Archive for the ‘Eurocom’ Category

How many hours have U.S. Wii owners reported playing GoldenEye? GoldenEye 007 Data Report

August 27, 2012


Coffee Beans
If you are looking for information on the contest/giveaway you will find the link for it in the “Caffeinated Thoughts” section below.

GoldenEye 007 was released on November 2, 2010 for the Wii, and the game was originally announced as a Wii “exclusive” at its E3 2010 reveal. I wrote a post titled, “Can GoldenEye 007 (Wii) Legally be Ported to the Xbox 360 and PS3?” on November 9, 2010, in which I listed the reasons why I thought the game not only could be ported, but would be ported to the other consoles. It was released for the PlayStation 3 and Xbox 360 with the subtitle “Reloaded” added to it, the following year on November 1, 2011.

GoldenEye 007 received an ESRB rating of “Teen” with “Blood, Mild Language, Mild Suggestive Themes, Violence” listed as content for gamers and parents to be aware of. The game was developed by Eurocom, and published by Activision for the U.S. release.

How many hours have U.S. Wii owners reported playing GoldenEye 007 since the game released? If you’re a PlayStation 3 or Xbox 360 owner interested in GoldenEye 007: Reloaded, how many hours can you expect from the game according to the Wii’s reported data? Brew yourself some coffee, and let’s take a look!

The Brew
GoldenEye 007 now has approximately 114,583 U.S. Wii owners that have reported game-play data through the Nintendo Channel, which is almost 30,000 more players that have reported data since this past November. The game has an average play-time per day/session now of about 1 Hour 58 Minutes, with its overall average now being 30 Hours 15 Minutes “Per person” as the image above shows.

The “professional” critic review score has remained the same since November, still sitting at 82.77% based on 62 reviews on GameRankings.com. GoldenEye 007’s customer review score average based on just the “Standard” software only version is now 77.59%, a slight increase since November, now based on 158 customer reviews on Amazon.com.

Caffeinated Thoughts
GoldenEye 007 for the Nintendo 64 was released in the U.S. 15 years ago as of Saturday, August 25th. It was my favorite and most played Nintendo 64 game that I owned, and I still enjoy playing levels in it from time-to-time. When Activision and Nintendo revealed GoldenEye 007 for the Wii at E3 2010, I was glad to see it. While I knew the game wasn’t going to be a direct port of the original, it looked like Eurocom had put a good bit of effort into it, and I purchased it the day it released for the Wii.

If you purchase GoldenEye 007 for the Wii, and you enjoy Wii Remote and Nunchuk controls for your Wii FPS games, I would suggest making adjustments to the default control settings. You can see how I “fixed” my control setting for the game in the video below:

While I haven’t played the Wii version in a while, I did enjoy the single-player campaign and put a good number of hours into the online multiplayer modes as well. I don’t know how active the online multiplayer community is still going though, but just based on the reported data for the game it is apparently being played a decent amount, because it has one million more hours reported now, than were in the last report 9 months ago.

If you enjoy FPS games for the single-player aspect, I would recommend giving GoldenEye 007 for the Wii a try. If you are looking for people to play with online, my friend code for the game is 2043-7355-3797. The Wii version, as well as the PlayStation 3 and Xbox 360 version, can now be found for under $30 at most retailers, and considering the average hours are now more than 30 hours “Per person” on the Wii, I would think the PlayStation 3 and Xbox 360 versions would offer just as many hours of game-play.

With the original game releasing 15 years ago this past weekend I wanted to look at the newer GoldenEye another time, before looking back. What do I mean “before looking back”? Well, I should have a new feature up this week called “Retro Grind”, on the original GoldenEye.

If you are looking for the games giveaway link, you can find it HERE. If you have already entered the contest/giveaway and want another entry, just tweet out this post using the “Tweet” button at the bottom of the post including my Twitter tag @CoffeeWithGames in it. You can also get an additional entry if you have “liked” the CoffeeWithGames Facebook page HERE, and by liking this post on the Facebook page.

Questions
Have any of you been playing GoldenEye 007’s online multiplayer for the Wii, and if so, how active is the online community? If you own the PS3 or Xbox 360 version, have you had a chance to play the MI-6 mode that is exclusive for those consoles and what do you think of the mode?

You can see GoldenEye 007 for the Wii, PS3, and Xbox 360 linked below on Amazon.com:

How to Fix GoldenEye 007’s Default Controls

June 30, 2011



Coffee Beans:
     While GoldenEye 007 on the Wii is a very solid FPS game, I think one area that was overlooked by Eurocom was the default control setting.  A default control setting should work well without players having to go into control options to adjust anything unless they want to adjust something, but I found GoldenEye 007’s default Wii Remote and Nunchuk control setting to have an issue that needed to be fixed.
     When I noticed the control issue, it was very apparent, and that this issue somehow slipped by the play-testers is baffling to me, unless perhaps Eurocom didn’t play-test the Wii Remote and Nunchuk controls, and other control settings, past the first level in the game(or perhaps I’m the only one to experience this?).

     What was the control issue I had with GoldenEye 007’s default control setting?  Watch the video below to see the issue, and how I resolved it:

     Also, to see GoldenEye’s default controls, and my current customized control settings, take the jump past the break below to view an image of them both!

Filtered Thoughts:
     As I mentioned in the video, the two main control settings I adjusted to help solve the Wii Remote IR error when looking up/down in the game were the “Vertical Sensitivity” bar and the “Dead Zone” box.
     Here is an image that shows GoldenEye 007’s default controls and my customized controls in the game:

Click for full size image

     Some of you might be wondering, “Coffee, why did you choose the ‘Khan’ button layout as your main control setup?”  The main reason I picked it is because it was one of the only ones that had the “Shake Nunchuk to Reload” option as a gesture, instead of it being a button press.

     Ever since I played Red Steel, and then Call of Duty: World at War for several hundred hours, I really like the shaking of the Nunchuk to reload weapons in Wii FPS games.  If you haven’t tried the “Shake Nunchuk to Reload” control option in Wii FPS games, I suggest at least giving it a try and seeing it if grows on you.
     If any of you have any questions about my control setup, feel free to leave a comment on this post, or send me an email to Scott@CoffeeWithGames.com.  Also, if you are still playing GoldenEye 007 online, please add my friend code which is 2043-7355-3797, username Coffee.

Questions:
     Did any of you experience this same issue with the default controls with the Wii Remote and Nunchuk in GoldenEye 007, or did you just play through the game with the default controls?  
     If you did make changes, have any of the control setting adjustments worked out really well for you that you would recommend other GoldenEye owners try out?


If any of you are interested in GoldenEye 007 for the Wii, you can see prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003O6H7X0&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr