Archive for the ‘EA’ Category

What is the Wii’s most played Need for Speed game, based on "Total Hours" reported played?

March 19, 2013
Can you guess which one is the most played by total hours reported?

Coffee Beans
Did you know the Wii had six Need for Speed games released for it? Well, at least six in the United States. Six. 1, 2, 3, 4, 5, 6! I didn’t realize there were so many Need for Speed games within 6 years, much less six Need for Speed games on one console!

The image above shows the six Need for Speed games that released on the Wii in the United States, at least that I’m aware of. They were: Need for Speed CarbonNeed for Speed: Pro StreetNeed for Speed: UndercoverNeed for Speed NITRONeed for Speed: Hot Pursuit, and Need for Speed: The Run. There could have been another that I missed, but these are what I found in my research.

Now, if you’re a Wii U owner, like myself, you may be aware (or not) that Need for Speed: Most Wanted U is releasing for the system today, March 19th. While it will be the Wii U’s first Need for Speed game, if the number of Need for Speed games on the Wii is any clue, Most Wanted U won’t be the Wii U’s last.

Before you go off and start playing Need for Speed: Most Wanted U though, what is the Wii’s most played Need for Speed game based on the total hours reported played from U.S. Wii owners? Brew yourself some coffee, and let’s take a look!

The Brew
If you guessed Need for Speed Carbon as the most played Need for Speed Wii game, at least according to total hours reported from U.S. Wii owners, you guessed right!

Need for Speed Carbon was the first Need for Speed game on the Wii, releasing on November 20, 2006. It was published by Electronic Arts (EA), and the game received an ESRB rating of “EVERYONE 10+“with “Violence” listed as content for gamers and parents to be aware of when it released.

Data shown for U.S. Wii owners, not world-wide.

Need for Speed Carbon has approximately 218,258 U.S. Wii owners that have reported almost 5 million “Tota Hours” of gameplay, through the Nintendo Channel with 2,310 days possibly reported.

The 4,912,413 Total Hours reported, makes Need for Speed Carbon the Wii’s most played Need for Speed game according to total hours reported on the Nintendo Channel. The game’s average reported play-time is 22 Hours 31 Minutes “Per person”, as you can see in the image above, which averages out to be about 1 hour 42 minutes played per day/time reported.

How was the Wii’s first Need for Speed game received by critics and customers? The game has a “professional” critic review score average of 65.39%, based on 23 reviews on GameRankings.com. It has a customer review score average of 76.96%, based on 79 reviews from Amazon.com.

Caffeinated Thoughts
I never played any of the Need for Speed Wii games, but I did play one of the older titles. I think it was maybe the original Need for Speed that released on the original PlayStation (yes, that many years ago!).

Again, Need for Speed Carbon is the Wii’s most played game from the series according to the total hours reported, and while it was the first Need for Speed game on the system, *it should be noted that just being the first game released in a Wii series, doesn’t always make it the most played. There is another Need for Speed Wii game that is most played, at least according to hours played/averaged “Per person”, that we may take a look at later this week!

If you have started reading the data reports on CoffeeWithGames just in the last year or so, you may have missed how my data images used to look before I had a capture device. I did a data report on Need for Speed Carbon back in 2009, which you can read HERE.

Since that first data report over 3 years ago, the game has had over 70,000 more Wii owners with data reported for it through the Nintendo Channel, almost two million more “Total Hours” reported, and its average “Per person” has increased by just over an hour. I think this shows that the game was/is being played a good amount these last several years, including a good amount by late Wii adopters that bought it.

As I mentioned in the “Coffee Beans” section above, if you own a Wii U and have enjoyed the Need for Speed games in the past, you may be interested in Need for Speed: Most Wanted U. The game is releasing for the system in the U.S. today, and the Wii U version has a MSRP of $59.99, includes some DLC content, and it is one of the Wii U titles included in Target’s “Buy Two, Get One Free” sale I posted about yesterday morning.

If you haven’t seen any footage or the features in Need for Speed: Most Wanted U, the trailer below should give you an idea of what you can expect:

Again, while I haven’t played any of the Wii’s Need for Speed games, I am interested in Need for Speed: Most Wanted U, because I was a big fan of the Burnout games. The developer behind this Wii U Need for Speed title is the same developer behind the Burnout games. Depending if I head out to Target this week, and what games they have available, may determine if Need for Speed: Most Wanted U joins our Wii U collection.

Seeing Need for Speed Carbon on the Wii with so many “Total Hours” reported and the average “Per person”, I can only imagine that Need for Speed: Most Wanted U will give Wii U owners many hours of fun, especially with the included DLC and extra Wii U features such as Off-TV play.

Questions
Have any of you played Need for Speed Carbon on the Wii (or, maybe other console), and if so, did you enjoy the game? If you are a big fan of the Need for Speed series in general, and have played several titles, do you have a favorite game from the series?

Also, with Need for Speed: Most Wanted U getting released this week for the Wii U, are any of you planning on picking it up? If you do purchase it, feel free to come back and leave feedback on what you think about it, after you have played it a while!

*Link was added after story was originally posted
You can purchase a few of the Need for Speed Wii games linked below, as well as Need for Speed: Most Wanted U:

Guitar Hero 5 versus The Bealtes: Rock Band – Hours Played

September 18, 2011



Coffee Beans
     Guitar Hero 5 released on September 1, 2009 for the Wii.  It had at least two versions for sale, one was the software version only and one was a “Guitar Bundle”.  The Wii version of Guitar Hero 5 was developed by Vicarious Visions, and published/distributed by RedOctane and Activision.  The game received a “Teen” rating from the ESRB with “Mild Lyrics, Mild Suggestive Themes” listed as content for gamers/parents to be aware of.
     The Beatles: Rock Band was released on September 9, 2009 for the Wii, and it had at least three versions selling on Amazon.com at the time.  The Wii version was developed by Pi Studios, and published/distributed by MTV Games and EA Distribution.  The game received a “Teen” rating from the ESRB with “Mild Lyrics, Tobacco Reference” listed as content for gamers/parents to be aware of.

     Both games released a little over 2 years ago, and we last looked at the data from May 3, 2010.  Let’s take a look and see if The Beatles: Rock Band still has more Wii owners reporting data, or if perhaps Guitar Hero 5 has been strumming its way along, and has now passed The Beatles: Rock Band.

If you want to enter the contest/giveaway for the 2 years’ worth of coffee,
you can find the details by clicking this message!

Approx. Number of Players Having Reported Data
     Guitar Hero 5 now has 98,021 Wii owners that have reported game-play through the Wii’s Nintendo Channel, with 741 days possibly reported.
     The Beatles: Rock Band now has 96,834 Wii owners that have reported game-play through the Nintendo Channel, with 733 days possibly reported.

Number of Players Reporting Data, Increased
     Since the debut data from October 29, 2009:
     Guitar Hero 5 has seen an increase of about 91,329 more Wii owners reporting data.
     The Beatles: Rock Band has seen an increase of about 89,218 more Wii owners reporting data.

     Since the last report from data on May 3, 2010:
     Guitar Hero 5 has seen an increase of about 59,875 more Wii owners reporting data.
     The Beatles: Rock Band has seen an increase of about 54,459 more Wii owners reporting data.

Average & Total Game-Play Hours
     Guitar Hero 5 now has 2,032,075 Total Hours of game-play reported, an increase of 1,399,351 Total Hours since May 2010.
     The game’s average play-time is now 20 Hours 44 Minutes “Per person” reporting data, which is 4 Hours 8 Minutes more than the average that was reported from May 3, 2010.
     Guitar Hero 5’s average play-time is now just over 1 Hour 34 Minutes per day/session reported.

     The Beatles: Rock Band now has 1,834,551 Total Hours of game-play reported, an increase of 1,126,372 Total Hours since May 2010.
     The game’s average play-time is now 18 Hours 57 Minutes “Per person” reporting data, which is 2 Hours 15 Minutes more than the average that was reported from May 3, 2010.
     The Beatles: Rock Band’s average play-time is now just over 1 Hour 29 Minutes per day/session reported.

Amazon.com Sales Information
     Guitar Hero 5’s “game only” Amazon.com sale rank is #1,821, and it is currently selling for $22.96.
     The “Guitar Bundle” version is ranked #2,750, and it is currently selling for $104.89 from a third party vendor.

     The Beatles: Rock Band’s “software only” Amazon.com sale rank is #1,321, and it is currently selling for $31.91.
     The “Limited Edition” has an Amazon.com sale rank of #9,243, and it is selling for $399.99 + shipping from third party vendors.
     The “Special Value Bundle” has an Amazon.com sale rank of #10,302, and it is selling for $369.99 + shipping from third party vendors.

     (Sales ranks and prices recorded around 5:00PM EST, on September 18, 2011.)

Review Score Averages
     Guitar Hero 5’s “professional” review score average is 89.58%, based on 19 reviews on GameRankings.com.
     The stand alone software version has a 3.5 out of 5 Stars rating on Amazon.com, based on 32 customer reviews.
      Guitar Hero 5’s customer review score average is 74.37% when the reviews are converted to a 100% review scale.

     The Beatles: Rock Band’s “professional” review score average is 90.00%, based on 16 reviews on GameRankings.com.
     The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 160 customer reviews.
     The Beatles: Rock Band’s customer review score average is 90.50% when the reviews are converted to a 100% review scale.

     (Review score averages recorded around 5:00PM EST on September 18, 2011.)

Filtered Thoughts
     If you did not read the first two data reports on these games, The Beatles: Rock Band had more game-play hours reported and had more Wii owners reporting data.  While both games are still close, as the data above now shows, Guitar Hero 5 has passed The Beatles: Rock Band in both the “Total Hours” reported and “Number of Players Having Reported Data” categories.
     While I have played The Beatles: Rock Band, and I believe I have played Guiter Hero 5, both were only played briefly.  While I was getting the data together for this report, I watched the videos Activision and EA released for the games, and below you can see a video for Guitar Hero 5 and The Beatles: Rock Band compiled into one:

     Many of you may remember when Activision announced earlier this year that they were not going to be releasing anymore Guitar Hero games, and while I think Activision made plenty of profit off of the games, I think they saw the series needed a rest.
     Do I think Activision will bring back the Guitar Hero series in the future?  I do.  As many real-life bands have split-up or gone on a hiatus, many of those same bands come back for a “Reunited Tour” of sorts, and sometimes they end up performing together for a while again.
     As for the Rock Band series, I think it will be interesting to see how well it is supported in the future.  I do think that the Rock Band series is one of the main reasons the Guitar Hero series was hurt with sales, so I wonder if perhaps the Rock Band series will see an increase of sales if they continue the series annually.
     If I was a betting man, I would guess the Guitar Hero series will return for either a holiday 2012 release, or perhaps wait and try and be a release title with the “next generation” of consoles from Microsoft and Sony; which if it’s the latter, that could be several years.

Question
     Did any of you perhaps purchase Guitar Hero 5 and/or The Beatles: Rock Band, and still find yourself playing it?  Or, are these the type of games you only pull out when there is some sort of party happening?
     Also, do any of you think Activision will bring back the Guitar Hero series, and if so, will it be sooner or later?

If any of you are interested in Guitar Hero 5 or The Beatles: Rock Band, you can find links for both on Amazon.com below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B0028ZH7GU http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001TOQ8LG

Coffee’s Brewed Thoughts: EA’s Missed Skate 3 Opportunity

May 14, 2010

Wednesday night, I went to a friend’s house(Cansecoholic) and he had a box of Folgers Coffee Singles.
Basically, it’s coffee in a tea bag!  I did try it, though by the time I sat down to drink it; it was already lukewarm because I was watching my son crawl all over their house.
The idea, with Folgers Coffee Singles, is for brewing the coffee right in the cup; quickly and easily.

I have random thoughts/questions about the game industry, but I don’t express them often.
So, if I have a thought/question that is gaming related, I will start posting some as a “Quick Brewed Thought” or “Brewed Thought”, depending on length.
I will highlight the “Thought”, so it stands out, but I will also provide any “analysis” or extra thoughts beneath it.

Today’s is a “Brewed Thought“:
Why didn’t EA develop and publish Skate 3 also for the Nintendo Wii? 
I think they missed a good opportunity.
This past Tuesday, Skate 3 was released for the PS3 and the Xbox 360, but not for the Wii.
I emailed EA back in March asking if a Wii version of Skate 3 was going to be released.
I still have not received a reply from them about it(not holding my breath for a reply either).

Now, you may be thinking, “Why should EA have released Skate 3 on the Wii?”

Let’s look at two multi-console released boarding games in recent years: Shaun White Snowboarding Road Trip and Tony Hawk: RIDE.
Shaun White Snowboarding Road Trip was released in November 2008 for the PS3, Wii, and Xbox 360.
The PS3 and Xbox 360 version of Shaun White Snowboarding Road Trip had online play and had a realistic graphics style.
The Wii version of Shaun White Snowboarding Road Trip did not have online play and had a more stylized graphics approach.
What the Wii version did have, that the other console versions did not, was support of the Wii Balance Board.

Shaun White Snowboarding Road Trip

Well, just 6 months after it released, Ubisoft announced a sequel for Shaun White Snowboarding Road Trip.
The big difference with the sequel though, it was going to be a Wii exclusive title only.
I would think, if the PS3 and Xbox 360 versions of the game had sold well, those consoles would have gotten the sequel as well, but they didn’t.

Tony Hawk: RIDE was released for the PS3, Wii, and Xbox 360 in November 2009.
When the first months NPD numbers were reported, the Wii version of Tony Hawk: RIDE had sold more than the PS3 and Xbox 360 versions, combined.

Wii Tony Hawk: Ride Skateboard Bundle

I even did a blog post, before the NPD numbers were reported, titled, “Dumb, Dumber, Dumbest: Tony Hawk: Ride, Console Conversations“.
Now, Tony Hawk: RIDE didn’t support the Balance Board because it had its own skateboard peripheral, but I believe Wii owners were already familiar with the idea, from past games; like Shaun White Snowboarding Road Trip and even Skate It, both of which were compatible with the Wii Balance Board.

Also, take a look at skateboarding/snowboarding games on the Wii, and their play-time data:

(click image to enlarge)

I think the data shows that Wii owners play skateboarding games, even ones that are overpriced and don’t review well.
Also, I find it interesting that Skate It has the most “Total Hours” currently reported out of all the skateboarding games with data on the Wii.  Perhaps, it is because Skate It is compatible with the Wii Balance Board?

Questions:
If both Shaun White Snowboarding Road Trip and Tony Hawk: RIDE sold better on the Wii, than the other consoles, why do you think EA did not release Skate 3 on the Wii with Balance Board support?
Do you think EA missed a good sales opportunity by not releasing Skate 3 on the Wii?  Or, do you think Wii owners would not have been interested in the game, and releasing Skate 3 just on the PS3 and the Xbox 360 was the right move?


I don’t know why EA chose to release Skate 3 on the PS3 and the Xbox 360, but not on the Wii.
I do think EA missed an opportunity with Skate 3, by not releasing it on the Wii at the same time as the other consoles.  I wonder who made the decision for what consoles the game would be released on, and how they made that decision.

If you are interested in Skate 3, or Skate It, you can see new and used prices for them below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002QHDKE8&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002QHDKB6&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001AZFSGU&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Coffee’s Brewed Thoughts: EA’s Missed Skate 3 Opportunity

May 14, 2010

Wednesday night, I went to a friend’s house(Cansecoholic) and he had a box of Folgers Coffee Singles.
Basically, it’s coffee in a tea bag!  I did try it, though by the time I sat down to drink it; it was already lukewarm because I was watching my son crawl all over their house.
The idea, with Folgers Coffee Singles, is for brewing the coffee right in the cup; quickly and easily.

I have random thoughts/questions about the game industry, but I don’t express them often.
So, if I have a thought/question that is gaming related, I will start posting some as a “Quick Brewed Thought” or “Brewed Thought”, depending on length.
I will highlight the “Thought”, so it stands out, but I will also provide any “analysis” or extra thoughts beneath it.

Today’s is a “Brewed Thought“:
Why didn’t EA develop and publish Skate 3 also for the Nintendo Wii? 
I think they missed a good opportunity.
This past Tuesday, Skate 3 was released for the PS3 and the Xbox 360, but not for the Wii.
I emailed EA back in March asking if a Wii version of Skate 3 was going to be released.
I still have not received a reply from them about it(not holding my breath for a reply either).

Now, you may be thinking, “Why should EA have released Skate 3 on the Wii?”

Let’s look at two multi-console released boarding games in recent years: Shaun White Snowboarding Road Trip and Tony Hawk: RIDE.
Shaun White Snowboarding Road Trip was released in November 2008 for the PS3, Wii, and Xbox 360.
The PS3 and Xbox 360 version of Shaun White Snowboarding Road Trip had online play and had a realistic graphics style.
The Wii version of Shaun White Snowboarding Road Trip did not have online play and had a more stylized graphics approach.
What the Wii version did have, that the other console versions did not, was support of the Wii Balance Board.

Shaun White Snowboarding Road Trip

Well, just 6 months after it released, Ubisoft announced a sequel for Shaun White Snowboarding Road Trip.
The big difference with the sequel though, it was going to be a Wii exclusive title only.
I would think, if the PS3 and Xbox 360 versions of the game had sold well, those consoles would have gotten the sequel as well, but they didn’t.

Tony Hawk: RIDE was released for the PS3, Wii, and Xbox 360 in November 2009.
When the first months NPD numbers were reported, the Wii version of Tony Hawk: RIDE had sold more than the PS3 and Xbox 360 versions, combined.

Wii Tony Hawk: Ride Skateboard Bundle

I even did a blog post, before the NPD numbers were reported, titled, “Dumb, Dumber, Dumbest: Tony Hawk: Ride, Console Conversations“.
Now, Tony Hawk: RIDE didn’t support the Balance Board because it had its own skateboard peripheral, but I believe Wii owners were already familiar with the idea, from past games; like Shaun White Snowboarding Road Trip and even Skate It, both of which were compatible with the Wii Balance Board.

Also, take a look at skateboarding/snowboarding games on the Wii, and their play-time data:

(click image to enlarge)

I think the data shows that Wii owners play skateboarding games, even ones that are overpriced and don’t review well.
Also, I find it interesting that Skate It has the most “Total Hours” currently reported out of all the skateboarding games with data on the Wii.  Perhaps, it is because Skate It is compatible with the Wii Balance Board?

Questions:
If both Shaun White Snowboarding Road Trip and Tony Hawk: RIDE sold better on the Wii, than the other consoles, why do you think EA did not release Skate 3 on the Wii with Balance Board support?
Do you think EA missed a good sales opportunity by not releasing Skate 3 on the Wii?  Or, do you think Wii owners would not have been interested in the game, and releasing Skate 3 just on the PS3 and the Xbox 360 was the right move?


I don’t know why EA chose to release Skate 3 on the PS3 and the Xbox 360, but not on the Wii.
I do think EA missed an opportunity with Skate 3, by not releasing it on the Wii at the same time as the other consoles.  I wonder who made the decision for what consoles the game would be released on, and how they made that decision.

If you are interested in Skate 3, or Skate It, you can see new and used prices for them below: