Archive for the ‘Bit.Trip Runner’ Category

November Brewed – Coffees consumed, games played, & a Wii U game finished!

December 8, 2012


Coffee Beans
November is gone, and with it millions of turkeys. (For a few of those missing millions, start HERE.) If you had a busy November, here are a few posts you may have missed:
     1) Halloween candy laced with the t-Virus making people zombies? Resident Evil: The Umbrella Chronicles Data Report
     2) Vote? Don’t vote? Gamers vote? Everybody votes? Did you vote? Everybody Votes Channel Data Report
     3) Nintendo’s U.S. Wii U TV advertising. Marketing genius, or marketing failure?
     4) Call of Duty? Conduit? GoldenEye? Metroid? What is the most played FPS Wii game in the U.S.?
     5) Caffeinated Thoughts on the Wii U

While I didn’t post as much in November as recent months, I did get a good bit of gaming done and drank lot of coffee during the month. What coffees did I consume, and which Wii U game did I complete? Brew yourself some coffee, and let’s take a look!

Coffees Consumed
We finished using the Gevalia Espresso Roast very early in November, and enjoyed it while it lasted. November then consisted of us using our coffee grinder a good bit. We ground up some of the Kona Blend Coffee that was another birthday gift to me back in October, from my brother and his family. We have enjoyed the Kona Blend and have enough to last us a little while longer, if we start grinding it up. We finished the month of November using the Maxwell House Master Blend coffee and the Maxwell House Original Roast coffee; both the 200+ coffee cup containers.

Games Played
The skimmer list for games played in November is: Rage of the Gladiator (iOS and WiiWare), Mario Kart Wii, Super Mario Bros. 3, BIT.TRIP RUNNER, Mutant Mudds, Max & the Magic Marker, Nintendo Land, ZombiU, Trine 2, and Call of Duty: Black Ops 2.

Rage of the Gladiator – If you don’t know, Rage of the Gladiator is now available for your iOS devices and soon to be Android devices as well. The game has a price of just $2.99, and has all of the WiiWare content/bosses included, with some improvements. The game was ported over by a different developer though, Gamelion, while Ghostfire Games remained involved in the process. Ed, from Ghostfire Games, contacted me over the summer and asked if I would be interested in helping test it out, and help some on the community front. Gamelion seems to be very active on the developer community front though, so I was able to more of less help out with the testing of it, and see how it progressed through development.
Mario Kart Wii – Bean 1 randomly requested this one I think in October, and he kept playing it early in November. He has now graduated to Mario Kart DS though, since our New Super Mario Bros. DS cartridge randomly freezes in levels now; which results in a very sad Bean and me randomly finding the game cartridge shoved under his door.
Super Mario Bros. 3 – This was another one Bean 1 and I randomly played early in the month, but not very much of it.
BIT.TRIP RUNNERI. SURVIVED. THE GAUNTLET! So, I started this from Mrs. Coffee’s gift from my birthday, the BIT.TRIP COMPLETE set, and I am in the third world so far (I think the last as well). I’m really enjoying my time with the game, and it is definitely challenging. I can see why some people might not like these type of games, due to the difficulty, but when everything flows together so well, it really is a great experience.
Mutant Mudds – Could I complete the main levels before IncompleteGaming? It wasn’t meant to be! But, I am still enjoying my time with Mutant Mudds, and find myself randomly trying to beat the levels from time-to-time, sometimes with Bean 1 watching. Other times, I’ll be voluntold by him to play the game; even if it’s a delay tactic right before he goes to bed, sometimes I’ll play a level a few times trying to beat it.
Max & the Magic Marker – This was one I hadn’t played in a long while, but Bean 1 found it on our Wii’s SD card and fired it up one day. I showed him a few things in the game, and he actually got the hang of drawing/erasing pretty quickly, and was soon off running around the level having fun. I didn’t play it much, but it did make me hope that we get a Max & the Magic Marker HD sequel on the Wii U now. Not only could the game still support Wii Remote and Nunchuk controls, but I think using the GamePad to draw in the game would work very well also.
LittleBigPlanet – This is another game, like Super Mario Bros. 3, that I find myself playing most often with Bean 1 watching and/or being voluntold by him to beat a level in it. We have made pretty good progress in the game, but Bean 1 has discovered how to find the user created levels, and watching him run around in the Nintendo-Mario themed levels is a lot of fun, and some of them are incredibly well designed.
Fat Princess – This is a demo I had downloaded on our PS3 for a long time, but never played it. Bean 1 randomly requested I give the game a try one night, so I did having no clue what to expect. After not winning the first night, and just running around the battle losing, I turned it off defeated. After figuring out what to do the second night, winning became a lot more achievable, and I can see why this game was pretty popular when it first released. If you haven’t played Fat Princess, you should be able to still find a demo for it on the PSN store, and give it a try.

Nintendo Land – I briefly talked about my time with Nintendo Land in my Caffeinated Thoughts on the Wii U piece, and I have since played it a bit more. I actually put more time into Metroid Blast and The Legend of Zelda: Battle Quest. I am really enjoying Metroid Blast, and The Legend of Zelda: Battle Quest is surprisingly better than I was expecting using the GamePad controls. Bean 1 and I completed one of the Battle Quest missions together, with me using the Wii Remote+ and him using the GamePad. So, while he figured out the GamePad controls I was able to swing away and help keep us going for a bit. It was actually a lot of fun, and we completed the mission we did together.
ZombiU – This is the Wii U game I completed in November. It kept me coming back to it, night after night. If you can go into ZombiU not expecting it to be perfect, but expecting a different experience, I think you will enjoy it. Go in thinking survival horror, even with a sense of survival terror thrown in; and don’t go in thinking you will be burning down rows-after-rows of zombies with guns, and don’t think your melee weapon will be wielded like a lightsaber (for SHAME!) delivering you up 1,000 hit combos. I really don’t understand the mindset of some of the early reviewers on ZombiU, complaining about things like the melee combat in the game, since the melee combat is one of the very things that helps deliver the mood of the game. It’s as if the “reviewers” were expecting a guns-a-blazing game, grabbed the wrong game and perhaps realized they got ZombiU only after getting home. Reading some of the reviews appears they were expecting to get Resident Evil 5 or 6 action based game instead; I just don’t know. Also, many of the early reviews have incorrect information (entire paragraphs in some), and leave out alternate, relative, information (if you tell me the game has “Low” replay value, but fail to tell me if you beat it, how many hours it took you, or how many survivors, I can’t really judge much on the replay value). One even complained about scanning with the GamePad via motion controls, but FAILED to mention an alternative default control option for doing the same exact action in the game.
Trine 2Is this The Princess Bride of video games? It’s told via storybook like the movie was, and the game definitely has a good assortment of characters from the start. The sense of humor in the writing is there so far, and the way the characters interact with each through dialogue randomly as you progress is a nice touch as well. Have I said how incredible the game looks? I really hope that NSMBU looks this good, or there might be a “Caffeinated Thoughts! Nintendo is LAZY!” post incoming. I actually now pretty much use only the GamePad when I’m playing Trine 2, not even looking at the TV. Perhaps once we get a new HD TV, that will be remedied? The GamePad play is really great though, and very convenient for lounge playing late at night on the couch. I haven’t tried the online yet, but Bean 1 and I did complete the first section together, and I have since made pretty good progress in the game (I think), playing through about one section each night this last week. If any of you have Trine 2 on the Wii U and want to play it online, feel free to add my NNID to your Wii U friend list: Coffees.
Call of Duty: Black Ops 2 – That’s right. The future is black coffee, and Black Ops 2. I have been playing Black Ops 2 on the Wii U, though most of my time with it in November was the very last night of the month. I have played a bit of the single-player campaign and the multiplayer, and the streaming of the game to the GamePad is done very well. Now, I will say for some reason the game doesn’t use up the entire GamePad screen display when it streams to it. I’m not sure why it displays the way it does, but it works very well nonetheless, and I found myself using the GamePad streaming feature quite often my first night with the game.

Questions
Did any of you get a Wii U in November, and if so, what games have you been enjoying on it? If you didn’t get a Wii U, but have been gaming in general, are there any games you would recommend that you played during the month?

Again, if you missed my “Caffeinated Thoughts on the Wii U” piece, my Wii U ID is Coffees, and feel free to add that to your Wii U friend list, and I’ll add you back!

As always, if you have any questions about the coffees I consumed or games I played during the month, feel free to leave a question below or send me an email to: Scott(@)CoffeeWithGames.com.

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Jump! Run! Kick! Slide! BIT.TRIP RUNNER Hours Report.

July 12, 2012

Coffee Beans
     BIT.TRIP RUNNER released on May 17, 2010 for the Wii, through the WiiWare service. The game was developed by Gaijin Games and published by Aksys Games. It received an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of, and released at a price point of 800 Wii Points, which is $8.

     How many total hours have U.S. Wii owners spent running, jumping, kicking, and sliding their way through the 2D Bit world with CommanderVideo? Does Bit.Trip Runner offer enough hours of game-play to justify its WiiWare asking price of $8? Brew yourself some coffee, and let’s take a look!

Download a free demo for Bit.Trip Runner on your Wii console, through the Shop Channel.

The Brew
     BIT.TRIP RUNNER has approximately 12,040 U.S. Wii owners that have reported data through the Nintendo Channel, with 784 days possibly reported. Wii owners are averaging just under an hour each time they sit down to play the game, with the average play-time per day/session being 46 Minutes.
     The game has a “professional” review score average of 76.07%, based on 15 reviews on GameRankings.comWhile I wasn’t able to find a list of individual customer reviews, I was able to find a few “overall” customer scores for Bit.Trip Runner and how many “recommend” it on Steam.
     Bit.Trip Runner’s PC version on Steam has 12,928 players that would recommend it to others, and the Wii version has a “User Score” of 8.3 out of 10, on MetaCritic.com.

     How much has Bit.Trip Runner’s WiiWare release made for Gaijin and Aksys? The U.S. WiiWare release has made about $96,320 for the developer and publisher over the last 2 years, before any state/federal taxes or profit sharing with Nintendo, based on the number of players that have reported data and the game’s $8 price point.

Caffeinated Thoughts
     I have been playing the WiiWare demo of Bit.Trip Runner a good bit (ha!) over the last month. If you have never seen any game-play footage of Bit.Trip Runner, below is a video me playing through the first level, “First Contact”, and the first “Retro Challenge” level as well:

     Because the demo of the game plays so well and I have really enjoyed my time with it, I have added Bit.Trip Complete to my “wish list” of Wii games.
     What is Bit.Trip Complete? If you don’t know, according to the description on Amazon.com it has “All 6 BIT.TRIP games with new difficulty levels” on a physical game disc, so it’s not just digital copies. Complete has a list price of $39.99 on Amazon.com, whereas GameStop.com has its price as just $19.99.
     I own another WiiWare version of one of the Bit.Trip games, but haven’t played it very much and never completed it, which is why I’m surprised I have been playing and enjoying this one so much, if only in demo form.
     Based on the reported game-play hours, do I think Bit.Trip Runner is worth the $8 asking price for it on the WiiWare service? Absolutely! $8 for a game averaging 9 Hours, 2 Minutes, I think is a great deal. Considering Bit.Trip Complete has five additional games as well, I would say Bit.Trip Complete is probably a steal at $19.99 from GameStop.

Questions
     Have any of you played and beaten Bit.Trip Runner? If so, is it a game you would recommend to other gamers?
      If you own Bit.Trip Complete, and/or have completed other games in the series, do you have one Bit.Trip game that you favor more than the others?


If any of you are interested in Bit.Trip Runner, you can still download the game from the Wii’s Shop Channel for $8, get the PC version on Steam for $9.99, or get it in the Bit.Trip Complete set which is linked below to Amazon.com and GameStop.com:
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June Brewed – Coffees Consumed, Games Played!

July 3, 2012

Coffee Beans
     Good morning! June marked the start of summer, and I think the temperatures outside confirm that it has officially arrived!  E3 2012 came and went. We now know a little bit more about the Wii U and some of the games for it; Sony showed off two new IPs at E3, and both seem interesting and a bit “different” if that’s the word I’m looking for; and Microsoft showed off many of the core games and franchises the Xbox 360 I think has become known for.
     With June having wrapped up, here are a few posts from the month I enjoyed putting together, that you might have missed:
     Zombies Run Nintendo – Zombie Iwata & Zombie Reggie?
     Caffeinated Thoughts on the E3 Conferences – Microsoft’s, Nintendo’s, and Sony’s
     God of War & Punch-Out!! Mixed = Rage of the Gladiator? Arena Hours Debut!
     MarioCare, or ObamaCare? Dr. Mario Online Rx’s Reported Hours
     THIS is what the 3DS XL should have looked like.
     A TKO Father’s Day Gift! Nintendo Selects: Punch-Out!!

     With July now upon us, what games did I play and coffees did I consume in June? Brew a pot of coffee, and read on!

Coffees Consumed
     June, like May, was pretty simple for the coffees I consumed. All the coffee blends brewed in June were Maxwell House, and the month started us off with the Maxwell House Dark Roast blend continued from May. After we ran out of the Dark Roast, Mrs. Coffee purchased us a container of the Maxwell House Gourmet Roast, and that lasted almost to the end of June. Then there was a coffee emergency, and we ran out of coffee!
     It was last week, I believe Thursday, that I got up and brewed the morning pot of coffee like normal. That afternoon, I brewed another pot like normal, and ended up using all of the remaining coffee for that pot. I brew Mrs. Coffee a cup each night before she leaves for work, but when I used it all that afternoon, it meant no more coffee for that night. It also meant there would be no coffee before I would left for work the next morning.

     What did I do? After getting the little Beans off to bed, I sped to Wal-Mart in a mad coffee purchase run. We fortunately live very close to a Wal-Mart, and I was able to make it back to the house and brew the nightly pot of coffee before Mrs. Coffee left. I ended up grabbing Maxwell House’s French Roast in the coffee run.

Do you know what this image shows? I spend too much time on images!

Games Played
     Mario Kart Wii – I played this early in June, racing . While I didn’t race but one or two races, our oldest Bean took notice of the game, and I decided to let him give it a try. He was pretty successful at driving backwards, and doing backwards circles, but rarely driving forward.

     PAYDAY: The Heist – I have enjoyed my short time with PAYDAY again, playing it just over an hour on my PC. I really like how Steam shows the amount of time played, and the last date the game was played, as well as any “Achievements” gained in the game. So far, I have 2/51 Achievements on my Steam copy of PAYDAY: The Heist with 75 minutes played.

     Red Steel 2 – I purchased Red Steel 2 in May from Game Stop, after I published the “Did Wii Owners Enjoy Red Steel 2? What Do the Hours Say?” post. I finished the game’s story mode on Thursday, June 7. The reported average “Per person” was just under 10 hours, but my Nintendo Channel data was showing my play-time as just over 13 hours. While the game’s setting and graphics were well done, and even the game-play was enjoyable, I just don’t think the game should have had “Red Steel” in its title. It wasn’t a perfect game, with the ending feeling kind of rushed, and I wish there was a way to go back into the main story mode to walk around and complete other missions, but considering I purchased and completed it within 2 weeks, I think shows I enjoyed it enough while it lasted.

     Rage of the Gladiator – I played a few more battles in Rage of the Gladiator during June, using the Wii MotionPlus controls in the game. I created a new file, and am working my way through it using only the Wii MotionPlus controls to see how it goes. So far, I’m enjoying the Wii MotionPlus controls in the game, and appreciate the efforts with the new Wii MotionPlus attack animations put in by the developers. It wasn’t something they had to do, but they took the time and made it an option, which I think is great.

     Super Mario Bros. 3 – What happens when I didn’t want our oldest Bean playing Mario Kart Wii, because of mainly being paranoid about the game running our system’s disc drive? He quickly becomes an expert at navigating the Wii menu, and discovering WiiWare and Virtual Console games, and of course recognizes Mario. So, he fired up Super Mario Bros. 3, and while he can’t advance very far in the levels on his own, it has been a BLAST playing through the game with him watching/participating. He instructs me well, and has repeat requests for me to go to the “Dark Castle” and “Castle” in general. He identifies the enemies in the game pretty well, but the default “Castle” boss enemies are all “Koopas”, because of the Mario cartoon series on Netflix. So far, we have made it to World 4.

     Groovin’ Blocks – This is referred to as “The puzzle game.”, by the oldest Bean. I played a few rounds of it, and beat one or two of my older high scores, but I’m not very good with keeping the beats in the game, and getting the “points multiplier” to go/stay higher.

     Uncharted: Drake’s Fortune – This was a game Keith, of the now semi-retired RespawnAction.com, gifted me. I had played through I believe the first six chapters in the game last year, and wasn’t sure how much more I had to go. I randomly decided to give it another go in June, and not only stuck with it, but finished the game on June 20th. If you have a PS3 system, or are looking at getting a PS3 system, I would highly suggest picking up Uncharted: Drake’s Fortune. I have now added the sequels of Uncharted: Drake’s Fortune to my “Video Games Wish List”. I watched the credits all the way through the night/morning I completed the game, and was very surprised to re-learn the game was originally released in 2007. I guess because I didn’t get my PlayStation 3 until 2009, I didn’t really pay attention to when it was originally released before, but was very impressed with the game considering it was released that early in the PS3’s “life”.

     Punch-Out!! – This was one of my Father’s Day gifts this year, and I have been enjoying my time with the game. I actually won the belts from the Minor, Major, & World Circuits in June, completing the World Circuit on June 30th. My reported time for the game was showing up as 5 Hours 32 Minutes, but that was without starting the Title Defense mode, and only completing two Challenges against Glass Joe in the game’s Exhibition mode. You can see me box against Glass Joe in the game’s Exhibition mode, in a video from the June post on the game. I have started the game’s Title Defense mode now, and getting laughed at by Glass Joe is absolutely hilarious, and almost humbling!

     Bit.Trip Runner – If there is a case for free demos helping “sell” a game, this could possibly be one. I had downloaded the Bit.Trip Runner WiiWare demo last year, but never really gave it a chance. After our oldest and I started our SMB3 adventure, I thought, “I wonder if he only had to push a button to jump, and not concentrate on running also, it would be easier for him?”, and that’s how I ended up giving Bit.Trip Runner another try. Our oldest knows the name, and now recognizes the menu screen, for Bit.Trip Runner, and Commander Video is known as a “ninja” in our house. While I have not downloaded the FULL version of Bit.Trip Runner, I did look it up on Steam, and I also have been thinking about just adding the entire collection on the Wii, Bit.Trip Complete, to my “Video Games Wish List”. Our oldest Bean has given the game a few tries, and can hop over at least the first obstacle, though not every time.

Questions/Thoughts
     What video games did you play in June, and did you perhaps try any new coffee blends/roasts in June (like our French Roasts blend), or just stick with the regular coffee blends? Out of the games you played, would any of them come highly recommended from you, like I would definitely recommend at least Uncharted: Drake’s Fortune?
     With me writing out more thoughts on the games I played during the previous month, and the ones I have completed, I may start breaking these posts up into a “Coffees Consumed” and a separate “Games Played” post, so there isn’t as much of a WALL-O-TEXT. Also, if anybody has any questions about the games I played in June, or even the coffees I consumed, feel free to leave a comment below or contact me by emailing me at, Scott(@)CoffeeWithGames.com.