Archive for March, 2013

ZombiU’s first patch is live! (Opposite of zombies in the game?)

March 27, 2013
ZombiU menu showing old version number, and new post-patch version number.

Coffee Beans
ZombiU released with the Wii U on November 18th, and it was the first Wii U retail game I purchased with our console on launch day. I really enjoyed my first play-through of ZombiU, and disagreed with some of the early “professional” critic reviews of the game, that I found lacking basic information and the reviewers failed to answer simple questions (still). While I didn’t experience any game-breaking bugs or glitches in my first play-through of the campaign, I do know some Wii U owners that did (my neighbor being one of them).

If you experienced any of the game-breaking glitches in ZombiU, perhaps you have been waiting and hoping for a patch to fix some issues. As the title tells you, the first ZombiU patch is now live (at least in the U.S.)!

If you want to see how long the ZombiU patch took me to download and install, the patch size, as well as a few fixed issues, then grab your cup of coffee and hit the jump!


The Brew
ZombiU’s first patch apparently does fix the nursery glitch (mentioned here & here). The nursery glitch was probably the most famous (or, infamous?!) ZombiU bug/glitch, at least one that caused players to have to start completely over.

Other than fixing the nursery glitch though, there have not been any official patch notes released yet, letting us know what exactly has been fixed.

Since there are not any patch notes telling us exactly what the patch addresses (and doesn’t), here’s a list of ZombiU bugs and glitches that I’m aware of, and what has/hasn’t been fixed:
1) Nursery Glitch – Mentioned fixed with patch (Mission 12 below).
2) Supermarket Glitch – Mentioned fixed with patch.
3) Arena Glitch – Said to be fixed (Mission 14) below.
4) Falling through level/map in certain areas. – Not known if fixed.
5) Missing gas canister – Said to be fixed (Mission 13) below.

*Update: I had reached out to Ubisoft when writing this post, to see if they could provide an “official list” of what the patch fixes, and I just received a response. Here’s a list from a Ubisoft representative of the issues the patch addresses:
.       On Mission 12, in the Nursery MAP, the interaction with the door in the basement of nursery was missing at rebirth if specific steps were followed.
.       On Mission 13, in the Gas Station MAP, a Mission object that is mandatory to complete the objective was missing if specific steps were followed.
.       On Mission 14, in the Circus MAP, if the player died right after recovering his Backpack, and rebooted the Wii U console, the objective was not updated.
.       On Mission 15, in the Bunker MAP, the Panacea disappeared after the Player died while downloading it. However the objective remained the same (download Panacea).
.       On Mission 10, in the Tower MAP, the Objective “Secure landing site” was not validated if specific steps were followed.
.       On Mission 15, in the Bunker MAP, if specific steps were followed, the Player might get stuck in the Bunker after he took Doctor’s eye / Panacea because a Ladder disappeared.
.       On Mission 16, in the MAP Safe House, the iron curtain in the Safe House lacked of collision during Mission 16. This Bug could lead to a scoring exploit on leaderboards.
.       In the Safe House MAP, the Player saw a placeholder text when he dragged & dropped an item from the Blue Box to his holsters following certain steps.
.       On Mission 12 or 15, in the Nursery MAP, the game crashed if the Player burned the Zombi Nurse while she died.
.       Zombies animations transitions.
.       Online messages spawned in the first section of the MAPs.
.       Scanner’s start volume.
.       Uplay cricket bat Cast Shadow has been removed.
.       Optimizations of the framerate

Once I see what the patch addresses, either from official patch note(s) released, other gamers playing and confirming issues fixed, or from when/if I play through the game again, I’ll update the list above appropriately.

If you’re concerned the patch might be a few GBs and take up precious HDD space, don’t worry! The image below shows the ZombiU patch size, and how much room the “Update Data” requires:

Only 18 MB, so not a large patch compared to other Wii U games’ patch sizes.

Caffeinated Thoughts
I have written a few different times about my experience(s) with ZombiU, which you can read here, here, and here. If you were concerned with some of the early “professional” critics’ reviews of ZombiU, I would suggest you take a look at my “Critics vs. Customers! ZombiU reviews, or zombie reviewers?” post from December.

There’s a phrase that’s pretty popular for when people are late to events, “Better late than never!”.

I think this phrase can be applied to ZombiU’s first patch. With Nintendo of America just releasing the new Wii U ZombiU Deluxe Set (includes Nintendo Land via download, ZombiU and the Wii U Pro Controller), I’m glad to see that Ubisoft did get a patch out for the game resolving at least one issue in it. Hopefully the patch addresses the other bugs/glitches I mentioned above, and again, I will update that list when it is confirmed what exactly the patch fixes.

Questions
Did any of you experience glitches in ZombiU, and perhaps not finish the game because of them? If so, which bugs/glitches did you experience, and now that a patch has been released for the game will you be trying to beat the game (again)?

If you held off on buying ZombiU because of the reported bugs and glitches, does the fact the game has been patched make you more likely to buy it now?

You can purchase the new Wii U ZombiU Deluxe Set from GameStop.com, or the game itself from Amazon.com, both linked below:
  

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Movie Magic Monday! How to Train Your Dragon official Nintendo Channel data report.

March 26, 2013

Coffee Beans
Did you miss the first Movie Magic Monday feature earlier this month? If so, you can read about a movie based game, that apparently plays some like ICO, HERE!

For this Movie Magic Monday, we are taking a look at how many hours have been reported trying to train dragons!

How to Train Your Dragon was released for the Wii on March 23, 2010, just a few days before the movie it was based on. Surprisingly (to me anyway), this movie tie-in game was developed by Etranges Libellules, the same studio that developed the last Movie Magic Monday game we looked at, but it was published by Activision. The game received an ESRB rating of “EVERYONE 10+” with “Fantasy Violence” listed as content for parents and gamers to be aware of.

About how many U.S. Wii owners have gameplay data reported and how many hours have been reported playing How to Train Your Dragon, since it released just over 3 years ago? Brew yourself some coffee, and let’s take a look!

Dragon-fire roasted coffee? Why not…
Data shown for U.S. Wii owners, not world-wide.

The Brew
How to Train Your Dragon has approximately 27,496 U.S. Wii owners that have reported almost 500,000 Total Hours of gameplay through the Nintendo Channel, with 1,098 days of data possibly reported.

The game’s average play-time reported is 17 Hours 26 Minutes “Per Person” as the image above shows, which averages out to be about 2 Hours 7 Minutes played per day/time reported.

How was the game received by critics and customers? The game has a “professional” critic review score average of 60.70%, based on 10 reviews on GameRankings.com. It has a customer review score average of 84.24%, based on 33 reviews from Amazon.com.

As for the How to Train Your Dragon movie this game is based off of, here are some statistics I found interesting while putting this piece together:
1) The movie has a runtime of 1 Hour 38 Minutes, which means from the official Nintendo Channel data for the game, it is being played longer each session reported, than it would take to watch the movie. It was the opposite scenario for Alice in Wonderland, which we looked at earlier this month.
2) The movie was very well received by critics and cinema goers when it released, and it has a “98% Certified Fresh” critic rating and a 90% audience rating on RottenTomatoes.com.
3) Apparently, the first movie did well enough (just a few hundred million dollars, pocket change these days), and a sequel is in the works. How to Train Your Dragon 2 (current title) is currently in production and scheduled to release in 2014.

Caffeinated Thoughts
If you haven’t seen any footage of How to Train Your Dragon, the game, here is a trailer for the game from the Wii’s Nintendo Channel:

While I haven’t played How to Train Your Dragon, or seen the movie, I do enjoy the dragons topic/items in general, probably because I was a big Godzilla fan when I was little. Even though I didn’t play it and didn’t know much about it before this post, I was really surprised when I saw how high the average reported “Per person” was! Why? Well, there are two reasons.

For one, this is a game based off a movie, and I’m used to seeing the “professional” critics’ reviews on movie based games usually being lower (For whatever reason(s): wrong target audience playing it, didn’t like the movie, or just didn’t want to review it? Not sure.), than customers’ reviews on these type of games. Knowing many movie tie-in games get lower scores from the “professionals” at the gaming sites, I kind of expect a lower average reported play-time “Per person” to go along with the lower scores. (I guess a recent example would be the new The Walking Dead: Survival Instinct. The game has received many low critic review scores, and the game is said to be pretty short.)

The second reason I was surprised to see the average reported “Per person” so high, is because it’s higher than some Nintendo published Wii games like Metroid: Other M and Punch-Out!!. I just find it surprising that a game based on a new movie series (when it was released), has a higher average than games from pretty well known and established Nintendo series.

Questions
Have any of you played any version of How to Train Your Dragon? If so, did you enjoy the game and would you recommend it to others? If you’re a fan of dragon items/movies in general, and you saw the movie, did you enjoy it?

If you didn’t play How to Train Your Dragon, but like dragons in general, are there any other dragon based games you have played that you would recommend? (I was interested in Lair for a while, but never picked it up. Anybody play that?)

You can purchase How to Train Your Dragon, game and/or movie, and other dragon related products linked below:

Current Wii U trade-in values – Amazon.com, Best Buy, & GameStop

March 22, 2013

Coffee Beans
The Wii U released on November 18, 2012, just over 4 months ago now in the United States. As you may well know, the Wii U system released in two sets: the Deluxe Set with a MSRP of $349.99 and the Basic Set with a MSRP of $299.99.

Sony has already made the official announcement about the PlayStation 4, and while we don’t know a price point on it yet, you can already sign up on Amazon.com and at GameStop stores to be notified when they get more information.

Microsoft is supposed to be revealing information about their next console (Xbox, Durango?) soon,  and we don’t what the price(s) on that new system will be either.

You may own a Wii U and sometimes wonder what the current trade-in value is for it. If you’re thinking about trading in the Wii U now and putting the amount you get from it toward a new system, how much can you currently get for your Wii U system? Brew yourself some coffee, and let’s take a look at the current trade-in values for the Wii U Deluxe Set and Wii U Basic Set!

The Brew
First up, the good! Amazon.com is currently offering the highest trade-in value(s) on both the Wii U Deluxe Set and the Wii U Basic Set. If you choose to go with Amazon, the trade-in value is determined by your Wii U’s condition: “Like New”, “Good”, or “Acceptable”. The image below shows the current Amazon.com trade-in value(s) being offered, which you would receive in gift card form.

Click to enlarge.

As you can see in the image above, the “Like New” condition of the Wii U Basic Set and Wii U Deluxe Set will get you a $173.50 or $222.40, respectively.

Next up, the bad! Best Buy now also does trade-ins on video games and consoles, if you perhaps didn’t know or possibly forgot about it. Like Amazon.com, Best Buy determines your Wii U’s trade-in value based on its condition. Best Buy’s determining conditions are: “Good”, “Fair”, “Poor” and “Not Working”. The image below shows the current Best Buy trade-in value(s) being offered for Wii Us, which also like Amazon, you would receive the trade-in value in gift card form.

Click to enlarge.

Best Buy’s best trade-in values, the “Good”, will get you $150.00 for the Wii U Basic Set or $175.00 for the Wii U Deluxe Set, as you can see in the image above. While not as high as Amazon.com’s current trade-in values, it is better then the next company’s!

Now, the ugly! GameStop. While GameStop is the only store that offers cash values as well as store credit, they are the lowest trade-in values of the three companies. Here are the current Wii U trade-in values being offered by GameStop:
1) The Wii U Deluxe Set will currently get you $120 store credit, plus there is an additional 30% trade-in bonus at least until this Sunday (March 24th). With the 30% trade-in bonus, you would get a total GameStop store credit of $156.
2) The Wii U Deluxe Set will currently get you $96 in cash value, $60 less than the store credit value, if you prefer cash over store credit.
3) The Wii U Basic Set will currently get you $80 store credit, and with the additional 30% trade-in bonus going on, the total GameStop store credit you would get is $104.
4) The Wii U Basic Set will currently get you $64 in cash value at GameStop, which is $40 less than the score credit.

Caffeinated Thoughts
I think Amazon.com’s trade-in values are the best, or “the good”, simply because it offers the highest trade-in value on both the Wii U Deluxe Set and the Wii U Basic Set right now. This was the case between Amazon.com and GameStop last year, when I reported on 3DS trade-in values before the 3DS XL released.

While I think it’s nice that GameStop does offer a cash value for the system(s), I don’t think that would be the best route to go if you’re wanting cash for it (depending how fast you need it). I would actually suggest looking at selling your Wii U system as “Used” on Amazon.com. Right now, used Wii U Deluxe Sets are starting at just above $280, and Wii U Basic Sets are selling “Used” for right around $260.

So, if you’re debating on trading off your Wii U perhaps to help buy the new PlayStation 4 and/or the next Microsoft console, hopefully this post will give you an idea of which route is the best to go.

Personally, I’m keeping our Wii U, though I am looking forward to learning more about the new consoles from the other consoles as well!

Questions
If you own a Wii U have you thought about trading your system off? If you don’t own a Wii U system yet, have you thought about possibly buying the system used and saving a few dollars?


If you’re thinking about buying a Wii U used, or new, here are a few games you might enjoy:

What is the Wii’s most played Need for Speed game, based on "Total Hours" reported played?

March 19, 2013
Can you guess which one is the most played by total hours reported?

Coffee Beans
Did you know the Wii had six Need for Speed games released for it? Well, at least six in the United States. Six. 1, 2, 3, 4, 5, 6! I didn’t realize there were so many Need for Speed games within 6 years, much less six Need for Speed games on one console!

The image above shows the six Need for Speed games that released on the Wii in the United States, at least that I’m aware of. They were: Need for Speed CarbonNeed for Speed: Pro StreetNeed for Speed: UndercoverNeed for Speed NITRONeed for Speed: Hot Pursuit, and Need for Speed: The Run. There could have been another that I missed, but these are what I found in my research.

Now, if you’re a Wii U owner, like myself, you may be aware (or not) that Need for Speed: Most Wanted U is releasing for the system today, March 19th. While it will be the Wii U’s first Need for Speed game, if the number of Need for Speed games on the Wii is any clue, Most Wanted U won’t be the Wii U’s last.

Before you go off and start playing Need for Speed: Most Wanted U though, what is the Wii’s most played Need for Speed game based on the total hours reported played from U.S. Wii owners? Brew yourself some coffee, and let’s take a look!

The Brew
If you guessed Need for Speed Carbon as the most played Need for Speed Wii game, at least according to total hours reported from U.S. Wii owners, you guessed right!

Need for Speed Carbon was the first Need for Speed game on the Wii, releasing on November 20, 2006. It was published by Electronic Arts (EA), and the game received an ESRB rating of “EVERYONE 10+“with “Violence” listed as content for gamers and parents to be aware of when it released.

Data shown for U.S. Wii owners, not world-wide.

Need for Speed Carbon has approximately 218,258 U.S. Wii owners that have reported almost 5 million “Tota Hours” of gameplay, through the Nintendo Channel with 2,310 days possibly reported.

The 4,912,413 Total Hours reported, makes Need for Speed Carbon the Wii’s most played Need for Speed game according to total hours reported on the Nintendo Channel. The game’s average reported play-time is 22 Hours 31 Minutes “Per person”, as you can see in the image above, which averages out to be about 1 hour 42 minutes played per day/time reported.

How was the Wii’s first Need for Speed game received by critics and customers? The game has a “professional” critic review score average of 65.39%, based on 23 reviews on GameRankings.com. It has a customer review score average of 76.96%, based on 79 reviews from Amazon.com.

Caffeinated Thoughts
I never played any of the Need for Speed Wii games, but I did play one of the older titles. I think it was maybe the original Need for Speed that released on the original PlayStation (yes, that many years ago!).

Again, Need for Speed Carbon is the Wii’s most played game from the series according to the total hours reported, and while it was the first Need for Speed game on the system, *it should be noted that just being the first game released in a Wii series, doesn’t always make it the most played. There is another Need for Speed Wii game that is most played, at least according to hours played/averaged “Per person”, that we may take a look at later this week!

If you have started reading the data reports on CoffeeWithGames just in the last year or so, you may have missed how my data images used to look before I had a capture device. I did a data report on Need for Speed Carbon back in 2009, which you can read HERE.

Since that first data report over 3 years ago, the game has had over 70,000 more Wii owners with data reported for it through the Nintendo Channel, almost two million more “Total Hours” reported, and its average “Per person” has increased by just over an hour. I think this shows that the game was/is being played a good amount these last several years, including a good amount by late Wii adopters that bought it.

As I mentioned in the “Coffee Beans” section above, if you own a Wii U and have enjoyed the Need for Speed games in the past, you may be interested in Need for Speed: Most Wanted U. The game is releasing for the system in the U.S. today, and the Wii U version has a MSRP of $59.99, includes some DLC content, and it is one of the Wii U titles included in Target’s “Buy Two, Get One Free” sale I posted about yesterday morning.

If you haven’t seen any footage or the features in Need for Speed: Most Wanted U, the trailer below should give you an idea of what you can expect:

Again, while I haven’t played any of the Wii’s Need for Speed games, I am interested in Need for Speed: Most Wanted U, because I was a big fan of the Burnout games. The developer behind this Wii U Need for Speed title is the same developer behind the Burnout games. Depending if I head out to Target this week, and what games they have available, may determine if Need for Speed: Most Wanted U joins our Wii U collection.

Seeing Need for Speed Carbon on the Wii with so many “Total Hours” reported and the average “Per person”, I can only imagine that Need for Speed: Most Wanted U will give Wii U owners many hours of fun, especially with the included DLC and extra Wii U features such as Off-TV play.

Questions
Have any of you played Need for Speed Carbon on the Wii (or, maybe other console), and if so, did you enjoy the game? If you are a big fan of the Need for Speed series in general, and have played several titles, do you have a favorite game from the series?

Also, with Need for Speed: Most Wanted U getting released this week for the Wii U, are any of you planning on picking it up? If you do purchase it, feel free to come back and leave feedback on what you think about it, after you have played it a while!

*Link was added after story was originally posted
You can purchase a few of the Need for Speed Wii games linked below, as well as Need for Speed: Most Wanted U:

Coffee Shop! Best video game sale(s), this week!?

March 18, 2013


Coffee Beans
If you’re a Wii U owner and planning on grabbing one of the many new games releasing on the system this week, you might want to visit Target.com or your local Target store. If you haven’t seen it already, Target is running a “Buy Two, Get One Free” video game sale, on select games for the Wii U and the other consoles.

As for new Wii U games releasing for the system this week that are included in the sale, there are four from my count:
1) LEGO City: Undercover is available today for the Wii U with a MSRP of $49.99.
2) Monster Hunter 3 Ultimate is releasing tomorrow, March 19th, at a MSRP of $59.99.
3) Need for Speed: Most Wanted is also releasing Tuesday, with a MSRP of $59.99 as well.
4) The Walking Dead: Survival Instinct will be finding its way to store shelves Tuesday as well, but has a lower MSRP of $49.99 at most retailers, though you can pre-order right now and get it for just $37.49 from Amazon.com as I wrote about last week.

Again, if you want to see the games included just visit this Buy Two, Get One Free on Select Video Games at Target.com link, and see if there are any games available online or perhaps in stores that you might be interested in.

Depending on which Wii U games, or other system(s) games, you are interested in, you could be saving anywhere from $30 to $60 this week, while adding three new games to your collection.

Questions
Are there any other stores running a “Buy Two, Get One Free” video game sale this week, or any video game sale that is as good as, or better than, the one on Target.com and in Target stores this week? If so, please share it in the comments below!

Also, are any of you planning on taking advantage of the Target sale this week? If so, what games are you planning on buying? For us, it depends if I venture out to our Target store tomorrow or not. If/when I do, I may end up with two new Wii U games for our collection: LEGO City: Undercover and perhaps The Walking Dead: Survival Instinct (still debating on games though).

FPS Saturday! Black Ops II Wii U multiplayer match.

March 17, 2013

Coffee Beans
Last week, in the “FPS Friday!” post, I wrote about one reason I find Call of Duty’s multiplayer addicting. I said, “…one big reason I often find myself staying for ‘just one more battle’, is how close some of the battles are.”

The video below is of a Black Ops II multiplayer match, on the Raid map. You can see how my team was behind basically the entire match. We were losing by 17 points at one moment in the match , 17 points, but we kept on battling.

Here’s the battle:

I have never been a fan of quitting games, just because I’m losing. As a matter of fact, I can’t remember the last time I quit a match just because I (or, we) were getting dominated by the other team. This video, with last week’s video, I think shows some good reasons why you should never quit in the middle of a multiplayer match if you’re losing, whether that’s in Call of Duty: Black Ops II or any other FPS game.

Also, if you aren’t aware of it, Black Ops II on the Wii U (not sure about the other versions) is currently have a Double XP weekend in the Multi-Team mode. I haven’t tried it out just yet, but I did play some regular Team Deathmatch battles last night. If you own a Wii U and have been playing Black Ops II my Nintendo Network ID is Coffees.

Questions
Do you ever quit in the middle of a multiplayer match, just because you’re losing and it doesn’t look like your chances of winning are very good? Or, do you stick it out and hope for the best, even if the best doesn’t look like it will be a “win” at the end?

You can purchase Black Ops II from Amazon.com below:

WiiWare Wednesday! Castlevania: The Adventure ReBirth – Hours spent in Transylvania?

March 14, 2013

Coffee Beans
Castlevania: The Adventure ReBirth released for Nintendo’s WiiWare service on December 28, 2009 in the U.S., at 1,000 Wii Points (which is $10). The game was developed by M2 and published by Konami, and received an ESRB rating of “TEEN” with “Animated Blood, Fantasy Violence” listed as content for parents and gamers to be aware of.

A brief description for the game on its Nintendo Channel page reads, “The classic Castlevania game is reborn for the Wii with all-new upgrades.”

How many U.S. Wii owners have reported playing Castlevania: The Adventure ReBirth, and how many hours have they reported playing it? Brew yourself some coffee, and let’s take a look!

The Brew
Castlevania: The Adventure ReBirth has approximately 16,044 U.S. Wii owners with gameplay data that has been reported through the Nintendo Channel. The game has just over 60,000 hours of gameplay reported, as the image shows, with 1,169 days possibly reported.

The average reported play-time is 3 hours 50 minutes “Per person”, which averages to be about 44 minutes played per day/session.

The game has a “professional” critic review score average of 81.40%, based on 20 reviews on GameRankings.com. It has a customer review score, or “User Score”, on MetaCritic.com of 9.3 out of 10, based on 31 ratings.

Based on the approximate number of players with reported data and the game’s $10 price point, Castlevania: The Adventure ReBirth’s U.S. WiiWare release has made Konami about $160,440, since it released.

Caffeinated Thoughts
I played either the original Castlevania or Super Castlevania IV at a cousin’s house when I was younger, but not since then. I don’t remember which game it was, but I do remember using the whip in the game, and I thought it was really cool at the time.

If you haven’t seen footage for Castlevania: The Adventure ReBirth, the short video below will give you an idea of the visual style for the game and some of the gameplay mechanics as well:

While Castlevania: The Adventure ReBirth has a lower reported average played “Per person” than some other WiiWare games I have reported on before, I think it’s interesting that Konami allowed M2 to remake the game for the WiiWare service.

Why? Well, Konami had already released the original Castlevania through the Wii’s Virtual Console service in 2007, and had a few other Castlevania games on the Virtual Console service as well. Apparently though, Nintendo fans are Castlevania fans, and Konami probably saw some early sales numbers from the Virtual Console Castlevania titles and thought a remake would do well on the WiiWare service.

If you own a Wii or Wii U, and are interested in Castlevania: The Adventure ReBirth you can still purchase it through the Wii’s Shop Channel under the WiiWare section. You can also find the original NES Castlevania and Castlevania II Simon’s Quest games, and the SNES Super Castlevania IV, on the Virtual Console section of the Wii’s Shop Channel.

Questions
First, if you’re a fan of the Castlevania games, do you have a favorite?

If you have played Castlevania: The Adventure ReBirth, what did you think about the game? Was it a solid enough remake of the original, and worth its asking price?

Also, while I may not own a Nintendo 3DS, I am aware of the new Castlevania game that released for it earlier this month, Lords of Shadow Mirror of Fate. If you have played it, what do you think about it?

You can see a few Castlevania games below:

Coffee Shop! The Walking Dead: Survival Instinct pre-order deal (PS3, Wii U, Xbox 360)

March 13, 2013

Coffee Beans
Do you enjoy The Walking Dead TV series? Are you interested in the new The Walking Dead: Survival Instinct game that is scheduled to release next week, on March 19th?

If you have been thinking about purchasing the game when it releases next week, but haven’t pre-ordered it yet, now is a good time to do so. The game is releasing on the PC, PlayStation 3, Wii U, and Xbox 360, and has a MSRP of $49.99. Amazon and GameStop are offering different pre-order bonuses, but Amazon has now discounted the game’s pre-order price by 25%.

You can currently pre-order The Walking Dead: Survival Instinct from Amazon.com for just $37.49. The pre-order price is for the PlayStation 3, Wii U, and Xbox 360 versions, but not the PC version right now.

You can take advantage of the pre-order price right now for The Walking Dead: Survival Instinct from Amazon.com, with all the versions linked below (again, the PC version is currently not discounted):

Movie Magic Monday! Disney’s Alice in Wonderland data report.

March 12, 2013

Coffee Beans
What is Movie Magic Monday? When I was younger (about 20 years younger), I really enjoyed a show on the Discovery Channel called “Movie Magic”. It was a behind-the-scenes type series, that showed how special effects in movies were made. Usually, each episode would cover a specific special effect done in movies, such as model makers building miniature models for movies.

So, this new Movie Magic Monday feature will be about video games, that are based around movies, posted on Mondays. If you have ever wanted to tumble down the rabbit hole, you might enjoy this first Movie Magic Monday.

Alice in Wonderland was released for the Nintendo Wii on March 2, 2010. The game was developed by Étranges Libellules (now closed) and published by Disney Interactive Studios, and it received an ESRB rating of “EVERYONE 10+” with “Fantasy Violence” listed as content for parents and gamers to be aware of. The game’s development was “inspired by Tim Burton’s” movie, Alice in Wonderland, which released in theaters on March 5, 2010.

How many hours have U.S. Wii owners reported playing Alice in Wonderland, since it released just over 3 years ago? Brew yourself some coffee, and let’s take a look!

Data shown for U.S. Wii owners, not world-wide.

The Brew
Alice in Wonderland has approximately 28,301 U.S. Wii owners that have reported gameplay hours through the Nintendo Channel. U.S. Wii owners have reported playing close to 300,000 hours, as the image above shows, with 1,105 days possibly reported.

The game’s average reported play-time is 10 hours 13 minutes “Per person”, as the image above shows, which averages to be about 1 hours 19 minutes played per time/day reported. The movie has a runtime of 1 hour 49 minutes.

What about critic and customer reviews for Alice in Wonderland? The game has a “professional” critic review score average of 70.50%, based on 10 reviews on GameRankings.com. It has a customer review score average of 84.00%, based on 30 reviews from Amazon.com.

Caffeinated Thoughts
While I have not played the game, Alice in Wonderland, Mrs. Coffee and I did see the movie when it was in theaters, and we saw the “3D” version. We enjoyed the movie, but we haven’t purchased it on DVD or Blu-ray yet (it will probably be Blu-ray, once we decide on a player!).

If you haven’t seen anything from the game, the video below contains a few clips from the game and was a promotional trailer released for it:


Seeing the game with an average time of more than 10 hours “Per person”, really surprised me for a movie based game! Alice in Wonderland has a higher average play-time reported “Per person”, than some Wii exclusive games, like Red Steel 2 and Deadly Creatures.

If you didn’t see the movie, here are two statistics I learned about it, while researching information for this post. According to Box Office Mojo:
1) Alice in Wonderland is currently ranked 13th overall, for worldwide grosses with movies.
2) It is currently ranked as having the 2nd best opening weekend, for March movie releases, only behind The Hunger Games (the newly released Oz The Great and Powerful is close behind though!).

You can learn more interesting information about the movie, by visiting its Box Office Mojo page, HERE.

Questions
Have any of you played Alice in Wonderland (any version), and if so, what did you think about it? Even if you haven’t played the game (like me), did you perhaps watch Tim Burton’s Alice in Wonderland, as Mrs. Coffee and I did? If so, what did you enjoy it?

Also, did any of you watch the Discovery Channel “Movie Magic” series like I did, and perhaps greatly enjoy it as well? (If you didn’t watch it, but are interested in what it might have been like, you can find entire episodes on YouTube.)

You can purchase Alice in Wonderland related game and movie products below:

FPS Friday! Black Ops II’s multiplayer is addictive! One reason, close battles…

March 8, 2013

Coffee Beans
Call of Duty: Black Ops II’s online multiplayer is addictive. I often find myself thinking that I’ll hop on and play one or two matches, then play something else. It ends up though, that I find myself still playing Team Deathmatch battles in Black Ops II an hour (or two, or three) later.

What do I find so addicting about Call of Duty’s online multiplayer? Well, there are a number of things, but one big reason I often find myself staying for “just one more battle”, is how close some of the battles are.

Sure, there are occasional blowout battles, where one team is completely dominating the other, but it’s the battles that are close and down to the last second, that I really enjoy.

Below, you will see a Black Ops II match where my team lost the lead with just over 2 minutes remaining, but we kept on fighting. I think the video shows how battles in Call of Duty: Black Ops II can be really close, with every second counting, and why the multiplayer is so addicting.

I played the match above on just the Wii U’s GamePad, like the majority of my Black Ops II matches. As for my primary weapon in the video, it was the Mk 48 with the Full Metal Jacket (FMJ) and Target Finder attachments. My tactical weapon was the Shock Charge. It is what I was throwing at the very end of the match to help me stun the enemies in the building, which I was able to clear out with my teammate’s help, giving us the win.

Like always, feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list, and if you have Black Ops II, perhaps I’ll see you online!

Questions
Have any of you been playing Black Ops II recently on the Wii U (or, other console)? Or, have you perhaps been playing other FPS games, such as the recently released Crysis 3?

You can purchase Black Ops II from Amazon.com directly below: