Archive for the ‘Multi-player glitch’ Category

GoldenEye 007’s Black Box Online Multi-Player Mode Glitch?

December 4, 2010

Coffee Beans:
     I have been playing more GoldenEye 007 online multi-player in the last 2 days, trying to get some gaming in before school starts back and finals.
     Before yesterday and today, I had basically been playing the Team Conflict multi-player mode, in GoldenEye 007’s online.  Well, last night I tried the Heroes mode, and tonight I tried Black Box mode.  They are both very interesting additions to the typical Team Conflict mode, and I’ll be providing more coverage of both in a future post.
     This post though, is about the Black Box mode, and if there is a glitch in it.  Basically the idea of Black Box mode, is one team is designated to destroy the “black box”, that is actually orange(don’t ask me why); while the other team’s objective is to download intelligence from the “black box”, by having a person on the team carry/hold it.
     Now, I was able to get a good idea for how long it takes to download the intel, and win the match; if that’s your objective.  The issue I have, is shown in the following video:

     What’s the issue?  Well, the slowest time shown in the video to destroy the black box, 34 seconds; it takes more than DOUBLE that time, to download the data from the “black box”.

     So, is GoldenEye 007’s Black Box mode not balanced properly?  Was the player, Kplmondo, just really well equiped at level 33, and I have to get there first to destroy it that fast(again, a balance issue)?  Or, is this a glitch that he knows and is somehow exploiting, that perhaps Eurocom can fix?  If you have experienced this, leave a comment and let me know what you think the issue may be.  If you have played Black Box and never seen this, leave a comment letting us know also.

If anybody is interested in GoldenEye 007 for the Wii, you can see prices for both versions on linked below: