Archive for the ‘game-play data’ Category

Metroid: Other M’s Reported Game-Play Hours

December 1, 2010

Coffee Beans:
     We last looked at the game-play hours for Samus’ latest adventure, Metroid: Other M, on October 18.  Metroid: Other M’s play-time data debuted on the Nintendo Channel on September 13, and you can see the debut play-time data HERE.

     In the last 43 days, how many hours have Wii owners spent playing Samus’ new adventure, and what are the average hours of game-play reported for Metroid: Other M?  Let’s take a look!

The hours shown above are for the United States of America Wii owners, not world-wide.

Approx. Number of Players Reporting Data:
     Metroid: Other M now has 37,552 Wii owners reporting their play-time data, through the Nintendo Channel.

Player Increase Since Last Report:
     Metroid: Other M has seen an increase of about 11,826 more players reporting their game-play data, in the 43 days since the last report.

Average Hours & Total Game-Play Hours Reported:
    Metroid: Other M has 575,949 Total Hours of game-play reported, an increase of 208,351 game-play hours in the last 43 days reported.
     Metroid: Other M’s average play-time “Per person” is now 15 Hours 20 Minutes, an increase of 1 Hour 3 Minutes of average game-play time, “Per person” reporting data.
     The average Metroid: Other M play session is now just over 2 Hours 20 Minutes.

Sale Rank & Advertised Price:
     Metroid: Other M’s Amazon.com sale rank is currently #115, and is selling for $24.99.
     (Captured around 12:00AM on 12-1-10)

Review Score Averages:
     Metroid: Other M’s review score average is now 79.17%, based on 49 “professional” reviews on GameRankings.com.  This is a slight increase since the last report, which had 47 reviews reported for an average of 79.38%.
     (Captured around 12:00AM on 12-1-10)

Thoughts:
     News broke about 2 weeks ago, that Metroid: Other M has not met sales expectations in North America, and Nintendo is trying to figure out why.  Reggie Fils-Aime, Nintendo of America’s president, told Kotaku.com, “We believe that it could be, should be a million unit title.”  Reggie stated he didn’t think the title would reach that number through the holidays, and the title was close to half-a-million units sold so far.
     Just in the last week or so, Amazon.com has consistently had the sale price of Metroid: Other M under $30.  I wonder if perhaps Nintendo’s new strategy to get Metroid: Other M to one million units, is by allowing retailers to slash its price during the holidays?
     I still haven’t played Metroid: Other M, but the new lower price on Amazon.com has made me interested; though I will probably just end up renting it in the future.

Questions:
     If you purchased Metroid: Other M when it first released, and perhaps some Wii owners(like myself) have been on the fence about the title, would you suggest they purchase it while they can for under $30?  Or, do you think Samus’ latest adventure is more of a rental?

If anybody is interested in Metroid: Other M, you can see it priced on Amazon.com linked directly below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSC4ZS&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Link to Kotaku’s full interview with Reggie: http://kotaku.com/5688617/nintendo-trying-to-figure-out-what-went-wrong-with-newest-metroid

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Gamers Like to Dance? Just Dance 2’s Game-Play Hours Debut

November 24, 2010

Coffee Beans:
     Just Dance 2 was released on October 12, 2010, in North America; with a MSRP of $39.99.  It was developed by Ubisoft Paris, the same team behind Rayman Raving Rabbids 2 and Rayman Raving Rabbids TV Party, as well the original Just Dance.

     It took 42 days for Just Dance 2’s play-time data to appear on the Nintendo Channel, as shown below.
     Does the reported game-play data for Just Dance 2, so far, show Wii owners perhaps can go “Dancing with the Stars”, or do they need more practice with their dance moves?  Let’s take a look!

The debut game-play hours shown above are for the United States of America Wii owners, not world-wide.

Approx. Number of Players Reporting Data:
     Just Dance 2 has 10,067 Wii owners reporting their play-time data, on its debut on the Nintendo Channel 42 days after its release.

Average Hours & Total Game-Play Hours Reported:
     Just Dance 2 has 59,517 Total Hours of game-play reported on its debut, with an average play-time of 5 Hours 54 Minutes “Per person” reporting data.
     The debut average play-time per dance session, for Just Dance 2, is just over 1 Hour 26 Minutes.


     For comparison, the original Just Dance has 1,135,065 Total Hours of game-play reported, since it released on November 17, 2009.  The original’s average play-time is 9 Hours 11 Minutes “Per person”, and the average play-time per dance session is just over 1 Hour 8 Minutes.

Sale Rank & Advertised Price:
     Just Dance 2’s Amazon.com sale rank is #3, and is selling for $38.49. (recorded around 2:20AM on 11-24-10)

Review Score Averages:
     Just Dance 2’s review score average is 77.57%, based on 14 “professional” reviews on GameRankings.com. (recorded around 2:20AM on 11-24-10)


      Amazon.com shows Just Dance 2 with a 4.5 out of 5 Star rating, basically a 90% average, based on 93 customer reviews.
    You can see the customer review score breakdown in the picture below:

Thoughts:
     Just Dance 2 is apparently following in its predecessor’s footsteps of sales, because it was #7 in the NPD’s “Top Ten” video games sold in the month of October.
     If you’re wondering just how popular Just Dance 2 is, I think the picture below says a lot:

Image captured around 2:20AM on 11-24-10

     Your eyes aren’t fooling you(unless you drank decaf coffee today!).  Just Dance 2 had a higher sales rank on Amazon.com than Donkey Kong Country Returns, just 3 days after Donkey Kong Country Returns’ release.
     While the original Just Dance now has approximately 123,392 Wii owners that have reported their play-time data, the debut number of 10,067 Wii owners reporting data for Just Dance 2 is extremely encouraging when compared to other games’ debut.
     So, even though the average play-time “Per person” is 5 Hours 54 Minutes, 6 weeks after Just Dance 2’s release; I would think out of the 10,067 Wii owners reporting data, a few of those would be more than talented enough to go “Dancing with the Stars”.
     Seeing how well this game is performing already, I’m kind of tempted to find it and give it a try.

Questions:
     Have any of you played Just Dance 2, and if so, what do you think of the game?  Is it a “dance” game you would recommend to other Wii owners, as a good social game?
     If you haven’t played Just Dance 2, could you see yourself ever playing this type of game?


If anybody is interested in Just Dance or Just Dance 2, you can see prices for both games on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002MWSY3O&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FV8S&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr 

Sonic the Hedgehog 4 Episode I – Game-Play Data Debut

November 23, 2010

Coffee Beans:
     Sonic the Hedgehog 4 Episode I was released through the Nintendo Wii’s WiiWare service on October 11, 2010.  The game has a price point of 1,500 Wii Points, which is the equivalent of $15.  Sonic the Hedgehog 4 Episode I was co-developed by Dimps and Sonic Team.

     The debut game-play hours below are for the United States of America Wii owners, not world-wide.  So, from October 11 through November 22, how many hours have Wii owners spent in Sonic’s new 2.5D universe?  Let’s take a look!

Approx. Number of Players Reporting Data:
     Sonic the Hedgehog 4 Episode I has 7,983 Wii owners reporting their play-time data, on its debut on the Nintendo Channel 43 days after its release.

Average Hours & Total Game-Play Hours Reported:
     Sonic the Hedgehog 4 Episode I has 52,305 Total Hours of game-play reported on its debut, with an average play-time of 6 Hours 33 Minutes “Per person” reporting data.

     The debut average play-time, per session, for Sonic the Hedgehog 4 Episode I is just over 1 Hour 11 Minutes.


Sales Info:
     Sonic the Hedgehog 4 Episode I is currently in the #2 spot, out of 20; in the WiiWare’s “Popular Titles” section.
     Based on the approximate number of gamers reporting data, and the $15 price of the game, Sega has made around $119,745 off the WiiWare version of Sonic the Hedgehog 4 Episode I.
     This reported total Sega has made from the WiiWare version is only from Wii owners that report their game-play data through the Wii’s Nintendo Channel.

Review Score Average:
     Sonic the Hedgehog 4 Episode I’s review score average is 75.62%, based on 13 reviews on GameRankings.com.

Thoughts:
     If the average play-time “Per person”, 6 Hours 33 Minutes, is how long it takes to complete the game on a single play-through, I think the price tag of $15 is fair.
     I haven’t purchased/played Sonic the Hedgehog 4 Episode I, so I don’t know how long the game takes to complete the first time.
     I think it’s interesting to note, Sonic the Hedgehog 4 Episode I took 43 days for game-play data to appear, while another popular 2D franchise game earlier this year, Mega Man 10, took 50 days for game-play data to appear.
     If you’re a Sonic fan, and haven’t seen any game-play footage from Sonic the Hedgehog 4 Episode I, here is a brief game-play trailer:

Questions:
     If you purchased Sonic the Hedgehog 4 Episode I, which version did you purchase, and what do you think of the game?  Is Sonic the Hedgehog 4 a Sonic game you would recommend to fans of past 2D Sonic games?


If you are interested in downloading Sonic the Hedgehog 4 Episode I, you can use a credit/debit card directly on the Wii Shop Channel, or you can purchase a Wii Points card as shown below for the WiiWare version:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

James Bond Debut – GoldenEye 007 Game-Play Hours

November 22, 2010

Coffee Beans:
     GoldenEye 007 was released on November 2, 2010, in North America; with a software MSRP of $49.99, and a Golden Classic Controller Pro bundle MSRP of $69.99.  GoldenEye 007 for the Wii was developed by Eurocom, and published by Activision.

     The debut game-play hours below are for the United States of America Wii owners, not world-wide.  From November 2 through November 22, how many hours of espionage have Wii owners participated in James Bond’s GoldenEye 007?  Let’s take a look!

Approx. Number of Players Reporting Data:
     GoldenEye 007 has 6,579 Wii owners reporting their play-time data, for its debut on the Nintendo Channel 21 days after its release.

Average Hours & Total Game-Play Hours Reported:
     GoldenEye 007 has 74,446 Total Hours of game-play reported for its debut, with an average of 11 Hours 19 Minutes “Per person” reporting data.

     The debut average play-time, per session, for GoldenEye 007 is just over 2 Hours 32 Minutes.


Sale Ranks & Advertised Prices:
     GoldenEye 007’s, software only, Amazon.com sale rank is #90, and is selling for $47.45.
     GoldenEye 007’s Golden Classic Controller Pro bundle Amazon.com sale rank is #250, and is selling for $67.99.
(Sale ranks and prices were captured November 22, 2010 around 4:35PM.)

Review Score Averages:
     GoldenEye 007’s review score average is 83.58%, based on 40 reviews on GameRankings.com.

     Amazon.com shows two sets of customer review scores for GoldenEye 007.
     The first set is based on just the game only, the second set of customer reviews is for the GoldenEye 007 bundle with the Golden Classic Controller Pro.  Here are the Amazon.com customer review score averages for GoldenEye 007 so far:

Click to enlarge

(Review score averages were captured November 22, 2010 around 4:35PM.)

Randomness:
     I’m not sure if it was Nintendo or Activision, but somebody took longer than usual getting GoldenEye 007 listed on the Nintendo Channel.  I had been checking for the last few weeks, and the game wasn’t even listed, until last night.  Though the game appeared last night, it didn’t have any play-time data showing, until it was updated today.
     Also, now that GoldenEye 007 is listed on the Nintendo Channel, the “copyright” text below it is incorrect.  Again, that could be Nintendo putting up the wrong information, or Activision just sending the wrong information over.  Here’s the “copyright” text that is showing beneath GoldenEye 007 right now:

     Apparently, Activision(or Nintendo) wants GoldenEye 007 to be associated with Cabela, and the Cabela hunting games?

