Archive for the ‘Club Nintendo’ Category

Dear Nintendo of America…

June 29, 2013

Coffee Beans
Do you see that image above? It’s an image Nintendo of America just included in an email to everybody signed up to receive promotional emails from them, and this email was specifically for the Wii U. It is titled, “Wii U Games, offers, and news for you“, and I’m glad to see Nintendo of America actually promoting the Wii U. There’s just one problem I have with it…

Do you see what is wrong with that image above? If not, take a look at the image below, as it currently appears on their Club Nintendo site, and see if you can spot it (same exact spot).

Why don’t they like the Y button?

Now take a look at the image below that I have edited in an attempt to fix the one(s) above, using sub-$100 photo editing software. This is how the image should appear.

As it should appear, unless they’re trying to promote the GamePad with a 3D display like the 3DS?

I’m not a billion dollar corporation. I don’t blog for a living. I’m not a professional photo editor, have never taken an art course, and am pretty slow when it comes to editing basic things in Photoshop. BUT, the fact I spotted that image error, makes me wonder how quickly they throw things together at Nintendo of America without proofreading them?

 Perhaps, just perhaps, the employee(s) who edited it and put the email together just didn’t have enough coffee during the day? THAT, I can understand (sort of).

So, in short:
“Dear Nintendo of America,

Please fix the first image above as it is currently seen on the Club Nintendo site (http://club2.nintendo.com/clubn-vc-promo-0613/), and please proofread emails and double check images before possibly sending them out to millions of Nintendo fans.

Thanks,
Scott”

Questions
Did anybody else, perhaps non-artist or non-graphic designer like myself, notice that error in the image? Would anybody like to donate me a few billion dollars?

Here is a newer version of the software I used to fix Nintendo of America’s bad Wii U GamePad image:

How many hours has Super Smash Bros. been played? U.S. Super Smash Bros. Data Report

September 8, 2012

Coffee Beans
Super Smash Bros. was originally released for the Nintendo 64 in 1999. The game was developed by HAL Labortory and published by Nintendo. It was re-released for the Wii’s Virtual Console in North America on December 21, 2009 at a price point of 1,000 Wii Points, which is $10. Super Smash Bros. on the Virtual Console maintained its original “Everyonerating from the ESRB, with “Cartoon Violence” listed as content for gamers and parents to be aware of.

Club Nintendo members can currently get Super Smash Bros. through a Club Nintendo offer for just 200 coins through September 16th. If you have never played a Super Smash Bros. game, you might be wondering, “Is Super Smash Bros. worth 200 of my hard-earned Club Nintendo coins?”

How many hours can you expect to get from the Super Smash Bros. game that started it all? How many hours have U.S. Wii owners reported playing the original Super Smash Bros. since the game released on the Wii’s Virtual Console? Brew yourself some coffee, and let’s take a look!

The Brew
Super Smash Bros. has 1,126,147 Total Hours of game-play reported, from approximately 71,107 U.S. Wii owners that have reported data since the game released. The average play-time per day/session is 1 Hours 1 Minute, with the overall reported average being 15 Hours 50 Minutes “Per person” as the image above shows.

What about the critic and customer review scores for the game? Super Smash Bros. has a 77.66% review score average, based on 14 reviews on GameRankings.com. The reviews on GameRankings.com are for the original Nintendo 64 game, and the Virtual Console release as well. The customer review score average is 91.50%, based on 379 reviews from Amazon.com.

Super Smash Bros.’s U.S. Virtual Console release had made Nintendo about $711,070, just based on the game’s $10 price point and the approximate number of players that have reported data since the game released.

Caffeinated Thoughts
I never played this Super Smash Bros. title, and only briefly played Super Smash Bros. Brawl on the Wii, which I wrote about HERE. If you have never seen footage of the original Super Smash Bros. game, here is a trailer to give you and idea of the craziness that can happen in the game:

Is Super Smash Bros. worth 200 Club Nintendo coins though? I think based on the customer reviews for it, and the average time played being nearly 16 hours “Per person”, that it is. The one thing I’m wondering that will hopefully be answered on September 13th, is how easily the transfer process will be for my Virtual Console games from my Wii, to the new Wii U console when it releases on November 11th (I know, it’s not confirmed 100%, but I have my reasons for thinking it).

If you are not familiar with Club Nintendo and how it works, you can visit this link, https://club.nintendo.com/, to learn more and set up a free Club Nintendo account. You have until September 16th to get 200 Club Nintendo coins to redeem them for Super Smash Bros., but if you have a few unregistered Wii games around, it shouldn’t be too difficult.

Questions
Was Super Smash Bros. on the Nintendo 64 the first Smash Bros. game to get you started with the series? Or, did you perhaps not play the series until Super Smash Bros. Melee, or Super Smash Bros. Brawl?

If you own the Virtual Console version of Super Smash Bros., would you recommend it to Wii owners that perhaps have not played the series before, but are interested in it?

You can see a link to Super Smash Bros. on Amazon.com below, and a few Nintendo related items:
 

Is it worth 150 Club Nintendo coins? Fluidity Hours Report

August 15, 2012


Coffee Beans
     Fluidity was released through the WiiWare service on December 6, 2010 at a $12 price point. The game was developed by Curve Studios and published by Nintendo, and it received an ESRB rating of “Everyone” with “Comic Mischief” being the only content listed for gamers and parents to be aware of.

     If you are a Club Nintendo member, you can get Fluidity right now through August 19th, for only 150 coins. You might be wondering though, “Is Fluidity worth 150 Club Nintendo coins, and how many hours can I expect to get from the game?”
     Well, brew yourself a fresh pot of coffee (mine just finished!), and let’s take a look at how many hours U.S. Wii owners have reported playing Fluidity since the game released!

The Brew
     Fluidity now has approximately 20,344 U.S. Wii owners that have reported game-play data using the Nintendo Channel, with 616 days possibly reported.
     The game has an average play-time per day/session of 1 Hour 17 Minutes, and its overall reported average is 11 Hours 5 Minutes “Per person” as the image above shows.

     If you’re wondering about review scores for the game, Fluidity’s “professional” critic review score average is 85.54%, based on 13 reviews on GameRankings.com.
     Based on just the approximate number of players having reported data and Fluidity’s $12 price point, the game has now made about $244,128 off its U.S. release. You can see how much the initial data report showed the game had made in just 64 days after it released, HERE.

Caffeinated Thoughts
     Do I think Fluidity is worth the 150 Club Nintendo coins, or even its regular 1,200 Wii Points asking price? Based on the reported data and my time with just the demo for the game, absolutely! I actually just redeemed 150 of my Club Nintendo coins for the game, and will be downloading it in just a bit.
     If you have not seen anything on Fluidity, here is a trailer to give you an idea of what you can expect from the game:

     If you are perhaps now interested, but still not sure if you should redeem your Club Nintendo coins or even just purchase the game, I believe you can still download the demo for Fluidity from the Wii’s Shop Channel.
     As for the reported hours, the average hours “Per person” for the game are really good, even better than some Wii retail titles I have reported on over the years. Seeing the game have such a high average makes me wonder if perhaps there is a sequel in the works for it, that might be coming to the Wii U? Hopefully, with Nintendo giving Fluidity away for free right now through the Club Nintendo offer, more word-of-mouth can spread about the game and perhaps get more Wii owners to take a look at it.

     If you are a Club Nintendo member and have 150 coins on your account, remember that you have until August 19th, this Sunday, to redeem your coins for the game. If you are not familiar with Club Nintendo and how it works, visit https://club.nintendo.com/ to learn more and set up a free account and start earning coins to get free games and rewards. If you have several Nintendo Wii games that you purchased new just sitting around your house, you should be able to quickly earn enough Club Nintendo coins to get Fluidity before the offer expires on it.

Questions
     Have any of you played and beaten Fluidity? If so, do you remember how many hours it took you to finish the game, and is it a game you would recommend to other Wii owners that might miss out on this Club Nintendo offer, but can still purchase it?
     If you are a Club Nintendo member, have you used any coins to add Fluidity to your WiiWare games collection this month?

What do you get when you search Amazon.com for Fluidity?