Archive for the ‘Red Steel’ Category

FPS Friday! How much has Red Steel 2 been played? Official U.S. Nintendo Channel data report.

April 13, 2013


Coffee Beans
Last May, we looked at how many hours had been reported playing Red Steel 2 by U.S. Wii owners, with more than 2 years’ worth of data reported.

Red Steel 2 was released as a Wii exclusive on March 23, 2010 in the U.S., and can still be found to buy, new or used, on many different sites. If you own a Wii, or even Wii U, and are interested in Red Steel 2, you should know the game requires a Wii MotionPlus accessory to play though. As for content to be aware of, Red Steel 2 received an ESRB rating of “TEEN” for “Animated Blood, Mild Language, Mild Suggestive Themes, Violence“.

A description for the game on the Nintendo Channel says, “Embody a lonesome fighter, a man of few words with a shaded past full of mystery. Face various, and increasingly strong, enemies and defeat challenging bosses in epic and intense fights. Visit a remote mixed metropolis in the middle of the American desert, where Eastern and Western culture have been smashed together: Caldera.”

About how many U.S. Wii owners have game-play data reported for Red Steel 2 through the Nintendo Channel, and how many hours have they reported playing the game since it released over 3 years ago? Brew yourself some coffee, and let’s take a look!

How many hours did you play?

The Brew
Red Steel 2 now has approximately 75,407 U.S. Wii owners with game-play data reported through the Nintendo Channel, which is just over 8,800 more players with data reported than last year, now with 1,112 days possibly reported.

The game currently has 759,283 Total Hours of reported game-play, which is an increase of 97,308 Total Hours since the report last year. Its average reported “Per person” has increased slightly by 7 minutes, and is now sitting at 10 Hours 4 Minutes “Per person”. The average time spent playing the game each time/session reported, is about 1 Hour 45 Minutes.

The game’s “professional” critic review score average is now slightly lower than it was last May, currently sitting at 80.50% based on 48 reviews from GameRankings.com. While the critic review score average is slightly lower since last year, the customer review score average has increased slightly. The game’s customer review score average is now 88.08%, now based on 89 customer reviews between both SKUs of the game.

Caffeinated Thoughts
When I wrote the piece last May, I said, “Have I played Red Steel 2 yet? No, but I may be making a trip to my local Game Stop store today, where I originally reserved Red Steel 2.

I did end up buying Red Steel 2 the day of the post last May, and I completed the game last June. My game-play data record for Red Steel 2 on the Nintendo Channel shows my play-time as 13 Hours 46 Minutes, over 6 times. From my rough math, this means I spent about 2 Hours 17 Minutes each time I played the game, until I beat it. While I enjoyed my time with Red Steel 2, I’m actually still a bigger fan of the original Red Steel, as I enjoyed the levels and game-play mechanics (even though not perfect) more in the original.

If you have not seen any footage of game-play from Red Steel 2, the video below is of a partial mission in the game from the Nintendo Channel:

I’m glad Nintendo made the jump to HD with the Wii U, and enjoy having an awesome feature like Off-TV play with the Wii U GamePad now, but I think it’s a shame the video game market won’t likely see another game like Red Steel or Red Steel 2, because of traditional controllers being more standard now.

If Ubisoft was to update the original Red Steel for the Wii U though, perhaps with HD graphics, online multiplayer, and optional GamePad and Wii Remote controls (like what Black Ops II offers), it would probably be a day one buy for me.

Questions
Have any of you played and perhaps beaten Red Steel 2 in the last year? If so, what did you think about the game?

If you played the original Red Steel and Red Steel 2, are you perhaps like me, being that you enjoyed the original more? Also, would any of you be interested in a Red Steel HD remake, or maybe just a new Red Steel 3 for the Wii U if Ubisoft were to do it?

You can see links for Red Steel and Red Steel 2 on Amazon.com below:

>Red Steel Giveaway Winner Announcement!

May 1, 2011

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     The time has come!  On April 12 I published, “5 Years Ago, This Day…and GIVEAWAY!“, which was a post talking about how Ubisoft had confirmed in 2006 that Red Steel was being developed for the “Revolution”, but the post also contained details for readers to enter a Red Steel giveaway.
     The deadline to enter the Red Steel giveaway was this past Tuesday night, April 26.  
     How did I go about drawing the winner, and WHO won the Red Steel giveaway?  The images below show it all:
     Congratulations to Tim on winning the Red Steel giveaway!
     While he comments on the blog as “Tim”, his follower name is “Schottgunn”.  His comment on the giveaway post was, “Hey Coffee!  I want Red Steel, but more than my morning cup of coffee?  I think that is on the border of blasphemy. 🙂
     Thanks to everybody that entered, I appreciate the time and comments everybody left on the post, and the one thereafter about checking the email!  If you didn’t win this time(or even if you did, Tim), make sure to keep your caffeinated eyes peeled for more contests/giveaways in the future!

>Red Steel Giveaway Update – Check Your Email!

April 28, 2011

>If you entered the Red Steel giveaway I posted a few weeks back, the time to enter has closed.  If you’re wondering “Who WON!?”  Well, if you entered the giveaway, please check your email.

>5 Years Ago, This Day…and GIVEAWAY!

April 13, 2011

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Coffee Beans:
     Before we knew it as the Wii, we knew it as the Revolution.  In March of 2006, there were rumblings of a FPS being developed for Nintendo’s next console.  Screenshots were even leaked/scanned from magazines, and it was said that Ubisoft was developing it.
     Well, on April 11, 2006, 5 years this day(Tuesday), not today, Ubisoft officially made the announcement, with a press release, that they were developing Red Steel for the Revolution.

     A portion of the press release said, “Today Ubisoft…announced the development of Red Steel, an exclusive first-person action title for the Nintendo Revolution(working name of the new Nintendo platform).  Red Steel is set in modern-day Japan.  Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Revolution’s remarkable controller.”

Filtered Thoughts:
     Red Steel seems to be one of those games with a very love/hate type of relationship with gamers.  I rented the game first, because of the wide range of review scores.  I found that even with some control issues, the game was fun and I enjoyed it enough to play through it at least twice.  I would say at its current prices, used or new, the game is worth a try…or at the least, a rental.

Does that “Drinks” machine have any coffee!

     So, to put money where my mouth is, I’m giving away a copy of Red Steel for the Wii.
     Now, I know some of you may be thinking, “Well, if you enjoyed it, why are you giving it away?”  Well, it’s actually an extra used copy I picked up just to giveaway on the site, as I’ll be keeping my copy of the game.
     If you just started following my blog within the last year, you may have missed my Red Steel videos I put together in February 2010, and three things I liked about the original I was hoping Red Steel 2 would keep.
     You can see those videos by clicking the links below, but if you want to play the game without perhaps seeing some spoilers, you probably want to wait:
     1)  Red Steel 2: What It Should Keep from the Original Red Steel
     2)  Red Steel 2: What It Should Keep from the Original Red Steel, Part 2
     3)  Red Steel 2: What It Should Keep from the Original Red Steel, Part 3

Trying to give this guy another “permanent” marking.

     From my research, I think Red Steel was the first FPS announced for the Wii, and it garnered much attention due to the fact it was an “exclusive” title for Nintendo’s new system.

    When the game released though, it was met with a wide range of critical reception.  Red Steel has a “professional” review score average of 65.83%, based on 59 reviews on GameRankings.com.
     I converted the 92 Amazon.com customer review scores to a 100% review scale, and the average for it was 68.47%.
Contest Details:
     What must you do to enter this giveaway?  Well first, it’s open to U.S. residents(unless the game will play on all North American Wiis), then I’ll open it up to Canadian readers as well.  So, if you’re in Canada, and you know Red Steel will play on your Wii, you can enter also.
     Enter by:
     1)  Being a public follower of this blog.  You can register for that on the right sidebar.  I’ll contact you through the email address you’re registered with, unless I already have an alternate email for you.
     2)  Leaving a comment on this post, saying something like, “I want Red Steel more than my morning cup of coffee!”
     3)  Get a Bonus Entry by – retweeting this on your Twitter account(there’s even a little button below this post for Twitter tweets) AND/OR, “LIKING” the CoffeewithGames Facebook Page…found HERE.  Once you retweet this page, or “Like” the CoffeewithGames Facebook Page, leave a comment saying, “I retweeted this page, I want my Bonus Entry more than a cup of coffee!” or, “I ‘liked’ Facebook page, I want my Bonus Entry more than a cup of coffee!”
     If you aren’t sure how to become a follower of this site, you need to look at the right sidebar and find the “Follow and Subscribe” box, pictured below; then just click the “Follow” button to start the process.
     The contest will run from today, April 12, 2011, through April 26, 2011 and close on April 26 at 11:59PM EST.  I’ll contact the winner after the drawing, and post it up probably sometime on Wednesday April 27.
     The rules may change if necessary, though I always try to keep them pretty simple.

     If any of you have any questions, feel free to leave them in the comments on this post, or by emailing me at Scott(@)CoffeewithGames.com(just remove the ( ) from around the @ symbol).

Questions:
     Have any of you perhaps played Red Steel recently?  If so, what are your thoughts on the game?
     Also, if you have played Red Steel 2, and you watched my videos linked above, did the game keep any of those things I was hoping it would keep from the original?  I still haven’t played Red Steel 2 yet, so I don’t know.

     If you don’t want to wait for the giveaway to end, you can find the game on Amazon.com right now for less than $10, just click the image/link below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B000G7PMX2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

What Red Steel 2 should keep from the original Red Steel: Part 3

February 14, 2010

This is Part 3, of my “What Red Steel 2 should keep from the original Red Steel”.  If you missed the first two parts, you can find Part 1 and Part 2 by clicking on Part 1 and Part 2!
In Part 1, I said that I hope Red Steel 2 keeps the explosions from the original game.  In Part 2, I said I hope Red Steel 2 keeps the interactive and destructible type of environments that the original Red Steel had.

What is a third area I think Red Steel 2 should keep and improve upon from the original Red Steel?
Watch and find out:

The ability to disarm and let enemies surrender!
I really enjoyed having the choice in the original game to allow certain enemies to live or die.
I liked how you gained respect points by allowing the enemies to live.

In the video, you probably noticed the game slowing down/freezing at certain points when I had a gun in my hand.  This is called “Focus Time” in the game, and it allows you to freeze time, and target either enemies weapons or enemies in general.  In the video, I show how targeting an enemies weapon will cause the enemy to drop the weapon and surrender, if I wave them down.

The enemies in the video that I targeted had snake symbols above their heads.  When an enemy in the game has a snake symbol, that is the leader.  If you target the leader’s weapon and get them to surrender, the other enemies will follow the leader’s decision as can be seen in the video.

Also in the video, I showed several clips of the ends of sword fights.  At the end of each sword fight, the game lets you decide to either kill the enemy, or let the enemy live.  In the video, I chose to let them live.

I hope Red Steel 2 takes the features of disarming and letting enemies surrender and improves upon it.

Questions:
Are you planning on buying Red Steel 2 from what you know of the game now?  If not, why not?  Or are you on the middle of the fence, not sure which way you’ll fall?
Is there anything that would be the tipping point for you, either towards purchasing or not purchasing the game?

Check the comments for my answer!

As always, if you’re interested in any of the games, you can see what Amazon.com is selling them for right here!

What Red Steel 2 should keep from the original Red Steel: Part 3

February 14, 2010

This is Part 3, of my “What Red Steel 2 should keep from the original Red Steel”.  If you missed the first two parts, you can find Part 1 and Part 2 by clicking on Part 1 and Part 2!
In Part 1, I said that I hope Red Steel 2 keeps the explosions from the original game.  In Part 2, I said I hope Red Steel 2 keeps the interactive and destructible type of environments that the original Red Steel had.

What is a third area I think Red Steel 2 should keep and improve upon from the original Red Steel?
Watch and find out:

The ability to disarm and let enemies surrender!
I really enjoyed having the choice in the original game to allow certain enemies to live or die.
I liked how you gained respect points by allowing the enemies to live.

In the video, you probably noticed the game slowing down/freezing at certain points when I had a gun in my hand.  This is called “Focus Time” in the game, and it allows you to freeze time, and target either enemies weapons or enemies in general.  In the video, I show how targeting an enemies weapon will cause the enemy to drop the weapon and surrender, if I wave them down.

The enemies in the video that I targeted had snake symbols above their heads.  When an enemy in the game has a snake symbol, that is the leader.  If you target the leader’s weapon and get them to surrender, the other enemies will follow the leader’s decision as can be seen in the video.

Also in the video, I showed several clips of the ends of sword fights.  At the end of each sword fight, the game lets you decide to either kill the enemy, or let the enemy live.  In the video, I chose to let them live.

I hope Red Steel 2 takes the features of disarming and letting enemies surrender and improves upon it.

Questions:
Are you planning on buying Red Steel 2 from what you know of the game now?  If not, why not?  Or are you on the middle of the fence, not sure which way you’ll fall?
Is there anything that would be the tipping point for you, either towards purchasing or not purchasing the game?

Check the comments for my answer!

As always, if you’re interested in any of the games, you can see what Amazon.com is selling them for right here!

What Red Steel 2 should keep from the original Red Steel: Part 2

February 8, 2010

>What Red Steel 2 should keep from the original Red Steel: Part 2

February 8, 2010

What Red Steel 2 should keep from the original Red Steel: Part 1

February 1, 2010

The original Red Steel on the Wii was released more than 3 years ago.  It was available as one of the Wii’s release titles, and the game seemed to have a lot going for it from hands-on previews leading up to its release.
Matt Casamassina, of IGN, said during a preview in October 2006, before Red Steel released, “As it turns out, the latest build of Ubisoft’s shooter plays much better than the game did in New York — to the point, in fact, where many of our former concerns have been cast aside. And yet, the control is still not as sensitive or as responsive as we would like. Strangely enough, however, Red Steel is somehow still fun — still engaging and enjoyable — despite its shortcomings.”

A month later, after Red Steel released, Matt “reviewed” Red Steel and gave it a 6.0 out of 10.  He cited the game’s controls as the biggest reason for his score.  I definitely don’t agree with his score on the game, and most IGN.com readers don’t either.  Red Steel has a 7.7 out of 10 average, from 192 IGN.com reader reviews.
I don’t consider Matt’s opinion of the game a “review”, as much as I consider it lazy.  After reading his review again, I doubt he even finished the single-player campaign for Red Steel.  He didn’t mention how long it took him to beat, which the game provides you with when you finish.  He also failed to mention the levels have ranking systems, that judge your accuracy and give you a grade for each level when they’re completed.

Now that I’ve gotten that out of the way, Red Steel 2 is due to be released on the Wii in North America on March 23, and Europe on March 26.
I’ve played through the original Red Steel twice, and I enjoyed the game.  I admit Red Steel is not a perfect game, but there are some things that I hope Red Steel 2 will retain and improve upon from the original game.

What is the first thing I hope Red Steel 2 keeps and improves upon?

Explosions!

Did you notice the poor guy in the explosion around 1:14 in the video?  He comes into the top left of the shot, at the top of the stairs.  You may have missed it, it happens so fast!
I think the explosions in the original Red Steel look great and I hope that the explosions in Red Steel 2 look awesome as well.  I know Red Steel 2 has a different graphical style, so I’m really interested to see how the explosions look in the game.

Questions:
Have you played the original Red Steel, if so, what do you think about the game?  Is there anything you hope that Red Steel 2 does like the original game?

If you’re interested in either game, you can take a look at them on Amazon.com right below.  Red Steel 2 requires the Wii Motion Plus accessory to play the game, so the bundle showing for Red Steel 2 includes WM+.

What Red Steel 2 should keep from the original Red Steel: Part 1

February 1, 2010

The original Red Steel on the Wii was released more than 3 years ago.  It was available as one of the Wii’s release titles, and the game seemed to have a lot going for it from hands-on previews leading up to its release.
Matt Casamassina, of IGN, said during a preview in October 2006, before Red Steel released, “As it turns out, the latest build of Ubisoft’s shooter plays much better than the game did in New York — to the point, in fact, where many of our former concerns have been cast aside. And yet, the control is still not as sensitive or as responsive as we would like. Strangely enough, however, Red Steel is somehow still fun — still engaging and enjoyable — despite its shortcomings.”

A month later, after Red Steel released, Matt “reviewed” Red Steel and gave it a 6.0 out of 10.  He cited the game’s controls as the biggest reason for his score.  I definitely don’t agree with his score on the game, and most IGN.com readers don’t either.  Red Steel has a 7.7 out of 10 average, from 192 IGN.com reader reviews.
I don’t consider Matt’s opinion of the game a “review”, as much as I consider it lazy.  After reading his review again, I doubt he even finished the single-player campaign for Red Steel.  He didn’t mention how long it took him to beat, which the game provides you with when you finish.  He also failed to mention the levels have ranking systems, that judge your accuracy and give you a grade for each level when they’re completed.

Now that I’ve gotten that out of the way, Red Steel 2 is due to be released on the Wii in North America on March 23, and Europe on March 26.
I’ve played through the original Red Steel twice, and I enjoyed the game.  I admit Red Steel is not a perfect game, but there are some things that I hope Red Steel 2 will retain and improve upon from the original game.

What is the first thing I hope Red Steel 2 keeps and improves upon?

Explosions!

Did you notice the poor guy in the explosion around 1:14 in the video?  He comes into the top left of the shot, at the top of the stairs.  You may have missed it, it happens so fast!
I think the explosions in the original Red Steel look great and I hope that the explosions in Red Steel 2 look awesome as well.  I know Red Steel 2 has a different graphical style, so I’m really interested to see how the explosions look in the game.

Questions:
Have you played the original Red Steel, if so, what do you think about the game?  Is there anything you hope that Red Steel 2 does like the original game?

If you’re interested in either game, you can take a look at them on Amazon.com right below.  Red Steel 2 requires the Wii Motion Plus accessory to play the game, so the bundle showing for Red Steel 2 includes WM+.