Archive for the ‘EAD’ Category

>The Legend of Zelda: Ocarina of Time’s Reported Game-Play Hours

June 21, 2011


Coffee Beans:
     The Legend of Zelda: Ocarina of Time (TLoZ:OoT) was originally released on the Nintendo 64 system in North America on November 23, 1998.
     TLoZ:OoT was developed by Nintendo’s EAD, and of course directly published by Nintendo.  The game had a MSRP of $49.99 when it released on the Nintendo 64, but has since been “re-released” multiple times.
     The Legend of Zelda: Ocarina of Time was re-released on the Nintendo GameCube as a bonus disc with The Legend of Zelda: The Wind Waker, and then on February 26, 2007, Nintendo released The Legend of Zelda: Ocarina of Time on the Wii’s Virtual Console service for just $10.

     How many hours have Wii owners reported playing The Legend of Zelda: Ocarina of Time on the Virtual Console, since the game released?  Let’s take a look!

Hours shown are for United States of America Wii owners that
report game-play data via the Nintendo Channel.  The hours
shown are not for all Wii owners that have played the game.

Approx. Number of Players Having Reported Data:
     The Legend of Zelda: Ocarina of Time has had about 227,654 Wii owners report their play-time data through the Wii’s Nintendo Channel, with days reported.

Average & Total Game-Play Hours:
     The Legend of Zelda: Ocarina of Time has 6,231,484 Total Hours of game-play reported, with the average play-time being 27 Hours 23 Minutes “Per person” reporting data.
     The game’s average play-time per session is 1 Hour 52 Minutes.

Sale Information:
     TLoZ:OoT is currently listed in the #3 spot in the Virtual Console’s “Popular Titles” section, as of checking around 2:00AM on June 21, 2011.  The “Popular Titles” section lists the top 20 most popular Virtual Console titles.  Not only is TLoZ:OoT in at the #3 spot, but two other Zelda titles are in the “Top 10” section along with it: The Legend of Zelda and The Legend of Zelda: Majora’s Mask.
     The Legend of Zelda: Ocarina of Time’s American Virtual Console version has made Nintendo about $2,276,540(before taxes), based on the approximate number of players that have reported game-play data and the game’s $10 price point.

Review Score Averages:
     TLoZ:OoT’s “professional” review score average is 97.48%, based on 25 reviews on

     “Professional” review scores recorded around 2:15AM on June 21, 2011.

Filtered Thoughts:
     While I do own The Legend of Zelda: Ocarina of Time for the Nintendo 64, I have not played it in a long time.  If you played the game on the Nintendo 64, but have forgotten what it was like, the following video is the brief introduction clip that plays when the game is turned on.  WARNING:  Flashbacks to the 90s may occur!

     If you are a Nintendo 3DS owner and have been looking for a “new” game to purchase, Nintendo just yesterday(Sunday) released The Legend of Zelda: Ocarina of Time 3D for the system, which is described as, “a fully re-mastered version” of the original game.
     As for the reported game-play hours of the Virtual Console version, I think the average hours “Per person” show TLoZ:OoT is being completed at least once all the way through by most Wii owners reporting their game-play data, but not much more than that.

     Have any of you played The Legend of Zelda: Ocarina of Time on the Nintendo 64, and the Virtual Console?  If so, do you think the Virtual Console version is a direct port of the N64 version, or does the Virtual Console version have some things left out from the original N64 version?
     Also, if you’re a Nintendo 3DS owner did you purchase the game on Sunday, or do you plan on purchasing it in the near future?

If you’re interested in The Legend of Zelda: Ocarina of Time, you can see different versions on linked below: