Archive for the ‘multiplayer’ Category

FPS Saturday! Black Ops II Wii U multiplayer match.

March 17, 2013

Coffee Beans
Last week, in the “FPS Friday!” post, I wrote about one reason I find Call of Duty’s multiplayer addicting. I said, “…one big reason I often find myself staying for ‘just one more battle’, is how close some of the battles are.”

The video below is of a Black Ops II multiplayer match, on the Raid map. You can see how my team was behind basically the entire match. We were losing by 17 points at one moment in the match , 17 points, but we kept on battling.

Here’s the battle:

I have never been a fan of quitting games, just because I’m losing. As a matter of fact, I can’t remember the last time I quit a match just because I (or, we) were getting dominated by the other team. This video, with last week’s video, I think shows some good reasons why you should never quit in the middle of a multiplayer match if you’re losing, whether that’s in Call of Duty: Black Ops II or any other FPS game.

Also, if you aren’t aware of it, Black Ops II on the Wii U (not sure about the other versions) is currently have a Double XP weekend in the Multi-Team mode. I haven’t tried it out just yet, but I did play some regular Team Deathmatch battles last night. If you own a Wii U and have been playing Black Ops II my Nintendo Network ID is Coffees.

Questions
Do you ever quit in the middle of a multiplayer match, just because you’re losing and it doesn’t look like your chances of winning are very good? Or, do you stick it out and hope for the best, even if the best doesn’t look like it will be a “win” at the end?

You can purchase Black Ops II from Amazon.com below:

FPS Friday! Black Ops II’s multiplayer is addictive! One reason, close battles…

March 8, 2013

Coffee Beans
Call of Duty: Black Ops II’s online multiplayer is addictive. I often find myself thinking that I’ll hop on and play one or two matches, then play something else. It ends up though, that I find myself still playing Team Deathmatch battles in Black Ops II an hour (or two, or three) later.

What do I find so addicting about Call of Duty’s online multiplayer? Well, there are a number of things, but one big reason I often find myself staying for “just one more battle”, is how close some of the battles are.

Sure, there are occasional blowout battles, where one team is completely dominating the other, but it’s the battles that are close and down to the last second, that I really enjoy.

Below, you will see a Black Ops II match where my team lost the lead with just over 2 minutes remaining, but we kept on fighting. I think the video shows how battles in Call of Duty: Black Ops II can be really close, with every second counting, and why the multiplayer is so addicting.

I played the match above on just the Wii U’s GamePad, like the majority of my Black Ops II matches. As for my primary weapon in the video, it was the Mk 48 with the Full Metal Jacket (FMJ) and Target Finder attachments. My tactical weapon was the Shock Charge. It is what I was throwing at the very end of the match to help me stun the enemies in the building, which I was able to clear out with my teammate’s help, giving us the win.

Like always, feel free to add my Nintendo Network ID, Coffees, to your Wii U friend list, and if you have Black Ops II, perhaps I’ll see you online!

Questions
Have any of you been playing Black Ops II recently on the Wii U (or, other console)? Or, have you perhaps been playing other FPS games, such as the recently released Crysis 3?

You can purchase Black Ops II from Amazon.com directly below:
 

New Super Mario Bros. U to have online multiplayer? "Online Interactions Not Rated…"

October 15, 2012

Coffee Beans
Will New Super Mario Bros. U have some form of online multiplayer?

New Super Mario Bros. U will be releasing with the Wii U on November 18th, just over a month away now. Nintendo has not really detailed the Wii U’s online features, and hasn’t even really confirmed which Wii U launch games will feature any sort of online multiplayer, yet. We do know New Super Mario Bros. U and Nintendo Land, both Wii U launch titles, have Miiverse functionality; but Miiverse details have not been fully discussed by Nintendo either.

At the Wii U Preview on September 13th, Nintendo showed off two new game modes in New Super Mario Bros. U for the first time, those being the Boost Rush Mode and Challenge Mode. So, Nintendo had kept two new modes in New Super Mario Bros. U under wraps until the Wii U event, and nothing was said if either of those modes would have an online multiplayer function.

Why do I think New Super Mario Bros. U might have a form of online multiplayer, outside of just Miiverse communication? Brew yourself some coffee, and let’s take a look!

The Brew
Look at the two boxes for New Super Mario Bros. U and Nintendo Land in the image above. Do you notice anything significantly different between the them? If not, take another look.

So, why would one box have the text, and not the other if it is just talking about Miiverse? At the Wii U Preview event in September, Nintendo’s Bill Trinen said of Miiverse, “…we’re gonna go into more detail on Miiverse in New Super Mario Bros. U and other games, as we get closer to launch.”

Again, we know that both New Super Mario Bros. U and Nintendo Land have Miiverse functionality, according to Nintendo representatives’ statements and the official Nintendo fact sheets for both games:

If you are still haven’t spotted the difference on the boxes, look to the right of the ESRB’s “E” logo on NSMBU’s box. The small black text next to the ESRB rating says, “Online Interactions Not Rated by the ESRB“. Not just in English, but also in Spanish beneath it, “Les échanges en ligne ne sont pas classés par l’ESRB”.

The image below will show it more clearly than the image above:

Why does New Super Mario Bros. U’s box have that extra text, but Nintendo Land’s box doesn’t? The fact sheets for both game specify Miiverse functionality, so if the text is only for the Miiverse functionality in New Super Mario Bros. U, is it a lot different from what is being offered with Nintendo Land’s Miiverse functionality?

Caffeinated Thoughts
I think it’s interesting that both games feature Miiverse, and both boxes have the Nintendo Network logo on them, but only the NSMBU box has the text specifically about online interactions. Perhaps the Miiverse interactions allowed in New Super Mario Bros. U will be different from those allowed for Nintendo Land? Maybe Nintendo is trying to change the standard “online multiplayer” lingo, to a Wii U console specific “Online Miiverse” lingo for future marketing reasons?

If you haven’t seen any footage of New Super Mario Bros. U or Nintendo Land, you can see trailers for both games below:

Knowing how Nintendo has been pretty careful with what they are saying about the Wii U and even certain games being developed for it, gives me slight hope that they are preparing one last big Wii U online detail reveal. I hope they detail the key features of the system such as Miiverse, multiplayer, patching, eShop prices, accomplishments, the friend code situation, and things like video chat and voice chat features.

Having games to demonstrate the online functionality live, or even in a pre-recorded video, like New Super Mario Bros. U, I think would help cement buyers’ decisions, and perhaps even make the console more appealing to gamers currently sitting on the Wii U fence.

I hope that New Super Mario Bros. U features some form of online co-op, or even a Mario platforming multiplayer battle mode of some sort. Even if it doesn’t though, I already have NSMBU pre-ordered (for Bean 1), so we should be playing it together as a family this holiday season at the very least, and maybe even with some of you if there is online multiplayer of some sort in the game.

Questions
Do you think that Nintendo has perhaps kept online multiplayer for New Super Mario Bros. U a secret this entire time, waiting to tell us all about it when they detail more of the Wii U’s online capabilities and Miiverse features within the next few weeks? If you haven’t decided on buying a Wii U system yet, would New Super Mario Bros. U having online multiplayer help you make your decision?

Are there any Wii U online features that could still be revealed, helping to push you toward getting the system if you still aren’t sure about it?

If you are interested in either New Super Mario Bros. U or Nintendo Land, you can see links for them below:

Nintendo says no, then yes, now no AGAIN on LEGO City: Undercover’s multiplayer feature.

October 9, 2012

Coffee Beans
Does LEGO City: Undercover have a multiplayer option?

About 2 weeks ago now, I posted how Nintendo representatives had been back and forth on LEGO City: Undercover having some form of multiplayer, because the fact sheet for the game showed, “Players: 1-2”, while the official page for the game showed, “No. of Players: 1”. I waited patiently on responses from Nintendo representatives, and Jeremy, from NintendoFuse.com, even offered to send an email asking for clarification.

We both received two different responses though. The response Jeremy received basically said that LEGO City: Undercover does not have a multiplayer feature. The response I received, a few days after his, told me to refer to the fact sheet for the game which said, “Players: 1-2”.

After receiving the two responses, I posted up the “Grounds for Celebration! AwardLEGO City: Undercover” and “LEGO City: Undercover to feature multiplayer? Nintendo says no, then yes?” posts that covered the issue and responses.

Well, I received another response a few days after those posts, and apparently the first response was the right one? Brew yourself some coffee, and take a look at the timeline of responses below, as well as another mention of multiplayer in the game from somebody that played it at E3 this year!

The Brew
Here are the dates and responses we received when Nintendo representatives were asked if LEGO City: Undercover has a multiplayer feature:

  • Friday, September 21, 2012 – “The game is 1 player. No co-op/multiplayer of any kind.”
  • Monday, September 24, 2012 – “We are looking into this and will get back to you soon.”
  • Monday, September 24, 2012 – “Please refer to the fact sheet that states that there are 1-2 players.”
  • Thursday, September 27, 2012 – “We just double checked and I wanted to inform you that Lego City is in fact a 1-player game.”
Nintendo has now updated the LEGO City: Undercover “fact sheet” to show “Players: 1”, instead of what it originally showed as, “”Players: 1-2”.
After my first post only on the topic, Jeremy posted it to his Facebook page. Take a look at the image below to see a conversation that happened on his post about multiplayer being for the game at E3:
I contacted Steve directly on the issue of him having heard the game had multiplayer at E3 (that would have been in early June this year), and he said that is what he remembers hearing about LEGO City: Undercover from a representative while at E3. He even said he asked about online at the time, and they responded with a standard, “we cannot comment; nothing confirmed” type statement.

Caffeinated Thoughts
Even if LEGO City: Undercover doesn’t feature a multiplayer option, I am still interested in the game. If you missed the Grounds for Celebration! Award video on the game, you can see it below:

What can we conclude though? Well, I think that LEGO City: Undercover perhaps started being developed with a form of 2 player in it. Most of the LEGO games that TT Games has developed have some form of multiplayer; whether local, or online. (Mrs. Coffee and I played through a few levels this last weekend together in LEGO Pirates of the Caribbean on the Wii.)

If LEGO City: Undercover does release without some form of multiplayer, I think it will be the first home console LEGO game within the last few years without a local co-op mode in it at the very least. So, maybe in the early development and testing of the game, the multiplayer feature wasn’t working well and TT Games and Nintendo decided to take it out? The original fact sheet on the game showing 1-2 players, along with Steve’s recollection of what he heard at E3, makes me think this is probably the case for the game.

Questions
Would you be more likely to buy LEGO City: Undercover if it had either a local co-op multiplayer option, or even an online multiplayer option of some sort?

Can anybody think of a TT Games home console LEGO game, this generation, that doesn’t have either a local co-op multiplayer option, or even an online co-op multiplayer option?

If you are interested in LEGO City: Undercover, or LEGO City items in general, check out the links below:

LEGO City: Undercover to feature multiplayer? Nintendo says no, then yes?

September 25, 2012

Coffee Beans
Other than the “Grounds for Celebration! Award – LEGO City: Undercover” post, I haven’t seen this really talked or written about anywhere else, and I did “google” for it.

Apparently, LEGO City: Undercover is going to have a 2 player mutliplayer feature of some sort, though there was some confusion whether it did or didn’t, apparently. Nintendo has not specified if the 2 player feature will be a local multiplayer mode, an online multiplayer mode, and/or perhaps even some multiplayer function with the 3DS system.

How did Nintendo representatives respond when asked if LEGO City: Undercover had any form of multiplayer, local or online? What was the reason for confusion on whether the game has multiplayer? Brew yourself some coffee, and let’s take a look!

The Brew
This was told in the “Grounds for Celebration! Award – LEGO City: Undercover” post, but I wanted to highlight this about LEGO City: Undercover with its own post, for the people that may skim over the other one.

The sources of my confusion.

Last week when I was working on the other post for LEGO City and about to publish it, I noticed the official page for the game and the fact sheet on the game had different information about the number of players that will be able to run around LEGO City.

The official page for the game, HERE, shows “No. of Players: 1”, while the fact sheet for the game shows “Players: 1-2”. I “googled” for other posts on the topic, looking for an announcement on it, but I didn’t find any post that was specifically about the multiplayer option in LEGO City: Undercover, or any post that even talked about it really.

So, I sent over an email to the press contact for the game, and waited on a response. 24 hours passed, and I didn’t receive a response, which I thought was kind of odd. Jeremy from NintendoFuse.com offered to send an email over, seeing if perhaps they could get clarification on the issue for me.

He did. The question he sent over was the question I had pretty much asked, “Does, LEGO City: Undercover have a multiplayer option?” and he mentioned how the official page and the fact sheet showed different things.

The response he received was, “The game is 1 player. No co-op/multiplayer of any kind.“, with the representative apologizing for the confusing language on the site and fact sheet. Pretty straight forward, right?

Well, yesterday, I decided to send one more email about it, just to attempt one last time from my side to get an answer before posting up the other story. I asked, “Does LEGO City: Undercover have a multiplayer option? Perhaps, a co-operative play mode like in other LEGO games?”

This is not what I did while waiting on a response…

I received a reply shortly after that said, “We are looking into this and will get back to you soon.” Interesting.

I wasn’t sure what “soon” was, but only about 5 minutes later I received a second response that said, “Please refer to the fact sheet that states there are 1-2 players.

With the time that my emails took to be responded to, I would imagine they were trying to get clarification from Nintendo on what they could/couldn’t say about the multiplayer options in the game, which still isn’t much other than verifying the game will have some form of a 2 player mode.

Caffeinated Thoughts
Many of the past LEGO video games have featured local co-op multiplayer on Nintendo systems, so that could be one option. Some of the LEGO games on the PlayStation 3 and Xbox 360 have featured online co-op, as well as local, so that multiplayer option would make sense as well.

After seeing the trailer for the game though, I’m wondering if there might perhaps be some sort of “hide-and-seek” mode in the game using the Wii U’s GamePad. One player would run around the city with either a Wii Remote and Nunchuk combination or a Wii U Pro Controller attempting to “hide”, while the player with the Wii U GamePad could use the controller’s scanning capability as they showed in the trailer for the game (seen below in the awards video), to try and locate the other player in the city.

I think a “hide-and-seek” sort of mode in LEGO City: Undercover, even if only as a local option, would be fun with its “open city” setting and perhaps a good way to use the GamePad for a multiplayer feature.

Also, a big thanks again to Jeremy for trying to help me out last week! You can visit NintendoFuse.com HERE, and enter their “Ultimate Mario Kart 7 Competition – Win a Wii U” contest HERE.

Questions
Are any of you planning to purchase LEGO City: Undercover when it releases for the Wii U? Would a multiplayer feature in the game make you more likely to buy it, or would it not really matter to you?

Any predictions as to what the 2 player mode will be in the game?

If any of you are interested in LEGO City: Undercover, you can pre-order the game on Amazon.com and GameStop.com below:
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Grounds for Celebration! Award – LEGO City: Undercover

September 25, 2012

Coffee Beans
Did you see Nintendo of America’s Wii U preview event? If not, you can watch the full conference as it happened, HERE. During the press event a few Wii U games had live gameplay demos (Nintendo Land and Call of Duty: Black Ops II), while many more were shown via trailers.

If you missed the, “New Feature – Grounds for Celebration! Award“, post last week, in it I described this new feature briefly and said, “If I’m playing a game and I notice a coffee reference, or if perhaps I see a game with a coffee reference that I haven’t even played or isn’t even out yet, I’ll try and give the game some attention with a ‘Grounds for Celebration! Award'”.

Well, it’s time for the first Grounds for Celebration! Award, and if you missed the coffee reference during Nintendo’s Wii U preview event, you can see it in the video below…in a slightly updated form:

LEGO City: Undercover was the only game during the conference that I can remember having a coffee reference. While the full trailer as seen in the video above was not shown during the conference, the coffee scene was. What was my reaction when the coffee reference was mentioned during the conference? “COFFEES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GAME OF THE YEAR!!!!!”

Other than the trailer and screenshots in the video above, what else do we know about the game? What is one feature for the game that I don’t think Nintendo has talked about yet? Brew yourself some coffee, and let’s take a look!

The Brew
LEGO City: Undercover is being developed by TT Games and published by Nintendo. It is a Wii U exclusive set to release in the system’s “launch window”, which is through the end of March next year. A few retailers have the game listed with a MSRP of $59.99 right now, but it doesn’t have an ESRB rating yet.

LEGO City: Undercover features:

  • The Wii U GamePad is woven seamlessly into the game-play experience. Players use it to scan for hidden clues and criminals, receive mission updates and place waypoints on an overhead city map that displays their position in real time.
  • Experience LEGO City like never before. Players will encounter familiar play sets come to life as they explore the vast city, looking for clues to bring Rex Fury to justice.
  • Players can go undercover with a variety of disguises, including a firefighter, a construction worker and even a robber, and use their unique abilities to solve puzzles and access new areas of the city.
  • There are more than 100 vehicles for players to collect and use to explore the city, including sports cars, motorcycles and even aircraft.
  • LEGO video games are known for their humor and parody, and LEGO City: Undercover delivers this and more with fully voiced characters and ambient crowds, bringing LEGO City to life.

If you like pre-ordering games, there will be a special pre-order bonus of a LEGO figure for the game’s main protagonist, Chase McCain, for a limited time while supplies last.

Official logo.

The one feature in LEGO City: Undercover that I do not believe Nintendo has spoken about, or even really announced yet, is either a local multiplayer option (maybe co-op?), or even an online multiplayer mode in the game. After looking at different information on the game, as well as a few emails back and forth with Nintendo representatives, it has pretty much been confirmed that a 2 player option will be in the game. Skip to the “Odd Beans” section below for more.

Caffeinated Thoughts
I was a big LEGO fan when I was younger, and had many of the sets. Our first trip out of the house with Bean 1 was to a “grand opening” of a LEGO store in our area, and they had a LEGO Master Builder making Star Wars LEGO figures.

Can you spot Bean 1?

With Nintendo usually having more “family friendly” games, I’m really excited to see LEGO City: Undercover being published by Nintendo for the Wii U. I have enjoyed “open world” games in the past, and from what I have seen of LEGO City: Undercover it seems to be an “open world city” game, but probably one that I won’t have to worry about if Bean 1 starts playing it one day when I’m not watching.

Hopefully Nintendo will clarify the multiplayer option in the game, because it is one of the Wii U launch titles I am interested in, and having a local and/or online multiplayer option I think would be great.

Odd Beans
The reason this post was delayed several days since last week is that when I was looking over the information before publishing it, the LEGO City: Undercover “fact sheet” had something that grabbed my attention. The sheet showed “Players: 1-2”, while the official page for the game on Nintendo.com showed “No. of Players: 1”.

Sources of confusion.

I contacted Nintendo’s press contact for the game, and waited on a direct response for whether the game has a multiplayer option, before publishing it. Was the fact sheet correct, or the official page for the game? I was wanting to get this post up by last Friday night, and Jeremy from NintendoFuse.com was able to contact somebody with Nintendo and get the question answered quickly for me.

The response he received was:
The game is 1 player. No co-op/multiplayer of any kind.“, and it was mentioned that the confusing information would be brought to Nintendo’s attention.

I contacted the press contact for the game one more time yesterday though, seeing if perhaps I could get a direct response before posting this story. I did get a response yesterday, but it was, “We are looking into this and will get back to you soon.” Odd.

Well, “soon” was only a few minutes later, when I received this response:
Thanks for your patience with this inquiry. Please refer to the fact sheet that states that there are 1-2 players.

So, after a couple of emails, a few days of waiting, and several pots of coffee, I can confirm that LEGO City: Undercover for the Wii U will have a multiplayer feature for 2 players? Again, no specifics on whether it will be a local or online 2 player option have been provided. Perhaps it’s just a local 2 player co-op and online co-op like many of the past LEGO games?

A big thanks again to Jeremy from NintendoFuse.com for attempting to get an answer last week for me, though, it appears we both may have caused some scrambling behind the scenes at Nintendo trying to get a clear answer, without them spoiling too much about the game just yet!

No more pretending your LEGO copters can fly.

Questions
Did any of you catch the coffee reference in LEGO City: Undercover as you were watching the Nintendo Wii U preview event, and immediately think “GAME OF THE YEAR!” as I did?

Even if you didn’t, are any of you interested in LEGO City: Undercover as a Wii U title and would you purchase it day one if it releases with the system, especially if/when Nintendo confirms the multiplayer aspects of the game in more detail?

Also, any feedback on the first Grounds for Celebration! Award in general?

If any of you are interested in LEGO City: Undercover, you can pre-order it on Amaaon.com and GameStop.com below:
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