Archive for the ‘The Nintendo Channel data’ Category

Dead Space Extraction (Wii): Data Debut, Sale Rank, Review Score Average

January 26, 2010
(click image to enlarge)
Dead Space Extraction finally debuted with data today on the Nintendo Channel!  Let’s take a look!

Nintendo Channel Data Breakdown

Number of Players Reporting Data:
Dead Space Extraction was released on September 29, 2009.  It had 7,884 players reporting data on the Wii’s Nintendo Channel for it’s debut this week.
“Total” Game-Play Hours Reported:
Dead Space Extraction had 50,117 Total Hours reported for it’s debut.

GameRankings.com Review Score Average:
Dead Space Extraction is sitting with an average review score of 83.69%, off 58 reviews.  The game seemed to have been well received considering it wasn’t like the original Dead Space with free movement, and was on-rails instead.

Amazon.com Sales Rank:

Dead Space Extractions Amazon.com sale rank was #746 and the current selling price is $27.99.
The game did release in September with a MSRP of $49.99, but has since dropped down to a MSRP of $29.99.
If you’re interested in Dead Space Extraction, you can find it available from Amazon.com and other vendors on Amazon.com, just by clicking on the picture/link of the game:
Thoughts:
Dead Space Extraction took a while to debut, but it finally has numbers providing some data and I find it interesting.
The game-play hours “Per-Person” are averaged at only 6 Hrs. 22 Min. for Dead Space Extraction.  The big thing the “Per-Person” numbers show is that Wii owners that played the game, seemingly only played it once.  This seems to go along with reviews that I read for the game, in which most said the game has little replay value and was only 5-8 hours in length.
I thought it was interesting Dead Space Extraction debuted today, because I actually rented the game this morning before I even checked the Nintendo Channel for the data.  After/if I finish, I may write-up my impressions of the game.
Questions:
Did you play Dead Space Extraction?  If so, what did you think about the game?  Did you only play it once, and then set it aside, or do you find yourself going back to play the game more?  I wonder if the short length of play and/or that the game was an “on-rails” shooter are the reasons why the game sold poorly, or perhaps it was a lack of marketing? 
Notes:  The Nintendo Channel data was captured after the Nintendo Channel updated on Monday, January 25, 2010.  Numbers of players reporting data are rounded down to the nearest whole number.
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Dead Space Extraction (Wii): Data Debut, Sale Rank, Review Score Average

January 26, 2010
(click image to enlarge)
Dead Space Extraction finally debuted with data today on the Nintendo Channel!  Let’s take a look!

Nintendo Channel Data Breakdown

Number of Players Reporting Data:
Dead Space Extraction was released on September 29, 2009.  It had 7,884 players reporting data on the Wii’s Nintendo Channel for it’s debut this week.
“Total” Game-Play Hours Reported:
Dead Space Extraction had 50,117 Total Hours reported for it’s debut.

GameRankings.com Review Score Average:
Dead Space Extraction is sitting with an average review score of 83.69%, off 58 reviews.  The game seemed to have been well received considering it wasn’t like the original Dead Space with free movement, and was on-rails instead.

Amazon.com Sales Rank:

Dead Space Extractions Amazon.com sale rank was #746 and the current selling price is $27.99.
The game did release in September with a MSRP of $49.99, but has since dropped down to a MSRP of $29.99.
If you’re interested in Dead Space Extraction, you can find it available from Amazon.com and other vendors on Amazon.com, just by clicking on the picture/link of the game:
Thoughts:
Dead Space Extraction took a while to debut, but it finally has numbers providing some data and I find it interesting.
The game-play hours “Per-Person” are averaged at only 6 Hrs. 22 Min. for Dead Space Extraction.  The big thing the “Per-Person” numbers show is that Wii owners that played the game, seemingly only played it once.  This seems to go along with reviews that I read for the game, in which most said the game has little replay value and was only 5-8 hours in length.
I thought it was interesting Dead Space Extraction debuted today, because I actually rented the game this morning before I even checked the Nintendo Channel for the data.  After/if I finish, I may write-up my impressions of the game.
Questions:
Did you play Dead Space Extraction?  If so, what did you think about the game?  Did you only play it once, and then set it aside, or do you find yourself going back to play the game more?  I wonder if the short length of play and/or that the game was an “on-rails” shooter are the reasons why the game sold poorly, or perhaps it was a lack of marketing? 
Notes:  The Nintendo Channel data was captured after the Nintendo Channel updated on Monday, January 25, 2010.  Numbers of players reporting data are rounded down to the nearest whole number.

Nintendo Channel Data, Sales, Reviews: Wii Sports Resort, Wii Fit Plus, New Super Mario Bros. Wii

December 16, 2009
(click photo to enlarge)
The Nintendo Channel Data Breakdown:
Wii Sports Resort was released in July of this year, and has 163,070 players reporting data so far.
Wii Fit Plus was released in October, and has 27,310 players reporting data.
New Super Mario Bros. Wii was just released last month, on November 15, and already has 51,180 players reporting data on the Nintendo Channel.
Sales:
Wii Sports Resort‘s Amazon.com sale rank was #11 and it’s MSRP is $49.99.
Wii Fit Plus’ Amazon.com sale rank was #3(game with board) and #20 for just the software.  The MSRP for the game with Balance Board is $94.99, and the MSRP for just the software is $19.96.
New Super Mario Bros. Wii’s Amazon.com sale rank was #6 and it’s MSRP is $49.99.
Reviews:

The review score averages for the games has stayed the same, only New Super Mario Bros. Wii gained one more review score to it’s total, bringing it to 73 “MetaCritic” reviews and counting.

Thoughts/Questions:
It should be noted, New Super Mario Bros. Wii, at the time of this post(Dec. 16, 12:45am), is sold out on Amazon.com, Target.com, ToysRUs.com, and is backordered on BestBuy.com.
As of around 8:10pm(EST) WalMart.com was sold out of the game as well, but looks to have it back in stock now.
I can’t recall the last time a game was selling out like this, just consoles.  Can anybody else recall a game selling out like New Super Mario Bros. Wii has been doing for the last week on various websites?
Last week I stated, “The sale ranks for the three games on Amazon.com, probably don’t reflect the true sales, because Amazon.com did actually sell out of New Super Mario Bros. Wii, and won’t have the game back in stock until Dec. 13!  While Amazon is doing pre-orders, it’s probably definitely affected sales of New Super Mario Bros. Wii, with customers going elsewhere to buy the game online.”
From the data I’ve seen, with the different websites being out of stock this week, it looks like that may very well be true.  While Amazon.com did get New Super Mario Bros. Wii back in stock on December 13, it sold out again that same day!
Something I find interesting:
New Super Mario Bros. Wii gained 10,642 players reporting data on the Nintendo Channel this week, making its total 51,180.  New Super Mario Bros. Wii is now ahead The Conduit, in total numbers of players reporting play-time data on the Nintendo Channel.
To any of the readers that have already bought and played through New Super Mario Bros. Wii, if you’ve beaten the game, have you found yourself going back to play it again?  Or is one play-through of the game enough for you?
Prediction:
The same as last week, I’ll keep this until the data for Monday, December 28 is updated and I can see if my “prediction” was right.
*Update: As of 2:30p.m.(12/16/2009) ToysRUs.com and WalMart.com had New Super Mario Bros. Wii back in stock, while sites like Amazon.com, Target.com, BestBuy.com, and even GameStop.com, were either out of stock or backordered on New Super Mario Bros. Wii!

Nintendo Channel Data, Sales, Reviews: Wii Sports Resort, Wii Fit Plus, New Super Mario Bros. Wii

December 16, 2009
(click photo to enlarge)
The Nintendo Channel Data Breakdown:
Wii Sports Resort was released in July of this year, and has 163,070 players reporting data so far.
Wii Fit Plus was released in October, and has 27,310 players reporting data.
New Super Mario Bros. Wii was just released last month, on November 15, and already has 51,180 players reporting data on the Nintendo Channel.
Sales:
Wii Sports Resort‘s Amazon.com sale rank was #11 and it’s MSRP is $49.99.
Wii Fit Plus’ Amazon.com sale rank was #3(game with board) and #20 for just the software.  The MSRP for the game with Balance Board is $94.99, and the MSRP for just the software is $19.96.
New Super Mario Bros. Wii’s Amazon.com sale rank was #6 and it’s MSRP is $49.99.
Reviews:

The review score averages for the games has stayed the same, only New Super Mario Bros. Wii gained one more review score to it’s total, bringing it to 73 “MetaCritic” reviews and counting.

Thoughts/Questions:
It should be noted, New Super Mario Bros. Wii, at the time of this post(Dec. 16, 12:45am), is sold out on Amazon.com, Target.com, ToysRUs.com, and is backordered on BestBuy.com.
As of around 8:10pm(EST) WalMart.com was sold out of the game as well, but looks to have it back in stock now.
I can’t recall the last time a game was selling out like this, just consoles.  Can anybody else recall a game selling out like New Super Mario Bros. Wii has been doing for the last week on various websites?
Last week I stated, “The sale ranks for the three games on Amazon.com, probably don’t reflect the true sales, because Amazon.com did actually sell out of New Super Mario Bros. Wii, and won’t have the game back in stock until Dec. 13!  While Amazon is doing pre-orders, it’s probably definitely affected sales of New Super Mario Bros. Wii, with customers going elsewhere to buy the game online.”
From the data I’ve seen, with the different websites being out of stock this week, it looks like that may very well be true.  While Amazon.com did get New Super Mario Bros. Wii back in stock on December 13, it sold out again that same day!
Something I find interesting:
New Super Mario Bros. Wii gained 10,642 players reporting data on the Nintendo Channel this week, making its total 51,180.  New Super Mario Bros. Wii is now ahead The Conduit, in total numbers of players reporting play-time data on the Nintendo Channel.
To any of the readers that have already bought and played through New Super Mario Bros. Wii, if you’ve beaten the game, have you found yourself going back to play it again?  Or is one play-through of the game enough for you?
Prediction:
The same as last week, I’ll keep this until the data for Monday, December 28 is updated and I can see if my “prediction” was right.
*Update: As of 2:30p.m.(12/16/2009) ToysRUs.com and WalMart.com had New Super Mario Bros. Wii back in stock, while sites like Amazon.com, Target.com, BestBuy.com, and even GameStop.com, were either out of stock or backordered on New Super Mario Bros. Wii!

Wii Nintendo Channel Game Data: EA Sports Active, Punch-Out!!, The Conduit, Wii Sports Resort

November 18, 2009

Nintendo Channel Game Data for Week Starting November 15, 2009:
Numbers:
EA Sports Active had 41,363 players reporting data, an increase this week of 894 players reporting data.
Punch-Out!! had 65,596 players reporting data, an increase this week of 1,490 players reporting data.
The Conduit had 40,275 players reporting data, an increase this week of 992 players reporting data.
Wii Sports Resort had 137,344 players reporting data, an increase this week of 6,277 players reporting data.
Thoughts:
I think The Conduit is going to see a pretty significant decrease in the average number of hours reported each week, now with Call of Duty: Modern Warfare [Reflex] being released.  I’ll keep an eye on both, and see if it looks like The Conduit has been affected by Call of Duty’s release.
EA Sports Active will be interesting to watch, because of the release of EA Sports Active: More Workouts this week.
Wii Sports Resort and Punch-Out!! both seem to be in their own little world, increasing steadily each week and have more of an increase in players reporting data each week.
Questions:
Did you buy Call of Duty: Modern Warfare [Reflex], or do you own The Conduit and are sticking with it instead?
For anybody that has played EA Sports Active, do you want to purchase EA Sports Active: More Workouts and do you think the price of $39.99 is good for the sequel?

Wii Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort

November 18, 2009

Nintendo Channel Data for Week Starting November 15, 2009:
Numbers:
EA Sports Active had 41,363 players reporting data, an increase this week of 894 players reporting data.
Punch-Out!! had 65,596 players reporting data, an increase this week of 1,490 players reporting data.
The Conduit had 40,275 players reporting data, an increase this week of 992 players reporting data.
Wii Sports Resort had 137,344 players reporting data, an increase this week of 6,277 players reporting data.
Thoughts:
I think The Conduit is going to see a pretty significant decrease in the average number of hours reported each week, now with Call of Duty: Modern Warfare [Reflex] being released.  I’ll keep an eye on both, and see if it looks like The Conduit has been affected by Call of Duty’s release.
EA Sports Active will be interesting to watch, because of the release of EA Sports Active: More Workouts this week.
Wii Sports Resort and Punch-Out!! both seem to be in their own little world, increasing steadily each week and have more of an increase in players reporting data each week.
Questions:
Did you buy Call of Duty: Modern Warfare [Reflex], or do you own The Conduit and are sticking with it instead?
For anybody that has played EA Sports Active, do you want to purchase EA Sports Active: More Workouts and do you think the price of $39.99 is good for the sequel?

Super Smash Bros. Brawl: Wii Nintendo Channel Game Data: 100,000,000 Hours!

November 17, 2009

It’s only been a few weeks since I posted up that Wii Sports had crossed 100 million hours of game-play hours reported on the Wii’s Nintendo Channel.
Now, with today’s Nintendo Channel game-play data updates, Super Smash Bros. Brawl has crossed 100,000,000 hours of game-play!

The Wii’s Nintendo Channel Data for Super Smash Bros. Brawl, from November 16, 2009:

(click photo to enlarge)

Numbers:
As the picture shows Super Smash Bros. Brawl has 100,278,406 reported total hours of game-play, making it only the second Wii game to cross 100 million hours of game-play reported on the Nintendo Channel, unless I’ve missed another one.
1,364,932 players have reported game play data for Super Smash Bros. Brawl, according to the data provided on the Nintendo Channel.
Approximately 617 days from Super Smash Bros. Brawl’s release date of March 9, 2008, it crossed 100 million hours of game-play.
617 days is the equivalent of:
53,308,800 seconds
888,480 minutes
14,808 hours
88 weeks(rounded down) 
1 year, 8 months, 7 days excluding the end date.

While it took Super Smash Bros. Brawl 617 days to cross the 100 million hour mark, Wii Sports’ data was captured 1079 days from it’s release, showing it had crossed the 100 million hour mark.

Thoughts:
My wife bought me Super Smash Bros. Brawl for our 4-year wedding anniversary…I had never gotten into the Smash Bros. games before, and I still didn’t even after receiving it as an anniversary gift.  I ended up trading the game in, in April or May of this year and put it towards The Conduit, with my wife’s knowledge of course!
I know friends that love the series and really enjoy it, and I think the game-play data for Super Smash Bros. Brawl shows that this type of Nintendo “fighting” game is played A LOT by people, and I’m wondering if Nintendo will in the near future try to bring the Smash Bros. series to the Nintendo DS/DSi handheld systems.

Questions:
Do you own Super Smash Bros. Brawl?  If so, how many hours have you contributed to the game and it’s 100 million hours of reported game-play?

For myself, you can see with the picture below how little I played the game from July of 2008, until April/May this year when I traded it in:

(click photo to enlarge)

Super Smash Bros. Brawl: Wii Nintendo Channel Data: 100,000,000 Hours!

November 17, 2009

It’s only been a few weeks since I posted up that Wii Sports had crossed 100 million hours of game-play hours reported on the Wii’s Nintendo Channel.
Now, with today’s Nintendo Channel game-play data updates, Super Smash Bros. Brawl has crossed 100,000,000 hours of game-play!

The Wii’s Nintendo Channel Data for Super Smash Bros. Brawl, from November 16, 2009:

(click photo to enlarge)

Numbers:
As the picture shows Super Smash Bros. Brawl has 100,278,406 reported total hours of game-play, making it only the second Wii game to cross 100 million hours of game-play reported on the Nintendo Channel, unless I’ve missed another one.
1,364,932 players have reported game play data for Super Smash Bros. Brawl, according to the data provided on the Nintendo Channel.
Approximately 617 days from Super Smash Bros. Brawl’s release date of March 9, 2008, it crossed 100 million hours of game-play.
617 days is the equivalent of:
53,308,800 seconds
888,480 minutes
14,808 hours
88 weeks(rounded down) 
1 year, 8 months, 7 days excluding the end date.

While it took Super Smash Bros. Brawl 617 days to cross the 100 million hour mark, Wii Sports’ data was captured 1079 days from it’s release, showing it had crossed the 100 million hour mark.

Thoughts:
My wife bought me Super Smash Bros. Brawl for our 4-year wedding anniversary…I had never gotten into the Smash Bros. games before, and I still didn’t even after receiving it as an anniversary gift.  I ended up trading the game in, in April or May of this year and put it towards The Conduit, with my wife’s knowledge of course!
I know friends that love the series and really enjoy it, and I think the game-play data for Super Smash Bros. Brawl shows that this type of Nintendo “fighting” game is played A LOT by people, and I’m wondering if Nintendo will in the near future try to bring the Smash Bros. series to the Nintendo DS/DSi handheld systems.

Questions:
Do you own Super Smash Bros. Brawl?  If so, how many hours have you contributed to the game and it’s 100 million hours of reported game-play?

For myself, you can see with the picture below how little I played the game from July of 2008, until April/May this year when I traded it in:

(click photo to enlarge)

Wii Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort

November 11, 2009
Nintendo Channel Data for the Week Starting November 8, 2009:

Numbers:

EA Sports Active had 40,469 players reporting data.
Punch-Out!! had 64,106 players reporting data.
The Conduit had 39,283 players reporting data.
Wii Sports Resort had 131,067 players reporting data.
Thoughts:
The Conduit saw a significant price drop in the past week.  The Conduit had a MSRP of $49.99.  Amazon.com, GameStop.com and BestBuy.com all dropped the game last week to a MSRP of $29.99 last weekAmazon.com put The Conduit on sale this afternoon for $18, and it’s sale’s rank jumped all the way to #76 at the time I’m writing this.
Call of Duty: Modern Warfare[Reflex] was released yesterday, and I think it’s in direct competition with The Conduit, and I’ll be watching to see when it debuts, and how quickly it moves up in hours.
EA Sports Active has a direct sequel coming out next week, EA Sports Active: More Workouts and I’ll also be watching to see when it debuts.
Question:
If you haven’t bought The Conduit before now, will you buy it at the new MSRP of $29.99?
I bought The Conduit in June, on it’s release day, and it has became my 4th most played Wii game.  If you haven’t played The Conduit and are interested in it, the multi-player is definitely a buggy/glitchy game, but can be fun if you have patience with it.  The single player campaign was good fun and provided many hours of game play, so if you’ve been holding out on purchasing it, now is probably the right time.

Wii Nintendo Channel Data: EA Sports Active, Punch-Out!!, The Conduit, and Wii Sports Resort

November 11, 2009
Nintendo Channel Data for the Week Starting November 8, 2009:

Numbers:

EA Sports Active had 40,469 players reporting data.
Punch-Out!! had 64,106 players reporting data.
The Conduit had 39,283 players reporting data.
Wii Sports Resort had 131,067 players reporting data.
Thoughts:
The Conduit saw a significant price drop in the past week.  The Conduit had a MSRP of $49.99.  Amazon.com, GameStop.com and BestBuy.com all dropped the game last week to a MSRP of $29.99 last weekAmazon.com put The Conduit on sale this afternoon for $18, and it’s sale’s rank jumped all the way to #76 at the time I’m writing this.
Call of Duty: Modern Warfare[Reflex] was released yesterday, and I think it’s in direct competition with The Conduit, and I’ll be watching to see when it debuts, and how quickly it moves up in hours.
EA Sports Active has a direct sequel coming out next week, EA Sports Active: More Workouts and I’ll also be watching to see when it debuts.
Question:
If you haven’t bought The Conduit before now, will you buy it at the new MSRP of $29.99?
I bought The Conduit in June, on it’s release day, and it has became my 4th most played Wii game.  If you haven’t played The Conduit and are interested in it, the multi-player is definitely a buggy/glitchy game, but can be fun if you have patience with it.  The single player campaign was good fun and provided many hours of game play, so if you’ve been holding out on purchasing it, now is probably the right time.