Archive for the ‘Video’ Category

Mutant Mudds Deluxe, easy enough for kids, hard enough for parents? One big difference between the PC and Wii U versions.

June 14, 2013
Not all images are from Mutant Mudds, but one is inspired by it.

Coffee Beans
Mutant Mudds Deluxe released today on the Wii U and is available to purchase from the eShop for $9.99. The game was developed and published by Renegade Kid, and has an ESRB rating of “EVERYONE” with “Mild Fantasy Violence” listed as content for parents and gamers to be aware of.

I purchased the PC version of Mutant Mudds last year when it released, and you can read some of my impressions of that version HERE. Bean 1 (our oldest son) started playing the PC version, after watching me play it, and considering his age he is pretty good at the game using mouse and keyboard controls.

I was planning on buying the Wii U version today so he could play it with a more standard controller and button layout (like what he’s used to with the Mario games); plus, I really enjoyed the PC version and wanted to play the new levels added to the Wii U version.

I saw that Renegade Kid was doing a contest giving away copies of the Wii U game. It was a drawing/art contest, but they even made it possible for a “non-artist” like myself to be able to enter, giving us an option to create a digital image or collage using existing images.

Did we win one of the contest giveaways? Brew yourself some coffee, and hit the jump to see the image I created (if you missed it already) for the contest, and a video of Bean 1 playing one of the levels in Mutant Mudds Deluxe on the Wii U!

The Brew & Caffeinated Thoughts
The image above was the one I created for the contest, using an image from Mutant Mudds as inspiration. Instead of having Max in it though, I decided to involve the Beans, and make it like they were sucked into Max’s world.

Yes, the Sacky Sit-Sits have taken the form of Bean 2, because he has inspired them with the muddy mess he makes along the way. Or, that was the idea, and Bean 1 has to clean up the mess while tracking down his younger brother.

Were we one of the winners though? We were!

Now, is Mutant Mudds Deluxe fun for the entire family, as the first image above says? Well, Bean 1 and I have both enjoyed our time with the game today. If you enjoy the platforming genre, or think you might enjoy the game, I do recommend you give this one a try.

Bean 1 was super excited to play it, and had been looking forward to the Wii U version after watching the trailer several times over the last week. Is Bean 1 any good at it? Here’s a video of him playing through the first level in Mutant Mudds Deluxe:

Some of the levels in Mutant Mudds Deluxe are easy enough for kids to complete on their own, as the first image says, but many are challenging enough to probably require the help of a parent. Bean 1 is able to finish some of the levels without trouble, as you can witness in the video above, but in other levels he does request help.

One big difference between the PC version of Mutant Mudds and Mutant Mudds Deluxe Wii U is the timer in each level. The PC version has a timer that just keeps track of how long it takes you to finish a level, so you can spend 10 minutes in the levels hopping around if you want. The Wii U version of Mutant Mudds Deluxe has a timer that counts down though, and when it runs out you have to start the level over (or, at the last check point).

Having the timer count down makes Mutant Mudds Deluxe like the original Super Mario Bros. games, where each level had a timer counting down and you need to reach the end before it reaches “0:00”. I think the timer might be a good thing though, as it might help Bean 1 to concentrate more on the task at hand of finishing the levels, but I’m not sure if it will be too challenging for him in some of the later stages.

Now, if Renegade Kid patches the Wii U version in the future, I think adding a “Timer Off” option, like turning off the check points is an option, might be a good thing to include.

Have any of you picked up Mutant Mudds Deluxe already, and if so, what do you think about it?
If you own a Wii U and haven’t purchased Mutant Mudds Deluxe yet, and perhaps have some questions about it, feel free to leave them below!

ZombiU’s first patch is live! (Opposite of zombies in the game?)

March 27, 2013
ZombiU menu showing old version number, and new post-patch version number.

Coffee Beans
ZombiU released with the Wii U on November 18th, and it was the first Wii U retail game I purchased with our console on launch day. I really enjoyed my first play-through of ZombiU, and disagreed with some of the early “professional” critic reviews of the game, that I found lacking basic information and the reviewers failed to answer simple questions (still). While I didn’t experience any game-breaking bugs or glitches in my first play-through of the campaign, I do know some Wii U owners that did (my neighbor being one of them).

If you experienced any of the game-breaking glitches in ZombiU, perhaps you have been waiting and hoping for a patch to fix some issues. As the title tells you, the first ZombiU patch is now live (at least in the U.S.)!

If you want to see how long the ZombiU patch took me to download and install, the patch size, as well as a few fixed issues, then grab your cup of coffee and hit the jump!

The Brew
ZombiU’s first patch apparently does fix the nursery glitch (mentioned here & here). The nursery glitch was probably the most famous (or, infamous?!) ZombiU bug/glitch, at least one that caused players to have to start completely over.

Other than fixing the nursery glitch though, there have not been any official patch notes released yet, letting us know what exactly has been fixed.

Since there are not any patch notes telling us exactly what the patch addresses (and doesn’t), here’s a list of ZombiU bugs and glitches that I’m aware of, and what has/hasn’t been fixed:
1) Nursery Glitch – Mentioned fixed with patch (Mission 12 below).
2) Supermarket Glitch – Mentioned fixed with patch.
3) Arena Glitch – Said to be fixed (Mission 14) below.
4) Falling through level/map in certain areas. – Not known if fixed.
5) Missing gas canister – Said to be fixed (Mission 13) below.

*Update: I had reached out to Ubisoft when writing this post, to see if they could provide an “official list” of what the patch fixes, and I just received a response. Here’s a list from a Ubisoft representative of the issues the patch addresses:
.       On Mission 12, in the Nursery MAP, the interaction with the door in the basement of nursery was missing at rebirth if specific steps were followed.
.       On Mission 13, in the Gas Station MAP, a Mission object that is mandatory to complete the objective was missing if specific steps were followed.
.       On Mission 14, in the Circus MAP, if the player died right after recovering his Backpack, and rebooted the Wii U console, the objective was not updated.
.       On Mission 15, in the Bunker MAP, the Panacea disappeared after the Player died while downloading it. However the objective remained the same (download Panacea).
.       On Mission 10, in the Tower MAP, the Objective “Secure landing site” was not validated if specific steps were followed.
.       On Mission 15, in the Bunker MAP, if specific steps were followed, the Player might get stuck in the Bunker after he took Doctor’s eye / Panacea because a Ladder disappeared.
.       On Mission 16, in the MAP Safe House, the iron curtain in the Safe House lacked of collision during Mission 16. This Bug could lead to a scoring exploit on leaderboards.
.       In the Safe House MAP, the Player saw a placeholder text when he dragged & dropped an item from the Blue Box to his holsters following certain steps.
.       On Mission 12 or 15, in the Nursery MAP, the game crashed if the Player burned the Zombi Nurse while she died.
.       Zombies animations transitions.
.       Online messages spawned in the first section of the MAPs.
.       Scanner’s start volume.
.       Uplay cricket bat Cast Shadow has been removed.
.       Optimizations of the framerate

Once I see what the patch addresses, either from official patch note(s) released, other gamers playing and confirming issues fixed, or from when/if I play through the game again, I’ll update the list above appropriately.

If you’re concerned the patch might be a few GBs and take up precious HDD space, don’t worry! The image below shows the ZombiU patch size, and how much room the “Update Data” requires:

Only 18 MB, so not a large patch compared to other Wii U games’ patch sizes.

Caffeinated Thoughts
I have written a few different times about my experience(s) with ZombiU, which you can read here, here, and here. If you were concerned with some of the early “professional” critics’ reviews of ZombiU, I would suggest you take a look at my “Critics vs. Customers! ZombiU reviews, or zombie reviewers?” post from December.

There’s a phrase that’s pretty popular for when people are late to events, “Better late than never!”.

I think this phrase can be applied to ZombiU’s first patch. With Nintendo of America just releasing the new Wii U ZombiU Deluxe Set (includes Nintendo Land via download, ZombiU and the Wii U Pro Controller), I’m glad to see that Ubisoft did get a patch out for the game resolving at least one issue in it. Hopefully the patch addresses the other bugs/glitches I mentioned above, and again, I will update that list when it is confirmed what exactly the patch fixes.

Did any of you experience glitches in ZombiU, and perhaps not finish the game because of them? If so, which bugs/glitches did you experience, and now that a patch has been released for the game will you be trying to beat the game (again)?

If you held off on buying ZombiU because of the reported bugs and glitches, does the fact the game has been patched make you more likely to buy it now?

You can purchase the new Wii U ZombiU Deluxe Set from, or the game itself from, both linked below:

FPS Saturday! Black Ops II Wii U multiplayer match.

March 17, 2013

Coffee Beans
Last week, in the “FPS Friday!” post, I wrote about one reason I find Call of Duty’s multiplayer addicting. I said, “…one big reason I often find myself staying for ‘just one more battle’, is how close some of the battles are.”

The video below is of a Black Ops II multiplayer match, on the Raid map. You can see how my team was behind basically the entire match. We were losing by 17 points at one moment in the match , 17 points, but we kept on battling.

Here’s the battle:

I have never been a fan of quitting games, just because I’m losing. As a matter of fact, I can’t remember the last time I quit a match just because I (or, we) were getting dominated by the other team. This video, with last week’s video, I think shows some good reasons why you should never quit in the middle of a multiplayer match if you’re losing, whether that’s in Call of Duty: Black Ops II or any other FPS game.

Also, if you aren’t aware of it, Black Ops II on the Wii U (not sure about the other versions) is currently have a Double XP weekend in the Multi-Team mode. I haven’t tried it out just yet, but I did play some regular Team Deathmatch battles last night. If you own a Wii U and have been playing Black Ops II my Nintendo Network ID is Coffees.

Do you ever quit in the middle of a multiplayer match, just because you’re losing and it doesn’t look like your chances of winning are very good? Or, do you stick it out and hope for the best, even if the best doesn’t look like it will be a “win” at the end?

You can purchase Black Ops II from below:

FPS Friday! Black Ops II’s multiplayer is addictive! One reason, close battles…

March 8, 2013

Coffee Beans
Call of Duty: Black Ops II’s online multiplayer is addictive. I often find myself thinking that I’ll hop on and play one or two matches, then play something else. It ends up though, that I find myself still playing Team Deathmatch battles in Black Ops II an hour (or two, or three) later.

What do I find so addicting about Call of Duty’s online multiplayer? Well, there are a number of things, but one big reason I often find myself staying for “just one more battle”, is how close some of the battles are.

Sure, there are occasional blowout battles, where one team is completely dominating the other, but it’s the battles that are close and down to the last second, that I really enjoy.

Below, you will see a Black Ops II match where my team lost the lead with just over 2 minutes remaining, but we kept on fighting. I think the video shows how battles in Call of Duty: Black Ops II can be really close, with every second counting, and why the multiplayer is so addicting.

I played the match above on just the Wii U’s GamePad, like the majority of my Black Ops II matches. As for my primary weapon in the video, it was the Mk 48 with the Full Metal Jacket (FMJ) and Target Finder attachments. My tactical weapon was the Shock Charge. It is what I was throwing at the very end of the match to help me stun the enemies in the building, which I was able to clear out with my teammate’s help, giving us the win.

Like always, feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list, and if you have Black Ops II, perhaps I’ll see you online!

Have any of you been playing Black Ops II recently on the Wii U (or, other console)? Or, have you perhaps been playing other FPS games, such as the recently released Crysis 3?

You can purchase Black Ops II from directly below:

Drones! What are they good for? Fox News’ Charles Krauthammer & Black Ops II?

February 22, 2013
One UAV down. One to go. 

Coffee Beans
Drones! What are they good for?

According to Charles Krauthammer, a Fox News contributor, drones are good for hunting bad guys overseas, but should not be flying overhead in U.S. skies. At least, that’s what he thought last year in a segment he participated in on Fox News.

If you play Call of Duty: Black Ops II, you might find other reasons drones are good.

What do I find drones, or UAVs as they are called in Black Ops II, good for and do I agree with Mr. Krauthammer’s initial statement last year on the issue of drones flying in the U.S.? Brew yourself some coffee, take a look, and watch a video I edited together on the topic!

The Brew
Basic drones, or UAVs , in Black Ops II are used to show one team (or, perhaps player) where enemies on the other team are on the radar. There is also a Counter-UAV in the game, which makes the radar fuzzy and not of any use while it is flying. Both UAV types mentioned are visible to players in the skies, if you look for them. What do I find the drones, or UAVs, good for though?

Personally, I find UAVs are good for +75 or +100 Scorestreak points in the game. UAVs are my weakness in the game. I may have the perfect camping spot set up, looking down my sites, just waiting on the enemies to fill it up; then I hear, “Be advised: hostile UAV incoming.”

As soon as I hear that, I switch to my secondary weapon, usually the SMAW or FHJ-18 AA, and look up into the sky and start spinning like a top searching for the UAV. I try to make the UAVs’ flight time short, very short. Like non-existent.

While blasting UAVs out of the skies in Call of Duty: Black Ops II’s online multiplayer is one of my favorite things to do, I personally hope that drones do not become a standard operating use here in the U.S., even other countries around the world, by the government or private companies. Before a few of my own reasons why, here’s the video!

Caffeinated Thoughts
Why don’t I want drones to become a standard operating use?

Well, one reason, they can crash. Sure, it’s a rare occasion now, but the drone crashing in Maryland is a recent example just in the last year. While that one fortunately didn’t crash in a neighborhood, I can only imagine what might happen if there are 30,000, or more, drones up in the skies; that was the number of drones reported by The Washington Times last year that “could be” flying in the U.S. by 2020. 30,000!

Another reason is that they also apparently can lose communication with the original operator, and/or be hacked, which is possibly how Iran brought one down in their country. Black Ops II’s story actually addresses this issue somewhat, and the idea of them possibly being hacked, and controlled by somebody other than the original operator is a bit crazy to me.

While armed drones are supposedly off limits right now for U.S. airspace, the fact that innocent civilians have been killed by drone strikes is reason enough that I think armed drone strikes should be ruled out everywhere; not just here in the United States. How many accidental drone strikes does it take, to create more enemies? I doubt very many.

One more reason? Basically, I don’t trust U.S. politicians (see: government in general). The politicians in Washington D.C. can’t even balance the budget or bother to read the bills they vote on, and why should we give them the benefit of the doubt with more information possibly gathered by drones? The more I see things happening, the more I’m reminded of 1984 and panem et circenses.

So, in short, I do agree with Mr. Krauthammer’s initial statement about drones flying in the U.S., and I hope it doesn’t happen. Either way, I’ll enjoy shooting down UAVs in Black Ops II for now, and if you have a Wii U and Black Ops II feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list.

You can call the U.S. Capitol’s switchboard, if you don’t know your representatives’ direct numbers, at 202-224-3121 to contact your representatives and let them know your opinion on this issue, and other issues that may be important to you.

Do you think drones should be allowed to fly in U.S. airspace for basic surveillance purposes? Do you have any thoughts on this topic in general, or is this the first you have heard about it?

Have you shot down, or tried to shoot down, any UAV in Black Ops II or other Call of Duty game?

Sources: Krauthammer On Drones Flying In US: “Stop It Here, Stop It Now”, Charles Krauthammer Opposes Drones?, Real Clear Politics

A few items related to this post that you can check out:

FPS Friday! Call of Duty: Black Ops II Team Deathmatch Battle

February 22, 2013
Fire. Burning. The sensation of my eyes from no sleep, but lots of coffee with games?!

Coffee Beans
I have been playing a lot of Black Ops II on the Wii U. A whole lot. Probably too much. Who needs sleep though, when you can play online multiplayer through the night? Not this guy, that’s for sure. I just put on the coffee, and burn through the nights.

I just reached Level 55 (again) earlier this morning, and am debating on starting it all over, for what I believe would be my third time. I usually use Black Ops II’s default Wii U GamePad controls, and play it on just the GamePad (Off-TV play), until the battery starts running low in the GamePad, then I’ll switch over to Wii Remote and Nunchuk controls.

I have been testing my new Elgato Game Capture HD recording device recently, and you can see one of my Team Deathmatch battles from Black Ops II on the Wii U in the video below:

If any of you have a Wii U, as I have stated in a few posts before, feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list.

Have any of you been playing Call of Duty: Black Ops II on the Wii U, and really enjoy the game’s Off-TV play with just the GamePad?

You can buy an Elgato Game Capture HD device and Black Ops II from the links on below:

New Feature – Grounds for Celebration! Award

September 19, 2012

Coffee Beans
How many video games have coffee references in them? I don’t know the exact number, but I have played a few over the last several years with some coffee references in them, even writing about and making a video for a Call of Duty: Modern Warfare 3 coffee item.  What is a “Grounds for Celebration! Award”?

The video above is a brief introduction of what will be a feature on Coffee with Games from time to time. If I’m playing a game and I notice a coffee reference, or if perhaps I see a game with a coffee reference that I haven’t even played or isn’t even out yet, I’ll try and give the game some attention with a “Grounds for Celebration! Award”.

How many hours have Wii owners played Call of Duty: Modern Warfare 3? Modern Warfare 3 Hours Report

July 15, 2012
It’s not even shiny, but I even noticed it online!

Coffee Beans
     Call of Duty: Modern Warfare 3 released for the Wii on November 8, 2011 with a MSRP of $49.99. The game was developed by Infinity Ward/Sledgehammer Games and published by Activision, but ported to the Wii by a team at Treyarch.
     The game received an ESRB rating of “Mature” with “Blood and Gore, Drug Reference, Intense Violence, Strong Language” listed as content for gamers and parents to be aware of.

     How many more U.S. Wii owners have reported playing Call of Duty: Modern Warfare 3 in the last 7 months. Also, how many more “Total Hours” of game-play have been reported since the first data report? Brew yourself some coffee, and let’s take a look!

Data shown in image is for U.S. Wii owners only that have reported data, not world-wide.

The Brew
     Call of Duty: Modern Warfare 3 now has approximately 45,137 U.S. Wii owners that have reported data through the Nintendo Channel, with 244 days reported. The game debuted with 3,895 U.S. Wii owners reporting data, so it now has 41,242 more players reporting data over its debut.
     Modern Warfare 3’s average play-time per day/session reported is now 2 hours 37 minutes, which is a half hour decrease over the debut average. The game’s average “Per person” now of 48 hours 13 minutes is an increase of 31 hours 50 minutes since the debut average.
     The game’s current 2,174,909 Total Hours of reported game-play is an increase of more than 2 million hours over the last 7 months; 2,111,073 “Total Hours” since the last report, to be exact.

Me at “work” in online multiplayer, where most hours are probably spent.

     What about the consumers and critics? How have they rated the game?
     Modern Warfare 3 has a “professional” review score average of 69.25%, based on 12 reviews on; while the game has a customer review score average of 84.28%, based on 56 reviews on

Caffeinated Thoughts
     I am below the average hours reported “Per person”, but I did play a few matches last night online and they all ran well. The online multiplayer did require an update before I could play it though, but the patch took only about 30 seconds to download.
     As I was running around in one of the matches last night, I ran across another “Hot Coffee” machine that you see in the first image of this story. As I was looking at it though, an opponent decided that I had looked long enough and apparently wanted their own coffee from it, so my time was short lived (literally) at the coffee machine.

     If you missed my “Hot Coffee in Modern Warfare 3? Yes Please!” post from December, here is the video for it that shows where you can find a “Hot Coffee” machine in the single-player campaign:

     While Call of Duty: Modern Warfare 3 has a good amount of hours reported for a third party game on the Wii, it currently has fewer hours reported than Black Ops did only 4.5 months after it originally released for the Wii.
     Overall though, I think it’s pretty clear from the reported game-play hours that the online multiplayer is a big aspect of the game. Wii owners do seem to still be enjoying the game, as I didn’t have any issues last night and today quickly getting into matches, and never had a host migration issue either.

     Have any of you been playing Call of Duty: Modern Warfare 3 regularly on the Wii in the last few months? If you are playing it regularly, do you know how many hours you have reported for the game?
     Feel free to add my ally/friend code to your list, 0359-9573-5494, and/or leave your code in the comments below and I will add it to my list later tonight.

If any of you are interested in Call of Duty: Modern Warfare 3, you can see the different versions for the game linked below:

Jump! Run! Kick! Slide! BIT.TRIP RUNNER Hours Report.

July 12, 2012

Coffee Beans
     BIT.TRIP RUNNER released on May 17, 2010 for the Wii, through the WiiWare service. The game was developed by Gaijin Games and published by Aksys Games. It received an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of, and released at a price point of 800 Wii Points, which is $8.

     How many total hours have U.S. Wii owners spent running, jumping, kicking, and sliding their way through the 2D Bit world with CommanderVideo? Does Bit.Trip Runner offer enough hours of game-play to justify its WiiWare asking price of $8? Brew yourself some coffee, and let’s take a look!

Download a free demo for Bit.Trip Runner on your Wii console, through the Shop Channel.

The Brew
     BIT.TRIP RUNNER has approximately 12,040 U.S. Wii owners that have reported data through the Nintendo Channel, with 784 days possibly reported. Wii owners are averaging just under an hour each time they sit down to play the game, with the average play-time per day/session being 46 Minutes.
     The game has a “professional” review score average of 76.07%, based on 15 reviews on GameRankings.comWhile I wasn’t able to find a list of individual customer reviews, I was able to find a few “overall” customer scores for Bit.Trip Runner and how many “recommend” it on Steam.
     Bit.Trip Runner’s PC version on Steam has 12,928 players that would recommend it to others, and the Wii version has a “User Score” of 8.3 out of 10, on

     How much has Bit.Trip Runner’s WiiWare release made for Gaijin and Aksys? The U.S. WiiWare release has made about $96,320 for the developer and publisher over the last 2 years, before any state/federal taxes or profit sharing with Nintendo, based on the number of players that have reported data and the game’s $8 price point.

Caffeinated Thoughts
     I have been playing the WiiWare demo of Bit.Trip Runner a good bit (ha!) over the last month. If you have never seen any game-play footage of Bit.Trip Runner, below is a video me playing through the first level, “First Contact”, and the first “Retro Challenge” level as well:

     Because the demo of the game plays so well and I have really enjoyed my time with it, I have added Bit.Trip Complete to my “wish list” of Wii games.
     What is Bit.Trip Complete? If you don’t know, according to the description on it has “All 6 BIT.TRIP games with new difficulty levels” on a physical game disc, so it’s not just digital copies. Complete has a list price of $39.99 on, whereas has its price as just $19.99.
     I own another WiiWare version of one of the Bit.Trip games, but haven’t played it very much and never completed it, which is why I’m surprised I have been playing and enjoying this one so much, if only in demo form.
     Based on the reported game-play hours, do I think Bit.Trip Runner is worth the $8 asking price for it on the WiiWare service? Absolutely! $8 for a game averaging 9 Hours, 2 Minutes, I think is a great deal. Considering Bit.Trip Complete has five additional games as well, I would say Bit.Trip Complete is probably a steal at $19.99 from GameStop.

     Have any of you played and beaten Bit.Trip Runner? If so, is it a game you would recommend to other gamers?
      If you own Bit.Trip Complete, and/or have completed other games in the series, do you have one Bit.Trip game that you favor more than the others?

If any of you are interested in Bit.Trip Runner, you can still download the game from the Wii’s Shop Channel for $8, get the PC version on Steam for $9.99, or get it in the Bit.Trip Complete set which is linked below to and

Super Mario Bros. 3 Hours Report & World 5-1 Beaten by Bean 1!

July 7, 2012

Coffee Beans
     What happens when you start playing through Super Mario Bros. 3 with your three old son? Soon, he learns to move around the map and enter levels. He then starts to make slow progress in levels as he learns the importance of jumping, and that Koopas and Goombas are not your friends.
     What happens when we complete World 4? The Princess gifts us the “P-Wing” and it is stored in our inventory, where I forget about it like the other items there.
     After playing World 5-1 a few times with him watching, he decided he wanted the controller and I went to make some food for Bean 2. As I was preparing the food just a few yards away, I heard a sound coming from the television that caused me to look over. What did I see? Keep reading in the Caffeinated Thoughts section below to find out!

     Super Mario Bros. 3 (SMB3) was originally released for the Nintendo Entertainment System, NES, on February 9, 1990 in the U.S. SMB3 was re-released for the Wii’s Virtual Console on November 5, 2007 at a price of 500 Wii Points, which is only $5.
     The game was developed at Nintendo’s EAD studio, and while it originally released before the Entertainment Software Rating Board’s rating system was around, SMB3’s Virtual Console release has an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware.

     How many hours have Wii owners reported playing Super Mario Bros. 3’s digital release for the Virtual Console in the U.S., since it released? Brew yourself some coffee, and let’s take a look!

The Brew
     Super Mario Bros. 3 has approximately 798,090 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 1,701 days reported. The game’s average play-time per day/session reported is 54 Minutes.

     Super Mario Bros. 3’s Virtual Console release does not have a, or, “professional” review score average.
     What about customer reviews for SMB3 though? The game has an 87.14% review score average on based on 14 customer “reviews”. The game has a “User Score” of 8.6 out of 10, based on 13 ratings.

     How much has SMB3’s U.S. Virtual Console release made Nintendo? Super Mario Bros. 3 has made Nintendo about $3,990,450 just based on the number of U.S. Wii owners that have reported data, and the game’s $5 price point.

Caffeinated Thoughts
     Again, after completing World 4 and playing World 5-1 once or twice, Bean 1 took over the controller and I went to fix dinner for Bean 2. Then, I heard a familiar sound coming from Super Mario Bros. 3 that caused me to look over at the television.
     What did I see? Bean 1 was back in World 5-1 but instead of walking and jumping, he was flying through the air! It was the flying sound I had recognized, and he was flying so high that Mario had left the top of the screen, and couldn’t be seen. I think perhaps in my excitement of, “You’re doing great!”, he got distracted and stopped pressing the 2 button which caused Mario to come floating back down.

     I was still wide-eyed and wondering if he would finish the level, but Mario floated back down and landed behind a three high block tower. What did Bean 1 do? He jumped right over it, and was heading for the finish! There was a problem though that I didn’t know about yet. World 5-1 has an enemy planted directly under the item block that ends the level.
     I was thinking in the final seconds of gameplay, “I hope he makes this!” and then, “Oh, not an enemy at the end!”, but Bean 1 continued forward with Mario, and when he approached the item block he jumped up, over the enemy, into the item block beating the level!
     Super Mario Bros. 3’s World 5-1 is the first level that Bean 1 has beaten in any Mario game completely by himself, and hopefully it won’t be his last! If you heard loud cheering this past Tuesday, that was probably me congratulating him.

Super Mario Bros. 3, World 5’s first half.

     How did Bean 1 complete World 5-1? Well, he completed it with no cheats or outside help from me (just distractions), but he did use a legitimate in game item. When he took over the game he was on the main map for World 5, and while I was off fixing food, he accessed the inventory items and selected the “P-Wing”. After selecting the “P-Wing” he then entered World 5-1 and starting tapping “2”, until I distracted him, but that didn’t stop him from finishing it.

     If you have played Super Mario Bros. 3, but perhaps don’t remember what World 5-1 is, the video below is a “re-enactment” of sorts without the “P-Wing”. I highlight the three block tower Bean 1 landed behind and the enemy at the end of the level as well:

     If you haven’t played Super Mario Bros. 3, is it a Super Mario Bros. game that you are interested in?
     If you have played Super Mario Bros. 3, do you have any great memories from the game?