Archive for the ‘Wii Play Motion’ Category

>The Most Sold Game Ever – Wii Play’s Hours Reported Played

June 20, 2011


Coffee Beans:
     Wii Play was released on February 12, 2007 with a MSRP of $49.99.  The “game” was a compilation of nine mini-games, that used player created Miis from the Mii Channel; but not only did gamers get the nine mini-games for $49.99, they also received a Wii Remote with the package.
     Wii Play received an ESRB rating of “Everyone” with “Mild Cartoon Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners reported playing the most sold video game of all time, with 1,583 days reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Wii Play.

Approx. Number of Players Having Reported Data:
     Wii Play has had about 2,500,643 Wii owners report their play-time data through the Wii’s Nintendo Channel, with 1,583 days of game-play reported since it released.

Average & Total Game-Play Hours:
     Wii Play has 33,214,854 Total Hours of game-play reported, with an average play-time of 13 Hours 16 Minutes “Per person”(or console) that has reported data for the game.
     The game’s average play-time per session is right about 57 minutes.

Sales Information:
     As of March 2010, Wii Play had sold more than 27,000,000 copies world-wide, making it the most-sold video game ever.

     Wii Play’s sale rank is #667, and it is currently selling for $28.99.
     Sale rank and advertised price were recorded on June 20, 2011 around 1:45AM.

Review Score Averages:
     Wii Play’s “professional” review score average is 61.72%, based on 41 reviews on

     The game currently has a 3.5 out of 5 Stars rating on, based on 833 customer reviews.
     Wii Play’s customer review score average is 72.79% when the reviews are converted to a 100% review scale.

Filtered Thoughts:
     While I don’t own Wii Play, I played a friend’s copy of it briefly.  If I had not already owned four Wii Remotes when this bundle released, I probably would have purchased it.
     Knowing that Wii Play is currently the “most sold” video game ever is interesting, but perhaps not unexpected considering the Wii’s success.  Wii Play was released world-wide for the Wii within just 3 months of the console’s release in November 2006, and was bundled with a Wii Remote for only $10 more than a Wii Remote’s normal asking price then.
     As for the game’s reported game-play hours, I think they are very good for this type of game.  Considering it’s a compilation disc of mini-games, seeing Wii Play with an average play-time of more than 10 hours I think is really good.

     If you missed my recent post, “Michael Pachter on Wii Play Motion, A Year Ago“, I showed how Mr. Pachter and I had exchanged some emails, and I thought early last year that Nintendo was phasing out Wii Play, to introduce its sequel which I called, “Wii Play Plus“, at the time.
     Well, if you are not aware, a sequel to Wii Play was released last week called Wii Play Motion.
     Wii Play Motion was released on June 13, 2011, which was 2 years after the Wii MotionPlus unit was released…and that’s a business decision that still doesn’t make any sense to me at all, but perhaps I’ll discuss it more later.

     If you own Wii Play, and you have had it for a few years now, do you find yourself still playing it occasionally?
     Also, do any of you find it odd, like I do, that Nintendo took more than 2 years to release Wii Play Motion after the Wii MotionPlus unit had been released?

If any of you are interested in either Wii Play, or its sequel Wii Play Motion, you can see sales prices for both on linked below:

>Michael Pachter On Wii Play Motion, A Year Ago

June 17, 2011


Coffee Beans:

     If you just started following my blog in the last year, you may not have seen two posts last year that I did on Michael Pachter.  One post was titled, “Analyzing the Analyst: Michael Pachter is Wrong“, and the second post was titled, “Michael Pachter Responds!  Thoughts on the Wii Vitality Sensor“, which showed part of a response Mr. Pachter sent me in regards to the first post.
     Today I’m showing some more excerpts from the email exchanges, that will look at part of our conversation regarding Nintendo’s supply issues they were having last year with the Wii Fit Plus with Balance Board bundle, and also the supply issues with Wii Play.
     One reason for releasing these exchanges now, is that Wii Play Motion was just released this week, and I actually mentioned(predicted) it last year(with just a slightly different name, but VERY close to what it ended up as).

     So, the text below is from a portion of Mr. Pachter’s first email he sent to me, followed by part of my response to him, and his reply again.  To understand his initial response below, you may want to start at the POST that started the exchange, HERE.

     Did Michael Pachter think Nintendo would release Wii Play Motion over a year ago, and what were his reasons?  Let’s take a look!

     Michael Pachter’s initial response on March 15, 2010:
     “I suppose it’s fair to say that I ‘ignored’ the ‘fact’ that Wii Fit Plus with Balance Board and Wii Play were in limited stock.  It’s hard for me to reconcile how Nintendo could be so unprepared for demand.  I knew that there was a tight supply(although both were in stock wherever I visited, quantities were low), but can’t understand how Nintendo could mess up the supply chain so badly on both.

     By ‘so badly’, I mean that all the balance board items (both Wii Fit and Wii Fit Plus) sold through 777,000 unites in January[2009] last year, and only 373,000 units this year.  The balance board sold 644,000 in February[2009] last year and only 40,000 this year.  In other words, Nintendo should have known that there would be 300,000 or more of demand, and had to supply only that many, somehow made it in January, then inexplicably ran out of supply in February.  I do not question your conclusion that this was likely due to a supply issue, but for me to call them out on the supply situationi would be to say that they are poor managers of the supply chain.  Without a statement from them acknowledging such, I chose to say that sales “are beginning to fade”, and concluded that demand may have played a part.  I’m OK with your reaching a different conclusion, but am reluctant to call Nintendo management out on their odd choice to let supply dry up.

     The same is true of Wii Play, with no rational explanation.  Sales in January and February last year(2009) were 415,000 and 386,000 units, or around 50% of Wii sales.  This has been relatively constant since launch.  For Nintendo to suddenly “run out” of extra controllers is mind boggling.  Yes, I know that they are out of stock in many places, but I genuinely don’t get it, and to see the attach rate drop to 25% in December, 30% in January and 15% in February really makes me wonder if this is also demand driven.  Who actually knows? Nintendo does.

     As an aside, prior to writing the note, I had a half hour meeting with Reggie, and although he said the balance board was in tight supply, he was as surprised as I was by the Wii Play number, and said he would look into it.”

     My response to Mr. Pachter on March 16, 2010, and me addressing the Wii Play stock issue:
     “My ‘analysis’ on Wii Play, is I think Nintendo is phasing Wii Play out now, and that is part of the reason the game is ‘sold-out’ at different locations.
     If you do a quick search on,, and for the term ‘Wii Remote’ you will only see the Wii Remote bundled with WM+ being sold. and are currently the only two sites I checked offering Wii Remotes sold alone.  A quick local search of those stores showed most are either ‘out-of-stock’ or have ‘limited’ quantities of just the regular Wii Remote with no WM+ attachment.

     We know that Nintendo has the Wii system at Wal-Mart now, bundled with Wii Sports Resort and the Wii MotionPlus accessory.

     I think it makes a lot of sense for Nintendo to release a new Wii Play game, but make it, ‘Wii Play Plus‘, or something along those lines, that will include the WM+ accessory and new mini/micro games that use WM+.

     Mr. Pachter responded on March 16, 2010 saying:
     “I don’t think your guess about phasing out Wii Play is right.  They would rather sell an extra controller for $60 than for $20, so Wii Play is a great deal for them.  The Wii-mote with WM+ is $55, so maybe it’s a comparable deal, but we didn’t see a huge spike in sales there (I don’t subscribe to the accessory data, but asked Reggie about it).  Reggie had no clue that Wii Play sales fell off a cliff (I saw him at 3 p.m. Pacific, 90 minutes after the NPD data came out, and he had not seen the software numbers).  He knew all about the Wii Fit Plus with Balance Board supply issue, but had no explanation as to why it was in tight supply.  I told him I was going to write about it, and that I would be kind (meaning I would not point a finger at NOA management screwing up the channel).  If you’re right, you would think he would have been better prepared.”

Filtered Thoughts:
     This was just a portion of the email exchanges that Mr. Pachter and I had.  When I read Nintendo announced Wii Play Motion, I literally LOLed, and wondered if Mr. Pachter had forwarded my email response over to Nintendo.  While I called the game, “Wii Play Plus”, Wii Play Motion is basically the exact game-type I thought would have released last year, in 2010, to replace the original Wii Play.
     I am glad to see Nintendo release Wii Play Motion, but I really do think it’s late to the Wii MotionPlus party.  Nintendo has released at least two other games(Wii Party and Mario Sports Mix) since the Wii MotionPlus unit was released, and I thought it was absolutely ridiculous for neither of them to support WM+ controls in some way.
     As for Mr. Pachter’s responses, he took time to explain his views(though the Wii Play and controller pricing he mentioned confused me a bit in the second response), and he even provided data from the previous year(2009) to show the declining sales.  While Mr. Pachter did not think a Wii Play sequel made sense in 2010, I will send him a link to this post, and see if perhaps he thinks it makes more sense now.
     Mr. Pachter ended the second email response with, “Other than that, we pretty much agree about everything.  I suppose that the point is that either Nintendo screwed up supply, or demand is dropping off.  It could, of course, be a combination of the two.  It will be interesting to see what happens when supply for the balance board improves.”

     Do any of you think, like I do, that Wii Play Motion releasing this year is a little late?
     If any of you have been playing Wii Play Motion, what do you think about it?  Is it a bundle you would recommend to other Wii owners looking for some Wii MotionPlus games, or should they perhaps look for the software only, at a lower price?

If any of you are interested in Wii Play Motion, you can see it on linked below: