Archive for the ‘Sega’ Category

Sonic and the Secret Rings, how much has it been played? Official Nintendo Channel data report

June 7, 2013

Coffee Beans
On May 17th, Nintendo announced they had made a deal with SEGA securing the release of the next Sonic the Hedgehog title, known as Sonic Lost World, as an exclusive title for the Nintendo Wii U and Nintendo 3DS systems. Sonic Lost World is said to be an “action platforming” game, which makes it the first Wii U Sonic game in that genre. Before looking forward at the Wii U’s first Sonic action platforming game though, let’s take a look at the Wii’s first action platforming Sonic game that was released over 6 years ago now.

Sonic and the Secret Rings was Sonic’s first retail outing on the Wii in the “action platforming” genre, the first of many though. The game was developed by SEGA of America, and released for the Wii on February 20, 2007. It received an ESRB rating of “EVERYONE” with “Cartoon Violence” listed as content for parents and gamers to be aware of.

If you own a Wii, or even a Wii U, you can find Sonic and the Secret Rings for under $20 now if you’re interested in the game. How many hours can you expect from Sonic’s first action platforming Wii game though? Brew yourself some coffee, and let’s take a look at the official U.S. Wii Nintendo Channel data to get an idea!

The Brew
Sonic and the Secret Rings has approximately 707,727 U.S. Wii owners who have 9,108,257 Total Hours of game-play reported, with about 2,295 days reported. U.S. Wii owners have averaged a total of 12 Hours 52 Minutes “Per person” of play time with the game, which averages out to be about 1 Hour 25 Minutes played per time reported. So on average, Wii owners spend about an hour-and-a-half with the game each time they sit down to play it.

How many hours have you played?

How does Sonic and the Secret Rings’ hours “Per person” compare to the other Sonic Wii games? Well, its average reported is actually the lowest out of all the retail Wii Sonic games in the “action” genre. It’s lower than Sonic and the Black Knight, Sonic Colors, and Sonic Unleashed.

What about critic and customer reviews for the game? Its “professional” critic review score average is 70.71%, based on 51 reviews on GameRankings.com. The customer review score average is currently a 62.72%, based on 125 reviews from Amazon.com.

Caffeinated Thoughts
The last Sonic game I purchased in the action platforming genre was Sonic Adventure, and I did purchase Sonic and All-Stars Racing Transformed for our Wii U this last December, and I have enjoyed my time with that game. I was a fan of Sonic Adventure on the Dreamcast and really liked the game (could be nostalgia, but I enjoyed it for a number of reasons, one being the VMU usage).

While we have looked at the reported Wii data for several Sonic games over the last few years (herehereherehere, and here), this is the first report on Sonic and the Secret Rings, partly because of the recent Sonic Lost World Wii U news. If you haven’t seen anything on Sonic Lost World since it was announced, here is the reveal trailer for the game:

I am definitely interested to see how this game turns out, especially with Nintendo getting behind it enough to make it an exclusive for the Wii U and 3DS when it releases. I like the brightness and colors of the game seen in the trailer, as it somewhat reminds me of Sonic Adventures. Also, seeing what looks to be 2D/3D gameplay elements mixed together, has me interested to see how it all fits together.

Now, will Sonic Lost World remain as an exclusive for the Wii U and 3DS at least until a Wii U successor releases from Nintendo, or will it just be an “exclusive” for a limited time like other games have been in the past? I think that remains to be seen, but either way, I hope it turns out to be a great Sonic game. Also, for the sake of the game, hopefully it has a release date that is sooner than expected (June or July would be nice), and releases at least 2 months before the first 3D Mario Wii U title, so that it’s not competing against it for sales right away.

Are you interested in winning The Humble Bundle 8 games, as mentioned in the image above (the basic games, seen below)? If so, simply like this post on CoffeeWithGames’ Facebook page, HERE, to get one entry!

These games and soundtracks, Steam key(s) included!

Questions
If you played Sonic and the Secret Rings, what did you think about the game? Would you recommend it to Wii or even Wii U owners who might be interested in picking up a cheap Sonic game until Sonic Lost World releases?

If you consider yourself a Sonic fan (or, even perhaps not), are you excited about Sonic Lost World from what you have seen and looking forward to learning more about the game?

You can buy Sonic and the Secret Rings from Amazon.com below, as well as pre-order Sonic Lost World for the Wii U and 3DS:

Movie Magic Monday! Iron Man’s average hours, total hours, & review scores averages. Official Nintendo Channel data report.

May 7, 2013


Coffee Beans
Iron Man 3 released last Friday, and is doing a nice job of wracking up hundreds of millions of dollars. With Iron Man 3 having just released last week, for this Movie Magic Monday feature we’re taking a look at the first Iron Man video game on the Nintendo Wii.

Iron Man was developed by Artificial Mind and Movement, and published by Sega. The game was released on May 2, 2008 and received an ESRB rating of “TEEN” with “Alcohol Reference, Mild Language, Violence” listed as content for parents and gamers to be aware of.

A description for the game on Amazon.com says, “Iron Man, one of Marvel’s most indestructible Super Heroes, is blasting onto video game platforms and the big screen next year (2008). The epic, action-packed Marvel Studios production will be directed by John Favreau and stars Robert Downey Jr., Jeff Bridges, Terrence Howard and Gwyneth Paltrow. This third-person action game will immerse players in explosive militaristic combat from the film with loads of additional content created exclusively for the game.”

The original Iron Man movie has a runtime of 2 Hours 6 Minutes, but how many hours can you expect from the Iron Man video game? Did the “additional content created exclusively for the game” as the game’s description says, add more hours of “explosive militaristic combat” to the game than what the movie provided viewers? Brew yourself some coffee, and let’s take a look at the official Nintendo Channel data for Iron Man!

How many hours have you contributed to its overall data?

The Brew
Iron Man has approximately 114,111 U.S. Wii owners that have reported nearly one million “Total Hours” of game-play, as seen in the image above, with just over 5 years of data possibly being reported.

The game’s average reported play time of 8 Hours 11 Minutes “Per person”, averages out to be about 1 Hour 33 Minutes played per time reported on the Nintendo Channel. So, Wii owners have played the game in shorter sessions each time they play it, than it would take them to watch the movie.

While the Iron Man movie this game was based off of did extremely well at the box office, and has a 93% “CERTIFIED FRESH” on RottenTomatoes’ Tomatometer, how was the game received by critics and customers?

Well, the game’s “professional” review score average is 42.64%, based on 14 reviews on GameRankings.com. Its customer review score average though is 80.00%, nearly double the critic average, based on 18 reviews from Amazon.com.

Caffeinated Thoughts
If you never saw any promotional videos for Iron Man when it was releasing, below is one of the first trailers released for the game:

I have not played Iron Man, but I did see the original movie and its sequel, though I have not seen Iron Man 3 yet. I was a bit surprised to see Iron Man’s average hours “Per person” sitting above 8 hours, but from what we saw in two March Movie Magic Monday posts, I probably shouldn’t be anymore. It appears movie tie-in games are enjoyed a good deal by people that buy them, even if not by the critics that review them. (You can see the Alice in Wonderland and How to Train Your Dragon movie based Wii games data reports, HERE and HERE.)

Surprisingly, there has not been an Iron Man 3 movie-based video game released for the Wii, Xbox 360, and PlayStation 3 like the two previous movies had (unless I’m not looking at the right places). The Wii U and mobile platforms, 3DS and Vita, aren’t getting an Iron Man 3 video game either, from what I can tell.

Sega was the publisher of both the Iron Man and Iron Man 2 console video games, and I’m wondering if perhaps some of Sega’s latest ventures (like funding Aliens: Colonial Marines for a few years), is a result of them not licensing/publishing an Iron Man 3 home console game for this movie?

Even without an Iron Man 3 home console game, if you are perhaps in a store this week and see Iron Man for cheap, I would say based on the reported average hours “Per person” and some of the user reviews for the game that it might be worth grabbing if you’re a fan of Iron Man. Also, if you’re a Wii U owner, without a Wii, remember you can play Wii games on your Wii U system as well. So, even without an Iron Man Wii U game right now, you can grab this one for your Wii U (assuming you have the proper controllers!).

Questions
First, have any of you seen Iron Man 3 yet, and if so, what did you think about? Good? Bad? Indifferent?

If you played the first Iron Man game, or perhaps even Iron Man 2, did you enjoy it enough that you would recommend it to other gamers that might stumble upon it now for relatively cheap?

You can see Iron Game games and movie related products on Amazon.com below:

FPS Friday! Conduit 2 has been played how much? Official U.S. Nintendo Channel data report.

May 4, 2013


Coffee Beans
I never did play Conduit 2. If you missed my wall-of-text April Brewed post earlier today, you can see what games I played during April, HERE. If you already read the list, you may have noticed that I didn’t play a FPS during the month. It was the first month this year that I had not played a FPS, but I did get a good bit of gaming done.

Conduit 2 released as an exclusive Wii FPS just over 2 years ago now, on April 19, 2011. The game received an ESRB rating of “TEEN” with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for parents and gamers to be aware of. It was the sequel to the other exclusive Wii FPS The Conduit, which released in 2009.

While there really hasn’t been a hint of the Wii U getting Conduit 3 yet, did U.S. Wii owners enjoy Conduit 2? How many hours have U.S. Wii owners reported playing Conduit 2, since it released just over 2 years ago, and how do its averaged hours “Per person” compare to some other Wii FPS games? Brew yourself some coffee, and let’s take a look!

How many hours have you played?

The Brew
Conduit 2 now has approximately 13,736 U.S. Wii owners with data reported through the Nintendo Channel, which is more than double the number that had data reported about 5 months after it released. The 431,734 Total Hours of game-play now reported (seen in the image above), is an increase of just over 380,000 Total Hours from the game’s initial data that was reported almost 2 years ago.

Its reported average play time of 31 Hours 25 Minutes “Per person”, averages out to just over 2 hours for every time the game has been reported played. This simply means that U.S. Wii owners have played the game about 2 Hours 4 Minutes each time they sit down to play it, at least according to the reported data.

Now, has Conduit 2 been played more than GoldenEye 007 and Metroid Prime 3, as the image asks? As for the “Total Hours” reported, Conduit 2 is below both of those games, but in the average hours “Per person” section it’s a different story.

Conduit 2 is now “neck and neck” with GoldenEye 007‘s average “Per person”, being lower than it by just 3 minutes. Compared to Metroid Prime 3’s average “Per person” though, Conduit 2 is almost 10 hours higher. This means that U.S. Wii owners that bought and played Conduit 2, apparently had more play time from the game than U.S. Wii owners of Metroid Prime 3. The hours “Per person” would be a reflection of the all important “replay value”, that is often talked about for games. So, we can say Conduit 2 offered more replay value for its average player than Metroid Prime 3, but about the same replay value as GoldenEye 007, at least according to the official Nintendo Channel data.

What about review scores? The game currently has a “professional” review score average of 66.34%, based on 41 reviews for the game on GameRankings.com. What about customers that purchased the game though? Conduit 2 has a customer review score average of 89.41%, based on 17 “Amazon Verified Purchase” customer reviews.

If you’re interested in reading an actual review, I suggest you read a review by Jeremy, of NintendoFuse.com, that he wrote for the game, HERE. He provided the number of hours he had spent in the game’s single player and multiplayer before writing his review, which I appreciate seeing in reviews. Soon after Conduit 2 released, a controversy surrounding the game arose after one “professional” review of the game was published. If you missed what happened with the issue, you can read about it, HERE.

Caffeinated Thoughts
If you never saw any footage from Conduit 2, the trailer below will give you an idea of what weapons you can expect to be battling with in the game:

I think Conduit 2 having a higher average “Per person” than Metroid Prime 3, is a good example of why many companies focus on multiplayer aspects in games. Am I more likely to recommend a friend go out and buy a great single-player (only) focused game for $50 or $60, or am I more likely to recommend a game with online multiplayer and a single-player campaign (even if short), that I find myself playing on a more regular basis? Probably the latter.

Knowing how High Voltage tried to step up and support the Wii with a game genre that was/is popular, but not published very often on the Wii (compared to the other consoles at the time), I’m wondering if HVS will perhaps try to continue that for the Wii U? I wonder if they might release Conduit 3 for the Wii U, or perhaps even find a publisher to get behind The Grinder for the Wii U?

After the original The Conduit game, it really seemed like High Voltage Software was going to be able to try new things on the Wii, such as their once “Mature” themed Gladiator A.D. game, but something happened with their publisher relations. They made drastic changes to what they had originally shown for Gladiator A.D., instead releasing the more colorful “TEEN” rated Tournament of Legends, and another High Voltage FPS game in development, The Grinder, vanished from the Wii radar altogether. I know some seem to be thinking Nintendo is having third party struggles (still) with the Wii U, so I hope that Nintendo of America might be more open to publishing games such as what Gladiator A.D. once was, and even The Grinder.

Questions
If you own a copy of Conduit 2, do you know if the online community is still decent enough to hop online and get into a match quickly? If you played both games from the series, which one did you enjoy more?

If you were a fan of The Conduit and Conduit 2, do you hope that High Voltage Software perhaps makes a Conduit 3 sequel for the Wii U? Or, would you prefer them to instead release their once shown Wii FPS game that disappeared, The Grinder, for the Wii U first?

If you’re interested in Conduit 2, it can now be found used for under $20 at GameStop and on Amazon.com (even new on Amazon from some sellers). You can also see both games from the series on Amazon below:

Halloween? Check! Hordes of zombies? Check! The House of the Dead 2 & 3 Return Data Report

October 31, 2012


Coffee Beans
The House of the Dead 2 & 3 Return released for the Nintendo Wii on March 11, 2008. The game was published by Sega, and it received an ESRB rating of “MATURE” with “Blood and Gore, Violence” listed as content for gamers and parents to be aware of.

How many hours of gameplay can you expect battling the undead in The House of the Dead 2 & 3 Return if you haven’t played it? How many U.S. Wii owners have reported playing the game, and how many hours have they reported playing it since the game released over 4 years ago? Brew yourself some coffee, and let’s take a look!

Data reported from U.S. Wii owners that have used the Nintendo Channel.

The Brew
The House of the Dead 2 & 3 Return has approximately 209,295 Wii owners from the U.S. that have reported the 1,526,937 hours of gameplay, with 1,693 days possibly reported. The game’s play-time has increased almost an hour from the average reported over 2 years ago, and is now at 7 Hours 18 Minutes “Per person”, which averages out to be about 1 Hour 11 Minutes played per time/day.

How was the game received by critics and customers? The game has a “professional” review score average of 65.55%, based on 33 reviews on GameRankings.com. It has a customer review score average of 77.92%, based on 125 reviews from Amazon.com.

Apparently, like many Wii titles, gamers enjoy the game more than critics.

Caffeinated Thoughts
I played The House of the Dead 2 on the Sega Dreamcast, and I dug through my Dreamcast collection earlier tonight trying to see if I had a copy of the game. I thought I had a copy, because a friend gave me the Sega Dreamcast Starfire blaster, but I couldn’t find the game in my collection unfortunately.

If you haven’t seen any footage of how The House of the Dead 2 & 3 Return looks on the Wii and the type of gameplay it offers, the trailer below should give you a good idea of what you can expect.

When the game released it was originally $29.99, but you can now find it used for under $20 at Game Stop and Best Buy, or for right around $10 used on Amazon.com, HERE. Seeing it has a play-time average “Per person” of under 10 hours, I think picking it up for less than $10 would be the best route to go if you’re interested in the game.

Questions
If any of you played this on the Wii, would you recommend it to other Wii owners that have been interested in it, but haven’t bought it yet? Also, if you played and beat both games in the collection, do you remember how many hours they took you to complete?

You can see this zombie game, and other zombie games on Amazon.com below:

Michael Phelps, or Mario? Mario & Sonic at the London 2012 Olympic Games Hours Report

August 1, 2012

Coffee Beans
     The London 2012 Olympic Games are now officially underway and many exciting competitions have already taken place. Mrs. Coffee and I have been watching a few of the events since they started up last week. Watching Michael Phelps race for more Olympic medals tonight was pretty exciting and the swimming events are probably my favorite right now, though we have also enjoyed several other events as well.
     Being that I enjoy video games though, would I rather play with Mario in Mario & Sonic at the London 2012 Olympic Games, or would I rather watch Michael Phelps in the real London 2012 Olympic Games?

     Mario & Sonic at the London 2012 Olympic Games released in North America on November 15, 2011 at a MSRP of $49.99. It was developed by Sega Sports and published by Sega for its North American release.
     The game received an ESRB rating of “Everyone” with “Mild Cartoon Violence” listed as as content for gamers and parents to be aware of.

     How many hours have U.S. Wii owners reported playing Mario & Sonic at the London 2012 Olympic Games since it released? Brew yourself some coffee, and let’s take a look!

The Brew
     Mario & Sonic at the London 2012 Olympic Games now has approximately 74,954 U.S. Wii players that have reported game-play data. This means the game has seen an increase of 67,400 more Wii players reporting data since the game’s initial report in January.
     The game’s average play-time per day/session was originally 2 Hours 45 Minutes when it debuted, and the game now has an average play-time of 2 Hours 5 Minutes per day/session reported.

     What about reviews for the game though? How have critics and customers reviewed the latest Olympic outing by Mario and Sonic?
     The game now has a “professional” critic review score average of 67.55% based on 21 reviews on GameRankings.com, while the game’s customer review score average is now 79.53% based on 43 reviews from Amazon.com.

Caffeinated Thoughts
     I still haven’t played Mario & Sonic at the London 2012 Olympic Games, but as I mentioned in the “Coffee Beans” section I have been watching some of the Olympic events over the last several days.
     If you haven’t seen any footage for the game though, the trailer below is of two commercials that were released for the game:
   

     Seeing the average reported play-time for Mario & Sonic at the London 2012 Olympic Games nearly double since the debut data report, I think is very good for the game. With the game having more than one million “Total Hours” now reported, it makes me wonder how many digital Olympic gold medals have been awarded since the game released.
     While the game released with a MSRP of $49.99, you can now find it new for just $29.99 at most stores and online sites. Fair warning though, be careful if you’re shopping for it on Amazon.com right now, because they have a third party vendor listed as the main seller for the game at a price of $42.60. Make sure to check the “More Buying Choices” on the right side of the screen, where you will see the Amazon.com price of $29.99 listed.

      Addressing my question from the beginning though, would I rather watch Michael Phelps race in the London 2012 Olympics, or would I prefer to play Mario & Sonic at the London 2012 Olympic Games? Personally with the Olympics only happening once every 4 years, right now I prefer to keep watching Michael Phelps, and other athletes, compete in the London 2012 Olympic Games.

Questions
     Have any of you been watching the London 2012 Olympic Games? If so, do you have a favorite event that you enjoy watching the most?
     If you own Mario & Sonic at the London 2012 Olympic Games, is it a game you recommend to other Wii, or even 3DS, owners perhaps interested in the game now because of the 2012 Olympics taking place?

If you are interested in Mario & Sonic at the London 2012 Olympic Games, you can see links to the Wii and 3DS versions on Amazon.com below:

How Many Hours Played? Sonic the Hedgehog 4 Episode I’s One Year Report

October 18, 2011

Coffee Beans
     Sonic the Hedgehog 4 Episode I was release on October 11, 2010 with a price point of 1,500 Wii Points, which is $15.  The game was co-developed by Dimps and Sonic Team, and it received an ESRB rating of “Everyone” with “Comic Mischief” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners reported playing Sonic’s WiiWare adventure with 371 days of data possibly reported?  Let’s take a look!

What are your “Total” hours reported?

The Brew
     Sonic the Hedgehog 4 Episode I now has about 22,722 Wii owners that have reported game-play data through the Wii’s Nintendo Channel, compared to 7,983 Wii owners when the data debuted in November 2010.
     The game’s average play-time per day/session reported is now 51 Minutes, a 20 minute decrease over its debut average of 1 Hour 11 Minutes per day/session reported.
     The United States’ WiiWare release of Sonic the Hedgehog 4 Episode I has made Sega about $340,830 over the last year, before taxes and profit sharing with Nintendo, based on the number of players having reported data and the game’s $15 price point.

Filtered Thoughts
     I still have not played Sonic the Hedgehog 4 Episode I, but I think the reported game-play data shows the game has replay value, and that Wii owners are continuing to play it.
     The game’s average hours “Per person” have increased by almost 2 hours, while the “Times” played have almost doubled, since November of last year.
     If you have not seen any footage of Sonic the Hedgehog 4 Episode I, below is a trailer showing off what type of 2D platforming game-play you can expect from the game:

     If you are interested in Sonic the Hedgehog 4 Episode I, but are not sure if the game is your type of Sonic game, make sure to read the comments from the last post on the game, HERE; as reader WesFX left some great feedback on the game.

Questions
     If any of you purchased Sonic the Hedgehog 4 Episode I the day/week it released, are you still playing it regularly(monthly)?
     If you have completed everything in the game, about how many hours did it take you to do so?

Check out some sweet Sonic related merchandise below:
http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B003OLUQII http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B002C3PFLM http://rcm.amazon.com/e/cm?lt1=_blank&bc1=000000&IS2=1&bg1=FFFFFF&fc1=000000&lc1=0000FF&t=coffeew-20&o=1&p=8&l=as4&m=amazon&f=ifr&ref=ss_til&asins=B0043MKN3U

>Conduit Travel – Conduit 2’s Hours Arrive

May 30, 2011

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Coffee Beans:
     Conduit 2 was released on April 19, 2011 with a MSRP of $49.99.  The game was a follow-up sequel to The Conduit which originally released on June 23, 2009.  Conduit 2 has not been published for any other console and is a FPS exclusive for the Wii, like the original game.
     Conduit 2 was developed by High Voltage Software and published by Sega.  The game received a “Teen” rating from the ESRB with “Animated Blood, Language, Mild Suggestive Themes, Violence” listed as content for gamers/parents to be aware of.

     How many hours have Wii owners spent battling in Conduit 2, with 42 days of game-play reported?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played Conduit 2.

Approx. Number of Players Having Reported Data:
     Conduit 2 has 2,353 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel, in the last 42 days since the game released.

Average & Total Game-Play Hours:
     Conduit 2 has 50,226 Total Hours of game-play reported on its debut, with the average play-time being 21 Hours 21 Minutes “Per person”.
     The game’s average play-time per session is just over 2 Hours 36 Minutes.

Sale Rank & Advertised Price:
     Conduit 2’s Amazon.com sale rank is #3,111, and it is currently selling for $46.99.
     Sale rank and list price recorded around 4:45PM on May 30, 2011.

Review Score Averages:
     Conduit 2’s “professional” review score average is 67.00%, based on 35 reviews on GameRankings.com.

     *NOTE:  If you are not aware, Conduit 2 and HVS have been at the center of Amazon.com review bombings.  You can read about the issue HERE.
     The game currently has a 3 out of 5 Stars rating on Amazon.com, based on 34 “customer” reviews.
     Conduit 2’s customer review score average is 55.29%, when all the reviews are converted to a 100% review scale.
     After going through Amazon.com’s Conduit 2 reviews and removing the apparent “bomb” reviews that gave no useful information, other than to give it a bad rating; Conduit 2’s customer review score average comes out to be 84.44%, based on just 18 of the 34 “customer” reviews on Amazon.com.


     Review score averages recorded around 4:45PM on May 30, 2011.

Filtered Thoughts:
     If you have not seen anything about Conduit 2, the trailer below may give you an idea of what to expect from the game.

     I still have not played Conduit 2, but as I have said before, I really want to give the game a try.  I enjoyed the first game’s single-player campaign, and the story/setting of the game, and I want to see how that has changed in Conduit 2.

     As for the reported game-play data, seeing Conduit 2 take only 42 days to debut is pretty good I think, especially considering that the game released with no advertisements, and also the review fiasco that happened.
     I think based off the Amazon.com sale rank and “customer” reviews situation though, that it is pretty obvious the leaked email from HVS has done more harm, than good, for Conduit 2.
     If you are wondering how Conduit 2 has done compared to the original, here are some quick differences based on the debut hours for both games.  Conduit 2 took longer to debut and with fewer “Total Hours” hours reported, than The Conduit did back in 2009.  Conduit 2 has about 24,000 fewer “Total Hours” reported than The Conduit did for its debut, and Conduit 2 took 28 days longer to have its hours show up.

     I think it will be interesting to see if Conduit 2’s average hours reported “Per person” continue to increase at a steady pace, or if they hover in the “20 Hours” range like the original game.

Questions:
     Have any of you been playing Conduit 2 since it released?  If so, have you found yourself playing more of the game’s online multi-player, or perhaps the local multi-player and single-player campaign?

If any of you are interested in Conduit 2, you can see new and used prices on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

>Hours in The Conduit

April 21, 2011

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Coffee Beans:
     The Conduit was released on June 23, 2009 as a Wii exclusive.  The game had a lot of coverage/hype leading up to its release, and its developer, HVS, was very active in promoting the game.
     I was excited about the game, especially with the idea of fully customizable FPS controls on the Wii.  I reserved the game, and picked it up day one.  I beat the single-player campaign four complete times, accomplished the “achievements” in the game, and I spent more than 100 hours with the game’s online multi-player; but then I traded it off, and then got it back again!

     While the game wasn’t perfect, it resulted with a game engine and foundation for HVS to build off of.  It was revealed in March 2010 that HVS was working on a sequel to The Conduit, Conduit 2, which just released yesterday.

     How many hours have Wii owners reported playing The Conduit, with 665 days of game-play reported before Conduit 2 released?  Let’s take a look!

Hours shown are for United States of America Wii owners, not world-wide.

Approx. Number of Players Having Reported Data:
     The Conduit now has 93,645 Wii owners that have reported game-play hours through the Wii’s Nintendo Channel.

Player Increase Since Last Report:
     The game has seen about 9,963 more Wii owners report game-play data since the last data recorded on November 29 last year.

Average & Total Game-Play Hours:
     The Conduit now has 2,136,385 Total Hours of game-play reported, an increase of 200,631 Total Hours since the last report.
     The average play-time for the game is now 22 Hours 49 Minutes “Per person”.
     The average play-time per session is now 1 Hour 49 Minutes.

Sale Rank & Advertised Price:
     The Conduit’s Amazon.com sale rank is currently #6,242, and it is selling for $31.91.
     (Sale rank and price recorded around 7:30PM on April 20, 2011)

Review Score Averages:
     The Conduit’s “professional” review score average is 72.37%, based on 64 reviews on GameRankings.com.

     The game has a 4 out of 5 Stars rating on Amazon.com, based on 107 customer reviews.
     The Conduit’s customer review score average is 76.63%, when the customer reviews are converted to a 100% review scale.

     (Review score averages recorded around 7:30PM on April 20, 2011)

Filtered Thoughts:
      As I mentioned in the “Coffee Beans” section, Conduit 2 was just released for the Wii yesterday.  Due to my New Year’s resolution, I didn’t purchase Conduit 2 yesterday, but I’m definitely interested in playing the game.  Being that I beat The Conduit four times, I’m very interested to see how well the single-player campaign is in Conduit 2.  If you haven’t seen anything on Conduit 2, here’s one of the first trailers released for the game:

     As for the data, I think The Conduit’s reported game-play hours would be a lot higher, if it weren’t for the hackers and bugs/glitches that plagued the game’s online multi-player.
     I think I have mentioned it before in other posts, but it appears that Amazon.com doesn’t carry the game directly anymore, and it’s only fulfilled by them, or sold directly by third party vendors.  When Amazon.com doesn’t have a game directly listed, that usually means it’s no longer being published/distributed by the publisher anymore.

Questions:
     If you played The Conduit and you have made the jump to Conduit 2, have you encountered any online glitches/hacks that were in the original?
     If any of you have purchased Conduit 2,  what do you think about the game from what you have played so far?

If anybody is interested in either The Conduit, or Conduit 2, you can see prices for both on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001HKPUKC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B003GB4UXI&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr

Sonic Colors’ Game-Play Hours Debut

December 7, 2010

Coffee Beans:
     Sonic Colors was released on November 16, 2010, in North America; with a MSRP of $49.99.  Sonic Colors was developed by Sonic Team, and published by Sega.

     Sonic’s latest Wii adventure took 21 days for its game-play data to appear on the Nintendo Channel.
     How many hours have Wii owners spent in Dr. Eggman’s amusement park with Sonic, during the 21 days reported?  Let’s take a look!

Would you like room for Wisps with your coffee?

Approx. Number of Players Reporting Data:
     Sonic Colors has 5,910 Wii owners reporting their play-time data, on its Nintendo Channel debut.

Average Hours & Total Game-Play Hours Reported:
     Sonic Colors has 57,871 Total Hours of game-play reported for its debut.  Sonic Colors’ average play-time “Per person” reporting data is 9 Hours 48 Minutes, with an average play-time per session of just over 2 Hours 21 Minutes.
     Wii owners have averaged about 2,755 game-play hours per day in Dr. Eggman’s amusement park, in the 21 days reported.

Sale Rank & Advertised Price:
     Sonic Colors’ Amazon.com sale rank is #34, and is currently selling for $39.96.
     (Sale rank and advertised price recorded around 1:40AM on 12-7-10)

Review Score Averages:
     Sonic Colors’ review score average is 78.03%, based on 30 “professional” reviews on GameRankings.com.
     (Review score averages recorded around 1:40AM on 12-7-10)

     Based on 22 customer reviews on Amazon.com, Sonic Colors has a 4.5 out of 5 Stars rating, basically a 90% average.

Agree? Or, disagree?

Filtered Thoughts:
     11 years, 2 months, 28 days; that’s how long it’s been since I have purchased a Sonic game.  Sonic Colors’ trailers have me very interested in the game, as some game-play from the trailers remind me of Sonic Adventure.  I don’t know a lot about Sonic Colors, other than the trailers I have watched, and the few pieces of reviews I have read or heard about the game.
     Here is just one trailer for Sonic Colors that shows off a good bit of game-play:

     Considering that Sonic Colors released in the middle of November, with a bunch of high profile games; I think the reported game-play data is encouraging.  It may not be a first-person shooter, or even a Nintendo title; but I think Sonic Colors’ debut game-play hours show that there is room for Sega’s mascot on Nintendo’s console.

Questions:
     I know some of you played Sonic the Hedgehog 4 Episode I, but did any of you purchase and play through Sonic Colors yet?  If so, what did you think about it?  Would you recommend one over the other, or both?


If anybody is interested in Sonic Colors for the Wii, you can see prices listed on Amazon.com linked below:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B002I0IIPY&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr  

Sonic the Hedgehog 4 Episode I – Game-Play Data Debut

November 23, 2010

Coffee Beans:
     Sonic the Hedgehog 4 Episode I was released through the Nintendo Wii’s WiiWare service on October 11, 2010.  The game has a price point of 1,500 Wii Points, which is the equivalent of $15.  Sonic the Hedgehog 4 Episode I was co-developed by Dimps and Sonic Team.

     The debut game-play hours below are for the United States of America Wii owners, not world-wide.  So, from October 11 through November 22, how many hours have Wii owners spent in Sonic’s new 2.5D universe?  Let’s take a look!

Approx. Number of Players Reporting Data:
     Sonic the Hedgehog 4 Episode I has 7,983 Wii owners reporting their play-time data, on its debut on the Nintendo Channel 43 days after its release.

Average Hours & Total Game-Play Hours Reported:
     Sonic the Hedgehog 4 Episode I has 52,305 Total Hours of game-play reported on its debut, with an average play-time of 6 Hours 33 Minutes “Per person” reporting data.

     The debut average play-time, per session, for Sonic the Hedgehog 4 Episode I is just over 1 Hour 11 Minutes.


Sales Info:
     Sonic the Hedgehog 4 Episode I is currently in the #2 spot, out of 20; in the WiiWare’s “Popular Titles” section.
     Based on the approximate number of gamers reporting data, and the $15 price of the game, Sega has made around $119,745 off the WiiWare version of Sonic the Hedgehog 4 Episode I.
     This reported total Sega has made from the WiiWare version is only from Wii owners that report their game-play data through the Wii’s Nintendo Channel.

Review Score Average:
     Sonic the Hedgehog 4 Episode I’s review score average is 75.62%, based on 13 reviews on GameRankings.com.

Thoughts:
     If the average play-time “Per person”, 6 Hours 33 Minutes, is how long it takes to complete the game on a single play-through, I think the price tag of $15 is fair.
     I haven’t purchased/played Sonic the Hedgehog 4 Episode I, so I don’t know how long the game takes to complete the first time.
     I think it’s interesting to note, Sonic the Hedgehog 4 Episode I took 43 days for game-play data to appear, while another popular 2D franchise game earlier this year, Mega Man 10, took 50 days for game-play data to appear.
     If you’re a Sonic fan, and haven’t seen any game-play footage from Sonic the Hedgehog 4 Episode I, here is a brief game-play trailer:

Questions:
     If you purchased Sonic the Hedgehog 4 Episode I, which version did you purchase, and what do you think of the game?  Is Sonic the Hedgehog 4 a Sonic game you would recommend to fans of past 2D Sonic games?


If you are interested in downloading Sonic the Hedgehog 4 Episode I, you can use a credit/debit card directly on the Wii Shop Channel, or you can purchase a Wii Points card as shown below for the WiiWare version:
http://rcm.amazon.com/e/cm?t=coffeew-20&o=1&p=8&l=bpl&asins=B001TOQ8KC&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr