Archive for April, 2011

>Super Mario Kart Putts or Speeds – Hours Debut

April 30, 2011

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Coffee Beans:
     Super Mario Kart was originally released on the Super Nintendo Entertainment System in North America on September 1, 1992.  It had previously been released in Japan on August 27, 1992 and later in Europe on January 21, 1993.
     Super Mario Kart was re-released on the Wii’s Virtual Console service in North America on November 23, 2009 and can be downloaded for just 800 Wii Points.  The game received an “Everyone” rating from the ESRB, and has no “Content” listed for parents to be aware of.

     Did the Virtual Console release of Super Mario Kart putt or speed its way onto the Nintendo Channel?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     Super Mario Kart has 18,376 Wii owners that have reported data through the Wii’s Nintendo Channel, with 519 days reported.

Average & Total Game-Play Hours:
     Super Mario Kart has 50,005 Total Hours of game-play reported on its debut, with the average play-time being 2 Hours 43 Minutes “Per person”.
     The game’s average play-time per session is about 31 minutes.

Sale Information:
     Super Mario Kart is not currently listed in the Virtual Console’s “Popular Titles” section, as of checking around 2:45PM on April 30, 2011.  The “Popular Titles” section lists the current top 20 most popular(or purchased, I think!) Virtual Console titles, and while Super Mario Kart isn’t on the list, there is another Mario Kart game in the section.
     Super Mario Kart’s North American Virtual Console version has made Nintendo about $147,008(before taxes), based on just the approximate number of players that have reported data and the game’s $8 price point.

Review Score Average:
     Super Mario Kart’s “professional” review score average is 94.00%, based on 8 reviews on GameRankings.com.

     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 58 customer reviews.
     Super Mario Kart’s customer review score average is 90.68%, when the customer reviews are converted to a 100% review scale.

     (Review score averages recorded around 2:45PM on April 30, 2011.)

Filtered Thoughts:
     The description for the game on the Virtual Console says, “Get-in, sit-down, and buckle-up to experience frantic kart racing with the game that started it all.”  If you have never seen what Super Mario Kart looks like, or perhaps have forgotten, the video below is a very brief trailer for it.

     WARNING: It may bring back awesome memories!

     While Super Mario Kart was the first game in Mario’s “Kart” series, it did have a 2-player mode which added great replay value to the game.
     I remember playing Super Mario Kart with my cousins, and I specifically remember playing a lot of balloon battles in the “versus” mode.  I remember having a blast playing the game, and playing it for hours straight sometimes.

     As for the data, I think the game taking 519 days to debut is actually pretty slow for a Nintendo Virtual Console game, especially one that has the words “Super”, “Mario”, and “Kart” in its title.  It seems more like the game has been putting around collecting hours, than speeding its way around racking up hours.
     Perhaps the fact that it did debut though, even with both Mario Kart 64 and Mario Kart Wii being available on the console, shows that Mario’s Kart series is popular enough to justify more than one console release every 4-5 years?

Questions:
     Can any of you recall playing Super Mario Kart on the SNES?  If you didn’t play it on the SNES, did you perhaps purchase the Virtual Console version?  Either way, if you have played it, what do you think about it?
     Also, do you think Nintendo should do more frequent releases with the Mario Kart series, or just keep the series with a single console release as they have basically done since Super Mario Kart?

If anybody is interested in purchasing Super Mario Kart, you can use a credit card and purchase it directly from the Wii’s Shop Channel, or you can use a Nintendo Wii Points card, as seen/linked below on Amazon.com.
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>A Year’s Worth of Data – Monster Hunter Tri

April 28, 2011

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Coffee Beans:
     Monster Hunter Tri released on April 20, 2010 as a Wii exclusive, with a MSRP of $49.99 for a “Standard” software only version, and a Classic Controller Pro bundle with a MSRP of $59.99.

     While the Classic Controller Pro bundle of Monster Hunter Tri is no longer widely distributed, the software version is, and it has seen several price drops since it released.  The software only version of Monster Hunter Tri now has a list price of just $29.99 on Amazon.com.

     How many hours have Wii owners spent hunting monsters near Moga Village in the last year, with 371 days reported?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Appox. Number of Players Having Reported Data:
     Monster Hunter Tri has 69,839 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel.

Reporting Player Increase:
     How many more players has Monster Hunter 3 seen increased in reporting data since it first debuted in May 2010, and since its last data report in November?
     Monster Hunter 3 has seen an increase of 62,969 players that have reported data, since it first debuted in May 2010; and Monster Hunter 3 has increased by about 22,033 more players reporting data, just since November 15, 2010.

Average & Total Game-Play Hours Reported:
     Monster Hunter Tri now has 6,313,120 Total Hours of game-play reported, an increase of 2,228,003 Total Hours reported since November 15, 2010; and it’s an increase of 6,194,313 Total Hours reported since the game debuted in May 2010.

     Monster Hunter Tri’s average play-time is now 90 Hours 25 Minutes “Per person” reporting data, which is 4 Hours 58 Minutes higher than the average recorded on November 15, 2010; and it’s 73 Hours 7 Minutes higher than the average “Per person” reported when it first debuted.

     Monster Hunter Tri’s average play-time per session is now just over 3 Hours 26 Minutes.

Sales Ranks & Advertised Prices:
     Monster Hunter 3’s Amazon.com sale rank is #1,821, and it is currently selling for $27.48.
     Monster Hunter 3’s Classic Controller Pro bundle Amazon.com sale rank is #1,495, and it is currently selling for $36.99.
     (Sales ranks and advertised prices recorded around 3:20PM, April 28, 2011)

Review Score Averages:
     Monster Hunter Tri’s “professional” review score average is 85.00%, based on 46 reviews on GameRankings.com.

     The software only version of the game has a 4.5 out of 5 Stars rating on Amazon.com, based on 67 customer reviews; and the Classic Controller Bundle version also has a 4.5 out of 5 Stars rating on Amazon.com, based on 35 customer reviews.
     Monster Hunter Tri’s customer review score average is 90.19%, when the reviews are converted to a 100% review scale.

     (Review score averages recorded around 3:20PM, on April 28, 2011)

Filtered Thoughts:
     Last week, on the one year anniversary for the game, I hopped online to do some monster hunting.  I was able to join up with a few other monster hunters, from NinTemple.com and NintendoWorldReport.com, and monster hunt for a few hours.  We hunted a lot of monsters, most of which I had never hunted or seen before in the game, and I had a lot of fun.
     One monster hunter, that wasn’t able to get online last Wednesday, requested a Great Jaggi to be hunted in his “honor”.  The video below is of a group of us that honored that request, as we went on a Great Jaggi hunt!

     As for the game-play hours, I think the data reported is awesome for a third party game on the Wii.  With the average hours reported “Per person” increasing at a steady rate, I wonder if/when the game will reach an average reported play-time of 100 Hours “Per person”.
     If you’re thinking, “Coffee, the average play-time is 90 Hours 25 Minutes ‘Per person’, what’s your time with Monster Hunter 3?”  Well, I passed the average just in the last week, and the image below shows my total time, as reflected on the game’s menu:

96 Hours 20 Minutes for me!

     If any of you own Monster Hunter Tri, feel free to add my name/code if you hop online in the game.  My Monster Hunter 3 name/code is:  Coffee, or KKJ9F2.  Also, feel free to share your name/code in the comments, if you’re looking for other monster hunters to hunt with.  Stating what time you could regularly play(for me, it’s after 11PM EST usually), might be helpful as well.

Questions:
     Are any of you still playing Monster Hunter Tri?  If so, what would you say your “Play Time” is in the game?
     If you haven’t played Monster Hunter Tri, is it a game that even interests you?

     If anybody is interested in Monster Hunter Tri, you can see prices for both versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRYXOO&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0036KRP3Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>Red Steel Giveaway Update – Check Your Email!

April 28, 2011

>If you entered the Red Steel giveaway I posted a few weeks back, the time to enter has closed.  If you’re wondering “Who WON!?”  Well, if you entered the giveaway, please check your email.

>The Force Is Strong – LEGO Star Wars III Report

April 26, 2011

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Coffee Beans:
     LEGO Star Wars III: The Clone Wars was released on March 22, 2011 on the Wii, with a MSRP of $49.99.

     The game was developed by Traveller’s Tales, and published by LucasArts.  LEGO Star Wars III received an “Everyone 10+” rating from the ESRB, with “Cartoon Violence, Crude Humor” listed as content for parents to be aware of.

     How many hours have Wii owners reported trying to keep the galaxy free of tyranny, with 35 days of battle reported?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     LEGO Star Wars III: The Clone Wars has 4,090 Wii owners that have reported play-time data, through the Wii’s Nintendo Channel since the game released.

Average & Total Game-Play Hours Reported:
     LEGO Star Wars III has 76,566 Total Hours of game-play reported, with an average of 18 Hours 44 Minutes “Per person”.
     LEGO Star Wars III has an average play-time per session of just over 2 Hours 54 Minutes.

Sale Rank & Advertised Price:
     LEGO Star Wars III: The Clone Wars’ Amazon.com sale rank is #74, and it’s currently selling for $49.99.
     (Sale rank and advertised price recorded around 8:50PM, on April 25, 2011)

Review Score Averages:
     LEGO Star Wars III’s “professional” review score average is 77.88%, based on 8 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 22 customer reviews.
     LEGO Star Wars III’s customer review score average is 80%, when the customer reviews are converted to a 100% scale.  You can see the customer review scores range in the image below:

     (Review score averages recorded around 8:50PM, on April 25, 2011)

Filtered Thoughts:
     While I haven’t played LEGO Star Wars III: The Clone Wars, if you have been reading my blog for a while, you may know I’m a huge Star Wars fan; but you also probably know I’m extremely cheap!

Can you spot our son?  This was his first trip out of the house!

     While Mrs. Coffee and I greatly enjoyed the first two LEGO Star Wars games, we never purchased them when they released as the Lego Star Wars: The Complete Saga edition a few years back; though that may change.  We will probably purchase The Complete Saga first, then pick up LEGO Star Wars III sometime after that.

     I think seeing the average hours “Per person”(or Wii console) being so close to 3 hours per session, shows that gamers are playing LEGO Star Wars III, and they are playing for long sessions, not just quick, short, sessions.
     It only took 35 days until I spotted the data was reported for the game, which is pretty good for LEGO Star Wars III: The Clone Wars; and with its solid averages, it will probably continue to have good word-of-mouth and that will help further sales of the game.

Questions:
     Have any of you played LEGO Star Wars III: The Clone Wars on the Wii(or other systems), and if so, how do you think it compares to the original LEGO Star Wars games?
     Do you think the Force is stronger, or weaker with LEGO Star Wars III: The Clone Wars?

     If anybody is interested in the game, you can see prices for the main console versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0037UCT0O&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0037UCTCW&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0037UCT7C&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>The Dance Fitness-Party Arrives – Zumba Fitness’ Data Report

April 25, 2011

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Coffee Beans:
     Zumba Fitness was released on the Wii on November 18, 2010 with a MSRP of $39.99.  It received an “Everyone” rating from the ESRB with “Mild Lyrics” listed as content for parents to be aware of.
     Zumba Fitness was developed by Pipeworks Software and published by Majesco.  Zumba Fitness is also available on the PlayStation 3 and Xbox 360.

     How many hours have Wii owners spent getting into shape with the “calorie-burning dance fitness-party” found in Zumba Fitness?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     Zumba Fitness has 18,570 Wii owners that have reported data, through the Wii’s Nintendo Channel.

Average & Total Game-Play Hours Reported:
     Zumba Fitness has 51,306 Total Hours of game-play reported, with an average of 2 Hours 46 Minutes “Per person”.
     Zumba Fitness has an average play-time per session of just over 50 minutes.

Sale Rank & Advertised Price:
     Zumba Fitness’ Amazon.com sale rank is #8, and it is currently selling for $36.99.
     (Sale rank and advertised price recorded around 11:30PM, on April 24, 2011)

Review Score Averages:
     Zumba Fitness does not have a “professional” review score average listed on GameRankings.com.  That’s right, the game has zero reported reviews from any of the larger gaming sites, or any sites period, that report their reviews to GameRankings.com.

     The game has a 3.5 out of 5 Stars rating on Amazon.com, based on 356 customer reviews.
     Zumba Fitness’ customer review score average is 74.55%, when the customer reviews are converted to a 100% review scale.

     (Review score average recorded around 11:30PM, on April 24, 2011)

Filtered Thoughts:
     I haven’t played Zumba Fitness, like most of the Wii’s fitness games, but it’s been interesting watching the game on Amazon.com.  The Wii version of the game has been in Amazon.com’s “Top 100” video games for 182 days, and most of those days it has been in the “Top 20”.
     Also, for several straight weeks on Amazon.com, the Wii version of Zumba Fitness was sold out.

     I had no idea Zumba Fitness, the game, was based off a real-life exercise/workout program.  It was back one Sunday in either December or January, when Mrs. Coffee and I were driving to church that as we were sitting at a red light I noticed a, “Join Zumba Fitness”, advertisement sign on the side of the road.  If you have no idea what type of exercise program the game is trying to deliver, perhaps watching the trailer below will give you a better idea:

     From the trailer, I definitely don’t think I’m the target audience for the game, but that hasn’t stopped the game from selling extremely well for Majesco.

     As for the data, it took Zumba Fitness 152 days to have its game-play hours debut through the Wii’s Nintendo Channel, from the day it released.  While the amount of time to debut is longer than I expected for the game, considering how well it has sold, I’m glad to know Zumba Fitness has been getting some Wii owners active.

Questions:
     Have any of you played Zumba Fitness, and if so, is it an “exercise game” you would recommend to other Wii owners possibly looking at getting into better shape?
     Perhaps you haven’t tried Zumba Fitness on the Wii, but you have tried a real-life Zumba Fitness course; is it something you would recommend to people looking to either get into shape or stay in shape?

     If any of you are interested in Zumba Fitness, you can see prices for the PS3, Wii and Xbox 360 versions on Amazon.com linked below.
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003OPX802&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003OQ4B1Q&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0H7K6&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>A PS3 FPS Release Date Confirmed – Move Support, 60+ Maps…

April 24, 2011

>Coffee Beans:
     I’m now pleased to say that PS3 owners will only have to wait a little while longer to play a new FPS that has Sony Move(and Navigation) support, 60+ maps, a map editor, online multi-player, as well as a solid single-player offering.
     What game am I talking about, and when will it release?

     Greg Hastings Paintball 2!  After hearing from Greg Hastings himself, I can now say Greg Hastings Paintball 2 will be releasing on May 10 through the PlayStation Network.  A price point has not been 100% confirmed yet, but Majesco should be releasing that information soon.

     If you want to hear more on the game, and the development process; make sure to read my interview portions with the developer of the game, Super X Studios.  You can find the interview split up, HERE and HERE.

     If you’re interested to know more about the game and the content it will be offering, the video below should give you a good idea of the content you can be expecting from the game when it releases on May 10.

Questions:
     Do any of you plan on picking this up day one?  Or, is it a game you’re interested in, but perhaps want some more coverage of the PS3 version when it releases?
     I’ll probably be picking it up day one, to help provide coverage for it.

     Wii and Xbox 360 owners can currently purchase the game via retail, as it was released for both of those systems last September.  You can see prices of the Wii and Xbox 360 versions of Greg Hastings Paintball 2 on Amazon.com linked below.
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>FPS Friday: Greg Hastings Paintball 2 – Super X Studios Interview Part II

April 23, 2011

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Coffee Beans:
     If you missed Part I of the interview with Super X Studios‘ President, James Thrush, you can read that HERE.
     Part II of the interview is below, and it is the remaining portion of the interview with James Thrush.

Interview Q&A Part II:
CoffeeWithGames:  The players/teams in Greg Hastings Paintball 2 are all real-world paintball players, correct?  What was the process of deciding which real-world players/teams made it into the game?

James Thrush:  Absolutely, every one of them (except for one cat!).  We set up a photo booth at several large paintball events for a year or so during development, and opened it up to any teams and players who wanted to be in the game.  They just had to sign a release and stats form, and get their picture taken.  We wound up with 1,262 people in the game!  We did it partially to add authenticity, but also as a giant thank-you to the paintball community.  I mean, who doesn’t want to be in a video game?!?

CWG:  Greg Hastings Paintball 2 has been in development for the PS3, but saw some delays.  Why did the PS3 version see delays,  was developing it for the PS3 more challenging?

JT:  The PS3 got delayed only because it was the last platform we added to the roster.  It isn’t inherently more difficult to develop for, in fact it’s one of my favorite platforms development-wise.  Programming for the cell multi-core processors is a bit more work than developing for the Xbox360s multi-core, but Sony has good technical resources for it.
     We’re blessed at Super X because we have an awesome in-house cross-platform engine that we’ve been building and improving for the last 13 years.  We can hit one button and generate builds for 4 different platforms at once(soon to be even more!).

CWG:  Will the PS3 version have any additional features, that the Wii and Xbox 360 versions don’t have?

JT:  Move support is the big one, and a few minor ones as well.  There will be an alternate control scheme that feels more like Call of Duty or other FPS shooters, and a few tweaks to the single and multi player game mechanics for game balance.

CWG:  For PS3 owners, as you said, the game will be supporting the Sony Move control option.  Are there any big control differences between the Wii Remote and Nunchuk and the PlayStation Move and Navigation, that you think players may notice if they’re moving from the Wii version, to the PS3 version?

JT:  They’re pretty similar in execution.  I think the tracking on the Move feels a little tighter to me.  The big difference is just that the PS3 visuals look so much nicer than the Wii.

CWG:  Are there any cheat codes in GHP2 that perhaps haven’t been discovered by players yet, that you can share?

JT:  Greg was adamant about not having cheat codes in the game, so you can blame him for that!

CWG:  Did coffee help the development team make it through any portions of the development cycle?  If so, did the development team have a preferred coffee blend?

JT:  Next door to our office is an amazing Neapolitan pizzeria called Tutta Bella, and they have the most amazing authentic Italian coffee in Seattle (which is obviously saying a lot).  We were over there twice a day and got to be good friends with them.  In fact, a bunch of them are in a band together and I just went to their show.  Shout out to “Smokey Brights“, check them out!


Filtered Thoughts:
     I thought it was pretty awesome for the game to have over 1,000 real-life paintball players in the game, which I knew it had a lot, but I didn’t count them all…and that cat(which I can’t remember if I saw!)!
     Also, if I’m ever in the Seattle area, I’ll try to check out the Tutta Bella pizzeria, and grab a cup of their Italian blend coffee.

     So, that’s Part II of the interview with Super X Studios’ President James Thrush.  I appreciate the time he took answering the questions, and I hope you, the readers, found it interesting to hear from a developer directly.

Questions:
     Do you have any of you have questions about the development of Greg Hastings Paintball 2, that perhaps weren’t answered in the interview?  If so, please leave it in the comments; or send me an email to Scott(@)CoffeewithGames.com.


     If any of you are interested in Greg Hastings Paintball 2, the game is currently available on the Wii and Xbox 360 linked below, and the PS3 version with be releasing on the PSN very soon!
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WWI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B0038N9WPU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>The Wii’s Last Fatality – Mortal Kombat Armageddon

April 22, 2011

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Coffee Beans:
     Mortal Kombat Armageddon was released almost 4 years ago now, on May 29, 2007 for the Wii.  The game had a MSRP of $49.99 when it first released, and was rated “Mature” by the ESRB, with “Blood and Gore, Intense Violence” listed as content for parents to be aware of.

     Mortal Kombat Armageddon was developed by Just Games Interactive(now Kung Fu Factory), and published by Midway Games(now bankrupt/out-of-business).

     How many hours have Wii owners reported, possibly attempting fatalities, playing Mortal Kombat Armageddon with 1,421 days of game-play reported, before Mortal Kombat’s release this past Tuesday on the PS3 and Xbox 360?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     Mortal Kombat Armageddon has 94,531 Wii owners that have reported game-play data through the Wii’s Nintendo Channel.

Average & Total Game-Play Hours:
     Mortal Kombat Armageddon has 1,584,114 Total Hours of game-play reported, with an average play-time of 16 Hours 45 Minutes “Per person”.
     Mortal Kombat Armageddon’s average play-time per session is just over 1 Hour 44 Minutes.

Sale Rank & Advertised Price:
     Mortal Kombat Armageddon’s Amazon.com sale rank is #749, and it is currently selling for $15.02.
     (Sale rank and price recorded around 12:45 PM on April 22, 2011)

Review Score Averages:
     Mortal Kombat Armageddon’s “professional” review score average is 72.49%, based on 34 reviews on GameRankings.com.

     The game has a 4 out 5 Stars rating on Amazon.com, based on 48 customer reviews.
     When converted to a 100% review scale, Mortal Kombat Armageddon’s customer review scores average is 80.41%.  You can see the Stars rating breakdown in the image below:

     (Review score averages recorded around 12:45PM, on April 22, 2011)

Filtered Thoughts:
     While I haven’t played Mortal Kombat Armageddon, I remembered seeing a trailer for the game showing off how the motion controls worked in it, and Ed Boon was the one showing how the moves are done with the Wii Remote and Nunchuk.  If fatalities via motion controls sound interesting, you can see a little bit in the video below:

     While Midway Games is no more, their games/franchises are finding new life at other studios.  Warner Bros. Interactive is the studio that now owns the Mortal Kombat name/franchise, and as I stated in the “Coffee Beans” section, Mortal Kombat released this past Tuesday on the PS3 and Xbox 360, which is a new game for the series.
     I am surprised that Warner Bros. didn’t port the new Mortal Kombat game to the Wii.  With a Wii install base of more than 30 million in North America alone, and the fact that Wii owners have supported more recent fighting games, e.g. Tatsunoko vs. Capcom: Ultimate All-Stars; I thought it would make some sense to port it over.

     As for the reported data, I think having more than a million hours reported by a game with no online aspect, is really good.  Sure, the game doesn’t have hours compared to some other fighting game on the Wii, but I don’t think anybody would expect it compared to that one.
     Also, seeing the game in Amazon.com’s “Top 1,000″(yes, I made that category up), does make me think the Mortal Kombat Armageddon perhaps is getting a slight sales boost from Mortal Kombat releasing on the PS3 and Xbox 360 this week.

     For now, if you’re looking to perform any fatalities on the Wii, you’ll have to look back at Nintendo’s last(and only) retail Mortal Kombat game, Mortal Kombat Armageddon.

Questions:
     Have any of you played Mortal Kombat Armageddon on the Wii, and if so, what did you think of the game’s motion controls?
     If you played Mortal Kombat Armageddon, and you picked up the new Mortal Kombat, did Armageddon have anything you wish the new one did, but perhaps doesn’t?

If any of you are interested in Mortal Kombat Armageddon, or the new Mortal Kombat, you can see prices for them on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B000NDFFFE&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6E1JS&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0J998&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

>Hours in The Conduit

April 21, 2011

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Coffee Beans:
     The Conduit was released on June 23, 2009 as a Wii exclusive.  The game had a lot of coverage/hype leading up to its release, and its developer, HVS, was very active in promoting the game.
     I was excited about the game, especially with the idea of fully customizable FPS controls on the Wii.  I reserved the game, and picked it up day one.  I beat the single-player campaign four complete times, accomplished the “achievements” in the game, and I spent more than 100 hours with the game’s online multi-player; but then I traded it off, and then got it back again!

     While the game wasn’t perfect, it resulted with a game engine and foundation for HVS to build off of.  It was revealed in March 2010 that HVS was working on a sequel to The Conduit, Conduit 2, which just released yesterday.

     How many hours have Wii owners reported playing The Conduit, with 665 days of game-play reported before Conduit 2 released?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     The Conduit now has 93,645 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel.

Player Increase Since Last Report:
     The game has seen about 9,963 more Wii owners report game-play data since the last data recorded on November 29 last year.

Average & Total Game-Play Hours:
     The Conduit now has 2,136,385 Total Hours of game-play reported, an increase of 200,631 Total Hours since the last report.
     The average play-time for the game is now 22 Hours 49 Minutes “Per person”.
     The average play-time per session is now 1 Hour 49 Minutes.

Sale Rank & Advertised Price:
     The Conduit’s Amazon.com sale rank is currently #6,242, and it is selling for $31.91.
     (Sale rank and price recorded around 7:30PM on April 20, 2011)

Review Score Averages:
     The Conduit’s “professional” review score average is 72.37%, based on 64 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 107 customer reviews.
     The Conduit’s customer review score average is 76.63%, when the customer reviews are converted to a 100% review scale.

     (Review score averages recorded around 7:30PM on April 20, 2011)

Filtered Thoughts:
      As I mentioned in the “Coffee Beans” section, Conduit 2 was just released for the Wii yesterday.  Due to my New Year’s resolution, I didn’t purchase Conduit 2 yesterday, but I’m definitely interested in playing the game.  Being that I beat The Conduit four times, I’m very interested to see how well the single-player campaign is in Conduit 2.  If you haven’t seen anything on Conduit 2, here’s one of the first trailers released for the game:

     As for the data, I think The Conduit’s reported game-play hours would be a lot higher, if it weren’t for the hackers and bugs/glitches that plagued the game’s online multi-player.
     I think I have mentioned it before in other posts, but it appears that Amazon.com doesn’t carry the game directly anymore, and it’s only fulfilled by them, or sold directly by third party vendors.  When Amazon.com doesn’t have a game directly listed, that usually means it’s no longer being published/distributed by the publisher anymore.

Questions:
     If you played The Conduit and you have made the jump to Conduit 2, have you encountered any online glitches/hacks that were in the original?
     If any of you have purchased Conduit 2,  what do you think about the game from what you have played so far?

If anybody is interested in either The Conduit, or Conduit 2, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001HKPUKC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

>Hours of Horror! Resident Evil Archives: Resident Evil

April 19, 2011

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Coffee Beans:
     Resident Evil Archives: Resident Evil was released on the Wii on June 23, 2009 with a MSRP of just $29.99.  The game was developed and published by Capcom, and received an ESRB rating of “Mature”, with “Blood and Gore, Violence” listed as content for parents to be aware of.

     A brief portion of the game’s description reads, “Resident Evil Archives gives Wii gamers the opportunity to play classic Resident Evil games they may have missed at a great value price.  Experience the beginning of the Resident Evil saga with the remake of the game that started the survival horror genre, Resident Evil.”

     How many hours have Wii owners spent exploring the horrific mansion in Resident Evil Archives: Resident Evil with 665 days spent at the mansion?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Reporting Data:
     Resident Evil Archives: Resident Evil has 24,078 Wii owners reporting game-play data, through the Wii’s Nintendo Channel with days reported.
     The game saw an increase of approximately 108 new Wii owners reporting game-play data, in the 7 days from April 11 through April 18.

Average & Total Game-Play Hours:
     Resident Evil Archives: Resident Evil has 200,809 Total Hours of game-play reported, with its average play-time being 8 Hours 20 Minutes “Per person” reporting data.

     The game’s average play-time per session is just over 1 Hour 41 Minutes.

Sale Rank & Advertised Price:
     Resident Evil Archives: Resident Evil’s Amazon.com sale rank is #1,038, and it is currently selling for only $12.59.
     (Sale rank and advertised price were recorded around 1:00AM, on 4-19-11)

Review Score Averages:
     Resident Evil Archives: Resident Evil’s “professional” review score average is 73.43%, based on 7 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 32 customer reviews.
     Resident Evil Archives: Resident Evil’s customer review score average is 75%, when the customer reviews are converted to a 100% review scale.  You can see the customer star ranks in the image below:

     (Review score averages recorded around 1:00AM on 4-19-11)

Odd Bean:
     If you don’t know, Resident Evil Archives: Resident Evil isn’t the only “remake” or “port” of an older Resident Evil game on the Wii.  Resident Evil 4 is probably the most popular one, but Capcom also ported over Resident Evil Zero from the GameCube, calling it Resident Evil Archives: Resident Evil Zero.

Filtered Thoughts:
     If you’re wondering, “Interesting post, but why now?”  Well, I started working this post, with the banner and images, about 4 weeks ago.  Originally, I was going to publish this story up on March 30, which was Resident Evil’s 15 year North American anniversary, but with school and my schedule, I didn’t finish it in time.

     I remember when Resident Evil was re-made for the GameCube, as I purchased it the day it released.  When I got home with the game, I put up an old bed sheet over my window to “Set the mood”, so I was playing the game in a dark setting, even during the day.
     I really enjoyed the game on the GameCube, and even recall a specific moment where I “jumped” with fright, while playing the game.

     If you have never played a Resident Evil game, and are wondering if they would interest you, the trailer below may give you a good idea.  While the trailer does show game-play elements, and some spoiler scares are in the trailer, I think it sets the right atmosphere of the game.

     As for the data, I’m actually surprised the game is as low as it is in “Total Hours” reported, and hours “Per person” reported.  I figured with its price being only $29.99 when it released, as well as having multiple endings, the hours reported would be higher in both of those categories.

Questions:
     Have any of you played Resident Evil Archives: Resident Evil on the Wii?  If so, what do you think about the game, good or bad?  With seeing the game on sale on Amazon.com for under $20 with shipping, is it a game you would recommend to other Wii owners?
     If you haven’t played this Resident Evil game, do you happen to have a favorite game from the series?

If anybody is interested in Resident Evil Archives: Resident Evil, you can see prices for it on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B00269DXXO&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr