Archive for the ‘Sonic’ Category

Fishing Resort’s official Nintendo Channel debut data. Hours spent fishing in a virtual paradise…

April 4, 2013

Coffee Beans
Do you like fishing, virtually or in real life?

Fishing Resort was released for the Wii in the U.S. on November 22, 2011, with two SKUs available for purchase. There was a standalone software version with a MSRP of $19.99, or Wii owners could also buy the game bundled with a fishing rod accessory for $29.99.

Fishing Resort was developed by PROPE, which is the studio formed by Yuji Naka (previous head of Sonic Team) and who is also said to be “The Creator of Sonic” in a portion of the game’s description on Amazon.com. The game was published by XSEED Games for its U.S. release, and received an ESRB rating of “EVERYONE” with no content listed for parents or gamers to be aware of.

The Nintendo Channel description for the game reads, “Fishing Resort is a fishing game that takes place on a large tropical paradise and uses the Wii Remote to mimic the action of casting and the Nunchuk for reeling. This paradise offers lakes, streams, and even ice fishing in addition to the deep and shallow sea fishing with more than 200 varieties of fish available.”

About how many U.S. Wii owners have reported fishing in the virtual paradise found in Fishing Resort since it released? Grab your fishing gear, grab your coffee, and let’s take a look!

Fishing, more replay value than Sonic?

The Brew
Fishing Resort has approximately 1,659 U.S. Wii owners that have gameplay data reported through the Nintendo Channel. The game just crossed the minimum 50,000 Total Hours that is required before data shows up on the Nintendo Channel, this week with 496 days possibly reported.

The game’s average reported play-time “Per person” is 30 Hours 9 Minutes, as the image above shows, which makes Fishing Resort the Wii’s most played fishing game “Per person” in the U.S., at least according to this data. When U.S. Wii owners play Fishing Resort, they are fishing in its virtual paradise for about 2 Hours 35 Minutes each time (or day) reported.

First, you’re probably thinking, “Coffee, what other Wii fishing games did you compare the hours ‘Per person’ with?”

Glad you asked! Here are the other Wii fishing games I compared the data with: Bass Pro Shops’ The StrikeBig Bass ArcadeCocoto Fishing MasterFish’em AllFishing MasterFISHING MASTER WORLD TOURRapala Fishing FrenzyRapala We FishReel Fishing ChallengeReel Fishing Challenge II, and Reel Fishing Ocean Challenge. While there are perhaps other Wii games with a fishing element, these were the Wii games where fishing was the main aspect from my research.

Calm enough waters to be enjoying a cup of coffee in the boat!

As for the statement in parenthesis in the data image, “Also, played more ‘Per person’ than any Sonic Wii game!?”, here are the Sonic games I compared the hours “Per person” with: Mario & Sonic at the Olympic Winter GamesMario & Sonic at the London 2012 Olympic GamesSonic 3D BlastSonic and the Black KnightSonic and the Secret RingsSonic ColorsSonic Riders: Zero GravitySonic SpinballSonic the HedgehogSonic the Hedgehog 2Sonic the Hedgehog 3Sonic the Hedgehog 4: Episode ISONIC UNLEASHEDSonic & Sega All-Stars Racing. If you think there is another Sonic Wii game to compare hours with that might have been missed, please leave a comment below!

Now, you may be wondering how Fishing Resort was received by critics and customers? Well, the game has a “professional” review score average of 72.50%, based on 10 reviews on GameRankings.com. Like many other Wii titles I have done data reports on though, the game has a higher customer review score average of 91.34%, between both versions, based on 97 customer reviews from Amazon.com.

Caffeinated Thoughts
While I have not played Fishing Resort, or any of the other Wii fishing games I listed above, I do think it looks/sounds like it could be fun (and I think the data confirms that). If you haven’t seen what Fishing Resort is like, here are two videos that will hopefully give you an idea:

Last year, I received an email that asked me to do a data report on Fishing Resort. The email was from gamerace, who is associated with WiiWareWave, and he mentioned how the forum activity on WiiWareWave for Fishing Resort was pretty active, with some users “playing it into the hundreds of hours”. The Fishing Resort forum thread is still active, with the most recent post being just 2 days ago, on April 3rd. I responded to his email that while I was tracking the game then, it didn’t have any data showing up. I said, “these type of games can take a while to show up (if at all) due to lack of advertising and name recognition”.

Apparently though, the lack of advertising and name recognition for Fishing Resort has not prevented the game from being enjoyed by those that have played it!

So, what does having a higher reported average “Per person” than the other games I listed above likely mean? Well, if you owned all of the games listed, it’s likely that you would get the most hours of gameplay out of Fishing ResortIn short, you could probably expect the best replay value from Fishing Resort, out of all the Wii games listed above.

I’m glad to see another XSEED published Wii game have gameplay data show up, and hopefully they will also have success with Pandora’s Tower, which is releasing later this month, in the gameplay hours and sales departments!

Questions
Have any of you played Fishing Resort, and if so, what’d you think about the game? Is it a game you would recommend to Wii owners, or even Wii U owners, that are perhaps looking for a good fishing game? If you haven’t played Fishing Resort, is there perhaps another Wii fishing game that you have played and enjoyed that you would recommend?

Also, are any of you surprised that a Wii fishing game, not released even 2 years ago, has more hours averaged “Per person” than all the Sonic games on the Wii?

You can purchase either version of Fishing Resort from Amazon.com, which are linked below, but watch the prices! You can also find some XSEED published games in the publisher’s store, HERE.

Michael Phelps, or Mario? Mario & Sonic at the London 2012 Olympic Games Hours Report

August 1, 2012

Coffee Beans
     The London 2012 Olympic Games are now officially underway and many exciting competitions have already taken place. Mrs. Coffee and I have been watching a few of the events since they started up last week. Watching Michael Phelps race for more Olympic medals tonight was pretty exciting and the swimming events are probably my favorite right now, though we have also enjoyed several other events as well.
     Being that I enjoy video games though, would I rather play with Mario in Mario & Sonic at the London 2012 Olympic Games, or would I rather watch Michael Phelps in the real London 2012 Olympic Games?

     Mario & Sonic at the London 2012 Olympic Games released in North America on November 15, 2011 at a MSRP of $49.99. It was developed by Sega Sports and published by Sega for its North American release.
     The game received an ESRB rating of “Everyone” with “Mild Cartoon Violence” listed as as content for gamers and parents to be aware of.

     How many hours have U.S. Wii owners reported playing Mario & Sonic at the London 2012 Olympic Games since it released? Brew yourself some coffee, and let’s take a look!

The Brew
     Mario & Sonic at the London 2012 Olympic Games now has approximately 74,954 U.S. Wii players that have reported game-play data. This means the game has seen an increase of 67,400 more Wii players reporting data since the game’s initial report in January.
     The game’s average play-time per day/session was originally 2 Hours 45 Minutes when it debuted, and the game now has an average play-time of 2 Hours 5 Minutes per day/session reported.

     What about reviews for the game though? How have critics and customers reviewed the latest Olympic outing by Mario and Sonic?
     The game now has a “professional” critic review score average of 67.55% based on 21 reviews on GameRankings.com, while the game’s customer review score average is now 79.53% based on 43 reviews from Amazon.com.

Caffeinated Thoughts
     I still haven’t played Mario & Sonic at the London 2012 Olympic Games, but as I mentioned in the “Coffee Beans” section I have been watching some of the Olympic events over the last several days.
     If you haven’t seen any footage for the game though, the trailer below is of two commercials that were released for the game:
   

     Seeing the average reported play-time for Mario & Sonic at the London 2012 Olympic Games nearly double since the debut data report, I think is very good for the game. With the game having more than one million “Total Hours” now reported, it makes me wonder how many digital Olympic gold medals have been awarded since the game released.
     While the game released with a MSRP of $49.99, you can now find it new for just $29.99 at most stores and online sites. Fair warning though, be careful if you’re shopping for it on Amazon.com right now, because they have a third party vendor listed as the main seller for the game at a price of $42.60. Make sure to check the “More Buying Choices” on the right side of the screen, where you will see the Amazon.com price of $29.99 listed.

      Addressing my question from the beginning though, would I rather watch Michael Phelps race in the London 2012 Olympics, or would I prefer to play Mario & Sonic at the London 2012 Olympic Games? Personally with the Olympics only happening once every 4 years, right now I prefer to keep watching Michael Phelps, and other athletes, compete in the London 2012 Olympic Games.

Questions
     Have any of you been watching the London 2012 Olympic Games? If so, do you have a favorite event that you enjoy watching the most?
     If you own Mario & Sonic at the London 2012 Olympic Games, is it a game you recommend to other Wii, or even 3DS, owners perhaps interested in the game now because of the 2012 Olympics taking place?

If you are interested in Mario & Sonic at the London 2012 Olympic Games, you can see links to the Wii and 3DS versions on Amazon.com below:

The 2012 Olympics! Mario and Sonic Style

January 1, 2012

Coffee Beans
     Mario & Sonic at the London 2012 Olympic Games was released in North America on November 15, 2011. The game was developed by Sega Sports in Japan, and it was published by Nintendo in Japan, and Sega in North America and Europe.
     The game received an ESRB rating of “Everyone” with “Mild Cartoon Violence” listed as content for parents and gamers to be aware of.  Mario and Sonic at the London 2012 Olympic Games released with a MSRP of $49.99.

     How many hours have Wii owners spent playing the 2012 Olympic Games, just in 2011? Let’s take a look!

The Brew
     Mario & Sonic at the London 2012 Olympic Games has 7,554 Wii owners that have reported data through the Nintendo Channel, since it released.  The game’s average play-time per day/session is 2 Hours 45 Minutes.
     The game released for both the Wii and Nintendo 3DS, and the Wii version has a “professional” review score average of 68.13%, based on 19 reviews on GameRankings.com.
     It currently has a 4.5 out of 5 Stars rating on Amazon.com based on 9 customer reviews, which is equivalent to an 86.67% review score average on a 100% review scale.

Caffeinated Thoughts
     I have not played Mario & Sonic at the London 2012 Olympic Games, or any of the past games in the series, but I can remember watching my oldest nephew play the Winter Olympics one about a year ago.
     Being that Mrs. Coffee and I don’t have cable television, I do find it interesting seeing what type of commercials the companies come up with for games, and you can see two slightly different commercials for Mario & Sonic at the London 2012 Olympic Games below:

     Seeing the game already have game-play hours show up on the Nintendo Channel I think shows two things:
     1) The game is selling decently well, which probably should not be surprising when it has the names Mario and Sonic in its title.
     2) The players that own it, are playing it a good amount already. From the reported data so far, Wii owners are playing the game nearly 3 hours each time they sit down to play it.

Questions
     Have any of you played Mario & Sonic at the London 2012 Olympic Games on the Wii? If so, what do you think of the game?
     If you have played all the games in the “Mario & Sonic” lineup, how does this one compare to the others?

If you are interested in any of the “Mario and Sonic” games, you can see a few on Amazon.com linked below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004XV9F62 http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B004XV9EWW http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B001SIFNXW

Sonic the Hedgehog 4 Episode I – Game-Play Data Debut

November 23, 2010

Coffee Beans:
     Sonic the Hedgehog 4 Episode I was released through the Nintendo Wii’s WiiWare service on October 11, 2010.  The game has a price point of 1,500 Wii Points, which is the equivalent of $15.  Sonic the Hedgehog 4 Episode I was co-developed by Dimps and Sonic Team.

     The debut game-play hours below are for the United States of America Wii owners, not world-wide.  So, from October 11 through November 22, how many hours have Wii owners spent in Sonic’s new 2.5D universe?  Let’s take a look!

Approx. Number of Players Reporting Data:
     Sonic the Hedgehog 4 Episode I has 7,983 Wii owners reporting their play-time data, on its debut on the Nintendo Channel 43 days after its release.

Average Hours & Total Game-Play Hours Reported:
     Sonic the Hedgehog 4 Episode I has 52,305 Total Hours of game-play reported on its debut, with an average play-time of 6 Hours 33 Minutes “Per person” reporting data.

     The debut average play-time, per session, for Sonic the Hedgehog 4 Episode I is just over 1 Hour 11 Minutes.


Sales Info:
     Sonic the Hedgehog 4 Episode I is currently in the #2 spot, out of 20; in the WiiWare’s “Popular Titles” section.
     Based on the approximate number of gamers reporting data, and the $15 price of the game, Sega has made around $119,745 off the WiiWare version of Sonic the Hedgehog 4 Episode I.
     This reported total Sega has made from the WiiWare version is only from Wii owners that report their game-play data through the Wii’s Nintendo Channel.

Review Score Average:
     Sonic the Hedgehog 4 Episode I’s review score average is 75.62%, based on 13 reviews on GameRankings.com.

Thoughts:
     If the average play-time “Per person”, 6 Hours 33 Minutes, is how long it takes to complete the game on a single play-through, I think the price tag of $15 is fair.
     I haven’t purchased/played Sonic the Hedgehog 4 Episode I, so I don’t know how long the game takes to complete the first time.
     I think it’s interesting to note, Sonic the Hedgehog 4 Episode I took 43 days for game-play data to appear, while another popular 2D franchise game earlier this year, Mega Man 10, took 50 days for game-play data to appear.
     If you’re a Sonic fan, and haven’t seen any game-play footage from Sonic the Hedgehog 4 Episode I, here is a brief game-play trailer:

Questions:
     If you purchased Sonic the Hedgehog 4 Episode I, which version did you purchase, and what do you think of the game?  Is Sonic the Hedgehog 4 a Sonic game you would recommend to fans of past 2D Sonic games?


If you are interested in downloading Sonic the Hedgehog 4 Episode I, you can use a credit/debit card directly on the Wii Shop Channel, or you can purchase a Wii Points card as shown below for the WiiWare version:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

Sonic the Hedgehog’s Game-Play Hours – 1, 2, & 3

October 11, 2010

Coffee Beans:
     Sonic the Hedgehog(Sonic 1) was originally released on the Sega Genesis in 1991(June 23, I believe).  Sonic the Hedgehog was re-released through Nintendo’s Virtual Console on November 19, 2006.  It was one of the first games available on the service, and is still available for download for just 800 Wii Points.
     Sonic the Hedgehog 2(Sonic 2) was originally released for the Sega Genesis on November 24, 1992.  It was re-released through the Virtual Console on June 11, 2007, and is still available to download for 800 Wii Points.
     Sonic the Hedgehog 3(Sonic 3) was originally released for the Sega Genesis on February 2, 1994.  Sonic 3 was re-released on the Virtual Console on September 10, 2007; and like Sonic 1 and Sonic 2, it is still available for download for 800 Wii Points.

     The game-play data shown below is based on each Sonic game’s information provided on the Wii’s Nintendo Channel.
     Sonic 1’s game-play data reflects 1,416 days of reporting.
     Sonic 2’s game-play data reflects 1,212 days of reporting.
     Sonic 3’s game-play data reflects 1,121 days of reporting.

So, how much have Wii owners been playing the 2D Sonic games?  Let’s take a look…

Click image to enlarge

Approx. Number of Players Reporting Data:
     Sonic the Hedgehog has 95,723 players reporting their game-play data through the Wii’s Nintendo Channel.
     Sonic the Hedgehog 2 has 58,437 players reporting play-time data.
     Sonic the Hedgehog 3 has 53,792 players reporting their game-play hours.

Sales Info:
     Sonic 1, 2, and 3 can all be purchased/downloaded for 800 Wii Points, which is the equivalent of $8.  Based on the approximate number of players reporting data for each game, and the cost of each game, here is how much each Sonic game has made from Virtual Console downloads, and the overall total:
   Sonic 1 – $765,784
   Sonic 2 – $467,496
+ Sonic 3 – $430,336
               $1,663,616


     The total “profit” for all three games is definitely not bad, especially when considering the low cost of porting them to the Virtual Console.  Now, from what I understand of the profits on the Virtual Console, Sega would split the total amount with Nintendo, by a certain percentage.  I have heard it’s around a 70-30 split, but I’m not sure how accurate that is.  If that is accurate, that would mean Sega keeps 70% of the total, and Nintendo would get 30%.
     Assuming the numbers are accurate, here is how much Sega and Nintendo have made:

  • Sega – $1,164,531.20 at 70%
  • Nintendo – $499,084.80 at 30%
Thoughts:
     If you’re wondering, “Why look at the Sonic data?”  Well, if you don’t know or perhaps have forgotten, today(October 11), Sonic the Hedgehog 4 – Episode I is releasing on the Wii’s WiiWare service!  You will be able to download it for 1500 Wii Points($15).
     If you haven’t seen any game-play from Sonic the Hedgehog 4 – Episode I, you can watch the following trailer that shows some game-play:
http://www.youtube.com/v/9loFuac1qQQ?fs=1&hl=en_US
     I can remember playing Sonic the Hedgehog on my brother’s Sega Game Gear, but I have not played and beaten a Sonic game in many, many years.  The last Sonic game I beat was Sonic Adventure on the Dreamcast.  I purchased my Sega Dreamcast the day the system released, on 9-9-99, and Sonic Adventure was the game I purchased with it that day.
     It seems in recent years, the Sonic series has taken a lot of heat, for not being able to get the game-play elements correct, or adding features that feel unnecessary.  I personally can’t speak for any of the recent Sonic games though, as I don’t own any of them.
     I think the game-play data for the Virtual Console Sonic games is good, but not as high as I expected them to be; especially Sonic 1 since it has been available on the Virtual Console to download since the Wii released.  I think it will be interesting to see how Sonic the Hedgehog 4 – Episode I is received, and what fans of the Sonic series think about the game.
Questions:
     Are any of you Sonic fans?  If so, do you plan on downloading Sonic the Hedgehog 4 – Episode I on the Wii today, or are you planning to wait for the Xbox 360 or PS3 version?  
     I don’t plan on getting it yet, as I have a backlog of games I am currently going through, slowly but surely…and I’m hoping Sega will eventually release all the “Episodes” on a disc.
If you need a Wii Points card, you can see it linked on Amazon.com below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr