Archive for the ‘gameplay hours’ Category

SOCK! POW! ZOK! LEGO Batman 2: DC Super Heroes Debut Hours Report

July 28, 2012

Coffee Beans
     LEGO Batman 2: DC Super Heroes was released on June 19, 2012 for the Wii with a MSRP of $39.99. The game was developed by Traveller’s Tales Games, and published by Warner Bros. Interactive Entertainment. It received an ESRB rating of “Everyone 10+” with “Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours have U.S. Wii owners reported running around LEGO Gotham with the Dark Knight in LEGO Batman 2: DC Super Heroes since the game released? Brew yourself some coffee, and let’s take a look!

The Brew

     LEGO Batman 2: DC Super Heroes has approximately 3,598 U.S. Wii owners that have reported data through the Nintendo Channel, with 34 days possibly reported as of this report. The game’s average play-time per day/session reported on its debut is 3 Hours 14 Minutes.

     What about critic and customer reviews for the Wii version?
     The game has a “professional” critic review score average of 81.50%, based on 2 reviews on GameRankings.com, and it has a customer review score average of 85.83% based on 24 reviews from Amazon.com.

Caffeinated Thoughts

     I haven’t played either of the LEGO Batman games, but with Bean 1 just getting a Hot Wheels Batmobile car and being able to hum the original Batman television show tune the games will probably end up on our list at some point.
     If you have not seen any footage of LEGO Batman 2: DC Super Heroes, you can watch one trailer below while sipping on some coffee:


     I always find it interesting to see how fast games debut, and seeing this game debut with just 34 days possibly reported and already having an average just over 19 hours “Per person” is really good compared to most other Wii games. I don’t know how many hours LEGO Batman 2 is supposed to take to complete, but the first LEGO Batman Wii game has an average play-time of just over 36 hours, so I would imagine most owners will get a solid number of hours out of LEGO Batman 2 just based on these early hours reported and averaged.

 Questions
     Have any of you been playing LEGO Batman 2: DC Super Heroes since it released last month? If so, which version have you been playing? More importantly, have you been enjoying your time with the game?
     If you have played and beaten the original LEGO Batman and now LEGO Batman 2, do you find LEGO Batman 2 to have any improvements over the original game?


If you are interested in LEGO Batman 2, you can see different versions of the game linked on Amazon.com below:

Is Rhythm Heaven Fever worth $29.99? Initial Hours Report

July 9, 2012

Coffee Beans
     Rhythm Heaven Fever was released on February 13, 2012 for the Wii in the U.S. The game was codeveloped by TNX and Nintendo’s SPD Group No. 1, and published by Nintendo. It released with a MSRP of $29.99, and the game received an ESRB ratingEveryone” with “Mild Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours of game-play can you expect from Rhythm Heaven Fever? Brew some coffee, and let’s take a look at how many hours U.S. Wii owners have reported playing Rhythm Heaven Fever since it released in February!

The Brew
     Rhythm Heaven Fever has approximately 5,149 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 140 days possibly reported.
     The game’s average play-time per day/session is 1 Hours 44 Minutes.

     Rhythm Heaven Fever has a “professional” review score average of 83.82%, based on 33 reviews on GameRankings.com.
     The game has a customer review score average of 87.69%, based on 13 reviews on Amazon.com.

Caffeinated Thoughts
     “What an odd, strange, crazy looking game!”, is what I thought after watching a trailer for Rhythm Heaven Fever. If you have not seen any footage from the game, here is a trailer that might give you an idea of what you can expect:

     I have not played Rhythm Heaven Fever, but after seeing the trailer for it this past week, it looks like it could be a lot of fun.
     As for the hours reported, I think the game’s average reported already being more than 15 Hours “Per Person” is really good for the game, and shows that Wii owners are definitely playing the game a good bit.
     I think Rhythm Heaven Fever’s 15+ hours averaged per Wii console, and the overall positive reviews from critics and consumers, shows the game is worth its MSRP of $29.99. If you enjoy rhythm based music games, I think Rhythm Heaven Fever might be well worth taking a look at.

Questions
     Have any of you played Rhythm Heaven Fever, if so, is it a Wii game you would recommend to other Wii owners?
     If you have played all the minigames in Rhythm Heaven Fever, do you have a favorite minigame that you find yourself playing more often than others?

If you are interested in Rhythm Heaven Fever, you can see links to the game on Amazon.com and GameStop.com below:
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Super Mario Bros. 3 Hours Report & World 5-1 Beaten by Bean 1!

July 7, 2012

Coffee Beans
     What happens when you start playing through Super Mario Bros. 3 with your three old son? Soon, he learns to move around the map and enter levels. He then starts to make slow progress in levels as he learns the importance of jumping, and that Koopas and Goombas are not your friends.
     What happens when we complete World 4? The Princess gifts us the “P-Wing” and it is stored in our inventory, where I forget about it like the other items there.
     After playing World 5-1 a few times with him watching, he decided he wanted the controller and I went to make some food for Bean 2. As I was preparing the food just a few yards away, I heard a sound coming from the television that caused me to look over. What did I see? Keep reading in the Caffeinated Thoughts section below to find out!

     Super Mario Bros. 3 (SMB3) was originally released for the Nintendo Entertainment System, NES, on February 9, 1990 in the U.S. SMB3 was re-released for the Wii’s Virtual Console on November 5, 2007 at a price of 500 Wii Points, which is only $5.
     The game was developed at Nintendo’s EAD studio, and while it originally released before the Entertainment Software Rating Board’s rating system was around, SMB3’s Virtual Console release has an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware.

     How many hours have Wii owners reported playing Super Mario Bros. 3’s digital release for the Virtual Console in the U.S., since it released? Brew yourself some coffee, and let’s take a look!

The Brew
     Super Mario Bros. 3 has approximately 798,090 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 1,701 days reported. The game’s average play-time per day/session reported is 54 Minutes.

     Super Mario Bros. 3’s Virtual Console release does not have a MetaCritic.com, or GameRankings.com, “professional” review score average.
     What about customer reviews for SMB3 though? The game has an 87.14% review score average on Amazon.com based on 14 customer “reviews”. The game has a MetaCritic.com “User Score” of 8.6 out of 10, based on 13 ratings.

     How much has SMB3’s U.S. Virtual Console release made Nintendo? Super Mario Bros. 3 has made Nintendo about $3,990,450 just based on the number of U.S. Wii owners that have reported data, and the game’s $5 price point.

Caffeinated Thoughts
     Again, after completing World 4 and playing World 5-1 once or twice, Bean 1 took over the controller and I went to fix dinner for Bean 2. Then, I heard a familiar sound coming from Super Mario Bros. 3 that caused me to look over at the television.
     What did I see? Bean 1 was back in World 5-1 but instead of walking and jumping, he was flying through the air! It was the flying sound I had recognized, and he was flying so high that Mario had left the top of the screen, and couldn’t be seen. I think perhaps in my excitement of, “You’re doing great!”, he got distracted and stopped pressing the 2 button which caused Mario to come floating back down.

     I was still wide-eyed and wondering if he would finish the level, but Mario floated back down and landed behind a three high block tower. What did Bean 1 do? He jumped right over it, and was heading for the finish! There was a problem though that I didn’t know about yet. World 5-1 has an enemy planted directly under the item block that ends the level.
     I was thinking in the final seconds of gameplay, “I hope he makes this!” and then, “Oh, not an enemy at the end!”, but Bean 1 continued forward with Mario, and when he approached the item block he jumped up, over the enemy, into the item block beating the level!
     Super Mario Bros. 3’s World 5-1 is the first level that Bean 1 has beaten in any Mario game completely by himself, and hopefully it won’t be his last! If you heard loud cheering this past Tuesday, that was probably me congratulating him.

Super Mario Bros. 3, World 5’s first half.

     How did Bean 1 complete World 5-1? Well, he completed it with no cheats or outside help from me (just distractions), but he did use a legitimate in game item. When he took over the game he was on the main map for World 5, and while I was off fixing food, he accessed the inventory items and selected the “P-Wing”. After selecting the “P-Wing” he then entered World 5-1 and starting tapping “2”, until I distracted him, but that didn’t stop him from finishing it.

     If you have played Super Mario Bros. 3, but perhaps don’t remember what World 5-1 is, the video below is a “re-enactment” of sorts without the “P-Wing”. I highlight the three block tower Bean 1 landed behind and the enemy at the end of the level as well:

Questions
     If you haven’t played Super Mario Bros. 3, is it a Super Mario Bros. game that you are interested in?
     If you have played Super Mario Bros. 3, do you have any great memories from the game?

Zombies Dominating the Wii? Call of Duty: Black Ops Dominating U.S. Wii FPS Hours

June 24, 2012
How most coffee drinkers look without coffee, or caffeinated energy snacks.

Coffee Beans
     Call of Duty: Black Ops was released on November 9, 2010 for the Wii. The game was developed by Treyarch and published by Activision, and received an ESRB rating of “Mature” with “Blood and Gore, Intense Violence, Strong Language” listed as content for parents and games to be aware of.
     This past November, we took a look at Call of Duty: Black Ops’ reported play-time over its first year on the Wii. It had already racked up over 10 million hours, and had become the most played FPS Wii game in the United States, per Wii owner, according to the reported data.

     How many hours have Wii owners reported playing Black Ops in the last 7 months, perhaps spending many of those hours battling zombies? Brew some coffee on this fine day, and let’s take a look!

The Brew
     Call of Duty: Black Ops now has approximately 177,173 U.S. Wii owners that have reported data through the Nintendo Channel, which is an increase of 43,012 U.S. Wii owners that have reported data since November 21, 2011.
     The game has an average play-time per day/session now reported of 2 Hours 38 Minutes, a 6 minute decrease over the last average per session reported. The game’s average hours reported “Per person” now being 81 Hours 53 Minutes is 3 Hours 32 Minutes higher than the last reported average.
     Black Ops’ current 14,506,333 Total Hours of reported game-play data is an increase of nearly 4 million more hours in the last 7 months.

     Call of Duty: Black Ops on the Wii has a “professional” review score average of 81.47%, based on 17 reviews on GameRankings.com.
     The game’s customer review score average is 76.88% though, based on 135 customer reviews from Amazon.com.

Caffeinated Thoughts
     I haven’t played my PS3 copy of Black Ops in close to a year now, though I have played some Modern Warfare 3 on the Wii since it released. If you never saw how Activision was marketing Black Ops, the first video below shows two clips they used for helping market the game:

     With Black Ops 2 officially having been revealed, Activision and Treyarch have been busy now talking about the game and showing some of it off. If you haven’t watched anything on Black Ops 2 yet, the video below is a “Behind the Scenes Preview” for the game, which I thought was pretty cool:

     I mentioned in an older post, “Based off the play-time data currently reported for CoD:WaW, I think it will be the Wii’s most reported played FPS game, until the next Nintendo console is released.
     I thought Call of Duty: World at War would be the Wii’s “most played” FPS game with “Total Hours” reported until Nintendo’s next console released, that we now know as the Wii U this holiday season, but seeing the number of hours Black Ops has been increasing, it may very well become the Wii’s most played FPS game “Per person” and with “Total Hours” reported in the U.S., before the Wii U releases later this year.

Questions
     Have any of you been playing Call of Duty: Black Ops on the Wii, or even PS3 or 360, regularly since it released? Is the Zombie Mode one reason you keep returning to the game, or just the regular multiplayer?
     If you are a fan of the Call of Duty series in general, but perhaps don’t purchase every single game for the series that releases, do you plan on purchasing Black Ops 2 when it releases later this year?

You can see Black Ops and Black Ops 2 on Amazon.com below:

God of War & Punch-Out!! Mixed = Rage of the Gladiator? Arena Hours Debut!

June 21, 2012

Coffee Beans
     What do you get when you mix a mythological game setting like the God of War series has, with game-play from the Punch-Out!! series? Well, I think the results would be Rage of the Gladiator.

     Rage of the Gladiator was released on March 15, 2010 through Nintendo’s WiiWare service, and has a price point of 1,000 Wii Points, which is $10. The game was developed and published by Ghostfire Games, and it received an ESRB rating of “Teen” with “Alcohol Reference, Animated Blood, Violence” listed as content for gamers and parents to be aware of.

     Rage of the Gladiator’s game-play hours just arrived on the Nintendo Channel this week, and how many hours have U.S. Wii owners spent battling bosses in the arena? Brew some coffee, and let’s take a look! Boss battle included!

The Brew
     Rage of the Gladiator has approximately 7,953 U.S. Wii owners that have reported data through the Nintendo Channel for its debut, with 826 days of data possibly reported. The game has an average play-time per day/session of 53 Minutes, with the total average “Per person” being 6 Hours 18 Minutes.
     While WiiWare games are harder to find “user reviews” for because of the digital distribution, the game has a “professional” review score average of 82.08%, based on 19 reviews on GameRankings.com.

     Rage of the Gladiator’s U.S. release has made Ghostfire Games about $79,530 before taxes and profit sharing with Nintendo, just based on the number of players that have reported data and the game’s $10 price point.

Caffeinated Thoughts
     I purchased Rage of the Gladiator the day it released on the WiiWare service, and I have thoroughly enjoyed the game. While the average hours reported show just over 6 hours of game-play, you may be wondering, “How many hours do you have reported Coffee?
     Glad you asked! The image below shows how many hours we have reported for the Coffee House:

     If you’re wondering, you should easily get 10-20 hours of game-play out of the main mode and the game’s Challenge Mode, if you think you are up for the “Challenge”! I think I can definitely say I have gotten my money’s worth out of the game!
     If you don’t know anything/much about Rage of the Gladiator, as I mentioned in the introduction, the game controls a lot like the Punch-Out!! games, which is great in my caffeinated opinion, but with the camera positioned in a first-person perspective.

     The game’s mythological setting though, inspired by games like God of War’s, allowed the developers to get really creative with the bosses in the game, and the types of attacks the bosses use are creative and varying. The game also has “Special Attacks”, sort of like Star Punches in Punch-Out!!, that you can use after unlocking/upgrading them. I thought most of the bosses, their attacks, and the “Special Attacks” in the game were all done really well.
     Here is a video of the first boss battle from the game’s Challenge Mode. I am using the game’s Wii MotionPlus control setting, which allows for the up/down swing attacks you will see:

     If you are perhaps now interested in Rage of the Gladiator, make sure to download the free WiiWare demo for it on the Nintendo Shop Channel. It will allow you to battle the first three bosses in the game’s regular mode, and give you a look at the skill tree as well.

Questions
     Have any of you played and beaten Rage of the Gladiator, even finishing Challenge Mode? If so, did you finish the game with the highest “Best Rank” possible in each battle?
     If you own the game, but have not completed the game’s Challenge Mode, was there a particular boss battle you got stuck on, or reason you didn’t complete it?

If you are interested in Rage of the Gladiator, you can purchase it directly off the Wii’s Shop Channel using a credit card, or by using a Wii Points card as seen below:

Throw a Mario Party! Nine Times! Hours Spent Partying in Mario Party 9.

June 19, 2012

Coffee Beans
     Mario Party 9 released on the Wii in North America on March 11, 2012 with a MSRP of $49.99 in the U.S.
     Mario Party 9, I believe, was the first game from the series to be developed by Nd Cube, instead of Hudson, and it was published by Nintendo. The game received an ESRB rating of “Everyone” with “Mild Cartoon Violence” listed as content for gamers and parents to be aware of.

     How many hours have Wii owners reported partying with Mario Party 9 since it released just over 3 months ago? Brew some coffee, and let’s take a look!

U.S. reported game-play data.

The Brew
     Mario Party 9 has approximately 27,889 U.S. Wii owners that have reported attending the “party” in the last 3 months since it started, and the game has an average play-time per day/session of 2 Hours 24 Minutes. So, the average Mario Party 9, “party”, is lasting about 2.5 hours.

     What about reviews though? Is Mario known for throwing awesome parties? Well, many of the Mario Party games land in the 70% score range for review scores, except two: Mario Party 7 and Mario Party 8Mario Party 9’s “professional” review score average is 75.23% though, based on 28 reviews from GameRankings.com.
     What about your average Wii owners that have been partying with Mario Party 9, what do they think of the game? Mario Party 9 has a customer review score average of 76.41%, based on 78 customer reviews on Amazon.com.


     Out of the two Mario Party Wii games though, 8 and 9, Mario Party 8 has a slightly higher customer review score average, sitting at 78.53% based on 259 customer reviews from Amazon.com.

Caffeinated Thoughts
     I have never played a Mario Party game, but I have been to the most awesome Mario related birthday party ever. Our oldest Bean’s first birthday party. If you are not familiar with the Mario Party series (raises hand), the trailer below might give you an idea of what to expect from Mario Party 9:

     Seeing the game already has more than half a million hours of game-play reported, in just over 3 months, I think shows Mario Party 9 is really being enjoyed by Wii owners.
     To back that up, the average hours reported “Per person” being close to 20 hours shows Wii owners are playing the game pretty often.

Questions
     Are any of you fans of the Mario Party series in general, perhaps even playing/owning every game in the series? If so, which Mario Party game do you think is the best? Mario Party 9 is the “best” of the series on the Wii according to the “professional” review scores, but not the customer review scores.
     If you have Mario Party 9, does each party/game session last about 2.5 hours? Or, can you play a “party” a lot faster than that?

If you are interested in Mario Party 9 for the Wii, it is linked on GameStop.com and Amazon.com below:
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New Play Control! Pikmin, Captain Olimar’s Hours Report. Are New Play Controls, Better?

June 15, 2012

Coffee Beans
     New Play Control! Pikmin released on March 9, 2009 for the Wii with a MSRP of $29.99. The game was originally a Nintendo GameCube game released in 2001, and like other New Play Control! Wii games it was updated with new Wii Remote/Nunchuk controls.
     The game received an ESRB rating of “Everyone” with “Mild Violence” listed as content for gamers and parents to be aware of.

     How many hours have Wii owners reported controlling Pikmin with Captain Olimar in the game, since it released just over 3 years ago? Also, are the new play controls better than the original? Let’s take a look!

The Brew
     New Play Control! Pikmin has approximately 74,583 U.S. Wii owners that have reported game-play hours with 1,190 days possibly reported, which is 51,103 more players that have reported data since the first report on the game.
     The game’s average play-time per day/session reported is 1 Hour 56 Minutes, and the 930,712 Total Hours now reported is an increase of 688,466 more Total Hours than since the first hours report.
     The game has a “professional” review score average of 79.55% based on 22 reviews on GameRankings.com. New Play Control! Pikmin’s customer review score average on Amazon.com is 86.00%, based on 30 customer reviews.

Caffeinated Thoughts
     I rented Pikmin on the GameCube, but I have not played New Play Control! Pikmin. I don’t remember much about my time with the game, probably because it has been about 10 years now and it was only a rental.
     If you have no idea of how the Pikmin games play, the video below will give you an introduction to the storyline in the original, as well as a quick look at some game-play elements involved:

     I never played Pikmin 2 on the GameCube, and as of now I don’t plan on purchasing the newly released Nintendo Selects: Pikmin 2 which just released this past Sunday, June 10, for the Wii. Though, I might add it to my “gifts list” as a potential game for the future.

     As for the yet to be released Pikmin 3, while it looks good from what I have seen so far, I found it very odd that Nintendo started their E3 press conference last week with the game.
     Why did I find that very odd? Mr. Miyamoto made it a point to mention Pikmin 3 will use new Wii MotionPlus controls for added accuracy, as well as the Wii U GamePad as an optional control method. I personally thought Nintendo should have opened the E3 conference with a Wii U game that used only the Wii U GamePad for controls, and then shown Pikmin 3 as a “surprise” for the middle of the conference.
     So I guess we are to assume the newer Wii MotionPlus controls are even better for the series, than apparently returning to the dual analogue controls being offered by the Wii U’s GamePad?

Questions
     Have any of you perhaps played Pikmin and New Play Control! Pikmin? If so, do the new controls in the Wii version make a big difference for the game, enough that you would recommend a second purchase to gamers that owned the original GameCube version?
     If you are a fan of the Pikmin series in general, did the Pikmin 3 showing at E3 sell you on the Wii U system?

     If you are interested in New Play Control! Pikmin, Nintendo Selects: Pikmin 2, or even want to pre-order Pikmin 3 for the Wii U, you can see the games linked on Amazon.com below:

Did Wii Owners Enjoy Red Steel 2? What Do the Hours Say?

May 29, 2012

Coffee Beans
     Red Steel 2 has been out on the Wii for more than 2 years now. It was developed by Ubisoft’s Paris studio, and published by Ubisoft. The game did have a U.S. commercial for advertising, I believe two actually, and the game released with two versions being available for purchase.
     One was the software only version for $49.99, and the second version was $59.99 and included a Wii MotionPlus unit which is required to play the game. Both versions have seen big price drops since they released, like most games do. The software only version can now be found for under $20 where available, and the Wii MotionPlus bundled version, while harder to find directly from retailers, can be found for around $30.

     Did Wii owners enjoy Red Steel 2? What do the reported game-play hours for the game show, and can we draw any conclusions? Let’s take a look!

The Brew
     Red Steel 2 now has approximately 66,540 U.S. Wii owners that have reported game-play data with 797 days possibly reported, which is 21,951 more players having reported data since March 28, 2011.
     Red Steel 2’s 661,975 Total Hours of reported game-play is an increase of 232,950 Total Hours since last year’s report, and the game’s average play-time per day/session is now 1 Hour 47 Minutes.
     The game’s “professional” review score average has not changed since last year, and remains at 80.62% based on 47 reviews on GameRankings.com. Red Steel 2’s customer review score average on Amazon.com has changed though, and there are now 18 more customer reviews than last year. The customer review score average is now 87.53%, based on 77 customer reviews between both versions of the game listed.

Caffeinated Thoughts
     So, did Wii owners enjoy Red Steel 2, and can we conclude anything from the reported game-play data with another year added to it?
     I think we can safely say from the reported game-play data, mainly the game’s average play-time reported as 9 Hours 57 Minutes “Per person”, it appears that the majority of Wii owners still enjoy the game enough to complete it once, but are not beating it a second time.
     If the U.S. Red Steel 2 players were beating the game at least twice, I would expect the reported hours “Per person” to be averaged more around “15 Hours”, as some of you have commented in the past the game offers about 10 hours of game-play on the first play-through.
     Perhaps Red Steel 2 has more hours averaged in other countries, showing it is played more often in those countries, and Dexter might be dropping Canada’s reported hours in the comments below that we can look at.

     Have I played Red Steel 2 yet? No, but I may be making a trip to my local Game Stop store today, where I originally reserved Red Steel 2. I believe I still have $5 on the game and I might just pick it up today, only a few years late. After all, better late than never though, right? If I can get around 10 hours of game-play out of it for around/under $20, and enjoy the Wii MotionPlus controls, I think that’s a pretty good deal.
     Before Red Steel 2 released, and being a fan of the original Red Steel, I put together three videos and posts all under a “What Red Steel 2 should keep from the original Red Steel” title. They showed some of the things I enjoyed from the original game and am hoping Red Steel 2 has, and if you missed those videos you can see them below:

     If I end up getting Red Steel 2 today, or not, I will make it known in the comment section below.

Questions
     Did any of you perhaps get Red Steel 2 in the last year, and beat it? If so, do you remember about how many hours it took you from start to finish?
     If you purchased Red Steel 2 soon after it released, and would recommend it to other Wii owners, have you completed the game more than once by now?

If any of you are interested in Red Steel 2, or even the original Red Steel, you can see links to the games below on Amazon.com:

The 2012 Olympics! Mario and Sonic Style

January 1, 2012

Coffee Beans
     Mario & Sonic at the London 2012 Olympic Games was released in North America on November 15, 2011. The game was developed by Sega Sports in Japan, and it was published by Nintendo in Japan, and Sega in North America and Europe.
     The game received an ESRB rating of “Everyone” with “Mild Cartoon Violence” listed as content for parents and gamers to be aware of.  Mario and Sonic at the London 2012 Olympic Games released with a MSRP of $49.99.

     How many hours have Wii owners spent playing the 2012 Olympic Games, just in 2011? Let’s take a look!

The Brew
     Mario & Sonic at the London 2012 Olympic Games has 7,554 Wii owners that have reported data through the Nintendo Channel, since it released.  The game’s average play-time per day/session is 2 Hours 45 Minutes.
     The game released for both the Wii and Nintendo 3DS, and the Wii version has a “professional” review score average of 68.13%, based on 19 reviews on GameRankings.com.
     It currently has a 4.5 out of 5 Stars rating on Amazon.com based on 9 customer reviews, which is equivalent to an 86.67% review score average on a 100% review scale.

Caffeinated Thoughts
     I have not played Mario & Sonic at the London 2012 Olympic Games, or any of the past games in the series, but I can remember watching my oldest nephew play the Winter Olympics one about a year ago.
     Being that Mrs. Coffee and I don’t have cable television, I do find it interesting seeing what type of commercials the companies come up with for games, and you can see two slightly different commercials for Mario & Sonic at the London 2012 Olympic Games below:

     Seeing the game already have game-play hours show up on the Nintendo Channel I think shows two things:
     1) The game is selling decently well, which probably should not be surprising when it has the names Mario and Sonic in its title.
     2) The players that own it, are playing it a good amount already. From the reported data so far, Wii owners are playing the game nearly 3 hours each time they sit down to play it.

Questions
     Have any of you played Mario & Sonic at the London 2012 Olympic Games on the Wii? If so, what do you think of the game?
     If you have played all the games in the “Mario & Sonic” lineup, how does this one compare to the others?

If you are interested in any of the “Mario and Sonic” games, you can see a few on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004XV9F62 http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004XV9EWW http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001SIFNXW

FPS Friday! Call of Duty: Modern Warfare 3’s Hours Report

December 10, 2011

Coffee Beans
     Call of Duty: Modern Warfare 3 was released on November 8, 2011 for all the current generation home consoles. The Wii version released at a MSRP of $49.99, and it was developed by Infinity Ward/Sledgehammer Games and ported to the Wii by Treyarch, and it was published by Activision.
     The Wii version received an ESRB rating of “Mature” with “Blood and Gore, Drug Reference, Intense Violence, Strong Language” listed as content for parents and gamers to be aware of.

     How many hours have Wii owners put into Call of Duty: Modern Warfare 3, and does it appear they are playing the game online any? Let’s take a look!

The Brew
     Call of Duty: Modern Warfare 3 has 3,895 Wii owners that have reported data through the Nintendo Channel since it released last month, and the game’s average play-time per day/session is 3 Hours 7 Minutes.
     The Wii version of Modern Warfare 3 has a “professional” review score average of 70.67%, based on 9 reviews on GameRankings.com.
     The game currently has a 4 out of 5 Stars rating on Amazon.com, based on 21 customer reviews. When converted to a 100% review scale, Modern Warfare 3 has an 84.76% review score average from the 21 reviews on Amazon.com.

Recorded December 9, 2011

Caffeinated Thoughts
     I have been enjoying my time with Call of Duty: Modern Warfare 3 on the Wii, and if you aren’t aware, the Wii version has been patched not once, but twice now; and they even did some behind the scene “fixes” that didn’t require a download.
     I finished the single-player campaign in roughly 6 hours, and have spent about another 2 hours going back and playing through some of the levels again. Based on the reported hours, I definitely think Wii owners are playing the game’s online multiplayer.
     The video below shows off the first few minutes of one of my multiplayer matches after the second patch was released for the game. If you’re wondering, the results in the video were based off of luck, not skills:

     Seeing Call of Duty: Modern Warfare 3 debut already I think continues to show there is a market for FPS games on the Wii, and specifically FPS games with online multiplayer even given the Wii’s online use of “friend codes”.

Questions
     Have any of you been playing Call of Duty: Modern Warfare 3? If so, which version have you been playing?

If any of you are interested in Call of Duty: Modern Warfare 3, you can see the PS3, Wii, and 360 versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00503E9UO http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00503E8S2 http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B00503E9FY