Archive for the ‘HVS’ Category

>Conduit Travel – Conduit 2’s Hours Arrive

May 30, 2011

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Coffee Beans:
     Conduit 2 was released on April 19, 2011 with a MSRP of $49.99.  The game was a follow-up sequel to The Conduit which originally released on June 23, 2009.  Conduit 2 has not been published for any other console and is a FPS exclusive for the Wii, like the original game.
     Conduit 2 was developed by High Voltage Software and published by Sega.  The game received a “Teen” rating from the ESRB with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners spent battling in Conduit 2, with 42 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Conduit 2.

Approx. Number of Players Having Reported Data:
     Conduit 2 has 2,353 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel, in the last 42 days since the game released.

Average & Total Game-Play Hours:
     Conduit 2 has 50,226 Total Hours of game-play reported on its debut, with the average play-time being 21 Hours 21 Minutes “Per person”.
     The game’s average play-time per session is just over 2 Hours 36 Minutes.

Sale Rank & Advertised Price:
     Conduit 2’s Amazon.com sale rank is #3,111, and it is currently selling for $46.99.
     Sale rank and list price recorded around 4:45PM on May 30, 2011.

Review Score Averages:
     Conduit 2’s “professional” review score average is 67.00%, based on 35 reviews on GameRankings.com.

     *NOTE:  If you are not aware, Conduit 2 and HVS have been at the center of Amazon.com review bombings.  You can read about the issue HERE.
     The game currently has a 3 out of 5 Stars rating on Amazon.com, based on 34 “customer” reviews.
     Conduit 2’s customer review score average is 55.29%, when all the reviews are converted to a 100% review scale.
     After going through Amazon.com’s Conduit 2 reviews and removing the apparent “bomb” reviews that gave no useful information, other than to give it a bad rating; Conduit 2’s customer review score average comes out to be 84.44%, based on just 18 of the 34 “customer” reviews on Amazon.com.


     Review score averages recorded around 4:45PM on May 30, 2011.

Filtered Thoughts:
     If you have not seen anything about Conduit 2, the trailer below may give you an idea of what to expect from the game.

     I still have not played Conduit 2, but as I have said before, I really want to give the game a try.  I enjoyed the first game’s single-player campaign, and the story/setting of the game, and I want to see how that has changed in Conduit 2.

     As for the reported game-play data, seeing Conduit 2 take only 42 days to debut is pretty good I think, especially considering that the game released with no advertisements, and also the review fiasco that happened.
     I think based off the Amazon.com sale rank and “customer” reviews situation though, that it is pretty obvious the leaked email from HVS has done more harm, than good, for Conduit 2.
     If you are wondering how Conduit 2 has done compared to the original, here are some quick differences based on the debut hours for both games.  Conduit 2 took longer to debut and with fewer “Total Hours” hours reported, than The Conduit did back in 2009.  Conduit 2 has about 24,000 fewer “Total Hours” reported than The Conduit did for its debut, and Conduit 2 took 28 days longer to have its hours show up.

     I think it will be interesting to see if Conduit 2’s average hours reported “Per person” continue to increase at a steady pace, or if they hover in the “20 Hours” range like the original game.

Questions:
     Have any of you been playing Conduit 2 since it released?  If so, have you found yourself playing more of the game’s online multi-player, or perhaps the local multi-player and single-player campaign?

If any of you are interested in Conduit 2, you can see new and used prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

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>Hours in The Conduit

April 21, 2011

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Coffee Beans:
     The Conduit was released on June 23, 2009 as a Wii exclusive.  The game had a lot of coverage/hype leading up to its release, and its developer, HVS, was very active in promoting the game.
     I was excited about the game, especially with the idea of fully customizable FPS controls on the Wii.  I reserved the game, and picked it up day one.  I beat the single-player campaign four complete times, accomplished the “achievements” in the game, and I spent more than 100 hours with the game’s online multi-player; but then I traded it off, and then got it back again!

     While the game wasn’t perfect, it resulted with a game engine and foundation for HVS to build off of.  It was revealed in March 2010 that HVS was working on a sequel to The Conduit, Conduit 2, which just released yesterday.

     How many hours have Wii owners reported playing The Conduit, with 665 days of game-play reported before Conduit 2 released?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     The Conduit now has 93,645 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel.

Player Increase Since Last Report:
     The game has seen about 9,963 more Wii owners report game-play data since the last data recorded on November 29 last year.

Average & Total Game-Play Hours:
     The Conduit now has 2,136,385 Total Hours of game-play reported, an increase of 200,631 Total Hours since the last report.
     The average play-time for the game is now 22 Hours 49 Minutes “Per person”.
     The average play-time per session is now 1 Hour 49 Minutes.

Sale Rank & Advertised Price:
     The Conduit’s Amazon.com sale rank is currently #6,242, and it is selling for $31.91.
     (Sale rank and price recorded around 7:30PM on April 20, 2011)

Review Score Averages:
     The Conduit’s “professional” review score average is 72.37%, based on 64 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 107 customer reviews.
     The Conduit’s customer review score average is 76.63%, when the customer reviews are converted to a 100% review scale.

     (Review score averages recorded around 7:30PM on April 20, 2011)

Filtered Thoughts:
      As I mentioned in the “Coffee Beans” section, Conduit 2 was just released for the Wii yesterday.  Due to my New Year’s resolution, I didn’t purchase Conduit 2 yesterday, but I’m definitely interested in playing the game.  Being that I beat The Conduit four times, I’m very interested to see how well the single-player campaign is in Conduit 2.  If you haven’t seen anything on Conduit 2, here’s one of the first trailers released for the game:

     As for the data, I think The Conduit’s reported game-play hours would be a lot higher, if it weren’t for the hackers and bugs/glitches that plagued the game’s online multi-player.
     I think I have mentioned it before in other posts, but it appears that Amazon.com doesn’t carry the game directly anymore, and it’s only fulfilled by them, or sold directly by third party vendors.  When Amazon.com doesn’t have a game directly listed, that usually means it’s no longer being published/distributed by the publisher anymore.

Questions:
     If you played The Conduit and you have made the jump to Conduit 2, have you encountered any online glitches/hacks that were in the original?
     If any of you have purchased Conduit 2,  what do you think about the game from what you have played so far?

If anybody is interested in either The Conduit, or Conduit 2, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001HKPUKC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Wii HD Confirmed via The Grinder!?

February 5, 2010

A few days ago I was browsing GoNintendo.com, when I saw a “rumor” posted up from videogamer.com.
Videogamer.com reported it, saying, “Developers are already working on a ‘new Nintendo platform’ ahead of a possible reveal at this year’s Game Developers Conference…”

Well, I’m thinking we received confirmation of the new Wii HD platform, without even knowing it.

On May 26, 2009, IGN.com revealed The Grinder to the gaming world.  In the first paragraph, Matt Casamassina said, “We think you’re going to want to move this extraordinary Wii-exclusive to the tops of your must-have lists.”(emphasis added on Wii-exclusive)
During the interview about The Grinder, IGN asked about the game’s release, and Eric Nofsinger of HVS said, “The goal is holiday 2010 and our projects tend to ship on time more often than not!

Earlier today, IGN revealed in an interview with HVS, that The Grinder is no longer a Wii-exclusive.
When asked if HVS was keeping The Grinder a Wii exclusive, HVS’s CEO Kerry Ganofsky said, “Our secret is out! Grinder is no longer a Wii exclusive. We plan to ship on Xbox 360, Sony PS3, and PC as well.

I know my reaction, as well as many others was, “What?  Why?”
I was more surprised by the delay of the game, being pushed to Halloween 2011, than I was that it’s going multi-platform.

Going back to that “rumor” now.  In videogamer.com’s article, an employee from a large publisher was quoted as saying, “Just heard a rumour that you may be interested in: Nintendo are going to announce a new platform at GDC. Some devs have already started work on it.“(emphasis added)

If some developers are already working on Nintendo’s next system, I think one will be confirmed as High Voltage Software, and The Grinder will be their debut game on the “Wii HD” system.  Why do I think this?

From the interview today with IGN.com, just look at a few of these lines:
Eric Nofsinger said, “…when we come out with another announcement for Grinder around GDC we want to ensure it blows your socks off!
Would the announcement of it being multi-platform blow off socks?  Perhaps.  Many gamers have been very vocal about the news today.
I think that an announcement of it being one of the first Wii HD games would blow off even more socks.

Matt then asked about more bump-mapping and “awesome projected shadows” in the new video.
Kerry Ganofsky replied, “We have some new announcements coming soon that leverage these improvements such as better lighting options.
What new announcements would leverage those improvements more than a new console?
If the engine had been upgraded, why wouldn’t they just say, “Quantum 3 is the reason it looks better”, instead of saying, “We have some new announcements…that leverage these improvements…
I think that screams the game is going to be running on HD consoles across the board, including the “Wii HD”.

Thoughts/Questions:
Why would HVS delay The Grinder on the Wii, if not for the sole purpose of waiting on the Wii HD?
If it was just a regular Wii version, it could be released 2010 like they originally planned, and then they could release the Xbox 360, PS3, and PC versions later.
Kerry Ganofsky said, “…higher resolution art content needs to be created which takes a bit longer than our previous games.
Unless the Quantum 3 engine has been extremely upgraded for the Wii, I don’t see why the Wii version would be delayed for “…higher resolution art content…”.

Once GDC arrives, we’ll know for sure.
I’m making a “prediction” now: The Grinder will be on the Wii HD(whatever the name will be!), not the current Wii.


Do you think this confirms the Wii HD?  Or do you think The Grinder will be on the current Wii?

Wii HD Confirmed via The Grinder!?

February 5, 2010

A few days ago I was browsing GoNintendo.com, when I saw a “rumor” posted up from videogamer.com.
Videogamer.com reported it, saying, “Developers are already working on a ‘new Nintendo platform’ ahead of a possible reveal at this year’s Game Developers Conference…”

Well, I’m thinking we received confirmation of the new Wii HD platform, without even knowing it.

On May 26, 2009, IGN.com revealed The Grinder to the gaming world.  In the first paragraph, Matt Casamassina said, “We think you’re going to want to move this extraordinary Wii-exclusive to the tops of your must-have lists.”(emphasis added on Wii-exclusive)
During the interview about The Grinder, IGN asked about the game’s release, and Eric Nofsinger of HVS said, “The goal is holiday 2010 and our projects tend to ship on time more often than not!

Earlier today, IGN revealed in an interview with HVS, that The Grinder is no longer a Wii-exclusive.
When asked if HVS was keeping The Grinder a Wii exclusive, HVS’s CEO Kerry Ganofsky said, “Our secret is out! Grinder is no longer a Wii exclusive. We plan to ship on Xbox 360, Sony PS3, and PC as well.

I know my reaction, as well as many others was, “What?  Why?”
I was more surprised by the delay of the game, being pushed to Halloween 2011, than I was that it’s going multi-platform.

Going back to that “rumor” now.  In videogamer.com’s article, an employee from a large publisher was quoted as saying, “Just heard a rumour that you may be interested in: Nintendo are going to announce a new platform at GDC. Some devs have already started work on it.“(emphasis added)

If some developers are already working on Nintendo’s next system, I think one will be confirmed as High Voltage Software, and The Grinder will be their debut game on the “Wii HD” system.  Why do I think this?

From the interview today with IGN.com, just look at a few of these lines:
Eric Nofsinger said, “…when we come out with another announcement for Grinder around GDC we want to ensure it blows your socks off!
Would the announcement of it being multi-platform blow off socks?  Perhaps.  Many gamers have been very vocal about the news today.
I think that an announcement of it being one of the first Wii HD games would blow off even more socks.

Matt then asked about more bump-mapping and “awesome projected shadows” in the new video.
Kerry Ganofsky replied, “We have some new announcements coming soon that leverage these improvements such as better lighting options.
What new announcements would leverage those improvements more than a new console?
If the engine had been upgraded, why wouldn’t they just say, “Quantum 3 is the reason it looks better”, instead of saying, “We have some new announcements…that leverage these improvements…
I think that screams the game is going to be running on HD consoles across the board, including the “Wii HD”.

Thoughts/Questions:
Why would HVS delay The Grinder on the Wii, if not for the sole purpose of waiting on the Wii HD?
If it was just a regular Wii version, it could be released 2010 like they originally planned, and then they could release the Xbox 360, PS3, and PC versions later.
Kerry Ganofsky said, “…higher resolution art content needs to be created which takes a bit longer than our previous games.
Unless the Quantum 3 engine has been extremely upgraded for the Wii, I don’t see why the Wii version would be delayed for “…higher resolution art content…”.

Once GDC arrives, we’ll know for sure.
I’m making a “prediction” now: The Grinder will be on the Wii HD(whatever the name will be!), not the current Wii.


Do you think this confirms the Wii HD?  Or do you think The Grinder will be on the current Wii?

An Open Letter to Adam Biessener of GameInformer

August 31, 2009

Hey Adam,
In issue 196 you reviewed The Conduit, and I’ve been wondering about your review.
Did you actually finish playing the single player campaign?

You said at one point in the review, “…but drawing a bead on a human opponent is tough even with the game’s ploddingly slow movement speed.”, and “Aiming is mediocre without being heinous.”
You didn’t mention though, that you can adjust your turning speed, running speed, the bounding box, etc., in the control settings in the game.

The level of customization for controls in The Conduit hasn’t been matched by any previous FPS game on the Wii or other consoles for that matter.
I honestly don’t know how you failed to mention or if you even tried for yourself to adjust the turning speed and running speed in The Conduit.

I played The Conduit’s single player and multiplayer for about a week and a half after I bought the game(still playing the multiplayer some), I went back to KillZone 2, and thought something was wrong with my PS3 controller because of how slow I moved in the game compared to The Conduit.

Also, why doesn’t your review or Ben’s “Second Opinion” mention anything about the achievements in the game?
I understand that achievements are standard on the Xbox360 and even PS3 now, but the fact that a 3rd party on the Wii actually took time of their own, with no obligation to Nintendo, to add achievements in the game, should have been mentioned, as it adds replay value to the single player campaign.

If you didn’t finish the single player campaign, the readers should know that you didn’t finish it.

The game definitely isn’t perfect, the online has glitches and bugs, but that wasn’t mentioned in the review either.
I’m really confused with the reviewing process these days…if you don’t play a game at length and don’t actually finish the single player campaign, why even review it?

Thanks,

Scott
For my readers and for those of you that have played The Conduit and aren’t sure if my points are valid, I encourage you first, read Adam’s review of The Conduit, http://gameinformer.com/NR/exeres/0299E3BA-18FB-4EC8-B884-E3C7742585A8.htm?CS_pid=230518.
If you think that the review is fine, let me know.
If you’ve played The Conduit and think my points are legitimate, maybe you will let Adam know. You can email Adam Biessener at ADAM@GAMEINFORMER.COM.
If you email Adam, please be civil in your emails.
I think we as subscribers to magazines like Game Informer and readers of gaming websites, should expect full, honest reviews of games, especially if the person is getting paid to review the game and it’s their job. I don’t think The Conduit received very many FULL, HONEST reviews when it was released.
What do you think?

>An Open Letter to Adam Biessener of GameInformer

August 31, 2009

>Hey Adam,
In issue 196 you reviewed The Conduit, and I’ve been wondering about your review.
Did you actually finish playing the single player campaign?

You said at one point in the review, “…but drawing a bead on a human opponent is tough even with the game’s ploddingly slow movement speed.”, and “Aiming is mediocre without being heinous.”
You didn’t mention though, that you can adjust your turning speed, running speed, the bounding box, etc., in the control settings in the game.

The level of customization for controls in The Conduit hasn’t been matched by any previous FPS game on the Wii or other consoles for that matter.
I honestly don’t know how you failed to mention or if you even tried for yourself to adjust the turning speed and running speed in The Conduit.

I played The Conduit’s single player and multiplayer for about a week and a half after I bought the game(still playing the multiplayer some), I went back to KillZone 2, and thought something was wrong with my PS3 controller because of how slow I moved in the game compared to The Conduit.

Also, why doesn’t your review or Ben’s “Second Opinion” mention anything about the achievements in the game?
I understand that achievements are standard on the Xbox360 and even PS3 now, but the fact that a 3rd party on the Wii actually took time of their own, with no obligation to Nintendo, to add achievements in the game, should have been mentioned, as it adds replay value to the single player campaign.

If you didn’t finish the single player campaign, the readers should know that you didn’t finish it.

The game definitely isn’t perfect, the online has glitches and bugs, but that wasn’t mentioned in the review either.
I’m really confused with the reviewing process these days…if you don’t play a game at length and don’t actually finish the single player campaign, why even review it?

Thanks,

Scott
For my readers and for those of you that have played The Conduit and aren’t sure if my points are valid, I encourage you first, read Adam’s review of The Conduit, http://gameinformer.com/NR/exeres/0299E3BA-18FB-4EC8-B884-E3C7742585A8.htm?CS_pid=230518.
If you think that the review is fine, let me know.
If you’ve played The Conduit and think my points are legitimate, maybe you will let Adam know. You can email Adam Biessener at ADAM@GAMEINFORMER.COM.
If you email Adam, please be civil in your emails.
I think we as subscribers to magazines like Game Informer and readers of gaming websites, should expect full, honest reviews of games, especially if the person is getting paid to review the game and it’s their job. I don’t think The Conduit received very many FULL, HONEST reviews when it was released.
What do you think?