game?
     If you have played and beaten the original LEGO Batman and now LEGO Batman 2, do you find LEGO Batman 2 to have any improvements over the original game?

If you are interested in LEGO Batman 2, you can see different versions of the game linked on below:

Instant "Coffee" Video Game Award!

July 26, 2012

Coffee Beans
     What is an “Instant ‘Coffee’ Video Game Award”? I’m glad you asked! I write many data posts and usually put many hours into each one reading about the games, looking for a trailer and/or game-play video, and often getting distracted reading about the developers and publishers of the games.
     While I do use older data reports as templates and to keep the layouts similar, every word and number in each data post is typed out and not copied and pasted from older data posts.

     So, back to this “Instant ‘Coffee’ Video Game Award”. According to, instant coffee is, “dehydrated coffee that can be made into a drink by adding hot water; ‘the advantages of instant coffee are speed of preparation and long shelf life.'” While instant coffee isn’t part of this instant giveaway, it might be in future giveaways.

     What about the “Video Game Award” part of the title? It simply means this award is video game related.
     Being that some have defaulted to referring to me as “Coffee” or “Mr. Coffee”, that’s where the “Coffee” part comes from in the title with quotes around it.
     I have done a few contests and giveaways over the last few years and the winners have usually been selected by dropping the entry names into a coffee container, shaking it up, and then drawing the winner outWith an “Instant ‘Coffee’ Video Game Award” though, the award is instantly awarded to the first person that responds either knowingly/unknowingly, with no coffee container drawing necessary.

     Who is the winner of the first “Instant ‘Coffee’ Video Game Award” and what did they win, and more importantly how did they win it? Make yourself some coffee, instant or not, and let’s take a look!

The Brew
     In a past data report, I posted a comment about giving an item away to the first person that sent me the game’s professional review score average, but I did not specifically highlight the giveaway in the post. Most recently I put a repeat error in a data post. Why?
     Being that I put a lot of time into each data post, I’m always interested how much each posts is actually read by readers, versus how much of them are just skimmed. So, to check how much attention is paid to what I write, I decided to try something new as a test. If you missed the “Is Gotham City falling to pieces? LEGO Batman: The Videogame Hours Report” post from last Thursday, or if you read it after last Thursday, you probably missed a repeat spelling mistake in the post.

     What was the repeat error in the post? Instead of spelling Gotham City as it should have been throughout the story, I spelled it incorrectly as “Ghotham City” throughout the entire post including the title line (which you can still see the html link shows it as), except in one spot, the highlighted yellow section. I even mispelled it in the initial data image, with a backup image in waiting if/when somebody pointed it out either here on CoffeeWithGames, or on other sites that post up my stories.

     One CoffeeWithGames regular reader/commenter did not miss the repeated spelling mistake though, and made a point to bring it up in the comments in a nice, civil, simple manner within 12 hours of the story being posted. That reader was KnucklesSonic8, who has writes for his own site
     What does KnucklesSonic8 get for telling me about a mistake that was repeated throughout a data report, that probably appeared to be just a simple, stupid, repeat mistake? He gets his choice of a video game, either Space Pirates and Zombies or World of Goo through the Steam service.

Caffeinated Thoughts & Questions
     Just remember that if you are going to enter the darkened coffee story waters, you should skim at your own risk of missing free stuff; but definitely read for your own reward! If you ever see another mistake in a post that may be honest (or not), feel free to leave a comment about it, or email me at
     Did any of you perhaps notice the mistake in the LEGO Batman post before his comment showed up, but just didn’t say anything? Also, he hasn’t picked which game he wants yet, so if you have played both Space Pirates and Zombies and World of Goo, would you recommend him one more than the other?

Is Gotham City falling to pieces? LEGO Batman: The Videogame Hours Report

July 19, 2012
Somebody blinked during the photo!

Coffee Beans
     LEGO Batman: The Videogame was released for the Wii in the U.S. on September 23, 2008. The was a multi-console release, and the Wii version released with a MSRP of $49.99.
     The game was developed by Traveller’s Tales and published by Warner Bros. Interactive Entertainment in conjunction with DC Comics. It received an ESRB rating of “Everyone 10+” with “Mild Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours have U.S. Wii owners spent running around Gotham City in LEGO Batman: The Videogame, trying to put the pieces back together? How does the average play-time per session played compare to The Dark Knight Rises’ runtime? Brew yourself some dark coffee, and let’s take a look!

Data shown is for U.S. Wii players only, not world-wide.

The Brew
     LEGO Batman: The Videogame has approximately 383,496 U.S. Wii owners that have reported game-play hours from Gotham City, with 1,392 days possibly reported.
     The game has an average play-time per day/session of just over 2 hours 10 minutes. How does that compare to the movie if you are planning to go see it? Well, The Dark Knight Rises has a runtime of 2 hours 45 minutes, which means if you have been a fan of LEGO Batman and averaged about the same play-time, the movie will be more than half-an-hour longer than your average time with the game. So, buy some popcorn before entering!

     What about the reviews for the game?
     LEGO Batman: The Videogame’s Wii version has a “professional” critic review score average of 73.58% based on 19 reviews on, while the game has a customer review score average of 85.50% based on 138 customer reviews on
     Customers, once again, have rated the game higher than the critics.

Caffeinated Thoughts
     I have not played LEGO Batman: The Videogame, but might end up with it on my video game “Wish List” once I complete two other LEGO video games currently in our collection. If you have never seen any footage from LEGO Batman, here is a trailer that should give you an idea of what you can expect:

     Seeing another LEGO video game with a high hour average “Per person” should be encouraging to customers, perhaps looking at buying game. It means you can get a new copy of the game for under $20 now, and expect to get a solid number of hours and apparently some good replay value from it.
     With the number of hours reported and averaged for the game, I would say LEGO Gotham City is probably one of the cleanest and well kept cities around now; but bad guys are always looking to make a mess, so keeping the pieces in place is a continuous job I guess.
     I think this is definitely a situation where the video game provides you more for your money than the new The Dark Knight Rises movie, just based on cost-per-hour of entertainment.

     Have any of you played any version of LEGO Batman: The Videogame, and if so, what did you think about the game? Is it a LEGO game you would recommend to other Wii, PS3, or even Xbox 360 owners looking for a new game for under $20?
     Also, do any of you plan on seeing The Dark Knight Rising this weekend?

If you are interested in LEGO Batman: The Videogame you can see links for the PS3, Wii, and Xbox 360 versions below:

Drinking coffee from a Mario castle? Not exactly.

July 19, 2012
Sorry Mario, but your coffee is in another castle?

Coffee Beans
     Mario has a history of visiting castles, but often leaving them in worse shape than when he enters them. Super Mario World is a perfect example of this as Mario not only goes in and removes certain castle residents, but he then destroys most of the castles making sure the residents can’t return.
     We have been playing Super Mario Bros., Super Mario Bros. 3, Super Mario World, and Super Mario 64 a lot over the last month and seeing many castles in the games. Bean 1 says things like, “Let’s go to the castle!”, or “Mario goes to the castle!”, or “We beat the castle!”. Anything to do with the castles seems fun for Bean 1, and he really enjoys playing/watching the castle levels in the Mario games.

     Perhaps the castles in Mario is what influenced me to finally drink coffee from a castle. What do I mean by “drink coffee from a castle”? Brew yourself some coffee, and then take a look!

You can click each image to see the details on the mug.

The Brew
     Mrs. Coffee and I, along with the two beans, went to a Renaissance Festival last year where I purchased the mug shown above. The coffee mug pictured is officially titled “Castle Mug” by the manufacturer, Grey Fox Pottery.
     After getting the mug home, I was actually a little paranoid about washing it due to the bottom of the mug not being glazed over, even though the vendor I purchased it from said it would be okay for hand washing, and it should be dishwasher safe as well. So, I used it as a desk decoration and not an actual coffee mug for the last few months.

     That changed on Monday though, when I visited Grey Fox Pottery’s website and read, “We use leadless glazes and everything is dishwasher and microwave safe.“. I threw the Castle Mug in the dishwasher for a quick washing, and it survived. Then I proceeded with the more important part of pouring freshly brewed hot coffee into the Castle Mug.
     Did the mug hold up, or did the hot coffee destroy the Castle Mug beyond repair, like Mario does to castles in Super Mario World?
     Thankfully, the Castle Mug survived! I have enjoyed coffee from it so far twice this week, and apparently my initial concerns over hot coffee and water affecting the mug seem to have been misplaced.

     The Castle Mug is pretty big, but it is very sturdy and has a nice weight to it. I’m not sure exactly how many ounces it holds though, and I have contacted Grey Fox Pottery about it. *UPDATE: Mike from Grey Fox Pottery responded to my inquiry about how many ounces of coffee the Castle Mug can hold and said, “I think it measures slightly more than 24 oz. to the rim. There is a little variance since they are all hand made.” All the coffee mugs made by Grey Fox Pottery according to their site are “Handcrafted in the USA“, which I think is pretty cool in this day and age.
     You can see their wide assortment of coffee mugs, as well as other mugs and steins at their site

     Do any of you perhaps own a Castle Mug as well, or maybe even another mug or stein from Grey Fox Pottery?
     If so, how often do you use it, and has it held up well?

Hours spent web-slinging? Spider-Man: Edge of Time Hours Report

July 17, 2012

Coffee Beans
     Is Spider-Man amazing? According to his latest movie’s title, The Amazing Spider-Man, he is. I personally find it amazing how much money each movie has made, but that’s a topic for another day, maybe on another site.
     From my count, the Wii has had six video games with “Spider-Man” in their titles. At least two of the games have been based directly around Spider-Man movies; those being Spider-Man 3 and the recently released The Amazing Spider-Man.
     Today, we’re taking a look at one of the Spider-Man Wii games not directly based on a movie though, Spider-Man: Edge of Time.

     Spider-Man: Edge of Time was released on October 4, 2011 for the Wii with with a MSRP of $49.99. The game was developed by Beenox and published by Activision, and received an ESRB rating of “Teen” with “Mild Language, Suggestive Themes, Violence” listed as content for gamers and parents to be aware of.

     How many hours have Wii owners spent web-slinging in Spider-Man: Edge of Time since the game released? Brew yourself some coffee, and let’s take a look!

Data shown is for U.S. Wii owners only, not world-wide.

The Brew
     Spider-Man: Edge of Time has 9,636 U.S. Wii owners that have reported game-play hours through the Nintendo Channel, with 286 days possibly reported. The game has an average play-time per day/session of 2 Hours 14 Minutes, which I think is interesting because it is just about the length of each Spider-Man movie that has released since the original Spider-Man in 2002.

     What did the critics and customers think about Spider-Man: Edge of Time, and do the review scores show a big difference between the customers’ and critics’ enjoyment from the game?
     The game has a “professional” critic review score average of 61.14% based on 7 reviews on, while the customer review score average for Edge of Time is 85.00% based on 8 reviews on
     I would say an almost 25% higher customer review score average over the critic, is a pretty significant difference.

Caffeinated Thoughts
     I enjoyed the Spider-Man universe when I was younger, and when writing this post I remembered that I had played a handheld Spider-Man game when I was much younger. After doing some searches, I found the portable Spider-Man game I poured many hours into as a child.


     The second Spider-Man game I can remember playing is Spider-Man: The Movie, which I purchased from Babbage’s the day it released at our local mall for my GameCube. It only took me a few days of playing the game before I finished it though, so I returned it to Babbage’s for a full store credit, or refund.
     Since the original Spider-Man movie and its sequel though, I haven’t really followed much on the Spider-Man games. With The Amazing Spider-Man movie and video game both releasing within the last month, I decided to take a look at the data for the other Spider-Man Wii games, and the trailer for Spider-Man: Edge of Time is what caught my attention. You can see it below:

     Why did the trailer catch my attention? First, it starts off early by asking an important question that has been debated for at least a few thousand years now, “What happens after we die?” Something to think about for sure.
     It also seems to show that Edge of Time has a different setting from the typical web-slinging Spider-Man games, perhaps with more inside battles and not as much open web-slinging through the city? At least that was my impression from watching the trailer.

     As for the reported data, I think the average of just over 8 hours per Wii owner perhaps shows this is a shorter Spider-Man game, perhaps like the original Spider-Man: The Movie? I’m not sure if I would put this on my “Wish List” based on the reported average hours and being that I don’t follow the Spider-Man universe a whole lot anymore, but seeing the customer review score average for it would probably make me take a second look at it if I spotted it for around $10 now.

     Have any of you played Spider-Man: Edge of Time on the Wii, or perhaps another console? If you have played the Wii version, are the motion controls implemented well in the game?
     Being that I haven’t played any of the Spider-Man Wii games, but I do enjoy motion controls, is there one Spider-Man Wii game you would recommend above others if you have played several of the games?

If any of you are interested in Spider-Man: Edge of Time, you can see links to the different console versions below:

How many hours have Wii owners played Call of Duty: Modern Warfare 3? Modern Warfare 3 Hours Report

July 15, 2012
It’s not even shiny, but I even noticed it online!

Coffee Beans
     Call of Duty: Modern Warfare 3 released for the Wii on November 8, 2011 with a MSRP of $49.99. The game was developed by Infinity Ward/Sledgehammer Games and published by Activision, but ported to the Wii by a team at Treyarch.
     The game received an ESRB rating of “Mature” with “Blood and Gore, Drug Reference, Intense Violence, Strong Language” listed as content for gamers and parents to be aware of.

     How many more U.S. Wii owners have reported playing Call of Duty: Modern Warfare 3 in the last 7 months. Also, how many more “Total Hours” of game-play have been reported since the first data report? Brew yourself some coffee, and let’s take a look!

Data shown in image is for U.S. Wii owners only that have reported data, not world-wide.

The Brew
     Call of Duty: Modern Warfare 3 now has approximately 45,137 U.S. Wii owners that have reported data through the Nintendo Channel, with 244 days reported. The game debuted with 3,895 U.S. Wii owners reporting data, so it now has 41,242 more players reporting data over its debut.
     Modern Warfare 3’s average play-time per day/session reported is now 2 hours 37 minutes, which is a half hour decrease over the debut average. The game’s average “Per person” now of 48 hours 13 minutes is an increase of 31 hours 50 minutes since the debut average.
     The game’s current 2,174,909 Total Hours of reported game-play is an increase of more than 2 million hours over the last 7 months; 2,111,073 “Total Hours” since the last report, to be exact.

Me at “work” in online multiplayer, where most hours are probably spent.

     What about the consumers and critics? How have they rated the game?
     Modern Warfare 3 has a “professional” review score average of 69.25%, based on 12 reviews on; while the game has a customer review score average of 84.28%, based on 56 reviews on

Caffeinated Thoughts
     I am below the average hours reported “Per person”, but I did play a few matches last night online and they all ran well. The online multiplayer did require an update before I could play it though, but the patch took only about 30 seconds to download.
     As I was running around in one of the matches last night, I ran across another “Hot Coffee” machine that you see in the first image of this story. As I was looking at it though, an opponent decided that I had looked long enough and apparently wanted their own coffee from it, so my time was short lived (literally) at the coffee machine.

     If you missed my “Hot Coffee in Modern Warfare 3? Yes Please!” post from December, here is the video for it that shows where you can find a “Hot Coffee” machine in the single-player campaign:

     While Call of Duty: Modern Warfare 3 has a good amount of hours reported for a third party game on the Wii, it currently has fewer hours reported than Black Ops did only 4.5 months after it originally released for the Wii.
     Overall though, I think it’s pretty clear from the reported game-play hours that the online multiplayer is a big aspect of the game. Wii owners do seem to still be enjoying the game, as I didn’t have any issues last night and today quickly getting into matches, and never had a host migration issue either.

     Have any of you been playing Call of Duty: Modern Warfare 3 regularly on the Wii in the last few months? If you are playing it regularly, do you know how many hours you have reported for the game?
     Feel free to add my ally/friend code to your list, 0359-9573-5494, and/or leave your code in the comments below and I will add it to my list later tonight.

If any of you are interested in Call of Duty: Modern Warfare 3, you can see the different versions for the game linked below:

Jump! Run! Kick! Slide! BIT.TRIP RUNNER Hours Report.

July 12, 2012

Coffee Beans
     BIT.TRIP RUNNER released on May 17, 2010 for the Wii, through the WiiWare service. The game was developed by Gaijin Games and published by Aksys Games. It received an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of, and released at a price point of 800 Wii Points, which is $8.

     How many total hours have U.S. Wii owners spent running, jumping, kicking, and sliding their way through the 2D Bit world with CommanderVideo? Does Bit.Trip Runner offer enough hours of game-play to justify its WiiWare asking price of $8? Brew yourself some coffee, and let’s take a look!

Download a free demo for Bit.Trip Runner on your Wii console, through the Shop Channel.

The Brew
     BIT.TRIP RUNNER has approximately 12,040 U.S. Wii owners that have reported data through the Nintendo Channel, with 784 days possibly reported. Wii owners are averaging just under an hour each time they sit down to play the game, with the average play-time per day/session being 46 Minutes.
     The game has a “professional” review score average of 76.07%, based on 15 reviews on GameRankings.comWhile I wasn’t able to find a list of individual customer reviews, I was able to find a few “overall” customer scores for Bit.Trip Runner and how many “recommend” it on Steam.
     Bit.Trip Runner’s PC version on Steam has 12,928 players that would recommend it to others, and the Wii version has a “User Score” of 8.3 out of 10, on

     How much has Bit.Trip Runner’s WiiWare release made for Gaijin and Aksys? The U.S. WiiWare release has made about $96,320 for the developer and publisher over the last 2 years, before any state/federal taxes or profit sharing with Nintendo, based on the number of players that have reported data and the game’s $8 price point.

Caffeinated Thoughts
     I have been playing the WiiWare demo of Bit.Trip Runner a good bit (ha!) over the last month. If you have never seen any game-play footage of Bit.Trip Runner, below is a video me playing through the first level, “First Contact”, and the first “Retro Challenge” level as well:

     Because the demo of the game plays so well and I have really enjoyed my time with it, I have added Bit.Trip Complete to my “wish list” of Wii games.
     What is Bit.Trip Complete? If you don’t know, according to the description on it has “All 6 BIT.TRIP games with new difficulty levels” on a physical game disc, so it’s not just digital copies. Complete has a list price of $39.99 on, whereas has its price as just $19.99.
     I own another WiiWare version of one of the Bit.Trip games, but haven’t played it very much and never completed it, which is why I’m surprised I have been playing and enjoying this one so much, if only in demo form.
     Based on the reported game-play hours, do I think Bit.Trip Runner is worth the $8 asking price for it on the WiiWare service? Absolutely! $8 for a game averaging 9 Hours, 2 Minutes, I think is a great deal. Considering Bit.Trip Complete has five additional games as well, I would say Bit.Trip Complete is probably a steal at $19.99 from GameStop.

     Have any of you played and beaten Bit.Trip Runner? If so, is it a game you would recommend to other gamers?
      If you own Bit.Trip Complete, and/or have completed other games in the series, do you have one Bit.Trip game that you favor more than the others?

If any of you are interested in Bit.Trip Runner, you can still download the game from the Wii’s Shop Channel for $8, get the PC version on Steam for $9.99, or get it in the Bit.Trip Complete set which is linked below to and

Is Rhythm Heaven Fever worth $29.99? Initial Hours Report

July 9, 2012

Coffee Beans
     Rhythm Heaven Fever was released on February 13, 2012 for the Wii in the U.S. The game was codeveloped by TNX and Nintendo’s SPD Group No. 1, and published by Nintendo. It released with a MSRP of $29.99, and the game received an ESRB ratingEveryone” with “Mild Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours of game-play can you expect from Rhythm Heaven Fever? Brew some coffee, and let’s take a look at how many hours U.S. Wii owners have reported playing Rhythm Heaven Fever since it released in February!

The Brew
     Rhythm Heaven Fever has approximately 5,149 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 140 days possibly reported.
     The game’s average play-time per day/session is 1 Hours 44 Minutes.

     Rhythm Heaven Fever has a “professional” review score average of 83.82%, based on 33 reviews on
     The game has a customer review score average of 87.69%, based on 13 reviews on

Caffeinated Thoughts
     “What an odd, strange, crazy looking game!”, is what I thought after watching a trailer for Rhythm Heaven Fever. If you have not seen any footage from the game, here is a trailer that might give you an idea of what you can expect:

     I have not played Rhythm Heaven Fever, but after seeing the trailer for it this past week, it looks like it could be a lot of fun.
     As for the hours reported, I think the game’s average reported already being more than 15 Hours “Per Person” is really good for the game, and shows that Wii owners are definitely playing the game a good bit.
     I think Rhythm Heaven Fever’s 15+ hours averaged per Wii console, and the overall positive reviews from critics and consumers, shows the game is worth its MSRP of $29.99. If you enjoy rhythm based music games, I think Rhythm Heaven Fever might be well worth taking a look at.

     Have any of you played Rhythm Heaven Fever, if so, is it a Wii game you would recommend to other Wii owners?
     If you have played all the minigames in Rhythm Heaven Fever, do you have a favorite minigame that you find yourself playing more often than others?

If you are interested in Rhythm Heaven Fever, you can see links to the game on and below:

Super Mario Bros. 3 Hours Report & World 5-1 Beaten by Bean 1!

July 7, 2012

Coffee Beans
     What happens when you start playing through Super Mario Bros. 3 with your three old son? Soon, he learns to move around the map and enter levels. He then starts to make slow progress in levels as he learns the importance of jumping, and that Koopas and Goombas are not your friends.
     What happens when we complete World 4? The Princess gifts us the “P-Wing” and it is stored in our inventory, where I forget about it like the other items there.
     After playing World 5-1 a few times with him watching, he decided he wanted the controller and I went to make some food for Bean 2. As I was preparing the food just a few yards away, I heard a sound coming from the television that caused me to look over. What did I see? Keep reading in the Caffeinated Thoughts section below to find out!

     Super Mario Bros. 3 (SMB3) was originally released for the Nintendo Entertainment System, NES, on February 9, 1990 in the U.S. SMB3 was re-released for the Wii’s Virtual Console on November 5, 2007 at a price of 500 Wii Points, which is only $5.
     The game was developed at Nintendo’s EAD studio, and while it originally released before the Entertainment Software Rating Board’s rating system was around, SMB3’s Virtual Console release has an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware.

     How many hours have Wii owners reported playing Super Mario Bros. 3’s digital release for the Virtual Console in the U.S., since it released? Brew yourself some coffee, and let’s take a look!

The Brew
     Super Mario Bros. 3 has approximately 798,090 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 1,701 days reported. The game’s average play-time per day/session reported is 54 Minutes.

     Super Mario Bros. 3’s Virtual Console release does not have a, or, “professional” review score average.
     What about customer reviews for SMB3 though? The game has an 87.14% review score average on based on 14 customer “reviews”. The game has a “User Score” of 8.6 out of 10, based on 13 ratings.

     How much has SMB3’s U.S. Virtual Console release made Nintendo? Super Mario Bros. 3 has made Nintendo about $3,990,450 just based on the number of U.S. Wii owners that have reported data, and the game’s $5 price point.

Caffeinated Thoughts
     Again, after completing World 4 and playing World 5-1 once or twice, Bean 1 took over the controller and I went to fix dinner for Bean 2. Then, I heard a familiar sound coming from Super Mario Bros. 3 that caused me to look over at the television.
     What did I see? Bean 1 was back in World 5-1 but instead of walking and jumping, he was flying through the air! It was the flying sound I had recognized, and he was flying so high that Mario had left the top of the screen, and couldn’t be seen. I think perhaps in my excitement of, “You’re doing great!”, he got distracted and stopped pressing the 2 button which caused Mario to come floating back down.

     I was still wide-eyed and wondering if he would finish the level, but Mario floated back down and landed behind a three high block tower. What did Bean 1 do? He jumped right over it, and was heading for the finish! There was a problem though that I didn’t know about yet. World 5-1 has an enemy planted directly under the item block that ends the level.
     I was thinking in the final seconds of gameplay, “I hope he makes this!” and then, “Oh, not an enemy at the end!”, but Bean 1 continued forward with Mario, and when he approached the item block he jumped up, over the enemy, into the item block beating the level!
     Super Mario Bros. 3’s World 5-1 is the first level that Bean 1 has beaten in any Mario game completely by himself, and hopefully it won’t be his last! If you heard loud cheering this past Tuesday, that was probably me congratulating him.

Super Mario Bros. 3, World 5’s first half.

     How did Bean 1 complete World 5-1? Well, he completed it with no cheats or outside help from me (just distractions), but he did use a legitimate in game item. When he took over the game he was on the main map for World 5, and while I was off fixing food, he accessed the inventory items and selected the “P-Wing”. After selecting the “P-Wing” he then entered World 5-1 and starting tapping “2”, until I distracted him, but that didn’t stop him from finishing it.

     If you have played Super Mario Bros. 3, but perhaps don’t remember what World 5-1 is, the video below is a “re-enactment” of sorts without the “P-Wing”. I highlight the three block tower Bean 1 landed behind and the enemy at the end of the level as well:

     If you haven’t played Super Mario Bros. 3, is it a Super Mario Bros. game that you are interested in?
     If you have played Super Mario Bros. 3, do you have any great memories from the game?