Thoughts:
     GoldenEye 007 is off to a good start with the game-play data shown, and I think the game will continue to see steady increases each week throughout the Christmas/holiday season.
    I have been playing GoldenEye 007 on a regular basis since I purchased it.  I completed the single-player campaign back on Friday, November 5(early Saturday technically).  I plan on going back and completing the single-player campaign on all the difficulty settings, but I am enjoying the online multi-player in the meantime.
     If you haven’t seen any footage from GoldenEye 007’s online multi-player, here is a video of a Team Conflict match, played on the Facility level:

     If anybody has any questions about GoldenEye 007, feel free to ask in the comments, and I’ll do my best to answer it.  If you own GoldenEye 007 and are playing it online, my friend code is 2043-7355-3797, and my in-game name is Coffee.


Questions:
     If you own GoldenEye 007 for the Wii, what are your thoughts on it?  What do you enjoy about it, and is there anything you don’t enjoy about it?


If anybody is interested in either GoldenEye 007 sku, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6FW6E&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

New Super Mario Bros. Wii – First Year’s Game-Play Data

November 19, 2010

Coffee Beans:

     New Super Mario Bros. Wii(NSMBW) was released on November 15, 2009.  It was the first 2D console Mario game to feature simultaneous 4-player action on the screen.

     The game-play data shown below for NSMBW was reported from November 15, 2009, through November 15, 2010.
     In the first year since New Super Mario Bros. Wii released, how many hours have Wii owners spent in the 2D Mushroom Kingdom?  Let’s take a look…

Approx. Number of Players Reporting Data:
     New Super Mario Bros. Wii has 821,134 Wii owners reporting their play-time, through the Wii’s Nintendo Channel.
Average Hours & Total Game-Play Hours Reported:
     New Super Mario Bros. Wii has 30,885,215 Total Hours of game-play reported, with an average play-time of 37 Hours 37 Minutes per console/person reporting data.
     The average play-time per session for New Super Mario Bros. Wii is just over 1 Hour 54 Minutes.
Review Score Average:
     New Super Mario Bros. Wii’s review score average is 88.12%, based on 56 reviews on GameRankings.com.
Sale Rank & Advertised Price:
     New Super Mario Bros. Wii’s Amazon.com sale rank is #17, and its selling for $44.32. (recorded November 19, 2010 around 1:50AM)


Thoughts:

     I think the game-play data for New Super Mario Bros. Wii’s first year is incredible.  The average hours reported “Per person” for NSMBW, are higher than Super Mario Galaxy’s and Super Mario Galaxy 2’s average hours per person.
     I think the average hours reported “Per person” show that Wii owners are playing the game through more than once, and the local multi-player is probably a big reason for that.

     NSMBW is still selling incredibly well, and I think it will do extremely well again this holiday season.  

     When Nintendo announced New Super Mario Bros. Wii at E3 2009, I was interested in the game, but was disappointed when I learned that it wouldn’t have online multi-player.  I know there were others that wished like myself, that the game had online multi-player; and I remember reading some gamers saying how NSMBW was more a rental, than a purchase, due to the game’s short length.
     Before NSMBW released, I didn’t plan on purchasing it.  Then, I found myself being a hypocrite one day in December 2009, as I was driving from store to store, looking for a copy of the game.  I went by a Best Buy, two Wal-Marts, and 2-3 Game Stops looking for a copy of the game, all with the same results of it not being in-stock.  I even wrote an article back in January about it, titled “A Serious Nintendo Wii Problem“.
     While I never did purchase New Super Mario Bros. Wii, I was able to play it, and wrote about the experience Mrs. CoffeewithGames and I had playing it.

Questions:
     If you have played New Super Mario Bros. Wii, did you play the game by yourself, or with friends/family; and how many hours do you think you have played?
     If you haven’t played NSMBW yet, do you plan on purchasing/renting it, to give the game a spin?

     I was able to complete the game, with Mrs. CoffeewithGames, and we even found all the Star coins together.  I checked our reported hours on the game, and the total was just over 67 hours.  We still don’t “own” NSMBW, but it is in our gaming collection right now, on loan/exchange from a friend.

If anybody is interested in purchasing New Super Mario Bros. Wii, you can see prices for it on Amazon.com listed below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BRZ9G0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

How Many Hours Have Wii Owners Exercised Using the EA Sports Active Games?

November 18, 2010

Coffee Beans:
     EA Sports Active was released on May 19, 2009; and an expansion of sorts, EA Sports Active: More Workouts, was released on November 17, 2009.  Just yesterday, November 16, 2010, Electronic Arts released a full sequel to the original, EA Sports Active 2.

     EA Sports Active has had 546 days of game-play data reported, while EA Sports Active: More Workouts has had 364 days of game-play data reported, through the Wii’s Nintendo Channel.
     How many hours have American Wii owners exercised using the EA Sporst Active games?  Let’s take a look…

Approx. Number of Players Reporting Data:
     EA Sports Active has 114,450 players reporting their game-play hours, through the Wii’s Nintendo Channel.
     EA Sports Active: More Workouts has 9,971 Wii owners reporting their game-play data.

Average Hours & Total Game-Play Hours Reported:
     EA Sports Active has 979,179 Total Hours of game-play reported, and the average play session for EA Sports Active is just over 55 Minutes.
     EA Sports Active: More Workouts has 117,864 Total Hours of game-play reported, and the average play session for EA Sports Active: More Workouts is just over 53 Minutes.

Sale Rank & Advertised Price:
     EA Sports Active’s Amazon.com sale rank is #614, and it’s currently selling for $44.99.
     EA Sports Active: More Workouts’ Amazon.com sale rank is #584, and it’s currently selling for $19.96.

     For comparision, EA Sports Active 2’s Amazon.com sale rank is #149, and is selling for $99.95.

Review Score Averages:
     EA Sports Active’s GameRankings.com review score average is 81.85%, based on 20 reviews.
     EA Sports Active: More Workouts’ GameRankings.com review score average is 81.07%, based on 15 reviews.

Thoughts:
     The EA Sports Active games were Electronic Arts’ effort to tap into the gold rush of fitness games, created by Nintendo’s Wii Fit.
     EA’s effort worked extremely well, as the original EA Sports Active has sold more than three million copies since it released, and the expansion More Workouts saw sales success as well.
     The total game-play hours for both games are 1,097,043 hours, that is a little more than 125 years of active game-play!
     I have not played any of the EA Sports Active games, but I think it will be interesting to see EA can get a significant portion of the original EA Sports Active owners, to purchase EA Sports Active 2.  As I stated in the “Coffee Beans” section, EA Sports Active 2 was just released, but its MSRP is significantly higher than the original’s was when it released.  EA Sports Active 2 has a MSRP of $99.99, and while it does come with more features and technology, like a heart rate monitor, I wonder if the the price point will be more than what people are willing to spend?

Questions:
     Did you play EA Sports Active, or the expansion More Workouts?  If so, did the games help you become more active overall, and perhaps lose weight if that was your goal?
     If you didn’t purchase the original EA Sporst Active, are you interested in EA Sports Active 2?

     While I do need to get on a regular exercise routine, I don’t think I would purchase another video game to attempt to fulfill that need.

If anybody is interested in any of the EA Sports Active games, you can see them priced on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001MBUGLY&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002KJ9XE8&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6C0V4&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

The Wii’s Other Daniel Craig James Bond Game Data – Not GoldenEye

November 7, 2010

Coffee Beans:
     If 2 years ago you had heard, “There will be a new James Bond game released for the Wii, with local and online multiplayer, based off of one of the James Bond movies.”, what would you have thought?  My thoughts would probably have immediately flashed back to GoldenEye on the N64.
     Well, a James Bond game with local and online multiplayer, based off a movie, was released 2 years ago.  While it wasn’t GoldenEye, the James Bond game that did release two years ago, and starred Daniel Craig, was James Bond 007: Quantum of Solace.
     Quantum of Solace was based off the James Bond movie of the same name, and was developed by Beenox for the Wii, and published by Activision.  While it was released on multiple consoles, when it released on the Wii, it had a MSRP of $49.99.

     Below the game-play data for Quantum of Solace on the Wii is pictured and broken down into sections.  I also cover are the review scores for the game, as well as current Amazon.com sales data for Quantum of Solace.
     So, from November 4, 2008, through November 1, 2010, how many hours did Wii owners play in the James Bond universe?  Let’s take a look!

Approx. Number of Players Reporting Data:
     Quantum of Solace has 82,123 Wii owners reporting their play-time data, on the Wii’s Nintendo Channel as of November 1, 2010.

Average & Total Game-Play Hours Reported:
     Quantum of Solace has 1,513,856 Total Hours of game-play reported, with an average play-time of 18 Hours 26 Minutes “Per person” reporting data.

     The average play-time per session for this Bond game is just over 1 Hour 37 Minutes.

Review Score Averages:
     Quantum of Solace has a GameRankings.com review score average of just 54.55%, based on 11 “professional” review scores.

     Based on 116 user reviews on IGN.com, Quantum of Solace has a review score average of 7.7 out 10; basically 77%.  For comparison, IGN.com’s Mark Bozon(no longer at IGN) reviewed the game, and gave it a 4.5 out 10.

Sale Rank & Advertised Price:
     Quantum of Solace’s Amazon.com sale rank is currently #1,779, and is selling for $26.48.  While Quantum of Solace released on the Wii with a MSRP of $49.99, Amazon.com currently has its list price shown as $29.99. (recorded November 6, 2010 around 10:15PM)

Thoughts:
     In doing some research on the title, I learned that Wii version of Quantum of Solace was the only console version to feature local multiplayer.  While I knew the game had online multiplayer, it wasn’t until today that I learned of the local multiplayer.
     I don’t know if it was the “James Bond” name attached with the game, and/or if it was the word-of-mouth from other Wii owners, but the game-play data for Quantum of Solace is surprisingly higher than I thought it would be, considering the “professional” reviews of it.
     The review scores for Quantum of Solace is where I think things were interesting.  It seems most “professional” reviewers’ thoughts on the game differed greatly, from a lot of Wii owners that purchased the game(or had it gifted perhaps) themselves.
     I think there was a disconnect between “professional” reviewers, and Wii owners that perhaps spent more time with the game, as I have discussed in the past.
     While Quantum of Solace isn’t the Wii’s most played FPS game, I think the game-play data shows that Wii owners enjoyed it more than the “professional” reviewers.

Questions:
     Did any of you play Quantum of Solace on any of the consoles?  If you played the Wii version specifically, what did you think of the game?  Is Quantum of Solace a James Bond game you would recommend to other console owners, looking for a discounted Bond game?


If you are interested in Quantum of Solace, you can see the PS3, Wii, and Xbox 360 versions on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001AWDFUY&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001AWFIPO&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001AWIOYG&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Hours Played – WWE Smackdown vs Raw 2009 and WWE Smackdown vs Raw 2010

October 29, 2010

Coffee Beans:
     WWE Smackdown vs Raw 2009(WWE ’09) was released on the Wii on November 9, 2008; and WWE Smackdown vs Raw 2010(WWE ’10) was released on October 20, 2009.  Just this past Tuesday, October 26, WWE Smackdown vs Raw 2011 was released.

     WWE Smackdown vs Raw 2009 has had 716 days of game-play data reported, while WWE Smackdown vs Raw 2010 has had 371 days of game-play data reported, through the Wii’s Nintendo Channel.
     Do the reported game-play hours for these two WWE wrestling games show some Wii owners enjoy wrestling games?  Let’s take a look…

Approx. Number of Players Reporting Data:
     WWE Smackdown vs Raw 2009 has 76,212 players reporting their wrestling game-play hours, through the Wii’s Nintendo Channel.
     WWE Smackdown vs Raw 2010 has 34,490 Wii owners reporting game-play data.
Average Hours & Total Game-Play Hours Reported:
     WWE Smackdown vs Raw 2009 has 2,757,785 Total Hours of game-play reported, and the average play session for WWE ’09 is just over 1 Hour 53 Minutes.
     WWE Smackdown vs Raw 2010 has 1,739,225 Total Hours of game-play reported, and the current average play session for WWE ’10 is 2 Hours 18 Minutes.
Sale Rank & Advertised Price:
     WWE Smackdown vs Raw 2009’s Amazon.com sale rank is #6,282, and it’s currently selling for $17.81.
     WWE Smackdown vs Raw 2010’s Amazon.com sale rank is #2,138, and it’s currently selling for $19.99.
     For comparison, WWE Smackdown vs Raw 2011’s Amazon.com sale rank is #443, and is selling for $47.99.
Review Score Averages:
     WWE ’09’s GameRankings.com review score average is 78.28%, based on 18 reviews.
     WWE ’10’s GameRankings.com review score average is 79.36%, based on 12 reviews.
Thoughts:
     I have not played either WWE ’09 or WWE ’10, or the new WWE Smackdown vs Raw 2011 that just released.  I think the game-play hours reported for both games are really good though, especially the average hours per person reported play-time data.
     I think it’s going to be interesting to see if WWE Smackdown vs Raw 2011 debuts quickly on the Nintendo Channel with game-play hours reported, and how high it’s average goes in the next 6 months.
Questions:

     Have any of you played any of the WWE Smackdown vs Raw games?  If so, which game(s) have you played, and what did you think about it?  If you owned the Wii versions, do you know if your average hours reported were close to what is shown in the data above?

If anybody is interested in WWE ’09, WWE ’10, or the new WWE ’11 games, you can see prices for them on Amazon.com linked below:

DJ Hero – How Much Have the Turntables Been Spun

October 20, 2010

Coffee Beans:
     DJ Hero was released on the Nintendo Wii, Xbox 360, PlayStation 3, and the PlayStation 2, on October 27, 2009.  The game and turntable unit was developed/published by FreeStyleGames and Activision, and I believe the basic DJ Hero Turntable bundle released with a MSRP/List Price of $119.99.  DJ Hero has seen a price-drop from its originally MSRP, and now has a list price of $69.99 at most retailers.
     While DJ Hero released with the main bundle around $119.99, Activision did offer a “Renegade Edition” for $199.99.
     DJ Hero 2 was released yesterday, and the sequel was released on just the PS3, Wii, and Xbox 360 this year.  If you already own the turntable from the original DJ Hero, you can purchase just the software for DJ Hero 2 for $59.99.  Or, if you purchase DJ Hero 2, you can purchase just the software for the original DJ Hero.

     The play-time data shown below, is only for the Wii version of DJ Hero, and it reflects play-time reported in the United States of America, not all of North America.
     So, with 357 days of game-play data reported since DJ Hero released, how much have Wii owners been spinning and scratching their DJ Hero turntables?  Let’s take a look!

Click image to enlarge

Approx. Number of Players Reporting Data:
     DJ Hero has 35,156 Wii owners reporting play-time data, through the Wii’s Nintendo Channel.


Average Hours & Total Game-Play Hours Reported:
     DJ Hero has 513,243 Total Hours of game-play reported.
     Its average play-time per session is just over 1 Hour 37 Minutes.


Sale Rank & Advertised Price:
     The original DJ Hero Turntable bundle’s Amazon.com sale rank is #845, and is selling for $66.98.


Review Score Averages:
     The Wii version of DJ Hero has a review score average of 85.94%, based on 18 “professional” reviews.

     DJ Hero has a 4.5 out of 5 Star rating on Amazon.com, based on 35 customer reviews.

Thoughts:
     I did not purchase the originally DJ Hero, but I did briefly play a demo Best Buy had setup.  Mrs. CoffeewithGames and I had gone to Best Buy, looking for a CD.  We saw the DJ Hero demo setup, and she actually gave it a spin(haha!).  It took her about one round to get used to the controls, and she did pretty well in her second round.
     I played one or two rounds after she did, but that has been the extent of my DJ Hero play-time.
     I think DJ Hero is a game that shows Activision was willing to gamble with something new.  While the original DJ Hero got off to a slow sales start, the game has since sold 1.2 million copies(I thought it was 1.6 million now, but couldn’t find the article!).
     I tried to see how much a DJ charges per hour, and the average amount seems to be right around $200/hour.  If Activision were making $200/hour off of Wii owners’ DJ Hero game-play hours, they would have made $102,648,600 so far…I can see Bobby Kotick’s eyes glazing over, if he reads that!
     As for the game-play data in general though, it’s definitely not as high some Wii games released around the same time last year, but I think it’s encouraging for a new IP.  I think it will be interesting to see if DJ Hero 2 performs as well as the original.
Questions:
     Did any of you purchase the original DJ Hero?  If so, is it a game you would recommend to others?  If you didn’t purchase the original, do any of you plan on picking up DJ Hero 2?
     I have been tempted a few times to purchase the original when I have seen it go on sale, but I haven’t done so yet.
If you are interested in the original DJ Hero, you can see the main bundle listed on Amazon.com below:

Metroid: Other M’s Game-Play Hours

October 18, 2010



Coffee Beans:
     It’s been about a month since we last looked at Metroid: Other M’s game-play hours, and other data.  The last time we looked at the data was on September 24, but the game-play hours were captured on September 20 for that report.  Metroid: Other M’s game-play debuted on the Wii’s Nintendo Channel on September 13, if you missed the debut report, you can see it HERE.

     So, in the last 29 days, how much have Wii owners been playing Metroid: Other M, and has the game’s average play-time per person seen an increase or decrease?  Let’s take a look…

Click image to enlarge

Approx. Number of Players Reporting Data:
     Metroid: Other M now has 25,726 players reporting their play-time data through the Wii’s Nintendo Channel.

Player Increase Since Last Report:
     Metroid: Other M has seen an increase of about 9,990 more players reporting play-time data, since the September 24 report.

Average Hours & Total Game-Play Hours Reported:
     Metroid: Other M now has 367,598 Total Hours reported, an increase of 183,896 game-play hours since the last report.
     Metroid: Other M’s average play-time, per person, is now 14 Hours 17 Minutes.  This means the game’s average play-time per person has increased by 2 Hours 36 Minutes.
     The average Metroid: Other M play session is now just over 2 Hours 26 Minutes, which is a decrease of about 14 minutes per session compared to the September 20 data.

Sales Rank & Advertised Price:
     Metroid: Other M’s Amazon.com sale rank is listed at #310, and is currently selling for $45.44.

Review Score Averages:
     Metroid: Other M’s review score average is now 79.78%, based on 47 “professional” reviews, according to GameRankings.com.  This is only a marginal increase since the last report, which had 43 reviews reported for an average of 79.38%.

     Amazon.com’s customer review score average has stayed at basically the same average, 3.5 out of 5 Stars; but Metroid: Other M has gained 44 more customer reviews, since the last report.

A lot of varying opinions on this game.

Thoughts:
     As of this report, Metroid: Other M has averaged about 61,000 game-play hours each week, since it released.  The continuing increase in the game’s average hours “Per person” category is definitely encouraging, as it seems to show gamers are playing the game to completion.
     The NPD data was released for the month of September last week, and Metroid: Other M has been reported to have sold 173,000 units.
     While I don’t consider 173,000 amazing for a Nintendo title, I think it was a decent month for Samus’ new adventure, and I think it will be interesting to see how this one continues to perform going forward.
     I still have not played Metroid: Other M at any length, and I don’t think playing 30 seconds at Best Buy really counts.  Last week, Redbox announced it will start renting video games through its kiosks, and I really hope that Metroid: Other M is one of the games they start renting.  I would like to play the game, but don’t see it happening soon with my gaming budget.
Questions:
     Have any of you purchased/rented Metroid: Other M since the last report in September?  If so, have you had a chance to complete the game?

If you are interested in Metroid: Other M, you can see prices for it listed on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002BSC4ZS&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr