Archive for December, 2009

Wii Sports Resort, Wii Fit Plus, New Super Mario Bros. Wii: The Nintendo Channel data, Amazon.com sales ranks, and MetaCritic.com review score averages

December 31, 2009
(click photo to enlarge)
The Nintendo Channel Data Breakdown:
Wii Sports Resort, released in July of this year, has 183,520 players reporting data so far.
Wii Fit Plus, released in October, has 38,580 players reporting data.
New Super Mario Bros. Wii, released on November 15, already has 82,358 players reporting data on the Nintendo Channel
Sales:
Wii Sports Resort‘s Amazon.com sale rank was #6 and the current selling price is $47.79.
Wii Fit Plus’ Amazon.com sale rank was #1(game with board) and #12 for just the software.  The current sell price for Wii Fit Plus with Balance Board is $99.99, and the selling price for just the software is $19.96.
New Super Mario Bros. Wii‘s Amazon.com sale rank was #3 and Amazon.com won’t have the game back in stock, until January 3, but they are selling it for $49.99.
Reviews:

The review score averages for the games have stayed the same since last week, but I wonder if there will be any new reviews for any of these games from reviewers that maybe received any of these games as gifts, but hadn’t played them yet.

Prediction:
Back on Friday, December 11, I predicted that New Super Mario Bros. Wii would cross one million game-play hours reported as of Monday, December 28, and as the data shows this week, it did just that.
Then, last Tuesday, December 22, I said, “I’m going to make a guesstimate, and say that New Super Mario Bros. Wii will clock in right around 1,300,000 reported game-play hours on the Nintendo Channel next week.”  As the data shows, the game had 1,238,485 “Total Hours” reported, making my guesstimate 61,515 hours over my guesstimate, not to shabby I guess for a non-analyst.
Questions:

Did anybody receive New Super Mario Bros. Wii, Wii Sports Resort, or Wii Fit Plus for Christmas or other holidays?  If so, what are your thoughts and opinions about the games from what you’ve been able to play?

Wii Sports Resort, Wii Fit Plus, New Super Mario Bros. Wii: The Nintendo Channel data, Amazon.com sales ranks, and MetaCritic.com review score averages

December 31, 2009
(click photo to enlarge)
The Nintendo Channel Data Breakdown:
Wii Sports Resort, released in July of this year, has 183,520 players reporting data so far.
Wii Fit Plus, released in October, has 38,580 players reporting data.
New Super Mario Bros. Wii, released on November 15, already has 82,358 players reporting data on the Nintendo Channel
Sales:
Wii Sports Resort‘s Amazon.com sale rank was #6 and the current selling price is $47.79.
Wii Fit Plus’ Amazon.com sale rank was #1(game with board) and #12 for just the software.  The current sell price for Wii Fit Plus with Balance Board is $99.99, and the selling price for just the software is $19.96.
New Super Mario Bros. Wii‘s Amazon.com sale rank was #3 and Amazon.com won’t have the game back in stock, until January 3, but they are selling it for $49.99.
Reviews:

The review score averages for the games have stayed the same since last week, but I wonder if there will be any new reviews for any of these games from reviewers that maybe received any of these games as gifts, but hadn’t played them yet.

Prediction:
Back on Friday, December 11, I predicted that New Super Mario Bros. Wii would cross one million game-play hours reported as of Monday, December 28, and as the data shows this week, it did just that.
Then, last Tuesday, December 22, I said, “I’m going to make a guesstimate, and say that New Super Mario Bros. Wii will clock in right around 1,300,000 reported game-play hours on the Nintendo Channel next week.”  As the data shows, the game had 1,238,485 “Total Hours” reported, making my guesstimate 61,515 hours over my guesstimate, not to shabby I guess for a non-analyst.
Questions:

Did anybody receive New Super Mario Bros. Wii, Wii Sports Resort, or Wii Fit Plus for Christmas or other holidays?  If so, what are your thoughts and opinions about the games from what you’ve been able to play?

Christmas, New Super Mario Bros. Wii, Nintendo’s Tickle Me Elmo/Furby for 2009.

December 26, 2009
My wife and I celebrated Christmas today with our families, and this was our son’s first Christmas.  We’ve had an enjoyable, but extremely busy, day.  I know many of you that read my blog probably had video games on your Christmas list.  I don’t know if any of you had New Super Mario Bros. Wii on your Christmas list, but if you did, I would like to know if you actually received the game, or did “Santa Clause” have trouble with supply from his shop this year and not deliver it?
I know most of the websites and stores starting in December had trouble keeping the game in stock, I think making it 2009’s video game Tickle Me Elmo or Furby.  Even Amazon.com now says that New Super Mario Bros. Wii won’t be back in stock until January 1.
Pictures from various websites showing New Super Mario Bros. Wii out of stock or backordered.  Photos taken on Wednesday, December 23:

Did you receive any games for Christmas,  or even a Nintendo Wii Points Card, PSN Card or Xbox Live Arcade Card and purchase any games?
Even if you didn’t receive what you wanted for Christmas, I hope you had a great day and were able to enjoy it with friends and/or family.

Christmas, New Super Mario Bros. Wii, Nintendo’s Tickle Me Elmo/Furby for 2009.

December 26, 2009
My wife and I celebrated Christmas today with our families, and this was our son’s first Christmas.  We’ve had an enjoyable, but extremely busy, day.  I know many of you that read my blog probably had video games on your Christmas list.  I don’t know if any of you had New Super Mario Bros. Wii on your Christmas list, but if you did, I would like to know if you actually received the game, or did “Santa Clause” have trouble with supply from his shop this year and not deliver it?
I know most of the websites and stores starting in December had trouble keeping the game in stock, I think making it 2009’s video game Tickle Me Elmo or Furby.  Even Amazon.com now says that New Super Mario Bros. Wii won’t be back in stock until January 1.
Pictures from various websites showing New Super Mario Bros. Wii out of stock or backordered.  Photos taken on Wednesday, December 23:

Did you receive any games for Christmas,  or even a Nintendo Wii Points Card, PSN Card or Xbox Live Arcade Card and purchase any games?
Even if you didn’t receive what you wanted for Christmas, I hope you had a great day and were able to enjoy it with friends and/or family.

House of the Dead: Overkill, The Conduit, Metroid Prime: Trilogy, Call of Duty: Modern Warfare Reflex: Nintendo Channel data, Amazon.com Sales ranks, MetaCritic.com review score averages

December 24, 2009
Nintendo Channel data updated on Monday, December 21, 2009
 (click photo to enlarge)
Nintendo Channel Data Breakdown:
House of the Dead: Overkill has had 30,824 players report play-time data on the Nintendo Channel, since the game released in February.
The Conduit was released in June, and has had 45,061 players report play-time data on the Nintendo Channel.
Metroid Prime: Trilogy has had 20,708 players report their data, since the game released in August. 
Call of Duty: Modern Warfare [Reflex] was released just in November and has 7,470 players report data on the Nintendo Channel.
Sales Rank:
Starting this week, I’ll show Amazon.com’s position for the games and the current selling price, because Amazon.com is usually below the MRSP just a little.
House of the Dead: Overkill’s Amazon.com sale rank is #194, and is selling for $13.79.
The Conduit’s sale ranked is #665 and is selling for $27.99.
Metroid Prime: Trilogy is ranked #373, and is selling for $35.99 from Amazon.com 2nd Party/3rd Party Sellers, because Amazon.com doesn’t have Metroid Prime: Trilogy in stock.
Call of Duty: Modern Warfare [Reflex] is ranked #139, with a selling price of $44.99.
Thoughts:
Again, Call of Duty: Modern Warfare [Reflex] was the only game out of these four, this week, to see an increase of game-play data reporting by 1,000 more players than last week.  Metroid Prime: Trilogy, for some reason, still isn’t in stock on Amazon.com, and it’s only available from 2nd or 3rd party vendors.

House of the Dead: Overkill had 621 more players reporting data this week, than last week.
The Conduit had 998 more players reporting data this week.
Metroid Prime: Trilogy had 810 more players reporting data this week.
Call of Duty: Modern Warfare [Reflex] gained 1,286 more players reporting data in the last week.

Last week, The Conduit needed just 18,658 reported play-time hours to cross one million “Total” game-play hours, and it actually gained 24,672 game-play hours this past week, crossing one million “total” game-play hours reported.

I think it will be interesting to see how these games perform in the few weeks following Christmas, and if we’ll be able to tell from the number of players reporting data, if it looks like gamers received some of these games as gifts.
Did any of these games make your Christmas list?

House of the Dead: Overkill, The Conduit, Metroid Prime: Trilogy, Call of Duty: Modern Warfare Reflex: Nintendo Channel data, Amazon.com Sales ranks, MetaCritic.com review score averages

December 24, 2009
Nintendo Channel data updated on Monday, December 21, 2009
 (click photo to enlarge)
Nintendo Channel Data Breakdown:
House of the Dead: Overkill has had 30,824 players report play-time data on the Nintendo Channel, since the game released in February.
The Conduit was released in June, and has had 45,061 players report play-time data on the Nintendo Channel.
Metroid Prime: Trilogy has had 20,708 players report their data, since the game released in August. 
Call of Duty: Modern Warfare [Reflex] was released just in November and has 7,470 players report data on the Nintendo Channel.
Sales Rank:
Starting this week, I’ll show Amazon.com’s position for the games and the current selling price, because Amazon.com is usually below the MRSP just a little.
House of the Dead: Overkill’s Amazon.com sale rank is #194, and is selling for $13.79.
The Conduit’s sale ranked is #665 and is selling for $27.99.
Metroid Prime: Trilogy is ranked #373, and is selling for $35.99 from Amazon.com 2nd Party/3rd Party Sellers, because Amazon.com doesn’t have Metroid Prime: Trilogy in stock.
Call of Duty: Modern Warfare [Reflex] is ranked #139, with a selling price of $44.99.
Thoughts:
Again, Call of Duty: Modern Warfare [Reflex] was the only game out of these four, this week, to see an increase of game-play data reporting by 1,000 more players than last week.  Metroid Prime: Trilogy, for some reason, still isn’t in stock on Amazon.com, and it’s only available from 2nd or 3rd party vendors.

House of the Dead: Overkill had 621 more players reporting data this week, than last week.
The Conduit had 998 more players reporting data this week.
Metroid Prime: Trilogy had 810 more players reporting data this week.
Call of Duty: Modern Warfare [Reflex] gained 1,286 more players reporting data in the last week.

Last week, The Conduit needed just 18,658 reported play-time hours to cross one million “Total” game-play hours, and it actually gained 24,672 game-play hours this past week, crossing one million “total” game-play hours reported.

I think it will be interesting to see how these games perform in the few weeks following Christmas, and if we’ll be able to tell from the number of players reporting data, if it looks like gamers received some of these games as gifts.
Did any of these games make your Christmas list?

Wii Sports Resort, Wii Fit Plus, New Super Mario Bros. Wii: Nintendo Channel data, Sales, Review Scores Averages

December 22, 2009
(click photo to enlarge)
The Nintendo Channel Data Breakdown:
Wii Sports Resort was released in July of this year, and has 169,824 players reporting data so far.
Wii Fit Plus was released in October, and has 30,410 players reporting data.
New Super Mario Bros. Wii was just released last month, on November 15, and already has 62,152 players reporting data on the Nintendo Channel.
Sales:
Wii Sports Resort‘s Amazon.com sale rank was #4 and the current selling price is $46.99.
Wii Fit Plus’ Amazon.com sale rank was #1(game with board) and #10 for just the software.  The current sell price for Wii Fit Plus with Balance Board is $89.99, and the selling price for just the software is $19.96.
New Super Mario Bros. Wii‘s Amazon.com sale rank was #2 and Amazon.com is currently back-ordered on the game, until December 26!
Reviews:

The review score averages for the games has stayed the same, only New Super Mario Bros. Wii gained three more review scores, bringing it to 76 “critic” reviews and counting.

Thoughts:
I actually just tonight, beat the original Super Mario Bros., I downloaded it off the Virtual Console probably more than a year ago, and just tonight sat down and beat it.  I can definitely see how the game was a great foundation for Nintendo to build upon for the future Mario games.
I also wonder, how many(if any) of the people playing New Super Mario Bros. Wii, never played the original Super Mario Bros., just something I thought about tonight while playing.
Prediction:
The same as last week, I’ll keep this until the data for Monday, December 28, is updated and I can see if my “prediction” was right.  Unless the Nintendo Channel crashes like it did earlier in the year, I’m guessing my prediction will be correct and New Super Mario Bros. Wii will cross one million game-play hours reported on the Nintendo Channel.
I’m going to make a guesstimate, and say that New Super Mario Bros. Wii will clock in right around 1,300,000 reported game-play hours on the Nintendo Channel next week.
Questions:
To any of the readers that have already bought and played through New Super Mario Bros. Wii, if you’ve beaten the game, have you found yourself going back to play it again?  Or is one play-through of the game enough for you?  If you’ve beaten it just once, how many hours did it take you to beat?

Wii Sports Resort, Wii Fit Plus, New Super Mario Bros. Wii: Nintendo Channel data, Sales, Review Scores Averages

December 22, 2009
(click photo to enlarge)
The Nintendo Channel Data Breakdown:
Wii Sports Resort was released in July of this year, and has 169,824 players reporting data so far.
Wii Fit Plus was released in October, and has 30,410 players reporting data.
New Super Mario Bros. Wii was just released last month, on November 15, and already has 62,152 players reporting data on the Nintendo Channel.
Sales:
Wii Sports Resort‘s Amazon.com sale rank was #4 and the current selling price is $46.99.
Wii Fit Plus’ Amazon.com sale rank was #1(game with board) and #10 for just the software.  The current sell price for Wii Fit Plus with Balance Board is $89.99, and the selling price for just the software is $19.96.
New Super Mario Bros. Wii‘s Amazon.com sale rank was #2 and Amazon.com is currently back-ordered on the game, until December 26!
Reviews:

The review score averages for the games has stayed the same, only New Super Mario Bros. Wii gained three more review scores, bringing it to 76 “critic” reviews and counting.

Thoughts:
I actually just tonight, beat the original Super Mario Bros., I downloaded it off the Virtual Console probably more than a year ago, and just tonight sat down and beat it.  I can definitely see how the game was a great foundation for Nintendo to build upon for the future Mario games.
I also wonder, how many(if any) of the people playing New Super Mario Bros. Wii, never played the original Super Mario Bros., just something I thought about tonight while playing.
Prediction:
The same as last week, I’ll keep this until the data for Monday, December 28, is updated and I can see if my “prediction” was right.  Unless the Nintendo Channel crashes like it did earlier in the year, I’m guessing my prediction will be correct and New Super Mario Bros. Wii will cross one million game-play hours reported on the Nintendo Channel.
I’m going to make a guesstimate, and say that New Super Mario Bros. Wii will clock in right around 1,300,000 reported game-play hours on the Nintendo Channel next week.
Questions:
To any of the readers that have already bought and played through New Super Mario Bros. Wii, if you’ve beaten the game, have you found yourself going back to play it again?  Or is one play-through of the game enough for you?  If you’ve beaten it just once, how many hours did it take you to beat?

Legendary Wars: T-Rex Rumble DSiWare Preview

December 20, 2009
It was around September 24, 2008 when I first learned of Legendary Wars: T-Rex Rumble, and I saw a picture that showed it as a DS game.
(Original picture I saw, showing the game as a DS game)
I visited Interplay.com earlier this morning, and was surprised to see a new video on their front page showing nearly 10 minutes of Legendary Wars: T-Rex Rumble game-play footage.  I read the description on the new video, and noticed it said T-Rex Rumble was now going to be available through DSiWare.  So, I decided to send some questions to Interplay, for clarification, and Eric Caen from Interplay replied very quickly to the email, answering the questions I sent over.
Here’s the questions/answers about Legendary Wars: T-Rex Rumble for DSiWare:
CWG Question1:  How many Nintendo points will the game cost?  If the price isn’t finalized yet, can you provide the range of points you believe the game will fall into?
 Eric’s Answer1:   “Price isn’t defined yet.  Probably in 800+ range.
CWG Question2:  What ESRB rating are you hoping the game will get?
Eric’s Answer2:   “E rating is definitely what we hope.  Violence is limited to dino bashing, and TRex swallowing some soldiers sometimes.
CWG Question3:  The video states that, “After four years of effort, producer Eric Caen is proud to present Rob Stevens masterpiece: Legendary Wars: T-Rex Rumble for the Nintendo DS/DSi.”  
Is the game going to be available also on the Nintendo DS, or just on the DSi through DSiWare?
Eric’s Answer3:  “We have a plan to release a big version of DS/DSi gamepak but we don’t know [a] release date yet.  We are focusing on DSiWare for the moment.”
CWG Question4:  Did any other people/studios, other than Rob Stevens, JM Philibert, and MZone Studio, work on Legendary Wars: T-Rex Rumble?
Eric’s Answer4:  “Rob, Jean-Marie Philibert and Mzone are the only one[s].  Before Mzone joined, we had a first version of the graphics done by Gabba in Brazil.
CWG Question5:  Is the game single-player only, or will it include any type of multi-player via WiFi connection?
Eric’s Answer5:  “Single player only.”
CWG Question6:  Are the controls in the game stylus controls only, or will it also use the D-Pad, or any other buttons?
Eric’s Answer6:  “Stylus and touchscreen are very important.  Some dpad movement[s] are possible.”
Other Questions:
I asked Mr. Caen if the DSiWare version would feature the t-rex, mammoth, and pterodactyl, like the video showed from November 2008.
Eric said, “Only the T-Rex is in the DSiWare version.  There are different skilled units and the shaman.
 
                  (T-Rex as shown in video)            (picture of  character classes perhaps)
When I asked about a possible month for release, Eric said that a release date will depend on the “approval process“, so he couldn’t provide a precise release date,  but Eric did say, “…March is certainly highly possible, also February, January sounds more challenging.
Final Question:
CWG Question:  Is there any other information on Legendary Wars: T-Rex Rumble, that you would like interested gamers to know about at this time…?
Eric’s Answer:  “With the custom engine we have developed for the Legendary Wars, we have tried to create the most advance[d] RTS interface of [the] DS, with lasso, clever group attachment, contextual commands, all using the touch screen.
Our goal is, if T-Rex Rumble is appreciated, to develop other Legendary Wars using the same engine…
Here’s the new video of Legendary Wars: T-Rex Rumble:
The description for the video reads:
Early 2010, Interplay will release this 3D DS game thru the DSiWare Shop:
Legendary Wars: T-Rex Rumble
this is real footage & soundtrack from current version
ESRB: RATING PENDING
Other Information:
On November 10, 2008, a video popped up on YouTube showing three enemies in Legendary Wars: T-Rex Rumble.  The enemies that appeared in the video were a t-rex, a mammoth, and a pterodactyl.
A commenter on the video questioned about the, “variety of units to produce…“, to which Eric Caen stated, “There are 5 different skilled units to produce including a shaman which casts different spells“.
The same commenter asked, “Is there any sort of base building and unit production or is it a case of a set skirmish with a pre-defined selection of units to complete the job with?
Eric Caen replied, “[In] the game player must produce the soldiers to complete tasks and missions.  Some kind can be generated only after some key objects are found and brought back in the village“.
If you own a DSi, and have experience with DSiWare, does this look like a game that would interest you?
A big thanks to Eric Caen from Interplay for responding to my questions and answering them so quickly!

Legendary Wars: T-Rex Rumble DSiWare Preview

December 20, 2009
It was around September 24, 2008 when I first learned of Legendary Wars: T-Rex Rumble, and I saw a picture that showed it as a DS game.
(Original picture I saw, showing the game as a DS game)
I visited Interplay.com earlier this morning, and was surprised to see a new video on their front page showing nearly 10 minutes of Legendary Wars: T-Rex Rumble game-play footage.  I read the description on the new video, and noticed it said T-Rex Rumble was now going to be available through DSiWare.  So, I decided to send some questions to Interplay, for clarification, and Eric Caen from Interplay replied very quickly to the email, answering the questions I sent over.
Here’s the questions/answers about Legendary Wars: T-Rex Rumble for DSiWare:
CWG Question1:  How many Nintendo points will the game cost?  If the price isn’t finalized yet, can you provide the range of points you believe the game will fall into?
 Eric’s Answer1:   “Price isn’t defined yet.  Probably in 800+ range.
CWG Question2:  What ESRB rating are you hoping the game will get?
Eric’s Answer2:   “E rating is definitely what we hope.  Violence is limited to dino bashing, and TRex swallowing some soldiers sometimes.
CWG Question3:  The video states that, “After four years of effort, producer Eric Caen is proud to present Rob Stevens masterpiece: Legendary Wars: T-Rex Rumble for the Nintendo DS/DSi.”  
Is the game going to be available also on the Nintendo DS, or just on the DSi through DSiWare?
Eric’s Answer3:  “We have a plan to release a big version of DS/DSi gamepak but we don’t know [a] release date yet.  We are focusing on DSiWare for the moment.”
CWG Question4:  Did any other people/studios, other than Rob Stevens, JM Philibert, and MZone Studio, work on Legendary Wars: T-Rex Rumble?
Eric’s Answer4:  “Rob, Jean-Marie Philibert and Mzone are the only one[s].  Before Mzone joined, we had a first version of the graphics done by Gabba in Brazil.
CWG Question5:  Is the game single-player only, or will it include any type of multi-player via WiFi connection?
Eric’s Answer5:  “Single player only.”
CWG Question6:  Are the controls in the game stylus controls only, or will it also use the D-Pad, or any other buttons?
Eric’s Answer6:  “Stylus and touchscreen are very important.  Some dpad movement[s] are possible.”
Other Questions:
I asked Mr. Caen if the DSiWare version would feature the t-rex, mammoth, and pterodactyl, like the video showed from November 2008.
Eric said, “Only the T-Rex is in the DSiWare version.  There are different skilled units and the shaman.
 
                  (T-Rex as shown in video)            (picture of  character classes perhaps)
When I asked about a possible month for release, Eric said that a release date will depend on the “approval process“, so he couldn’t provide a precise release date,  but Eric did say, “…March is certainly highly possible, also February, January sounds more challenging.
Final Question:
CWG Question:  Is there any other information on Legendary Wars: T-Rex Rumble, that you would like interested gamers to know about at this time…?
Eric’s Answer:  “With the custom engine we have developed for the Legendary Wars, we have tried to create the most advance[d] RTS interface of [the] DS, with lasso, clever group attachment, contextual commands, all using the touch screen.
Our goal is, if T-Rex Rumble is appreciated, to develop other Legendary Wars using the same engine…
Here’s the new video of Legendary Wars: T-Rex Rumble:
The description for the video reads:
Early 2010, Interplay will release this 3D DS game thru the DSiWare Shop:
Legendary Wars: T-Rex Rumble
this is real footage & soundtrack from current version
ESRB: RATING PENDING
Other Information:
On November 10, 2008, a video popped up on YouTube showing three enemies in Legendary Wars: T-Rex Rumble.  The enemies that appeared in the video were a t-rex, a mammoth, and a pterodactyl.
A commenter on the video questioned about the, “variety of units to produce…“, to which Eric Caen stated, “There are 5 different skilled units to produce including a shaman which casts different spells“.
The same commenter asked, “Is there any sort of base building and unit production or is it a case of a set skirmish with a pre-defined selection of units to complete the job with?
Eric Caen replied, “[In] the game player must produce the soldiers to complete tasks and missions.  Some kind can be generated only after some key objects are found and brought back in the village“.
If you own a DSi, and have experience with DSiWare, does this look like a game that would interest you?
A big thanks to Eric Caen from Interplay for responding to my questions and answering them so quickly!